all repos — mgba @ d6fce03fa3b89ff6efa09055c824e5d39162500f

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Qt: Initialize m_useBios
 18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 19 - GBA Serialize: Fix loading savegames from savestates
 20 - All: Fix several file handle leaks
 21 - Util: Use closesocket on Windows
 22 - GBA Memory: Fix executing code from OBJ region of VRAM
 23 - Util: Fix socket bind addresses
 24 - All: Fix instruction tables getting zeroed when linking sometimes
 25Misc:
 26 - GBA: Slightly optimize GBAProcessEvents
 27 - Qt: Add preset for DualShock 4
 28 - SDL: Remove default gamepad mappings
 29 - Qt: Update 360 input profile on OS X to reflect newer drivers
 30 - Qt: Remove use of NaN
 31 - 3DS: Use blip_add_delta_fast for a small speed improvement
 32 - FFmpeg: Update dependencies on Ubuntu
 33 - OpenGL: Log shader compilation failure
 34 - All: Allow use of external minizip library
 35 - Qt: Remove some C99isms from C++ code
 36 - Windows: Add native VDir support
 37 - All: Add QUIET parameter to silence CMake
 38 - GBA Video: Null renderer should return proper register values
 39
 400.4.0: (2016-02-02)
 41Features:
 42 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 43 - I/O viewer
 44 - Booting of multiboot images
 45 - Customization of GIF recording
 46 - Libretro: Cheat code support
 47 - Support for GLSL shaders
 48 - ROM information view
 49 - Support for VBA-style cheat codes
 50 - Savestates now store creation timestamps
 51 - Key autofire
 52 - Libretro: Allow blocking opposing directional input
 53 - OpenEmu core for OS X
 54 - Libretro: Settings for using BIOS and skipping intro
 55 - Libretro: Customizable idle loop removal
 56 - Implemented cycle counting for sprite rendering
 57 - Cleaner, unified settings window
 58 - Added a setting for pausing when the emulator is not in focus
 59 - Customizable paths for save games, save states, screenshots and patches
 60 - Controller hotplugging
 61 - Ability to store save games and active cheats within savestates
 62Bugfixes:
 63 - ARM7: Fix sign of unaligned LDRSH
 64 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 65 - Debugger: Fix watchpoints in gdb
 66 - GBA: Fix warnings when creating and loading savestates
 67 - GBA: Fix Iridion II savetype
 68 - GBA BIOS: Fix misaligned CpuSet
 69 - GBA Cheats: Fix cheats setting the Action Replay version
 70 - GBA Hardware: Fix GPIO on big endian
 71 - GBA Memory: Fix DMA register writing behavior
 72 - GBA Memory: Fix DMAs triggering two cycles early
 73 - Libretro: Fix aspect ratio
 74 - Qt: Fix some potential crashes with the gamepad mapping
 75 - Qt: Fix keys being mapped incorrectly when loading configuration file
 76 - Util: Fix PowerPC PNG read/write pixel order
 77 - Util: Fix excessive memory allocation when decoding a PNG
 78 - VFS: Fix VFileReadline and remove _vfdReadline
 79Misc:
 80 - All: Improved PowerPC support
 81 - All: Fix some undefined behavior warnings
 82 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 83 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 84 - GBA: Implement bad I/O register loading
 85 - GBA: Allow jumping to OAM and palette RAM
 86 - GBA BIOS: Finish implementing RegisterRamReset
 87 - GBA Config: Add "override" layer for better one-time configuration
 88 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 89 - GBA Memory: Use a dynamically sized mask for ROM memory
 90 - GBA Memory: Implement several unimplemented memory access types
 91 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 92 - GBA RR: Starting from savestate now embeds the savegame
 93 - GBA RR: Add preliminary SRAM support for VBM loading
 94 - GBA RR: Add support for resets in movies
 95 - GBA Video: Remove lastHblank, as it is implied
 96 - Libretro: Use anonymous memory mappers for large blocks of memory
 97 - Libretro: Add install target for libretro core
 98 - Qt: Window size command line options are now supported
 99 - Qt: Increase usability of key mapper
100 - Qt: Add 'Apply' button to settings window
101 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
102 - Qt: Allow use of modifier keys as input
103 - Qt: Optimize log viewer
104 - Qt: Added button for breaking into the GDB debugger
105 - Qt: Add box for showing duration of rewind
106 - SDL: Support fullscreen in SDL 1.2
107 - SDL: Allow GBASDLAudio to be used without a thread context
108 - Util: Use VFile for configuration
109 - Util: Add MutexTryLock
110
1110.3.2: (2015-12-16)
112Bugfixes:
113 - ARM7: Fix STRT/STRBT
114 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
115 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
116 - Libretro: Fix problems with rumble not turning off
117 - GBA: Fix idle skip state being retained between games
118 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
