CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13 - Add Game Boy Player feature support to ports
14 - Individual window types can now be toggled in GBA debugging views
15Emulation fixes:
16 - ARM: Fix ALU reading PC after shifting
17 - ARM: Fix STR storing PC after address calculation
18 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
19 - GB: Partially fix timing for skipped BIOS
20 - GB Audio: Fix serializing sweep time
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB MBC: Fix some MBC3 bit masking
23 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
24 - GBA: Fix timing advancing too quickly in rare cases
25 - GBA: Clear GBP connection on reset
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA I/O: Green swap register should be readable
34 - GBA Memory: Improve gamepak prefetch timing
35 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
36 - GBA Memory: Improve robustness of Matrix memory support
37 - GBA SIO: Fix copying Normal mode transfer values
38 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
39 - GBA SIO: Fix deseralizing SIO registers
40 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
41 - GBA Video: Fix Hblank timing
42 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
43 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
44 - SM83: Emulate HALT bug
45Other fixes:
46 - 3DS: Fix thread cleanup
47 - All: Improve export headers (fixes mgba.io/i/1738)
48 - CMake: Fix build with downstream minizip that exports incompatible symbols
49 - Core: Ensure ELF regions can be written before trying
50 - Debugger: Don't skip undefined instructions when debugger attached
51 - Debugger: Close trace log when done tracing
52 - FFmpeg: Fix some small memory leaks
53 - FFmpeg: Fix encoding of time base
54 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
55 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
56 - Qt: Fix a race condition in the frame inspector
57 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
58 - Qt: Fix running proxied video if it gets pushed to the main thread
59 - SM83: Simplify register pair access on big endian
60 - SM83: Disassemble STOP as one byte
61Misc:
62 - 3DS: Use "wide mode" where applicable for slightly better filtering
63 - Core: Add savedataUpdated callback
64 - Core: Add shutdown callback
65 - GB: Allow pausing event loop while CPU is blocked
66 - GB: Add support for sleep and shutdown callbacks
67 - GBA: Allow pausing event loop while CPU is blocked
68 - GBA BIOS: Division by zero should emit a FATAL error
69 - GBA Video: Convert OpenGL VRAM texture to integer
70 - Debugger: Keep track of global cycle count
71 - FFmpeg: Add looping option for GIF/APNG
72 - mGUI: Show battery percentage
73 - Qt: Renderer can be changed while a game is running
74 - Qt: Add hex index to palette view
75 - Qt: Add transformation matrix info to sprite view
76 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
77 - Qt: Add copy button to GB printer dialog
78 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
79 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
80 - Util: Reset vector size on deinit
81 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
82
830.8.4: (2020-10-29)
84Emulation fixes:
85 - GB Audio: Fix initial sweep state
86 - GB Audio: Fix deserializing audio channels 2 and 3
87 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
88 - GB Video: Fix drawing background when window is force-disabled by frontend
89 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
90 - GBA Audio: Fix deserializing SOUNDCNT_L
91 - GBA Audio: Fix stereo in XQ audio
92 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
93 - GBA Hardware: Fix GB Player detection on big endian platforms
94 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
95 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
96 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
97 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
98 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
99 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
100Other fixes:
101 - 3DS: Redo video sync to be more precise
102 - 3DS: Fix crash with libctru 2.0 when exiting
103 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
104 - Core: Fix reported ROM size when a fixed buffer size is used
105 - Core: Fix memory leak loading ELF files
106 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
107 - GBA: Fix endianness issues in renderer proxy
108 - GBA Core: Fix memory leak when loading symbols
109 - GBA Serialize: Ensure program counter is aligned when loading
110 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
111 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
112 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
113 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
114 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
115 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
116 - mGUI: Fix closing down a game if an exit is signalled
117 - mGUI: Fix cycling through config setting states with accept button
118 - mVL: Fix injecting accidentally draining non-injection buffer
119 - VFS: Fix directory node listing on some filesystems
120Misc:
121 - GBA Video: Improve speed of window texture generation on AMD
122 - Vita: Clear both buffers when loading a game
123
1240.8.3: (2020-08-03)
125Emulation fixes:
126 - ARM: Fix LDM^ writeback to user-mode register
127 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
128 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
129 - GB MBC: Fix MBC1 RAM enable bit selection
130 - GB MBC: Fix MBC2 bit selection
131 - GB Memory: Fix OAM DMA from top 8 kB
132 - GB Video: Always initialize palette
133 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
134 - GBA Video: Fix invalid read in mode 4 mosaic
135 - GBA Video: Fix color of disabled screen
136 - SM83: Fix flags on little endian PowerPC
137Other fixes:
138 - 3DS: Fix garbage on borders of scaled screens
139 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
140 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
141 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
142 - CMake: Fix build with libzip 1.7
143 - CMake: Add missing dllexports.h file to dev installation
144 - GB Core: Fix extracting SRAM when none is present
145 - GBA: Fix leak if attempting to load BIOS multiple times
146 - GBA Memory: Fix instability on Wii when using AGBPrint
147 - GBA Savedata: Fix extracting save when not yet configured in-game
148 - Qt: Fix file handle leak on opening an invalid ROM
149 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
150 - Qt: Add missing option for Wisdom Tree in overrides list
151 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
152 - Util: Fix crash if PNG header fails to write
153 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
154 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
155Misc:
156 - FFmpeg: Use range coder for FFV1 to reduce output size
157 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
158 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
159
1600.8.2: (2020-06-14)
161Emulation fixes:
162 - ARM: Fix timing on Thumb shift instructions
163 - GB: Fix GBC game registers after skipping BIOS
164 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
165 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
166 - GBA: Add missing RTC overrides for Legendz games
167 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
168 - GBA SIO: Fix Multiplayer busy bit
169 - GBA SIO: Fix double-unloading active driver
170 - GBA Timers: Fix deserializing count-up timers
171 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
172 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
173 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
174 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
175 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
176 - GBA Video: Fix sprite/backdrop blending regression
177Other fixes:
178 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
179 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
180 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
181 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
182 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
183 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
184 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
185 - GBA: Reject incorrectly sized BIOSes
186 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
187 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
188 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
189Misc:
190 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
191 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
192 - Qt: Disable Replace ROM option when no game loaded
193 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
194 - Qt: Set icon for Discord Rich Presence
195 - Qt: Show a warning when save file can't be opened
196
1970.8.1: (2020-02-16)
198Emulation fixes:
199 - GB Serialize: Fix timing bug loading channel 4 timing
200 - GBA: Fix multiboot entry point while skipping BIOS
201 - GBA BIOS: Fix undefined instruction HLE behavior
202 - GBA DMA: Fix invalid audio DMA parameters
203 - GBA Memory: Misaligned SRAM writes are ignored
204 - GBA Serialize: Fix serializing DMA transfer register
205 - GBA Serialize: Fix audio DMA timing deserialization
206 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
207 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
208 - GBA Video: Fix OpenGL sprite flag priority
209Other fixes:
210 - Core: Fix race condition initializing thread proxy
211 - Core: Fix integer overflow in ELF loading
