all repos — mgba @ d708a1025d7b8246ae531828728114dad327e1ce

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15Bugfixes:
 16 - SDL: Fix axes being mapped wrong
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Util: Fix realloc semantics in utf16to8
 19 - PSP2: Fix GPU crash while exiting
 20 - PSP2: Fix VSync
 21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 22 - GBA Serialize: Savestates now properly store prefetch
 23 - PSP2: Fix accelerometer range
 24 - PSP2: Actually load screen mode setting
 25 - Qt: Fix bug in software renderer scaling
 26 - Debugger: Fix GDB breakpoints
 27 - Wii: Fix framelimiting after a slowdown
 28 - PSP2: Fix gyroscope direction
 29 - Qt: Fix hanging key press after disabling autofire
 30 - PSP2: Delete threads after they return
 31 - GBA Video: WIN0/1 take priority over OBJWIN
 32 - PSP2: Fix mapping/unmapping from not at 0
 33 - Wii: Fix garbage flash at startup
 34 - VFS: Fix uninitialized varaible reading from 7z
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - VFS: Fix reading multiple files from a 7z archive
 37 - GBA: Fix filehandle leak with savegames
 38Misc:
 39 - 3DS: Use blip_add_delta_fast for a small speed improvement
 40 - OpenGL: Log shader compilation failure
 41 - Qt: Remove some C99isms from C++ code
 42 - Windows: Add native VDir support
 43 - All: Add QUIET parameter to silence CMake
 44 - ARM7: Support forcing Thumb mode via MSR
 45 - ARM7: Flush prefetch cache when loading CPSR via MSR
 46 - OpenGL: Add texSize uniform
 47 - ARM7: Clean up instruction decoding for future expandability
 48 - Qt: Make -g flag work in Qt build
 49 - Qt: Simplify OpenGL context creation
 50 - Debugger: Support register and memory writes via GDB stub
 51 - GBA Audio: Force audio DMAs to not increment destination
 52 - Qt: Thread startup improvements
 53 - 3DS: Allow UTF-16 filenames
 54 - 3DS: Port to using citro3D
 55 - 3DS: Use system font for menus
 56 - PSP2: Use system font for menus
 57 - All: Faster memory read/write
 58 - Qt: Make audio channel/video layer options shortcut mappable
 59 - GBA Memory: Optimize stalling behavior
 60 - 3DS: Attempt to use Core 2 for threads
 61 - GUI: Screenshot dimensions are now passed through
 62 - GUI: Add back logging
 63 - PSP2: Add rumble for PS TV
 64 - PSP2: Add fit-to-height screen mode
 65 - GBA Video: Remove old slow path fallback
 66 - GBA Video: Optimize sprite drawing
 67 - GBA BIOS: Use custom ArcTan, not relying on OS
 68 - PSP2: Sync files per descriptor
 69 - GBA Savedata: Add realistic timing for EEPROM
 70 - GBA Video: Optimize mode 0 rendering
 71 - Qt: Remove default autofire mappings
 72 - PSP2: Allow UTF-8 filenames
 73 - Util: Add Vector GetConstPointer
 74 - Util: Add rtrim
 75 - GBA Memory: Optimize Load-/StoreMultiple
 76 - 3DS: Adjustable filering
 77 - PSP2: Screenshots are now saved into the Photo Gallery
 78 - Qt: Make reseting when pasued frame-accurate
 79 - GBA Video: Optimize compositing cases slightly
 80 - VFS: Improve zip file detection
 81 - Util: Add endswith
 82 - GUI: Only reload config if manually saved
 83
 840.4.1: (2016-07-11)
 85Bugfixes:
 86 - All: Fix several file handle leaks
 87 - All: Fix instruction tables getting zeroed when linking sometimes
 88 - ARM7: Fix flags on SBC/RSC
 89 - ARM7: Fix setting spsr privilege bits when spsr is empty
 90 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 91 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 92 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 93 - GBA Memory: Fix executing code from OBJ region of VRAM
 94 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 95 - GBA Serialize: Fix loading savegames from savestates
 96 - OpenGL: Correct boolean vector strcmp strings for uniforms
 97 - Qt: Fix sending gameStopped twice
 98 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 99 - Qt: Fix initial state of key mapping
100 - Qt: Initialize m_useBios
101 - SDL: Fix joystick initialization on BSD
102 - SDL: Fix potential joystick crash in games with rumble
103 - SDL: Fix SDL 1.2 build
104 - SDL: Fix sporadic crash when deinitializing audio
105 - Shaders: Fix AGS-001 shader with some bad drivers
106 - Util: Use closesocket on Windows
107 - Util: Fix socket bind addresses
108 - VFS: Fix reading 7z archives without rewinding first
109 - VFS: VFileFromFD should not open directories
110 - Wii: Fix tilting direction
111 - Util: Fix realloc semantics in utf16to8
112Misc:
113 - All: Allow use of external minizip library
114 - Debugger: CLI debugger now exits when end-of-stream is reached
115 - FFmpeg: Update dependencies on Ubuntu
116 - GBA: Slightly optimize GBAProcessEvents
