all repos — mgba @ d772794bdca3e71aa7061c96dcd0a9521696d0f2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29Misc:
 30 - SDL: Remove scancode key input
 31 - GBA Video: Clean up unused timers
 32 - Test: Add a basic test suite
 33 - GBA Video: Allow multiple handles into the same tile cache
 34 - VFS: Call msync when syncing mapped data
 35 - GBA Video, GB Video: Colors are now fully scaled
 36 - PSP2: Improved controller rumble
 37 - GB, GBA: Prevent loading null ROMs
 38 - VFS: Allow truncating memory chunk VFiles
 39 - Debugger: Modularize CLI debugger
 40 - Core: Clean up some thread state checks
 41 - Debugger: Make building with debugging aspects optional
 42 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 43 - GBA Memory: Support reading/writing POSTFLG
 44 - Util: Add size counting to Table
 45
 460.5.1: (2016-10-05)
 47Bugfixes:
 48 - Core: Fix importing save games as read-only
 49 - FFmpeg: Fix encoding AAC
 50 - GB: Fix invalid STOP behavior on Game Boy Color
 51 - GB: Initialize audio properly
 52 - GB: Properly clear KEY1 bit 0 when switching speeds
 53 - GB: Properly unload save files when unloading a ROM
 54 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 55 - GB MBC: Fix MBC7 when size is incorrectly specified
 56 - GB MBC: Fix RTC access when no save file is loaded
 57 - GB SIO: Don't auto-clock external shift clock
 58 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 59 - GB Video: Fix video frames getting missed when LCDC is off
 60 - GB Video: Clear screen when LCDC is off
 61 - GBA Cheats: Fix holding onto pointers that may get invalidated
 62 - GBA Cheats: Fix key-activated CodeBreaker cheats
 63 - GBA Cheats: Fix uninitialized memory getting freed when saving
 64 - GBA Hardware: Improve Game Boy Player rumble behavior
 65 - GBA Memory: Fix several unused I/O register read values
 66 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 67 - LR35902: Fix events running with the wrong cycle active
 68 - Qt: Fix "close" button on Overrides view
 69 - Qt: Fix saving overrides
 70 - Qt: Fix directory set unloading when replacing the ROM
 71 - Qt: Fix patch loading
 72 - Qt: Fix crash when saving an override if a game isn't loaded
 73 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 74 - SDL: Attach rumble in SDL frontend
 75 - Util: Fix PNG identification on files too small to be a PNG
 76Misc:
 77 - All: Only update version info if needed
 78 - All: Split out install locations for Libretro and OpenEmu
 79 - FFmpeg: Encoding cleanup
 80 - GB: Reset active region when reloading ROM
 81 - GB Memory: Initialize RAM pattern for GBC
 82 - GB Video: Improved video timings
 83 - Qt: Manage window sizes slightly better
 84 - Qt: Remember scale option independent of core dimensions
 85
 860.5.0: (2016-09-19)
 87Features:
 88 - Game Boy support
 89 - Support for encrypted CodeBreaker GBA cheats
 90 - Emulation of Vast Fame protected GBA carts (taizou)
 91 - Tile viewer
 92 - Threaded rendering mode
 93 - Libretro: Memory map and achievement support (leiradel)
 94 - GUI: Add UI control remapping
 95 - GUI: Add fast-forward
 96 - Wii: 240p support
 97 - 3DS: Adjustable screen darkening
 98 - Ability to temporarily load a savegame
 99 - Load specific files out of archives
100 - Automatic BIOS detection
101Bugfixes:
102 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
103 - Debugger: Fix GDB breakpoints
104 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
105 - GBA: Fix filehandle leak with savegames
106 - GBA: Timer 0 cannot be count up
107 - GBA: Count up timers should not count themselves
108 - GBA Memory: Fix mirror on non-overdumped Classic NES games
109 - GBA Memory: Fix ldm {pc}
110 - GBA Savedata: Fix savedata sync timer
111 - GBA Savedata: Only unmap savedata if present
112 - GBA Serialize: Savestates now properly store prefetch
113 - GBA Video: WIN0/1 take priority over OBJWIN
114 - GBA Video: Fix out-of-order OBJWIN
115 - PSP2: Fix GPU crash while exiting
116 - PSP2: Fix VSync
117 - PSP2: Fix accelerometer range
118 - PSP2: Actually load screen mode setting
119 - PSP2: Fix gyroscope direction
120 - PSP2: Delete threads after they return
121 - PSP2: Fix mapping/unmapping from not at 0
122 - Qt: Fix bug in software renderer scaling
123 - Qt: Fix hanging key press after disabling autofire
124 - Qt: Fix being unable to pause manually when using auto-pausing
125 - SDL: Fix axes being mapped wrong
126 - Util: Fix realloc semantics in utf16to8
127 - Util: Fix inserting too many items into a hash table
128 - VFS: Fix uninitialized varaible reading from 7z
129 - VFS: Fix reading multiple files from a 7z archive
