CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10Bugfixes:
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Improve initial skipped BIOS state
14 - GBA BIOS: Implement BitUnPack
15 - ARM7: Fix MLA/*MULL/*MLAL timing
16 - GBA: Fix multiboot ROM loading
17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
18 - LR35902: Fix pc overflowing current region off-by-one
19 - GB MBC: Fix ROM bank overflows getting set to bank 0
20 - Qt: Fix timing issues on high refresh rate monitors
21Misc:
22 - SDL: Remove scancode key input
23 - GBA Video: Clean up unused timers
24 - Test: Add a basic test suite
25 - GBA Video: Allow multiple handles into the same tile cache
26 - VFS: Call msync when syncing mapped data
27 - GBA Video, GB Video: Colors are now fully scaled
28 - VFS: Allow truncating memory chunk VFiles
29 - Debugger: Modularize CLI debugger
30 - Core: Clean up some thread state checks
31 - Debugger: Make building with debugging aspects optional
32 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
33 - GBA Memory: Support reading/writing POSTFLG
34 - Util: Add size counting to Table
35 - Qt: Move last directory setting from qt.ini to config.ini
36 - 3DS, PSP2, Wii: Last directory loaded is saved
37 - GB Audio: Simplify envelope code
38 - GB Audio: Improve initial envelope samples
39 - Debugger: Add functions for read- or write-only watchpoints
40 - GBA DMA: Refactor DMA out of memory.c
41 - GBA DMA: Move DMAs to using absolute timing
42 - All: Add C++ header guards
43 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
44 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
45 - Qt: Improved HiDPI support
46 - Qt: Expose configuration directory
47 - Feature: Move game database from flatfile to SQLite3
48 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
49 - VFS: Fix some minor VFile issues with FILEs
50 - Core: Add generic checksum function
51 - Feature: Support ImageMagick 7
52 - All: Move time.h include to common.h
53
540.5.2: (2016-12-31)
55Bugfixes:
56 - All: Fix fullscreen config option being ignored
57 - ARM7: PSR mode bits should not get sign extended
58 - GB: Fix audio not being deinitialized
59 - GB: Fix crash when masking savedata
60 - GB: Properly initialize sramRealVf variable
61 - GB Audio: Fix serialization of channel 3 and NR52 properties
62 - GB Audio: Reset envelope timer when reseting sound channel
63 - GB MBC: Fix SRAM dangling pointer with RTC games
64 - GB MBC: Fix initializing MBC when no ROM is loaded
65 - GB Memory: Fix patching ROM bank 0
66 - GB Memory: Fix starting HDMAs during mode 0
67 - GB Memory: Fix HDMA5 value after DMA completes
68 - GB Video: Initialize LCDC in renderer
69 - GB Video: Hblank IRQs should mask LYC=LY IRQs
70 - GBA: Fix IRQs firing after already being cleared
71 - GBA: Only unhalt CPU if appropriate bit is set in IE
72 - GBA: Add savegame override for Crash Bandicoot 2
73 - GBA BIOS: Fix MidiKey2Freq BIOS reads
74 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
75 - GBA Cheats: Fix GameShark ROM patches
76 - GBA I/O: Mask off WAITCNT bits that cannot be written
77 - GBA Memory: Fix misaligned BIOS reads
78 - GBA Memory: Fix VCOUNT being writable
79 - GBA Video: Fix out of bounds sprite transforms
80 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
81 - Libretro: Fix disabling BIOS
82 - Libretro: Fix Game Boy savestates and audio
83 - Qt: Fix changing resolution of software renderer
84 - Qt: Fix setting overrides
85 - Qt: Fix cut off tiles and alignment issues in tile viewer
86 - Qt: Only reset window dimensions when first shown
87 - Qt: Fix Qt Multimedia audio driver on big endian
88 - Qt: Fix Apply button for key and controller configurations
89 - VFS: Fix resizing memory chunks when not needed
90 - Windows: Fix Unicode directory handling
91Misc:
92 - GB, GBA: Prevent loading null ROMs
93 - GB Audio: Initialize wave RAM to GBC values
94 - GB Memory: Reset ROM bank when loading a ROM
95 - PSP2: Improved controller rumble
96
970.5.1: (2016-10-05)
98Bugfixes:
99 - Core: Fix importing save games as read-only
100 - FFmpeg: Fix encoding AAC
101 - GB: Fix invalid STOP behavior on Game Boy Color
102 - GB: Initialize audio properly
103 - GB: Properly clear KEY1 bit 0 when switching speeds
104 - GB: Properly unload save files when unloading a ROM
105 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
106 - GB MBC: Fix MBC7 when size is incorrectly specified
