all repos — mgba @ d7fc09768d0c5771f11ad4cf1b40851e7a11a6aa

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9Bugfixes:
 10 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 11 - Python: Fix importing .gb or .gba before .core
 12 - GBA: Reset active region as needed when loading a ROM
 13 - Qt: Fix command line debugger closing second game
 14 - GB Serialize: Fix audio state loading
 15 - GB Video: Fix dot clock timing being slightly wrong
 16 - GB MBC: Pocket Cam memory should be accessible without enabling
 17 - GB Memory: Initialize peripheral pointers
 18 - GB MBC: Fix SRAM sizes 4 and 5
 19 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 20 - GB Core: Fix palette loading when loading a foreign config
 21 - Qt: Fix LOG argument order
 22 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 23 - GB, GBA: Fix crashes when attempting to identify null VFiles
 24 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 25 - GB MBC: Fix RTC loading when file size is off
 26 - GB Serialize: Fix deserializing video STAT
 27 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 28 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 29 - Qt: Fix timezone issues with time overrides
 30 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 31Misc:
 32 - GBA Timer: Use global cycles for timers
 33 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 34 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 35 - Qt: Don't rebuild library view if style hasn't changed
 36 - Qt: Redo GameController into multiple classes
 37 - SDL: Fix 2.0.5 build on macOS under some circumstances
 38
 390.6.0: (2017-07-16)
 40Features:
 41 - Library view
 42 - Sprite viewer
 43 - Debugging console
 44 - Improved memory viewer
 45 - Memory search
 46 - Command line ability to override configuration values
 47 - Add option to allow preloading the entire ROM before running
 48 - Add option for whether rewinding restores save games
 49 - Savestates now contain any RTC override data
 50 - Add option to lock video to integer scaling
 51 - LR35902: Watchpoints
 52 - LR35902/GB-Z80 disassembler
 53 - GB: Tile viewer
 54 - GB: Video/audio channel enabling/disabling
 55 - GB: Symbol table support
 56 - GB MBC: Add MBC1 multicart support
 57 - GBA: Support printing debug strings from inside a game
 58 - GBA: Better cheat type autodetection
 59 - Implement keypad interrupts
 60 - Configuration of gamepad hats
 61 - Video log recording for testing and bug reporting
 62 - Debugger: Segment/bank support
 63 - Debugger: Execution tracing
 64 - Qt: German translation (by Lothar Serra Mari)
 65 - Qt: Spanish translation (by Kevin López)
 66 - Qt: Italian translation (by theheroGAC)
 67Bugfixes:
 68 - ARM7: Fix MLA/*MULL/*MLAL timing
 69 - Core: Fix crash with rewind if savestates shrink
 70 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 71 - Core: Fix directory sets crashing on close if base isn't properly detached
 72 - FFmpeg: Fix overflow and general issues with audio encoding
 73 - GB: Fix flickering when screen is strobed quickly
 74 - GB: Fix STAT blocking
 75 - GB MBC: Fix ROM bank overflows getting set to bank 0
 76 - GB MBC: Fix swapping carts not detect new MBC
 77 - GB Timer: Improve DIV reset behavior
 78 - GB Timer: Fix DIV batching if TAC changes
 79 - GB Video: Reset renderer when loading state
 80 - GBA: Fix multiboot ROM loading
 81 - GBA: Fix multiboot loading resulting in too small WRAM
 82 - GBA BIOS: Implement BitUnPack
 83 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 84 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 85 - GBA BIOS: Fix INT_MIN/-1 crash
 86 - GBA Hardware: Fix crash if a savestate lies about game hardware
 87 - GBA I/O: Handle audio registers specially when deserializing
 88 - GBA Memory: Improve initial skipped BIOS state
 89 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 90 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 91 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 92 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 93 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 94 - LR35902: Fix core never exiting with certain event patterns
 95 - LR35902: Fix pc overflowing current region off-by-one
 96 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 97 - OpenGL: Fix some shaders causing offset graphics
 98 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 99 - Qt: Fix window icon being stretched
100 - Qt: Fix data directory path
101 - Qt: Fix timing issues on high refresh rate monitors
102 - Qt: Fix linking after some windows have been closed
103 - Qt: Fix crash when changing audio settings after a game is closed
104 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
105 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
106 - Qt: Fix game unpausing after frame advancing and refocusing
107 - SDL: Fix game crash check
108 - SDL: Fix race condition with audio thread when starting
109 - SDL: Fix showing version number
110 - Test: Fix crash when loading invalid file
111 - Test: Fix crash when fuzzing fails to load a file
112 - Test: Don't rely on core for frames elapsed
113 - Test: Fix crash when loading invalid file
114 - Test: Fix crash when fuzzing fails to load a file
115 - Tools: Fix recurring multiple times over the same library
116 - Util: Fix overflow when loading invalid UPS patches
117 - Util: Fix highest-fd socket not being returned by SocketAccept
118 - Windows: Fix VDir.rewind
119Misc:
120 - All: Add C++ header guards
121 - All: Move time.h include to common.h
