all repos — mgba @ d9764e8cea482fead7e1a3376d1007c884ee252b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7Bugfixes:
  8 - LR35902: Fix core never exiting with certain event patterns
  9 - GB Timer: Improve DIV reset behavior
 10 - GBA Memory: Fix misaligned BIOS reads
 11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 13 - GB MBC: Fix SRAM dangling pointer with RTC games
 14 - Windows: Fix Unicode directory handling
 15 - Qt: Fix changing resolution of software renderer
 16 - Qt: Fix setting overrides
 17 - GBA Cheats: Fix GameShark ROM patches
 18 - Qt: Fix cut off tiles and alignment issues in tile viewer
 19Misc:
 20 - SDL: Remove scancode key input
 21 - GBA Video: Clean up unused timers
 22 - Test: Add a basic test suite
 23 - GBA Video: Allow multiple handles into the same tile cache
 24 - VFS: Call msync when syncing mapped data
 25 - GBA Video, GB Video: Colors are now fully scaled
 26 - PSP2: Improved controller rumble
 27 - GB, GBA: Prevent loading null ROMs
 28
 290.5.1: (2016-10-05)
 30Bugfixes:
 31 - Core: Fix importing save games as read-only
 32 - FFmpeg: Fix encoding AAC
 33 - GB: Fix invalid STOP behavior on Game Boy Color
 34 - GB: Initialize audio properly
 35 - GB: Properly clear KEY1 bit 0 when switching speeds
 36 - GB: Properly unload save files when unloading a ROM
 37 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 38 - GB MBC: Fix MBC7 when size is incorrectly specified
 39 - GB MBC: Fix RTC access when no save file is loaded
 40 - GB SIO: Don't auto-clock external shift clock
 41 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 42 - GB Video: Fix video frames getting missed when LCDC is off
 43 - GB Video: Clear screen when LCDC is off
 44 - GBA Cheats: Fix holding onto pointers that may get invalidated
 45 - GBA Cheats: Fix key-activated CodeBreaker cheats
 46 - GBA Cheats: Fix uninitialized memory getting freed when saving
 47 - GBA Hardware: Improve Game Boy Player rumble behavior
 48 - GBA Memory: Fix several unused I/O register read values
 49 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 50 - LR35902: Fix events running with the wrong cycle active
 51 - Qt: Fix "close" button on Overrides view
 52 - Qt: Fix saving overrides
 53 - Qt: Fix directory set unloading when replacing the ROM
 54 - Qt: Fix patch loading
 55 - Qt: Fix crash when saving an override if a game isn't loaded
 56 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 57 - SDL: Attach rumble in SDL frontend
 58 - Util: Fix PNG identification on files too small to be a PNG
 59Misc:
 60 - All: Only update version info if needed
 61 - All: Split out install locations for Libretro and OpenEmu
 62 - FFmpeg: Encoding cleanup
 63 - GB: Reset active region when reloading ROM
 64 - GB Memory: Initialize RAM pattern for GBC
 65 - GB Video: Improved video timings
 66 - Qt: Manage window sizes slightly better
 67 - Qt: Remember scale option independent of core dimensions
 68
 690.5.0: (2016-09-19)
 70Features:
 71 - Game Boy support
 72 - Support for encrypted CodeBreaker GBA cheats
 73 - Emulation of Vast Fame protected GBA carts (taizou)
 74 - Tile viewer
 75 - Threaded rendering mode
 76 - Libretro: Memory map and achievement support (leiradel)
 77 - GUI: Add UI control remapping
 78 - GUI: Add fast-forward
 79 - Wii: 240p support
 80 - 3DS: Adjustable screen darkening
 81 - Ability to temporarily load a savegame
 82 - Load specific files out of archives
 83 - Automatic BIOS detection
 84Bugfixes:
 85 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 86 - Debugger: Fix GDB breakpoints
 87 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 88 - GBA: Fix filehandle leak with savegames
 89 - GBA: Timer 0 cannot be count up
 90 - GBA: Count up timers should not count themselves
 91 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 92 - GBA Memory: Fix ldm {pc}
 93 - GBA Savedata: Fix savedata sync timer
