src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "ArchiveInspector.h"
19#include "CheatsView.h"
20#include "ConfigController.h"
21#include "Display.h"
22#include "GameController.h"
23#include "GBAApp.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "TileView.h"
35#include "ROMInfo.h"
36#include "SensorView.h"
37#include "SettingsView.h"
38#include "ShaderSelector.h"
39#include "ShortcutController.h"
40#include "VideoView.h"
41
42extern "C" {
43#include "core/version.h"
44#ifdef M_CORE_GB
45#include "gb/gb.h"
46#endif
47#include "feature/commandline.h"
48#include "util/nointro.h"
49#include "util/vfs.h"
50}
51
52using namespace QGBA;
53
54Window::Window(ConfigController* config, int playerId, QWidget* parent)
55 : QMainWindow(parent)
56 , m_log(0)
57 , m_logView(new LogView(&m_log))
58 , m_stateWindow(nullptr)
59 , m_screenWidget(new WindowBackground())
60 , m_logo(":/res/mgba-1024.png")
61 , m_config(config)
62 , m_inputController(playerId, this)
63#ifdef USE_FFMPEG
64 , m_videoView(nullptr)
65#endif
66#ifdef USE_MAGICK
67 , m_gifView(nullptr)
68#endif
69#ifdef USE_GDB_STUB
70 , m_gdbController(nullptr)
71#endif
72 , m_mruMenu(nullptr)
73 , m_shortcutController(new ShortcutController(this))
74 , m_fullscreenOnStart(false)
75 , m_autoresume(false)
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 m_controller = new GameController(this);
81 m_controller->setInputController(&m_inputController);
82 updateTitle();
83
84 m_display = Display::create(this);
85 m_shaderView = new ShaderSelector(m_display, m_config);
86
87 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
88 m_logo = m_logo; // Free memory left over in old pixmap
89
90 m_screenWidget->setMinimumSize(m_display->minimumSize());
91 m_screenWidget->setSizePolicy(m_display->sizePolicy());
92 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
93 m_screenWidget->setPixmap(m_logo);
94 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
95 setCentralWidget(m_screenWidget);
96
97 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
98 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
99 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
101 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
102 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
105 unsigned width, height;
106 context->core->desiredVideoDimensions(context->core, &width, &height);
107 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
108 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
109 QPixmap pixmap;
110 pixmap.convertFromImage(currentImage);
111 m_screenWidget->setPixmap(pixmap);
112 m_screenWidget->setLockAspectRatio(width, height);
113 });
114 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
115#ifndef Q_OS_MAC
116 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
117 connect(m_controller, &GameController::gameUnpaused, [this]() {
118 if(isFullScreen()) {
119 menuBar()->hide();
120 }
121 });
122#endif
123 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
124 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
125 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
126 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
128 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
129 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
130 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
131 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
132 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
133 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
135 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
136 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
137 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
138 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
139 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
140 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
141 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
142 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
143 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
144 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
145 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
146 connect(m_display, &Display::hideCursor, [this]() {
147 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
148 m_screenWidget->setCursor(Qt::BlankCursor);
149 }
150 });
151 connect(m_display, &Display::showCursor, [this]() {
152 m_screenWidget->unsetCursor();
153 });
154 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
155
156 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
157 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
158 m_focusCheck.setInterval(200);
159
160 m_shortcutController->setConfigController(m_config);
161 setupMenu(menuBar());
162}
163
164Window::~Window() {
165 delete m_logView;
166
167#ifdef USE_FFMPEG
168 delete m_videoView;
169#endif
170
171#ifdef USE_MAGICK
172 delete m_gifView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_controller->loadPatch(args->patch);
181 }
182
183 if (args->fname) {
184 m_controller->loadGame(args->fname);
185 }
186
187#ifdef USE_GDB_STUB
188 if (args->debuggerType == DEBUGGER_GDB) {
189 if (!m_gdbController) {
190 m_gdbController = new GDBController(m_controller, this);
191 m_gdbController->listen();
192 }
193 }
194#endif
195}
196
197void Window::resizeFrame(const QSize& size) {
198 QSize newSize(size);
199 m_screenWidget->setSizeHint(newSize);
200 newSize -= m_screenWidget->size();
201 newSize += this->size();
202 resize(newSize);
203}
204
205void Window::setConfig(ConfigController* config) {
206 m_config = config;
207}
208
209void Window::loadConfig() {
210 const mCoreOptions* opts = m_config->options();
211 reloadConfig();
212
213 // TODO: Move these to ConfigController
214 if (opts->fpsTarget) {
215 emit fpsTargetChanged(opts->fpsTarget);
216 }
217
218 if (opts->audioBuffers) {
219 emit audioBufferSamplesChanged(opts->audioBuffers);
220 }
221
222 if (opts->sampleRate) {
223 emit sampleRateChanged(opts->sampleRate);
224 }
225
226 if (opts->width && opts->height) {
227 resizeFrame(QSize(opts->width, opts->height));
228 }
229
230 if (opts->fullscreen) {
231 enterFullScreen();
232 }
233
234 if (opts->shader) {
235 struct VDir* shader = VDirOpen(opts->shader);
236 if (shader) {
237 m_display->setShaders(shader);
