all repos — mgba @ d82f8feef5bdadccb07f308b0382cd650250ba03

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11Bugfixes:
 12 - SDL: Fix axes being mapped wrong
 13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 14 - Util: Fix realloc semantics in utf16to8
 15 - PSP2: Fix GPU crash while exiting
 16 - PSP2: Fix VSync
 17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 18 - GBA Serialize: Savestates now properly store prefetch
 19 - PSP2: Fix accelerometer range
 20 - PSP2: Actually load screen mode setting
 21 - Qt: Fix bug in software renderer scaling
 22 - Debugger: Fix GDB breakpoints
 23 - Wii: Fix framelimiting after a slowdown
 24 - PSP2: Fix gyroscope direction
 25 - Qt: Fix hanging key press after disabling autofire
 26 - PSP2: Delete threads after they return
 27 - GBA Video: WIN0/1 take priority over OBJWIN
 28 - PSP2: Fix mapping/unmapping from not at 0
 29Misc:
 30 - 3DS: Use blip_add_delta_fast for a small speed improvement
 31 - OpenGL: Log shader compilation failure
 32 - Qt: Remove some C99isms from C++ code
 33 - Windows: Add native VDir support
 34 - All: Add QUIET parameter to silence CMake
 35 - ARM7: Support forcing Thumb mode via MSR
 36 - ARM7: Flush prefetch cache when loading CPSR via MSR
 37 - OpenGL: Add texSize uniform
 38 - ARM7: Clean up instruction decoding for future expandability
 39 - Qt: Make -g flag work in Qt build
 40 - Qt: Simplify OpenGL context creation
 41 - Debugger: Support register and memory writes via GDB stub
 42 - GBA Audio: Force audio DMAs to not increment destination
 43 - Qt: Thread startup improvements
 44 - 3DS: Allow UTF-16 filenames
 45 - 3DS: Port to using citro3D
 46 - 3DS: Use system font for menus
 47 - PSP2: Use system font for menus
 48 - All: Faster memory read/write
 49 - Qt: Make audio channel/video layer options shortcut mappable
 50 - GBA Memory: Optimize stalling behavior
 51 - 3DS: Attempt to use Core 2 for threads
 52 - GUI: Screenshot dimensions are now passed through
 53 - GUI: Add back logging
 54 - PSP2: Add rumble for PS TV
 55 - PSP2: Add fit-to-height screen mode
 56 - GBA Video: Remove old slow path fallback
 57 - GBA Video: Optimize sprite drawing
 58 - GBA BIOS: Use custom ArcTan, not relying on OS
 59 - PSP2: Sync files per descriptor
 60 - GBA Savedata: Add realistic timing for EEPROM
 61 - GBA Video: Optimize mode 0 rendering
 62 - Qt: Remove default autofire mappings
 63 - PSP2: Allow UTF-8 filenames
 64
 650.4.1: (2016-07-11)
 66Bugfixes:
 67 - All: Fix several file handle leaks
 68 - All: Fix instruction tables getting zeroed when linking sometimes
 69 - ARM7: Fix flags on SBC/RSC
 70 - ARM7: Fix setting spsr privilege bits when spsr is empty
 71 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 72 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 73 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 74 - GBA Memory: Fix executing code from OBJ region of VRAM
 75 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 76 - GBA Serialize: Fix loading savegames from savestates
 77 - OpenGL: Correct boolean vector strcmp strings for uniforms
 78 - Qt: Fix sending gameStopped twice
 79 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 80 - Qt: Fix initial state of key mapping
 81 - Qt: Initialize m_useBios
 82 - SDL: Fix joystick initialization on BSD
 83 - SDL: Fix potential joystick crash in games with rumble
 84 - SDL: Fix SDL 1.2 build
 85 - SDL: Fix sporadic crash when deinitializing audio
 86 - Shaders: Fix AGS-001 shader with some bad drivers
 87 - Util: Use closesocket on Windows
 88 - Util: Fix socket bind addresses
 89 - VFS: Fix reading 7z archives without rewinding first
 90 - VFS: VFileFromFD should not open directories
 91 - Wii: Fix tilting direction
 92 - Util: Fix realloc semantics in utf16to8
 93Misc:
 94 - All: Allow use of external minizip library
 95 - Debugger: CLI debugger now exits when end-of-stream is reached
 96 - FFmpeg: Update dependencies on Ubuntu
 97 - GBA: Slightly optimize GBAProcessEvents
 98 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 99 - GBA Video: Null renderer should return proper register values
100 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
101 - Qt: Add preset for DualShock 4
102 - Qt: Update 360 input profile on OS X to reflect newer drivers
103 - Qt: Remove use of NaN
104 - Qt: Canonicalize file paths when loading games
105 - Qt: Add refresh button to controller editing
106 - SDL: Remove default gamepad mappings
107 - Util: Fix intermittent build failure on OS X
108 - VFS: VFile.sync now updates modified time
109
