all repos — mgba @ d6e5283b9e45f5ae39781ee442c73ef6531e082c

mGBA Game Boy Advance Emulator

src/platform/qt/GBAApp.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GBAApp.h"
  7
  8#include "AudioProcessor.h"
  9#include "Display.h"
 10#include "GameController.h"
 11#include "Window.h"
 12#include "VFileDevice.h"
 13
 14#include <QFileInfo>
 15#include <QFileOpenEvent>
 16#include <QIcon>
 17#include <QTranslator>
 18
 19#include <mgba/core/version.h>
 20#include <mgba/internal/gba/video.h>
 21#include <mgba-util/socket.h>
 22#include <mgba-util/vfs.h>
 23
 24#ifdef USE_SQLITE3
 25#include "feature/sqlite3/no-intro.h"
 26#endif
 27
 28using namespace QGBA;
 29
 30static GBAApp* g_app = nullptr;
 31
 32mLOG_DEFINE_CATEGORY(QT, "Qt");
 33
 34GBAApp::GBAApp(int& argc, char* argv[])
 35	: QApplication(argc, argv)
 36	, m_windows{}
 37	, m_db(nullptr)
 38{
 39	g_app = this;
 40
 41#ifdef BUILD_SDL
 42	SDL_Init(SDL_INIT_NOPARACHUTE);
 43#endif
 44
 45#ifndef Q_OS_MAC
 46	setWindowIcon(QIcon(":/res/mgba-1024.png"));
 47#endif
 48
 49	QTranslator* translator = new QTranslator(this);
 50	if (translator->load(QLocale(), QLatin1String(binaryName), QLatin1String("-"), QLatin1String(":/translations"))) {
 51		installTranslator(translator);
 52	}
 53
 54
 55	SocketSubsystemInit();
 56	qRegisterMetaType<const uint32_t*>("const uint32_t*");
 57	qRegisterMetaType<mCoreThread*>("mCoreThread*");
 58
 59	QApplication::setApplicationName(projectName);
 60	QApplication::setApplicationVersion(projectVersion);
 61
 62	if (!m_configController.getQtOption("displayDriver").isNull()) {
 63		Display::setDriver(static_cast<Display::Driver>(m_configController.getQtOption("displayDriver").toInt()));
 64	}
 65
 66	mArguments args;
 67	mGraphicsOpts graphicsOpts;
 68	mSubParser subparser;
 69	initParserForGraphics(&subparser, &graphicsOpts);
 70	bool loaded = m_configController.parseArguments(&args, argc, argv, &subparser);
 71	if (loaded && args.showHelp) {
 72		usage(argv[0], subparser.usage);
 73		::exit(0);
 74		return;
 75	}
 76
 77	reloadGameDB();
 78
 79	if (!m_configController.getQtOption("audioDriver").isNull()) {
 80		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
 81	}
 82	Window* w = new Window(&m_configController);
 83	connect(w, &Window::destroyed, [this]() {
 84		m_windows[0] = nullptr;
 85	});
 86	m_windows[0] = w;
 87
 88	if (loaded) {
 89		w->argumentsPassed(&args);
 90	} else {
 91		w->loadConfig();
 92	}
 93	freeArguments(&args);
 94
 95	if (graphicsOpts.multiplier) {
 96		w->resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * graphicsOpts.multiplier, VIDEO_VERTICAL_PIXELS * graphicsOpts.multiplier));
 97	}
 98	if (graphicsOpts.fullscreen) {
 99		w->enterFullScreen();
100	}
101
102	w->show();
103
104	w->controller()->setMultiplayerController(&m_multiplayer);
105	w->multiplayerChanged();
106}
107
108bool GBAApp::event(QEvent* event) {
109	if (event->type() == QEvent::FileOpen) {
110		m_windows[0]->controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
111		return true;
112	}
113	return QApplication::event(event);
114}
115
116Window* GBAApp::newWindow() {
117	if (m_multiplayer.attached() >= MAX_GBAS) {
118		return nullptr;
119	}
120	Window* w = new Window(&m_configController, m_multiplayer.attached());
121	int windowId = m_multiplayer.attached();
122	connect(w, &Window::destroyed, [this, windowId]() {
123		m_windows[windowId] = nullptr;
124	});
125	m_windows[windowId] = w;
126	w->setAttribute(Qt::WA_DeleteOnClose);
127	w->loadConfig();
128	w->show();
129	w->controller()->setMultiplayerController(&m_multiplayer);