212 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
213 - FFmpeg: Disallow recording video with no audio nor video
214 - GBA: Automatically skip BIOS for multiboot ROMs
215 - Qt: Only dynamically reset video scale if a game is running
216 - Qt: Fix race condition with proxied video events
217 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
218 - Qt: Fix missing OSD messages
219 - Qt: Fix crash unloading shaders
220 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
221 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
222 - Qt: Fix window title not updating after shutting down game
223 - Qt: Fix GIF view not allowing manual filename entry
224 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
225 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
226 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
227 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
228 - Util: Fix crash reading invalid ELFs
229 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
230Misc:
231 - FFmpeg: Add more presets
232 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
233 - SDL: Use DirectSound audio driver by default on Windows
234 - Switch: Make OpenGL scale adjustable while running
235
2360.8.0: (2020-01-21)
237Features:
238 - Improved logging configuration
239 - One-Player BattleChip/Progress/Beast Link Gate support
240 - Add Game Boy Color palettes for original Game Boy games
241 - Debugger: Add unary operators and memory dereferencing
242 - GB: Expose platform information to CLI debugger
243 - Support Discord Rich Presence
244 - Debugger: Add tracing to file
245 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
246 - OpenGL renderer with high-resolution upscaling support
247 - Experimental high level "XQ" audio for most GBA games
248 - Interframe blending for games that use flicker effects
249 - Frame inspector for dissecting and debugging rendering
250 - Switch: Option to use built-in brightness sensor for Boktai
251 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
252 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
253 - Cheats: Add support for loading Libretro-style cht files
254 - GBA Cheats: Add support for loading EZ Flash-style cht files
255 - Support for unlicensed Wisdom Tree Game Boy mapper
256 - Qt: Add export button for tile view (closes mgba.io/i/1507)
257 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
258 - GB: Yanking gamepak now supported
259 - Qt: Memory range dumping (closes mgba.io/i/1298)
260Emulation fixes:
261 - GB: Fix using boot ROM with MMM01 games
262 - GB Audio: Only reset channel 3 sample in DMG mode
263 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
264 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
265 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
266 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
267 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
268 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
269 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
270 - GB Video: Fix color scaling in AGB mode
271 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
272 - GBA: Reset now reloads multiboot ROMs
273 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
274Other fixes:
275 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
276 - FFmpeg: Drain recording buffers
277 - GB: Fix reading ROM immediately after unmapping BIOS
278 - GB SIO: Fix lockstep failing games aren't reloaded
279 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
280 - Libretro: Fix crash changing allowing opposing directions (hhromic)
281 - Qt: Fix some Qt display driver race conditions
282 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
283 - Qt: Only show emulator restart warning once per settings saving
284 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
285 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
286 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
287Misc:
288 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
289 - Core: Add keysRead callback
290 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
291 - Core: Add more memory search ops (closes mgba.io/i/1510)
292 - Debugger: Make tracing compatible with breakpoints/watchpoints
293 - Debugger: Print breakpoint/watchpoint number when inserting
294 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
295 - FFmpeg: Support audio-only recording
296 - GB Memory: Support running from blocked memory
297 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
298 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
299 - GBA Savedata: EEPROM performance fixes
300 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
301 - Debugger: Add breakpoint and watchpoint listing
302 - mGUI: Remember name and position of last loaded game
303 - OpenGL: Only resize textures when needed
304 - Qt: Don't unload ROM immediately if it crashes
305 - Qt: Support switching webcams
306 - Qt: Cap window size on start to monitor size
307 - Qt: Open a message box for Qt frontend errors
308 - Qt: Increase maximum magnifications and scaling
309 - Qt: Add native FPS button to settings view
310 - Qt: Improve sync code
311 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
312 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
313 - Qt: Remove What's This icon from dialogs
314 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
315 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
316 - Qt: Show list of all sprites in sprite view
317 - Qt: Add option for disabling OSD messages
318 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
319 - SM83: Support PC-relative opcode decoding
320 - Switch: Dynamic display resizing
321 - Switch: Support file associations
322 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
323Changes from beta 1:
324Emulation fixes:
325 - ARM: Fix STR writeback pipeline stage
326 - ARM: Partially fix LDM/STM writeback with empty register list
327 - ARM: Fix stepping when events are pending
328 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
329 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
330 - GBA Timers: Improve timer startup emulation
331 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
332 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
333 - GBA Video: Fix effects blending improperly in some non-last windows
334 - GBA Video: Copy higher priority target 1 flag
335Other fixes:
336 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
337 - Core: Fix uninitialized memory issues with graphics caches
338 - Core: Return null for out of bounds cached tile VRAM querying
339 - GBA Video: Fix OpenGL fragment data binding
340 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
341 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
342 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
343 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
344 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
345 - Qt: Fix several cases where shader selections don't get saved
346 - Qt: Fix division by zero error in invalid TilePainter state
347 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
348 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
349 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
350 - Qt: Fix inability to clear default keybindings
351 - Qt: Release held actions if they get rebound
352 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
353 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
354 - Vita: Fix analog controls (fixes mgba.io/i/1554)
355 - Wii: Fix game fast-forwarding after slowing down
356 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
357Misc:
358 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
359 - GBA: Trim non-movie ROMs to 32 MiB if applicable
360 - GBA Audio: Redo channel 4 batching for GBA only
361 - GBA I/O: Stop logging several harmless invalid register reads
362 - GBA Video: Changing OpenGL scaling no longer requires restart
363 - Debugger: Separate aliases from main commands
364 - Debugger: Print break-/watchpoint ID when breaking in CLI
365 - Debugger: Minor interface cleanup
366 - SDL: Use controller GUID instead of name
367 - SM83: Rename LR35902 to SM83
368 - Tools: Allow using threaded renderer in perf.py
369 - Tools: Clean up unused argument in mgba-perf
370
3710.8 beta 1: (2019-10-20)
372- Initial beta for 0.8
373
3740.7.3: (2019-09-15)
375Emulation fixes:
376 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
377 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
378 - GB Audio: Improve channel 4 supersampling
379 - GB Printer: Reset printer buffer index after printing
380 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
381 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
382 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
383 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
384 - GBA Memory: Fix STM/LDM to invalid VRAM
385 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
386 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
387Other fixes:
388 - Core: Fix crashes if core directories aren't set
389 - Core: Fix crash when exiting game with cheats loaded
390 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
391 - GBA Cheats: Fix PARv3 Thumb hooks
392 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
393 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
394 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
395 - Qt: Fix race conditions initializing GDB stub
396 - Qt: Improve cheat view UX
397 - Libretro: Fix crash changing allowing opposing directions (hhromic)
398 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
399 - Switch: Fix threading-related crash on second launch