130 - Wii: Fix framelimiting after a slowdown
131 - Wii: Fix garbage flash at startup
132Misc:
133 - 3DS: Use blip_add_delta_fast for a small speed improvement
134 - 3DS: Allow UTF-16 filenames
135 - 3DS: Port to using citro3D
136 - 3DS: Use system font for menus
137 - 3DS: Attempt to use Core 2 for threads
138 - 3DS: Adjustable filering
139 - 3DS: 3D banner
140 - All: Add QUIET parameter to silence CMake
141 - All: Faster memory read/write
142 - ARM7: Support forcing Thumb mode via MSR
143 - ARM7: Flush prefetch cache when loading CPSR via MSR
144 - ARM7: Clean up instruction decoding for future expandability
145 - Debugger: Support register and memory writes via GDB stub
146 - Debugger: Add software breakpoint support to gdb
147 - FFmpeg: Full support for libavcodec 56+
148 - GBA: Better debug logging if event processing breaks
149 - GBA Audio: Force audio DMAs to not increment destination
150 - GBA BIOS: Use custom ArcTan, not relying on OS
151 - GBA Hardware: Clean up dead code in GBP
152 - GBA Memory: Optimize stalling behavior
153 - GBA Memory: Optimize Load-/StoreMultiple
154 - GBA Savedata: Add realistic timing for EEPROM
155 - GBA Serialize: Savestates now store if CPU was halted
156 - GBA Video: Remove old slow path fallback
157 - GBA Video: Optimize sprite drawing
158 - GBA Video: Optimize mode 0 rendering
159 - GBA Video: Optimize compositing cases slightly
160 - GUI: Screenshot dimensions are now passed through
161 - GUI: Add back logging
162 - GUI: Only reload config if manually saved
163 - GUI: Increase scrolling speed
164 - OpenGL: Log shader compilation failure
165 - OpenGL: Add texSize uniform
166 - Qt: Make -g flag work in Qt build
167 - Qt: Simplify OpenGL context creation
168 - Qt: Thread startup improvements
169 - Qt: Make audio channel/video layer options shortcut mappable
170 - Qt: Remove some C99isms from C++ code
171 - Qt: Remove default autofire mappings
172 - Qt: Make reseting when pasued frame-accurate
173 - Qt: Rearchitect game closing codepath
174 - PSP2: Use system font for menus
175 - PSP2: Add rumble for PS TV
176 - PSP2: Add fit-to-height screen mode
177 - PSP2: Sync files per descriptor
178 - PSP2: Allow UTF-8 filenames
179 - PSP2: Screenshots are now saved into the Photo Gallery
180 - PSP2: Stop underclocking when menuing
181 - SDL: Increase default audio buffer size to 1024 samples
182 - SDL: More responsive rumble
183 - Util: Add Vector GetConstPointer
184 - Util: Add rtrim
185 - Util: Add endswith
186 - VFS: Improve zip file detection
187 - Wii: Add pixelated resample filter
188 - Windows: Add native VDir support
189 - Util: Add PRIz macro for libc versions that don't support %z
190
1910.4.1: (2016-07-11)
192Bugfixes:
193 - All: Fix several file handle leaks
194 - All: Fix instruction tables getting zeroed when linking sometimes
195 - ARM7: Fix flags on SBC/RSC
196 - ARM7: Fix setting spsr privilege bits when spsr is empty
197 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
198 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
199 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
200 - GBA Memory: Fix executing code from OBJ region of VRAM
201 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
202 - GBA Serialize: Fix loading savegames from savestates
203 - OpenGL: Correct boolean vector strcmp strings for uniforms
204 - Qt: Fix sending gameStopped twice
205 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
206 - Qt: Fix initial state of key mapping
207 - Qt: Initialize m_useBios
208 - SDL: Fix joystick initialization on BSD
209 - SDL: Fix potential joystick crash in games with rumble
210 - SDL: Fix SDL 1.2 build
211 - SDL: Fix sporadic crash when deinitializing audio
212 - Shaders: Fix AGS-001 shader with some bad drivers
213 - Util: Use closesocket on Windows
214 - Util: Fix socket bind addresses
215 - VFS: Fix reading 7z archives without rewinding first
216 - VFS: VFileFromFD should not open directories
217 - Wii: Fix tilting direction
218 - Util: Fix realloc semantics in utf16to8
219Misc:
220 - All: Allow use of external minizip library
221 - Debugger: CLI debugger now exits when end-of-stream is reached
222 - FFmpeg: Update dependencies on Ubuntu
223 - GBA: Slightly optimize GBAProcessEvents
224 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
225 - GBA Video: Null renderer should return proper register values
226 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
227 - Qt: Add preset for DualShock 4
228 - Qt: Update 360 input profile on OS X to reflect newer drivers
229 - Qt: Remove use of NaN
230 - Qt: Canonicalize file paths when loading games
