CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix Multiplayer busy bit
21 - GBA SIO: Fix double-unloading active driver
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Timers: Fix deserializing count-up timers
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
27 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
28 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
29 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712)
30Other fixes:
31 - All: Improve export headers (fixes mgba.io/i/1738)
32 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
33 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
34 - Core: Ensure ELF regions can be written before trying
35 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
36 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
37 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
38 - GBA: Reject incorrectly sized BIOSes
39 - Debugger: Don't skip undefined instructions when debugger attached
40 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
41 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
42Misc:
43 - FFmpeg: Add looping option for GIF/APNG
44 - Qt: Renderer can be changed while a game is running
45 - Qt: Add hex index to palette view
46 - Qt: Add transformation matrix info to sprite view
47 - Qt: Disable Replace ROM option when no game loaded
48 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
49 - Qt: Set icon for Discord Rich Presence
50
510.8.1: (2020-02-16)
52Emulation fixes:
53 - GB Serialize: Fix timing bug loading channel 4 timing
54 - GBA: Fix multiboot entry point while skipping BIOS
55 - GBA BIOS: Fix undefined instruction HLE behavior
56 - GBA DMA: Fix invalid audio DMA parameters
57 - GBA Memory: Misaligned SRAM writes are ignored
58 - GBA Serialize: Fix serializing DMA transfer register
59 - GBA Serialize: Fix audio DMA timing deserialization
60 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
61 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
62 - GBA Video: Fix OpenGL sprite flag priority
63Other fixes:
64 - Core: Fix race condition initializing thread proxy
65 - Core: Fix integer overflow in ELF loading
66 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
67 - FFmpeg: Disallow recording video with no audio nor video
68 - GBA: Automatically skip BIOS for multiboot ROMs
69 - Qt: Only dynamically reset video scale if a game is running
70 - Qt: Fix race condition with proxied video events
71 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
72 - Qt: Fix missing OSD messages
73 - Qt: Fix crash unloading shaders
74 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
75 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
76 - Qt: Fix window title not updating after shutting down game
77 - Qt: Fix GIF view not allowing manual filename entry
78 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
79 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
80 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
81 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
82 - Util: Fix crash reading invalid ELFs
83 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
84Misc:
85 - FFmpeg: Add more presets
86 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
87 - SDL: Use DirectSound audio driver by default on Windows
88 - Switch: Make OpenGL scale adjustable while running
89
900.8.0: (2020-01-21)
91Features:
92 - Improved logging configuration
93 - One-Player BattleChip/Progress/Beast Link Gate support
94 - Add Game Boy Color palettes for original Game Boy games
95 - Debugger: Add unary operators and memory dereferencing
96 - GB: Expose platform information to CLI debugger
97 - Support Discord Rich Presence
98 - Debugger: Add tracing to file
99 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
100 - OpenGL renderer with high-resolution upscaling support
101 - Experimental high level "XQ" audio for most GBA games
102 - Interframe blending for games that use flicker effects
103 - Frame inspector for dissecting and debugging rendering
104 - Switch: Option to use built-in brightness sensor for Boktai
105 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
106 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
107 - Cheats: Add support for loading Libretro-style cht files
108 - GBA Cheats: Add support for loading EZ Flash-style cht files
109 - Support for unlicensed Wisdom Tree Game Boy mapper
110 - Qt: Add export button for tile view (closes mgba.io/i/1507)
111 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
112 - GB: Yanking gamepak now supported
113 - Qt: Memory range dumping (closes mgba.io/i/1298)
114Emulation fixes:
115 - GB: Fix using boot ROM with MMM01 games
116 - GB Audio: Only reset channel 3 sample in DMG mode
117 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
118 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
119 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
120 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
121 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
122 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
123 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
124 - GB Video: Fix color scaling in AGB mode
125 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
126 - GBA: Reset now reloads multiboot ROMs
127 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
128Other fixes:
129 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
130 - FFmpeg: Drain recording buffers
131 - GB: Fix reading ROM immediately after unmapping BIOS
132 - GB SIO: Fix lockstep failing games aren't reloaded
133 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
134 - Libretro: Fix crash changing allowing opposing directions (hhromic)
135 - Qt: Fix some Qt display driver race conditions
136 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
137 - Qt: Only show emulator restart warning once per settings saving
138 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
139 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
140 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
141Misc:
142 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
143 - Core: Add keysRead callback
144 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
145 - Core: Add more memory search ops (closes mgba.io/i/1510)
146 - Debugger: Make tracing compatible with breakpoints/watchpoints
147 - Debugger: Print breakpoint/watchpoint number when inserting
148 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
149 - FFmpeg: Support audio-only recording
150 - GB Memory: Support running from blocked memory
151 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
152 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
153 - GBA Savedata: EEPROM performance fixes
154 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
155 - Debugger: Add breakpoint and watchpoint listing
156 - mGUI: Remember name and position of last loaded game
157 - OpenGL: Only resize textures when needed
158 - Qt: Don't unload ROM immediately if it crashes
159 - Qt: Support switching webcams
160 - Qt: Cap window size on start to monitor size
161 - Qt: Open a message box for Qt frontend errors
162 - Qt: Increase maximum magnifications and scaling
163 - Qt: Add native FPS button to settings view
164 - Qt: Improve sync code
165 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
166 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
167 - Qt: Remove What's This icon from dialogs
168 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
169 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
170 - Qt: Show list of all sprites in sprite view
171 - Qt: Add option for disabling OSD messages
172 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
173 - SM83: Support PC-relative opcode decoding
174 - Switch: Dynamic display resizing
175 - Switch: Support file associations
176 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
177Changes from beta 1:
178Emulation fixes:
179 - ARM: Fix STR writeback pipeline stage
180 - ARM: Partially fix LDM/STM writeback with empty register list
181 - ARM: Fix stepping when events are pending
182 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
183 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
184 - GBA Timers: Improve timer startup emulation
185 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
186 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
187 - GBA Video: Fix effects blending improperly in some non-last windows
188 - GBA Video: Copy higher priority target 1 flag
189Other fixes:
190 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
191 - Core: Fix uninitialized memory issues with graphics caches
192 - Core: Return null for out of bounds cached tile VRAM querying
