all repos — mgba @ d724d914c89304c339d738d924bed5a929d8a891

mGBA Game Boy Advance Emulator

src/platform/wii/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#define asm __asm__
  7
  8#include <fat.h>
  9#include <gccore.h>
 10#include <malloc.h>
 11#include <wiiuse/wpad.h>
 12
 13#include "util/common.h"
 14
 15#include "gba/renderers/video-software.h"
 16#include "gba/context/context.h"
 17#include "gba/gui/gui-runner.h"
 18#include "util/gui.h"
 19#include "util/gui/file-select.h"
 20#include "util/gui/font.h"
 21#include "util/vfs.h"
 22
 23#define SAMPLES 1024
 24
 25static void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 26
 27static void _audioDMA(void);
 28static void _setRumble(struct GBARumble* rumble, int enable);
 29static void _sampleRotation(struct GBARotationSource* source);
 30static int32_t _readTiltX(struct GBARotationSource* source);
 31static int32_t _readTiltY(struct GBARotationSource* source);
 32static int32_t _readGyroZ(struct GBARotationSource* source);
 33
 34static void _drawStart(void);
 35static void _drawEnd(void);
 36static int _pollInput(void);
 37static void _guiPrepare(void);
 38static void _guiFinish(void);
 39
 40static void _setup(struct GBAGUIRunner* runner);
 41static void _gameLoaded(struct GBAGUIRunner* runner);
 42static void _gameUnloaded(struct GBAGUIRunner* runner);
 43static void _drawFrame(struct GBAGUIRunner* runner, bool faded);
 44static uint16_t _pollGameInput(struct GBAGUIRunner* runner);
 45
 46static struct GBAVideoSoftwareRenderer renderer;
 47static struct GBARumble rumble;
 48static struct GBARotationSource rotation;
 49static FILE* logfile;
 50static GXRModeObj* mode;
 51static Mtx model, view, modelview;
 52static uint16_t* texmem;
 53static GXTexObj tex;
 54static int32_t tiltX;
 55static int32_t tiltY;
 56static int32_t gyroZ;
 57
 58static void* framebuffer[2];
 59static int whichFb = 0;
 60
 61static struct GBAStereoSample audioBuffer[3][SAMPLES] __attribute__((__aligned__(32)));
 62static volatile size_t audioBufferSize = 0;
 63static volatile int currentAudioBuffer = 0;
 64
 65static struct GUIFont* font;
 66
 67int main() {
 68	VIDEO_Init();
 69	PAD_Init();
 70	WPAD_Init();
 71	AUDIO_Init(0);
 72	AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
 73	AUDIO_RegisterDMACallback(_audioDMA);
 74
 75	memset(audioBuffer, 0, sizeof(audioBuffer));
 76
 77#if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5)
 78#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
 79#endif
 80
 81	mode = VIDEO_GetPreferredMode(0);
 82	framebuffer[0] = SYS_AllocateFramebuffer(mode);
 83	framebuffer[1] = SYS_AllocateFramebuffer(mode);
 84
 85	VIDEO_Configure(mode);
 86	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
 87	VIDEO_SetBlack(FALSE);
 88	VIDEO_Flush();
 89	VIDEO_WaitVSync();
 90	if (mode->viTVMode & VI_NON_INTERLACE) {
 91		VIDEO_WaitVSync();
 92	}
 93
 94	GXColor bg = { 0, 0, 0, 0xFF };
 95	void* fifo = memalign(32, 0x40000);
 96	memset(fifo, 0, 0x40000);
 97	GX_Init(fifo, 0x40000);
 98	GX_SetCopyClear(bg, 0x00FFFFFF);
 99	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
100
101	f32 yscale = GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight);
102	u32 xfbHeight = GX_SetDispCopyYScale(yscale);
103	GX_SetScissor(0, 0, mode->viWidth, mode->viWidth);
104	GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
105	GX_SetDispCopyDst(mode->fbWidth, xfbHeight);
106	GX_SetCopyFilter(mode->aa, mode->sample_pattern, GX_TRUE, mode->vfilter);
107	GX_SetFieldMode(mode->field_rendering, ((mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
108
109	GX_SetCullMode(GX_CULL_NONE);
110	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
111	GX_SetDispCopyGamma(GX_GM_1_0);
112
113	GX_ClearVtxDesc();
114	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
115	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
116	GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