122 - 3DS, PSP2, Wii: Last directory loaded is saved
123 - CMake: Add ability to just print version string
124 - Core: New, faster event timing subsystem
125 - Core: Clean up some thread state checks
126 - Core: Add generic checksum function
127 - Core: Cores can now have multiple sets of callbacks
128 - Core: Restore sleep callback
129 - Core: Move rewind diffing to its own thread
130 - Core: Ability to enumerate and modify video and audio channels
131 - Core: List memory segments in the core
132 - Core: Move savestate creation time to extdata
133 - Core: Config values can now be hexadecimal
134 - Core: Improved threading interrupted detection
135 - Debugger: Modularize CLI debugger
136 - Debugger: Make building with debugging aspects optional
137 - Debugger: Add functions for read- or write-only watchpoints
138 - Debugger: Make attaching a backend idempotent
139 - Debugger: Add mDebuggerRunFrame convenience function
140 - Feature: Move game database from flatfile to SQLite3
141 - Feature: Support ImageMagick 7
142 - Feature: Make -l option explicit
143 - FFmpeg: Return false if a file fails to open
144 - FFmpeg: Force MP4 files to YUV420P
145 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
146 - GB: Reset with initial state of DIV register
147 - GB MBC: New MBC7 implementation
148 - GB Audio: Simplify envelope code
149 - GB Audio: Improve initial envelope samples
150 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
151 - GB Video: Improved video timings
152 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
153 - GBA, GB: ROM is now unloaded if a patch is applied
154 - GBA DMA: Refactor DMA out of memory.c
155 - GBA DMA: Move DMAs to using absolute timing
156 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
157 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
158 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
159 - GBA Memory: Support reading/writing POSTFLG
160 - GBA Memory: Remove unused prefetch cruft
161 - GBA Timer: Improve accuracy of timers
162 - GBA Video: Clean up unused timers
163 - GBA Video: Allow multiple handles into the same tile cache
164 - GBA Video, GB Video: Colors are now fully scaled
165 - GBA Video: Optimize when BLD* registers are written frequently
166 - OpenGL: Add xBR-lv2 shader
167 - Qt: Move last directory setting from qt.ini to config.ini
168 - Qt: Improved HiDPI support
169 - Qt: Expose configuration directory
170 - Qt: Merge "Save" and "OK" buttons in shader options
171 - Qt: Automatically load controller profile when plugged in
172 - Qt: Rename "Resample video" option to "Bilinear filtering"
173 - Qt: Remove audio thread
174 - Qt: Remove audio buffer sizing in AudioProcessorQt
175 - Qt: Re-enable QtMultimedia on Windows
176 - Qt: Make "Mute" able to be bound to a key
177 - Qt: Add .gb/.gbc files to the extension list in Info.plist
178 - Qt: Relax hard dependency on OpenGL
179 - Qt: Better highlight active key in control binding
180 - SDL: Remove scancode key input
181 - SDL: Automatically map controllers when plugged in
182 - Test: Add a basic test suite
183 - Util: Add size counting to Table
184 - Util: Add 8-bit PNG write support
185 - Util: Tune patch-fast extent sizes
186 - VFS: Call msync when syncing mapped data
187 - VFS: Allow truncating memory chunk VFiles
188 - VFS: Fix some minor VFile issues with FILEs
189 - VFS: Optimize expanding in-memory files
190 - VFS: Add VFileFIFO for operating on circle buffers
191Changes from beta 1:
192Features:
193 - Qt: Italian translation (by theheroGAC)
194 - Qt: Updated German translation
195Bugfixes:
196 - GB Audio: Fix incorrect channel 4 iteration
197 - GB Audio: Fix zombie mode bit masking
198 - GB Serialize: Fix timer serialization
199 - GB Video: Fix LYC regression
200 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
201 - GBA Timer: Fix count-up timing overflowing timer 3
202 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
203 - Qt: Fix memory search close button (fixes mgba.io/i/769)
204 - Qt: Fix window icon being stretched
205 - Qt: Fix initial window size (fixes mgba.io/i/766)
206 - Qt: Fix data directory path
207 - Qt: Fix controls not saving on non-SDL builds
208 - Qt: Fix translation initialization (fixes mgba.io/i/776)
209 - Qt: Fix patch loading while a game is running
210 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
211 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
212 - Qt: Fix GL-less build
213 - Qt: Fix Software renderer not handling alpha bits properly
214 - Qt: Fix screen background improperly stretching
215 - SDL: Fix cheats not loading
216Misc:
217 - GB Serialize: Add MBC state serialization
218 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
219 - GBA Timer: Improve accuracy of timers
220 - PSP2: Update toolchain to use vita.cmake
221 - Qt: Add language selector
222 - Qt: Minor test fixes
223 - Qt: Move shader settings into main settings window
224 - Qt: Dismiss game crashing/failing dialogs when a new game loads
225 - Qt: Properly ship Qt translations
226 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
227
2280.6 beta 1: (2017-06-29)
229 - Initial beta for 0.6
230
2310.5.2: (2016-12-31)
232Bugfixes:
233 - All: Fix fullscreen config option being ignored
234 - ARM7: PSR mode bits should not get sign extended
235 - GB: Fix audio not being deinitialized
236 - GB: Fix crash when masking savedata
237 - GB: Properly initialize sramRealVf variable
238 - GB Audio: Fix serialization of channel 3 and NR52 properties
239 - GB Audio: Reset envelope timer when reseting sound channel