193 - GBA Video: Fix OpenGL fragment data binding
194 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
195 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
196 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
197 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
198 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
199 - Qt: Fix several cases where shader selections don't get saved
200 - Qt: Fix division by zero error in invalid TilePainter state
201 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
202 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
203 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
204 - Qt: Fix inability to clear default keybindings
205 - Qt: Release held actions if they get rebound
206 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
207 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
208 - Vita: Fix analog controls (fixes mgba.io/i/1554)
209 - Wii: Fix game fast-forwarding after slowing down
210 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
211Misc:
212 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
213 - GBA: Trim non-movie ROMs to 32 MiB if applicable
214 - GBA Audio: Redo channel 4 batching for GBA only
215 - GBA I/O: Stop logging several harmless invalid register reads
216 - GBA Video: Changing OpenGL scaling no longer requires restart
217 - Debugger: Separate aliases from main commands
218 - Debugger: Print break-/watchpoint ID when breaking in CLI
219 - Debugger: Minor interface cleanup
220 - SDL: Use controller GUID instead of name
221 - SM83: Rename LR35902 to SM83
222 - Tools: Allow using threaded renderer in perf.py
223 - Tools: Clean up unused argument in mgba-perf
224
2250.8 beta 1: (2019-10-20)
226- Initial beta for 0.8
227
2280.7.3: (2019-09-15)
229Emulation fixes:
230 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
231 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
232 - GB Audio: Improve channel 4 supersampling
233 - GB Printer: Reset printer buffer index after printing
234 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
235 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
236 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
237 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
238 - GBA Memory: Fix STM/LDM to invalid VRAM
239 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
240 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
241Other fixes:
242 - Core: Fix crashes if core directories aren't set
243 - Core: Fix crash when exiting game with cheats loaded
244 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
245 - GBA Cheats: Fix PARv3 Thumb hooks
246 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
247 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
248 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
249 - Qt: Fix race conditions initializing GDB stub
250 - Qt: Improve cheat view UX
251 - Libretro: Fix crash changing allowing opposing directions (hhromic)
252 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
253 - Switch: Fix threading-related crash on second launch
254Misc:
255 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
256 - Qt: Show error message if file failed to load
257
2580.7.2: (2019-05-25)
259Emulation fixes:
260 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
261 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
262 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
263 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
264 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
265 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
266 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
267 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
268 - GBA Video: Fix scanline cache with scale factor change edge cases
269 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
270 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
271Other fixes:
272 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
273 - All: Fix several memory leaks
274 - GB Core: Fix toggling WIN and OBJ being swapped
275 - GBA: Fix skipping BIOS on irregularly sized ROMs
276 - CMake: Fix .deb imagemagick dependencies
277 - FFmpeg: Improve initialization reliability and cleanup
278 - FFmpeg: Fix audio conversion producing gaps
279 - LR35902: Fix disassembly of several CB-prefix instructions
280 - LR35902: Fix trailing whitespace in disassembly
281 - Qt: More app metadata fixes
282 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
283 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
284 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
285 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
286 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
287 - Qt: Fix bounded fast forward with Qt Multimedia
288 - Qt: Fix saving settings with native FPS target
289 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
290Misc:
291 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
292 - Qt: Improve camera initialization
293 - Vita: Improved frame drawing speed
294
2950.7.1: (2019-02-24)
296Bugfixes:
297 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
298 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
299 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
300 - GB, GBA Serialize: Fix loading two states in a row
301 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
302 - GBA DMA: Fix Display Start DMAs
303 - GBA DMA: Fix DMA start/end timing
304 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
305 - GBA Memory: Fix a few AGBPrint crashes
306 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
307 - GBA SIO: Prevent writing read-only multiplayer bits
308 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
309 - Python: Fix crash when deleting files owned by library
310 - Python: Make sure GB link object isn't GC'd before GB object
311 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
312 - Qt: Fix tile and sprite views not always displaying at first
313 - Qt: Fix audio context holding onto closed game controller
314 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
315 - Qt: Fix window icon on X11
316 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
317 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
318 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
319Misc:
320 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
321 - Qt: Updated Italian translation (by Vecna)
322
3230.7.0: (2019-01-26)
324Features:
325 - ELF support
326 - Game Boy Camera support
327 - Qt: Set default Game Boy colors
328 - Game Boy Printer support
329 - Super Game Boy support
330 - Customizable autofire speed
331 - Ability to set default Game Boy model
332 - Map viewer
333 - Automatic cheat loading and saving
334 - GameShark and Action Replay button support
335 - AGBPrint support
336 - Debugger: Conditional breakpoints and watchpoints
337 - Ability to select GB/GBC/SGB BIOS on console ports
338 - Optional automatic state saving/loading
339 - Access to ur0 and uma0 partitions on the Vita
340 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
341 - GBA: ARMIPS/A22i-style and ELF symbol table support
342 - Initial Switch port
343Bugfixes:
344 - ARM: Fix MSR when T bit is set
345 - Core: Fix audio sync breaking when interrupted
346 - Core: Fix ordering events when scheduling during events
347 - FFmpeg: Fix encoding audio/video queue issues
348 - GB: Revamp IRQ handling based on new information
349 - GB: Fix IRQ disabling on the same T-cycle as an assert
350 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
351 - GB Audio: Clock frame events on DIV
352 - GB Audio: Fix channel 3 reset value
353 - GB Audio: Fix channel 4 initial LFSR
354 - GB Audio: Fix channel 1, 2 and 4 reset timing
355 - GB I/O: DMA register is R/W
356 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
357 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
358 - GB, GBA Savedata: Fix unmasking savedata crash
359 - GB Serialize: Fix audio state loading
360 - GB Serialize: Fix game title check
361 - GB Serialize: Fix IRQ pending/EI pending confusion
362 - GB Timer: Minor accuracy improvements
363 - GB Video: Fix dot clock timing being slightly wrong
364 - GB Video: Fix loading states while in mode 3
365 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
366 - GB Video: Fix SCX timing
367 - GB, GBA Video: Don't call finishFrame twice in thread proxy
368 - GBA: Reset WAITCNT properly
369 - GBA BIOS: Fix BitUnPack final byte
370 - GBA BIOS: Fix BitUnPack narrowing
371 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
372 - GBA DMA: Fix temporal sorting of DMAs of different priorities
373 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
