all repos — mgba @ d6e5283b9e45f5ae39781ee442c73ef6531e082c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18Misc:
 19 - SDL: Remove scancode key input
 20 - GBA Video: Clean up unused timers
 21 - Test: Add a basic test suite
 22 - GBA Video: Allow multiple handles into the same tile cache
 23 - VFS: Call msync when syncing mapped data
 24 - GBA Video, GB Video: Colors are now fully scaled
 25 - VFS: Allow truncating memory chunk VFiles
 26 - Debugger: Modularize CLI debugger
 27 - Core: Clean up some thread state checks
 28 - Debugger: Make building with debugging aspects optional
 29 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 30 - GBA Memory: Support reading/writing POSTFLG
 31 - Util: Add size counting to Table
 32 - Qt: Move last directory setting from qt.ini to config.ini
 33 - 3DS, PSP2, Wii: Last directory loaded is saved
 34 - GB Audio: Simplify envelope code
 35 - GB Audio: Improve initial envelope samples
 36 - Debugger: Add functions for read- or write-only watchpoints
 37 - GBA DMA: Refactor DMA out of memory.c
 38 - GBA DMA: Move DMAs to using absolute timing
 39 - All: Add C++ header guards
 40 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 41 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 42 - Qt: Improved HiDPI support
 43 - Qt: Expose configuration directory
 44 - Feature: Move game database from flatfile to SQLite3
 45
 460.5.2: (2016-12-31)
 47Bugfixes:
 48 - All: Fix fullscreen config option being ignored
 49 - ARM7: PSR mode bits should not get sign extended
 50 - GB: Fix audio not being deinitialized
 51 - GB: Fix crash when masking savedata
 52 - GB: Properly initialize sramRealVf variable
 53 - GB Audio: Fix serialization of channel 3 and NR52 properties
 54 - GB Audio: Reset envelope timer when reseting sound channel
 55 - GB MBC: Fix SRAM dangling pointer with RTC games
 56 - GB MBC: Fix initializing MBC when no ROM is loaded
 57 - GB Memory: Fix patching ROM bank 0
 58 - GB Memory: Fix starting HDMAs during mode 0
 59 - GB Memory: Fix HDMA5 value after DMA completes
 60 - GB Video: Initialize LCDC in renderer
 61 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 62 - GBA: Fix IRQs firing after already being cleared
 63 - GBA: Only unhalt CPU if appropriate bit is set in IE
 64 - GBA: Add savegame override for Crash Bandicoot 2
 65 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 66 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 67 - GBA Cheats: Fix GameShark ROM patches
 68 - GBA I/O: Mask off WAITCNT bits that cannot be written
 69 - GBA Memory: Fix misaligned BIOS reads
 70 - GBA Memory: Fix VCOUNT being writable
 71 - GBA Video: Fix out of bounds sprite transforms
 72 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 73 - Libretro: Fix disabling BIOS
 74 - Libretro: Fix Game Boy savestates and audio
 75 - Qt: Fix changing resolution of software renderer
 76 - Qt: Fix setting overrides
 77 - Qt: Fix cut off tiles and alignment issues in tile viewer
 78 - Qt: Only reset window dimensions when first shown
 79 - Qt: Fix Qt Multimedia audio driver on big endian
 80 - Qt: Fix Apply button for key and controller configurations
 81 - VFS: Fix resizing memory chunks when not needed
 82 - Windows: Fix Unicode directory handling
 83Misc:
 84 - GB, GBA: Prevent loading null ROMs
 85 - GB Audio: Initialize wave RAM to GBC values
 86 - GB Memory: Reset ROM bank when loading a ROM
 87 - PSP2: Improved controller rumble
 88
 890.5.1: (2016-10-05)
 90Bugfixes:
 91 - Core: Fix importing save games as read-only
 92 - FFmpeg: Fix encoding AAC
 93 - GB: Fix invalid STOP behavior on Game Boy Color
 94 - GB: Initialize audio properly
 95 - GB: Properly clear KEY1 bit 0 when switching speeds
 96 - GB: Properly unload save files when unloading a ROM
 97 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 98 - GB MBC: Fix MBC7 when size is incorrectly specified
 99 - GB MBC: Fix RTC access when no save file is loaded
100 - GB SIO: Don't auto-clock external shift clock
101 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
102 - GB Video: Fix video frames getting missed when LCDC is off
103 - GB Video: Clear screen when LCDC is off
104 - GBA Cheats: Fix holding onto pointers that may get invalidated
105 - GBA Cheats: Fix key-activated CodeBreaker cheats
106 - GBA Cheats: Fix uninitialized memory getting freed when saving