240 - GB MBC: Fix SRAM dangling pointer with RTC games
241 - GB MBC: Fix initializing MBC when no ROM is loaded
242 - GB Memory: Fix patching ROM bank 0
243 - GB Memory: Fix starting HDMAs during mode 0
244 - GB Memory: Fix HDMA5 value after DMA completes
245 - GB Video: Initialize LCDC in renderer
246 - GB Video: Hblank IRQs should mask LYC=LY IRQs
247 - GBA: Fix IRQs firing after already being cleared
248 - GBA: Only unhalt CPU if appropriate bit is set in IE
249 - GBA: Add savegame override for Crash Bandicoot 2
250 - GBA BIOS: Fix MidiKey2Freq BIOS reads
251 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
252 - GBA Cheats: Fix GameShark ROM patches
253 - GBA I/O: Mask off WAITCNT bits that cannot be written
254 - GBA Memory: Fix misaligned BIOS reads
255 - GBA Memory: Fix VCOUNT being writable
256 - GBA Video: Fix out of bounds sprite transforms
257 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
258 - Libretro: Fix disabling BIOS
259 - Libretro: Fix Game Boy savestates and audio
260 - Qt: Fix changing resolution of software renderer
261 - Qt: Fix setting overrides
262 - Qt: Fix cut off tiles and alignment issues in tile viewer
263 - Qt: Only reset window dimensions when first shown
264 - Qt: Fix Qt Multimedia audio driver on big endian
265 - Qt: Fix Apply button for key and controller configurations
266 - VFS: Fix resizing memory chunks when not needed
267 - Windows: Fix Unicode directory handling
268Misc:
269 - GB, GBA: Prevent loading null ROMs
270 - GB Audio: Initialize wave RAM to GBC values
271 - GB Memory: Reset ROM bank when loading a ROM
272 - PSP2: Improved controller rumble
273
2740.5.1: (2016-10-05)
275Bugfixes:
276 - Core: Fix importing save games as read-only
277 - FFmpeg: Fix encoding AAC
278 - GB: Fix invalid STOP behavior on Game Boy Color
279 - GB: Initialize audio properly
280 - GB: Properly clear KEY1 bit 0 when switching speeds
281 - GB: Properly unload save files when unloading a ROM
282 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
283 - GB MBC: Fix MBC7 when size is incorrectly specified
284 - GB MBC: Fix RTC access when no save file is loaded
285 - GB SIO: Don't auto-clock external shift clock
286 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
287 - GB Video: Fix video frames getting missed when LCDC is off
288 - GB Video: Clear screen when LCDC is off
289 - GBA Cheats: Fix holding onto pointers that may get invalidated
290 - GBA Cheats: Fix key-activated CodeBreaker cheats
291 - GBA Cheats: Fix uninitialized memory getting freed when saving
292 - GBA Hardware: Improve Game Boy Player rumble behavior
293 - GBA Memory: Fix several unused I/O register read values
294 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
295 - LR35902: Fix events running with the wrong cycle active
296 - Qt: Fix "close" button on Overrides view
297 - Qt: Fix saving overrides
298 - Qt: Fix directory set unloading when replacing the ROM
299 - Qt: Fix patch loading
300 - Qt: Fix crash when saving an override if a game isn't loaded
301 - Qt: Fix showing default display driver as OpenGL (force 1.x)
302 - SDL: Attach rumble in SDL frontend
303 - Util: Fix PNG identification on files too small to be a PNG
304Misc:
305 - All: Only update version info if needed
306 - All: Split out install locations for Libretro and OpenEmu
307 - FFmpeg: Encoding cleanup
308 - GB: Reset active region when reloading ROM
309 - GB Memory: Initialize RAM pattern for GBC
310 - GB Video: Improved video timings
311 - Qt: Manage window sizes slightly better
312 - Qt: Remember scale option independent of core dimensions
313
3140.5.0: (2016-09-19)
315Features:
316 - Game Boy support
317 - Support for encrypted CodeBreaker GBA cheats
318 - Emulation of Vast Fame protected GBA carts (taizou)
319 - Tile viewer
320 - Threaded rendering mode
321 - Libretro: Memory map and achievement support (leiradel)
322 - GUI: Add UI control remapping
323 - GUI: Add fast-forward
324 - Wii: 240p support
325 - 3DS: Adjustable screen darkening
326 - Ability to temporarily load a savegame
327 - Load specific files out of archives
328 - Automatic BIOS detection
329Bugfixes:
330 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
331 - Debugger: Fix GDB breakpoints
332 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
333 - GBA: Fix filehandle leak with savegames
334 - GBA: Timer 0 cannot be count up
335 - GBA: Count up timers should not count themselves
336 - GBA Memory: Fix mirror on non-overdumped Classic NES games
337 - GBA Memory: Fix ldm {pc}
338 - GBA Savedata: Fix savedata sync timer
339 - GBA Savedata: Only unmap savedata if present
340 - GBA Serialize: Savestates now properly store prefetch
341 - GBA Video: WIN0/1 take priority over OBJWIN
342 - GBA Video: Fix out-of-order OBJWIN
343 - PSP2: Fix GPU crash while exiting
344 - PSP2: Fix VSync
345 - PSP2: Fix accelerometer range
346 - PSP2: Actually load screen mode setting
347 - PSP2: Fix gyroscope direction
348 - PSP2: Delete threads after they return
349 - PSP2: Fix mapping/unmapping from not at 0
350 - Qt: Fix bug in software renderer scaling
351 - Qt: Fix hanging key press after disabling autofire
352 - Qt: Fix being unable to pause manually when using auto-pausing
353 - SDL: Fix axes being mapped wrong
354 - Util: Fix realloc semantics in utf16to8
355 - Util: Fix inserting too many items into a hash table
356 - VFS: Fix uninitialized varaible reading from 7z
357 - VFS: Fix reading multiple files from a 7z archive
358 - Wii: Fix framelimiting after a slowdown