107 - GB MBC: Fix RTC access when no save file is loaded
108 - GB SIO: Don't auto-clock external shift clock
109 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
110 - GB Video: Fix video frames getting missed when LCDC is off
111 - GB Video: Clear screen when LCDC is off
112 - GBA Cheats: Fix holding onto pointers that may get invalidated
113 - GBA Cheats: Fix key-activated CodeBreaker cheats
114 - GBA Cheats: Fix uninitialized memory getting freed when saving
115 - GBA Hardware: Improve Game Boy Player rumble behavior
116 - GBA Memory: Fix several unused I/O register read values
117 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
118 - LR35902: Fix events running with the wrong cycle active
119 - Qt: Fix "close" button on Overrides view
120 - Qt: Fix saving overrides
121 - Qt: Fix directory set unloading when replacing the ROM
122 - Qt: Fix patch loading
123 - Qt: Fix crash when saving an override if a game isn't loaded
124 - Qt: Fix showing default display driver as OpenGL (force 1.x)
125 - SDL: Attach rumble in SDL frontend
126 - Util: Fix PNG identification on files too small to be a PNG
127Misc:
128 - All: Only update version info if needed
129 - All: Split out install locations for Libretro and OpenEmu
130 - FFmpeg: Encoding cleanup
131 - GB: Reset active region when reloading ROM
132 - GB Memory: Initialize RAM pattern for GBC
133 - GB Video: Improved video timings
134 - Qt: Manage window sizes slightly better
135 - Qt: Remember scale option independent of core dimensions
136
1370.5.0: (2016-09-19)
138Features:
139 - Game Boy support
140 - Support for encrypted CodeBreaker GBA cheats
141 - Emulation of Vast Fame protected GBA carts (taizou)
142 - Tile viewer
143 - Threaded rendering mode
144 - Libretro: Memory map and achievement support (leiradel)
145 - GUI: Add UI control remapping
146 - GUI: Add fast-forward
147 - Wii: 240p support
148 - 3DS: Adjustable screen darkening
149 - Ability to temporarily load a savegame
150 - Load specific files out of archives
151 - Automatic BIOS detection
152Bugfixes:
153 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
154 - Debugger: Fix GDB breakpoints
155 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
156 - GBA: Fix filehandle leak with savegames
157 - GBA: Timer 0 cannot be count up
158 - GBA: Count up timers should not count themselves
159 - GBA Memory: Fix mirror on non-overdumped Classic NES games
160 - GBA Memory: Fix ldm {pc}
161 - GBA Savedata: Fix savedata sync timer
162 - GBA Savedata: Only unmap savedata if present
163 - GBA Serialize: Savestates now properly store prefetch
164 - GBA Video: WIN0/1 take priority over OBJWIN
165 - GBA Video: Fix out-of-order OBJWIN
166 - PSP2: Fix GPU crash while exiting
167 - PSP2: Fix VSync
168 - PSP2: Fix accelerometer range
169 - PSP2: Actually load screen mode setting
170 - PSP2: Fix gyroscope direction
171 - PSP2: Delete threads after they return
172 - PSP2: Fix mapping/unmapping from not at 0
173 - Qt: Fix bug in software renderer scaling
174 - Qt: Fix hanging key press after disabling autofire
175 - Qt: Fix being unable to pause manually when using auto-pausing
176 - SDL: Fix axes being mapped wrong
177 - Util: Fix realloc semantics in utf16to8
178 - Util: Fix inserting too many items into a hash table
179 - VFS: Fix uninitialized varaible reading from 7z
180 - VFS: Fix reading multiple files from a 7z archive
181 - Wii: Fix framelimiting after a slowdown
182 - Wii: Fix garbage flash at startup
183Misc:
184 - 3DS: Use blip_add_delta_fast for a small speed improvement
185 - 3DS: Allow UTF-16 filenames
186 - 3DS: Port to using citro3D
187 - 3DS: Use system font for menus
188 - 3DS: Attempt to use Core 2 for threads
189 - 3DS: Adjustable filering
190 - 3DS: 3D banner
191 - All: Add QUIET parameter to silence CMake
192 - All: Faster memory read/write
193 - ARM7: Support forcing Thumb mode via MSR
194 - ARM7: Flush prefetch cache when loading CPSR via MSR
195 - ARM7: Clean up instruction decoding for future expandability
196 - Debugger: Support register and memory writes via GDB stub
197 - Debugger: Add software breakpoint support to gdb
198 - FFmpeg: Full support for libavcodec 56+
199 - GBA: Better debug logging if event processing breaks
200 - GBA Audio: Force audio DMAs to not increment destination
201 - GBA BIOS: Use custom ArcTan, not relying on OS
202 - GBA Hardware: Clean up dead code in GBP
203 - GBA Memory: Optimize stalling behavior
204 - GBA Memory: Optimize Load-/StoreMultiple