107 - GBA Hardware: Improve Game Boy Player rumble behavior
108 - GBA Memory: Fix several unused I/O register read values
109 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
110 - LR35902: Fix events running with the wrong cycle active
111 - Qt: Fix "close" button on Overrides view
112 - Qt: Fix saving overrides
113 - Qt: Fix directory set unloading when replacing the ROM
114 - Qt: Fix patch loading
115 - Qt: Fix crash when saving an override if a game isn't loaded
116 - Qt: Fix showing default display driver as OpenGL (force 1.x)
117 - SDL: Attach rumble in SDL frontend
118 - Util: Fix PNG identification on files too small to be a PNG
119Misc:
120 - All: Only update version info if needed
121 - All: Split out install locations for Libretro and OpenEmu
122 - FFmpeg: Encoding cleanup
123 - GB: Reset active region when reloading ROM
124 - GB Memory: Initialize RAM pattern for GBC
125 - GB Video: Improved video timings
126 - Qt: Manage window sizes slightly better
127 - Qt: Remember scale option independent of core dimensions
128
1290.5.0: (2016-09-19)
130Features:
131 - Game Boy support
132 - Support for encrypted CodeBreaker GBA cheats
133 - Emulation of Vast Fame protected GBA carts (taizou)
134 - Tile viewer
135 - Threaded rendering mode
136 - Libretro: Memory map and achievement support (leiradel)
137 - GUI: Add UI control remapping
138 - GUI: Add fast-forward
139 - Wii: 240p support
140 - 3DS: Adjustable screen darkening
141 - Ability to temporarily load a savegame
142 - Load specific files out of archives
143 - Automatic BIOS detection
144Bugfixes:
145 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
146 - Debugger: Fix GDB breakpoints
147 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
148 - GBA: Fix filehandle leak with savegames
149 - GBA: Timer 0 cannot be count up
150 - GBA: Count up timers should not count themselves
151 - GBA Memory: Fix mirror on non-overdumped Classic NES games
152 - GBA Memory: Fix ldm {pc}
153 - GBA Savedata: Fix savedata sync timer
154 - GBA Savedata: Only unmap savedata if present
155 - GBA Serialize: Savestates now properly store prefetch
156 - GBA Video: WIN0/1 take priority over OBJWIN
157 - GBA Video: Fix out-of-order OBJWIN
158 - PSP2: Fix GPU crash while exiting
159 - PSP2: Fix VSync
160 - PSP2: Fix accelerometer range
161 - PSP2: Actually load screen mode setting
162 - PSP2: Fix gyroscope direction
163 - PSP2: Delete threads after they return
164 - PSP2: Fix mapping/unmapping from not at 0
165 - Qt: Fix bug in software renderer scaling
166 - Qt: Fix hanging key press after disabling autofire
167 - Qt: Fix being unable to pause manually when using auto-pausing
168 - SDL: Fix axes being mapped wrong
169 - Util: Fix realloc semantics in utf16to8
170 - Util: Fix inserting too many items into a hash table
171 - VFS: Fix uninitialized varaible reading from 7z
172 - VFS: Fix reading multiple files from a 7z archive
173 - Wii: Fix framelimiting after a slowdown
174 - Wii: Fix garbage flash at startup
175Misc:
176 - 3DS: Use blip_add_delta_fast for a small speed improvement
177 - 3DS: Allow UTF-16 filenames
178 - 3DS: Port to using citro3D
179 - 3DS: Use system font for menus
180 - 3DS: Attempt to use Core 2 for threads
181 - 3DS: Adjustable filering
182 - 3DS: 3D banner
183 - All: Add QUIET parameter to silence CMake
184 - All: Faster memory read/write
185 - ARM7: Support forcing Thumb mode via MSR
186 - ARM7: Flush prefetch cache when loading CPSR via MSR
187 - ARM7: Clean up instruction decoding for future expandability
188 - Debugger: Support register and memory writes via GDB stub
189 - Debugger: Add software breakpoint support to gdb
190 - FFmpeg: Full support for libavcodec 56+
191 - GBA: Better debug logging if event processing breaks
192 - GBA Audio: Force audio DMAs to not increment destination
193 - GBA BIOS: Use custom ArcTan, not relying on OS
194 - GBA Hardware: Clean up dead code in GBP
195 - GBA Memory: Optimize stalling behavior
196 - GBA Memory: Optimize Load-/StoreMultiple
197 - GBA Savedata: Add realistic timing for EEPROM
198 - GBA Serialize: Savestates now store if CPU was halted
199 - GBA Video: Remove old slow path fallback
200 - GBA Video: Optimize sprite drawing
201 - GBA Video: Optimize mode 0 rendering
202 - GBA Video: Optimize compositing cases slightly
203 - GUI: Screenshot dimensions are now passed through
204 - GUI: Add back logging