359 - Wii: Fix garbage flash at startup
360Misc:
361 - 3DS: Use blip_add_delta_fast for a small speed improvement
362 - 3DS: Allow UTF-16 filenames
363 - 3DS: Port to using citro3D
364 - 3DS: Use system font for menus
365 - 3DS: Attempt to use Core 2 for threads
366 - 3DS: Adjustable filering
367 - 3DS: 3D banner
368 - All: Add QUIET parameter to silence CMake
369 - All: Faster memory read/write
370 - ARM7: Support forcing Thumb mode via MSR
371 - ARM7: Flush prefetch cache when loading CPSR via MSR
372 - ARM7: Clean up instruction decoding for future expandability
373 - Debugger: Support register and memory writes via GDB stub
374 - Debugger: Add software breakpoint support to gdb
375 - FFmpeg: Full support for libavcodec 56+
376 - GBA: Better debug logging if event processing breaks
377 - GBA Audio: Force audio DMAs to not increment destination
378 - GBA BIOS: Use custom ArcTan, not relying on OS
379 - GBA Hardware: Clean up dead code in GBP
380 - GBA Memory: Optimize stalling behavior
381 - GBA Memory: Optimize Load-/StoreMultiple
382 - GBA Savedata: Add realistic timing for EEPROM
383 - GBA Serialize: Savestates now store if CPU was halted
384 - GBA Video: Remove old slow path fallback
385 - GBA Video: Optimize sprite drawing
386 - GBA Video: Optimize mode 0 rendering
387 - GBA Video: Optimize compositing cases slightly
388 - GUI: Screenshot dimensions are now passed through
389 - GUI: Add back logging
390 - GUI: Only reload config if manually saved
391 - GUI: Increase scrolling speed
392 - OpenGL: Log shader compilation failure
393 - OpenGL: Add texSize uniform
394 - Qt: Make -g flag work in Qt build
395 - Qt: Simplify OpenGL context creation
396 - Qt: Thread startup improvements
397 - Qt: Make audio channel/video layer options shortcut mappable
398 - Qt: Remove some C99isms from C++ code
399 - Qt: Remove default autofire mappings
400 - Qt: Make reseting when pasued frame-accurate
401 - Qt: Rearchitect game closing codepath
402 - PSP2: Use system font for menus
403 - PSP2: Add rumble for PS TV
404 - PSP2: Add fit-to-height screen mode
405 - PSP2: Sync files per descriptor
406 - PSP2: Allow UTF-8 filenames
407 - PSP2: Screenshots are now saved into the Photo Gallery
408 - PSP2: Stop underclocking when menuing
409 - SDL: Increase default audio buffer size to 1024 samples
410 - SDL: More responsive rumble
411 - Util: Add Vector GetConstPointer
412 - Util: Add rtrim
413 - Util: Add endswith
414 - VFS: Improve zip file detection
415 - Wii: Add pixelated resample filter
416 - Windows: Add native VDir support
417 - Util: Add PRIz macro for libc versions that don't support %z
418
4190.4.1: (2016-07-11)
420Bugfixes:
421 - All: Fix several file handle leaks
422 - All: Fix instruction tables getting zeroed when linking sometimes
423 - ARM7: Fix flags on SBC/RSC
424 - ARM7: Fix setting spsr privilege bits when spsr is empty
425 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
426 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
427 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
428 - GBA Memory: Fix executing code from OBJ region of VRAM
429 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
430 - GBA Serialize: Fix loading savegames from savestates
431 - OpenGL: Correct boolean vector strcmp strings for uniforms
432 - Qt: Fix sending gameStopped twice
433 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
434 - Qt: Fix initial state of key mapping
435 - Qt: Initialize m_useBios
436 - SDL: Fix joystick initialization on BSD
437 - SDL: Fix potential joystick crash in games with rumble
438 - SDL: Fix SDL 1.2 build
439 - SDL: Fix sporadic crash when deinitializing audio
440 - Shaders: Fix AGS-001 shader with some bad drivers
441 - Util: Use closesocket on Windows
442 - Util: Fix socket bind addresses
443 - VFS: Fix reading 7z archives without rewinding first
444 - VFS: VFileFromFD should not open directories
445 - Wii: Fix tilting direction
446 - Util: Fix realloc semantics in utf16to8
447Misc:
448 - All: Allow use of external minizip library
449 - Debugger: CLI debugger now exits when end-of-stream is reached
450 - FFmpeg: Update dependencies on Ubuntu
451 - GBA: Slightly optimize GBAProcessEvents
452 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
453 - GBA Video: Null renderer should return proper register values
454 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
455 - Qt: Add preset for DualShock 4
456 - Qt: Update 360 input profile on OS X to reflect newer drivers
457 - Qt: Remove use of NaN
458 - Qt: Canonicalize file paths when loading games
459 - Qt: Add refresh button to controller editing
460 - SDL: Remove default gamepad mappings
461 - Util: Fix intermittent build failure on OS X
462 - VFS: VFile.sync now updates modified time
463
4640.4.0: (2016-02-02)
465Features:
466 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
467 - I/O viewer
468 - Booting of multiboot images
469 - Customization of GIF recording
470 - Libretro: Cheat code support
471 - Support for GLSL shaders
472 - ROM information view
473 - Support for VBA-style cheat codes
474 - Savestates now store creation timestamps
475 - Key autofire
476 - Libretro: Allow blocking opposing directional input
477 - OpenEmu core for OS X
478 - Libretro: Settings for using BIOS and skipping intro
479 - Libretro: Customizable idle loop removal
480 - Implemented cycle counting for sprite rendering
481 - Cleaner, unified settings window
482 - Added a setting for pausing when the emulator is not in focus