205 - GBA Savedata: Add realistic timing for EEPROM
206 - GBA Serialize: Savestates now store if CPU was halted
207 - GBA Video: Remove old slow path fallback
208 - GBA Video: Optimize sprite drawing
209 - GBA Video: Optimize mode 0 rendering
210 - GBA Video: Optimize compositing cases slightly
211 - GUI: Screenshot dimensions are now passed through
212 - GUI: Add back logging
213 - GUI: Only reload config if manually saved
214 - GUI: Increase scrolling speed
215 - OpenGL: Log shader compilation failure
216 - OpenGL: Add texSize uniform
217 - Qt: Make -g flag work in Qt build
218 - Qt: Simplify OpenGL context creation
219 - Qt: Thread startup improvements
220 - Qt: Make audio channel/video layer options shortcut mappable
221 - Qt: Remove some C99isms from C++ code
222 - Qt: Remove default autofire mappings
223 - Qt: Make reseting when pasued frame-accurate
224 - Qt: Rearchitect game closing codepath
225 - PSP2: Use system font for menus
226 - PSP2: Add rumble for PS TV
227 - PSP2: Add fit-to-height screen mode
228 - PSP2: Sync files per descriptor
229 - PSP2: Allow UTF-8 filenames
230 - PSP2: Screenshots are now saved into the Photo Gallery
231 - PSP2: Stop underclocking when menuing
232 - SDL: Increase default audio buffer size to 1024 samples
233 - SDL: More responsive rumble
234 - Util: Add Vector GetConstPointer
235 - Util: Add rtrim
236 - Util: Add endswith
237 - VFS: Improve zip file detection
238 - Wii: Add pixelated resample filter
239 - Windows: Add native VDir support
240 - Util: Add PRIz macro for libc versions that don't support %z
241
2420.4.1: (2016-07-11)
243Bugfixes:
244 - All: Fix several file handle leaks
245 - All: Fix instruction tables getting zeroed when linking sometimes
246 - ARM7: Fix flags on SBC/RSC
247 - ARM7: Fix setting spsr privilege bits when spsr is empty
248 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
249 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
250 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
251 - GBA Memory: Fix executing code from OBJ region of VRAM
252 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
253 - GBA Serialize: Fix loading savegames from savestates
254 - OpenGL: Correct boolean vector strcmp strings for uniforms
255 - Qt: Fix sending gameStopped twice
256 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
257 - Qt: Fix initial state of key mapping
258 - Qt: Initialize m_useBios
259 - SDL: Fix joystick initialization on BSD
260 - SDL: Fix potential joystick crash in games with rumble
261 - SDL: Fix SDL 1.2 build
262 - SDL: Fix sporadic crash when deinitializing audio
263 - Shaders: Fix AGS-001 shader with some bad drivers
264 - Util: Use closesocket on Windows
265 - Util: Fix socket bind addresses
266 - VFS: Fix reading 7z archives without rewinding first
267 - VFS: VFileFromFD should not open directories
268 - Wii: Fix tilting direction
269 - Util: Fix realloc semantics in utf16to8
270Misc:
271 - All: Allow use of external minizip library
272 - Debugger: CLI debugger now exits when end-of-stream is reached
273 - FFmpeg: Update dependencies on Ubuntu
274 - GBA: Slightly optimize GBAProcessEvents
275 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
276 - GBA Video: Null renderer should return proper register values
277 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
278 - Qt: Add preset for DualShock 4
279 - Qt: Update 360 input profile on OS X to reflect newer drivers
280 - Qt: Remove use of NaN
281 - Qt: Canonicalize file paths when loading games
282 - Qt: Add refresh button to controller editing
283 - SDL: Remove default gamepad mappings
284 - Util: Fix intermittent build failure on OS X
285 - VFS: VFile.sync now updates modified time
286
2870.4.0: (2016-02-02)
288Features:
289 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
290 - I/O viewer
291 - Booting of multiboot images
292 - Customization of GIF recording
293 - Libretro: Cheat code support
294 - Support for GLSL shaders
295 - ROM information view
296 - Support for VBA-style cheat codes
297 - Savestates now store creation timestamps
298 - Key autofire
299 - Libretro: Allow blocking opposing directional input
300 - OpenEmu core for OS X
301 - Libretro: Settings for using BIOS and skipping intro
302 - Libretro: Customizable idle loop removal
303 - Implemented cycle counting for sprite rendering
304 - Cleaner, unified settings window
305 - Added a setting for pausing when the emulator is not in focus