400Misc:
401 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
402 - Qt: Show error message if file failed to load
403
4040.7.2: (2019-05-25)
405Emulation fixes:
406 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
407 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
408 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
409 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
410 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
411 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
412 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
413 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
414 - GBA Video: Fix scanline cache with scale factor change edge cases
415 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
416 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
417Other fixes:
418 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
419 - All: Fix several memory leaks
420 - GB Core: Fix toggling WIN and OBJ being swapped
421 - GBA: Fix skipping BIOS on irregularly sized ROMs
422 - CMake: Fix .deb imagemagick dependencies
423 - FFmpeg: Improve initialization reliability and cleanup
424 - FFmpeg: Fix audio conversion producing gaps
425 - LR35902: Fix disassembly of several CB-prefix instructions
426 - LR35902: Fix trailing whitespace in disassembly
427 - Qt: More app metadata fixes
428 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
429 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
430 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
431 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
432 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
433 - Qt: Fix bounded fast forward with Qt Multimedia
434 - Qt: Fix saving settings with native FPS target
435 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
436Misc:
437 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
438 - Qt: Improve camera initialization
439 - Vita: Improved frame drawing speed
440
4410.7.1: (2019-02-24)
442Bugfixes:
443 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
444 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
445 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
446 - GB, GBA Serialize: Fix loading two states in a row
447 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
448 - GBA DMA: Fix Display Start DMAs
449 - GBA DMA: Fix DMA start/end timing
450 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
451 - GBA Memory: Fix a few AGBPrint crashes
452 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
453 - GBA SIO: Prevent writing read-only multiplayer bits
454 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
455 - Python: Fix crash when deleting files owned by library
456 - Python: Make sure GB link object isn't GC'd before GB object
457 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
458 - Qt: Fix tile and sprite views not always displaying at first
459 - Qt: Fix audio context holding onto closed game controller
460 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
461 - Qt: Fix window icon on X11
462 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
463 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
464 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
465Misc:
466 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
467 - Qt: Updated Italian translation (by Vecna)
468
4690.7.0: (2019-01-26)
470Features:
471 - ELF support
472 - Game Boy Camera support
473 - Qt: Set default Game Boy colors
474 - Game Boy Printer support
475 - Super Game Boy support
476 - Customizable autofire speed
477 - Ability to set default Game Boy model
478 - Map viewer
479 - Automatic cheat loading and saving
480 - GameShark and Action Replay button support
481 - AGBPrint support
482 - Debugger: Conditional breakpoints and watchpoints
483 - Ability to select GB/GBC/SGB BIOS on console ports
484 - Optional automatic state saving/loading
485 - Access to ur0 and uma0 partitions on the Vita
486 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
487 - GBA: ARMIPS/A22i-style and ELF symbol table support
488 - Initial Switch port
489Bugfixes:
490 - ARM: Fix MSR when T bit is set
491 - Core: Fix audio sync breaking when interrupted
492 - Core: Fix ordering events when scheduling during events
493 - FFmpeg: Fix encoding audio/video queue issues
494 - GB: Revamp IRQ handling based on new information
495 - GB: Fix IRQ disabling on the same T-cycle as an assert
496 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
497 - GB Audio: Clock frame events on DIV
498 - GB Audio: Fix channel 3 reset value
499 - GB Audio: Fix channel 4 initial LFSR
500 - GB Audio: Fix channel 1, 2 and 4 reset timing
501 - GB I/O: DMA register is R/W
502 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
503 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
504 - GB, GBA Savedata: Fix unmasking savedata crash
505 - GB Serialize: Fix audio state loading
506 - GB Serialize: Fix game title check
507 - GB Serialize: Fix IRQ pending/EI pending confusion
508 - GB Timer: Minor accuracy improvements
509 - GB Video: Fix dot clock timing being slightly wrong
510 - GB Video: Fix loading states while in mode 3
511 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
512 - GB Video: Fix SCX timing
513 - GB, GBA Video: Don't call finishFrame twice in thread proxy
514 - GBA: Reset WAITCNT properly
515 - GBA BIOS: Fix BitUnPack final byte
516 - GBA BIOS: Fix BitUnPack narrowing
517 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
518 - GBA DMA: Fix temporal sorting of DMAs of different priorities
519 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
520 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
521 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
522 - GBA Savedata: Fix savedata modified time updating when read-only
523 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
524 - GBA Serialize: Fix loading states in Hblank
525 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
526 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
527 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
528 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
529 - GBA Video: Start timing mid-scanline when skipping BIOS
530 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
531 - GBA Video: Make layer disabling work consistently
532 - PSP2: Fix more issues causing poor audio
533 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
534 - Qt: Improve FPS timer stability
535 - Util: Fix wrapping edge cases in RingFIFO
536Misc:
537 - 3DS: Remove deprecated CSND interface
538 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
539 - Core: Remove broken option for whether rewinding restores save games
540 - Feature: Added loading savestates from command line
541 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
542 - FFmpeg: Support lossless h.264 encoding
543 - FFmpeg: Support lossless VP9 encoding
544 - GBA Cheats: Allow multiple ROM patches in the same slot
545 - GB: Skip BIOS option now works
546 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
547 - GB Audio: Improved audio quality
548 - GB, GBA Audio: Increase max audio volume
549 - GB MBC: Remove erroneous bank 0 wrapping
550 - GB Video: Darken colors in GBA mode
551 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
552 - GBA: Implement display start DMAs
553 - GBA: Improve multiboot image detection
554 - GBA Memory: 64 MiB GBA Video cartridge support
555 - GBA Savedata: Remove ability to disable realistic timing
556 - GBA Timer: Use global cycles for timers
557 - Libretro: Add frameskip option
558 - mGUI: Add fast forward toggle
559 - PSP2: Use system enter key by default
560 - Python: Integrate tests from cinema test suite
561 - Qt: Redo GameController into multiple classes
562 - Qt: Prevent window from being created off-screen
563 - Qt: Add option to disable FPS display
564 - Qt: Options to mess around with layer placement
565 - Qt: Add load alternate save option
566 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
567 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
568 - Test: Restructure test suite into multiple executables
569 - Util: Don't build crc32 if the function already exists
570 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
571Changes from beta 1:
572Features:
573 - Libretro: Add Game Boy cheat support
574 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
575 - Switch: Rumble support
576 - Switch: Rotation support
577 - Switch: Screen stretching options
578 - Qt: State file load/save menu options
579 - Windows installer
580 - Tile viewer now has adjustable width
581 - Python: Experimental audio API
582Bugfixes:
583 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
584 - Core: Remember to deinit proxy ring FIFO
585 - Core: Reroot timing list when (de)scheduling
586 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
587 - GB MBC: Fix MBC30 SRAM
588 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
589 - GB Video: Fix SGB border hole size
590 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
591 - GBA: Fix GB Player features
592 - GBA I/O: SOUNDCNT_HI is readable when sound is off
593 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
594 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
595 - Libretro: Fix adding codes with hooks
596 - PSP2: Fix audio crackling after fast forward
597 - PSP2: Fix audio crackling when buffer is full
598 - Qt: Fix jumbled background when paused
599 - Qt: Fix FPS counter on Windows
600 - Qt: Fix focus issues with load/save state overlay
601 - Switch: Fix incorrect mapping for fast forward cap
602 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