238 m_shaderView->refreshShaders();
239 shader->close(shader);
240 }
241 }
242
243 m_mruFiles = m_config->getMRU();
244 updateMRU();
245
246 m_inputController.setConfiguration(m_config);
247 m_controller->setUseBIOS(opts->useBios);
248}
249
250void Window::reloadConfig() {
251 const mCoreOptions* opts = m_config->options();
252
253 m_log.setLevels(opts->logLevel);
254
255 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
256 bool ok;
257 int flags = saveStateExtdata.toInt(&ok);
258 if (ok) {
259 m_controller->setSaveStateExtdata(flags);
260 }
261
262 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
263 flags = loadStateExtdata.toInt(&ok);
264 if (ok) {
265 m_controller->setLoadStateExtdata(flags);
266 }
267
268 m_controller->setConfig(m_config->config());
269 m_display->lockAspectRatio(opts->lockAspectRatio);
270 m_display->filter(opts->resampleVideo);
271
272 if (opts->bios) {
273 m_controller->loadBIOS(opts->bios);
274 }
275
276 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
277}
278
279void Window::saveConfig() {
280 m_inputController.saveConfiguration();
281 m_config->write();
282}
283
284QString Window::getFilters() const {
285 QStringList filters;
286 QStringList formats;
287
288#ifdef M_CORE_GBA
289 QStringList gbaFormats{
290 "*.gba",
291#if defined(USE_LIBZIP) || defined(USE_ZLIB)
292 "*.zip",
293#endif
294#ifdef USE_LZMA
295 "*.7z",
296#endif
297 "*.agb",
298 "*.mb",
299 "*.rom",
300 "*.bin"};
301 formats.append(gbaFormats);
302 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
303#endif
304
305#ifdef M_CORE_GB
306 QStringList gbFormats{
307 "*.gb",
308 "*.gbc",
309#if defined(USE_LIBZIP) || defined(USE_ZLIB)
310 "*.zip",
311#endif
312#ifdef USE_LZMA
313 "*.7z",
314#endif
315 "*.rom",
316 "*.bin"};
317 formats.append(gbFormats);
318 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
319#endif
320
321 formats.removeDuplicates();
322 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
323 return filters.join(";;");
324}
325
326QString Window::getFiltersArchive() const {
327 QStringList filters;
328
329 QStringList formats{
330#if defined(USE_LIBZIP) || defined(USE_ZLIB)
331 "*.zip",
332#endif
333#ifdef USE_LZMA
334 "*.7z",
335#endif
336 };
337 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
338 return filters.join(";;");
339}
340
341void Window::selectROM() {
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
343 if (!filename.isEmpty()) {
344 m_controller->loadGame(filename);
345 }
346}
347
348void Window::selectROMInArchive() {
349 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
350 if (filename.isEmpty()) {
351 return;
352 }
353 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
354 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector, filename]() {
355 VFile* output = archiveInspector->selectedVFile();
356 if (output) {
357 m_controller->loadGame(output, filename);
358 }
359 archiveInspector->close();
360 });
361 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
362 archiveInspector->show();
363}
364
365void Window::replaceROM() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
367 if (!filename.isEmpty()) {
368 m_controller->replaceGame(filename);
369 }
370}
371
372void Window::selectSave(bool temporary) {
373 QStringList formats{"*.sav"};
374 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
375 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
376 if (!filename.isEmpty()) {
377 m_controller->loadSave(filename, temporary);
378 }
379}
380
381void Window::multiplayerChanged() {
382 int attached = 1;
383 MultiplayerController* multiplayer = m_controller->multiplayerController();
384 if (multiplayer) {
385 attached = multiplayer->attached();
386 }
387 if (m_controller->isLoaded()) {
388 for (QAction* action : m_nonMpActions) {
389 action->setDisabled(attached > 1);
390 }
391 }
392}
393
394void Window::selectBIOS() {
395 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
396 if (!filename.isEmpty()) {
397 QFileInfo info(filename);
398 m_config->setOption("bios", info.canonicalFilePath());
399 m_config->updateOption("bios");
400 m_config->setOption("useBios", true);
401 m_config->updateOption("useBios");
402 m_controller->loadBIOS(info.canonicalFilePath());
403 }
404}
405
406void Window::selectPatch() {
407 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
408 if (!filename.isEmpty()) {
409 m_controller->loadPatch(filename);
410 }
411}
412
413void Window::openView(QWidget* widget) {
414 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
415 widget->setAttribute(Qt::WA_DeleteOnClose);
416 widget->show();
417}
418
419void Window::importSharkport() {
420 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
421 if (!filename.isEmpty()) {
422 m_controller->importSharkport(filename);
423 }
424}
425
426void Window::exportSharkport() {
427 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
428 if (!filename.isEmpty()) {
429 m_controller->exportSharkport(filename);
430 }
431}
432
433void Window::openSettingsWindow() {
434 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
435 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
436 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
437 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
438 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
439 openView(settingsWindow);
440}
441
442void Window::openOverrideWindow() {
443 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
444 openView(overrideWindow);
445}
446
447void Window::openSensorWindow() {
448 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
449 openView(sensorWindow);
450}
451
452void Window::openCheatsWindow() {
453 CheatsView* cheatsWindow = new CheatsView(m_controller);
454 openView(cheatsWindow);
455}
456
457void Window::openPaletteWindow() {
458 PaletteView* paletteWindow = new PaletteView(m_controller);
459 openView(paletteWindow);
460}
461
462void Window::openTileWindow() {
463 TileView* tileWindow = new TileView(m_controller);
464 openView(tileWindow);
465}
466
467void Window::openMemoryWindow() {
468 MemoryView* memoryWindow = new MemoryView(m_controller);
469 openView(memoryWindow);
470}
471
472void Window::openIOViewer() {
473 IOViewer* ioViewer = new IOViewer(m_controller);
474 openView(ioViewer);
475}
476
477void Window::openAboutScreen() {