205 - GUI: Only reload config if manually saved
206 - GUI: Increase scrolling speed
207 - OpenGL: Log shader compilation failure
208 - OpenGL: Add texSize uniform
209 - Qt: Make -g flag work in Qt build
210 - Qt: Simplify OpenGL context creation
211 - Qt: Thread startup improvements
212 - Qt: Make audio channel/video layer options shortcut mappable
213 - Qt: Remove some C99isms from C++ code
214 - Qt: Remove default autofire mappings
215 - Qt: Make reseting when pasued frame-accurate
216 - Qt: Rearchitect game closing codepath
217 - PSP2: Use system font for menus
218 - PSP2: Add rumble for PS TV
219 - PSP2: Add fit-to-height screen mode
220 - PSP2: Sync files per descriptor
221 - PSP2: Allow UTF-8 filenames
222 - PSP2: Screenshots are now saved into the Photo Gallery
223 - PSP2: Stop underclocking when menuing
224 - SDL: Increase default audio buffer size to 1024 samples
225 - SDL: More responsive rumble
226 - Util: Add Vector GetConstPointer
227 - Util: Add rtrim
228 - Util: Add endswith
229 - VFS: Improve zip file detection
230 - Wii: Add pixelated resample filter
231 - Windows: Add native VDir support
232 - Util: Add PRIz macro for libc versions that don't support %z
233
2340.4.1: (2016-07-11)
235Bugfixes:
236 - All: Fix several file handle leaks
237 - All: Fix instruction tables getting zeroed when linking sometimes
238 - ARM7: Fix flags on SBC/RSC
239 - ARM7: Fix setting spsr privilege bits when spsr is empty
240 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
241 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
242 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
243 - GBA Memory: Fix executing code from OBJ region of VRAM
244 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
245 - GBA Serialize: Fix loading savegames from savestates
246 - OpenGL: Correct boolean vector strcmp strings for uniforms
247 - Qt: Fix sending gameStopped twice
248 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
249 - Qt: Fix initial state of key mapping
250 - Qt: Initialize m_useBios
251 - SDL: Fix joystick initialization on BSD
252 - SDL: Fix potential joystick crash in games with rumble
253 - SDL: Fix SDL 1.2 build
254 - SDL: Fix sporadic crash when deinitializing audio
255 - Shaders: Fix AGS-001 shader with some bad drivers
256 - Util: Use closesocket on Windows
257 - Util: Fix socket bind addresses
258 - VFS: Fix reading 7z archives without rewinding first
259 - VFS: VFileFromFD should not open directories
260 - Wii: Fix tilting direction
261 - Util: Fix realloc semantics in utf16to8
262Misc:
263 - All: Allow use of external minizip library
264 - Debugger: CLI debugger now exits when end-of-stream is reached
265 - FFmpeg: Update dependencies on Ubuntu
266 - GBA: Slightly optimize GBAProcessEvents
267 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
268 - GBA Video: Null renderer should return proper register values
269 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
270 - Qt: Add preset for DualShock 4
271 - Qt: Update 360 input profile on OS X to reflect newer drivers
272 - Qt: Remove use of NaN
273 - Qt: Canonicalize file paths when loading games
274 - Qt: Add refresh button to controller editing
275 - SDL: Remove default gamepad mappings
276 - Util: Fix intermittent build failure on OS X
277 - VFS: VFile.sync now updates modified time
278
2790.4.0: (2016-02-02)
280Features:
281 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
282 - I/O viewer
283 - Booting of multiboot images
284 - Customization of GIF recording
285 - Libretro: Cheat code support
286 - Support for GLSL shaders
287 - ROM information view
288 - Support for VBA-style cheat codes
289 - Savestates now store creation timestamps
290 - Key autofire
291 - Libretro: Allow blocking opposing directional input
292 - OpenEmu core for OS X
293 - Libretro: Settings for using BIOS and skipping intro
294 - Libretro: Customizable idle loop removal
295 - Implemented cycle counting for sprite rendering
296 - Cleaner, unified settings window
297 - Added a setting for pausing when the emulator is not in focus
298 - Customizable paths for save games, save states, screenshots and patches
299 - Controller hotplugging
300 - Ability to store save games and active cheats within savestates
301Bugfixes:
302 - ARM7: Fix sign of unaligned LDRSH
303 - ARM7: Fix decoding of some ARM ALU instructions with shifters