119 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
120 - GBA BIOS: Fix Sqrt sign
121 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
122 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
123 - GBA Memory: Fix DMA behavior for SRAM accesses
124 - GBA Memory: Fix Store8 to OBJ VRAM
125 - GBA Memory: Fix alignment of LDM/STM on SRAM
126 - GBA Memory: Fix unaligned out-of-bounds ROM loads
127 - GBA Memory: Fix timing of DMAs
128 - GBA Video: Fix _mix for 15-bit color
129 - GBA Video: Fix OAM and palette initialization
130 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
131 - Qt: Use safer isLoaded check in GameController
132 - Qt: Fix a race condition in PainterGL that could lead to a crash
133 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
134 - Qt: Fix font size in memory viewer
135 - Qt: Fix a crash in the memory viewer
136 - Qt: Add additional checks in CheatModel to prevent crashes
137 - Qt: Fix race condition with setting sample rate
138 - Qt: Fix crash when closing multiplayer windows
139 - Qt: Fix resetting while paused
140Misc:
141 - GBA Audio: Implement missing flags on SOUNDCNT_X register
142 - Qt: Add mute option to menu
143
1440.3.1: (2015-10-24)
145Bugfixes:
146 - ARM7: Fix instruction decoding of Thumb shifts
147 - GBA: Deinit savegame when unloading a ROM
148 - GBA: Fix BIOS check on big endian
149 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
150 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
151 - GBA Audio: Fix audio channels being silenced at the wrong time
152 - GBA Memory: Fix bad BIOS Load16 on big endian
153 - GBA Memory: Fix bad Load8 on big endian
154 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
155 - GBA Video: Fix edge case with sprite blend modes and semitransparency
156 - GBA Video: Fix objwin and blending interaction on sprites
157 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
158 - Libretro: Fix a memory leak with the render buffer
159 - Qt: Windows no longer spawn in the top left on first launch
160 - Qt: Fix install path of XDG desktop file with DESTDIR
161 - Qt: Fix drag and drop on Windows
162 - Qt: Reenable double buffering, as disabling it broke some Windows configs
163 - VFS: Fix return values of VFileFILE.read and .write
164Misc:
165 - All: Reset next event to cycles instead of zero to interrupt
166 - All: Add --version flag
167 - ARM7: Force disable LTO on two files to work around a GCC bug
168 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
169 - GBA: Better memory handling with PNG savestates
170 - GBA: Additional savestate sanity checks
171 - GBA: Check for cycle count being too high
172 - GBA Audio: Allow GBAAVStream to have no video callback
173 - GBA BIOS: Implement RegisterRamReset for SIO registers
174 - Qt: Remove useless help icons in dialogs
175 - Qt: Prevent savestate window from opening while in multiplayer
176 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
177 - Qt: Dropping multiplayer windows works more cleanly now
178
1790.3.0: (2015-08-16)
180Features:
181 - Ability to hide individual background layers, or OBJs
182 - Ability to mute individual audio channels
183 - Palette viewer and exporter
184 - Volume control
185 - More shortcuts are editable (e.g. quick save/load)
186 - Rewind now shows the frame after rewinding
187 - Import/Export of GameShark/Action Replay snapshots
188 - Add "Step backwards" item for single increment rewind
189 - Deadzone estimation for game controllers
190 - Analog inputs can be used for shortcuts
191 - Menu items for specific solar sensor brightness levels
192 - Remappable controls for tilt and gyroscope sensors
193 - Status messages for actions taken while a game is running (e.g. save/load state)
194 - Memory inspector
195 - Screensaver can now be suspended while a game is running
196 - Load/save the most recent savestate slot
197 - Support varible speed (PWM) rumble
198 - Ability to cap fast forward speed
199 - Finer control over FPS target
200 - Holdable shortcut for rewinding one frame at a time
201 - Ability to boot directly into the BIOS
202 - Preliminary support for yanking out the game pak while a game is running
203 - Thumb-drive mode by putting a file called portable.ini in the same folder
204 - Configurable display driver, between software and OpenGL
205 - Undo-able savestate loading and saving
206 - Controller profiles now store shortcut settings
207 - Default controller profiles for several common controllers
208 - Libretro now supports BIOS, rumble and solar sensor
209 - Implement BIOS call Stop, for sleep mode
210 - Automatically load patches, if found
211 - Improved video synchronization
212 - Configurable audio output sample rate
213Bugfixes:
214 - ARM7: Fix SWI and IRQ timings
215 - ARM7: Fix Thumb MUL timing