478 AboutScreen* about = new AboutScreen();
479 openView(about);
480}
481
482void Window::openROMInfo() {
483 ROMInfo* romInfo = new ROMInfo(m_controller);
484 openView(romInfo);
485}
486
487#ifdef USE_FFMPEG
488void Window::openVideoWindow() {
489 if (!m_videoView) {
490 m_videoView = new VideoView();
491 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
492 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
493 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
494 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
495 connect(m_controller, &GameController::gameStarted, [this]() {
496 m_videoView->setNativeResolution(m_controller->screenDimensions());
497 });
498 if (m_controller->isLoaded()) {
499 m_videoView->setNativeResolution(m_controller->screenDimensions());
500 }
501 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
502 }
503 m_videoView->show();
504}
505#endif
506
507#ifdef USE_MAGICK
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
512 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
513 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
514 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
515 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
516 }
517 m_gifView->show();
518}
519#endif
520
521#ifdef USE_GDB_STUB
522void Window::gdbOpen() {
523 if (!m_gdbController) {
524 m_gdbController = new GDBController(m_controller, this);
525 }
526 GDBWindow* window = new GDBWindow(m_gdbController);
527 openView(window);
528}
529#endif
530
531void Window::keyPressEvent(QKeyEvent* event) {
532 if (event->isAutoRepeat()) {
533 QWidget::keyPressEvent(event);
534 return;
535 }
536 GBAKey key = m_inputController.mapKeyboard(event->key());
537 if (key == GBA_KEY_NONE) {
538 QWidget::keyPressEvent(event);
539 return;
540 }
541 m_controller->keyPressed(key);
542 event->accept();
543}
544
545void Window::keyReleaseEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyReleaseEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 m_controller->keyReleased(key);
556 event->accept();
557}
558
559void Window::resizeEvent(QResizeEvent* event) {
560 if (!isFullScreen()) {
561 m_config->setOption("height", m_screenWidget->height());
562 m_config->setOption("width", m_screenWidget->width());
563 }
564
565 int factor = 0;
566 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
567 if (m_controller->isLoaded()) {
568 size = m_controller->screenDimensions();
569 }
570 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
571 event->size().width() / size.width() == event->size().height() / size.height()) {
572 factor = event->size().width() / size.width();
573 }
574 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
575 bool enableSignals = iter.value()->blockSignals(true);
576 if (iter.key() == factor) {
577 iter.value()->setChecked(true);
578 } else {
579 iter.value()->setChecked(false);
580 }
581 iter.value()->blockSignals(enableSignals);
582 }
583
584 m_config->setOption("fullscreen", isFullScreen());
585}
586
587void Window::showEvent(QShowEvent* event) {
588 resizeFrame(m_screenWidget->sizeHint());
589 QVariant windowPos = m_config->getQtOption("windowPos");
590 if (!windowPos.isNull()) {
591 move(windowPos.toPoint());
592 } else {
593 QRect rect = frameGeometry();
594 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
595 move(rect.topLeft());
596 }
597 if (m_fullscreenOnStart) {
598 enterFullScreen();
599 m_fullscreenOnStart = false;
600 }
601}
602
603void Window::closeEvent(QCloseEvent* event) {
604 emit shutdown();
605 m_config->setQtOption("windowPos", pos());
606 saveConfig();
607 QMainWindow::closeEvent(event);
608}
609
610void Window::focusInEvent(QFocusEvent*) {
611 m_display->forceDraw();
612}
613
614void Window::focusOutEvent(QFocusEvent*) {
615 m_controller->setTurbo(false, false);
616 m_controller->stopRewinding();
617 m_controller->clearKeys();
618}
619
620void Window::dragEnterEvent(QDragEnterEvent* event) {
621 if (event->mimeData()->hasFormat("text/uri-list")) {
622 event->acceptProposedAction();
623 }
624}
625
626void Window::dropEvent(QDropEvent* event) {
627 QString uris = event->mimeData()->data("text/uri-list");
628 uris = uris.trimmed();
629 if (uris.contains("\n")) {
630 // Only one file please
631 return;
632 }
633 QUrl url(uris);
634 if (!url.isLocalFile()) {
635 // No remote loading
636 return;
637 }
638 event->accept();
639 m_controller->loadGame(url.toLocalFile());
640}
641
642void Window::mouseDoubleClickEvent(QMouseEvent* event) {
643 if (event->button() != Qt::LeftButton) {
644 return;
645 }
646 toggleFullScreen();
647}
648
649void Window::enterFullScreen() {
650 if (!isVisible()) {
651 m_fullscreenOnStart = true;
652 return;
653 }
654 if (isFullScreen()) {
655 return;
656 }
657 showFullScreen();
658#ifndef Q_OS_MAC
659 if (m_controller->isLoaded() && !m_controller->isPaused()) {
660 menuBar()->hide();
661 }
662#endif
663}
664
665void Window::exitFullScreen() {
666 if (!isFullScreen()) {
667 return;
668 }
669 m_screenWidget->unsetCursor();
670 menuBar()->show();
671 showNormal();
672}
673
674void Window::toggleFullScreen() {
675 if (isFullScreen()) {
676 exitFullScreen();
677 } else {
678 enterFullScreen();
679 }
680}
681
682void Window::gameStarted(mCoreThread* context, const QString& fname) {
683 MutexLock(&context->stateMutex);
684 if (context->state < THREAD_EXITING) {
685 emit startDrawing(context);
686 } else {
687 MutexUnlock(&context->stateMutex);
688 return;
689 }
690 MutexUnlock(&context->stateMutex);
691 foreach (QAction* action, m_gameActions) {
692 action->setDisabled(false);
693 }
694#ifdef M_CORE_GBA
695 foreach (QAction* action, m_gbaActions) {
696 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
697 }
698#endif
699 multiplayerChanged();
700 if (!fname.isEmpty()) {
701 setWindowFilePath(fname);
702 appendMRU(fname);
703 }
704 updateTitle();
705 unsigned width, height;
706 context->core->desiredVideoDimensions(context->core, &width, &height);
707 m_display->setMinimumSize(width, height);
708 attachWidget(m_display);
709
710#ifndef Q_OS_MAC
711 if (isFullScreen()) {
712 menuBar()->hide();
713 }
714#endif
715
716 m_hitUnimplementedBiosCall = false;
717 m_fpsTimer.start();
718 m_focusCheck.start();
719}
720
721void Window::gameStopped() {
722#ifdef M_CORE_GBA
723 foreach (QAction* action, m_gbaActions) {