603 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
604 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
605 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
606 - Qt: Ensure FATAL logs reach log view
607 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
608Misc:
609 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
610 - Debugger: Minor text fixes
611 - Debugger: Readability improvements (fixes mgba.io/i/1238)
612 - GB: Improved SGB2 support
613 - GB Audio: Skip frame if enabled when clock is high
614 - Libretro: Reduce rumble callbacks
615 - mGUI: Add SGB border configuration option
616 - mGUI: Add support for different settings types
617 - Python: Minor API improvements
618 - Qt: Ensure camera image is valid
619 - Qt: Debugger console history
620 - Qt: Detect presence of GL_ARB_framebuffer_object
621 - Qt: Minor memory view tweaks
622 - Res: Improve modeling of AGB/AGS screen in shaders
623 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
624 - Wii: Expose stretch configuration in settings
625 - Wii: Stretch now sets pixel-accurate mode size cap
626
6270.7 beta 1: (2018-09-24)
628- Initial beta for 0.7
629
6300.6.3: (2018-04-14)
631Bugfixes:
632 - GB Audio: Revert unsigned audio changes
633 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
634 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
635
6360.6.2: (2018-04-03)
637Bugfixes:
638 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
639 - 3DS: Fix opening files in directory names with trailing slashes
640 - LR35902: Fix watchpoints not reporting new value
641 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
642 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
643 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
644 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
645 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
646 - GBA: Fix SharkPort saves for EEPROM games
647 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
648 - GBA BIOS: Fix incorrect exit condition in LZ77
649 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
650 - GBA Cheats: Fix slide codes not initializing properly
651 - GBA DMA: ROM reads are forced to increment
652 - GBA Hardware: RTC accuracy improvements
653 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
654 - GBA Memory: Fix copy-on-write memory leak
655 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
656 - GBA Savedata: Fix crash when resizing flash
657 - GBA Video: Force align 256-color tiles
658 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
659 - PSP2: Fix issues causing poor audio
660 - Python: Fix package directory
661 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
662 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
663 - Wii: Fix screen tear when unpausing
664 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
665Misc:
666 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
667 - GB MBC: Remove erroneous bank 0 wrapping
668 - GBA: Improve multiboot image detection
669 - PSP2: Use system enter key by default
670
6710.6.1: (2017-10-01)
672Bugfixes:
673 - GB, GBA: Fix crashes when attempting to identify null VFiles
674 - GB, GBA: Fix sync to video with frameskip
675 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
676 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
677 - GB Core: Fix palette loading when loading a foreign config
678 - GB MBC: Pocket Cam memory should be accessible without enabling
679 - GB MBC: Fix SRAM sizes 4 and 5
680 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
681 - GB MBC: Fix RTC loading when file size is off
682 - GB Memory: Initialize peripheral pointers
683 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
684 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
685 - GB Memory: Actually load latch time from savestate
686 - GB Serialize: Fix deserializing video STAT
687 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
688 - GB Video: Fix potential hang when ending mode 0
689 - GB Video: Fix read mode when enabling LCD
690 - GBA: Reset active region as needed when loading a ROM
691 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
692 - GBA BIOS: Use core's VRAM variable instead of renderer's
693 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
694 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
695 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
696 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
697 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
698 - Python: Fix importing .gb or .gba before .core
699 - Qt: Fix command line debugger closing second game
700 - Qt: Fix LOG argument order
701 - Qt: Fix timezone issues with time overrides
702 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
703 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
704Misc:
705 - CMake: Fix CPack dependencies for libpng 1.6
706 - GBA: Detect hardware for Pokémon FireRed ROM hacks
707 - GBA Cheats: Improve detection of raw cheats
708 - Qt: Don't rebuild library view if style hasn't changed
709 - Qt: Allow overrides to be saved before a game is loaded
710 - Qt: Hide mouse immediately when loading
711 - SDL: Fix 2.0.5 build on macOS under some circumstances
712 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
713
7140.6.0: (2017-07-16)
715Features:
716 - Library view
717 - Sprite viewer
718 - Debugging console
719 - Improved memory viewer
720 - Memory search
721 - Command line ability to override configuration values
722 - Add option to allow preloading the entire ROM before running
723 - Add option for whether rewinding restores save games
724 - Savestates now contain any RTC override data
725 - Add option to lock video to integer scaling
726 - LR35902: Watchpoints
727 - LR35902/GB-Z80 disassembler
728 - GB: Tile viewer
729 - GB: Video/audio channel enabling/disabling
730 - GB: Symbol table support
731 - GB MBC: Add MBC1 multicart support
732 - GBA: Support printing debug strings from inside a game
733 - GBA: Better cheat type autodetection
734 - Implement keypad interrupts
735 - Configuration of gamepad hats
736 - Video log recording for testing and bug reporting
737 - Debugger: Segment/bank support
738 - Debugger: Execution tracing
739 - Qt: German translation (by Lothar Serra Mari)
740 - Qt: Spanish translation (by Kevin López)
741 - Qt: Italian translation (by theheroGAC)
742Bugfixes:
743 - ARM7: Fix MLA/*MULL/*MLAL timing
744 - Core: Fix crash with rewind if savestates shrink
745 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
746 - Core: Fix directory sets crashing on close if base isn't properly detached
747 - FFmpeg: Fix overflow and general issues with audio encoding
748 - GB: Fix flickering when screen is strobed quickly
749 - GB: Fix STAT blocking
750 - GB MBC: Fix ROM bank overflows getting set to bank 0
751 - GB MBC: Fix swapping carts not detect new MBC
752 - GB Timer: Improve DIV reset behavior
753 - GB Timer: Fix DIV batching if TAC changes
754 - GB Video: Reset renderer when loading state
755 - GBA: Fix multiboot ROM loading
756 - GBA: Fix multiboot loading resulting in too small WRAM
757 - GBA BIOS: Implement BitUnPack
758 - GBA BIOS: Fix ArcTan sign in HLE BIOS
759 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
760 - GBA BIOS: Fix INT_MIN/-1 crash
761 - GBA Hardware: Fix crash if a savestate lies about game hardware
762 - GBA I/O: Handle audio registers specially when deserializing
763 - GBA Memory: Improve initial skipped BIOS state
764 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
765 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
766 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
767 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
768 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
769 - LR35902: Fix core never exiting with certain event patterns
770 - LR35902: Fix pc overflowing current region off-by-one
771 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
772 - OpenGL: Fix some shaders causing offset graphics
773 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
774 - Qt: Fix window icon being stretched
775 - Qt: Fix data directory path
776 - Qt: Fix timing issues on high refresh rate monitors
777 - Qt: Fix linking after some windows have been closed
778 - Qt: Fix crash when changing audio settings after a game is closed
779 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
780 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
781 - Qt: Fix game unpausing after frame advancing and refocusing
782 - SDL: Fix game crash check
783 - SDL: Fix race condition with audio thread when starting
784 - SDL: Fix showing version number
785 - Test: Fix crash when loading invalid file
786 - Test: Fix crash when fuzzing fails to load a file
787 - Test: Don't rely on core for frames elapsed
788 - Test: Fix crash when loading invalid file
789 - Test: Fix crash when fuzzing fails to load a file
790 - Tools: Fix recurring multiple times over the same library
791 - Util: Fix overflow when loading invalid UPS patches
792 - Util: Fix highest-fd socket not being returned by SocketAccept
793 - Windows: Fix VDir.rewind
794Misc:
795 - All: Add C++ header guards
796 - All: Move time.h include to common.h
797 - 3DS, PSP2, Wii: Last directory loaded is saved
798 - CMake: Add ability to just print version string
799 - Core: New, faster event timing subsystem
800 - Core: Clean up some thread state checks
801 - Core: Add generic checksum function
802 - Core: Cores can now have multiple sets of callbacks
803 - Core: Restore sleep callback
804 - Core: Move rewind diffing to its own thread
805 - Core: Ability to enumerate and modify video and audio channels