117 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
118 - GBA Video: Null renderer should return proper register values
119 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
120 - Qt: Add preset for DualShock 4
121 - Qt: Update 360 input profile on OS X to reflect newer drivers
122 - Qt: Remove use of NaN
123 - Qt: Canonicalize file paths when loading games
124 - Qt: Add refresh button to controller editing
125 - SDL: Remove default gamepad mappings
126 - Util: Fix intermittent build failure on OS X
127 - VFS: VFile.sync now updates modified time
128
1290.4.0: (2016-02-02)
130Features:
131 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
132 - I/O viewer
133 - Booting of multiboot images
134 - Customization of GIF recording
135 - Libretro: Cheat code support
136 - Support for GLSL shaders
137 - ROM information view
138 - Support for VBA-style cheat codes
139 - Savestates now store creation timestamps
140 - Key autofire
141 - Libretro: Allow blocking opposing directional input
142 - OpenEmu core for OS X
143 - Libretro: Settings for using BIOS and skipping intro
144 - Libretro: Customizable idle loop removal
145 - Implemented cycle counting for sprite rendering
146 - Cleaner, unified settings window
147 - Added a setting for pausing when the emulator is not in focus
148 - Customizable paths for save games, save states, screenshots and patches
149 - Controller hotplugging
150 - Ability to store save games and active cheats within savestates
151Bugfixes:
152 - ARM7: Fix sign of unaligned LDRSH
153 - ARM7: Fix decoding of some ARM ALU instructions with shifters
154 - Debugger: Fix watchpoints in gdb
155 - GBA: Fix warnings when creating and loading savestates
156 - GBA: Fix Iridion II savetype
157 - GBA BIOS: Fix misaligned CpuSet
158 - GBA Cheats: Fix cheats setting the Action Replay version
159 - GBA Hardware: Fix GPIO on big endian
160 - GBA Memory: Fix DMA register writing behavior
161 - GBA Memory: Fix DMAs triggering two cycles early
162 - Libretro: Fix aspect ratio
163 - Qt: Fix some potential crashes with the gamepad mapping
164 - Qt: Fix keys being mapped incorrectly when loading configuration file
165 - Util: Fix PowerPC PNG read/write pixel order
166 - Util: Fix excessive memory allocation when decoding a PNG
167 - VFS: Fix VFileReadline and remove _vfdReadline
168Misc:
169 - All: Improved PowerPC support
170 - All: Fix some undefined behavior warnings
171 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
172 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
173 - GBA: Implement bad I/O register loading
174 - GBA: Allow jumping to OAM and palette RAM
175 - GBA BIOS: Finish implementing RegisterRamReset
176 - GBA Config: Add "override" layer for better one-time configuration
177 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
178 - GBA Memory: Use a dynamically sized mask for ROM memory
179 - GBA Memory: Implement several unimplemented memory access types
180 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
181 - GBA RR: Starting from savestate now embeds the savegame
182 - GBA RR: Add preliminary SRAM support for VBM loading
183 - GBA RR: Add support for resets in movies
184 - GBA Video: Remove lastHblank, as it is implied
185 - Libretro: Use anonymous memory mappers for large blocks of memory
186 - Libretro: Add install target for libretro core
187 - Qt: Window size command line options are now supported
188 - Qt: Increase usability of key mapper
189 - Qt: Add 'Apply' button to settings window
190 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
191 - Qt: Allow use of modifier keys as input
192 - Qt: Optimize log viewer
193 - Qt: Added button for breaking into the GDB debugger
194 - Qt: Add box for showing duration of rewind
195 - SDL: Support fullscreen in SDL 1.2
196 - SDL: Allow GBASDLAudio to be used without a thread context
197 - Util: Use VFile for configuration
198 - Util: Add MutexTryLock
199
2000.3.2: (2015-12-16)
201Bugfixes:
202 - ARM7: Fix STRT/STRBT
203 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
204 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
205 - Libretro: Fix problems with rumble not turning off
206 - GBA: Fix idle skip state being retained between games
207 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
208 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
209 - GBA BIOS: Fix Sqrt sign
210 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
211 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
212 - GBA Memory: Fix DMA behavior for SRAM accesses
213 - GBA Memory: Fix Store8 to OBJ VRAM
214 - GBA Memory: Fix alignment of LDM/STM on SRAM
215 - GBA Memory: Fix unaligned out-of-bounds ROM loads
216 - GBA Memory: Fix timing of DMAs