304 - Debugger: Fix watchpoints in gdb
305 - GBA: Fix warnings when creating and loading savestates
306 - GBA: Fix Iridion II savetype
307 - GBA BIOS: Fix misaligned CpuSet
308 - GBA Cheats: Fix cheats setting the Action Replay version
309 - GBA Hardware: Fix GPIO on big endian
310 - GBA Memory: Fix DMA register writing behavior
311 - GBA Memory: Fix DMAs triggering two cycles early
312 - Libretro: Fix aspect ratio
313 - Qt: Fix some potential crashes with the gamepad mapping
314 - Qt: Fix keys being mapped incorrectly when loading configuration file
315 - Util: Fix PowerPC PNG read/write pixel order
316 - Util: Fix excessive memory allocation when decoding a PNG
317 - VFS: Fix VFileReadline and remove _vfdReadline
318Misc:
319 - All: Improved PowerPC support
320 - All: Fix some undefined behavior warnings
321 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
322 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
323 - GBA: Implement bad I/O register loading
324 - GBA: Allow jumping to OAM and palette RAM
325 - GBA BIOS: Finish implementing RegisterRamReset
326 - GBA Config: Add "override" layer for better one-time configuration
327 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
328 - GBA Memory: Use a dynamically sized mask for ROM memory
329 - GBA Memory: Implement several unimplemented memory access types
330 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
331 - GBA RR: Starting from savestate now embeds the savegame
332 - GBA RR: Add preliminary SRAM support for VBM loading
333 - GBA RR: Add support for resets in movies
334 - GBA Video: Remove lastHblank, as it is implied
335 - Libretro: Use anonymous memory mappers for large blocks of memory
336 - Libretro: Add install target for libretro core
337 - Qt: Window size command line options are now supported
338 - Qt: Increase usability of key mapper
339 - Qt: Add 'Apply' button to settings window
340 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
341 - Qt: Allow use of modifier keys as input
342 - Qt: Optimize log viewer
343 - Qt: Added button for breaking into the GDB debugger
344 - Qt: Add box for showing duration of rewind
345 - SDL: Support fullscreen in SDL 1.2
346 - SDL: Allow GBASDLAudio to be used without a thread context
347 - Util: Use VFile for configuration
348 - Util: Add MutexTryLock
349
3500.3.2: (2015-12-16)
351Bugfixes:
352 - ARM7: Fix STRT/STRBT
353 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
354 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
355 - Libretro: Fix problems with rumble not turning off
356 - GBA: Fix idle skip state being retained between games
357 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
358 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
359 - GBA BIOS: Fix Sqrt sign
360 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
361 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
362 - GBA Memory: Fix DMA behavior for SRAM accesses
363 - GBA Memory: Fix Store8 to OBJ VRAM
364 - GBA Memory: Fix alignment of LDM/STM on SRAM
365 - GBA Memory: Fix unaligned out-of-bounds ROM loads
366 - GBA Memory: Fix timing of DMAs
367 - GBA Video: Fix _mix for 15-bit color
368 - GBA Video: Fix OAM and palette initialization
369 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
370 - Qt: Use safer isLoaded check in GameController
371 - Qt: Fix a race condition in PainterGL that could lead to a crash
372 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
373 - Qt: Fix font size in memory viewer
374 - Qt: Fix a crash in the memory viewer
375 - Qt: Add additional checks in CheatModel to prevent crashes
376 - Qt: Fix race condition with setting sample rate
377 - Qt: Fix crash when closing multiplayer windows
378 - Qt: Fix resetting while paused
379Misc:
380 - GBA Audio: Implement missing flags on SOUNDCNT_X register
381 - Qt: Add mute option to menu
382
3830.3.1: (2015-10-24)
384Bugfixes:
385 - ARM7: Fix instruction decoding of Thumb shifts
386 - GBA: Deinit savegame when unloading a ROM
387 - GBA: Fix BIOS check on big endian
388 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
389 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
390 - GBA Audio: Fix audio channels being silenced at the wrong time
391 - GBA Memory: Fix bad BIOS Load16 on big endian
392 - GBA Memory: Fix bad Load8 on big endian
393 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