 94 - GBA Savedata: Only unmap savedata if present
 95 - GBA Serialize: Savestates now properly store prefetch
 96 - GBA Video: WIN0/1 take priority over OBJWIN
 97 - GBA Video: Fix out-of-order OBJWIN
 98 - PSP2: Fix GPU crash while exiting
 99 - PSP2: Fix VSync
100 - PSP2: Fix accelerometer range
101 - PSP2: Actually load screen mode setting
102 - PSP2: Fix gyroscope direction
103 - PSP2: Delete threads after they return
104 - PSP2: Fix mapping/unmapping from not at 0
105 - Qt: Fix bug in software renderer scaling
106 - Qt: Fix hanging key press after disabling autofire
107 - Qt: Fix being unable to pause manually when using auto-pausing
108 - SDL: Fix axes being mapped wrong
109 - Util: Fix realloc semantics in utf16to8
110 - Util: Fix inserting too many items into a hash table
111 - VFS: Fix uninitialized varaible reading from 7z
112 - VFS: Fix reading multiple files from a 7z archive
113 - Wii: Fix framelimiting after a slowdown
114 - Wii: Fix garbage flash at startup
115Misc:
116 - 3DS: Use blip_add_delta_fast for a small speed improvement
117 - 3DS: Allow UTF-16 filenames
118 - 3DS: Port to using citro3D
119 - 3DS: Use system font for menus
120 - 3DS: Attempt to use Core 2 for threads
121 - 3DS: Adjustable filering
122 - 3DS: 3D banner
123 - All: Add QUIET parameter to silence CMake
124 - All: Faster memory read/write
125 - ARM7: Support forcing Thumb mode via MSR
126 - ARM7: Flush prefetch cache when loading CPSR via MSR
127 - ARM7: Clean up instruction decoding for future expandability
128 - Debugger: Support register and memory writes via GDB stub
129 - Debugger: Add software breakpoint support to gdb
130 - FFmpeg: Full support for libavcodec 56+
131 - GBA: Better debug logging if event processing breaks
132 - GBA Audio: Force audio DMAs to not increment destination
133 - GBA BIOS: Use custom ArcTan, not relying on OS
134 - GBA Hardware: Clean up dead code in GBP
135 - GBA Memory: Optimize stalling behavior
136 - GBA Memory: Optimize Load-/StoreMultiple
137 - GBA Savedata: Add realistic timing for EEPROM
138 - GBA Serialize: Savestates now store if CPU was halted
139 - GBA Video: Remove old slow path fallback
140 - GBA Video: Optimize sprite drawing
141 - GBA Video: Optimize mode 0 rendering
142 - GBA Video: Optimize compositing cases slightly
143 - GUI: Screenshot dimensions are now passed through
144 - GUI: Add back logging
145 - GUI: Only reload config if manually saved
146 - GUI: Increase scrolling speed
147 - OpenGL: Log shader compilation failure
148 - OpenGL: Add texSize uniform
149 - Qt: Make -g flag work in Qt build
150 - Qt: Simplify OpenGL context creation
151 - Qt: Thread startup improvements
152 - Qt: Make audio channel/video layer options shortcut mappable
153 - Qt: Remove some C99isms from C++ code
154 - Qt: Remove default autofire mappings
155 - Qt: Make reseting when pasued frame-accurate
156 - Qt: Rearchitect game closing codepath
157 - PSP2: Use system font for menus
158 - PSP2: Add rumble for PS TV
159 - PSP2: Add fit-to-height screen mode
160 - PSP2: Sync files per descriptor
161 - PSP2: Allow UTF-8 filenames
162 - PSP2: Screenshots are now saved into the Photo Gallery
163 - PSP2: Stop underclocking when menuing
164 - SDL: Increase default audio buffer size to 1024 samples
165 - SDL: More responsive rumble
166 - Util: Add Vector GetConstPointer
167 - Util: Add rtrim
168 - Util: Add endswith
169 - VFS: Improve zip file detection
170 - Wii: Add pixelated resample filter
171 - Windows: Add native VDir support
172 - Util: Add PRIz macro for libc versions that don't support %z
173
1740.4.1: (2016-07-11)
175Bugfixes:
176 - All: Fix several file handle leaks
177 - All: Fix instruction tables getting zeroed when linking sometimes
178 - ARM7: Fix flags on SBC/RSC
179 - ARM7: Fix setting spsr privilege bits when spsr is empty
180 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
181 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