306 - Customizable paths for save games, save states, screenshots and patches
307 - Controller hotplugging
308 - Ability to store save games and active cheats within savestates
309Bugfixes:
310 - ARM7: Fix sign of unaligned LDRSH
311 - ARM7: Fix decoding of some ARM ALU instructions with shifters
312 - Debugger: Fix watchpoints in gdb
313 - GBA: Fix warnings when creating and loading savestates
314 - GBA: Fix Iridion II savetype
315 - GBA BIOS: Fix misaligned CpuSet
316 - GBA Cheats: Fix cheats setting the Action Replay version
317 - GBA Hardware: Fix GPIO on big endian
318 - GBA Memory: Fix DMA register writing behavior
319 - GBA Memory: Fix DMAs triggering two cycles early
320 - Libretro: Fix aspect ratio
321 - Qt: Fix some potential crashes with the gamepad mapping
322 - Qt: Fix keys being mapped incorrectly when loading configuration file
323 - Util: Fix PowerPC PNG read/write pixel order
324 - Util: Fix excessive memory allocation when decoding a PNG
325 - VFS: Fix VFileReadline and remove _vfdReadline
326Misc:
327 - All: Improved PowerPC support
328 - All: Fix some undefined behavior warnings
329 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
330 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
331 - GBA: Implement bad I/O register loading
332 - GBA: Allow jumping to OAM and palette RAM
333 - GBA BIOS: Finish implementing RegisterRamReset
334 - GBA Config: Add "override" layer for better one-time configuration
335 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
336 - GBA Memory: Use a dynamically sized mask for ROM memory
337 - GBA Memory: Implement several unimplemented memory access types
338 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
339 - GBA RR: Starting from savestate now embeds the savegame
340 - GBA RR: Add preliminary SRAM support for VBM loading
341 - GBA RR: Add support for resets in movies
342 - GBA Video: Remove lastHblank, as it is implied
343 - Libretro: Use anonymous memory mappers for large blocks of memory
344 - Libretro: Add install target for libretro core
345 - Qt: Window size command line options are now supported
346 - Qt: Increase usability of key mapper
347 - Qt: Add 'Apply' button to settings window
348 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
349 - Qt: Allow use of modifier keys as input
350 - Qt: Optimize log viewer
351 - Qt: Added button for breaking into the GDB debugger
352 - Qt: Add box for showing duration of rewind
353 - SDL: Support fullscreen in SDL 1.2
354 - SDL: Allow GBASDLAudio to be used without a thread context
355 - Util: Use VFile for configuration
356 - Util: Add MutexTryLock
357
3580.3.2: (2015-12-16)
359Bugfixes:
360 - ARM7: Fix STRT/STRBT
361 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
362 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
363 - Libretro: Fix problems with rumble not turning off
364 - GBA: Fix idle skip state being retained between games
365 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
366 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
367 - GBA BIOS: Fix Sqrt sign
368 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
369 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
370 - GBA Memory: Fix DMA behavior for SRAM accesses
371 - GBA Memory: Fix Store8 to OBJ VRAM
372 - GBA Memory: Fix alignment of LDM/STM on SRAM
373 - GBA Memory: Fix unaligned out-of-bounds ROM loads
374 - GBA Memory: Fix timing of DMAs
375 - GBA Video: Fix _mix for 15-bit color
376 - GBA Video: Fix OAM and palette initialization
377 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
378 - Qt: Use safer isLoaded check in GameController
379 - Qt: Fix a race condition in PainterGL that could lead to a crash
380 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
381 - Qt: Fix font size in memory viewer
382 - Qt: Fix a crash in the memory viewer
383 - Qt: Add additional checks in CheatModel to prevent crashes
384 - Qt: Fix race condition with setting sample rate
385 - Qt: Fix crash when closing multiplayer windows
386 - Qt: Fix resetting while paused
387Misc:
388 - GBA Audio: Implement missing flags on SOUNDCNT_X register
389 - Qt: Add mute option to menu
390
3910.3.1: (2015-10-24)
392Bugfixes:
393 - ARM7: Fix instruction decoding of Thumb shifts
394 - GBA: Deinit savegame when unloading a ROM
395 - GBA: Fix BIOS check on big endian
396 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