394 - GBA Video: Fix edge case with sprite blend modes and semitransparency
395 - GBA Video: Fix objwin and blending interaction on sprites
396 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
397 - Libretro: Fix a memory leak with the render buffer
398 - Qt: Windows no longer spawn in the top left on first launch
399 - Qt: Fix install path of XDG desktop file with DESTDIR
400 - Qt: Fix drag and drop on Windows
401 - Qt: Reenable double buffering, as disabling it broke some Windows configs
402 - VFS: Fix return values of VFileFILE.read and .write
403Misc:
404 - All: Reset next event to cycles instead of zero to interrupt
405 - All: Add --version flag
406 - ARM7: Force disable LTO on two files to work around a GCC bug
407 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
408 - GBA: Better memory handling with PNG savestates
409 - GBA: Additional savestate sanity checks
410 - GBA: Check for cycle count being too high
411 - GBA Audio: Allow GBAAVStream to have no video callback
412 - GBA BIOS: Implement RegisterRamReset for SIO registers
413 - Qt: Remove useless help icons in dialogs
414 - Qt: Prevent savestate window from opening while in multiplayer
415 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
416 - Qt: Dropping multiplayer windows works more cleanly now
417
4180.3.0: (2015-08-16)
419Features:
420 - Ability to hide individual background layers, or OBJs
421 - Ability to mute individual audio channels
422 - Palette viewer and exporter
423 - Volume control
424 - More shortcuts are editable (e.g. quick save/load)
425 - Rewind now shows the frame after rewinding
426 - Import/Export of GameShark/Action Replay snapshots
427 - Add "Step backwards" item for single increment rewind
428 - Deadzone estimation for game controllers
429 - Analog inputs can be used for shortcuts
430 - Menu items for specific solar sensor brightness levels
431 - Remappable controls for tilt and gyroscope sensors
432 - Status messages for actions taken while a game is running (e.g. save/load state)
433 - Memory inspector
434 - Screensaver can now be suspended while a game is running
435 - Load/save the most recent savestate slot
436 - Support varible speed (PWM) rumble
437 - Ability to cap fast forward speed
438 - Finer control over FPS target
439 - Holdable shortcut for rewinding one frame at a time
440 - Ability to boot directly into the BIOS
441 - Preliminary support for yanking out the game pak while a game is running
442 - Thumb-drive mode by putting a file called portable.ini in the same folder
443 - Configurable display driver, between software and OpenGL
444 - Undo-able savestate loading and saving
445 - Controller profiles now store shortcut settings
446 - Default controller profiles for several common controllers
447 - Libretro now supports BIOS, rumble and solar sensor
448 - Implement BIOS call Stop, for sleep mode
449 - Automatically load patches, if found
450 - Improved video synchronization
451 - Configurable audio output sample rate
452Bugfixes:
453 - ARM7: Fix SWI and IRQ timings
454 - ARM7: Fix Thumb MUL timing
455 - ARM7: Fix timing of multiplies to use N cycles
456 - ARM7: ARMHotplugDetach should call deinit
457 - Debugger: Fix use-after-free in breakpoint clearing code
458 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
459 - GBA: Cap audio FIFO read size during deserialization
460 - GBA: Check for corrupted savestates when loading
461 - GBA: Check for improperly sized savestates when loading
462 - GBA: Check for savestates made from differently sized ROMs
463 - GBA: Fix calls to endian-independent loadstores
464 - GBA: Fix timing of reading from timer registers
465 - GBA: Ensure cycles never go negative
466 - GBA Audio: Force audio FIFOs to 32-bit
467 - GBA Audio: Fix audio pitch changing when adjusting buffer size
468 - GBA Audio: Fix sample order in audio channel 3
469 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
470 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
471 - GBA Memory: Improve Thumb open bus behavior
472 - GBA Memory: Fix potential DMA issue when loading a savestate
473 - GBA Memory: Fix load/store multiple video memory waitstates
474 - GBA SIO: Fix reseting when there are SIO devices attached
475 - GBA Video: Blended sprites should never have other effects applied
476 - GBA Video: Fix out-of-bounds tiles in mosaic
477 - GBA Video: Fix windows not affecting sprites