1100.4.0: (2016-02-02)
111Features:
112 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
113 - I/O viewer
114 - Booting of multiboot images
115 - Customization of GIF recording
116 - Libretro: Cheat code support
117 - Support for GLSL shaders
118 - ROM information view
119 - Support for VBA-style cheat codes
120 - Savestates now store creation timestamps
121 - Key autofire
122 - Libretro: Allow blocking opposing directional input
123 - OpenEmu core for OS X
124 - Libretro: Settings for using BIOS and skipping intro
125 - Libretro: Customizable idle loop removal
126 - Implemented cycle counting for sprite rendering
127 - Cleaner, unified settings window
128 - Added a setting for pausing when the emulator is not in focus
129 - Customizable paths for save games, save states, screenshots and patches
130 - Controller hotplugging
131 - Ability to store save games and active cheats within savestates
132Bugfixes:
133 - ARM7: Fix sign of unaligned LDRSH
134 - ARM7: Fix decoding of some ARM ALU instructions with shifters
135 - Debugger: Fix watchpoints in gdb
136 - GBA: Fix warnings when creating and loading savestates
137 - GBA: Fix Iridion II savetype
138 - GBA BIOS: Fix misaligned CpuSet
139 - GBA Cheats: Fix cheats setting the Action Replay version
140 - GBA Hardware: Fix GPIO on big endian
141 - GBA Memory: Fix DMA register writing behavior
142 - GBA Memory: Fix DMAs triggering two cycles early
143 - Libretro: Fix aspect ratio
144 - Qt: Fix some potential crashes with the gamepad mapping
145 - Qt: Fix keys being mapped incorrectly when loading configuration file
146 - Util: Fix PowerPC PNG read/write pixel order
147 - Util: Fix excessive memory allocation when decoding a PNG
148 - VFS: Fix VFileReadline and remove _vfdReadline
149Misc:
150 - All: Improved PowerPC support
151 - All: Fix some undefined behavior warnings
152 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
153 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
154 - GBA: Implement bad I/O register loading
155 - GBA: Allow jumping to OAM and palette RAM
156 - GBA BIOS: Finish implementing RegisterRamReset
157 - GBA Config: Add "override" layer for better one-time configuration
158 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
159 - GBA Memory: Use a dynamically sized mask for ROM memory
160 - GBA Memory: Implement several unimplemented memory access types
161 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
162 - GBA RR: Starting from savestate now embeds the savegame
163 - GBA RR: Add preliminary SRAM support for VBM loading
164 - GBA RR: Add support for resets in movies
165 - GBA Video: Remove lastHblank, as it is implied
166 - Libretro: Use anonymous memory mappers for large blocks of memory
167 - Libretro: Add install target for libretro core
168 - Qt: Window size command line options are now supported
169 - Qt: Increase usability of key mapper
170 - Qt: Add 'Apply' button to settings window
171 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
172 - Qt: Allow use of modifier keys as input
173 - Qt: Optimize log viewer
174 - Qt: Added button for breaking into the GDB debugger
175 - Qt: Add box for showing duration of rewind
176 - SDL: Support fullscreen in SDL 1.2
177 - SDL: Allow GBASDLAudio to be used without a thread context
178 - Util: Use VFile for configuration
179 - Util: Add MutexTryLock
180
1810.3.2: (2015-12-16)
182Bugfixes:
183 - ARM7: Fix STRT/STRBT
184 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
185 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
186 - Libretro: Fix problems with rumble not turning off
187 - GBA: Fix idle skip state being retained between games
188 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
189 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
190 - GBA BIOS: Fix Sqrt sign
191 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
192 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
193 - GBA Memory: Fix DMA behavior for SRAM accesses
194 - GBA Memory: Fix Store8 to OBJ VRAM
195 - GBA Memory: Fix alignment of LDM/STM on SRAM
196 - GBA Memory: Fix unaligned out-of-bounds ROM loads
197 - GBA Memory: Fix timing of DMAs
198 - GBA Video: Fix _mix for 15-bit color
199 - GBA Video: Fix OAM and palette initialization
200 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
201 - Qt: Use safer isLoaded check in GameController
202 - Qt: Fix a race condition in PainterGL that could lead to a crash
203 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
204 - Qt: Fix font size in memory viewer
205 - Qt: Fix a crash in the memory viewer