117
118	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
119	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
120	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
121
122	GX_SetNumChans(1);
123	GX_SetNumTexGens(1);
124	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
125	GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
126
127	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
128	GX_InvVtxCache();
129	GX_InvalidateTexAll();
130
131	guVector cam = { 0.0f, 0.0f, 0.0f };
132	guVector up = { 0.0f, 1.0f, 0.0f };
133	guVector look = { 0.0f, 0.0f, -1.0f };
134	guLookAt(view, &cam, &up, &look);
135
136	guMtxIdentity(model);
137	guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f);
138	guMtxConcat(view, model, modelview);
139	GX_LoadPosMtxImm(modelview, GX_PNMTX0);
140
141	texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
142	memset(texmem, 0, 256 * 256 * BYTES_PER_PIXEL);
143	GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
144
145	font = GUIFontCreate();
146
147	fatInitDefault();
148
149	logfile = fopen("/mgba.log", "w");
150
151	rumble.setRumble = _setRumble;
152
153	rotation.sample = _sampleRotation;
154	rotation.readTiltX = _readTiltX;
155	rotation.readTiltY = _readTiltY;
156	rotation.readGyroZ = _readGyroZ;
157
158	struct GBAGUIRunner runner = {
159		.params = {
160			352, 230,
161			font, "/",
162			_drawStart, _drawEnd, _pollInput,
163			_guiPrepare, _guiFinish,
164
165			GUI_PARAMS_TRAIL
166		},
167		.setup = _setup,
168		.teardown = 0,
169		.gameLoaded = _gameLoaded,
170		.gameUnloaded = _gameUnloaded,
171		.prepareForFrame = 0,
172		.drawFrame = _drawFrame,
173		.pollGameInput = _pollGameInput
174	};
175	GBAGUIInit(&runner, 0);
176	GBAGUIRunloop(&runner);
177	GBAGUIDeinit(&runner);
178
179	fclose(logfile);
180	free(fifo);
181
182	free(renderer.outputBuffer);
183	GUIFontDestroy(font);
184
185	return 0;
186}
187
188void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
189	UNUSED(thread);
190	UNUSED(level);
191	if (!logfile) {
192		return;
193	}
194	vfprintf(logfile, format, args);
195	fprintf(logfile, "\n");
196	fflush(logfile);
197}
198
199static void _audioDMA(void) {
200	if (!audioBufferSize) {
201		return;
202	}
203	DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
204	AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
205	currentAudioBuffer = (currentAudioBuffer + 1) % 3;
206	audioBufferSize = 0;
207}
208
209static void _drawStart(void) {
210	VIDEO_WaitVSync();
211	GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
212	GX_SetColorUpdate(GX_TRUE);
213
214	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
215}
216
217static void _drawEnd(void) {
218	GX_DrawDone();
219
220	whichFb = !whichFb;
221
222	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
223	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
224	VIDEO_Flush();
225}
226
227static int _pollInput(void) {
228	PAD_ScanPads();
229	u16 padkeys = PAD_ButtonsHeld(0);
230
231	WPAD_ScanPads();
232	u32 wiiPad = WPAD_ButtonsHeld(0);
233	u32 ext = 0;
234	WPAD_Probe(0, &ext);
235
236	int keys = 0;
237	int x = PAD_StickX(0);
238	int y = PAD_StickY(0);
239	if (x < -0x40) {
240		keys |= 1 << GUI_INPUT_LEFT;
241	}
242	if (x > 0x40) {
243		keys |= 1 << GUI_INPUT_RIGHT;
244	}
245	if (y < -0x40) {
246		keys |= 1 << GUI_INPUT_DOWN;
247	}
248	if (y > 0x40) {
249		keys |= 1 << GUI_INPUT_UP;
250	}
251	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
252	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
253		keys |= 1 << GUI_INPUT_SELECT;
254	}
255	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) ||
256	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
257		keys |= 1 << GUI_INPUT_BACK;
258	}
259	if ((padkeys & PAD_TRIGGER_Z) || (wiiPad & WPAD_BUTTON_HOME) ||
260	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_HOME)))) {
261		keys |= 1 << GUI_INPUT_CANCEL;
262	}