182 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
183 - GBA Memory: Fix executing code from OBJ region of VRAM
184 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
185 - GBA Serialize: Fix loading savegames from savestates
186 - OpenGL: Correct boolean vector strcmp strings for uniforms
187 - Qt: Fix sending gameStopped twice
188 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
189 - Qt: Fix initial state of key mapping
190 - Qt: Initialize m_useBios
191 - SDL: Fix joystick initialization on BSD
192 - SDL: Fix potential joystick crash in games with rumble
193 - SDL: Fix SDL 1.2 build
194 - SDL: Fix sporadic crash when deinitializing audio
195 - Shaders: Fix AGS-001 shader with some bad drivers
196 - Util: Use closesocket on Windows
197 - Util: Fix socket bind addresses
198 - VFS: Fix reading 7z archives without rewinding first
199 - VFS: VFileFromFD should not open directories
200 - Wii: Fix tilting direction
201 - Util: Fix realloc semantics in utf16to8
202Misc:
203 - All: Allow use of external minizip library
204 - Debugger: CLI debugger now exits when end-of-stream is reached
205 - FFmpeg: Update dependencies on Ubuntu
206 - GBA: Slightly optimize GBAProcessEvents
207 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
208 - GBA Video: Null renderer should return proper register values
209 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
210 - Qt: Add preset for DualShock 4
211 - Qt: Update 360 input profile on OS X to reflect newer drivers
212 - Qt: Remove use of NaN
213 - Qt: Canonicalize file paths when loading games
214 - Qt: Add refresh button to controller editing
215 - SDL: Remove default gamepad mappings
216 - Util: Fix intermittent build failure on OS X
217 - VFS: VFile.sync now updates modified time
218
2190.4.0: (2016-02-02)
220Features:
221 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
222 - I/O viewer
223 - Booting of multiboot images
224 - Customization of GIF recording
225 - Libretro: Cheat code support
226 - Support for GLSL shaders
227 - ROM information view
228 - Support for VBA-style cheat codes
229 - Savestates now store creation timestamps
230 - Key autofire
231 - Libretro: Allow blocking opposing directional input
232 - OpenEmu core for OS X
233 - Libretro: Settings for using BIOS and skipping intro
234 - Libretro: Customizable idle loop removal
235 - Implemented cycle counting for sprite rendering
236 - Cleaner, unified settings window
237 - Added a setting for pausing when the emulator is not in focus
238 - Customizable paths for save games, save states, screenshots and patches
239 - Controller hotplugging
240 - Ability to store save games and active cheats within savestates
241Bugfixes:
242 - ARM7: Fix sign of unaligned LDRSH
243 - ARM7: Fix decoding of some ARM ALU instructions with shifters
244 - Debugger: Fix watchpoints in gdb
245 - GBA: Fix warnings when creating and loading savestates
246 - GBA: Fix Iridion II savetype
247 - GBA BIOS: Fix misaligned CpuSet
248 - GBA Cheats: Fix cheats setting the Action Replay version
249 - GBA Hardware: Fix GPIO on big endian
250 - GBA Memory: Fix DMA register writing behavior
251 - GBA Memory: Fix DMAs triggering two cycles early
252 - Libretro: Fix aspect ratio
253 - Qt: Fix some potential crashes with the gamepad mapping
254 - Qt: Fix keys being mapped incorrectly when loading configuration file
255 - Util: Fix PowerPC PNG read/write pixel order
256 - Util: Fix excessive memory allocation when decoding a PNG
257 - VFS: Fix VFileReadline and remove _vfdReadline
258Misc:
259 - All: Improved PowerPC support
260 - All: Fix some undefined behavior warnings
261 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
262 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
263 - GBA: Implement bad I/O register loading
264 - GBA: Allow jumping to OAM and palette RAM
265 - GBA BIOS: Finish implementing RegisterRamReset
266 - GBA Config: Add "override" layer for better one-time configuration