397 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
398 - GBA Audio: Fix audio channels being silenced at the wrong time
399 - GBA Memory: Fix bad BIOS Load16 on big endian
400 - GBA Memory: Fix bad Load8 on big endian
401 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
402 - GBA Video: Fix edge case with sprite blend modes and semitransparency
403 - GBA Video: Fix objwin and blending interaction on sprites
404 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
405 - Libretro: Fix a memory leak with the render buffer
406 - Qt: Windows no longer spawn in the top left on first launch
407 - Qt: Fix install path of XDG desktop file with DESTDIR
408 - Qt: Fix drag and drop on Windows
409 - Qt: Reenable double buffering, as disabling it broke some Windows configs
410 - VFS: Fix return values of VFileFILE.read and .write
411Misc:
412 - All: Reset next event to cycles instead of zero to interrupt
413 - All: Add --version flag
414 - ARM7: Force disable LTO on two files to work around a GCC bug
415 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
416 - GBA: Better memory handling with PNG savestates
417 - GBA: Additional savestate sanity checks
418 - GBA: Check for cycle count being too high
419 - GBA Audio: Allow GBAAVStream to have no video callback
420 - GBA BIOS: Implement RegisterRamReset for SIO registers
421 - Qt: Remove useless help icons in dialogs
422 - Qt: Prevent savestate window from opening while in multiplayer
423 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
424 - Qt: Dropping multiplayer windows works more cleanly now
425
4260.3.0: (2015-08-16)
427Features:
428 - Ability to hide individual background layers, or OBJs
429 - Ability to mute individual audio channels
430 - Palette viewer and exporter
431 - Volume control
432 - More shortcuts are editable (e.g. quick save/load)
433 - Rewind now shows the frame after rewinding
434 - Import/Export of GameShark/Action Replay snapshots
435 - Add "Step backwards" item for single increment rewind
436 - Deadzone estimation for game controllers
437 - Analog inputs can be used for shortcuts
438 - Menu items for specific solar sensor brightness levels
439 - Remappable controls for tilt and gyroscope sensors
440 - Status messages for actions taken while a game is running (e.g. save/load state)
441 - Memory inspector
442 - Screensaver can now be suspended while a game is running
443 - Load/save the most recent savestate slot
444 - Support varible speed (PWM) rumble
445 - Ability to cap fast forward speed
446 - Finer control over FPS target
447 - Holdable shortcut for rewinding one frame at a time
448 - Ability to boot directly into the BIOS
449 - Preliminary support for yanking out the game pak while a game is running
450 - Thumb-drive mode by putting a file called portable.ini in the same folder
451 - Configurable display driver, between software and OpenGL
452 - Undo-able savestate loading and saving
453 - Controller profiles now store shortcut settings
454 - Default controller profiles for several common controllers
455 - Libretro now supports BIOS, rumble and solar sensor
456 - Implement BIOS call Stop, for sleep mode
457 - Automatically load patches, if found
458 - Improved video synchronization
459 - Configurable audio output sample rate
460Bugfixes:
461 - ARM7: Fix SWI and IRQ timings
462 - ARM7: Fix Thumb MUL timing
463 - ARM7: Fix timing of multiplies to use N cycles
464 - ARM7: ARMHotplugDetach should call deinit
465 - Debugger: Fix use-after-free in breakpoint clearing code
466 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
467 - GBA: Cap audio FIFO read size during deserialization
468 - GBA: Check for corrupted savestates when loading
469 - GBA: Check for improperly sized savestates when loading
470 - GBA: Check for savestates made from differently sized ROMs
471 - GBA: Fix calls to endian-independent loadstores
472 - GBA: Fix timing of reading from timer registers
473 - GBA: Ensure cycles never go negative
474 - GBA Audio: Force audio FIFOs to 32-bit
475 - GBA Audio: Fix audio pitch changing when adjusting buffer size
476 - GBA Audio: Fix sample order in audio channel 3
477 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
478 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
479 - GBA Memory: Improve Thumb open bus behavior
480 - GBA Memory: Fix potential DMA issue when loading a savestate
481 - GBA Memory: Fix load/store multiple video memory waitstates