724 action->setDisabled(false);
725 }
726#endif
727 foreach (QAction* action, m_gameActions) {
728 action->setDisabled(true);
729 }
730 setWindowFilePath(QString());
731 updateTitle();
732 detachWidget(m_display);
733 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
734 m_screenWidget->setPixmap(m_logo);
735 m_screenWidget->unsetCursor();
736
737 m_fpsTimer.stop();
738 m_focusCheck.stop();
739}
740
741void Window::gameCrashed(const QString& errorMessage) {
742 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
743 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
744 QMessageBox::Ok, this, Qt::Sheet);
745 crash->setAttribute(Qt::WA_DeleteOnClose);
746 crash->show();
747}
748
749void Window::gameFailed() {
750 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
751 tr("Could not load game. Are you sure it's in the correct format?"),
752 QMessageBox::Ok, this, Qt::Sheet);
753 fail->setAttribute(Qt::WA_DeleteOnClose);
754 fail->show();
755}
756
757void Window::unimplementedBiosCall(int call) {
758 if (m_hitUnimplementedBiosCall) {
759 return;
760 }
761 m_hitUnimplementedBiosCall = true;
762
763 QMessageBox* fail = new QMessageBox(
764 QMessageBox::Warning, tr("Unimplemented BIOS call"),
765 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
766 QMessageBox::Ok, this, Qt::Sheet);
767 fail->setAttribute(Qt::WA_DeleteOnClose);
768 fail->show();
769}
770
771void Window::tryMakePortable() {
772 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
773 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
774 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
775 confirm->setAttribute(Qt::WA_DeleteOnClose);
776 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
777 confirm->show();
778}
779
780void Window::mustRestart() {
781 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
782 tr("Some changes will not take effect until the emulator is restarted."),
783 QMessageBox::Ok, this, Qt::Sheet);
784 dialog->setAttribute(Qt::WA_DeleteOnClose);
785 dialog->show();
786}
787
788void Window::recordFrame() {
789 m_frameList.append(QDateTime::currentDateTime());
790 while (m_frameList.count() > FRAME_LIST_SIZE) {
791 m_frameList.removeFirst();
792 }
793}
794
795void Window::showFPS() {
796 if (m_frameList.isEmpty()) {
797 updateTitle();
798 return;
799 }
800 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
801 float fps = (m_frameList.count() - 1) * 10000.f / interval;
802 fps = round(fps) / 10.f;
803 updateTitle(fps);
804}
805
806void Window::updateTitle(float fps) {
807 QString title;
808
809 m_controller->threadInterrupt();
810 if (m_controller->isLoaded()) {
811 const NoIntroDB* db = GBAApp::app()->gameDB();
812 NoIntroGame game{};
813 uint32_t crc32 = 0;
814
815 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
816 #ifdef M_CORE_GBA
817 case PLATFORM_GBA: {
818 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
819 crc32 = gba->romCrc32;
820 break;
821 }
822 #endif
823 #ifdef M_CORE_GB
824 case PLATFORM_GB: {
825 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
826 crc32 = gb->romCrc32;
827 break;
828 }
829 #endif
830 default:
831 break;
832 }
833
834 if (db && crc32) {
835 NoIntroDBLookupGameByCRC(db, crc32, &game);
836 title = QLatin1String(game.name);
837 } else {
838 char gameTitle[17] = { '\0' };
839 mCore* core = m_controller->thread()->core;
840 core->getGameTitle(core, gameTitle);
841 title = gameTitle;
842 }
843 }
844 MultiplayerController* multiplayer = m_controller->multiplayerController();
845 if (multiplayer && multiplayer->attached() > 1) {
846 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
847 for (QAction* action : m_nonMpActions) {
848 action->setDisabled(true);
849 }
850 } else if (m_controller->isLoaded()) {
851 for (QAction* action : m_nonMpActions) {
852 action->setDisabled(false);
853 }
854 }
855 m_controller->threadContinue();
856 if (title.isNull()) {
857 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
858 } else if (fps < 0) {
859 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
860 } else {
861 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
862 }
863}
864
865void Window::openStateWindow(LoadSave ls) {
866 if (m_stateWindow) {
867 return;
868 }
869 MultiplayerController* multiplayer = m_controller->multiplayerController();
870 if (multiplayer && multiplayer->attached() > 1) {
871 return;
872 }
873 bool wasPaused = m_controller->isPaused();
874 m_stateWindow = new LoadSaveState(m_controller);
875 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
876 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
877 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
878 detachWidget(m_stateWindow);
879 m_stateWindow = nullptr;
880 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
881 });
882 if (!wasPaused) {
883 m_controller->setPaused(true);
884 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
885 }
886 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
887 m_stateWindow->setMode(ls);
888 attachWidget(m_stateWindow);
889}
890
891void Window::setupMenu(QMenuBar* menubar) {
892 menubar->clear();
893 QMenu* fileMenu = menubar->addMenu(tr("&File"));
894 m_shortcutController->addMenu(fileMenu);
895 installEventFilter(m_shortcutController);
896 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
897 "loadROM");
898 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
899 "loadROMInArchive");
900
901 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
902
903 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
904 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
905 m_gameActions.append(loadTemporarySave);
906 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
907
908 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
909 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
910
911 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
912
913 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
914 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
915 m_gameActions.append(romInfo);
916 addControlledAction(fileMenu, romInfo, "romInfo");
917
918 m_mruMenu = fileMenu->addMenu(tr("Recent"));
919
920 fileMenu->addSeparator();
921
922 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
923
924 fileMenu->addSeparator();
925
926 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