267 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
268 - GBA Memory: Use a dynamically sized mask for ROM memory
269 - GBA Memory: Implement several unimplemented memory access types
270 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
271 - GBA RR: Starting from savestate now embeds the savegame
272 - GBA RR: Add preliminary SRAM support for VBM loading
273 - GBA RR: Add support for resets in movies
274 - GBA Video: Remove lastHblank, as it is implied
275 - Libretro: Use anonymous memory mappers for large blocks of memory
276 - Libretro: Add install target for libretro core
277 - Qt: Window size command line options are now supported
278 - Qt: Increase usability of key mapper
279 - Qt: Add 'Apply' button to settings window
280 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
281 - Qt: Allow use of modifier keys as input
282 - Qt: Optimize log viewer
283 - Qt: Added button for breaking into the GDB debugger
284 - Qt: Add box for showing duration of rewind
285 - SDL: Support fullscreen in SDL 1.2
286 - SDL: Allow GBASDLAudio to be used without a thread context
287 - Util: Use VFile for configuration
288 - Util: Add MutexTryLock
289
2900.3.2: (2015-12-16)
291Bugfixes:
292 - ARM7: Fix STRT/STRBT
293 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
294 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
295 - Libretro: Fix problems with rumble not turning off
296 - GBA: Fix idle skip state being retained between games
297 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
298 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
299 - GBA BIOS: Fix Sqrt sign
300 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
301 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
302 - GBA Memory: Fix DMA behavior for SRAM accesses
303 - GBA Memory: Fix Store8 to OBJ VRAM
304 - GBA Memory: Fix alignment of LDM/STM on SRAM
305 - GBA Memory: Fix unaligned out-of-bounds ROM loads
306 - GBA Memory: Fix timing of DMAs
307 - GBA Video: Fix _mix for 15-bit color
308 - GBA Video: Fix OAM and palette initialization
309 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
310 - Qt: Use safer isLoaded check in GameController
311 - Qt: Fix a race condition in PainterGL that could lead to a crash
312 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
313 - Qt: Fix font size in memory viewer
314 - Qt: Fix a crash in the memory viewer
315 - Qt: Add additional checks in CheatModel to prevent crashes
316 - Qt: Fix race condition with setting sample rate
317 - Qt: Fix crash when closing multiplayer windows
318 - Qt: Fix resetting while paused
319Misc:
320 - GBA Audio: Implement missing flags on SOUNDCNT_X register
321 - Qt: Add mute option to menu
322
3230.3.1: (2015-10-24)
324Bugfixes:
325 - ARM7: Fix instruction decoding of Thumb shifts
326 - GBA: Deinit savegame when unloading a ROM
327 - GBA: Fix BIOS check on big endian
328 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
329 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
330 - GBA Audio: Fix audio channels being silenced at the wrong time
331 - GBA Memory: Fix bad BIOS Load16 on big endian
332 - GBA Memory: Fix bad Load8 on big endian
333 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
334 - GBA Video: Fix edge case with sprite blend modes and semitransparency
335 - GBA Video: Fix objwin and blending interaction on sprites
336 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
337 - Libretro: Fix a memory leak with the render buffer
338 - Qt: Windows no longer spawn in the top left on first launch
339 - Qt: Fix install path of XDG desktop file with DESTDIR
340 - Qt: Fix drag and drop on Windows
341 - Qt: Reenable double buffering, as disabling it broke some Windows configs
342 - VFS: Fix return values of VFileFILE.read and .write
343Misc:
344 - All: Reset next event to cycles instead of zero to interrupt
345 - All: Add --version flag