483 - Customizable paths for save games, save states, screenshots and patches
484 - Controller hotplugging
485 - Ability to store save games and active cheats within savestates
486Bugfixes:
487 - ARM7: Fix sign of unaligned LDRSH
488 - ARM7: Fix decoding of some ARM ALU instructions with shifters
489 - Debugger: Fix watchpoints in gdb
490 - GBA: Fix warnings when creating and loading savestates
491 - GBA: Fix Iridion II savetype
492 - GBA BIOS: Fix misaligned CpuSet
493 - GBA Cheats: Fix cheats setting the Action Replay version
494 - GBA Hardware: Fix GPIO on big endian
495 - GBA Memory: Fix DMA register writing behavior
496 - GBA Memory: Fix DMAs triggering two cycles early
497 - Libretro: Fix aspect ratio
498 - Qt: Fix some potential crashes with the gamepad mapping
499 - Qt: Fix keys being mapped incorrectly when loading configuration file
500 - Util: Fix PowerPC PNG read/write pixel order
501 - Util: Fix excessive memory allocation when decoding a PNG
502 - VFS: Fix VFileReadline and remove _vfdReadline
503Misc:
504 - All: Improved PowerPC support
505 - All: Fix some undefined behavior warnings
506 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
507 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
508 - GBA: Implement bad I/O register loading
509 - GBA: Allow jumping to OAM and palette RAM
510 - GBA BIOS: Finish implementing RegisterRamReset
511 - GBA Config: Add "override" layer for better one-time configuration
512 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
513 - GBA Memory: Use a dynamically sized mask for ROM memory
514 - GBA Memory: Implement several unimplemented memory access types
515 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
516 - GBA RR: Starting from savestate now embeds the savegame
517 - GBA RR: Add preliminary SRAM support for VBM loading
518 - GBA RR: Add support for resets in movies
519 - GBA Video: Remove lastHblank, as it is implied
520 - Libretro: Use anonymous memory mappers for large blocks of memory
521 - Libretro: Add install target for libretro core
522 - Qt: Window size command line options are now supported
523 - Qt: Increase usability of key mapper
524 - Qt: Add 'Apply' button to settings window
525 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
526 - Qt: Allow use of modifier keys as input
527 - Qt: Optimize log viewer
528 - Qt: Added button for breaking into the GDB debugger
529 - Qt: Add box for showing duration of rewind
530 - SDL: Support fullscreen in SDL 1.2
531 - SDL: Allow GBASDLAudio to be used without a thread context
532 - Util: Use VFile for configuration
533 - Util: Add MutexTryLock
534
5350.3.2: (2015-12-16)
536Bugfixes:
537 - ARM7: Fix STRT/STRBT
538 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
539 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
540 - Libretro: Fix problems with rumble not turning off
541 - GBA: Fix idle skip state being retained between games
542 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
543 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
544 - GBA BIOS: Fix Sqrt sign
545 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
546 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
547 - GBA Memory: Fix DMA behavior for SRAM accesses
548 - GBA Memory: Fix Store8 to OBJ VRAM
549 - GBA Memory: Fix alignment of LDM/STM on SRAM
550 - GBA Memory: Fix unaligned out-of-bounds ROM loads
551 - GBA Memory: Fix timing of DMAs
552 - GBA Video: Fix _mix for 15-bit color
553 - GBA Video: Fix OAM and palette initialization
554 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
555 - Qt: Use safer isLoaded check in GameController
556 - Qt: Fix a race condition in PainterGL that could lead to a crash
557 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
558 - Qt: Fix font size in memory viewer
559 - Qt: Fix a crash in the memory viewer
560 - Qt: Add additional checks in CheatModel to prevent crashes
561 - Qt: Fix race condition with setting sample rate
562 - Qt: Fix crash when closing multiplayer windows
563 - Qt: Fix resetting while paused
564Misc:
565 - GBA Audio: Implement missing flags on SOUNDCNT_X register
566 - Qt: Add mute option to menu
567
5680.3.1: (2015-10-24)
569Bugfixes:
570 - ARM7: Fix instruction decoding of Thumb shifts
571 - GBA: Deinit savegame when unloading a ROM
572 - GBA: Fix BIOS check on big endian
573 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
574 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
575 - GBA Audio: Fix audio channels being silenced at the wrong time
576 - GBA Memory: Fix bad BIOS Load16 on big endian
577 - GBA Memory: Fix bad Load8 on big endian
578 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
579 - GBA Video: Fix edge case with sprite blend modes and semitransparency
580 - GBA Video: Fix objwin and blending interaction on sprites
581 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
582 - Libretro: Fix a memory leak with the render buffer
583 - Qt: Windows no longer spawn in the top left on first launch
584 - Qt: Fix install path of XDG desktop file with DESTDIR
585 - Qt: Fix drag and drop on Windows
586 - Qt: Reenable double buffering, as disabling it broke some Windows configs
587 - VFS: Fix return values of VFileFILE.read and .write
588Misc:
589 - All: Reset next event to cycles instead of zero to interrupt
590 - All: Add --version flag
591 - ARM7: Force disable LTO on two files to work around a GCC bug
592 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
593 - GBA: Better memory handling with PNG savestates
594 - GBA: Additional savestate sanity checks