482 - GBA SIO: Fix reseting when there are SIO devices attached
483 - GBA Video: Blended sprites should never have other effects applied
484 - GBA Video: Fix out-of-bounds tiles in mosaic
485 - GBA Video: Fix windows not affecting sprites
486 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
487 - GBA Video: Fix timing on first scanline
488 - Qt: Better cleanup when a game crashes
489 - Qt: Fix open ROM dialog filtering for archive formats
490 - Qt: Cap the maximum number of multiplayer windows
491 - Qt: Fix maximum year in sensor override
492 - Qt: Fix window being too tall after exiting fullscreen
493 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
494 - Qt: Fix analog buttons not getting unmapped
495 - Qt: Fix passing command line options
496 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
497 - SDL: Fix SDL build when OpenGL is missing
498 - Util: Allow loading IPS patches that grow the ROM
499 - VFS: Fix resource leaks if some allocations fail
500 - VFS: Fix line-reading to return proper values
501 - Video: Fix an issue with very long filenames
502 - Util: Fix formatting of floats
503Misc:
504 - All: Add --help flag for command line programs
505 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
506 - All: Enable static linking for Windows
507 - All: Enable static linking for OS X
508 - All: Threads are now named
509 - All: Proper handling of Unicode file paths
510 - ARM7: Add emulation for Undefined CPU mode
511 - ARM7: Reduce the size of the Thumb instruction table
512 - GBA: Add status log level
513 - GBA: GBARewind now returns how many states it has rewound
514 - GBA: SIO logging layer
515 - GBA BIOS: Stub out SoundBias
516 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
517 - GBA: Don't include GBACLIDebugger struct unless needed
518 - GBA: Savedata is now synced shortly after data finishes being written
519 - GBA: Process multiple timer events at once, if necessary
520 - GBA Audio: Implement audio reset for channels A/B
521 - GBA Audio: Process multiple audio events at once, if necessary
522 - GBA Hardware: Backport generic RTC source into core
523 - GBA Input: Allow axes and buttons to be mapped to the same key
524 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
525 - GBA SIO: Add a dummy driver for Normal mode
526 - GBA Thread: Add functionality for running callbacks on the GBA thread
527 - GBA Thread: Split GBASync into a separate file
528 - GBA Video: Refactor software renderer into separate files
529 - GBA Video: Slightly optimize mode 0 mosaic rendering
530 - Debugger: Free watchpoints in addition to breakpoints
531 - Qt: Handle saving input settings better
532 - Qt: Move GL frame drawing back onto its own thread
533 - Qt: Fast forward (held) option moved from Other to Emulation menu
534 - Qt: Show version info in window title
535 - Qt: Migrate multiplayer window handling into GBAApp
536 - Qt: Unified file opening and saving with last location
537 - Qt: Fix windows being resizable when they shouldn't have been
538 - Qt: Only hide cursor in full screen
539 - Qt: Replace pause-after-frame mutex with an atomic
540 - Qt: Add application icon and XDG desktop files
541 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
542 - Qt: Don't save window size when entering fullscreen
543 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
544 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
545 - Qt: Increase usability of key mapper
546 - Qt: Show checkmark for window sizes
547 - Qt: Set window path to loaded ROM
548 - Perf: Ability to load savestates immediately on launch
549 - SDL: Properly check for initialization
550 - SDL: Clean up initialization functions
551 - SDL: Clean up GL context
552 - Util: Allow disabling the threading code entirely
553 - VFS: Add sync method to force syncing with backing
554
5550.2.1: (2015-05-13)
556Bugfixes:
557 - All: Fix sanitize-deb script not cleaning up after itself
558 - All: Fix dependencies for libavcodec on Debian-derived platforms
559 - ARM7: Handle writeback for PC in addressing modes 2 and 3
560 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
561 - ARM7: Fix ARM multiply instructions when PC is a destination register
562 - Debugger: Fix use-after-free in breakpoint clearing code
563 - Debugger: Fix boundary conditions in tab completion
564 - GBA: Fix timers not updating timing when writing to only the reload register
565 - GBA: Fix rewind boundary conditions
