src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QGLFormat format, QWidget* parent)
27 : QGLWidget(format, parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
32 setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
33 setAutoBufferSwap(false);
34 setCursor(Qt::BlankCursor);
35}
36
37void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
38 if (m_drawThread) {
39 return;
40 }
41 m_drawThread = new QThread(this);
42 m_painter = new Painter(this);
43 m_painter->setContext(thread);
44 m_painter->setBacking(buffer);
45 m_painter->moveToThread(m_drawThread);
46 m_context = thread;
47 doneCurrent();
48 context()->moveToThread(m_drawThread);
49 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
50 m_drawThread->start(QThread::TimeCriticalPriority);
51}
52
53void Display::stopDrawing() {
54 if (m_drawThread) {
55 if (GBAThreadIsActive(m_context)) {
56 GBAThreadInterrupt(m_context);
57 GBASyncSuspendDrawing(&m_context->sync);
58 }
59 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
60 m_drawThread->exit();
61 m_drawThread = nullptr;
62 if (GBAThreadIsActive(m_context)) {
63 GBASyncResumeDrawing(&m_context->sync);
64 GBAThreadContinue(m_context);
65 }
66 }
67}
68
69void Display::forceDraw() {
70 if (m_drawThread) {
71 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::QueuedConnection);
72 }
73}
74
75#ifdef USE_PNG
76void Display::screenshot() {
77 GBAThreadInterrupt(m_context);
78 GBAThreadTakeScreenshot(m_context);
79 GBAThreadContinue(m_context);
80}
81#endif
82
83void Display::initializeGL() {
84 glClearColor(0, 0, 0, 0);
85 glClear(GL_COLOR_BUFFER_BIT);
86 swapBuffers();
87}
88
89void Display::resizeEvent(QResizeEvent* event) {
90 if (m_drawThread) {
91 GBAThreadInterrupt(m_context);
92 GBASyncSuspendDrawing(&m_context->sync);
93 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
94 GBASyncResumeDrawing(&m_context->sync);
95 GBAThreadContinue(m_context);
96 }
97}
98
99Painter::Painter(Display* parent)
100 : m_gl(parent)
101{
102 m_size = parent->size();
103}
104
105void Painter::setContext(GBAThread* context) {
106 m_context = context;
107}
108
109void Painter::setBacking(const uint32_t* backing) {
110 m_backing = backing;
111}
112
113void Painter::resize(const QSize& size) {
114 m_size = size;
115 m_gl->makeCurrent();
116 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
117 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
118 m_gl->swapBuffers();
119 m_gl->doneCurrent();
120}
121
122void Painter::start() {
123 m_gl->makeCurrent();
124 glEnable(GL_TEXTURE_2D);
125 glGenTextures(1, &m_tex);
126 glBindTexture(GL_TEXTURE_2D, m_tex);
127 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
129 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
130 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
131 glEnableClientState(GL_VERTEX_ARRAY);
132 glVertexPointer(2, GL_INT, 0, _glVertices);
133 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
134 glMatrixMode(GL_PROJECTION);
135 glLoadIdentity();
136 glOrtho(0, 240, 160, 0, 0, 1);
137 glMatrixMode(GL_MODELVIEW);
138 glLoadIdentity();
139 m_gl->doneCurrent();
140
141 m_drawTimer = new QTimer;
142 m_drawTimer->moveToThread(QThread::currentThread());
143 m_drawTimer->setInterval(0);
144 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
145 m_drawTimer->start();
146}
147
148void Painter::draw() {
149 m_gl->makeCurrent();
150 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
151 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
152 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
153 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
154 if (m_context->sync.videoFrameWait) {
155 glFlush();
156 }
157 }
158 GBASyncWaitFrameEnd(&m_context->sync);
159 m_gl->swapBuffers();
160 m_gl->doneCurrent();
161}
162
163void Painter::forceDraw() {
164 m_gl->makeCurrent();
165 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
166 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
167 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
168 if (m_context->sync.videoFrameWait) {
169 glFlush();
170 }
171 m_gl->swapBuffers();
172 m_gl->doneCurrent();
173}
174
175void Painter::stop() {
176 m_drawTimer->stop();
177 delete m_drawTimer;
178 m_gl->makeCurrent();
179 glDeleteTextures(1, &m_tex);
180 glClear(GL_COLOR_BUFFER_BIT);
181 m_gl->swapBuffers();
182 m_gl->doneCurrent();
183 m_gl->context()->moveToThread(QApplication::instance()->thread());
184}