263	if ((padkeys & PAD_BUTTON_LEFT)|| (wiiPad & WPAD_BUTTON_UP) ||
264	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
265		keys |= 1 << GUI_INPUT_LEFT;
266	}
267	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
268	   ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
269		keys |= 1 << GUI_INPUT_RIGHT;
270	}
271	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
272	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
273		keys |= 1 << GUI_INPUT_UP;
274	}
275	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
276	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
277		keys |= 1 << GUI_INPUT_DOWN;
278	}
279	return keys;
280}
281
282void _guiPrepare(void) {
283	Mtx44 proj;
284	guOrtho(proj, -20, 240, 0, 352, 0, 300);
285	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
286}
287
288void _guiFinish(void) {
289	Mtx44 proj;
290	guOrtho(proj, -10, VIDEO_VERTICAL_PIXELS + 10, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
291	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
292}
293
294void _setup(struct GBAGUIRunner* runner) {
295	struct GBAOptions opts = {
296		.useBios = true,
297		.logLevel = 0,
298		.idleOptimization = IDLE_LOOP_DETECT
299	};
300	GBAConfigLoadDefaults(&runner->context.config, &opts);
301	runner->context.gba->logHandler = GBAWiiLog;
302	runner->context.gba->rumble = &rumble;
303	runner->context.gba->rotationSource = &rotation;
304
305	GBAVideoSoftwareRendererCreate(&renderer);
306	renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
307	renderer.outputBufferStride = 256;
308	runner->context.renderer = &renderer.d;
309
310	GBAAudioResizeBuffer(&runner->context.gba->audio, SAMPLES);
311
312#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
313	double ratio = GBAAudioCalculateRatio(1, 60, 1);
314	blip_set_rates(runner->context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
315	blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
316#endif
317}
318
319void _gameUnloaded(struct GBAGUIRunner* runner) {
320	UNUSED(runner);
321	AUDIO_StopDMA();
322}
323
324void _gameLoaded(struct GBAGUIRunner* runner) {
325	WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC);
326	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
327		int i;
328		for (i = 0; i < 6; ++i) {
329			u32 result = WPAD_SetMotionPlus(0, 1);
330			if (result == WPAD_ERR_NONE) {
331				break;
332			}
333			sleep(1);
334		}
335	}
336}
337
338void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
339#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
340	int available = blip_samples_avail(runner->context.gba->audio.left);
341	if (available + audioBufferSize > SAMPLES) {
342		available = SAMPLES - audioBufferSize;
343	}
344	available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes
345	if (available > 0) {
346		blip_read_samples(runner->context.gba->audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true);
347		blip_read_samples(runner->context.gba->audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true);
348		audioBufferSize += available;
349	}
350	if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {
351		_audioDMA();
352		AUDIO_StartDMA();
353	}
354#endif
355
356	uint32_t color = 0xFFFFFF3F;
357	if (!faded) {
358		color |= 0xC0;
359	}
360	size_t x, y;
361	uint64_t* texdest = (uint64_t*) texmem;
362	uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;
363	for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) {
364		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) {
365			texdest[0 + x * 4 + y * 64] = texsrc[0   + x + y * 64];
366			texdest[1 + x * 4 + y * 64] = texsrc[64  + x + y * 64];
367			texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64];
368			texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];
369		}
370	}
371	DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL);
372
373	if (faded) {
374		GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
