src/platform/sdl/sdl-audio.h (view raw)
1#ifndef SDL_AUDIO_H
2#define SDL_AUDIO_H
3
4#include "common.h"
5
6#include <SDL.h>
7
8struct GBASDLAudio {
9 SDL_AudioSpec desiredSpec;
10 SDL_AudioSpec obtainedSpec;
11 float drift;
12 float ratio;
13 struct GBAAudio* audio;
14};
15
16bool GBASDLInitAudio(struct GBASDLAudio* context);
17void GBASDLDeinitAudio(struct GBASDLAudio* context);
18
19#endif