216 - ARM7: Fix timing of multiplies to use N cycles
217 - ARM7: ARMHotplugDetach should call deinit
218 - Debugger: Fix use-after-free in breakpoint clearing code
219 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
220 - GBA: Cap audio FIFO read size during deserialization
221 - GBA: Check for corrupted savestates when loading
222 - GBA: Check for improperly sized savestates when loading
223 - GBA: Check for savestates made from differently sized ROMs
224 - GBA: Fix calls to endian-independent loadstores
225 - GBA: Fix timing of reading from timer registers
226 - GBA: Ensure cycles never go negative
227 - GBA Audio: Force audio FIFOs to 32-bit
228 - GBA Audio: Fix audio pitch changing when adjusting buffer size
229 - GBA Audio: Fix sample order in audio channel 3
230 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
231 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
232 - GBA Memory: Improve Thumb open bus behavior
233 - GBA Memory: Fix potential DMA issue when loading a savestate
234 - GBA Memory: Fix load/store multiple video memory waitstates
235 - GBA SIO: Fix reseting when there are SIO devices attached
236 - GBA Video: Blended sprites should never have other effects applied
237 - GBA Video: Fix out-of-bounds tiles in mosaic
238 - GBA Video: Fix windows not affecting sprites
239 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
240 - GBA Video: Fix timing on first scanline
241 - Qt: Better cleanup when a game crashes
242 - Qt: Fix open ROM dialog filtering for archive formats
243 - Qt: Cap the maximum number of multiplayer windows
244 - Qt: Fix maximum year in sensor override
245 - Qt: Fix window being too tall after exiting fullscreen
246 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
247 - Qt: Fix analog buttons not getting unmapped
248 - Qt: Fix passing command line options
249 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
250 - SDL: Fix SDL build when OpenGL is missing
251 - Util: Allow loading IPS patches that grow the ROM
252 - VFS: Fix resource leaks if some allocations fail
253 - VFS: Fix line-reading to return proper values
254 - Video: Fix an issue with very long filenames
255 - Util: Fix formatting of floats
256Misc:
257 - All: Add --help flag for command line programs
258 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
259 - All: Enable static linking for Windows
260 - All: Enable static linking for OS X
261 - All: Threads are now named
262 - All: Proper handling of Unicode file paths
263 - ARM7: Add emulation for Undefined CPU mode
264 - ARM7: Reduce the size of the Thumb instruction table
265 - GBA: Add status log level
266 - GBA: GBARewind now returns how many states it has rewound
267 - GBA: SIO logging layer
268 - GBA BIOS: Stub out SoundBias
269 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
270 - GBA: Don't include GBACLIDebugger struct unless needed
271 - GBA: Savedata is now synced shortly after data finishes being written
272 - GBA: Process multiple timer events at once, if necessary
273 - GBA Audio: Implement audio reset for channels A/B
274 - GBA Audio: Process multiple audio events at once, if necessary
275 - GBA Hardware: Backport generic RTC source into core
276 - GBA Input: Allow axes and buttons to be mapped to the same key
277 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
278 - GBA SIO: Add a dummy driver for Normal mode
279 - GBA Thread: Add functionality for running callbacks on the GBA thread
280 - GBA Thread: Split GBASync into a separate file
281 - GBA Video: Refactor software renderer into separate files
282 - GBA Video: Slightly optimize mode 0 mosaic rendering
283 - Debugger: Free watchpoints in addition to breakpoints
284 - Qt: Handle saving input settings better
285 - Qt: Move GL frame drawing back onto its own thread
286 - Qt: Fast forward (held) option moved from Other to Emulation menu
287 - Qt: Show version info in window title
288 - Qt: Migrate multiplayer window handling into GBAApp
289 - Qt: Unified file opening and saving with last location
290 - Qt: Fix windows being resizable when they shouldn't have been
291 - Qt: Only hide cursor in full screen
292 - Qt: Replace pause-after-frame mutex with an atomic
293 - Qt: Add application icon and XDG desktop files
294 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
295 - Qt: Don't save window size when entering fullscreen
296 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
297 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
298 - Qt: Increase usability of key mapper
299 - Qt: Show checkmark for window sizes
300 - Qt: Set window path to loaded ROM
301 - Perf: Ability to load savestates immediately on launch
302 - SDL: Properly check for initialization
303 - SDL: Clean up initialization functions
304 - SDL: Clean up GL context