595 - GBA: Check for cycle count being too high
596 - GBA Audio: Allow GBAAVStream to have no video callback
597 - GBA BIOS: Implement RegisterRamReset for SIO registers
598 - Qt: Remove useless help icons in dialogs
599 - Qt: Prevent savestate window from opening while in multiplayer
600 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
601 - Qt: Dropping multiplayer windows works more cleanly now
602
6030.3.0: (2015-08-16)
604Features:
605 - Ability to hide individual background layers, or OBJs
606 - Ability to mute individual audio channels
607 - Palette viewer and exporter
608 - Volume control
609 - More shortcuts are editable (e.g. quick save/load)
610 - Rewind now shows the frame after rewinding
611 - Import/Export of GameShark/Action Replay snapshots
612 - Add "Step backwards" item for single increment rewind
613 - Deadzone estimation for game controllers
614 - Analog inputs can be used for shortcuts
615 - Menu items for specific solar sensor brightness levels
616 - Remappable controls for tilt and gyroscope sensors
617 - Status messages for actions taken while a game is running (e.g. save/load state)
618 - Memory inspector
619 - Screensaver can now be suspended while a game is running
620 - Load/save the most recent savestate slot
621 - Support varible speed (PWM) rumble
622 - Ability to cap fast forward speed
623 - Finer control over FPS target
624 - Holdable shortcut for rewinding one frame at a time
625 - Ability to boot directly into the BIOS
626 - Preliminary support for yanking out the game pak while a game is running
627 - Thumb-drive mode by putting a file called portable.ini in the same folder
628 - Configurable display driver, between software and OpenGL
629 - Undo-able savestate loading and saving
630 - Controller profiles now store shortcut settings
631 - Default controller profiles for several common controllers
632 - Libretro now supports BIOS, rumble and solar sensor
633 - Implement BIOS call Stop, for sleep mode
634 - Automatically load patches, if found
635 - Improved video synchronization
636 - Configurable audio output sample rate
637Bugfixes:
638 - ARM7: Fix SWI and IRQ timings
639 - ARM7: Fix Thumb MUL timing
640 - ARM7: Fix timing of multiplies to use N cycles
641 - ARM7: ARMHotplugDetach should call deinit
642 - Debugger: Fix use-after-free in breakpoint clearing code
643 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
644 - GBA: Cap audio FIFO read size during deserialization
645 - GBA: Check for corrupted savestates when loading
646 - GBA: Check for improperly sized savestates when loading
647 - GBA: Check for savestates made from differently sized ROMs
648 - GBA: Fix calls to endian-independent loadstores
649 - GBA: Fix timing of reading from timer registers
650 - GBA: Ensure cycles never go negative
651 - GBA Audio: Force audio FIFOs to 32-bit
652 - GBA Audio: Fix audio pitch changing when adjusting buffer size
653 - GBA Audio: Fix sample order in audio channel 3
654 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
655 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
656 - GBA Memory: Improve Thumb open bus behavior
657 - GBA Memory: Fix potential DMA issue when loading a savestate
658 - GBA Memory: Fix load/store multiple video memory waitstates
659 - GBA SIO: Fix reseting when there are SIO devices attached
660 - GBA Video: Blended sprites should never have other effects applied
661 - GBA Video: Fix out-of-bounds tiles in mosaic
662 - GBA Video: Fix windows not affecting sprites
663 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
664 - GBA Video: Fix timing on first scanline
665 - Qt: Better cleanup when a game crashes
666 - Qt: Fix open ROM dialog filtering for archive formats
667 - Qt: Cap the maximum number of multiplayer windows
668 - Qt: Fix maximum year in sensor override
669 - Qt: Fix window being too tall after exiting fullscreen
670 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
671 - Qt: Fix analog buttons not getting unmapped
672 - Qt: Fix passing command line options
673 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
674 - SDL: Fix SDL build when OpenGL is missing
675 - Util: Allow loading IPS patches that grow the ROM
676 - VFS: Fix resource leaks if some allocations fail
677 - VFS: Fix line-reading to return proper values
678 - Video: Fix an issue with very long filenames
679 - Util: Fix formatting of floats
680Misc:
681 - All: Add --help flag for command line programs
682 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
683 - All: Enable static linking for Windows
684 - All: Enable static linking for OS X
685 - All: Threads are now named
686 - All: Proper handling of Unicode file paths
687 - ARM7: Add emulation for Undefined CPU mode
688 - ARM7: Reduce the size of the Thumb instruction table
689 - GBA: Add status log level
690 - GBA: GBARewind now returns how many states it has rewound
691 - GBA: SIO logging layer
692 - GBA BIOS: Stub out SoundBias
693 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
694 - GBA: Don't include GBACLIDebugger struct unless needed
695 - GBA: Savedata is now synced shortly after data finishes being written
696 - GBA: Process multiple timer events at once, if necessary
697 - GBA Audio: Implement audio reset for channels A/B
698 - GBA Audio: Process multiple audio events at once, if necessary
699 - GBA Hardware: Backport generic RTC source into core
700 - GBA Input: Allow axes and buttons to be mapped to the same key
701 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
702 - GBA SIO: Add a dummy driver for Normal mode