231 - Qt: Add refresh button to controller editing
232 - SDL: Remove default gamepad mappings
233 - Util: Fix intermittent build failure on OS X
234 - VFS: VFile.sync now updates modified time
235
2360.4.0: (2016-02-02)
237Features:
238 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
239 - I/O viewer
240 - Booting of multiboot images
241 - Customization of GIF recording
242 - Libretro: Cheat code support
243 - Support for GLSL shaders
244 - ROM information view
245 - Support for VBA-style cheat codes
246 - Savestates now store creation timestamps
247 - Key autofire
248 - Libretro: Allow blocking opposing directional input
249 - OpenEmu core for OS X
250 - Libretro: Settings for using BIOS and skipping intro
251 - Libretro: Customizable idle loop removal
252 - Implemented cycle counting for sprite rendering
253 - Cleaner, unified settings window
254 - Added a setting for pausing when the emulator is not in focus
255 - Customizable paths for save games, save states, screenshots and patches
256 - Controller hotplugging
257 - Ability to store save games and active cheats within savestates
258Bugfixes:
259 - ARM7: Fix sign of unaligned LDRSH
260 - ARM7: Fix decoding of some ARM ALU instructions with shifters
261 - Debugger: Fix watchpoints in gdb
262 - GBA: Fix warnings when creating and loading savestates
263 - GBA: Fix Iridion II savetype
264 - GBA BIOS: Fix misaligned CpuSet
265 - GBA Cheats: Fix cheats setting the Action Replay version
266 - GBA Hardware: Fix GPIO on big endian
267 - GBA Memory: Fix DMA register writing behavior
268 - GBA Memory: Fix DMAs triggering two cycles early
269 - Libretro: Fix aspect ratio
270 - Qt: Fix some potential crashes with the gamepad mapping
271 - Qt: Fix keys being mapped incorrectly when loading configuration file
272 - Util: Fix PowerPC PNG read/write pixel order
273 - Util: Fix excessive memory allocation when decoding a PNG
274 - VFS: Fix VFileReadline and remove _vfdReadline
275Misc:
276 - All: Improved PowerPC support
277 - All: Fix some undefined behavior warnings
278 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
279 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
280 - GBA: Implement bad I/O register loading
281 - GBA: Allow jumping to OAM and palette RAM
282 - GBA BIOS: Finish implementing RegisterRamReset
283 - GBA Config: Add "override" layer for better one-time configuration
284 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
285 - GBA Memory: Use a dynamically sized mask for ROM memory
286 - GBA Memory: Implement several unimplemented memory access types
287 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
288 - GBA RR: Starting from savestate now embeds the savegame
289 - GBA RR: Add preliminary SRAM support for VBM loading
290 - GBA RR: Add support for resets in movies
291 - GBA Video: Remove lastHblank, as it is implied
292 - Libretro: Use anonymous memory mappers for large blocks of memory
293 - Libretro: Add install target for libretro core
294 - Qt: Window size command line options are now supported
295 - Qt: Increase usability of key mapper
296 - Qt: Add 'Apply' button to settings window
297 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
298 - Qt: Allow use of modifier keys as input
299 - Qt: Optimize log viewer
300 - Qt: Added button for breaking into the GDB debugger
301 - Qt: Add box for showing duration of rewind
302 - SDL: Support fullscreen in SDL 1.2
303 - SDL: Allow GBASDLAudio to be used without a thread context
304 - Util: Use VFile for configuration
305 - Util: Add MutexTryLock
306
3070.3.2: (2015-12-16)
308Bugfixes:
309 - ARM7: Fix STRT/STRBT
310 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
311 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
312 - Libretro: Fix problems with rumble not turning off
313 - GBA: Fix idle skip state being retained between games
314 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
315 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
316 - GBA BIOS: Fix Sqrt sign
317 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
318 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
319 - GBA Memory: Fix DMA behavior for SRAM accesses
320 - GBA Memory: Fix Store8 to OBJ VRAM
321 - GBA Memory: Fix alignment of LDM/STM on SRAM
322 - GBA Memory: Fix unaligned out-of-bounds ROM loads
323 - GBA Memory: Fix timing of DMAs
324 - GBA Video: Fix _mix for 15-bit color
325 - GBA Video: Fix OAM and palette initialization
326 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
327 - Qt: Use safer isLoaded check in GameController
328 - Qt: Fix a race condition in PainterGL that could lead to a crash