217 - GBA Video: Fix _mix for 15-bit color
218 - GBA Video: Fix OAM and palette initialization
219 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
220 - Qt: Use safer isLoaded check in GameController
221 - Qt: Fix a race condition in PainterGL that could lead to a crash
222 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
223 - Qt: Fix font size in memory viewer
224 - Qt: Fix a crash in the memory viewer
225 - Qt: Add additional checks in CheatModel to prevent crashes
226 - Qt: Fix race condition with setting sample rate
227 - Qt: Fix crash when closing multiplayer windows
228 - Qt: Fix resetting while paused
229Misc:
230 - GBA Audio: Implement missing flags on SOUNDCNT_X register
231 - Qt: Add mute option to menu
232
2330.3.1: (2015-10-24)
234Bugfixes:
235 - ARM7: Fix instruction decoding of Thumb shifts
236 - GBA: Deinit savegame when unloading a ROM
237 - GBA: Fix BIOS check on big endian
238 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
239 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
240 - GBA Audio: Fix audio channels being silenced at the wrong time
241 - GBA Memory: Fix bad BIOS Load16 on big endian
242 - GBA Memory: Fix bad Load8 on big endian
243 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
244 - GBA Video: Fix edge case with sprite blend modes and semitransparency
245 - GBA Video: Fix objwin and blending interaction on sprites
246 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
247 - Libretro: Fix a memory leak with the render buffer
248 - Qt: Windows no longer spawn in the top left on first launch
249 - Qt: Fix install path of XDG desktop file with DESTDIR
250 - Qt: Fix drag and drop on Windows
251 - Qt: Reenable double buffering, as disabling it broke some Windows configs
252 - VFS: Fix return values of VFileFILE.read and .write
253Misc:
254 - All: Reset next event to cycles instead of zero to interrupt
255 - All: Add --version flag
256 - ARM7: Force disable LTO on two files to work around a GCC bug
257 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
258 - GBA: Better memory handling with PNG savestates
259 - GBA: Additional savestate sanity checks
260 - GBA: Check for cycle count being too high
261 - GBA Audio: Allow GBAAVStream to have no video callback
262 - GBA BIOS: Implement RegisterRamReset for SIO registers
263 - Qt: Remove useless help icons in dialogs
264 - Qt: Prevent savestate window from opening while in multiplayer
265 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
266 - Qt: Dropping multiplayer windows works more cleanly now
267
2680.3.0: (2015-08-16)
269Features:
270 - Ability to hide individual background layers, or OBJs
271 - Ability to mute individual audio channels
272 - Palette viewer and exporter
273 - Volume control
274 - More shortcuts are editable (e.g. quick save/load)
275 - Rewind now shows the frame after rewinding
276 - Import/Export of GameShark/Action Replay snapshots
277 - Add "Step backwards" item for single increment rewind
278 - Deadzone estimation for game controllers
279 - Analog inputs can be used for shortcuts
280 - Menu items for specific solar sensor brightness levels
281 - Remappable controls for tilt and gyroscope sensors
282 - Status messages for actions taken while a game is running (e.g. save/load state)
283 - Memory inspector
284 - Screensaver can now be suspended while a game is running
285 - Load/save the most recent savestate slot
286 - Support varible speed (PWM) rumble
287 - Ability to cap fast forward speed
288 - Finer control over FPS target
289 - Holdable shortcut for rewinding one frame at a time
290 - Ability to boot directly into the BIOS
291 - Preliminary support for yanking out the game pak while a game is running
292 - Thumb-drive mode by putting a file called portable.ini in the same folder
293 - Configurable display driver, between software and OpenGL
294 - Undo-able savestate loading and saving
295 - Controller profiles now store shortcut settings
296 - Default controller profiles for several common controllers
297 - Libretro now supports BIOS, rumble and solar sensor
298 - Implement BIOS call Stop, for sleep mode
299 - Automatically load patches, if found
300 - Improved video synchronization
301 - Configurable audio output sample rate
302Bugfixes:
303 - ARM7: Fix SWI and IRQ timings
304 - ARM7: Fix Thumb MUL timing
305 - ARM7: Fix timing of multiplies to use N cycles
306 - ARM7: ARMHotplugDetach should call deinit
307 - Debugger: Fix use-after-free in breakpoint clearing code
308 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
309 - GBA: Cap audio FIFO read size during deserialization
310 - GBA: Check for corrupted savestates when loading