374 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
375 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
376 - GBA Savedata: Fix savedata modified time updating when read-only
377 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
378 - GBA Serialize: Fix loading states in Hblank
379 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
380 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
381 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
382 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
383 - GBA Video: Start timing mid-scanline when skipping BIOS
384 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
385 - GBA Video: Make layer disabling work consistently
386 - PSP2: Fix more issues causing poor audio
387 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
388 - Qt: Improve FPS timer stability
389 - Util: Fix wrapping edge cases in RingFIFO
390Misc:
391 - 3DS: Remove deprecated CSND interface
392 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
393 - Core: Remove broken option for whether rewinding restores save games
394 - Feature: Added loading savestates from command line
395 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
396 - FFmpeg: Support lossless h.264 encoding
397 - FFmpeg: Support lossless VP9 encoding
398 - GBA Cheats: Allow multiple ROM patches in the same slot
399 - GB: Skip BIOS option now works
400 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
401 - GB Audio: Improved audio quality
402 - GB, GBA Audio: Increase max audio volume
403 - GB MBC: Remove erroneous bank 0 wrapping
404 - GB Video: Darken colors in GBA mode
405 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
406 - GBA: Implement display start DMAs
407 - GBA: Improve multiboot image detection
408 - GBA Memory: 64 MiB GBA Video cartridge support
409 - GBA Savedata: Remove ability to disable realistic timing
410 - GBA Timer: Use global cycles for timers
411 - Libretro: Add frameskip option
412 - mGUI: Add fast forward toggle
413 - PSP2: Use system enter key by default
414 - Python: Integrate tests from cinema test suite
415 - Qt: Redo GameController into multiple classes
416 - Qt: Prevent window from being created off-screen
417 - Qt: Add option to disable FPS display
418 - Qt: Options to mess around with layer placement
419 - Qt: Add load alternate save option
420 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
421 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
422 - Test: Restructure test suite into multiple executables
423 - Util: Don't build crc32 if the function already exists
424 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
425Changes from beta 1:
426Features:
427 - Libretro: Add Game Boy cheat support
428 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
429 - Switch: Rumble support
430 - Switch: Rotation support
431 - Switch: Screen stretching options
432 - Qt: State file load/save menu options
433 - Windows installer
434 - Tile viewer now has adjustable width
435 - Python: Experimental audio API
436Bugfixes:
437 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
438 - Core: Remember to deinit proxy ring FIFO
439 - Core: Reroot timing list when (de)scheduling
440 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
441 - GB MBC: Fix MBC30 SRAM
442 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
443 - GB Video: Fix SGB border hole size
444 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
445 - GBA: Fix GB Player features
446 - GBA I/O: SOUNDCNT_HI is readable when sound is off
447 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
448 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
449 - Libretro: Fix adding codes with hooks
450 - PSP2: Fix audio crackling after fast forward
451 - PSP2: Fix audio crackling when buffer is full
452 - Qt: Fix jumbled background when paused
453 - Qt: Fix FPS counter on Windows
454 - Qt: Fix focus issues with load/save state overlay
455 - Switch: Fix incorrect mapping for fast forward cap
456 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
457 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
458 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
459 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
460 - Qt: Ensure FATAL logs reach log view
461 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
462Misc:
463 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
464 - Debugger: Minor text fixes
465 - Debugger: Readability improvements (fixes mgba.io/i/1238)
466 - GB: Improved SGB2 support
467 - GB Audio: Skip frame if enabled when clock is high
468 - Libretro: Reduce rumble callbacks
469 - mGUI: Add SGB border configuration option
470 - mGUI: Add support for different settings types
471 - Python: Minor API improvements
472 - Qt: Ensure camera image is valid
473 - Qt: Debugger console history
474 - Qt: Detect presence of GL_ARB_framebuffer_object
475 - Qt: Minor memory view tweaks
476 - Res: Improve modeling of AGB/AGS screen in shaders
477 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
478 - Wii: Expose stretch configuration in settings
479 - Wii: Stretch now sets pixel-accurate mode size cap
480
4810.7 beta 1: (2018-09-24)
482- Initial beta for 0.7
483
4840.6.3: (2018-04-14)
485Bugfixes:
486 - GB Audio: Revert unsigned audio changes
487 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
488 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
489
4900.6.2: (2018-04-03)
491Bugfixes:
492 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
493 - 3DS: Fix opening files in directory names with trailing slashes
494 - LR35902: Fix watchpoints not reporting new value
495 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
496 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
497 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
498 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
499 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
500 - GBA: Fix SharkPort saves for EEPROM games
501 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
502 - GBA BIOS: Fix incorrect exit condition in LZ77
503 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
504 - GBA Cheats: Fix slide codes not initializing properly
505 - GBA DMA: ROM reads are forced to increment
506 - GBA Hardware: RTC accuracy improvements
507 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
508 - GBA Memory: Fix copy-on-write memory leak
509 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
510 - GBA Savedata: Fix crash when resizing flash
511 - GBA Video: Force align 256-color tiles
512 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
513 - PSP2: Fix issues causing poor audio
514 - Python: Fix package directory
515 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
516 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
517 - Wii: Fix screen tear when unpausing
518 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
519Misc:
520 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
521 - GB MBC: Remove erroneous bank 0 wrapping
522 - GBA: Improve multiboot image detection
523 - PSP2: Use system enter key by default
524
5250.6.1: (2017-10-01)
526Bugfixes:
527 - GB, GBA: Fix crashes when attempting to identify null VFiles
528 - GB, GBA: Fix sync to video with frameskip
529 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
530 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
531 - GB Core: Fix palette loading when loading a foreign config
532 - GB MBC: Pocket Cam memory should be accessible without enabling
533 - GB MBC: Fix SRAM sizes 4 and 5
534 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
535 - GB MBC: Fix RTC loading when file size is off
536 - GB Memory: Initialize peripheral pointers
537 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
538 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
539 - GB Memory: Actually load latch time from savestate
540 - GB Serialize: Fix deserializing video STAT
541 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
542 - GB Video: Fix potential hang when ending mode 0
543 - GB Video: Fix read mode when enabling LCD
544 - GBA: Reset active region as needed when loading a ROM
545 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
546 - GBA BIOS: Use core's VRAM variable instead of renderer's
547 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
548 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
549 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
550 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
551 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
552 - Python: Fix importing .gb or .gba before .core
553 - Qt: Fix command line debugger closing second game
554 - Qt: Fix LOG argument order