703 - GBA Thread: Add functionality for running callbacks on the GBA thread
704 - GBA Thread: Split GBASync into a separate file
705 - GBA Video: Refactor software renderer into separate files
706 - GBA Video: Slightly optimize mode 0 mosaic rendering
707 - Debugger: Free watchpoints in addition to breakpoints
708 - Qt: Handle saving input settings better
709 - Qt: Move GL frame drawing back onto its own thread
710 - Qt: Fast forward (held) option moved from Other to Emulation menu
711 - Qt: Show version info in window title
712 - Qt: Migrate multiplayer window handling into GBAApp
713 - Qt: Unified file opening and saving with last location
714 - Qt: Fix windows being resizable when they shouldn't have been
715 - Qt: Only hide cursor in full screen
716 - Qt: Replace pause-after-frame mutex with an atomic
717 - Qt: Add application icon and XDG desktop files
718 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
719 - Qt: Don't save window size when entering fullscreen
720 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
721 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
722 - Qt: Increase usability of key mapper
723 - Qt: Show checkmark for window sizes
724 - Qt: Set window path to loaded ROM
725 - Perf: Ability to load savestates immediately on launch
726 - SDL: Properly check for initialization
727 - SDL: Clean up initialization functions
728 - SDL: Clean up GL context
729 - Util: Allow disabling the threading code entirely
730 - VFS: Add sync method to force syncing with backing
731
7320.2.1: (2015-05-13)
733Bugfixes:
734 - All: Fix sanitize-deb script not cleaning up after itself
735 - All: Fix dependencies for libavcodec on Debian-derived platforms
736 - ARM7: Handle writeback for PC in addressing modes 2 and 3
737 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
738 - ARM7: Fix ARM multiply instructions when PC is a destination register
739 - Debugger: Fix use-after-free in breakpoint clearing code
740 - Debugger: Fix boundary conditions in tab completion
741 - GBA: Fix timers not updating timing when writing to only the reload register
742 - GBA: Fix rewind boundary conditions
743 - GBA: Add initial I/O register settings for background matrix registers
744 - GBA: Fix hang when loading a savestate if sync to video is enabled
745 - GBA: Handle out-of-bounds I/O access
746 - GBA: Fix bounds-checking on EEPROM access
747 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
748 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
749 - GBA Memory: Allow SRAM to be 64kB
750 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
751 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
752 - GBA Video: Fix second frame mode 5
753 - Perf: Fix race condition if a game crashes immediately on start
754 - Qt: Fix Display object leak when closing a window
755 - Qt: Fix .deb dependencies
756 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
757 - Qt: Fix window not regaining focus after exiting savestate window
758 - Qt: Fix regression where video would not record if the game had already started
759 - Qt: Fix potential crash if a gamepad causes focus to change
760 - Qt: Fix controller axis querying
761 - Qt: Fix multiplayer windows opening as the wrong size
762 - Qt: Fix controllers sometimes not loading the right profile
763 - SDL: Fix boundary conditions for joystick adjustments
764 - SDL: Allocate properly sized input maps
765 - SDL: Fix potential build issues when Qt and SDL2 are in use
766 - Util: Fix resource leak in UTF-8 handling code
767 - Util: Fix a null-pointer issue when attempting to delete a key
768 - VFS: Fix resource leaks if some allocations fail
769 - Video: Fix an issue with very long filenames
770Misc:
771 - GBA Memory: Soft-crash if jumping past the end of a ROM
772 - Qt: Show multiplayer numbers in window title
773 - Qt: Solar sensor can have shortcuts set
774
7750.2.0: (2015-04-03)
776Features:
777 - Support for gamepad axes, e.g. analog sticks or triggers
778 - Add scale presets for up to 6x
779 - Settings window
780 - Bilinear resampling option
781 - Add option to skip BIOS start screen
782 - List of recently opened games
783 - Support for games using the Solar Sensor
784 - Better audio resampling via blip-buf
785 - Game Pak overrides dialog for setting savetype and sensor values
786 - Support for games using the tilt sensor
787 - Remappable shortcuts for keyboard and gamepad
788 - Rewinding of emulation
789 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
790 - Support IPv6
791 - Save directory of last loaded file
792 - Support BPS patches
793 - Automatically detect and optimize out idle loops
794 - Configurable game overrides
795 - Support loading 7-Zip files
796 - Drag and drop game loading
797 - Cheat code support
798 - Runtime configurable audio driver
799 - Libretro core for use with RetroArch and other front-ends
800 - Controller profiles for setting different bindings for different controllers
801 - Ability to lock aspect ratio
802 - Local link cable support
803 - Ability to switch which game controller is in use per instance
804 - Ability to prevent opposing directional input
805 - Warning dialog if an unimplemented BIOS feature is called
806 - Debugger: Add CLI "frame", frame advance command
807 - Debugger: Add CLI functions for writing to memory
808 - Debugger: Add CLI functions for examining memory regions
809 - Debugger: Add CLI function for writing a register
810Bugfixes:
811 - ARM7: Extend prefetch by one stage
812 - ARM7: Fix cycle counting for loads