130	w->multiplayerChanged();
131	return w;
132}
133
134GBAApp* GBAApp::app() {
135	return g_app;
136}
137
138void GBAApp::pauseAll(QList<int>* paused) {
139	for (int i = 0; i < MAX_GBAS; ++i) {
140		if (!m_windows[i] || !m_windows[i]->controller()->isLoaded() || m_windows[i]->controller()->isPaused()) {
141			continue;
142		}
143		m_windows[i]->controller()->setPaused(true);
144		paused->append(i);
145	}
146}
147
148void GBAApp::continueAll(const QList<int>* paused) {
149	for (int i : *paused) {
150		m_windows[i]->controller()->setPaused(false);
151	}
152}
153
154QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
155	QList<int> paused;
156	pauseAll(&paused);
157	QString filename = QFileDialog::getOpenFileName(owner, title, m_configController.getOption("lastDirectory"), filter);
158	continueAll(&paused);
159	if (!filename.isEmpty()) {
160		m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path());
161	}
162	return filename;
163}
164
165QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
166	QList<int> paused;
167	pauseAll(&paused);
168	QString filename = QFileDialog::getSaveFileName(owner, title, m_configController.getOption("lastDirectory"), filter);
169	continueAll(&paused);
170	if (!filename.isEmpty()) {
171		m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path());
172	}
173	return filename;
174}
175
176QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
177	QList<int> paused;
178	pauseAll(&paused);
179	QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController.getOption("lastDirectory"));
180	continueAll(&paused);
181	if (!filename.isEmpty()) {
182		m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path());
183	}
184	return filename;
185}
186
187QFileDialog* GBAApp::getOpenFileDialog(QWidget* owner, const QString& title, const QString& filter) {
188	FileDialog* dialog = new FileDialog(this, owner, title, filter);
189	dialog->setAcceptMode(QFileDialog::AcceptOpen);
190	return dialog;
191}
192
193QFileDialog* GBAApp::getSaveFileDialog(QWidget* owner, const QString& title, const QString& filter) {
194	FileDialog* dialog = new FileDialog(this, owner, title, filter);
195	dialog->setAcceptMode(QFileDialog::AcceptSave);
196	return dialog;
197}
198
199QString GBAApp::dataDir() {
200#ifdef DATADIR
201	QString path = QString::fromUtf8(DATADIR);
202#else
203	QString path = QCoreApplication::applicationDirPath();
204#ifdef Q_OS_MAC
205	path += QLatin1String("/../Resources");
206#endif
207#endif
208	return path;
209}
210
211bool GBAApp::reloadGameDB() {
212#ifdef USE_SQLITE3
213	NoIntroDB* db = nullptr;
214	db = NoIntroDBLoad((m_configController.configDir() + "/nointro.sqlite3").toLocal8Bit().constData());
215	if (db && m_db) {
216		NoIntroDBDestroy(m_db);
217	}
218	if (db) {
219		VFile* vf = VFileDevice::open(dataDir() + "/nointro.dat", O_RDONLY);
220		if (vf) {
221			NoIntroDBLoadClrMamePro(db, vf);
222			vf->close(vf);
223		}
224		m_db = db;
225		return true;
226	}
227#endif
228	return false;
229}
230
231GBAApp::FileDialog::FileDialog(GBAApp* app, QWidget* parent, const QString& caption, const QString& filter)
232	: QFileDialog(parent, caption, app->m_configController.getOption("lastDirectory"), filter)
233	, m_app(app)
234{
235}
236
237int GBAApp::FileDialog::exec() {
238	QList<int> paused;
239	m_app->pauseAll(&paused);
240	bool didAccept = QFileDialog::exec() == QDialog::Accepted;
241	QStringList filenames = selectedFiles();
242	if (!filenames.isEmpty()) {
243		m_app->m_configController.setOption("lastDirectory", QFileInfo(filenames[0]).dir().path());
244	}
245	m_app->continueAll(&paused);
246	return didAccept;
247}