478 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
479 - GBA Video: Fix timing on first scanline
480 - Qt: Better cleanup when a game crashes
481 - Qt: Fix open ROM dialog filtering for archive formats
482 - Qt: Cap the maximum number of multiplayer windows
483 - Qt: Fix maximum year in sensor override
484 - Qt: Fix window being too tall after exiting fullscreen
485 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
486 - Qt: Fix analog buttons not getting unmapped
487 - Qt: Fix passing command line options
488 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
489 - SDL: Fix SDL build when OpenGL is missing
490 - Util: Allow loading IPS patches that grow the ROM
491 - VFS: Fix resource leaks if some allocations fail
492 - VFS: Fix line-reading to return proper values
493 - Video: Fix an issue with very long filenames
494 - Util: Fix formatting of floats
495Misc:
496 - All: Add --help flag for command line programs
497 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
498 - All: Enable static linking for Windows
499 - All: Enable static linking for OS X
500 - All: Threads are now named
501 - All: Proper handling of Unicode file paths
502 - ARM7: Add emulation for Undefined CPU mode
503 - ARM7: Reduce the size of the Thumb instruction table
504 - GBA: Add status log level
505 - GBA: GBARewind now returns how many states it has rewound
506 - GBA: SIO logging layer
507 - GBA BIOS: Stub out SoundBias
508 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
509 - GBA: Don't include GBACLIDebugger struct unless needed
510 - GBA: Savedata is now synced shortly after data finishes being written
511 - GBA: Process multiple timer events at once, if necessary
512 - GBA Audio: Implement audio reset for channels A/B
513 - GBA Audio: Process multiple audio events at once, if necessary
514 - GBA Hardware: Backport generic RTC source into core
515 - GBA Input: Allow axes and buttons to be mapped to the same key
516 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
517 - GBA SIO: Add a dummy driver for Normal mode
518 - GBA Thread: Add functionality for running callbacks on the GBA thread
519 - GBA Thread: Split GBASync into a separate file
520 - GBA Video: Refactor software renderer into separate files
521 - GBA Video: Slightly optimize mode 0 mosaic rendering
522 - Debugger: Free watchpoints in addition to breakpoints
523 - Qt: Handle saving input settings better
524 - Qt: Move GL frame drawing back onto its own thread
525 - Qt: Fast forward (held) option moved from Other to Emulation menu
526 - Qt: Show version info in window title
527 - Qt: Migrate multiplayer window handling into GBAApp
528 - Qt: Unified file opening and saving with last location
529 - Qt: Fix windows being resizable when they shouldn't have been
530 - Qt: Only hide cursor in full screen
531 - Qt: Replace pause-after-frame mutex with an atomic
532 - Qt: Add application icon and XDG desktop files
533 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
534 - Qt: Don't save window size when entering fullscreen
535 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
536 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
537 - Qt: Increase usability of key mapper
538 - Qt: Show checkmark for window sizes
539 - Qt: Set window path to loaded ROM
540 - Perf: Ability to load savestates immediately on launch
541 - SDL: Properly check for initialization
542 - SDL: Clean up initialization functions
543 - SDL: Clean up GL context
544 - Util: Allow disabling the threading code entirely
545 - VFS: Add sync method to force syncing with backing
546
5470.2.1: (2015-05-13)
548Bugfixes:
549 - All: Fix sanitize-deb script not cleaning up after itself
550 - All: Fix dependencies for libavcodec on Debian-derived platforms
551 - ARM7: Handle writeback for PC in addressing modes 2 and 3
552 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
553 - ARM7: Fix ARM multiply instructions when PC is a destination register
554 - Debugger: Fix use-after-free in breakpoint clearing code
555 - Debugger: Fix boundary conditions in tab completion
556 - GBA: Fix timers not updating timing when writing to only the reload register
557 - GBA: Fix rewind boundary conditions
558 - GBA: Add initial I/O register settings for background matrix registers
559 - GBA: Fix hang when loading a savestate if sync to video is enabled