927 loadState->setShortcut(tr("F10"));
928 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
929 m_gameActions.append(loadState);
930 m_nonMpActions.append(loadState);
931 addControlledAction(fileMenu, loadState, "loadState");
932
933 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
934 saveState->setShortcut(tr("Shift+F10"));
935 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
936 m_gameActions.append(saveState);
937 m_nonMpActions.append(saveState);
938 addControlledAction(fileMenu, saveState, "saveState");
939
940 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
941 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
942 m_shortcutController->addMenu(quickLoadMenu);
943 m_shortcutController->addMenu(quickSaveMenu);
944
945 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
946 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
947 m_gameActions.append(quickLoad);
948 m_nonMpActions.append(quickLoad);
949 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
950
951 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
952 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
953 m_gameActions.append(quickSave);
954 m_nonMpActions.append(quickSave);
955 addControlledAction(quickSaveMenu, quickSave, "quickSave");
956
957 quickLoadMenu->addSeparator();
958 quickSaveMenu->addSeparator();
959
960 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
961 undoLoadState->setShortcut(tr("F11"));
962 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
963 m_gameActions.append(undoLoadState);
964 m_nonMpActions.append(undoLoadState);
965 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
966
967 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
968 undoSaveState->setShortcut(tr("Shift+F11"));
969 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
970 m_gameActions.append(undoSaveState);
971 m_nonMpActions.append(undoSaveState);
972 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
973
974 quickLoadMenu->addSeparator();
975 quickSaveMenu->addSeparator();
976
977 int i;
978 for (i = 1; i < 10; ++i) {
979 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
980 quickLoad->setShortcut(tr("F%1").arg(i));
981 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
982 m_gameActions.append(quickLoad);
983 m_nonMpActions.append(quickLoad);
984 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
985
986 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
987 quickSave->setShortcut(tr("Shift+F%1").arg(i));
988 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
989 m_gameActions.append(quickSave);
990 m_nonMpActions.append(quickSave);
991 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
992 }
993
994#ifdef M_CORE_GBA
995 fileMenu->addSeparator();
996 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
997 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
998 m_gameActions.append(importShark);
999 m_gbaActions.append(importShark);
1000 addControlledAction(fileMenu, importShark, "importShark");
1001
1002 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1003 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1004 m_gameActions.append(exportShark);
1005 m_gbaActions.append(exportShark);
1006 addControlledAction(fileMenu, exportShark, "exportShark");
1007#endif
1008
1009 fileMenu->addSeparator();
1010 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1011 connect(multiWindow, &QAction::triggered, [this]() {
1012 GBAApp::app()->newWindow();
1013 });
1014 addControlledAction(fileMenu, multiWindow, "multiWindow");
1015
1016#ifndef Q_OS_MAC
1017 fileMenu->addSeparator();
1018#endif
1019
1020 QAction* about = new QAction(tr("About"), fileMenu);
1021 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1022 fileMenu->addAction(about);
1023
1024#ifndef Q_OS_MAC
1025 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1026#endif
1027
1028 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1029 m_shortcutController->addMenu(emulationMenu);
1030 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1031 reset->setShortcut(tr("Ctrl+R"));
1032 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1033 m_gameActions.append(reset);
1034 addControlledAction(emulationMenu, reset, "reset");
1035
1036 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1037 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1038 m_gameActions.append(shutdown);
1039 addControlledAction(emulationMenu, shutdown, "shutdown");
1040
1041#ifdef M_CORE_GBA
1042 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1043 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1044 m_gameActions.append(yank);
1045 m_gbaActions.append(yank);
1046 addControlledAction(emulationMenu, yank, "yank");
1047#endif
1048 emulationMenu->addSeparator();
1049
1050 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1051 pause->setChecked(false);
1052 pause->setCheckable(true);
1053 pause->setShortcut(tr("Ctrl+P"));
1054 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1055 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1056 pause->setChecked(true);
1057 });
1058 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1059 m_gameActions.append(pause);
1060 addControlledAction(emulationMenu, pause, "pause");
1061
1062 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1063 frameAdvance->setShortcut(tr("Ctrl+N"));
1064 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1065 m_gameActions.append(frameAdvance);
1066 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1067
1068 emulationMenu->addSeparator();
1069
1070 m_shortcutController->addFunctions(emulationMenu, [this]() {
1071 m_controller->setTurbo(true, false);
1072 }, [this]() {
1073 m_controller->setTurbo(false, false);
1074 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1075
1076 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1077 turbo->setCheckable(true);
1078 turbo->setChecked(false);
1079 turbo->setShortcut(tr("Shift+Tab"));
1080 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1081 addControlledAction(emulationMenu, turbo, "fastForward");
1082
1083 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1084 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1085 ffspeed->connect([this](const QVariant& value) {
1086 m_controller->setTurboSpeed(value.toFloat());
1087 }, this);