806 - Core: List memory segments in the core
807 - Core: Move savestate creation time to extdata
808 - Core: Config values can now be hexadecimal
809 - Core: Improved threading interrupted detection
810 - Debugger: Modularize CLI debugger
811 - Debugger: Make building with debugging aspects optional
812 - Debugger: Add functions for read- or write-only watchpoints
813 - Debugger: Make attaching a backend idempotent
814 - Debugger: Add mDebuggerRunFrame convenience function
815 - Feature: Move game database from flatfile to SQLite3
816 - Feature: Support ImageMagick 7
817 - Feature: Make -l option explicit
818 - FFmpeg: Return false if a file fails to open
819 - FFmpeg: Force MP4 files to YUV420P
820 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
821 - GB: Reset with initial state of DIV register
822 - GB MBC: New MBC7 implementation
823 - GB Audio: Simplify envelope code
824 - GB Audio: Improve initial envelope samples
825 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
826 - GB Video: Improved video timings
827 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
828 - GBA, GB: ROM is now unloaded if a patch is applied
829 - GBA DMA: Refactor DMA out of memory.c
830 - GBA DMA: Move DMAs to using absolute timing
831 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
832 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
833 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
834 - GBA Memory: Support reading/writing POSTFLG
835 - GBA Memory: Remove unused prefetch cruft
836 - GBA Timer: Improve accuracy of timers
837 - GBA Video: Clean up unused timers
838 - GBA Video: Allow multiple handles into the same tile cache
839 - GBA Video, GB Video: Colors are now fully scaled
840 - GBA Video: Optimize when BLD* registers are written frequently
841 - OpenGL: Add xBR-lv2 shader
842 - Qt: Move last directory setting from qt.ini to config.ini
843 - Qt: Improved HiDPI support
844 - Qt: Expose configuration directory
845 - Qt: Merge "Save" and "OK" buttons in shader options
846 - Qt: Automatically load controller profile when plugged in
847 - Qt: Rename "Resample video" option to "Bilinear filtering"
848 - Qt: Remove audio thread
849 - Qt: Remove audio buffer sizing in AudioProcessorQt
850 - Qt: Re-enable QtMultimedia on Windows
851 - Qt: Make "Mute" able to be bound to a key
852 - Qt: Add .gb/.gbc files to the extension list in Info.plist
853 - Qt: Relax hard dependency on OpenGL
854 - Qt: Better highlight active key in control binding
855 - SDL: Remove scancode key input
856 - SDL: Automatically map controllers when plugged in
857 - Test: Add a basic test suite
858 - Util: Add size counting to Table
859 - Util: Add 8-bit PNG write support
860 - Util: Tune patch-fast extent sizes
861 - VFS: Call msync when syncing mapped data
862 - VFS: Allow truncating memory chunk VFiles
863 - VFS: Fix some minor VFile issues with FILEs
864 - VFS: Optimize expanding in-memory files
865 - VFS: Add VFileFIFO for operating on circle buffers
866Changes from beta 1:
867Features:
868 - Qt: Italian translation (by theheroGAC)
869 - Qt: Updated German translation
870Bugfixes:
871 - GB Audio: Fix incorrect channel 4 iteration
872 - GB Audio: Fix zombie mode bit masking
873 - GB Serialize: Fix timer serialization
874 - GB Video: Fix LYC regression
875 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
876 - GBA Timer: Fix count-up timing overflowing timer 3
877 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
878 - Qt: Fix memory search close button (fixes mgba.io/i/769)
879 - Qt: Fix window icon being stretched
880 - Qt: Fix initial window size (fixes mgba.io/i/766)
881 - Qt: Fix data directory path
882 - Qt: Fix controls not saving on non-SDL builds
883 - Qt: Fix translation initialization (fixes mgba.io/i/776)
884 - Qt: Fix patch loading while a game is running
885 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
886 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
887 - Qt: Fix GL-less build
888 - Qt: Fix Software renderer not handling alpha bits properly
889 - Qt: Fix screen background improperly stretching
890 - SDL: Fix cheats not loading
891Misc:
892 - GB Serialize: Add MBC state serialization
893 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
894 - GBA Timer: Improve accuracy of timers
895 - PSP2: Update toolchain to use vita.cmake
896 - Qt: Add language selector
897 - Qt: Minor test fixes
898 - Qt: Move shader settings into main settings window
899 - Qt: Dismiss game crashing/failing dialogs when a new game loads
900 - Qt: Properly ship Qt translations
901 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
902
9030.6 beta 1: (2017-06-29)
904 - Initial beta for 0.6
905
9060.5.2: (2016-12-31)
907Bugfixes:
908 - All: Fix fullscreen config option being ignored
909 - ARM7: PSR mode bits should not get sign extended
910 - GB: Fix audio not being deinitialized
911 - GB: Fix crash when masking savedata
912 - GB: Properly initialize sramRealVf variable
913 - GB Audio: Fix serialization of channel 3 and NR52 properties
914 - GB Audio: Reset envelope timer when reseting sound channel
915 - GB MBC: Fix SRAM dangling pointer with RTC games
916 - GB MBC: Fix initializing MBC when no ROM is loaded
917 - GB Memory: Fix patching ROM bank 0
918 - GB Memory: Fix starting HDMAs during mode 0
919 - GB Memory: Fix HDMA5 value after DMA completes
920 - GB Video: Initialize LCDC in renderer
921 - GB Video: Hblank IRQs should mask LYC=LY IRQs
922 - GBA: Fix IRQs firing after already being cleared
923 - GBA: Only unhalt CPU if appropriate bit is set in IE
924 - GBA: Add savegame override for Crash Bandicoot 2
925 - GBA BIOS: Fix MidiKey2Freq BIOS reads
926 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
927 - GBA Cheats: Fix GameShark ROM patches
928 - GBA I/O: Mask off WAITCNT bits that cannot be written
929 - GBA Memory: Fix misaligned BIOS reads
930 - GBA Memory: Fix VCOUNT being writable
931 - GBA Video: Fix out of bounds sprite transforms
932 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
933 - Libretro: Fix disabling BIOS
934 - Libretro: Fix Game Boy savestates and audio
935 - Qt: Fix changing resolution of software renderer
936 - Qt: Fix setting overrides
937 - Qt: Fix cut off tiles and alignment issues in tile viewer
938 - Qt: Only reset window dimensions when first shown
939 - Qt: Fix Qt Multimedia audio driver on big endian
940 - Qt: Fix Apply button for key and controller configurations
941 - VFS: Fix resizing memory chunks when not needed
942 - Windows: Fix Unicode directory handling
943Misc:
944 - GB, GBA: Prevent loading null ROMs
945 - GB Audio: Initialize wave RAM to GBC values
946 - GB Memory: Reset ROM bank when loading a ROM
947 - PSP2: Improved controller rumble
948
9490.5.1: (2016-10-05)
950Bugfixes:
951 - Core: Fix importing save games as read-only
952 - FFmpeg: Fix encoding AAC
953 - GB: Fix invalid STOP behavior on Game Boy Color
954 - GB: Initialize audio properly
955 - GB: Properly clear KEY1 bit 0 when switching speeds
956 - GB: Properly unload save files when unloading a ROM
957 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
958 - GB MBC: Fix MBC7 when size is incorrectly specified
959 - GB MBC: Fix RTC access when no save file is loaded
960 - GB SIO: Don't auto-clock external shift clock
961 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
962 - GB Video: Fix video frames getting missed when LCDC is off
963 - GB Video: Clear screen when LCDC is off
964 - GBA Cheats: Fix holding onto pointers that may get invalidated
965 - GBA Cheats: Fix key-activated CodeBreaker cheats
966 - GBA Cheats: Fix uninitialized memory getting freed when saving
967 - GBA Hardware: Improve Game Boy Player rumble behavior
968 - GBA Memory: Fix several unused I/O register read values
969 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
970 - LR35902: Fix events running with the wrong cycle active
971 - Qt: Fix "close" button on Overrides view
972 - Qt: Fix saving overrides
973 - Qt: Fix directory set unloading when replacing the ROM
974 - Qt: Fix patch loading
975 - Qt: Fix crash when saving an override if a game isn't loaded
976 - Qt: Fix showing default display driver as OpenGL (force 1.x)
977 - SDL: Attach rumble in SDL frontend
978 - Util: Fix PNG identification on files too small to be a PNG
979Misc:
980 - All: Only update version info if needed
981 - All: Split out install locations for Libretro and OpenEmu
982 - FFmpeg: Encoding cleanup
983 - GB: Reset active region when reloading ROM
984 - GB Memory: Initialize RAM pattern for GBC
985 - GB Video: Improved video timings
986 - Qt: Manage window sizes slightly better
987 - Qt: Remember scale option independent of core dimensions
988
9890.5.0: (2016-09-19)
990Features:
991 - Game Boy support
992 - Support for encrypted CodeBreaker GBA cheats
993 - Emulation of Vast Fame protected GBA carts (taizou)
994 - Tile viewer
995 - Threaded rendering mode
996 - Libretro: Memory map and achievement support (leiradel)
997 - GUI: Add UI control remapping
998 - GUI: Add fast-forward
999 - Wii: 240p support
1000 - 3DS: Adjustable screen darkening
1001 - Ability to temporarily load a savegame
1002 - Load specific files out of archives
1003 - Automatic BIOS detection
1004Bugfixes:
1005 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1006 - Debugger: Fix GDB breakpoints
1007 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1008 - GBA: Fix filehandle leak with savegames
1009 - GBA: Timer 0 cannot be count up
1010 - GBA: Count up timers should not count themselves
1011 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1012 - GBA Memory: Fix ldm {pc}
1013 - GBA Savedata: Fix savedata sync timer