311 - GBA: Check for improperly sized savestates when loading
312 - GBA: Check for savestates made from differently sized ROMs
313 - GBA: Fix calls to endian-independent loadstores
314 - GBA: Fix timing of reading from timer registers
315 - GBA: Ensure cycles never go negative
316 - GBA Audio: Force audio FIFOs to 32-bit
317 - GBA Audio: Fix audio pitch changing when adjusting buffer size
318 - GBA Audio: Fix sample order in audio channel 3
319 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
320 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
321 - GBA Memory: Improve Thumb open bus behavior
322 - GBA Memory: Fix potential DMA issue when loading a savestate
323 - GBA Memory: Fix load/store multiple video memory waitstates
324 - GBA SIO: Fix reseting when there are SIO devices attached
325 - GBA Video: Blended sprites should never have other effects applied
326 - GBA Video: Fix out-of-bounds tiles in mosaic
327 - GBA Video: Fix windows not affecting sprites
328 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
329 - GBA Video: Fix timing on first scanline
330 - Qt: Better cleanup when a game crashes
331 - Qt: Fix open ROM dialog filtering for archive formats
332 - Qt: Cap the maximum number of multiplayer windows
333 - Qt: Fix maximum year in sensor override
334 - Qt: Fix window being too tall after exiting fullscreen
335 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
336 - Qt: Fix analog buttons not getting unmapped
337 - Qt: Fix passing command line options
338 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
339 - SDL: Fix SDL build when OpenGL is missing
340 - Util: Allow loading IPS patches that grow the ROM
341 - VFS: Fix resource leaks if some allocations fail
342 - VFS: Fix line-reading to return proper values
343 - Video: Fix an issue with very long filenames
344 - Util: Fix formatting of floats
345Misc:
346 - All: Add --help flag for command line programs
347 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
348 - All: Enable static linking for Windows
349 - All: Enable static linking for OS X
350 - All: Threads are now named
351 - All: Proper handling of Unicode file paths
352 - ARM7: Add emulation for Undefined CPU mode
353 - ARM7: Reduce the size of the Thumb instruction table
354 - GBA: Add status log level
355 - GBA: GBARewind now returns how many states it has rewound
356 - GBA: SIO logging layer
357 - GBA BIOS: Stub out SoundBias
358 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
359 - GBA: Don't include GBACLIDebugger struct unless needed
360 - GBA: Savedata is now synced shortly after data finishes being written
361 - GBA: Process multiple timer events at once, if necessary
362 - GBA Audio: Implement audio reset for channels A/B
363 - GBA Audio: Process multiple audio events at once, if necessary
364 - GBA Hardware: Backport generic RTC source into core
365 - GBA Input: Allow axes and buttons to be mapped to the same key
366 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
367 - GBA SIO: Add a dummy driver for Normal mode
368 - GBA Thread: Add functionality for running callbacks on the GBA thread
369 - GBA Thread: Split GBASync into a separate file
370 - GBA Video: Refactor software renderer into separate files
371 - GBA Video: Slightly optimize mode 0 mosaic rendering
372 - Debugger: Free watchpoints in addition to breakpoints
373 - Qt: Handle saving input settings better
374 - Qt: Move GL frame drawing back onto its own thread
375 - Qt: Fast forward (held) option moved from Other to Emulation menu
376 - Qt: Show version info in window title
377 - Qt: Migrate multiplayer window handling into GBAApp
378 - Qt: Unified file opening and saving with last location
379 - Qt: Fix windows being resizable when they shouldn't have been
380 - Qt: Only hide cursor in full screen
381 - Qt: Replace pause-after-frame mutex with an atomic
382 - Qt: Add application icon and XDG desktop files
383 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
384 - Qt: Don't save window size when entering fullscreen
385 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
386 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
387 - Qt: Increase usability of key mapper
388 - Qt: Show checkmark for window sizes
389 - Qt: Set window path to loaded ROM
390 - Perf: Ability to load savestates immediately on launch
391 - SDL: Properly check for initialization
392 - SDL: Clean up initialization functions
393 - SDL: Clean up GL context
394 - Util: Allow disabling the threading code entirely
395 - VFS: Add sync method to force syncing with backing
396
3970.2.1: (2015-05-13)
398Bugfixes:
399 - All: Fix sanitize-deb script not cleaning up after itself
400 - All: Fix dependencies for libavcodec on Debian-derived platforms