1088 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1089 ffspeed->setValue(QVariant(-1.0f));
1090 ffspeedMenu->addSeparator();
1091 for (i = 2; i < 11; ++i) {
1092 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1093 }
1094 m_config->updateOption("fastForwardRatio");
1095
1096 m_shortcutController->addFunctions(emulationMenu, [this]() {
1097 m_controller->startRewinding();
1098 }, [this]() {
1099 m_controller->stopRewinding();
1100 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1101
1102 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1103 rewind->setShortcut(tr("~"));
1104 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1105 m_gameActions.append(rewind);
1106 m_nonMpActions.append(rewind);
1107 addControlledAction(emulationMenu, rewind, "rewind");
1108
1109 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1110 frameRewind->setShortcut(tr("Ctrl+B"));
1111 connect(frameRewind, &QAction::triggered, [this] () {
1112 m_controller->rewind(1);
1113 });
1114 m_gameActions.append(frameRewind);
1115 m_nonMpActions.append(frameRewind);
1116 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1117
1118 ConfigOption* videoSync = m_config->addOption("videoSync");
1119 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1120 videoSync->connect([this](const QVariant& value) {
1121 reloadConfig();
1122 }, this);
1123 m_config->updateOption("videoSync");
1124
1125 ConfigOption* audioSync = m_config->addOption("audioSync");
1126 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1127 audioSync->connect([this](const QVariant& value) {
1128 reloadConfig();
1129 }, this);
1130 m_config->updateOption("audioSync");
1131
1132 emulationMenu->addSeparator();
1133
1134 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1135 m_shortcutController->addMenu(solarMenu);
1136 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1137 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1138 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1139
1140 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1141 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1142 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1143
1144 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1145 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1146 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1147
1148 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1149 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1150 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1151
1152 solarMenu->addSeparator();
1153 for (int i = 0; i <= 10; ++i) {
1154 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1155 connect(setSolar, &QAction::triggered, [this, i]() {
1156 m_controller->setLuminanceLevel(i);
1157 });
1158 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1159 }
1160
1161 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1162 m_shortcutController->addMenu(avMenu);
1163 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1164 m_shortcutController->addMenu(frameMenu, avMenu);
1165 for (int i = 1; i <= 6; ++i) {
1166 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1167 setSize->setCheckable(true);
1168 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1169 showNormal();
1170 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1171 if (m_controller->isLoaded()) {
1172 size = m_controller->screenDimensions();
1173 }
1174 size *= i;
1175 resizeFrame(size);
1176 bool enableSignals = setSize->blockSignals(true);
1177 setSize->setChecked(true);
1178 setSize->blockSignals(enableSignals);
1179 });
1180 m_frameSizes[i] = setSize;
1181 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1182 }
1183 QKeySequence fullscreenKeys;
1184#ifdef Q_OS_WIN
1185 fullscreenKeys = QKeySequence("Alt+Return");
1186#else
1187 fullscreenKeys = QKeySequence("Ctrl+F");
1188#endif
1189 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1190
1191 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1192 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1193 lockAspectRatio->connect([this](const QVariant& value) {
1194 m_display->lockAspectRatio(value.toBool());
1195 }, this);
1196 m_config->updateOption("lockAspectRatio");
1197
1198 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1199 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1200 resampleVideo->connect([this](const QVariant& value) {
1201 m_display->filter(value.toBool());
1202 }, this);
1203 m_config->updateOption("resampleVideo");
1204
1205 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1206 ConfigOption* skip = m_config->addOption("frameskip");
1207 skip->connect([this](const QVariant& value) {
1208 reloadConfig();
1209 }, this);
1210 for (int i = 0; i <= 10; ++i) {
1211 skip->addValue(QString::number(i), i, skipMenu);
1212 }
1213 m_config->updateOption("frameskip");
1214
1215 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1216 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1217 if (!m_display->supportsShaders()) {
1218 shaderView->setEnabled(false);
1219 }
1220 addControlledAction(avMenu, shaderView, "shaderSelector");
1221
1222 avMenu->addSeparator();
1223
1224 ConfigOption* mute = m_config->addOption("mute");
1225 mute->addBoolean(tr("Mute"), avMenu);
1226 mute->connect([this](const QVariant& value) {
1227 reloadConfig();
1228 }, this);
1229 m_config->updateOption("mute");
1230
1231 QMenu* target = avMenu->addMenu(tr("FPS target"));
1232 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1233 fpsTargetOption->connect([this](const QVariant& value) {
1234 emit fpsTargetChanged(value.toFloat());
1235 }, this);
1236 fpsTargetOption->addValue(tr("15"), 15, target);
1237 fpsTargetOption->addValue(tr("30"), 30, target);
1238 fpsTargetOption->addValue(tr("45"), 45, target);
1239 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1240 fpsTargetOption->addValue(tr("60"), 60, target);
1241 fpsTargetOption->addValue(tr("90"), 90, target);
1242 fpsTargetOption->addValue(tr("120"), 120, target);
1243 fpsTargetOption->addValue(tr("240"), 240, target);
1244 m_config->updateOption("fpsTarget");
1245
1246#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1247 avMenu->addSeparator();
1248#endif
1249
1250#ifdef USE_PNG
1251 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1252 screenshot->setShortcut(tr("F12"));