1014 - GBA Savedata: Only unmap savedata if present
1015 - GBA Serialize: Savestates now properly store prefetch
1016 - GBA Video: WIN0/1 take priority over OBJWIN
1017 - GBA Video: Fix out-of-order OBJWIN
1018 - PSP2: Fix GPU crash while exiting
1019 - PSP2: Fix VSync
1020 - PSP2: Fix accelerometer range
1021 - PSP2: Actually load screen mode setting
1022 - PSP2: Fix gyroscope direction
1023 - PSP2: Delete threads after they return
1024 - PSP2: Fix mapping/unmapping from not at 0
1025 - Qt: Fix bug in software renderer scaling
1026 - Qt: Fix hanging key press after disabling autofire
1027 - Qt: Fix being unable to pause manually when using auto-pausing
1028 - SDL: Fix axes being mapped wrong
1029 - Util: Fix realloc semantics in utf16to8
1030 - Util: Fix inserting too many items into a hash table
1031 - VFS: Fix uninitialized varaible reading from 7z
1032 - VFS: Fix reading multiple files from a 7z archive
1033 - Wii: Fix framelimiting after a slowdown
1034 - Wii: Fix garbage flash at startup
1035Misc:
1036 - 3DS: Use blip_add_delta_fast for a small speed improvement
1037 - 3DS: Allow UTF-16 filenames
1038 - 3DS: Port to using citro3D
1039 - 3DS: Use system font for menus
1040 - 3DS: Attempt to use Core 2 for threads
1041 - 3DS: Adjustable filering
1042 - 3DS: 3D banner
1043 - All: Add QUIET parameter to silence CMake
1044 - All: Faster memory read/write
1045 - ARM7: Support forcing Thumb mode via MSR
1046 - ARM7: Flush prefetch cache when loading CPSR via MSR
1047 - ARM7: Clean up instruction decoding for future expandability
1048 - Debugger: Support register and memory writes via GDB stub
1049 - Debugger: Add software breakpoint support to gdb
1050 - FFmpeg: Full support for libavcodec 56+
1051 - GBA: Better debug logging if event processing breaks
1052 - GBA Audio: Force audio DMAs to not increment destination
1053 - GBA BIOS: Use custom ArcTan, not relying on OS
1054 - GBA Hardware: Clean up dead code in GBP
1055 - GBA Memory: Optimize stalling behavior
1056 - GBA Memory: Optimize Load-/StoreMultiple
1057 - GBA Savedata: Add realistic timing for EEPROM
1058 - GBA Serialize: Savestates now store if CPU was halted
1059 - GBA Video: Remove old slow path fallback
1060 - GBA Video: Optimize sprite drawing
1061 - GBA Video: Optimize mode 0 rendering
1062 - GBA Video: Optimize compositing cases slightly
1063 - GUI: Screenshot dimensions are now passed through
1064 - GUI: Add back logging
1065 - GUI: Only reload config if manually saved
1066 - GUI: Increase scrolling speed
1067 - OpenGL: Log shader compilation failure
1068 - OpenGL: Add texSize uniform
1069 - Qt: Make -g flag work in Qt build
1070 - Qt: Simplify OpenGL context creation
1071 - Qt: Thread startup improvements
1072 - Qt: Make audio channel/video layer options shortcut mappable
1073 - Qt: Remove some C99isms from C++ code
1074 - Qt: Remove default autofire mappings
1075 - Qt: Make reseting when pasued frame-accurate
1076 - Qt: Rearchitect game closing codepath
1077 - PSP2: Use system font for menus
1078 - PSP2: Add rumble for PS TV
1079 - PSP2: Add fit-to-height screen mode
1080 - PSP2: Sync files per descriptor
1081 - PSP2: Allow UTF-8 filenames
1082 - PSP2: Screenshots are now saved into the Photo Gallery
1083 - PSP2: Stop underclocking when menuing
1084 - SDL: Increase default audio buffer size to 1024 samples
1085 - SDL: More responsive rumble
1086 - Util: Add Vector GetConstPointer
1087 - Util: Add rtrim
1088 - Util: Add endswith
1089 - VFS: Improve zip file detection
1090 - Wii: Add pixelated resample filter
1091 - Windows: Add native VDir support
1092 - Util: Add PRIz macro for libc versions that don't support %z
1093
10940.4.1: (2016-07-11)
1095Bugfixes:
1096 - All: Fix several file handle leaks
1097 - All: Fix instruction tables getting zeroed when linking sometimes
1098 - ARM7: Fix flags on SBC/RSC
1099 - ARM7: Fix setting spsr privilege bits when spsr is empty
1100 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1101 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1102 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1103 - GBA Memory: Fix executing code from OBJ region of VRAM
1104 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1105 - GBA Serialize: Fix loading savegames from savestates
1106 - OpenGL: Correct boolean vector strcmp strings for uniforms
1107 - Qt: Fix sending gameStopped twice
1108 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1109 - Qt: Fix initial state of key mapping
1110 - Qt: Initialize m_useBios
1111 - SDL: Fix joystick initialization on BSD
1112 - SDL: Fix potential joystick crash in games with rumble
1113 - SDL: Fix SDL 1.2 build
1114 - SDL: Fix sporadic crash when deinitializing audio
1115 - Shaders: Fix AGS-001 shader with some bad drivers
1116 - Util: Use closesocket on Windows
1117 - Util: Fix socket bind addresses
1118 - VFS: Fix reading 7z archives without rewinding first
1119 - VFS: VFileFromFD should not open directories
1120 - Wii: Fix tilting direction
1121 - Util: Fix realloc semantics in utf16to8
1122Misc:
1123 - All: Allow use of external minizip library
1124 - Debugger: CLI debugger now exits when end-of-stream is reached
1125 - FFmpeg: Update dependencies on Ubuntu
1126 - GBA: Slightly optimize GBAProcessEvents
1127 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1128 - GBA Video: Null renderer should return proper register values
1129 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1130 - Qt: Add preset for DualShock 4
1131 - Qt: Update 360 input profile on OS X to reflect newer drivers
1132 - Qt: Remove use of NaN
1133 - Qt: Canonicalize file paths when loading games
1134 - Qt: Add refresh button to controller editing
1135 - SDL: Remove default gamepad mappings
1136 - Util: Fix intermittent build failure on OS X
1137 - VFS: VFile.sync now updates modified time
1138
11390.4.0: (2016-02-02)
1140Features:
1141 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1142 - I/O viewer
1143 - Booting of multiboot images
1144 - Customization of GIF recording
1145 - Libretro: Cheat code support
1146 - Support for GLSL shaders
1147 - ROM information view
1148 - Support for VBA-style cheat codes
1149 - Savestates now store creation timestamps
1150 - Key autofire
1151 - Libretro: Allow blocking opposing directional input
1152 - OpenEmu core for OS X
1153 - Libretro: Settings for using BIOS and skipping intro
1154 - Libretro: Customizable idle loop removal
1155 - Implemented cycle counting for sprite rendering
1156 - Cleaner, unified settings window
1157 - Added a setting for pausing when the emulator is not in focus
1158 - Customizable paths for save games, save states, screenshots and patches
1159 - Controller hotplugging
1160 - Ability to store save games and active cheats within savestates
1161Bugfixes:
1162 - ARM7: Fix sign of unaligned LDRSH
1163 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1164 - Debugger: Fix watchpoints in gdb
1165 - GBA: Fix warnings when creating and loading savestates
1166 - GBA: Fix Iridion II savetype
1167 - GBA BIOS: Fix misaligned CpuSet
1168 - GBA Cheats: Fix cheats setting the Action Replay version
1169 - GBA Hardware: Fix GPIO on big endian
1170 - GBA Memory: Fix DMA register writing behavior
1171 - GBA Memory: Fix DMAs triggering two cycles early
1172 - Libretro: Fix aspect ratio
1173 - Qt: Fix some potential crashes with the gamepad mapping
1174 - Qt: Fix keys being mapped incorrectly when loading configuration file
1175 - Util: Fix PowerPC PNG read/write pixel order
1176 - Util: Fix excessive memory allocation when decoding a PNG
1177 - VFS: Fix VFileReadline and remove _vfdReadline
1178Misc:
1179 - All: Improved PowerPC support
1180 - All: Fix some undefined behavior warnings
1181 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1182 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1183 - GBA: Implement bad I/O register loading
1184 - GBA: Allow jumping to OAM and palette RAM
1185 - GBA BIOS: Finish implementing RegisterRamReset
1186 - GBA Config: Add "override" layer for better one-time configuration
1187 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1188 - GBA Memory: Use a dynamically sized mask for ROM memory
1189 - GBA Memory: Implement several unimplemented memory access types
1190 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1191 - GBA RR: Starting from savestate now embeds the savegame
1192 - GBA RR: Add preliminary SRAM support for VBM loading
1193 - GBA RR: Add support for resets in movies
1194 - GBA Video: Remove lastHblank, as it is implied
1195 - Libretro: Use anonymous memory mappers for large blocks of memory
1196 - Libretro: Add install target for libretro core
1197 - Qt: Window size command line options are now supported
1198 - Qt: Increase usability of key mapper
1199 - Qt: Add 'Apply' button to settings window
1200 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1201 - Qt: Allow use of modifier keys as input
1202 - Qt: Optimize log viewer
1203 - Qt: Added button for breaking into the GDB debugger
1204 - Qt: Add box for showing duration of rewind
1205 - SDL: Support fullscreen in SDL 1.2
1206 - SDL: Allow GBASDLAudio to be used without a thread context
1207 - Util: Use VFile for configuration
1208 - Util: Add MutexTryLock
1209
12100.3.2: (2015-12-16)
1211Bugfixes:
1212 - ARM7: Fix STRT/STRBT
1213 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1214 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1215 - Libretro: Fix problems with rumble not turning off
1216 - GBA: Fix idle skip state being retained between games
1217 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1218 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1219 - GBA BIOS: Fix Sqrt sign
