CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25Bugfixes:
26 - ARM7: Fix SWI and IRQ timings
27 - GBA Audio: Force audio FIFOs to 32-bit
28 - GBA Memory: Improve Thumb open bus behavior
29 - VFS: Fix resource leaks if some allocations fail
30 - Video: Fix an issue with very long filenames
31 - GBA Video: Blended sprites should never have other effects applied
32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
33 - Qt: Better cleanup when a game crashes
34 - Qt: Fix open ROM dialog filtering for archive formats
35 - ARM7: Fix Thumb MUL timing
36 - Qt: Cap the maximum number of multiplayer windows
37 - Qt: Fix maximum year in sensor override
38 - GBA: Cap audio FIFO read size during deserialization
39 - GBA: Check for corrupted savestates when loading
40 - GBA: Check for improperly sized savestates when loading
41 - GBA: Check for savestates made from differently sized ROMs
42 - GBA Video: Fix out-of-bounds tiles in mosaic
43 - GBA Memory: Fix potential DMA issue when loading a savestate
44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
45 - SDL: Fix SDL build when OpenGL is missing
46 - ARM7: Fix timing of multiplies to use N cycles
47 - GBA: Fix calls to endian-independent loadstores
48 - GBA Video: Fix windows not affecting sprites
49 - VFS: Fix line-reading to return proper values
50 - GBA Memory: Fix load/store multiple video memory waitstates
51 - GBA: Fix timing of reading from timer registers
52 - Util: Allow loading IPS patches that grow the ROM
53 - GBA Audio: Fix sample order in audio channel 3
54 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
55 - ARM7: ARMHotplugDetach should call deinit
56Misc:
57 - Qt: Handle saving input settings better
58 - Debugger: Free watchpoints in addition to breakpoints
59 - Qt: Move GL frame drawing back onto its own thread
60 - GBA: Add status log level
61 - GBA Thread: Add functionality for running callbacks on the GBA thread
62 - Qt: Fast forward (held) option moved from Other to Emulation menu
63 - All: Add --help flag for command line programs
64 - Qt: Show version info in window title
65 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
66 - GBA SIO: Add a dummy driver for Normal mode
67 - GBA: GBARewind now returns how many states it has rewound
68 - All: Enable static linking for Windows
69 - All: Enable static linking for OS X
70 - Qt: Migrate multiplayer window handling into GBAApp
71 - Qt: Unified file opening and saving with last location
72 - Qt: Fix windows being resizable when they shouldn't have been
73 - Qt: Only hide cursor in full screen
74 - Perf: Ability to load savestates immediately on launch
75 - Qt: Replace pause-after-frame mutex with an atomic
76 - Util: Allow disabling the threading code entirely
77 - GBA: SIO logging layer
78 - Qt: Add application icon and XDG desktop files
79 - GBA Thread: Split GBASync into a separate file
80 - SDL: Properly check for initialization
81 - SDL: Clean up initialization functions
82 - All: Threads are now named
83 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
84 - Qt: Don't save window size when entering fullscreen
85 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
86 - GBA Video: Refactor software renderer into separate files
87 - ARM7: Add emulation for Undefined CPU mode
88 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
89 - ARM7: Reduce the size of the Thumb instruction table
90 - GBA: Don't include GBACLIDebugger struct unless needed
91 - SDL: Clean up GL context
92 - GBA Audio: Implement audio reset for channels A/B
93
940.2.1: (2015-05-13)
95Bugfixes:
96 - All: Fix sanitize-deb script not cleaning up after itself
97 - All: Fix dependencies for libavcodec on Debian-derived platforms
98 - ARM7: Handle writeback for PC in addressing modes 2 and 3
99 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
100 - ARM7: Fix ARM multiply instructions when PC is a destination register
101 - Debugger: Fix use-after-free in breakpoint clearing code
102 - Debugger: Fix boundary conditions in tab completion
103 - GBA: Fix timers not updating timing when writing to only the reload register
104 - GBA: Fix rewind boundary conditions
105 - GBA: Add initial I/O register settings for background matrix registers
106 - GBA: Fix hang when loading a savestate if sync to video is enabled
107 - GBA: Handle out-of-bounds I/O access