1253 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1254 m_gameActions.append(screenshot);
1255 addControlledAction(avMenu, screenshot, "screenshot");
1256#endif
1257
1258#ifdef USE_FFMPEG
1259 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1260 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1261 addControlledAction(avMenu, recordOutput, "recordOutput");
1262 m_gameActions.append(recordOutput);
1263#endif
1264
1265#ifdef USE_MAGICK
1266 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1267 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1268 addControlledAction(avMenu, recordGIF, "recordGIF");
1269#endif
1270
1271 avMenu->addSeparator();
1272 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1273 m_shortcutController->addMenu(videoLayers, avMenu);
1274
1275 for (int i = 0; i < 4; ++i) {
1276 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1277 enableBg->setCheckable(true);
1278 enableBg->setChecked(true);
1279 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1280 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1281 }
1282
1283 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1284 enableObj->setCheckable(true);
1285 enableObj->setChecked(true);
1286 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1287 addControlledAction(videoLayers, enableObj, "enableOBJ");
1288
1289 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1290 m_shortcutController->addMenu(audioChannels, avMenu);
1291
1292 for (int i = 0; i < 4; ++i) {
1293 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1294 enableCh->setCheckable(true);
1295 enableCh->setChecked(true);
1296 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1297 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1298 }
1299
1300 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1301 enableChA->setCheckable(true);
1302 enableChA->setChecked(true);
1303 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1304 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1305
1306 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1307 enableChB->setCheckable(true);
1308 enableChB->setChecked(true);
1309 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1310 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1311
1312 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1313 m_shortcutController->addMenu(toolsMenu);
1314 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1315 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1316 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1317
1318#ifdef M_CORE_GBA
1319 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1320 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1321 addControlledAction(toolsMenu, overrides, "overrideWindow");
1322#endif
1323
1324 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1325 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1326 addControlledAction(toolsMenu, sensors, "sensorWindow");
1327
1328 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1329 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1330 m_gameActions.append(cheats);
1331 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1332
1333#ifdef USE_GDB_STUB
1334 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1335 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1336 m_gbaActions.append(gdbWindow);
1337 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1338#endif
1339
1340 toolsMenu->addSeparator();
1341 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1342 "settings");
1343
1344 toolsMenu->addSeparator();
1345
1346 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1347 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1348 m_gameActions.append(paletteView);
1349 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1350
1351#ifdef M_CORE_GBA
1352 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1353 connect(tileView, SIGNAL(triggered()), this, SLOT(openTileWindow()));
1354 m_gameActions.append(tileView);
1355 m_gbaActions.append(tileView);
1356 addControlledAction(toolsMenu, tileView, "tileWindow");
1357#endif
1358
1359 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1360 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1361 m_gameActions.append(memoryView);
1362 addControlledAction(toolsMenu, memoryView, "memoryView");
1363
1364#ifdef M_CORE_GBA
1365 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1366 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1367 m_gameActions.append(ioViewer);
1368 m_gbaActions.append(ioViewer);
1369 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1370#endif
1371
1372 ConfigOption* skipBios = m_config->addOption("skipBios");
1373 skipBios->connect([this](const QVariant& value) {
1374 reloadConfig();
1375 }, this);
1376
1377 ConfigOption* useBios = m_config->addOption("useBios");
1378 useBios->connect([this](const QVariant& value) {
1379 m_controller->setUseBIOS(value.toBool());
1380 }, this);
1381
1382 ConfigOption* buffers = m_config->addOption("audioBuffers");
1383 buffers->connect([this](const QVariant& value) {
1384 emit audioBufferSamplesChanged(value.toInt());
1385 }, this);
1386
1387 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1388 sampleRate->connect([this](const QVariant& value) {
1389 emit sampleRateChanged(value.toUInt());
1390 }, this);
1391
1392 ConfigOption* volume = m_config->addOption("volume");
1393 volume->connect([this](const QVariant& value) {
1394 reloadConfig();
1395 }, this);
1396
1397 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1398 rewindEnable->connect([this](const QVariant& value) {
1399 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1400 }, this);
1401
1402 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1403 rewindBufferCapacity->connect([this](const QVariant& value) {
1404 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1405 }, this);
1406
1407 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1408 allowOpposingDirections->connect([this](const QVariant& value) {
1409 m_inputController.setAllowOpposing(value.toBool());
1410 }, this);
1411
1412 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1413 saveStateExtdata->connect([this](const QVariant& value) {
1414 m_controller->setSaveStateExtdata(value.toInt());
1415 }, this);
1416