401 - ARM7: Handle writeback for PC in addressing modes 2 and 3
402 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
403 - ARM7: Fix ARM multiply instructions when PC is a destination register
404 - Debugger: Fix use-after-free in breakpoint clearing code
405 - Debugger: Fix boundary conditions in tab completion
406 - GBA: Fix timers not updating timing when writing to only the reload register
407 - GBA: Fix rewind boundary conditions
408 - GBA: Add initial I/O register settings for background matrix registers
409 - GBA: Fix hang when loading a savestate if sync to video is enabled
410 - GBA: Handle out-of-bounds I/O access
411 - GBA: Fix bounds-checking on EEPROM access
412 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
413 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
414 - GBA Memory: Allow SRAM to be 64kB
415 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
416 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
417 - GBA Video: Fix second frame mode 5
418 - Perf: Fix race condition if a game crashes immediately on start
419 - Qt: Fix Display object leak when closing a window
420 - Qt: Fix .deb dependencies
421 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
422 - Qt: Fix window not regaining focus after exiting savestate window
423 - Qt: Fix regression where video would not record if the game had already started
424 - Qt: Fix potential crash if a gamepad causes focus to change
425 - Qt: Fix controller axis querying
426 - Qt: Fix multiplayer windows opening as the wrong size
427 - Qt: Fix controllers sometimes not loading the right profile
428 - SDL: Fix boundary conditions for joystick adjustments
429 - SDL: Allocate properly sized input maps
430 - SDL: Fix potential build issues when Qt and SDL2 are in use
431 - Util: Fix resource leak in UTF-8 handling code
432 - Util: Fix a null-pointer issue when attempting to delete a key
433 - VFS: Fix resource leaks if some allocations fail
434 - Video: Fix an issue with very long filenames
435Misc:
436 - GBA Memory: Soft-crash if jumping past the end of a ROM
437 - Qt: Show multiplayer numbers in window title
438 - Qt: Solar sensor can have shortcuts set
439
4400.2.0: (2015-04-03)
441Features:
442 - Support for gamepad axes, e.g. analog sticks or triggers
443 - Add scale presets for up to 6x
444 - Settings window
445 - Bilinear resampling option
446 - Add option to skip BIOS start screen
447 - List of recently opened games
448 - Support for games using the Solar Sensor
449 - Better audio resampling via blip-buf
450 - Game Pak overrides dialog for setting savetype and sensor values
451 - Support for games using the tilt sensor
452 - Remappable shortcuts for keyboard and gamepad
453 - Rewinding of emulation
454 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
455 - Support IPv6
456 - Save directory of last loaded file
457 - Support BPS patches
458 - Automatically detect and optimize out idle loops
459 - Configurable game overrides
460 - Support loading 7-Zip files
461 - Drag and drop game loading
462 - Cheat code support
463 - Runtime configurable audio driver
464 - Libretro core for use with RetroArch and other front-ends
465 - Controller profiles for setting different bindings for different controllers
466 - Ability to lock aspect ratio
467 - Local link cable support
468 - Ability to switch which game controller is in use per instance
469 - Ability to prevent opposing directional input
470 - Warning dialog if an unimplemented BIOS feature is called
471 - Debugger: Add CLI "frame", frame advance command
472 - Debugger: Add CLI functions for writing to memory
473 - Debugger: Add CLI functions for examining memory regions
474 - Debugger: Add CLI function for writing a register
475Bugfixes:
476 - ARM7: Extend prefetch by one stage
477 - ARM7: Fix cycle counting for loads
478 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
479 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
480 - GBA: Initialize gba.sync to null
481 - GBA: Fix timer initialization
482 - GBA Audio: Support 16-bit writes to FIFO audio
483 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
484 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
485 - GBA BIOS: Fix BIOS prefetch after reset
486 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
487 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
488 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
489 - GBA Memory: Fix I cycles that had been moved to ARM7 core
490 - GBA Memory: Fix cycle counting for 32-bit load/stores
491 - GBA RR: Fix fallthrough error when reading tags from a movie
492 - GBA Thread: Fix possible hang when loading an archive