206 - Qt: Add additional checks in CheatModel to prevent crashes
207 - Qt: Fix race condition with setting sample rate
208 - Qt: Fix crash when closing multiplayer windows
209 - Qt: Fix resetting while paused
210Misc:
211 - GBA Audio: Implement missing flags on SOUNDCNT_X register
212 - Qt: Add mute option to menu
213
2140.3.1: (2015-10-24)
215Bugfixes:
216 - ARM7: Fix instruction decoding of Thumb shifts
217 - GBA: Deinit savegame when unloading a ROM
218 - GBA: Fix BIOS check on big endian
219 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
220 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
221 - GBA Audio: Fix audio channels being silenced at the wrong time
222 - GBA Memory: Fix bad BIOS Load16 on big endian
223 - GBA Memory: Fix bad Load8 on big endian
224 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
225 - GBA Video: Fix edge case with sprite blend modes and semitransparency
226 - GBA Video: Fix objwin and blending interaction on sprites
227 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
228 - Libretro: Fix a memory leak with the render buffer
229 - Qt: Windows no longer spawn in the top left on first launch
230 - Qt: Fix install path of XDG desktop file with DESTDIR
231 - Qt: Fix drag and drop on Windows
232 - Qt: Reenable double buffering, as disabling it broke some Windows configs
233 - VFS: Fix return values of VFileFILE.read and .write
234Misc:
235 - All: Reset next event to cycles instead of zero to interrupt
236 - All: Add --version flag
237 - ARM7: Force disable LTO on two files to work around a GCC bug
238 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
239 - GBA: Better memory handling with PNG savestates
240 - GBA: Additional savestate sanity checks
241 - GBA: Check for cycle count being too high
242 - GBA Audio: Allow GBAAVStream to have no video callback
243 - GBA BIOS: Implement RegisterRamReset for SIO registers
244 - Qt: Remove useless help icons in dialogs
245 - Qt: Prevent savestate window from opening while in multiplayer
246 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
247 - Qt: Dropping multiplayer windows works more cleanly now
248
2490.3.0: (2015-08-16)
250Features:
251 - Ability to hide individual background layers, or OBJs
252 - Ability to mute individual audio channels
253 - Palette viewer and exporter
254 - Volume control
255 - More shortcuts are editable (e.g. quick save/load)
256 - Rewind now shows the frame after rewinding
257 - Import/Export of GameShark/Action Replay snapshots
258 - Add "Step backwards" item for single increment rewind
259 - Deadzone estimation for game controllers
260 - Analog inputs can be used for shortcuts
261 - Menu items for specific solar sensor brightness levels
262 - Remappable controls for tilt and gyroscope sensors
263 - Status messages for actions taken while a game is running (e.g. save/load state)
264 - Memory inspector
265 - Screensaver can now be suspended while a game is running
266 - Load/save the most recent savestate slot
267 - Support varible speed (PWM) rumble
268 - Ability to cap fast forward speed
269 - Finer control over FPS target
270 - Holdable shortcut for rewinding one frame at a time
271 - Ability to boot directly into the BIOS
272 - Preliminary support for yanking out the game pak while a game is running
273 - Thumb-drive mode by putting a file called portable.ini in the same folder
274 - Configurable display driver, between software and OpenGL
275 - Undo-able savestate loading and saving
276 - Controller profiles now store shortcut settings
277 - Default controller profiles for several common controllers
278 - Libretro now supports BIOS, rumble and solar sensor
279 - Implement BIOS call Stop, for sleep mode
280 - Automatically load patches, if found
281 - Improved video synchronization
282 - Configurable audio output sample rate
283Bugfixes:
284 - ARM7: Fix SWI and IRQ timings
285 - ARM7: Fix Thumb MUL timing
286 - ARM7: Fix timing of multiplies to use N cycles
287 - ARM7: ARMHotplugDetach should call deinit
288 - Debugger: Fix use-after-free in breakpoint clearing code
289 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
290 - GBA: Cap audio FIFO read size during deserialization
291 - GBA: Check for corrupted savestates when loading
292 - GBA: Check for improperly sized savestates when loading
293 - GBA: Check for savestates made from differently sized ROMs
294 - GBA: Fix calls to endian-independent loadstores
295 - GBA: Fix timing of reading from timer registers
296 - GBA: Ensure cycles never go negative
297 - GBA Audio: Force audio FIFOs to 32-bit