329 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
330 - Qt: Fix font size in memory viewer
331 - Qt: Fix a crash in the memory viewer
332 - Qt: Add additional checks in CheatModel to prevent crashes
333 - Qt: Fix race condition with setting sample rate
334 - Qt: Fix crash when closing multiplayer windows
335 - Qt: Fix resetting while paused
336Misc:
337 - GBA Audio: Implement missing flags on SOUNDCNT_X register
338 - Qt: Add mute option to menu
339
3400.3.1: (2015-10-24)
341Bugfixes:
342 - ARM7: Fix instruction decoding of Thumb shifts
343 - GBA: Deinit savegame when unloading a ROM
344 - GBA: Fix BIOS check on big endian
345 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
346 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
347 - GBA Audio: Fix audio channels being silenced at the wrong time
348 - GBA Memory: Fix bad BIOS Load16 on big endian
349 - GBA Memory: Fix bad Load8 on big endian
350 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
351 - GBA Video: Fix edge case with sprite blend modes and semitransparency
352 - GBA Video: Fix objwin and blending interaction on sprites
353 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
354 - Libretro: Fix a memory leak with the render buffer
355 - Qt: Windows no longer spawn in the top left on first launch
356 - Qt: Fix install path of XDG desktop file with DESTDIR
357 - Qt: Fix drag and drop on Windows
358 - Qt: Reenable double buffering, as disabling it broke some Windows configs
359 - VFS: Fix return values of VFileFILE.read and .write
360Misc:
361 - All: Reset next event to cycles instead of zero to interrupt
362 - All: Add --version flag
363 - ARM7: Force disable LTO on two files to work around a GCC bug
364 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
365 - GBA: Better memory handling with PNG savestates
366 - GBA: Additional savestate sanity checks
367 - GBA: Check for cycle count being too high
368 - GBA Audio: Allow GBAAVStream to have no video callback
369 - GBA BIOS: Implement RegisterRamReset for SIO registers
370 - Qt: Remove useless help icons in dialogs
371 - Qt: Prevent savestate window from opening while in multiplayer
372 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
373 - Qt: Dropping multiplayer windows works more cleanly now
374
3750.3.0: (2015-08-16)
376Features:
377 - Ability to hide individual background layers, or OBJs
378 - Ability to mute individual audio channels
379 - Palette viewer and exporter
380 - Volume control
381 - More shortcuts are editable (e.g. quick save/load)
382 - Rewind now shows the frame after rewinding
383 - Import/Export of GameShark/Action Replay snapshots
384 - Add "Step backwards" item for single increment rewind
385 - Deadzone estimation for game controllers
386 - Analog inputs can be used for shortcuts
387 - Menu items for specific solar sensor brightness levels
388 - Remappable controls for tilt and gyroscope sensors
389 - Status messages for actions taken while a game is running (e.g. save/load state)
390 - Memory inspector
391 - Screensaver can now be suspended while a game is running
392 - Load/save the most recent savestate slot
393 - Support varible speed (PWM) rumble
394 - Ability to cap fast forward speed
395 - Finer control over FPS target
396 - Holdable shortcut for rewinding one frame at a time
397 - Ability to boot directly into the BIOS
398 - Preliminary support for yanking out the game pak while a game is running
399 - Thumb-drive mode by putting a file called portable.ini in the same folder
400 - Configurable display driver, between software and OpenGL
401 - Undo-able savestate loading and saving
402 - Controller profiles now store shortcut settings
403 - Default controller profiles for several common controllers
404 - Libretro now supports BIOS, rumble and solar sensor
405 - Implement BIOS call Stop, for sleep mode
406 - Automatically load patches, if found
407 - Improved video synchronization
408 - Configurable audio output sample rate
409Bugfixes:
410 - ARM7: Fix SWI and IRQ timings
411 - ARM7: Fix Thumb MUL timing
412 - ARM7: Fix timing of multiplies to use N cycles
413 - ARM7: ARMHotplugDetach should call deinit
414 - Debugger: Fix use-after-free in breakpoint clearing code
415 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
416 - GBA: Cap audio FIFO read size during deserialization
417 - GBA: Check for corrupted savestates when loading
418 - GBA: Check for improperly sized savestates when loading
419 - GBA: Check for savestates made from differently sized ROMs
420 - GBA: Fix calls to endian-independent loadstores
421 - GBA: Fix timing of reading from timer registers