493 - GBA Thread: Fix possible deadlock in video sync
494 - Perf: Fix crash when the GBA thread fails to start
495 - Qt: Fix crash starting a GDB stub if a game isn't loaded
496 - Qt: Fix crash when adjusting settings after closing a game
497 - Qt: Fix crash when starting GDB stub after closing a game
498 - Qt: Fix patch loading while a game is running
499 - Qt: Fix crash when loading a game after stopping GDB server
500 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
501 - Qt: Fix crash when attempting to pause if a game is not running
502 - SDL: Properly clean up if a game doesn't launch
503 - Util: Fix sockets on Windows
504Misc:
505 - All: Enable link-time optimization
506 - Debugger: Watchpoints now work on STM/LDM instructions
507 - Debugger: Clean up GDB stub network interfacing
508 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
509 - Debugger: Merge Thumb BL instructions when disassembling
510 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
511 - Debugger: Watchpoints now report address watched (fixes #68)
512 - Debugger: Add support for soft breakpoints
513 - Debugger: Make I/O register names be addresses instead of values
514 - Debugger: Rename read/write commands
515 - GBA: Improve accuracy of event timing
516 - GBA: Add API for getting Configuration structs for overrides and input
517 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
518 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
519 - GBA: Move A/V stream interface into core
520 - GBA: Savestates now take into account savedata state machines (fixes #109)
521 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
522 - GBA Memory: Simplify memory API and use fixed bus width
523 - GBA Thread: Make GBASyncWaitFrameStart time out
524 - GBA Video: Start video at the last scanline instead of the first
525 - Qt: Optimize logo drawing
526 - Qt: Move frame upload back onto main thread
527 - Qt: Remember window position
528 - Qt: Double-clicking on the window toggles full screen
529 - Util: Use proper locale for reading and writing float values
530
5310.1.1: (2015-01-24)
532Bugfixes:
533 - ARM7: Fix LDM writeback to a register already written
534 - GBA: Fix timers 2 and 3 updating incorrectly
535 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
536 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
537 - GBA Audio: Properly initialize audio FIFO channels
538 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
539 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
540 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
541 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
542 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
543 - GBA BIOS: Fix HuffUnComp boundary conditions
544 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
545 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
546 - GBA Memory: Filter out top nybble of DMA addresses
547 - GBA Memory: Properly bounds-check VRAM accesses
548 - GBA Memory: Fix initial DMA state
549 - GBA Thread: Allow halted games to exit cleanly
550 - GBA Video: Fix blend issues with obscured middle layers
551 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
552 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
553 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
554 - GBA Video: Fix sprite boundary conditions with mosaic
555 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
556 - Qt: Fix issue with set frame sizes being the wrong height
557 - Qt: Fix emulator crashing when full screen if a game is not running
558 - Qt: Fix window focus issues
559 - Qt: Properly set default video recording settings
560 - Qt: Fix a race condition when a game crashes immediately
561 - Qt: Fix some cases where key mapping can break if focus is adjusted
562 - Qt: Fix crash if a game pauses before any frames are shown
563 - Debugger: Negative PC-relative loads now properly subtract the offset
564 - Debugger: Align PC-relative loads in Thumb
565 - Debugger: Fix watchpoints triggering too late
566 - Debugger: Fix binary print putting spaces between digits
567 - Video: Ensure FFmpeg encoder has audio frames
568 - Video: Fix uncompressed PCM audio recording
569 - Video: Fix FFmpeg crashing when the file extension is wrong
570 - Util: Fix SOCKET_FAILED macro
571Misc:
572 - GBA: Exit cleanly on FATAL if the port supports it
573 - GBA Memory: Implement 16- and 32-bit loads from SRAM
574 - Qt: Disable sync to video by default
575 - Qt: Handle a game crash without crashing
576 - Qt: Set default log level to FATAL, ERROR and WARN
577 - Qt: Clarify some phrasing in the menus
578 - Qt: Clear active buttons when focus is lost
579
5800.1.0: (2014-12-13)
581 - Initial release