305 - Util: Allow disabling the threading code entirely
306 - VFS: Add sync method to force syncing with backing
307
3080.2.1: (2015-05-13)
309Bugfixes:
310 - All: Fix sanitize-deb script not cleaning up after itself
311 - All: Fix dependencies for libavcodec on Debian-derived platforms
312 - ARM7: Handle writeback for PC in addressing modes 2 and 3
313 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
314 - ARM7: Fix ARM multiply instructions when PC is a destination register
315 - Debugger: Fix use-after-free in breakpoint clearing code
316 - Debugger: Fix boundary conditions in tab completion
317 - GBA: Fix timers not updating timing when writing to only the reload register
318 - GBA: Fix rewind boundary conditions
319 - GBA: Add initial I/O register settings for background matrix registers
320 - GBA: Fix hang when loading a savestate if sync to video is enabled
321 - GBA: Handle out-of-bounds I/O access
322 - GBA: Fix bounds-checking on EEPROM access
323 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
324 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
325 - GBA Memory: Allow SRAM to be 64kB
326 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
327 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
328 - GBA Video: Fix second frame mode 5
329 - Perf: Fix race condition if a game crashes immediately on start
330 - Qt: Fix Display object leak when closing a window
331 - Qt: Fix .deb dependencies
332 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
333 - Qt: Fix window not regaining focus after exiting savestate window
334 - Qt: Fix regression where video would not record if the game had already started
335 - Qt: Fix potential crash if a gamepad causes focus to change
336 - Qt: Fix controller axis querying
337 - Qt: Fix multiplayer windows opening as the wrong size
338 - Qt: Fix controllers sometimes not loading the right profile
339 - SDL: Fix boundary conditions for joystick adjustments
340 - SDL: Allocate properly sized input maps
341 - SDL: Fix potential build issues when Qt and SDL2 are in use
342 - Util: Fix resource leak in UTF-8 handling code
343 - Util: Fix a null-pointer issue when attempting to delete a key
344 - VFS: Fix resource leaks if some allocations fail
345 - Video: Fix an issue with very long filenames
346Misc:
347 - GBA Memory: Soft-crash if jumping past the end of a ROM
348 - Qt: Show multiplayer numbers in window title
349 - Qt: Solar sensor can have shortcuts set
350
3510.2.0: (2015-04-03)
352Features:
353 - Support for gamepad axes, e.g. analog sticks or triggers
354 - Add scale presets for up to 6x
355 - Settings window
356 - Bilinear resampling option
357 - Add option to skip BIOS start screen
358 - List of recently opened games
359 - Support for games using the Solar Sensor
360 - Better audio resampling via blip-buf
361 - Game Pak overrides dialog for setting savetype and sensor values
362 - Support for games using the tilt sensor
363 - Remappable shortcuts for keyboard and gamepad
364 - Rewinding of emulation
365 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
366 - Support IPv6
367 - Save directory of last loaded file
368 - Support BPS patches
369 - Automatically detect and optimize out idle loops
370 - Configurable game overrides
371 - Support loading 7-Zip files
372 - Drag and drop game loading
373 - Cheat code support
374 - Runtime configurable audio driver
375 - Libretro core for use with RetroArch and other front-ends
376 - Controller profiles for setting different bindings for different controllers
377 - Ability to lock aspect ratio
378 - Local link cable support
379 - Ability to switch which game controller is in use per instance
380 - Ability to prevent opposing directional input
381 - Warning dialog if an unimplemented BIOS feature is called
382 - Debugger: Add CLI "frame", frame advance command
383 - Debugger: Add CLI functions for writing to memory
384 - Debugger: Add CLI functions for examining memory regions
385 - Debugger: Add CLI function for writing a register
386Bugfixes:
387 - ARM7: Extend prefetch by one stage
388 - ARM7: Fix cycle counting for loads
389 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
390 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
391 - GBA: Initialize gba.sync to null
392 - GBA: Fix timer initialization
393 - GBA Audio: Support 16-bit writes to FIFO audio
394 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
395 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
396 - GBA BIOS: Fix BIOS prefetch after reset
397 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
398 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
399 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
400 - GBA Memory: Fix I cycles that had been moved to ARM7 core
401 - GBA Memory: Fix cycle counting for 32-bit load/stores