422 - GBA: Ensure cycles never go negative
423 - GBA Audio: Force audio FIFOs to 32-bit
424 - GBA Audio: Fix audio pitch changing when adjusting buffer size
425 - GBA Audio: Fix sample order in audio channel 3
426 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
427 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
428 - GBA Memory: Improve Thumb open bus behavior
429 - GBA Memory: Fix potential DMA issue when loading a savestate
430 - GBA Memory: Fix load/store multiple video memory waitstates
431 - GBA SIO: Fix reseting when there are SIO devices attached
432 - GBA Video: Blended sprites should never have other effects applied
433 - GBA Video: Fix out-of-bounds tiles in mosaic
434 - GBA Video: Fix windows not affecting sprites
435 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
436 - GBA Video: Fix timing on first scanline
437 - Qt: Better cleanup when a game crashes
438 - Qt: Fix open ROM dialog filtering for archive formats
439 - Qt: Cap the maximum number of multiplayer windows
440 - Qt: Fix maximum year in sensor override
441 - Qt: Fix window being too tall after exiting fullscreen
442 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
443 - Qt: Fix analog buttons not getting unmapped
444 - Qt: Fix passing command line options
445 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
446 - SDL: Fix SDL build when OpenGL is missing
447 - Util: Allow loading IPS patches that grow the ROM
448 - VFS: Fix resource leaks if some allocations fail
449 - VFS: Fix line-reading to return proper values
450 - Video: Fix an issue with very long filenames
451 - Util: Fix formatting of floats
452Misc:
453 - All: Add --help flag for command line programs
454 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
455 - All: Enable static linking for Windows
456 - All: Enable static linking for OS X
457 - All: Threads are now named
458 - All: Proper handling of Unicode file paths
459 - ARM7: Add emulation for Undefined CPU mode
460 - ARM7: Reduce the size of the Thumb instruction table
461 - GBA: Add status log level
462 - GBA: GBARewind now returns how many states it has rewound
463 - GBA: SIO logging layer
464 - GBA BIOS: Stub out SoundBias
465 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
466 - GBA: Don't include GBACLIDebugger struct unless needed
467 - GBA: Savedata is now synced shortly after data finishes being written
468 - GBA: Process multiple timer events at once, if necessary
469 - GBA Audio: Implement audio reset for channels A/B
470 - GBA Audio: Process multiple audio events at once, if necessary
471 - GBA Hardware: Backport generic RTC source into core
472 - GBA Input: Allow axes and buttons to be mapped to the same key
473 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
474 - GBA SIO: Add a dummy driver for Normal mode
475 - GBA Thread: Add functionality for running callbacks on the GBA thread
476 - GBA Thread: Split GBASync into a separate file
477 - GBA Video: Refactor software renderer into separate files
478 - GBA Video: Slightly optimize mode 0 mosaic rendering
479 - Debugger: Free watchpoints in addition to breakpoints
480 - Qt: Handle saving input settings better
481 - Qt: Move GL frame drawing back onto its own thread
482 - Qt: Fast forward (held) option moved from Other to Emulation menu
483 - Qt: Show version info in window title
484 - Qt: Migrate multiplayer window handling into GBAApp
485 - Qt: Unified file opening and saving with last location
486 - Qt: Fix windows being resizable when they shouldn't have been
487 - Qt: Only hide cursor in full screen
488 - Qt: Replace pause-after-frame mutex with an atomic
489 - Qt: Add application icon and XDG desktop files
490 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
491 - Qt: Don't save window size when entering fullscreen
492 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
493 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
494 - Qt: Increase usability of key mapper
495 - Qt: Show checkmark for window sizes
496 - Qt: Set window path to loaded ROM
497 - Perf: Ability to load savestates immediately on launch
498 - SDL: Properly check for initialization
499 - SDL: Clean up initialization functions
500 - SDL: Clean up GL context
501 - Util: Allow disabling the threading code entirely
502 - VFS: Add sync method to force syncing with backing
503
5040.2.1: (2015-05-13)
505Bugfixes:
506 - All: Fix sanitize-deb script not cleaning up after itself
507 - All: Fix dependencies for libavcodec on Debian-derived platforms
508 - ARM7: Handle writeback for PC in addressing modes 2 and 3
509 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