555 - Qt: Fix timezone issues with time overrides
556 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
557 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
558Misc:
559 - CMake: Fix CPack dependencies for libpng 1.6
560 - GBA: Detect hardware for Pokémon FireRed ROM hacks
561 - GBA Cheats: Improve detection of raw cheats
562 - Qt: Don't rebuild library view if style hasn't changed
563 - Qt: Allow overrides to be saved before a game is loaded
564 - Qt: Hide mouse immediately when loading
565 - SDL: Fix 2.0.5 build on macOS under some circumstances
566 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
567
5680.6.0: (2017-07-16)
569Features:
570 - Library view
571 - Sprite viewer
572 - Debugging console
573 - Improved memory viewer
574 - Memory search
575 - Command line ability to override configuration values
576 - Add option to allow preloading the entire ROM before running
577 - Add option for whether rewinding restores save games
578 - Savestates now contain any RTC override data
579 - Add option to lock video to integer scaling
580 - LR35902: Watchpoints
581 - LR35902/GB-Z80 disassembler
582 - GB: Tile viewer
583 - GB: Video/audio channel enabling/disabling
584 - GB: Symbol table support
585 - GB MBC: Add MBC1 multicart support
586 - GBA: Support printing debug strings from inside a game
587 - GBA: Better cheat type autodetection
588 - Implement keypad interrupts
589 - Configuration of gamepad hats
590 - Video log recording for testing and bug reporting
591 - Debugger: Segment/bank support
592 - Debugger: Execution tracing
593 - Qt: German translation (by Lothar Serra Mari)
594 - Qt: Spanish translation (by Kevin López)
595 - Qt: Italian translation (by theheroGAC)
596Bugfixes:
597 - ARM7: Fix MLA/*MULL/*MLAL timing
598 - Core: Fix crash with rewind if savestates shrink
599 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
600 - Core: Fix directory sets crashing on close if base isn't properly detached
601 - FFmpeg: Fix overflow and general issues with audio encoding
602 - GB: Fix flickering when screen is strobed quickly
603 - GB: Fix STAT blocking
604 - GB MBC: Fix ROM bank overflows getting set to bank 0
605 - GB MBC: Fix swapping carts not detect new MBC
606 - GB Timer: Improve DIV reset behavior
607 - GB Timer: Fix DIV batching if TAC changes
608 - GB Video: Reset renderer when loading state
609 - GBA: Fix multiboot ROM loading
610 - GBA: Fix multiboot loading resulting in too small WRAM
611 - GBA BIOS: Implement BitUnPack
612 - GBA BIOS: Fix ArcTan sign in HLE BIOS
613 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
614 - GBA BIOS: Fix INT_MIN/-1 crash
615 - GBA Hardware: Fix crash if a savestate lies about game hardware
616 - GBA I/O: Handle audio registers specially when deserializing
617 - GBA Memory: Improve initial skipped BIOS state
618 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
619 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
620 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
621 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
622 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
623 - LR35902: Fix core never exiting with certain event patterns
624 - LR35902: Fix pc overflowing current region off-by-one
625 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
626 - OpenGL: Fix some shaders causing offset graphics
627 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
628 - Qt: Fix window icon being stretched
629 - Qt: Fix data directory path
630 - Qt: Fix timing issues on high refresh rate monitors
631 - Qt: Fix linking after some windows have been closed
632 - Qt: Fix crash when changing audio settings after a game is closed
633 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
634 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
635 - Qt: Fix game unpausing after frame advancing and refocusing
636 - SDL: Fix game crash check
637 - SDL: Fix race condition with audio thread when starting
638 - SDL: Fix showing version number
639 - Test: Fix crash when loading invalid file
640 - Test: Fix crash when fuzzing fails to load a file
641 - Test: Don't rely on core for frames elapsed
642 - Test: Fix crash when loading invalid file
643 - Test: Fix crash when fuzzing fails to load a file
644 - Tools: Fix recurring multiple times over the same library
645 - Util: Fix overflow when loading invalid UPS patches
646 - Util: Fix highest-fd socket not being returned by SocketAccept
647 - Windows: Fix VDir.rewind
648Misc:
649 - All: Add C++ header guards
650 - All: Move time.h include to common.h
651 - 3DS, PSP2, Wii: Last directory loaded is saved
652 - CMake: Add ability to just print version string
653 - Core: New, faster event timing subsystem
654 - Core: Clean up some thread state checks
655 - Core: Add generic checksum function
656 - Core: Cores can now have multiple sets of callbacks
657 - Core: Restore sleep callback
658 - Core: Move rewind diffing to its own thread
659 - Core: Ability to enumerate and modify video and audio channels
660 - Core: List memory segments in the core
661 - Core: Move savestate creation time to extdata
662 - Core: Config values can now be hexadecimal
663 - Core: Improved threading interrupted detection
664 - Debugger: Modularize CLI debugger
665 - Debugger: Make building with debugging aspects optional
666 - Debugger: Add functions for read- or write-only watchpoints
667 - Debugger: Make attaching a backend idempotent
668 - Debugger: Add mDebuggerRunFrame convenience function
669 - Feature: Move game database from flatfile to SQLite3
670 - Feature: Support ImageMagick 7
671 - Feature: Make -l option explicit
672 - FFmpeg: Return false if a file fails to open
673 - FFmpeg: Force MP4 files to YUV420P
674 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
675 - GB: Reset with initial state of DIV register
676 - GB MBC: New MBC7 implementation
677 - GB Audio: Simplify envelope code
678 - GB Audio: Improve initial envelope samples
679 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
680 - GB Video: Improved video timings
681 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
682 - GBA, GB: ROM is now unloaded if a patch is applied
683 - GBA DMA: Refactor DMA out of memory.c
684 - GBA DMA: Move DMAs to using absolute timing
685 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
686 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
687 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
688 - GBA Memory: Support reading/writing POSTFLG
689 - GBA Memory: Remove unused prefetch cruft
690 - GBA Timer: Improve accuracy of timers
691 - GBA Video: Clean up unused timers
692 - GBA Video: Allow multiple handles into the same tile cache
693 - GBA Video, GB Video: Colors are now fully scaled
694 - GBA Video: Optimize when BLD* registers are written frequently
695 - OpenGL: Add xBR-lv2 shader
696 - Qt: Move last directory setting from qt.ini to config.ini
697 - Qt: Improved HiDPI support
698 - Qt: Expose configuration directory
699 - Qt: Merge "Save" and "OK" buttons in shader options
700 - Qt: Automatically load controller profile when plugged in
701 - Qt: Rename "Resample video" option to "Bilinear filtering"
702 - Qt: Remove audio thread
703 - Qt: Remove audio buffer sizing in AudioProcessorQt
704 - Qt: Re-enable QtMultimedia on Windows
705 - Qt: Make "Mute" able to be bound to a key
706 - Qt: Add .gb/.gbc files to the extension list in Info.plist
707 - Qt: Relax hard dependency on OpenGL
708 - Qt: Better highlight active key in control binding
709 - SDL: Remove scancode key input
710 - SDL: Automatically map controllers when plugged in
711 - Test: Add a basic test suite
712 - Util: Add size counting to Table
713 - Util: Add 8-bit PNG write support
714 - Util: Tune patch-fast extent sizes
715 - VFS: Call msync when syncing mapped data
716 - VFS: Allow truncating memory chunk VFiles
717 - VFS: Fix some minor VFile issues with FILEs
718 - VFS: Optimize expanding in-memory files
719 - VFS: Add VFileFIFO for operating on circle buffers
720Changes from beta 1:
721Features:
722 - Qt: Italian translation (by theheroGAC)
723 - Qt: Updated German translation
724Bugfixes:
725 - GB Audio: Fix incorrect channel 4 iteration
726 - GB Audio: Fix zombie mode bit masking
727 - GB Serialize: Fix timer serialization
728 - GB Video: Fix LYC regression
729 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
730 - GBA Timer: Fix count-up timing overflowing timer 3
731 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
732 - Qt: Fix memory search close button (fixes mgba.io/i/769)
733 - Qt: Fix window icon being stretched
734 - Qt: Fix initial window size (fixes mgba.io/i/766)
735 - Qt: Fix data directory path
736 - Qt: Fix controls not saving on non-SDL builds