298 - GBA Audio: Fix audio pitch changing when adjusting buffer size
299 - GBA Audio: Fix sample order in audio channel 3
300 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
301 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
302 - GBA Memory: Improve Thumb open bus behavior
303 - GBA Memory: Fix potential DMA issue when loading a savestate
304 - GBA Memory: Fix load/store multiple video memory waitstates
305 - GBA SIO: Fix reseting when there are SIO devices attached
306 - GBA Video: Blended sprites should never have other effects applied
307 - GBA Video: Fix out-of-bounds tiles in mosaic
308 - GBA Video: Fix windows not affecting sprites
309 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
310 - GBA Video: Fix timing on first scanline
311 - Qt: Better cleanup when a game crashes
312 - Qt: Fix open ROM dialog filtering for archive formats
313 - Qt: Cap the maximum number of multiplayer windows
314 - Qt: Fix maximum year in sensor override
315 - Qt: Fix window being too tall after exiting fullscreen
316 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
317 - Qt: Fix analog buttons not getting unmapped
318 - Qt: Fix passing command line options
319 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
320 - SDL: Fix SDL build when OpenGL is missing
321 - Util: Allow loading IPS patches that grow the ROM
322 - VFS: Fix resource leaks if some allocations fail
323 - VFS: Fix line-reading to return proper values
324 - Video: Fix an issue with very long filenames
325 - Util: Fix formatting of floats
326Misc:
327 - All: Add --help flag for command line programs
328 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
329 - All: Enable static linking for Windows
330 - All: Enable static linking for OS X
331 - All: Threads are now named
332 - All: Proper handling of Unicode file paths
333 - ARM7: Add emulation for Undefined CPU mode
334 - ARM7: Reduce the size of the Thumb instruction table
335 - GBA: Add status log level
336 - GBA: GBARewind now returns how many states it has rewound
337 - GBA: SIO logging layer
338 - GBA BIOS: Stub out SoundBias
339 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
340 - GBA: Don't include GBACLIDebugger struct unless needed
341 - GBA: Savedata is now synced shortly after data finishes being written
342 - GBA: Process multiple timer events at once, if necessary
343 - GBA Audio: Implement audio reset for channels A/B
344 - GBA Audio: Process multiple audio events at once, if necessary
345 - GBA Hardware: Backport generic RTC source into core
346 - GBA Input: Allow axes and buttons to be mapped to the same key
347 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
348 - GBA SIO: Add a dummy driver for Normal mode
349 - GBA Thread: Add functionality for running callbacks on the GBA thread
350 - GBA Thread: Split GBASync into a separate file
351 - GBA Video: Refactor software renderer into separate files
352 - GBA Video: Slightly optimize mode 0 mosaic rendering
353 - Debugger: Free watchpoints in addition to breakpoints
354 - Qt: Handle saving input settings better
355 - Qt: Move GL frame drawing back onto its own thread
356 - Qt: Fast forward (held) option moved from Other to Emulation menu
357 - Qt: Show version info in window title
358 - Qt: Migrate multiplayer window handling into GBAApp
359 - Qt: Unified file opening and saving with last location
360 - Qt: Fix windows being resizable when they shouldn't have been
361 - Qt: Only hide cursor in full screen
362 - Qt: Replace pause-after-frame mutex with an atomic
363 - Qt: Add application icon and XDG desktop files
364 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
365 - Qt: Don't save window size when entering fullscreen
366 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
367 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
368 - Qt: Increase usability of key mapper
369 - Qt: Show checkmark for window sizes
370 - Qt: Set window path to loaded ROM
371 - Perf: Ability to load savestates immediately on launch
372 - SDL: Properly check for initialization
373 - SDL: Clean up initialization functions
374 - SDL: Clean up GL context
375 - Util: Allow disabling the threading code entirely
376 - VFS: Add sync method to force syncing with backing
377
3780.2.1: (2015-05-13)
379Bugfixes:
380 - All: Fix sanitize-deb script not cleaning up after itself
381 - All: Fix dependencies for libavcodec on Debian-derived platforms
382 - ARM7: Handle writeback for PC in addressing modes 2 and 3
383 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
384 - ARM7: Fix ARM multiply instructions when PC is a destination register