510 - ARM7: Fix ARM multiply instructions when PC is a destination register
511 - Debugger: Fix use-after-free in breakpoint clearing code
512 - Debugger: Fix boundary conditions in tab completion
513 - GBA: Fix timers not updating timing when writing to only the reload register
514 - GBA: Fix rewind boundary conditions
515 - GBA: Add initial I/O register settings for background matrix registers
516 - GBA: Fix hang when loading a savestate if sync to video is enabled
517 - GBA: Handle out-of-bounds I/O access
518 - GBA: Fix bounds-checking on EEPROM access
519 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
520 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
521 - GBA Memory: Allow SRAM to be 64kB
522 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
523 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
524 - GBA Video: Fix second frame mode 5
525 - Perf: Fix race condition if a game crashes immediately on start
526 - Qt: Fix Display object leak when closing a window
527 - Qt: Fix .deb dependencies
528 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
529 - Qt: Fix window not regaining focus after exiting savestate window
530 - Qt: Fix regression where video would not record if the game had already started
531 - Qt: Fix potential crash if a gamepad causes focus to change
532 - Qt: Fix controller axis querying
533 - Qt: Fix multiplayer windows opening as the wrong size
534 - Qt: Fix controllers sometimes not loading the right profile
535 - SDL: Fix boundary conditions for joystick adjustments
536 - SDL: Allocate properly sized input maps
537 - SDL: Fix potential build issues when Qt and SDL2 are in use
538 - Util: Fix resource leak in UTF-8 handling code
539 - Util: Fix a null-pointer issue when attempting to delete a key
540 - VFS: Fix resource leaks if some allocations fail
541 - Video: Fix an issue with very long filenames
542Misc:
543 - GBA Memory: Soft-crash if jumping past the end of a ROM
544 - Qt: Show multiplayer numbers in window title
545 - Qt: Solar sensor can have shortcuts set
546
5470.2.0: (2015-04-03)
548Features:
549 - Support for gamepad axes, e.g. analog sticks or triggers
550 - Add scale presets for up to 6x
551 - Settings window
552 - Bilinear resampling option
553 - Add option to skip BIOS start screen
554 - List of recently opened games
555 - Support for games using the Solar Sensor
556 - Better audio resampling via blip-buf
557 - Game Pak overrides dialog for setting savetype and sensor values
558 - Support for games using the tilt sensor
559 - Remappable shortcuts for keyboard and gamepad
560 - Rewinding of emulation
561 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
562 - Support IPv6
563 - Save directory of last loaded file
564 - Support BPS patches
565 - Automatically detect and optimize out idle loops
566 - Configurable game overrides
567 - Support loading 7-Zip files
568 - Drag and drop game loading
569 - Cheat code support
570 - Runtime configurable audio driver
571 - Libretro core for use with RetroArch and other front-ends
572 - Controller profiles for setting different bindings for different controllers
573 - Ability to lock aspect ratio
574 - Local link cable support
575 - Ability to switch which game controller is in use per instance
576 - Ability to prevent opposing directional input
577 - Warning dialog if an unimplemented BIOS feature is called
578 - Debugger: Add CLI "frame", frame advance command
579 - Debugger: Add CLI functions for writing to memory
580 - Debugger: Add CLI functions for examining memory regions
581 - Debugger: Add CLI function for writing a register
582Bugfixes:
583 - ARM7: Extend prefetch by one stage
584 - ARM7: Fix cycle counting for loads
585 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
586 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
587 - GBA: Initialize gba.sync to null
588 - GBA: Fix timer initialization
589 - GBA Audio: Support 16-bit writes to FIFO audio
590 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
591 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
592 - GBA BIOS: Fix BIOS prefetch after reset
593 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
594 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
595 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
596 - GBA Memory: Fix I cycles that had been moved to ARM7 core
597 - GBA Memory: Fix cycle counting for 32-bit load/stores
598 - GBA RR: Fix fallthrough error when reading tags from a movie
599 - GBA Thread: Fix possible hang when loading an archive
600 - GBA Thread: Fix possible deadlock in video sync