566 - GBA: Add initial I/O register settings for background matrix registers
567 - GBA: Fix hang when loading a savestate if sync to video is enabled
568 - GBA: Handle out-of-bounds I/O access
569 - GBA: Fix bounds-checking on EEPROM access
570 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
571 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
572 - GBA Memory: Allow SRAM to be 64kB
573 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
574 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
575 - GBA Video: Fix second frame mode 5
576 - Perf: Fix race condition if a game crashes immediately on start
577 - Qt: Fix Display object leak when closing a window
578 - Qt: Fix .deb dependencies
579 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
580 - Qt: Fix window not regaining focus after exiting savestate window
581 - Qt: Fix regression where video would not record if the game had already started
582 - Qt: Fix potential crash if a gamepad causes focus to change
583 - Qt: Fix controller axis querying
584 - Qt: Fix multiplayer windows opening as the wrong size
585 - Qt: Fix controllers sometimes not loading the right profile
586 - SDL: Fix boundary conditions for joystick adjustments
587 - SDL: Allocate properly sized input maps
588 - SDL: Fix potential build issues when Qt and SDL2 are in use
589 - Util: Fix resource leak in UTF-8 handling code
590 - Util: Fix a null-pointer issue when attempting to delete a key
591 - VFS: Fix resource leaks if some allocations fail
592 - Video: Fix an issue with very long filenames
593Misc:
594 - GBA Memory: Soft-crash if jumping past the end of a ROM
595 - Qt: Show multiplayer numbers in window title
596 - Qt: Solar sensor can have shortcuts set
597
5980.2.0: (2015-04-03)
599Features:
600 - Support for gamepad axes, e.g. analog sticks or triggers
601 - Add scale presets for up to 6x
602 - Settings window
603 - Bilinear resampling option
604 - Add option to skip BIOS start screen
605 - List of recently opened games
606 - Support for games using the Solar Sensor
607 - Better audio resampling via blip-buf
608 - Game Pak overrides dialog for setting savetype and sensor values
609 - Support for games using the tilt sensor
610 - Remappable shortcuts for keyboard and gamepad
611 - Rewinding of emulation
612 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
613 - Support IPv6
614 - Save directory of last loaded file
615 - Support BPS patches
616 - Automatically detect and optimize out idle loops
617 - Configurable game overrides
618 - Support loading 7-Zip files
619 - Drag and drop game loading
620 - Cheat code support
621 - Runtime configurable audio driver
622 - Libretro core for use with RetroArch and other front-ends
623 - Controller profiles for setting different bindings for different controllers
624 - Ability to lock aspect ratio
625 - Local link cable support
626 - Ability to switch which game controller is in use per instance
627 - Ability to prevent opposing directional input
628 - Warning dialog if an unimplemented BIOS feature is called
629 - Debugger: Add CLI "frame", frame advance command
630 - Debugger: Add CLI functions for writing to memory
631 - Debugger: Add CLI functions for examining memory regions
632 - Debugger: Add CLI function for writing a register
633Bugfixes:
634 - ARM7: Extend prefetch by one stage
635 - ARM7: Fix cycle counting for loads
636 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
637 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
638 - GBA: Initialize gba.sync to null
639 - GBA: Fix timer initialization
640 - GBA Audio: Support 16-bit writes to FIFO audio
641 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
642 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
643 - GBA BIOS: Fix BIOS prefetch after reset
644 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
645 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
646 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
647 - GBA Memory: Fix I cycles that had been moved to ARM7 core
648 - GBA Memory: Fix cycle counting for 32-bit load/stores
649 - GBA RR: Fix fallthrough error when reading tags from a movie
650 - GBA Thread: Fix possible hang when loading an archive
651 - GBA Thread: Fix possible deadlock in video sync
652 - Perf: Fix crash when the GBA thread fails to start
653 - Qt: Fix crash starting a GDB stub if a game isn't loaded
654 - Qt: Fix crash when adjusting settings after closing a game
