#include "debugger.h" #include "gba-thread.h" #include "gba.h" #include "renderers/video-software.h" #include "sdl-audio.h" #include "sdl-events.h" #include #include #include #include #include #include struct SoftwareRenderer { struct GBAVideoSoftwareRenderer d; struct GBASDLAudio audio; struct GBASDLEvents events; }; static int _GBASDLInit(struct SoftwareRenderer* renderer); static void _GBASDLDeinit(struct SoftwareRenderer* renderer); static void _GBASDLRunloop(struct GBAThread* context); static void _GBASDLStart(struct GBAThread* context); static void _GBASDLClean(struct GBAThread* context); int main(int argc, char** argv) { const char* fname = "test.rom"; if (argc > 1) { fname = argv[1]; } int fd = open(fname, O_RDONLY); if (fd < 0) { return 1; } struct GBAThread context; struct SoftwareRenderer renderer; GBAVideoSoftwareRendererCreate(&renderer.d); if (!_GBASDLInit(&renderer)) { return 1; } context.fd = fd; context.fname = fname; context.useDebugger = 1; context.renderer = &renderer.d.d; context.frameskip = 0; context.sync.videoFrameWait = 0; context.sync.audioWait = 1; context.startCallback = _GBASDLStart; context.cleanCallback = _GBASDLClean; context.userData = &renderer; SDL_Surface* surface = SDL_GetVideoSurface(); SDL_LockSurface(surface); renderer.d.outputBuffer = surface->pixels; #ifdef COLOR_16_BIT renderer.d.outputBufferStride = surface->pitch / 2; #else renderer.d.outputBufferStride = surface->pitch / 4; #endif GBAThreadStart(&context); _GBASDLRunloop(&context); SDL_UnlockSurface(surface); GBAThreadJoin(&context); close(fd); _GBASDLDeinit(&renderer); return 0; } static int _GBASDLInit(struct SoftwareRenderer* renderer) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { return 0; } GBASDLInitEvents(&renderer->events); GBASDLInitAudio(&renderer->audio); #ifdef COLOR_16_BIT SDL_SetVideoMode(240, 160, 16, SDL_DOUBLEBUF | SDL_HWSURFACE); #else SDL_SetVideoMode(240, 160, 32, SDL_DOUBLEBUF | SDL_HWSURFACE); #endif return 1; } static void _GBASDLRunloop(struct GBAThread* context) { SDL_Event event; SDL_Surface* surface = SDL_GetVideoSurface(); while (context->started && (!context->debugger || context->debugger->state != DEBUGGER_EXITING)) { GBASyncWaitFrameStart(&context->sync, context->frameskip); SDL_UnlockSurface(surface); SDL_Flip(surface); SDL_LockSurface(surface); while (SDL_PollEvent(&event)) { GBASDLHandleEvent(context, &event); } GBASyncWaitFrameEnd(&context->sync); } } static void _GBASDLDeinit(struct SoftwareRenderer* renderer) { free(renderer->d.outputBuffer); GBASDLDeinitEvents(&renderer->events); GBASDLDeinitAudio(&renderer->audio); SDL_Quit(); } static void _GBASDLStart(struct GBAThread* threadContext) { struct SoftwareRenderer* renderer = threadContext->userData; renderer->audio.audio = &threadContext->gba->audio; } static void _GBASDLClean(struct GBAThread* threadContext) { struct SoftwareRenderer* renderer = threadContext->userData; renderer->audio.audio = 0; }