385 - Debugger: Fix use-after-free in breakpoint clearing code
386 - Debugger: Fix boundary conditions in tab completion
387 - GBA: Fix timers not updating timing when writing to only the reload register
388 - GBA: Fix rewind boundary conditions
389 - GBA: Add initial I/O register settings for background matrix registers
390 - GBA: Fix hang when loading a savestate if sync to video is enabled
391 - GBA: Handle out-of-bounds I/O access
392 - GBA: Fix bounds-checking on EEPROM access
393 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
394 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
395 - GBA Memory: Allow SRAM to be 64kB
396 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
397 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
398 - GBA Video: Fix second frame mode 5
399 - Perf: Fix race condition if a game crashes immediately on start
400 - Qt: Fix Display object leak when closing a window
401 - Qt: Fix .deb dependencies
402 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
403 - Qt: Fix window not regaining focus after exiting savestate window
404 - Qt: Fix regression where video would not record if the game had already started
405 - Qt: Fix potential crash if a gamepad causes focus to change
406 - Qt: Fix controller axis querying
407 - Qt: Fix multiplayer windows opening as the wrong size
408 - Qt: Fix controllers sometimes not loading the right profile
409 - SDL: Fix boundary conditions for joystick adjustments
410 - SDL: Allocate properly sized input maps
411 - SDL: Fix potential build issues when Qt and SDL2 are in use
412 - Util: Fix resource leak in UTF-8 handling code
413 - Util: Fix a null-pointer issue when attempting to delete a key
414 - VFS: Fix resource leaks if some allocations fail
415 - Video: Fix an issue with very long filenames
416Misc:
417 - GBA Memory: Soft-crash if jumping past the end of a ROM
418 - Qt: Show multiplayer numbers in window title
419 - Qt: Solar sensor can have shortcuts set
420
4210.2.0: (2015-04-03)
422Features:
423 - Support for gamepad axes, e.g. analog sticks or triggers
424 - Add scale presets for up to 6x
425 - Settings window
426 - Bilinear resampling option
427 - Add option to skip BIOS start screen
428 - List of recently opened games
429 - Support for games using the Solar Sensor
430 - Better audio resampling via blip-buf
431 - Game Pak overrides dialog for setting savetype and sensor values
432 - Support for games using the tilt sensor
433 - Remappable shortcuts for keyboard and gamepad
434 - Rewinding of emulation
435 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
436 - Support IPv6
437 - Save directory of last loaded file
438 - Support BPS patches
439 - Automatically detect and optimize out idle loops
440 - Configurable game overrides
441 - Support loading 7-Zip files
442 - Drag and drop game loading
443 - Cheat code support
444 - Runtime configurable audio driver
445 - Libretro core for use with RetroArch and other front-ends
446 - Controller profiles for setting different bindings for different controllers
447 - Ability to lock aspect ratio
448 - Local link cable support
449 - Ability to switch which game controller is in use per instance
450 - Ability to prevent opposing directional input
451 - Warning dialog if an unimplemented BIOS feature is called
452 - Debugger: Add CLI "frame", frame advance command
453 - Debugger: Add CLI functions for writing to memory
454 - Debugger: Add CLI functions for examining memory regions
455 - Debugger: Add CLI function for writing a register
456Bugfixes:
457 - ARM7: Extend prefetch by one stage
458 - ARM7: Fix cycle counting for loads
459 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
460 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
461 - GBA: Initialize gba.sync to null
462 - GBA: Fix timer initialization
463 - GBA Audio: Support 16-bit writes to FIFO audio
464 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
465 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
466 - GBA BIOS: Fix BIOS prefetch after reset
467 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
468 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
469 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
470 - GBA Memory: Fix I cycles that had been moved to ARM7 core
471 - GBA Memory: Fix cycle counting for 32-bit load/stores
472 - GBA RR: Fix fallthrough error when reading tags from a movie
473 - GBA Thread: Fix possible hang when loading an archive
474 - GBA Thread: Fix possible deadlock in video sync
475 - Perf: Fix crash when the GBA thread fails to start