601 - Perf: Fix crash when the GBA thread fails to start
602 - Qt: Fix crash starting a GDB stub if a game isn't loaded
603 - Qt: Fix crash when adjusting settings after closing a game
604 - Qt: Fix crash when starting GDB stub after closing a game
605 - Qt: Fix patch loading while a game is running
606 - Qt: Fix crash when loading a game after stopping GDB server
607 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
608 - Qt: Fix crash when attempting to pause if a game is not running
609 - SDL: Properly clean up if a game doesn't launch
610 - Util: Fix sockets on Windows
611Misc:
612 - All: Enable link-time optimization
613 - Debugger: Watchpoints now work on STM/LDM instructions
614 - Debugger: Clean up GDB stub network interfacing
615 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
616 - Debugger: Merge Thumb BL instructions when disassembling
617 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
618 - Debugger: Watchpoints now report address watched (fixes #68)
619 - Debugger: Add support for soft breakpoints
620 - Debugger: Make I/O register names be addresses instead of values
621 - Debugger: Rename read/write commands
622 - GBA: Improve accuracy of event timing
623 - GBA: Add API for getting Configuration structs for overrides and input
624 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
625 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
626 - GBA: Move A/V stream interface into core
627 - GBA: Savestates now take into account savedata state machines (fixes #109)
628 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
629 - GBA Memory: Simplify memory API and use fixed bus width
630 - GBA Thread: Make GBASyncWaitFrameStart time out
631 - GBA Video: Start video at the last scanline instead of the first
632 - Qt: Optimize logo drawing
633 - Qt: Move frame upload back onto main thread
634 - Qt: Remember window position
635 - Qt: Double-clicking on the window toggles full screen
636 - Util: Use proper locale for reading and writing float values
637
6380.1.1: (2015-01-24)
639Bugfixes:
640 - ARM7: Fix LDM writeback to a register already written
641 - GBA: Fix timers 2 and 3 updating incorrectly
642 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
643 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
644 - GBA Audio: Properly initialize audio FIFO channels
645 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
646 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
647 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
648 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
649 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
650 - GBA BIOS: Fix HuffUnComp boundary conditions
651 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
652 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
653 - GBA Memory: Filter out top nybble of DMA addresses
654 - GBA Memory: Properly bounds-check VRAM accesses
655 - GBA Memory: Fix initial DMA state
656 - GBA Thread: Allow halted games to exit cleanly
657 - GBA Video: Fix blend issues with obscured middle layers
658 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
659 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
660 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
661 - GBA Video: Fix sprite boundary conditions with mosaic
662 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
663 - Qt: Fix issue with set frame sizes being the wrong height
664 - Qt: Fix emulator crashing when full screen if a game is not running
665 - Qt: Fix window focus issues
666 - Qt: Properly set default video recording settings
667 - Qt: Fix a race condition when a game crashes immediately
668 - Qt: Fix some cases where key mapping can break if focus is adjusted
669 - Qt: Fix crash if a game pauses before any frames are shown
670 - Debugger: Negative PC-relative loads now properly subtract the offset
671 - Debugger: Align PC-relative loads in Thumb
672 - Debugger: Fix watchpoints triggering too late
673 - Debugger: Fix binary print putting spaces between digits
674 - Video: Ensure FFmpeg encoder has audio frames
675 - Video: Fix uncompressed PCM audio recording
676 - Video: Fix FFmpeg crashing when the file extension is wrong
677 - Util: Fix SOCKET_FAILED macro
678Misc:
679 - GBA: Exit cleanly on FATAL if the port supports it
680 - GBA Memory: Implement 16- and 32-bit loads from SRAM
681 - Qt: Disable sync to video by default
682 - Qt: Handle a game crash without crashing
683 - Qt: Set default log level to FATAL, ERROR and WARN
684 - Qt: Clarify some phrasing in the menus
685 - Qt: Clear active buttons when focus is lost
686
6870.1.0: (2014-12-13)
688 - Initial release