108 - GBA: Fix bounds-checking on EEPROM access
109 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
110 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
111 - GBA Memory: Allow SRAM to be 64kB
112 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
113 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
114 - GBA Video: Fix second frame mode 5
115 - Perf: Fix race condition if a game crashes immediately on start
116 - Qt: Fix Display object leak when closing a window
117 - Qt: Fix .deb dependencies
118 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
119 - Qt: Fix window not regaining focus after exiting savestate window
120 - Qt: Fix regression where video would not record if the game had already started
121 - Qt: Fix potential crash if a gamepad causes focus to change
122 - Qt: Fix controller axis querying
123 - Qt: Fix multiplayer windows opening as the wrong size
124 - Qt: Fix controllers sometimes not loading the right profile
125 - SDL: Fix boundary conditions for joystick adjustments
126 - SDL: Allocate properly sized input maps
127 - SDL: Fix potential build issues when Qt and SDL2 are in use
128 - Util: Fix resource leak in UTF-8 handling code
129 - Util: Fix a null-pointer issue when attempting to delete a key
130 - VFS: Fix resource leaks if some allocations fail
131 - Video: Fix an issue with very long filenames
132Misc:
133 - GBA Memory: Soft-crash if jumping past the end of a ROM
134 - Qt: Show multiplayer numbers in window title
135 - Qt: Solar sensor can have shortcuts set
136
1370.2.0: (2015-04-03)
138Features:
139 - Support for gamepad axes, e.g. analog sticks or triggers
140 - Add scale presets for up to 6x
141 - Settings window
142 - Bilinear resampling option
143 - Add option to skip BIOS start screen
144 - List of recently opened games
145 - Support for games using the Solar Sensor
146 - Better audio resampling via blip-buf
147 - Game Pak overrides dialog for setting savetype and sensor values
148 - Support for games using the tilt sensor
149 - Remappable shortcuts for keyboard and gamepad
150 - Rewinding of emulation
151 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
152 - Support IPv6
153 - Save directory of last loaded file
154 - Support BPS patches
155 - Automatically detect and optimize out idle loops
156 - Configurable game overrides
157 - Support loading 7-Zip files
158 - Drag and drop game loading
159 - Cheat code support
160 - Runtime configurable audio driver
161 - Libretro core for use with RetroArch and other front-ends
162 - Controller profiles for setting different bindings for different controllers
163 - Ability to lock aspect ratio
164 - Local link cable support
165 - Ability to switch which game controller is in use per instance
166 - Ability to prevent opposing directional input
167 - Warning dialog if an unimplemented BIOS feature is called
168 - Debugger: Add CLI "frame", frame advance command
169 - Debugger: Add CLI functions for writing to memory
170 - Debugger: Add CLI functions for examining memory regions
171 - Debugger: Add CLI function for writing a register
172Bugfixes:
173 - ARM7: Extend prefetch by one stage
174 - ARM7: Fix cycle counting for loads
175 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
176 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
177 - GBA: Initialize gba.sync to null
178 - GBA: Fix timer initialization
179 - GBA Audio: Support 16-bit writes to FIFO audio
180 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
181 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
182 - GBA BIOS: Fix BIOS prefetch after reset
183 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
184 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
185 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
186 - GBA Memory: Fix I cycles that had been moved to ARM7 core
187 - GBA Memory: Fix cycle counting for 32-bit load/stores
188 - GBA RR: Fix fallthrough error when reading tags from a movie
189 - GBA Thread: Fix possible hang when loading an archive
190 - GBA Thread: Fix possible deadlock in video sync
191 - Perf: Fix crash when the GBA thread fails to start
192 - Qt: Fix crash starting a GDB stub if a game isn't loaded
193 - Qt: Fix crash when adjusting settings after closing a game
194 - Qt: Fix crash when starting GDB stub after closing a game
195 - Qt: Fix patch loading while a game is running