476 - Qt: Fix crash starting a GDB stub if a game isn't loaded
477 - Qt: Fix crash when adjusting settings after closing a game
478 - Qt: Fix crash when starting GDB stub after closing a game
479 - Qt: Fix patch loading while a game is running
480 - Qt: Fix crash when loading a game after stopping GDB server
481 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
482 - Qt: Fix crash when attempting to pause if a game is not running
483 - SDL: Properly clean up if a game doesn't launch
484 - Util: Fix sockets on Windows
485Misc:
486 - All: Enable link-time optimization
487 - Debugger: Watchpoints now work on STM/LDM instructions
488 - Debugger: Clean up GDB stub network interfacing
489 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
490 - Debugger: Merge Thumb BL instructions when disassembling
491 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
492 - Debugger: Watchpoints now report address watched (fixes #68)
493 - Debugger: Add support for soft breakpoints
494 - Debugger: Make I/O register names be addresses instead of values
495 - Debugger: Rename read/write commands
496 - GBA: Improve accuracy of event timing
497 - GBA: Add API for getting Configuration structs for overrides and input
498 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
499 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
500 - GBA: Move A/V stream interface into core
501 - GBA: Savestates now take into account savedata state machines (fixes #109)
502 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
503 - GBA Memory: Simplify memory API and use fixed bus width
504 - GBA Thread: Make GBASyncWaitFrameStart time out
505 - GBA Video: Start video at the last scanline instead of the first
506 - Qt: Optimize logo drawing
507 - Qt: Move frame upload back onto main thread
508 - Qt: Remember window position
509 - Qt: Double-clicking on the window toggles full screen
510 - Util: Use proper locale for reading and writing float values
511
5120.1.1: (2015-01-24)
513Bugfixes:
514 - ARM7: Fix LDM writeback to a register already written
515 - GBA: Fix timers 2 and 3 updating incorrectly
516 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
517 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
518 - GBA Audio: Properly initialize audio FIFO channels
519 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
520 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
521 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
522 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
523 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
524 - GBA BIOS: Fix HuffUnComp boundary conditions
525 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
526 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
527 - GBA Memory: Filter out top nybble of DMA addresses
528 - GBA Memory: Properly bounds-check VRAM accesses
529 - GBA Memory: Fix initial DMA state
530 - GBA Thread: Allow halted games to exit cleanly
531 - GBA Video: Fix blend issues with obscured middle layers
532 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
533 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
534 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
535 - GBA Video: Fix sprite boundary conditions with mosaic
536 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
537 - Qt: Fix issue with set frame sizes being the wrong height
538 - Qt: Fix emulator crashing when full screen if a game is not running
539 - Qt: Fix window focus issues
540 - Qt: Properly set default video recording settings
541 - Qt: Fix a race condition when a game crashes immediately
542 - Qt: Fix some cases where key mapping can break if focus is adjusted
543 - Qt: Fix crash if a game pauses before any frames are shown
544 - Debugger: Negative PC-relative loads now properly subtract the offset
545 - Debugger: Align PC-relative loads in Thumb
546 - Debugger: Fix watchpoints triggering too late
547 - Debugger: Fix binary print putting spaces between digits
548 - Video: Ensure FFmpeg encoder has audio frames
549 - Video: Fix uncompressed PCM audio recording
550 - Video: Fix FFmpeg crashing when the file extension is wrong
551 - Util: Fix SOCKET_FAILED macro
552Misc:
553 - GBA: Exit cleanly on FATAL if the port supports it
554 - GBA Memory: Implement 16- and 32-bit loads from SRAM
555 - Qt: Disable sync to video by default
556 - Qt: Handle a game crash without crashing
557 - Qt: Set default log level to FATAL, ERROR and WARN
558 - Qt: Clarify some phrasing in the menus
559 - Qt: Clear active buttons when focus is lost
560
5610.1.0: (2014-12-13)
562 - Initial release