375	} else {
376		GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP);
377	}
378	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
379	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
380	GX_InvalidateTexAll();
381	GX_LoadTexObj(&tex, GX_TEXMAP0);
382
383	GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
384	GX_Position2s16(0, 256);
385	GX_Color1u32(color);
386	GX_TexCoord2s16(0, 1);
387
388	GX_Position2s16(256, 256);
389	GX_Color1u32(color);
390	GX_TexCoord2s16(1, 1);
391
392	GX_Position2s16(256, 0);
393	GX_Color1u32(color);
394	GX_TexCoord2s16(1, 0);
395
396	GX_Position2s16(0, 0);
397	GX_Color1u32(color);
398	GX_TexCoord2s16(0, 0);
399	GX_End();
400}
401
402uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
403	UNUSED(runner);
404	PAD_ScanPads();
405	u16 padkeys = PAD_ButtonsHeld(0);
406	WPAD_ScanPads();
407	u32 wiiPad = WPAD_ButtonsHeld(0);
408	u32 ext = 0;
409	uint16_t keys = 0;
410	WPAD_Probe(0, &ext);
411
412	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
413	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
414		keys |= 1 << GBA_KEY_A;
415	}
416	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) ||
417	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
418		keys |= 1 << GBA_KEY_B;
419	}
420	if ((padkeys & PAD_TRIGGER_L) || (wiiPad & WPAD_BUTTON_B) ||
421	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_L))) {
422		keys |= 1 << GBA_KEY_L;
423	}
424	if ((padkeys & PAD_TRIGGER_R) || (wiiPad & WPAD_BUTTON_A) ||
425	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_R))) {
426		keys |= 1 << GBA_KEY_R;
427	}
428	if ((padkeys & PAD_BUTTON_START) || (wiiPad & WPAD_BUTTON_PLUS) ||
429	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_PLUS))) {
430		keys |= 1 << GBA_KEY_START;
431	}
432	if ((padkeys & (PAD_BUTTON_X | PAD_BUTTON_Y)) || (wiiPad & WPAD_BUTTON_MINUS) ||
433	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_MINUS))) {
434		keys |= 1 << GBA_KEY_SELECT;
435	}
436	if ((padkeys & PAD_BUTTON_LEFT) || (wiiPad & WPAD_BUTTON_UP) ||
437	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
438		keys |= 1 << GBA_KEY_LEFT;
439	}
440	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
441	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
442		keys |= 1 << GBA_KEY_RIGHT;
443	}
444	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
445	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
446		keys |= 1 << GBA_KEY_UP;
447	}
448	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
449	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
450		keys |= 1 << GBA_KEY_DOWN;
451	}
452	int x = PAD_StickX(0);
453	int y = PAD_StickY(0);
454	if (x < -0x40) {
455		keys |= 1 << GBA_KEY_LEFT;
456	}
457	if (x > 0x40) {
458		keys |= 1 << GBA_KEY_RIGHT;
459	}
460	if (y < -0x40) {
461		keys |= 1 << GBA_KEY_DOWN;
462	}
463	if (y > 0x40) {
464		keys |= 1 << GBA_KEY_UP;
465	}
466	return keys;
467}
468
469void _setRumble(struct GBARumble* rumble, int enable) {
470	UNUSED(rumble);
471	WPAD_Rumble(0, enable);
472	if (enable) {
473		PAD_ControlMotor(0, PAD_MOTOR_RUMBLE);
474	} else {
475		PAD_ControlMotor(0, PAD_MOTOR_STOP);
476	}
477}
478
479void _sampleRotation(struct GBARotationSource* source) {
480	UNUSED(source);
481	vec3w_t accel;
482	WPAD_Accel(0, &accel);
483	// These are swapped
484	tiltX = (accel.y - 0x1EA) << 22;
485	tiltY = (accel.x - 0x1EA) << 22;
486
487	// This doesn't seem to work at all with -TR remotes
488	struct expansion_t exp;
489	WPAD_Expansion(0, &exp);
490	if (exp.type != EXP_MOTION_PLUS) {
491		return;
492	}
493	gyroZ = exp.mp.rz - 0x1FA0;
494	gyroZ <<= 18;
495}
496
497int32_t _readTiltX(struct GBARotationSource* source) {
498	UNUSED(source);
499	return tiltX;
500}
501
502int32_t _readTiltY(struct GBARotationSource* source) {
503	UNUSED(source);
504	return tiltY;
505}
506
507int32_t _readGyroZ(struct GBARotationSource* source) {
508	UNUSED(source);
509	return gyroZ;
510}