737 - Qt: Fix translation initialization (fixes mgba.io/i/776)
738 - Qt: Fix patch loading while a game is running
739 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
740 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
741 - Qt: Fix GL-less build
742 - Qt: Fix Software renderer not handling alpha bits properly
743 - Qt: Fix screen background improperly stretching
744 - SDL: Fix cheats not loading
745Misc:
746 - GB Serialize: Add MBC state serialization
747 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
748 - GBA Timer: Improve accuracy of timers
749 - PSP2: Update toolchain to use vita.cmake
750 - Qt: Add language selector
751 - Qt: Minor test fixes
752 - Qt: Move shader settings into main settings window
753 - Qt: Dismiss game crashing/failing dialogs when a new game loads
754 - Qt: Properly ship Qt translations
755 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
756
7570.6 beta 1: (2017-06-29)
758 - Initial beta for 0.6
759
7600.5.2: (2016-12-31)
761Bugfixes:
762 - All: Fix fullscreen config option being ignored
763 - ARM7: PSR mode bits should not get sign extended
764 - GB: Fix audio not being deinitialized
765 - GB: Fix crash when masking savedata
766 - GB: Properly initialize sramRealVf variable
767 - GB Audio: Fix serialization of channel 3 and NR52 properties
768 - GB Audio: Reset envelope timer when reseting sound channel
769 - GB MBC: Fix SRAM dangling pointer with RTC games
770 - GB MBC: Fix initializing MBC when no ROM is loaded
771 - GB Memory: Fix patching ROM bank 0
772 - GB Memory: Fix starting HDMAs during mode 0
773 - GB Memory: Fix HDMA5 value after DMA completes
774 - GB Video: Initialize LCDC in renderer
775 - GB Video: Hblank IRQs should mask LYC=LY IRQs
776 - GBA: Fix IRQs firing after already being cleared
777 - GBA: Only unhalt CPU if appropriate bit is set in IE
778 - GBA: Add savegame override for Crash Bandicoot 2
779 - GBA BIOS: Fix MidiKey2Freq BIOS reads
780 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
781 - GBA Cheats: Fix GameShark ROM patches
782 - GBA I/O: Mask off WAITCNT bits that cannot be written
783 - GBA Memory: Fix misaligned BIOS reads
784 - GBA Memory: Fix VCOUNT being writable
785 - GBA Video: Fix out of bounds sprite transforms
786 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
787 - Libretro: Fix disabling BIOS
788 - Libretro: Fix Game Boy savestates and audio
789 - Qt: Fix changing resolution of software renderer
790 - Qt: Fix setting overrides
791 - Qt: Fix cut off tiles and alignment issues in tile viewer
792 - Qt: Only reset window dimensions when first shown
793 - Qt: Fix Qt Multimedia audio driver on big endian
794 - Qt: Fix Apply button for key and controller configurations
795 - VFS: Fix resizing memory chunks when not needed
796 - Windows: Fix Unicode directory handling
797Misc:
798 - GB, GBA: Prevent loading null ROMs
799 - GB Audio: Initialize wave RAM to GBC values
800 - GB Memory: Reset ROM bank when loading a ROM
801 - PSP2: Improved controller rumble
802
8030.5.1: (2016-10-05)
804Bugfixes:
805 - Core: Fix importing save games as read-only
806 - FFmpeg: Fix encoding AAC
807 - GB: Fix invalid STOP behavior on Game Boy Color
808 - GB: Initialize audio properly
809 - GB: Properly clear KEY1 bit 0 when switching speeds
810 - GB: Properly unload save files when unloading a ROM
811 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
812 - GB MBC: Fix MBC7 when size is incorrectly specified
813 - GB MBC: Fix RTC access when no save file is loaded
814 - GB SIO: Don't auto-clock external shift clock
815 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
816 - GB Video: Fix video frames getting missed when LCDC is off
817 - GB Video: Clear screen when LCDC is off
818 - GBA Cheats: Fix holding onto pointers that may get invalidated
819 - GBA Cheats: Fix key-activated CodeBreaker cheats
820 - GBA Cheats: Fix uninitialized memory getting freed when saving
821 - GBA Hardware: Improve Game Boy Player rumble behavior
822 - GBA Memory: Fix several unused I/O register read values
823 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
824 - LR35902: Fix events running with the wrong cycle active
825 - Qt: Fix "close" button on Overrides view
826 - Qt: Fix saving overrides
827 - Qt: Fix directory set unloading when replacing the ROM
828 - Qt: Fix patch loading
829 - Qt: Fix crash when saving an override if a game isn't loaded
830 - Qt: Fix showing default display driver as OpenGL (force 1.x)
831 - SDL: Attach rumble in SDL frontend
832 - Util: Fix PNG identification on files too small to be a PNG
833Misc:
834 - All: Only update version info if needed
835 - All: Split out install locations for Libretro and OpenEmu
836 - FFmpeg: Encoding cleanup
837 - GB: Reset active region when reloading ROM
838 - GB Memory: Initialize RAM pattern for GBC
839 - GB Video: Improved video timings
840 - Qt: Manage window sizes slightly better
841 - Qt: Remember scale option independent of core dimensions
842
8430.5.0: (2016-09-19)
844Features:
845 - Game Boy support
846 - Support for encrypted CodeBreaker GBA cheats
847 - Emulation of Vast Fame protected GBA carts (taizou)
848 - Tile viewer
849 - Threaded rendering mode
850 - Libretro: Memory map and achievement support (leiradel)
851 - GUI: Add UI control remapping
852 - GUI: Add fast-forward
853 - Wii: 240p support
854 - 3DS: Adjustable screen darkening
855 - Ability to temporarily load a savegame
856 - Load specific files out of archives
857 - Automatic BIOS detection
858Bugfixes:
859 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
860 - Debugger: Fix GDB breakpoints
861 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
862 - GBA: Fix filehandle leak with savegames
863 - GBA: Timer 0 cannot be count up
864 - GBA: Count up timers should not count themselves
865 - GBA Memory: Fix mirror on non-overdumped Classic NES games
866 - GBA Memory: Fix ldm {pc}
867 - GBA Savedata: Fix savedata sync timer
868 - GBA Savedata: Only unmap savedata if present
869 - GBA Serialize: Savestates now properly store prefetch
870 - GBA Video: WIN0/1 take priority over OBJWIN
871 - GBA Video: Fix out-of-order OBJWIN
872 - PSP2: Fix GPU crash while exiting
873 - PSP2: Fix VSync
874 - PSP2: Fix accelerometer range
875 - PSP2: Actually load screen mode setting
876 - PSP2: Fix gyroscope direction
877 - PSP2: Delete threads after they return
878 - PSP2: Fix mapping/unmapping from not at 0
879 - Qt: Fix bug in software renderer scaling
880 - Qt: Fix hanging key press after disabling autofire
881 - Qt: Fix being unable to pause manually when using auto-pausing
882 - SDL: Fix axes being mapped wrong
883 - Util: Fix realloc semantics in utf16to8
884 - Util: Fix inserting too many items into a hash table
885 - VFS: Fix uninitialized varaible reading from 7z
886 - VFS: Fix reading multiple files from a 7z archive
887 - Wii: Fix framelimiting after a slowdown
888 - Wii: Fix garbage flash at startup
889Misc:
890 - 3DS: Use blip_add_delta_fast for a small speed improvement
891 - 3DS: Allow UTF-16 filenames
892 - 3DS: Port to using citro3D
893 - 3DS: Use system font for menus
894 - 3DS: Attempt to use Core 2 for threads
895 - 3DS: Adjustable filering
896 - 3DS: 3D banner
897 - All: Add QUIET parameter to silence CMake
898 - All: Faster memory read/write
899 - ARM7: Support forcing Thumb mode via MSR
900 - ARM7: Flush prefetch cache when loading CPSR via MSR
901 - ARM7: Clean up instruction decoding for future expandability
902 - Debugger: Support register and memory writes via GDB stub
903 - Debugger: Add software breakpoint support to gdb
904 - FFmpeg: Full support for libavcodec 56+
905 - GBA: Better debug logging if event processing breaks
906 - GBA Audio: Force audio DMAs to not increment destination
907 - GBA BIOS: Use custom ArcTan, not relying on OS
908 - GBA Hardware: Clean up dead code in GBP
909 - GBA Memory: Optimize stalling behavior
910 - GBA Memory: Optimize Load-/StoreMultiple
911 - GBA Savedata: Add realistic timing for EEPROM
912 - GBA Serialize: Savestates now store if CPU was halted
913 - GBA Video: Remove old slow path fallback
914 - GBA Video: Optimize sprite drawing
915 - GBA Video: Optimize mode 0 rendering
916 - GBA Video: Optimize compositing cases slightly
917 - GUI: Screenshot dimensions are now passed through
918 - GUI: Add back logging
919 - GUI: Only reload config if manually saved
920 - GUI: Increase scrolling speed
921 - OpenGL: Log shader compilation failure
922 - OpenGL: Add texSize uniform
923 - Qt: Make -g flag work in Qt build
924 - Qt: Simplify OpenGL context creation
925 - Qt: Thread startup improvements
926 - Qt: Make audio channel/video layer options shortcut mappable
927 - Qt: Remove some C99isms from C++ code