1220 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1221 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1222 - GBA Memory: Fix DMA behavior for SRAM accesses
1223 - GBA Memory: Fix Store8 to OBJ VRAM
1224 - GBA Memory: Fix alignment of LDM/STM on SRAM
1225 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1226 - GBA Memory: Fix timing of DMAs
1227 - GBA Video: Fix _mix for 15-bit color
1228 - GBA Video: Fix OAM and palette initialization
1229 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1230 - Qt: Use safer isLoaded check in GameController
1231 - Qt: Fix a race condition in PainterGL that could lead to a crash
1232 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1233 - Qt: Fix font size in memory viewer
1234 - Qt: Fix a crash in the memory viewer
1235 - Qt: Add additional checks in CheatModel to prevent crashes
1236 - Qt: Fix race condition with setting sample rate
1237 - Qt: Fix crash when closing multiplayer windows
1238 - Qt: Fix resetting while paused
1239Misc:
1240 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1241 - Qt: Add mute option to menu
1242
12430.3.1: (2015-10-24)
1244Bugfixes:
1245 - ARM7: Fix instruction decoding of Thumb shifts
1246 - GBA: Deinit savegame when unloading a ROM
1247 - GBA: Fix BIOS check on big endian
1248 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1249 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1250 - GBA Audio: Fix audio channels being silenced at the wrong time
1251 - GBA Memory: Fix bad BIOS Load16 on big endian
1252 - GBA Memory: Fix bad Load8 on big endian
1253 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1254 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1255 - GBA Video: Fix objwin and blending interaction on sprites
1256 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1257 - Libretro: Fix a memory leak with the render buffer
1258 - Qt: Windows no longer spawn in the top left on first launch
1259 - Qt: Fix install path of XDG desktop file with DESTDIR
1260 - Qt: Fix drag and drop on Windows
1261 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1262 - VFS: Fix return values of VFileFILE.read and .write
1263Misc:
1264 - All: Reset next event to cycles instead of zero to interrupt
1265 - All: Add --version flag
1266 - ARM7: Force disable LTO on two files to work around a GCC bug
1267 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1268 - GBA: Better memory handling with PNG savestates
1269 - GBA: Additional savestate sanity checks
1270 - GBA: Check for cycle count being too high
1271 - GBA Audio: Allow GBAAVStream to have no video callback
1272 - GBA BIOS: Implement RegisterRamReset for SIO registers
1273 - Qt: Remove useless help icons in dialogs
1274 - Qt: Prevent savestate window from opening while in multiplayer
1275 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1276 - Qt: Dropping multiplayer windows works more cleanly now
1277
12780.3.0: (2015-08-16)
1279Features:
1280 - Ability to hide individual background layers, or OBJs
1281 - Ability to mute individual audio channels
1282 - Palette viewer and exporter
1283 - Volume control
1284 - More shortcuts are editable (e.g. quick save/load)
1285 - Rewind now shows the frame after rewinding
1286 - Import/Export of GameShark/Action Replay snapshots
1287 - Add "Step backwards" item for single increment rewind
1288 - Deadzone estimation for game controllers
1289 - Analog inputs can be used for shortcuts
1290 - Menu items for specific solar sensor brightness levels
1291 - Remappable controls for tilt and gyroscope sensors
1292 - Status messages for actions taken while a game is running (e.g. save/load state)
1293 - Memory inspector
1294 - Screensaver can now be suspended while a game is running
1295 - Load/save the most recent savestate slot
1296 - Support varible speed (PWM) rumble
1297 - Ability to cap fast forward speed
1298 - Finer control over FPS target
1299 - Holdable shortcut for rewinding one frame at a time
1300 - Ability to boot directly into the BIOS
1301 - Preliminary support for yanking out the game pak while a game is running
1302 - Thumb-drive mode by putting a file called portable.ini in the same folder
1303 - Configurable display driver, between software and OpenGL
1304 - Undo-able savestate loading and saving
1305 - Controller profiles now store shortcut settings
1306 - Default controller profiles for several common controllers
1307 - Libretro now supports BIOS, rumble and solar sensor
1308 - Implement BIOS call Stop, for sleep mode
1309 - Automatically load patches, if found
1310 - Improved video synchronization
1311 - Configurable audio output sample rate
1312Bugfixes:
1313 - ARM7: Fix SWI and IRQ timings
1314 - ARM7: Fix Thumb MUL timing
1315 - ARM7: Fix timing of multiplies to use N cycles
1316 - ARM7: ARMHotplugDetach should call deinit
1317 - Debugger: Fix use-after-free in breakpoint clearing code
1318 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1319 - GBA: Cap audio FIFO read size during deserialization
1320 - GBA: Check for corrupted savestates when loading
1321 - GBA: Check for improperly sized savestates when loading
1322 - GBA: Check for savestates made from differently sized ROMs
1323 - GBA: Fix calls to endian-independent loadstores
1324 - GBA: Fix timing of reading from timer registers
1325 - GBA: Ensure cycles never go negative
1326 - GBA Audio: Force audio FIFOs to 32-bit
1327 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1328 - GBA Audio: Fix sample order in audio channel 3
1329 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1330 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1331 - GBA Memory: Improve Thumb open bus behavior
1332 - GBA Memory: Fix potential DMA issue when loading a savestate
1333 - GBA Memory: Fix load/store multiple video memory waitstates
1334 - GBA SIO: Fix reseting when there are SIO devices attached
1335 - GBA Video: Blended sprites should never have other effects applied
1336 - GBA Video: Fix out-of-bounds tiles in mosaic
1337 - GBA Video: Fix windows not affecting sprites
1338 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1339 - GBA Video: Fix timing on first scanline
1340 - Qt: Better cleanup when a game crashes
1341 - Qt: Fix open ROM dialog filtering for archive formats
1342 - Qt: Cap the maximum number of multiplayer windows
1343 - Qt: Fix maximum year in sensor override
1344 - Qt: Fix window being too tall after exiting fullscreen
1345 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1346 - Qt: Fix analog buttons not getting unmapped
1347 - Qt: Fix passing command line options
1348 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1349 - SDL: Fix SDL build when OpenGL is missing
1350 - Util: Allow loading IPS patches that grow the ROM
1351 - VFS: Fix resource leaks if some allocations fail
1352 - VFS: Fix line-reading to return proper values
1353 - Video: Fix an issue with very long filenames
1354 - Util: Fix formatting of floats
1355Misc:
1356 - All: Add --help flag for command line programs
1357 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1358 - All: Enable static linking for Windows
1359 - All: Enable static linking for OS X
1360 - All: Threads are now named
1361 - All: Proper handling of Unicode file paths
1362 - ARM7: Add emulation for Undefined CPU mode
1363 - ARM7: Reduce the size of the Thumb instruction table
1364 - GBA: Add status log level
1365 - GBA: GBARewind now returns how many states it has rewound
1366 - GBA: SIO logging layer
1367 - GBA BIOS: Stub out SoundBias
1368 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1369 - GBA: Don't include GBACLIDebugger struct unless needed
1370 - GBA: Savedata is now synced shortly after data finishes being written
1371 - GBA: Process multiple timer events at once, if necessary
1372 - GBA Audio: Implement audio reset for channels A/B
1373 - GBA Audio: Process multiple audio events at once, if necessary
1374 - GBA Hardware: Backport generic RTC source into core
1375 - GBA Input: Allow axes and buttons to be mapped to the same key
1376 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1377 - GBA SIO: Add a dummy driver for Normal mode
1378 - GBA Thread: Add functionality for running callbacks on the GBA thread
1379 - GBA Thread: Split GBASync into a separate file
1380 - GBA Video: Refactor software renderer into separate files
1381 - GBA Video: Slightly optimize mode 0 mosaic rendering
1382 - Debugger: Free watchpoints in addition to breakpoints
1383 - Qt: Handle saving input settings better
1384 - Qt: Move GL frame drawing back onto its own thread
1385 - Qt: Fast forward (held) option moved from Other to Emulation menu
1386 - Qt: Show version info in window title
1387 - Qt: Migrate multiplayer window handling into GBAApp
1388 - Qt: Unified file opening and saving with last location
1389 - Qt: Fix windows being resizable when they shouldn't have been
1390 - Qt: Only hide cursor in full screen
1391 - Qt: Replace pause-after-frame mutex with an atomic
1392 - Qt: Add application icon and XDG desktop files
1393 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1394 - Qt: Don't save window size when entering fullscreen
1395 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1396 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1397 - Qt: Increase usability of key mapper
1398 - Qt: Show checkmark for window sizes
1399 - Qt: Set window path to loaded ROM
1400 - Perf: Ability to load savestates immediately on launch
1401 - SDL: Properly check for initialization
1402 - SDL: Clean up initialization functions
1403 - SDL: Clean up GL context
1404 - Util: Allow disabling the threading code entirely
1405 - VFS: Add sync method to force syncing with backing
