CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16Bugfixes:
17 - Qt: Fix issue with set frame sizes being the wrong height
18 - Qt: Fix emulator crashing when full screen if a game is not running
19 - GBA Thread: Allow halted games to exit cleanly
20 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
21 - ARM7: Fix LDM writeback to a register already written
22 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
23 - ARM7: Extend prefetch by one stage
24 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
25 - Debugger: Negative PC-relative loads now properly subtract the offset
26 - Qt: Fix window focus issues
27 - GBA Audio: Support 16-bit writes to FIFO audio
28 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
29 - Qt: Properly set default video recording settings
30 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
31 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
32 - GBA Video: Fix blend issues with obscured middle layers
33 - Video: Ensure FFmpeg encoder has audio frames
34 - Video: Fix uncompressed PCM audio recording
35 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
36 - Debugger: Align PC-relative loads in Thumb
37 - Debugger: Fix watchpoints triggering too late
38 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
39 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
40 - GBA Video: Fix sprite boundary conditions with mosaic
41 - Video: Fix FFmpeg crashing when the file extension is wrong
42 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
43 - Qt: Fix a race condition when a game crashes immediately
44 - Qt: Fix some cases where key mapping can break if focus is adjusted
45Misc:
46 - Qt: Disable sync to video by default
47 - GBA: Exit cleanly on FATAL if the port supports it
48 - Qt: Handle a game crash without crashing
49 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
50 - Qt: Set default log level to FATAL, ERROR and WARN
51 - Qt: Clarify some phrasing in the menus
52 - GBA Memory: Implement 16- and 32-bit loads from SRAM
53 - Qt: Clear active buttons when focus is lost
54
550.1.0: (2014-12-13)
56 - Initial release