928 - Qt: Remove default autofire mappings
929 - Qt: Make reseting when pasued frame-accurate
930 - Qt: Rearchitect game closing codepath
931 - PSP2: Use system font for menus
932 - PSP2: Add rumble for PS TV
933 - PSP2: Add fit-to-height screen mode
934 - PSP2: Sync files per descriptor
935 - PSP2: Allow UTF-8 filenames
936 - PSP2: Screenshots are now saved into the Photo Gallery
937 - PSP2: Stop underclocking when menuing
938 - SDL: Increase default audio buffer size to 1024 samples
939 - SDL: More responsive rumble
940 - Util: Add Vector GetConstPointer
941 - Util: Add rtrim
942 - Util: Add endswith
943 - VFS: Improve zip file detection
944 - Wii: Add pixelated resample filter
945 - Windows: Add native VDir support
946 - Util: Add PRIz macro for libc versions that don't support %z
947
9480.4.1: (2016-07-11)
949Bugfixes:
950 - All: Fix several file handle leaks
951 - All: Fix instruction tables getting zeroed when linking sometimes
952 - ARM7: Fix flags on SBC/RSC
953 - ARM7: Fix setting spsr privilege bits when spsr is empty
954 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
955 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
956 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
957 - GBA Memory: Fix executing code from OBJ region of VRAM
958 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
959 - GBA Serialize: Fix loading savegames from savestates
960 - OpenGL: Correct boolean vector strcmp strings for uniforms
961 - Qt: Fix sending gameStopped twice
962 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
963 - Qt: Fix initial state of key mapping
964 - Qt: Initialize m_useBios
965 - SDL: Fix joystick initialization on BSD
966 - SDL: Fix potential joystick crash in games with rumble
967 - SDL: Fix SDL 1.2 build
968 - SDL: Fix sporadic crash when deinitializing audio
969 - Shaders: Fix AGS-001 shader with some bad drivers
970 - Util: Use closesocket on Windows
971 - Util: Fix socket bind addresses
972 - VFS: Fix reading 7z archives without rewinding first
973 - VFS: VFileFromFD should not open directories
974 - Wii: Fix tilting direction
975 - Util: Fix realloc semantics in utf16to8
976Misc:
977 - All: Allow use of external minizip library
978 - Debugger: CLI debugger now exits when end-of-stream is reached
979 - FFmpeg: Update dependencies on Ubuntu
980 - GBA: Slightly optimize GBAProcessEvents
981 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
982 - GBA Video: Null renderer should return proper register values
983 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
984 - Qt: Add preset for DualShock 4
985 - Qt: Update 360 input profile on OS X to reflect newer drivers
986 - Qt: Remove use of NaN
987 - Qt: Canonicalize file paths when loading games
988 - Qt: Add refresh button to controller editing
989 - SDL: Remove default gamepad mappings
990 - Util: Fix intermittent build failure on OS X
991 - VFS: VFile.sync now updates modified time
992
9930.4.0: (2016-02-02)
994Features:
995 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
996 - I/O viewer
997 - Booting of multiboot images
998 - Customization of GIF recording
999 - Libretro: Cheat code support
1000 - Support for GLSL shaders
1001 - ROM information view
1002 - Support for VBA-style cheat codes
1003 - Savestates now store creation timestamps
1004 - Key autofire
1005 - Libretro: Allow blocking opposing directional input
1006 - OpenEmu core for OS X
1007 - Libretro: Settings for using BIOS and skipping intro
1008 - Libretro: Customizable idle loop removal
1009 - Implemented cycle counting for sprite rendering
1010 - Cleaner, unified settings window
1011 - Added a setting for pausing when the emulator is not in focus
1012 - Customizable paths for save games, save states, screenshots and patches
1013 - Controller hotplugging
1014 - Ability to store save games and active cheats within savestates
1015Bugfixes:
1016 - ARM7: Fix sign of unaligned LDRSH
1017 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1018 - Debugger: Fix watchpoints in gdb
1019 - GBA: Fix warnings when creating and loading savestates
1020 - GBA: Fix Iridion II savetype
1021 - GBA BIOS: Fix misaligned CpuSet
1022 - GBA Cheats: Fix cheats setting the Action Replay version
1023 - GBA Hardware: Fix GPIO on big endian
1024 - GBA Memory: Fix DMA register writing behavior
1025 - GBA Memory: Fix DMAs triggering two cycles early
1026 - Libretro: Fix aspect ratio
1027 - Qt: Fix some potential crashes with the gamepad mapping
1028 - Qt: Fix keys being mapped incorrectly when loading configuration file
1029 - Util: Fix PowerPC PNG read/write pixel order
1030 - Util: Fix excessive memory allocation when decoding a PNG
1031 - VFS: Fix VFileReadline and remove _vfdReadline
1032Misc:
1033 - All: Improved PowerPC support
1034 - All: Fix some undefined behavior warnings
1035 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1036 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1037 - GBA: Implement bad I/O register loading
1038 - GBA: Allow jumping to OAM and palette RAM
1039 - GBA BIOS: Finish implementing RegisterRamReset
1040 - GBA Config: Add "override" layer for better one-time configuration
1041 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1042 - GBA Memory: Use a dynamically sized mask for ROM memory
1043 - GBA Memory: Implement several unimplemented memory access types
1044 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1045 - GBA RR: Starting from savestate now embeds the savegame
1046 - GBA RR: Add preliminary SRAM support for VBM loading
1047 - GBA RR: Add support for resets in movies
1048 - GBA Video: Remove lastHblank, as it is implied
1049 - Libretro: Use anonymous memory mappers for large blocks of memory
1050 - Libretro: Add install target for libretro core
1051 - Qt: Window size command line options are now supported
1052 - Qt: Increase usability of key mapper
1053 - Qt: Add 'Apply' button to settings window
1054 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1055 - Qt: Allow use of modifier keys as input
1056 - Qt: Optimize log viewer
1057 - Qt: Added button for breaking into the GDB debugger
1058 - Qt: Add box for showing duration of rewind
1059 - SDL: Support fullscreen in SDL 1.2
1060 - SDL: Allow GBASDLAudio to be used without a thread context
1061 - Util: Use VFile for configuration
1062 - Util: Add MutexTryLock
1063
10640.3.2: (2015-12-16)
1065Bugfixes:
1066 - ARM7: Fix STRT/STRBT
1067 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1068 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1069 - Libretro: Fix problems with rumble not turning off
1070 - GBA: Fix idle skip state being retained between games
1071 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1072 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1073 - GBA BIOS: Fix Sqrt sign
1074 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1075 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1076 - GBA Memory: Fix DMA behavior for SRAM accesses
1077 - GBA Memory: Fix Store8 to OBJ VRAM
1078 - GBA Memory: Fix alignment of LDM/STM on SRAM
1079 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1080 - GBA Memory: Fix timing of DMAs
1081 - GBA Video: Fix _mix for 15-bit color
1082 - GBA Video: Fix OAM and palette initialization
1083 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1084 - Qt: Use safer isLoaded check in GameController
1085 - Qt: Fix a race condition in PainterGL that could lead to a crash
1086 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1087 - Qt: Fix font size in memory viewer
1088 - Qt: Fix a crash in the memory viewer
1089 - Qt: Add additional checks in CheatModel to prevent crashes
1090 - Qt: Fix race condition with setting sample rate
1091 - Qt: Fix crash when closing multiplayer windows
1092 - Qt: Fix resetting while paused
1093Misc:
1094 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1095 - Qt: Add mute option to menu
1096
10970.3.1: (2015-10-24)
1098Bugfixes:
1099 - ARM7: Fix instruction decoding of Thumb shifts
1100 - GBA: Deinit savegame when unloading a ROM
1101 - GBA: Fix BIOS check on big endian
1102 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1103 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1104 - GBA Audio: Fix audio channels being silenced at the wrong time
1105 - GBA Memory: Fix bad BIOS Load16 on big endian
1106 - GBA Memory: Fix bad Load8 on big endian
1107 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1108 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1109 - GBA Video: Fix objwin and blending interaction on sprites
1110 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1111 - Libretro: Fix a memory leak with the render buffer
1112 - Qt: Windows no longer spawn in the top left on first launch