346 - ARM7: Force disable LTO on two files to work around a GCC bug
347 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
348 - GBA: Better memory handling with PNG savestates
349 - GBA: Additional savestate sanity checks
350 - GBA: Check for cycle count being too high
351 - GBA Audio: Allow GBAAVStream to have no video callback
352 - GBA BIOS: Implement RegisterRamReset for SIO registers
353 - Qt: Remove useless help icons in dialogs
354 - Qt: Prevent savestate window from opening while in multiplayer
355 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
356 - Qt: Dropping multiplayer windows works more cleanly now
357
3580.3.0: (2015-08-16)
359Features:
360 - Ability to hide individual background layers, or OBJs
361 - Ability to mute individual audio channels
362 - Palette viewer and exporter
363 - Volume control
364 - More shortcuts are editable (e.g. quick save/load)
365 - Rewind now shows the frame after rewinding
366 - Import/Export of GameShark/Action Replay snapshots
367 - Add "Step backwards" item for single increment rewind
368 - Deadzone estimation for game controllers
369 - Analog inputs can be used for shortcuts
370 - Menu items for specific solar sensor brightness levels
371 - Remappable controls for tilt and gyroscope sensors
372 - Status messages for actions taken while a game is running (e.g. save/load state)
373 - Memory inspector
374 - Screensaver can now be suspended while a game is running
375 - Load/save the most recent savestate slot
376 - Support varible speed (PWM) rumble
377 - Ability to cap fast forward speed
378 - Finer control over FPS target
379 - Holdable shortcut for rewinding one frame at a time
380 - Ability to boot directly into the BIOS
381 - Preliminary support for yanking out the game pak while a game is running
382 - Thumb-drive mode by putting a file called portable.ini in the same folder
383 - Configurable display driver, between software and OpenGL
384 - Undo-able savestate loading and saving
385 - Controller profiles now store shortcut settings
386 - Default controller profiles for several common controllers
387 - Libretro now supports BIOS, rumble and solar sensor
388 - Implement BIOS call Stop, for sleep mode
389 - Automatically load patches, if found
390 - Improved video synchronization
391 - Configurable audio output sample rate
392Bugfixes:
393 - ARM7: Fix SWI and IRQ timings
394 - ARM7: Fix Thumb MUL timing
395 - ARM7: Fix timing of multiplies to use N cycles
396 - ARM7: ARMHotplugDetach should call deinit
397 - Debugger: Fix use-after-free in breakpoint clearing code
398 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
399 - GBA: Cap audio FIFO read size during deserialization
400 - GBA: Check for corrupted savestates when loading
401 - GBA: Check for improperly sized savestates when loading
402 - GBA: Check for savestates made from differently sized ROMs
403 - GBA: Fix calls to endian-independent loadstores
404 - GBA: Fix timing of reading from timer registers
405 - GBA: Ensure cycles never go negative
406 - GBA Audio: Force audio FIFOs to 32-bit
407 - GBA Audio: Fix audio pitch changing when adjusting buffer size
408 - GBA Audio: Fix sample order in audio channel 3
409 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
410 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
411 - GBA Memory: Improve Thumb open bus behavior
412 - GBA Memory: Fix potential DMA issue when loading a savestate
413 - GBA Memory: Fix load/store multiple video memory waitstates
414 - GBA SIO: Fix reseting when there are SIO devices attached
415 - GBA Video: Blended sprites should never have other effects applied
416 - GBA Video: Fix out-of-bounds tiles in mosaic
417 - GBA Video: Fix windows not affecting sprites
418 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
419 - GBA Video: Fix timing on first scanline
420 - Qt: Better cleanup when a game crashes
421 - Qt: Fix open ROM dialog filtering for archive formats