813 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
814 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
815 - GBA: Initialize gba.sync to null
816 - GBA: Fix timer initialization
817 - GBA Audio: Support 16-bit writes to FIFO audio
818 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
819 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
820 - GBA BIOS: Fix BIOS prefetch after reset
821 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
822 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
823 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
824 - GBA Memory: Fix I cycles that had been moved to ARM7 core
825 - GBA Memory: Fix cycle counting for 32-bit load/stores
826 - GBA RR: Fix fallthrough error when reading tags from a movie
827 - GBA Thread: Fix possible hang when loading an archive
828 - GBA Thread: Fix possible deadlock in video sync
829 - Perf: Fix crash when the GBA thread fails to start
830 - Qt: Fix crash starting a GDB stub if a game isn't loaded
831 - Qt: Fix crash when adjusting settings after closing a game
832 - Qt: Fix crash when starting GDB stub after closing a game
833 - Qt: Fix patch loading while a game is running
834 - Qt: Fix crash when loading a game after stopping GDB server
835 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
836 - Qt: Fix crash when attempting to pause if a game is not running
837 - SDL: Properly clean up if a game doesn't launch
838 - Util: Fix sockets on Windows
839Misc:
840 - All: Enable link-time optimization
841 - Debugger: Watchpoints now work on STM/LDM instructions
842 - Debugger: Clean up GDB stub network interfacing
843 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
844 - Debugger: Merge Thumb BL instructions when disassembling
845 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
846 - Debugger: Watchpoints now report address watched (fixes #68)
847 - Debugger: Add support for soft breakpoints
848 - Debugger: Make I/O register names be addresses instead of values
849 - Debugger: Rename read/write commands
850 - GBA: Improve accuracy of event timing
851 - GBA: Add API for getting Configuration structs for overrides and input
852 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
853 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
854 - GBA: Move A/V stream interface into core
855 - GBA: Savestates now take into account savedata state machines (fixes #109)
856 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
857 - GBA Memory: Simplify memory API and use fixed bus width
858 - GBA Thread: Make GBASyncWaitFrameStart time out
859 - GBA Video: Start video at the last scanline instead of the first
860 - Qt: Optimize logo drawing
861 - Qt: Move frame upload back onto main thread
862 - Qt: Remember window position
863 - Qt: Double-clicking on the window toggles full screen
864 - Util: Use proper locale for reading and writing float values
865
8660.1.1: (2015-01-24)
867Bugfixes:
868 - ARM7: Fix LDM writeback to a register already written
869 - GBA: Fix timers 2 and 3 updating incorrectly
870 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
871 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
872 - GBA Audio: Properly initialize audio FIFO channels
873 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
874 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
875 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
876 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
877 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
878 - GBA BIOS: Fix HuffUnComp boundary conditions
879 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
880 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
881 - GBA Memory: Filter out top nybble of DMA addresses
882 - GBA Memory: Properly bounds-check VRAM accesses
883 - GBA Memory: Fix initial DMA state
884 - GBA Thread: Allow halted games to exit cleanly
885 - GBA Video: Fix blend issues with obscured middle layers
886 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
887 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
888 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
889 - GBA Video: Fix sprite boundary conditions with mosaic
890 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
891 - Qt: Fix issue with set frame sizes being the wrong height
892 - Qt: Fix emulator crashing when full screen if a game is not running
893 - Qt: Fix window focus issues
894 - Qt: Properly set default video recording settings
895 - Qt: Fix a race condition when a game crashes immediately
896 - Qt: Fix some cases where key mapping can break if focus is adjusted
897 - Qt: Fix crash if a game pauses before any frames are shown
898 - Debugger: Negative PC-relative loads now properly subtract the offset
899 - Debugger: Align PC-relative loads in Thumb
900 - Debugger: Fix watchpoints triggering too late
901 - Debugger: Fix binary print putting spaces between digits
902 - Video: Ensure FFmpeg encoder has audio frames
903 - Video: Fix uncompressed PCM audio recording
904 - Video: Fix FFmpeg crashing when the file extension is wrong
905 - Util: Fix SOCKET_FAILED macro
906Misc:
907 - GBA: Exit cleanly on FATAL if the port supports it
908 - GBA Memory: Implement 16- and 32-bit loads from SRAM
909 - Qt: Disable sync to video by default
910 - Qt: Handle a game crash without crashing
911 - Qt: Set default log level to FATAL, ERROR and WARN
912 - Qt: Clarify some phrasing in the menus
913 - Qt: Clear active buttons when focus is lost
914
9150.1.0: (2014-12-13)
916 - Initial release