1113 - Qt: Fix install path of XDG desktop file with DESTDIR
1114 - Qt: Fix drag and drop on Windows
1115 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1116 - VFS: Fix return values of VFileFILE.read and .write
1117Misc:
1118 - All: Reset next event to cycles instead of zero to interrupt
1119 - All: Add --version flag
1120 - ARM7: Force disable LTO on two files to work around a GCC bug
1121 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1122 - GBA: Better memory handling with PNG savestates
1123 - GBA: Additional savestate sanity checks
1124 - GBA: Check for cycle count being too high
1125 - GBA Audio: Allow GBAAVStream to have no video callback
1126 - GBA BIOS: Implement RegisterRamReset for SIO registers
1127 - Qt: Remove useless help icons in dialogs
1128 - Qt: Prevent savestate window from opening while in multiplayer
1129 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1130 - Qt: Dropping multiplayer windows works more cleanly now
1131
11320.3.0: (2015-08-16)
1133Features:
1134 - Ability to hide individual background layers, or OBJs
1135 - Ability to mute individual audio channels
1136 - Palette viewer and exporter
1137 - Volume control
1138 - More shortcuts are editable (e.g. quick save/load)
1139 - Rewind now shows the frame after rewinding
1140 - Import/Export of GameShark/Action Replay snapshots
1141 - Add "Step backwards" item for single increment rewind
1142 - Deadzone estimation for game controllers
1143 - Analog inputs can be used for shortcuts
1144 - Menu items for specific solar sensor brightness levels
1145 - Remappable controls for tilt and gyroscope sensors
1146 - Status messages for actions taken while a game is running (e.g. save/load state)
1147 - Memory inspector
1148 - Screensaver can now be suspended while a game is running
1149 - Load/save the most recent savestate slot
1150 - Support varible speed (PWM) rumble
1151 - Ability to cap fast forward speed
1152 - Finer control over FPS target
1153 - Holdable shortcut for rewinding one frame at a time
1154 - Ability to boot directly into the BIOS
1155 - Preliminary support for yanking out the game pak while a game is running
1156 - Thumb-drive mode by putting a file called portable.ini in the same folder
1157 - Configurable display driver, between software and OpenGL
1158 - Undo-able savestate loading and saving
1159 - Controller profiles now store shortcut settings
1160 - Default controller profiles for several common controllers
1161 - Libretro now supports BIOS, rumble and solar sensor
1162 - Implement BIOS call Stop, for sleep mode
1163 - Automatically load patches, if found
1164 - Improved video synchronization
1165 - Configurable audio output sample rate
1166Bugfixes:
1167 - ARM7: Fix SWI and IRQ timings
1168 - ARM7: Fix Thumb MUL timing
1169 - ARM7: Fix timing of multiplies to use N cycles
1170 - ARM7: ARMHotplugDetach should call deinit
1171 - Debugger: Fix use-after-free in breakpoint clearing code
1172 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1173 - GBA: Cap audio FIFO read size during deserialization
1174 - GBA: Check for corrupted savestates when loading
1175 - GBA: Check for improperly sized savestates when loading
1176 - GBA: Check for savestates made from differently sized ROMs
1177 - GBA: Fix calls to endian-independent loadstores
1178 - GBA: Fix timing of reading from timer registers
1179 - GBA: Ensure cycles never go negative
1180 - GBA Audio: Force audio FIFOs to 32-bit
1181 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1182 - GBA Audio: Fix sample order in audio channel 3
1183 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1184 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1185 - GBA Memory: Improve Thumb open bus behavior
1186 - GBA Memory: Fix potential DMA issue when loading a savestate
1187 - GBA Memory: Fix load/store multiple video memory waitstates
1188 - GBA SIO: Fix reseting when there are SIO devices attached
1189 - GBA Video: Blended sprites should never have other effects applied
1190 - GBA Video: Fix out-of-bounds tiles in mosaic
1191 - GBA Video: Fix windows not affecting sprites
1192 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1193 - GBA Video: Fix timing on first scanline
1194 - Qt: Better cleanup when a game crashes
1195 - Qt: Fix open ROM dialog filtering for archive formats
1196 - Qt: Cap the maximum number of multiplayer windows
1197 - Qt: Fix maximum year in sensor override
1198 - Qt: Fix window being too tall after exiting fullscreen
1199 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1200 - Qt: Fix analog buttons not getting unmapped
1201 - Qt: Fix passing command line options
1202 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1203 - SDL: Fix SDL build when OpenGL is missing
1204 - Util: Allow loading IPS patches that grow the ROM
1205 - VFS: Fix resource leaks if some allocations fail
1206 - VFS: Fix line-reading to return proper values
1207 - Video: Fix an issue with very long filenames
1208 - Util: Fix formatting of floats
1209Misc:
1210 - All: Add --help flag for command line programs
1211 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1212 - All: Enable static linking for Windows
1213 - All: Enable static linking for OS X
1214 - All: Threads are now named
1215 - All: Proper handling of Unicode file paths
1216 - ARM7: Add emulation for Undefined CPU mode
1217 - ARM7: Reduce the size of the Thumb instruction table
1218 - GBA: Add status log level
1219 - GBA: GBARewind now returns how many states it has rewound
1220 - GBA: SIO logging layer
1221 - GBA BIOS: Stub out SoundBias
1222 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1223 - GBA: Don't include GBACLIDebugger struct unless needed
1224 - GBA: Savedata is now synced shortly after data finishes being written
1225 - GBA: Process multiple timer events at once, if necessary
1226 - GBA Audio: Implement audio reset for channels A/B
1227 - GBA Audio: Process multiple audio events at once, if necessary
1228 - GBA Hardware: Backport generic RTC source into core
1229 - GBA Input: Allow axes and buttons to be mapped to the same key
1230 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1231 - GBA SIO: Add a dummy driver for Normal mode
1232 - GBA Thread: Add functionality for running callbacks on the GBA thread
1233 - GBA Thread: Split GBASync into a separate file
1234 - GBA Video: Refactor software renderer into separate files
1235 - GBA Video: Slightly optimize mode 0 mosaic rendering
1236 - Debugger: Free watchpoints in addition to breakpoints
1237 - Qt: Handle saving input settings better
1238 - Qt: Move GL frame drawing back onto its own thread
1239 - Qt: Fast forward (held) option moved from Other to Emulation menu
1240 - Qt: Show version info in window title
1241 - Qt: Migrate multiplayer window handling into GBAApp
1242 - Qt: Unified file opening and saving with last location
1243 - Qt: Fix windows being resizable when they shouldn't have been
1244 - Qt: Only hide cursor in full screen
1245 - Qt: Replace pause-after-frame mutex with an atomic
1246 - Qt: Add application icon and XDG desktop files
1247 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1248 - Qt: Don't save window size when entering fullscreen
1249 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1250 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1251 - Qt: Increase usability of key mapper
1252 - Qt: Show checkmark for window sizes
1253 - Qt: Set window path to loaded ROM
1254 - Perf: Ability to load savestates immediately on launch
1255 - SDL: Properly check for initialization
1256 - SDL: Clean up initialization functions
1257 - SDL: Clean up GL context
1258 - Util: Allow disabling the threading code entirely
1259 - VFS: Add sync method to force syncing with backing
1260
12610.2.1: (2015-05-13)
1262Bugfixes:
1263 - All: Fix sanitize-deb script not cleaning up after itself
1264 - All: Fix dependencies for libavcodec on Debian-derived platforms
1265 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1266 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1267 - ARM7: Fix ARM multiply instructions when PC is a destination register
1268 - Debugger: Fix use-after-free in breakpoint clearing code
1269 - Debugger: Fix boundary conditions in tab completion
1270 - GBA: Fix timers not updating timing when writing to only the reload register
1271 - GBA: Fix rewind boundary conditions
1272 - GBA: Add initial I/O register settings for background matrix registers
1273 - GBA: Fix hang when loading a savestate if sync to video is enabled
1274 - GBA: Handle out-of-bounds I/O access
1275 - GBA: Fix bounds-checking on EEPROM access