1417 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1418 loadStateExtdata->connect([this](const QVariant& value) {
1419 m_controller->setLoadStateExtdata(value.toInt());
1420 }, this);
1421
1422 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1423 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1424 exitFullScreen->setShortcut(QKeySequence("Esc"));
1425 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1426
1427 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1428 m_shortcutController->addMenu(autofireMenu);
1429
1430 m_shortcutController->addFunctions(autofireMenu, [this]() {
1431 m_controller->setAutofire(GBA_KEY_A, true);
1432 }, [this]() {
1433 m_controller->setAutofire(GBA_KEY_A, false);
1434 }, QKeySequence(), tr("Autofire A"), "autofireA");
1435
1436 m_shortcutController->addFunctions(autofireMenu, [this]() {
1437 m_controller->setAutofire(GBA_KEY_B, true);
1438 }, [this]() {
1439 m_controller->setAutofire(GBA_KEY_B, false);
1440 }, QKeySequence(), tr("Autofire B"), "autofireB");
1441
1442 m_shortcutController->addFunctions(autofireMenu, [this]() {
1443 m_controller->setAutofire(GBA_KEY_L, true);
1444 }, [this]() {
1445 m_controller->setAutofire(GBA_KEY_L, false);
1446 }, QKeySequence(), tr("Autofire L"), "autofireL");
1447
1448 m_shortcutController->addFunctions(autofireMenu, [this]() {
1449 m_controller->setAutofire(GBA_KEY_R, true);
1450 }, [this]() {
1451 m_controller->setAutofire(GBA_KEY_R, false);
1452 }, QKeySequence(), tr("Autofire R"), "autofireR");
1453
1454 m_shortcutController->addFunctions(autofireMenu, [this]() {
1455 m_controller->setAutofire(GBA_KEY_START, true);
1456 }, [this]() {
1457 m_controller->setAutofire(GBA_KEY_START, false);
1458 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1459
1460 m_shortcutController->addFunctions(autofireMenu, [this]() {
1461 m_controller->setAutofire(GBA_KEY_SELECT, true);
1462 }, [this]() {
1463 m_controller->setAutofire(GBA_KEY_SELECT, false);
1464 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1465
1466 m_shortcutController->addFunctions(autofireMenu, [this]() {
1467 m_controller->setAutofire(GBA_KEY_UP, true);
1468 }, [this]() {
1469 m_controller->setAutofire(GBA_KEY_UP, false);
1470 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1471
1472 m_shortcutController->addFunctions(autofireMenu, [this]() {
1473 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1474 }, [this]() {
1475 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1476 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1477
1478 m_shortcutController->addFunctions(autofireMenu, [this]() {
1479 m_controller->setAutofire(GBA_KEY_DOWN, true);
1480 }, [this]() {
1481 m_controller->setAutofire(GBA_KEY_DOWN, false);
1482 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1483
1484 m_shortcutController->addFunctions(autofireMenu, [this]() {
1485 m_controller->setAutofire(GBA_KEY_LEFT, true);
1486 }, [this]() {
1487 m_controller->setAutofire(GBA_KEY_LEFT, false);
1488 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1489
1490 foreach (QAction* action, m_gameActions) {
1491 action->setDisabled(true);
1492 }
1493}
1494
1495void Window::attachWidget(QWidget* widget) {
1496 m_screenWidget->layout()->addWidget(widget);
1497 m_screenWidget->unsetCursor();
1498 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1499}
1500
1501void Window::detachWidget(QWidget* widget) {
1502 m_screenWidget->layout()->removeWidget(widget);
1503}
1504
1505void Window::appendMRU(const QString& fname) {
1506 int index = m_mruFiles.indexOf(fname);
1507 if (index >= 0) {
1508 m_mruFiles.removeAt(index);
1509 }
1510 m_mruFiles.prepend(fname);
1511 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1512 m_mruFiles.removeLast();
1513 }
1514 updateMRU();
1515}
1516
1517void Window::updateMRU() {
1518 if (!m_mruMenu) {
1519 return;
1520 }
1521 for (QAction* action : m_mruMenu->actions()) {
1522 delete action;
1523 }
1524 m_mruMenu->clear();
1525 int i = 0;
1526 for (const QString& file : m_mruFiles) {
1527 QAction* item = new QAction(file, m_mruMenu);
1528 item->setShortcut(QString("Ctrl+%1").arg(i));
1529 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1530 m_mruMenu->addAction(item);
1531 ++i;
1532 }
1533 m_config->setMRU(m_mruFiles);
1534 m_config->write();
1535 m_mruMenu->setEnabled(i > 0);
1536}
1537
1538QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1539 addHiddenAction(menu, action, name);
1540 menu->addAction(action);
1541 return action;
1542}
1543
1544QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1545 m_shortcutController->addAction(menu, action, name);
1546 action->setShortcutContext(Qt::WidgetShortcut);
1547 addAction(action);
1548 return action;
1549}
1550
1551void Window::focusCheck() {
1552 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1553 return;
1554 }
1555 if (QGuiApplication::focusWindow() && m_autoresume) {
1556 m_controller->setPaused(false);
1557 m_autoresume = false;
1558 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1559 m_autoresume = true;
1560 m_controller->setPaused(true);
1561 }
1562}
1563
1564WindowBackground::WindowBackground(QWidget* parent)
1565 : QLabel(parent)
1566{
1567 setLayout(new QStackedLayout());
1568 layout()->setContentsMargins(0, 0, 0, 0);
1569 setAlignment(Qt::AlignCenter);
1570}
1571
1572void WindowBackground::setSizeHint(const QSize& hint) {
1573 m_sizeHint = hint;
1574}
1575
1576QSize WindowBackground::sizeHint() const {
1577 return m_sizeHint;
1578}
1579
1580void WindowBackground::setLockAspectRatio(int width, int height) {
1581 m_aspectWidth = width;
1582 m_aspectHeight = height;
1583}
1584
1585void WindowBackground::paintEvent(QPaintEvent*) {
1586 const QPixmap* logo = pixmap();
1587 if (!logo) {
1588 return;
1589 }
1590 QPainter painter(this);
1591 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1592 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1593 QSize s = size();
1594 QSize ds = s;
1595 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1596 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1597 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1598 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1599 }
1600 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1601 QRect full(origin, ds);
1602 painter.drawPixmap(full, *logo);
1603}