560 - GBA: Handle out-of-bounds I/O access
561 - GBA: Fix bounds-checking on EEPROM access
562 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
563 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
564 - GBA Memory: Allow SRAM to be 64kB
565 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
566 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
567 - GBA Video: Fix second frame mode 5
568 - Perf: Fix race condition if a game crashes immediately on start
569 - Qt: Fix Display object leak when closing a window
570 - Qt: Fix .deb dependencies
571 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
572 - Qt: Fix window not regaining focus after exiting savestate window
573 - Qt: Fix regression where video would not record if the game had already started
574 - Qt: Fix potential crash if a gamepad causes focus to change
575 - Qt: Fix controller axis querying
576 - Qt: Fix multiplayer windows opening as the wrong size
577 - Qt: Fix controllers sometimes not loading the right profile
578 - SDL: Fix boundary conditions for joystick adjustments
579 - SDL: Allocate properly sized input maps
580 - SDL: Fix potential build issues when Qt and SDL2 are in use
581 - Util: Fix resource leak in UTF-8 handling code
582 - Util: Fix a null-pointer issue when attempting to delete a key
583 - VFS: Fix resource leaks if some allocations fail
584 - Video: Fix an issue with very long filenames
585Misc:
586 - GBA Memory: Soft-crash if jumping past the end of a ROM
587 - Qt: Show multiplayer numbers in window title
588 - Qt: Solar sensor can have shortcuts set
589
5900.2.0: (2015-04-03)
591Features:
592 - Support for gamepad axes, e.g. analog sticks or triggers
593 - Add scale presets for up to 6x
594 - Settings window
595 - Bilinear resampling option
596 - Add option to skip BIOS start screen
597 - List of recently opened games
598 - Support for games using the Solar Sensor
599 - Better audio resampling via blip-buf
600 - Game Pak overrides dialog for setting savetype and sensor values
601 - Support for games using the tilt sensor
602 - Remappable shortcuts for keyboard and gamepad
603 - Rewinding of emulation
604 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
605 - Support IPv6
606 - Save directory of last loaded file
607 - Support BPS patches
608 - Automatically detect and optimize out idle loops
609 - Configurable game overrides
610 - Support loading 7-Zip files
611 - Drag and drop game loading
612 - Cheat code support
613 - Runtime configurable audio driver
614 - Libretro core for use with RetroArch and other front-ends
615 - Controller profiles for setting different bindings for different controllers
616 - Ability to lock aspect ratio
617 - Local link cable support
618 - Ability to switch which game controller is in use per instance
619 - Ability to prevent opposing directional input
620 - Warning dialog if an unimplemented BIOS feature is called
621 - Debugger: Add CLI "frame", frame advance command
622 - Debugger: Add CLI functions for writing to memory
623 - Debugger: Add CLI functions for examining memory regions
624 - Debugger: Add CLI function for writing a register
625Bugfixes:
626 - ARM7: Extend prefetch by one stage
627 - ARM7: Fix cycle counting for loads
628 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
629 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
630 - GBA: Initialize gba.sync to null
631 - GBA: Fix timer initialization
632 - GBA Audio: Support 16-bit writes to FIFO audio
633 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
634 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
635 - GBA BIOS: Fix BIOS prefetch after reset
636 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
637 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
638 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
639 - GBA Memory: Fix I cycles that had been moved to ARM7 core
640 - GBA Memory: Fix cycle counting for 32-bit load/stores
641 - GBA RR: Fix fallthrough error when reading tags from a movie
642 - GBA Thread: Fix possible hang when loading an archive
643 - GBA Thread: Fix possible deadlock in video sync
644 - Perf: Fix crash when the GBA thread fails to start
645 - Qt: Fix crash starting a GDB stub if a game isn't loaded
646 - Qt: Fix crash when adjusting settings after closing a game
647 - Qt: Fix crash when starting GDB stub after closing a game