1276 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1277 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1278 - GBA Memory: Allow SRAM to be 64kB
1279 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1280 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1281 - GBA Video: Fix second frame mode 5
1282 - Perf: Fix race condition if a game crashes immediately on start
1283 - Qt: Fix Display object leak when closing a window
1284 - Qt: Fix .deb dependencies
1285 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1286 - Qt: Fix window not regaining focus after exiting savestate window
1287 - Qt: Fix regression where video would not record if the game had already started
1288 - Qt: Fix potential crash if a gamepad causes focus to change
1289 - Qt: Fix controller axis querying
1290 - Qt: Fix multiplayer windows opening as the wrong size
1291 - Qt: Fix controllers sometimes not loading the right profile
1292 - SDL: Fix boundary conditions for joystick adjustments
1293 - SDL: Allocate properly sized input maps
1294 - SDL: Fix potential build issues when Qt and SDL2 are in use
1295 - Util: Fix resource leak in UTF-8 handling code
1296 - Util: Fix a null-pointer issue when attempting to delete a key
1297 - VFS: Fix resource leaks if some allocations fail
1298 - Video: Fix an issue with very long filenames
1299Misc:
1300 - GBA Memory: Soft-crash if jumping past the end of a ROM
1301 - Qt: Show multiplayer numbers in window title
1302 - Qt: Solar sensor can have shortcuts set
1303
13040.2.0: (2015-04-03)
1305Features:
1306 - Support for gamepad axes, e.g. analog sticks or triggers
1307 - Add scale presets for up to 6x
1308 - Settings window
1309 - Bilinear resampling option
1310 - Add option to skip BIOS start screen
1311 - List of recently opened games
1312 - Support for games using the Solar Sensor
1313 - Better audio resampling via blip-buf
1314 - Game Pak overrides dialog for setting savetype and sensor values
1315 - Support for games using the tilt sensor
1316 - Remappable shortcuts for keyboard and gamepad
1317 - Rewinding of emulation
1318 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1319 - Support IPv6
1320 - Save directory of last loaded file
1321 - Support BPS patches
1322 - Automatically detect and optimize out idle loops
1323 - Configurable game overrides
1324 - Support loading 7-Zip files
1325 - Drag and drop game loading
1326 - Cheat code support
1327 - Runtime configurable audio driver
1328 - Libretro core for use with RetroArch and other front-ends
1329 - Controller profiles for setting different bindings for different controllers
1330 - Ability to lock aspect ratio
1331 - Local link cable support
1332 - Ability to switch which game controller is in use per instance
1333 - Ability to prevent opposing directional input
1334 - Warning dialog if an unimplemented BIOS feature is called
1335 - Debugger: Add CLI "frame", frame advance command
1336 - Debugger: Add CLI functions for writing to memory
1337 - Debugger: Add CLI functions for examining memory regions
1338 - Debugger: Add CLI function for writing a register
1339Bugfixes:
1340 - ARM7: Extend prefetch by one stage
1341 - ARM7: Fix cycle counting for loads
1342 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1343 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1344 - GBA: Initialize gba.sync to null
1345 - GBA: Fix timer initialization
1346 - GBA Audio: Support 16-bit writes to FIFO audio
1347 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1348 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1349 - GBA BIOS: Fix BIOS prefetch after reset
1350 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1351 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1352 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1353 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1354 - GBA Memory: Fix cycle counting for 32-bit load/stores
1355 - GBA RR: Fix fallthrough error when reading tags from a movie
1356 - GBA Thread: Fix possible hang when loading an archive
1357 - GBA Thread: Fix possible deadlock in video sync
1358 - Perf: Fix crash when the GBA thread fails to start
1359 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1360 - Qt: Fix crash when adjusting settings after closing a game
1361 - Qt: Fix crash when starting GDB stub after closing a game
1362 - Qt: Fix patch loading while a game is running
1363 - Qt: Fix crash when loading a game after stopping GDB server
1364 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1365 - Qt: Fix crash when attempting to pause if a game is not running
1366 - SDL: Properly clean up if a game doesn't launch
1367 - Util: Fix sockets on Windows
1368Misc:
1369 - All: Enable link-time optimization
1370 - Debugger: Watchpoints now work on STM/LDM instructions
1371 - Debugger: Clean up GDB stub network interfacing
1372 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1373 - Debugger: Merge Thumb BL instructions when disassembling
1374 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1375 - Debugger: Watchpoints now report address watched (fixes #68)
1376 - Debugger: Add support for soft breakpoints
1377 - Debugger: Make I/O register names be addresses instead of values
1378 - Debugger: Rename read/write commands
1379 - GBA: Improve accuracy of event timing
1380 - GBA: Add API for getting Configuration structs for overrides and input
1381 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1382 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1383 - GBA: Move A/V stream interface into core
1384 - GBA: Savestates now take into account savedata state machines (fixes #109)
1385 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1386 - GBA Memory: Simplify memory API and use fixed bus width
1387 - GBA Thread: Make GBASyncWaitFrameStart time out
1388 - GBA Video: Start video at the last scanline instead of the first
1389 - Qt: Optimize logo drawing
1390 - Qt: Move frame upload back onto main thread
1391 - Qt: Remember window position
1392 - Qt: Double-clicking on the window toggles full screen
1393 - Util: Use proper locale for reading and writing float values
1394
13950.1.1: (2015-01-24)
1396Bugfixes:
1397 - ARM7: Fix LDM writeback to a register already written
1398 - GBA: Fix timers 2 and 3 updating incorrectly
1399 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1400 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1401 - GBA Audio: Properly initialize audio FIFO channels
1402 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1403 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1404 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1405 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1406 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1407 - GBA BIOS: Fix HuffUnComp boundary conditions
1408 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1409 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1410 - GBA Memory: Filter out top nybble of DMA addresses
1411 - GBA Memory: Properly bounds-check VRAM accesses
1412 - GBA Memory: Fix initial DMA state
1413 - GBA Thread: Allow halted games to exit cleanly
1414 - GBA Video: Fix blend issues with obscured middle layers
1415 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1416 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1417 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1418 - GBA Video: Fix sprite boundary conditions with mosaic
1419 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1420 - Qt: Fix issue with set frame sizes being the wrong height
1421 - Qt: Fix emulator crashing when full screen if a game is not running
1422 - Qt: Fix window focus issues
1423 - Qt: Properly set default video recording settings
1424 - Qt: Fix a race condition when a game crashes immediately
1425 - Qt: Fix some cases where key mapping can break if focus is adjusted
1426 - Qt: Fix crash if a game pauses before any frames are shown
1427 - Debugger: Negative PC-relative loads now properly subtract the offset
1428 - Debugger: Align PC-relative loads in Thumb
1429 - Debugger: Fix watchpoints triggering too late
1430 - Debugger: Fix binary print putting spaces between digits
1431 - Video: Ensure FFmpeg encoder has audio frames
1432 - Video: Fix uncompressed PCM audio recording
1433 - Video: Fix FFmpeg crashing when the file extension is wrong
1434 - Util: Fix SOCKET_FAILED macro
1435Misc:
1436 - GBA: Exit cleanly on FATAL if the port supports it
1437 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1438 - Qt: Disable sync to video by default
1439 - Qt: Handle a game crash without crashing
1440 - Qt: Set default log level to FATAL, ERROR and WARN
1441 - Qt: Clarify some phrasing in the menus
1442 - Qt: Clear active buttons when focus is lost
1443
14440.1.0: (2014-12-13)
1445 - Initial release