655 - Qt: Fix crash when starting GDB stub after closing a game
656 - Qt: Fix patch loading while a game is running
657 - Qt: Fix crash when loading a game after stopping GDB server
658 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
659 - Qt: Fix crash when attempting to pause if a game is not running
660 - SDL: Properly clean up if a game doesn't launch
661 - Util: Fix sockets on Windows
662Misc:
663 - All: Enable link-time optimization
664 - Debugger: Watchpoints now work on STM/LDM instructions
665 - Debugger: Clean up GDB stub network interfacing
666 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
667 - Debugger: Merge Thumb BL instructions when disassembling
668 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
669 - Debugger: Watchpoints now report address watched (fixes #68)
670 - Debugger: Add support for soft breakpoints
671 - Debugger: Make I/O register names be addresses instead of values
672 - Debugger: Rename read/write commands
673 - GBA: Improve accuracy of event timing
674 - GBA: Add API for getting Configuration structs for overrides and input
675 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
676 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
677 - GBA: Move A/V stream interface into core
678 - GBA: Savestates now take into account savedata state machines (fixes #109)
679 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
680 - GBA Memory: Simplify memory API and use fixed bus width
681 - GBA Thread: Make GBASyncWaitFrameStart time out
682 - GBA Video: Start video at the last scanline instead of the first
683 - Qt: Optimize logo drawing
684 - Qt: Move frame upload back onto main thread
685 - Qt: Remember window position
686 - Qt: Double-clicking on the window toggles full screen
687 - Util: Use proper locale for reading and writing float values
688
6890.1.1: (2015-01-24)
690Bugfixes:
691 - ARM7: Fix LDM writeback to a register already written
692 - GBA: Fix timers 2 and 3 updating incorrectly
693 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
694 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
695 - GBA Audio: Properly initialize audio FIFO channels
696 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
697 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
698 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
699 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
700 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
701 - GBA BIOS: Fix HuffUnComp boundary conditions
702 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
703 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
704 - GBA Memory: Filter out top nybble of DMA addresses
705 - GBA Memory: Properly bounds-check VRAM accesses
706 - GBA Memory: Fix initial DMA state
707 - GBA Thread: Allow halted games to exit cleanly
708 - GBA Video: Fix blend issues with obscured middle layers
709 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
710 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
711 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
712 - GBA Video: Fix sprite boundary conditions with mosaic
713 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
714 - Qt: Fix issue with set frame sizes being the wrong height
715 - Qt: Fix emulator crashing when full screen if a game is not running
716 - Qt: Fix window focus issues
717 - Qt: Properly set default video recording settings
718 - Qt: Fix a race condition when a game crashes immediately
719 - Qt: Fix some cases where key mapping can break if focus is adjusted
720 - Qt: Fix crash if a game pauses before any frames are shown
721 - Debugger: Negative PC-relative loads now properly subtract the offset
722 - Debugger: Align PC-relative loads in Thumb
723 - Debugger: Fix watchpoints triggering too late
724 - Debugger: Fix binary print putting spaces between digits
725 - Video: Ensure FFmpeg encoder has audio frames
726 - Video: Fix uncompressed PCM audio recording
727 - Video: Fix FFmpeg crashing when the file extension is wrong
728 - Util: Fix SOCKET_FAILED macro
729Misc:
730 - GBA: Exit cleanly on FATAL if the port supports it
731 - GBA Memory: Implement 16- and 32-bit loads from SRAM
732 - Qt: Disable sync to video by default
733 - Qt: Handle a game crash without crashing
734 - Qt: Set default log level to FATAL, ERROR and WARN
735 - Qt: Clarify some phrasing in the menus
736 - Qt: Clear active buttons when focus is lost
737
7380.1.0: (2014-12-13)
739 - Initial release