648 - Qt: Fix patch loading while a game is running
649 - Qt: Fix crash when loading a game after stopping GDB server
650 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
651 - Qt: Fix crash when attempting to pause if a game is not running
652 - SDL: Properly clean up if a game doesn't launch
653 - Util: Fix sockets on Windows
654Misc:
655 - All: Enable link-time optimization
656 - Debugger: Watchpoints now work on STM/LDM instructions
657 - Debugger: Clean up GDB stub network interfacing
658 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
659 - Debugger: Merge Thumb BL instructions when disassembling
660 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
661 - Debugger: Watchpoints now report address watched (fixes #68)
662 - Debugger: Add support for soft breakpoints
663 - Debugger: Make I/O register names be addresses instead of values
664 - Debugger: Rename read/write commands
665 - GBA: Improve accuracy of event timing
666 - GBA: Add API for getting Configuration structs for overrides and input
667 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
668 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
669 - GBA: Move A/V stream interface into core
670 - GBA: Savestates now take into account savedata state machines (fixes #109)
671 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
672 - GBA Memory: Simplify memory API and use fixed bus width
673 - GBA Thread: Make GBASyncWaitFrameStart time out
674 - GBA Video: Start video at the last scanline instead of the first
675 - Qt: Optimize logo drawing
676 - Qt: Move frame upload back onto main thread
677 - Qt: Remember window position
678 - Qt: Double-clicking on the window toggles full screen
679 - Util: Use proper locale for reading and writing float values
680
6810.1.1: (2015-01-24)
682Bugfixes:
683 - ARM7: Fix LDM writeback to a register already written
684 - GBA: Fix timers 2 and 3 updating incorrectly
685 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
686 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
687 - GBA Audio: Properly initialize audio FIFO channels
688 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
689 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
690 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
691 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
692 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
693 - GBA BIOS: Fix HuffUnComp boundary conditions
694 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
695 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
696 - GBA Memory: Filter out top nybble of DMA addresses
697 - GBA Memory: Properly bounds-check VRAM accesses
698 - GBA Memory: Fix initial DMA state
699 - GBA Thread: Allow halted games to exit cleanly
700 - GBA Video: Fix blend issues with obscured middle layers
701 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
702 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
703 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
704 - GBA Video: Fix sprite boundary conditions with mosaic
705 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
706 - Qt: Fix issue with set frame sizes being the wrong height
707 - Qt: Fix emulator crashing when full screen if a game is not running
708 - Qt: Fix window focus issues
709 - Qt: Properly set default video recording settings
710 - Qt: Fix a race condition when a game crashes immediately
711 - Qt: Fix some cases where key mapping can break if focus is adjusted
712 - Qt: Fix crash if a game pauses before any frames are shown
713 - Debugger: Negative PC-relative loads now properly subtract the offset
714 - Debugger: Align PC-relative loads in Thumb
715 - Debugger: Fix watchpoints triggering too late
716 - Debugger: Fix binary print putting spaces between digits
717 - Video: Ensure FFmpeg encoder has audio frames
718 - Video: Fix uncompressed PCM audio recording
719 - Video: Fix FFmpeg crashing when the file extension is wrong
720 - Util: Fix SOCKET_FAILED macro
721Misc:
722 - GBA: Exit cleanly on FATAL if the port supports it
723 - GBA Memory: Implement 16- and 32-bit loads from SRAM
724 - Qt: Disable sync to video by default
725 - Qt: Handle a game crash without crashing
726 - Qt: Set default log level to FATAL, ERROR and WARN
727 - Qt: Clarify some phrasing in the menus
728 - Qt: Clear active buttons when focus is lost
729
7300.1.0: (2014-12-13)
731 - Initial release