1406
14070.2.1: (2015-05-13)
1408Bugfixes:
1409 - All: Fix sanitize-deb script not cleaning up after itself
1410 - All: Fix dependencies for libavcodec on Debian-derived platforms
1411 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1412 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1413 - ARM7: Fix ARM multiply instructions when PC is a destination register
1414 - Debugger: Fix use-after-free in breakpoint clearing code
1415 - Debugger: Fix boundary conditions in tab completion
1416 - GBA: Fix timers not updating timing when writing to only the reload register
1417 - GBA: Fix rewind boundary conditions
1418 - GBA: Add initial I/O register settings for background matrix registers
1419 - GBA: Fix hang when loading a savestate if sync to video is enabled
1420 - GBA: Handle out-of-bounds I/O access
1421 - GBA: Fix bounds-checking on EEPROM access
1422 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1423 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1424 - GBA Memory: Allow SRAM to be 64kB
1425 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1426 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1427 - GBA Video: Fix second frame mode 5
1428 - Perf: Fix race condition if a game crashes immediately on start
1429 - Qt: Fix Display object leak when closing a window
1430 - Qt: Fix .deb dependencies
1431 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1432 - Qt: Fix window not regaining focus after exiting savestate window
1433 - Qt: Fix regression where video would not record if the game had already started
1434 - Qt: Fix potential crash if a gamepad causes focus to change
1435 - Qt: Fix controller axis querying
1436 - Qt: Fix multiplayer windows opening as the wrong size
1437 - Qt: Fix controllers sometimes not loading the right profile
1438 - SDL: Fix boundary conditions for joystick adjustments
1439 - SDL: Allocate properly sized input maps
1440 - SDL: Fix potential build issues when Qt and SDL2 are in use
1441 - Util: Fix resource leak in UTF-8 handling code
1442 - Util: Fix a null-pointer issue when attempting to delete a key
1443 - VFS: Fix resource leaks if some allocations fail
1444 - Video: Fix an issue with very long filenames
1445Misc:
1446 - GBA Memory: Soft-crash if jumping past the end of a ROM
1447 - Qt: Show multiplayer numbers in window title
1448 - Qt: Solar sensor can have shortcuts set
1449
14500.2.0: (2015-04-03)
1451Features:
1452 - Support for gamepad axes, e.g. analog sticks or triggers
1453 - Add scale presets for up to 6x
1454 - Settings window
1455 - Bilinear resampling option
1456 - Add option to skip BIOS start screen
1457 - List of recently opened games
1458 - Support for games using the Solar Sensor
1459 - Better audio resampling via blip-buf
1460 - Game Pak overrides dialog for setting savetype and sensor values
1461 - Support for games using the tilt sensor
1462 - Remappable shortcuts for keyboard and gamepad
1463 - Rewinding of emulation
1464 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1465 - Support IPv6
1466 - Save directory of last loaded file
1467 - Support BPS patches
1468 - Automatically detect and optimize out idle loops
1469 - Configurable game overrides
1470 - Support loading 7-Zip files
1471 - Drag and drop game loading
1472 - Cheat code support
1473 - Runtime configurable audio driver
1474 - Libretro core for use with RetroArch and other front-ends
1475 - Controller profiles for setting different bindings for different controllers
1476 - Ability to lock aspect ratio
1477 - Local link cable support
1478 - Ability to switch which game controller is in use per instance
1479 - Ability to prevent opposing directional input
1480 - Warning dialog if an unimplemented BIOS feature is called
1481 - Debugger: Add CLI "frame", frame advance command
1482 - Debugger: Add CLI functions for writing to memory
1483 - Debugger: Add CLI functions for examining memory regions
1484 - Debugger: Add CLI function for writing a register
1485Bugfixes:
1486 - ARM7: Extend prefetch by one stage
1487 - ARM7: Fix cycle counting for loads
1488 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1489 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1490 - GBA: Initialize gba.sync to null
1491 - GBA: Fix timer initialization
1492 - GBA Audio: Support 16-bit writes to FIFO audio
1493 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1494 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1495 - GBA BIOS: Fix BIOS prefetch after reset
1496 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1497 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1498 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1499 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1500 - GBA Memory: Fix cycle counting for 32-bit load/stores
1501 - GBA RR: Fix fallthrough error when reading tags from a movie
1502 - GBA Thread: Fix possible hang when loading an archive
1503 - GBA Thread: Fix possible deadlock in video sync
1504 - Perf: Fix crash when the GBA thread fails to start
1505 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1506 - Qt: Fix crash when adjusting settings after closing a game
1507 - Qt: Fix crash when starting GDB stub after closing a game
1508 - Qt: Fix patch loading while a game is running
1509 - Qt: Fix crash when loading a game after stopping GDB server
1510 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1511 - Qt: Fix crash when attempting to pause if a game is not running
1512 - SDL: Properly clean up if a game doesn't launch
1513 - Util: Fix sockets on Windows
1514Misc:
1515 - All: Enable link-time optimization
1516 - Debugger: Watchpoints now work on STM/LDM instructions
1517 - Debugger: Clean up GDB stub network interfacing
1518 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1519 - Debugger: Merge Thumb BL instructions when disassembling
1520 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1521 - Debugger: Watchpoints now report address watched (fixes #68)
1522 - Debugger: Add support for soft breakpoints
1523 - Debugger: Make I/O register names be addresses instead of values
1524 - Debugger: Rename read/write commands
1525 - GBA: Improve accuracy of event timing
1526 - GBA: Add API for getting Configuration structs for overrides and input
1527 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1528 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1529 - GBA: Move A/V stream interface into core
1530 - GBA: Savestates now take into account savedata state machines (fixes #109)
1531 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1532 - GBA Memory: Simplify memory API and use fixed bus width
1533 - GBA Thread: Make GBASyncWaitFrameStart time out
1534 - GBA Video: Start video at the last scanline instead of the first
1535 - Qt: Optimize logo drawing
1536 - Qt: Move frame upload back onto main thread
1537 - Qt: Remember window position
1538 - Qt: Double-clicking on the window toggles full screen
1539 - Util: Use proper locale for reading and writing float values
1540
15410.1.1: (2015-01-24)
1542Bugfixes:
1543 - ARM7: Fix LDM writeback to a register already written
1544 - GBA: Fix timers 2 and 3 updating incorrectly
1545 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1546 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1547 - GBA Audio: Properly initialize audio FIFO channels
1548 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1549 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1550 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1551 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1552 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1553 - GBA BIOS: Fix HuffUnComp boundary conditions
1554 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1555 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1556 - GBA Memory: Filter out top nybble of DMA addresses
1557 - GBA Memory: Properly bounds-check VRAM accesses
1558 - GBA Memory: Fix initial DMA state
1559 - GBA Thread: Allow halted games to exit cleanly
1560 - GBA Video: Fix blend issues with obscured middle layers
1561 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1562 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1563 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1564 - GBA Video: Fix sprite boundary conditions with mosaic
1565 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1566 - Qt: Fix issue with set frame sizes being the wrong height
1567 - Qt: Fix emulator crashing when full screen if a game is not running
1568 - Qt: Fix window focus issues
1569 - Qt: Properly set default video recording settings
1570 - Qt: Fix a race condition when a game crashes immediately
1571 - Qt: Fix some cases where key mapping can break if focus is adjusted
1572 - Qt: Fix crash if a game pauses before any frames are shown
1573 - Debugger: Negative PC-relative loads now properly subtract the offset
1574 - Debugger: Align PC-relative loads in Thumb
1575 - Debugger: Fix watchpoints triggering too late
1576 - Debugger: Fix binary print putting spaces between digits
1577 - Video: Ensure FFmpeg encoder has audio frames
1578 - Video: Fix uncompressed PCM audio recording
1579 - Video: Fix FFmpeg crashing when the file extension is wrong
1580 - Util: Fix SOCKET_FAILED macro
1581Misc:
1582 - GBA: Exit cleanly on FATAL if the port supports it
1583 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1584 - Qt: Disable sync to video by default
1585 - Qt: Handle a game crash without crashing
1586 - Qt: Set default log level to FATAL, ERROR and WARN
1587 - Qt: Clarify some phrasing in the menus
1588 - Qt: Clear active buttons when focus is lost
1589
15900.1.0: (2014-12-13)
1591 - Initial release