402 - GBA RR: Fix fallthrough error when reading tags from a movie
403 - GBA Thread: Fix possible hang when loading an archive
404 - GBA Thread: Fix possible deadlock in video sync
405 - Perf: Fix crash when the GBA thread fails to start
406 - Qt: Fix crash starting a GDB stub if a game isn't loaded
407 - Qt: Fix crash when adjusting settings after closing a game
408 - Qt: Fix crash when starting GDB stub after closing a game
409 - Qt: Fix patch loading while a game is running
410 - Qt: Fix crash when loading a game after stopping GDB server
411 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
412 - Qt: Fix crash when attempting to pause if a game is not running
413 - SDL: Properly clean up if a game doesn't launch
414 - Util: Fix sockets on Windows
415Misc:
416 - All: Enable link-time optimization
417 - Debugger: Watchpoints now work on STM/LDM instructions
418 - Debugger: Clean up GDB stub network interfacing
419 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
420 - Debugger: Merge Thumb BL instructions when disassembling
421 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
422 - Debugger: Watchpoints now report address watched (fixes #68)
423 - Debugger: Add support for soft breakpoints
424 - Debugger: Make I/O register names be addresses instead of values
425 - Debugger: Rename read/write commands
426 - GBA: Improve accuracy of event timing
427 - GBA: Add API for getting Configuration structs for overrides and input
428 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
429 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
430 - GBA: Move A/V stream interface into core
431 - GBA: Savestates now take into account savedata state machines (fixes #109)
432 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
433 - GBA Memory: Simplify memory API and use fixed bus width
434 - GBA Thread: Make GBASyncWaitFrameStart time out
435 - GBA Video: Start video at the last scanline instead of the first
436 - Qt: Optimize logo drawing
437 - Qt: Move frame upload back onto main thread
438 - Qt: Remember window position
439 - Qt: Double-clicking on the window toggles full screen
440 - Util: Use proper locale for reading and writing float values
441
4420.1.1: (2015-01-24)
443Bugfixes:
444 - ARM7: Fix LDM writeback to a register already written
445 - GBA: Fix timers 2 and 3 updating incorrectly
446 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
447 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
448 - GBA Audio: Properly initialize audio FIFO channels
449 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
450 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
451 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
452 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
453 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
454 - GBA BIOS: Fix HuffUnComp boundary conditions
455 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
456 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
457 - GBA Memory: Filter out top nybble of DMA addresses
458 - GBA Memory: Properly bounds-check VRAM accesses
459 - GBA Memory: Fix initial DMA state
460 - GBA Thread: Allow halted games to exit cleanly
461 - GBA Video: Fix blend issues with obscured middle layers
462 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
463 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
464 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
465 - GBA Video: Fix sprite boundary conditions with mosaic
466 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
467 - Qt: Fix issue with set frame sizes being the wrong height
468 - Qt: Fix emulator crashing when full screen if a game is not running
469 - Qt: Fix window focus issues
470 - Qt: Properly set default video recording settings
471 - Qt: Fix a race condition when a game crashes immediately
472 - Qt: Fix some cases where key mapping can break if focus is adjusted
473 - Qt: Fix crash if a game pauses before any frames are shown
474 - Debugger: Negative PC-relative loads now properly subtract the offset
475 - Debugger: Align PC-relative loads in Thumb
476 - Debugger: Fix watchpoints triggering too late
477 - Debugger: Fix binary print putting spaces between digits
478 - Video: Ensure FFmpeg encoder has audio frames
479 - Video: Fix uncompressed PCM audio recording
480 - Video: Fix FFmpeg crashing when the file extension is wrong
481 - Util: Fix SOCKET_FAILED macro
482Misc:
483 - GBA: Exit cleanly on FATAL if the port supports it
484 - GBA Memory: Implement 16- and 32-bit loads from SRAM
485 - Qt: Disable sync to video by default
486 - Qt: Handle a game crash without crashing
487 - Qt: Set default log level to FATAL, ERROR and WARN
488 - Qt: Clarify some phrasing in the menus
489 - Qt: Clear active buttons when focus is lost
490
4910.1.0: (2014-12-13)
492 - Initial release