196 - Qt: Fix crash when loading a game after stopping GDB server
197 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
198 - Qt: Fix crash when attempting to pause if a game is not running
199 - SDL: Properly clean up if a game doesn't launch
200 - Util: Fix sockets on Windows
201Misc:
202 - All: Enable link-time optimization
203 - Debugger: Watchpoints now work on STM/LDM instructions
204 - Debugger: Clean up GDB stub network interfacing
205 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
206 - Debugger: Merge Thumb BL instructions when disassembling
207 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
208 - Debugger: Watchpoints now report address watched (fixes #68)
209 - Debugger: Add support for soft breakpoints
210 - Debugger: Make I/O register names be addresses instead of values
211 - Debugger: Rename read/write commands
212 - GBA: Improve accuracy of event timing
213 - GBA: Add API for getting Configuration structs for overrides and input
214 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
215 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
216 - GBA: Move A/V stream interface into core
217 - GBA: Savestates now take into account savedata state machines (fixes #109)
218 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
219 - GBA Memory: Simplify memory API and use fixed bus width
220 - GBA Thread: Make GBASyncWaitFrameStart time out
221 - GBA Video: Start video at the last scanline instead of the first
222 - Qt: Optimize logo drawing
223 - Qt: Move frame upload back onto main thread
224 - Qt: Remember window position
225 - Qt: Double-clicking on the window toggles full screen
226 - Util: Use proper locale for reading and writing float values
227
2280.1.1: (2015-01-24)
229Bugfixes:
230 - ARM7: Fix LDM writeback to a register already written
231 - GBA: Fix timers 2 and 3 updating incorrectly
232 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
233 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
234 - GBA Audio: Properly initialize audio FIFO channels
235 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
236 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
237 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
238 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
239 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
240 - GBA BIOS: Fix HuffUnComp boundary conditions
241 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
242 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
243 - GBA Memory: Filter out top nybble of DMA addresses
244 - GBA Memory: Properly bounds-check VRAM accesses
245 - GBA Memory: Fix initial DMA state
246 - GBA Thread: Allow halted games to exit cleanly
247 - GBA Video: Fix blend issues with obscured middle layers
248 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
249 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
250 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
251 - GBA Video: Fix sprite boundary conditions with mosaic
252 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
253 - Qt: Fix issue with set frame sizes being the wrong height
254 - Qt: Fix emulator crashing when full screen if a game is not running
255 - Qt: Fix window focus issues
256 - Qt: Properly set default video recording settings
257 - Qt: Fix a race condition when a game crashes immediately
258 - Qt: Fix some cases where key mapping can break if focus is adjusted
259 - Qt: Fix crash if a game pauses before any frames are shown
260 - Debugger: Negative PC-relative loads now properly subtract the offset
261 - Debugger: Align PC-relative loads in Thumb
262 - Debugger: Fix watchpoints triggering too late
263 - Debugger: Fix binary print putting spaces between digits
264 - Video: Ensure FFmpeg encoder has audio frames
265 - Video: Fix uncompressed PCM audio recording
266 - Video: Fix FFmpeg crashing when the file extension is wrong
267 - Util: Fix SOCKET_FAILED macro
268Misc:
269 - GBA: Exit cleanly on FATAL if the port supports it
270 - GBA Memory: Implement 16- and 32-bit loads from SRAM
271 - Qt: Disable sync to video by default
272 - Qt: Handle a game crash without crashing
273 - Qt: Set default log level to FATAL, ERROR and WARN
274 - Qt: Clarify some phrasing in the menus
275 - Qt: Clear active buttons when focus is lost
276
2770.1.0: (2014-12-13)
278 - Initial release