422 - Qt: Cap the maximum number of multiplayer windows
423 - Qt: Fix maximum year in sensor override
424 - Qt: Fix window being too tall after exiting fullscreen
425 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
426 - Qt: Fix analog buttons not getting unmapped
427 - Qt: Fix passing command line options
428 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
429 - SDL: Fix SDL build when OpenGL is missing
430 - Util: Allow loading IPS patches that grow the ROM
431 - VFS: Fix resource leaks if some allocations fail
432 - VFS: Fix line-reading to return proper values
433 - Video: Fix an issue with very long filenames
434 - Util: Fix formatting of floats
435Misc:
436 - All: Add --help flag for command line programs
437 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
438 - All: Enable static linking for Windows
439 - All: Enable static linking for OS X
440 - All: Threads are now named
441 - All: Proper handling of Unicode file paths
442 - ARM7: Add emulation for Undefined CPU mode
443 - ARM7: Reduce the size of the Thumb instruction table
444 - GBA: Add status log level
445 - GBA: GBARewind now returns how many states it has rewound
446 - GBA: SIO logging layer
447 - GBA BIOS: Stub out SoundBias
448 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
449 - GBA: Don't include GBACLIDebugger struct unless needed
450 - GBA: Savedata is now synced shortly after data finishes being written
451 - GBA: Process multiple timer events at once, if necessary
452 - GBA Audio: Implement audio reset for channels A/B
453 - GBA Audio: Process multiple audio events at once, if necessary
454 - GBA Hardware: Backport generic RTC source into core
455 - GBA Input: Allow axes and buttons to be mapped to the same key
456 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
457 - GBA SIO: Add a dummy driver for Normal mode
458 - GBA Thread: Add functionality for running callbacks on the GBA thread
459 - GBA Thread: Split GBASync into a separate file
460 - GBA Video: Refactor software renderer into separate files
461 - GBA Video: Slightly optimize mode 0 mosaic rendering
462 - Debugger: Free watchpoints in addition to breakpoints
463 - Qt: Handle saving input settings better
464 - Qt: Move GL frame drawing back onto its own thread
465 - Qt: Fast forward (held) option moved from Other to Emulation menu
466 - Qt: Show version info in window title
467 - Qt: Migrate multiplayer window handling into GBAApp
468 - Qt: Unified file opening and saving with last location
469 - Qt: Fix windows being resizable when they shouldn't have been
470 - Qt: Only hide cursor in full screen
471 - Qt: Replace pause-after-frame mutex with an atomic
472 - Qt: Add application icon and XDG desktop files
473 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
474 - Qt: Don't save window size when entering fullscreen
475 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
476 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
477 - Qt: Increase usability of key mapper
478 - Qt: Show checkmark for window sizes
479 - Qt: Set window path to loaded ROM
480 - Perf: Ability to load savestates immediately on launch
481 - SDL: Properly check for initialization
482 - SDL: Clean up initialization functions
483 - SDL: Clean up GL context
484 - Util: Allow disabling the threading code entirely
485 - VFS: Add sync method to force syncing with backing
486
4870.2.1: (2015-05-13)
488Bugfixes:
489 - All: Fix sanitize-deb script not cleaning up after itself
490 - All: Fix dependencies for libavcodec on Debian-derived platforms
491 - ARM7: Handle writeback for PC in addressing modes 2 and 3
492 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
493 - ARM7: Fix ARM multiply instructions when PC is a destination register
494 - Debugger: Fix use-after-free in breakpoint clearing code
495 - Debugger: Fix boundary conditions in tab completion
496 - GBA: Fix timers not updating timing when writing to only the reload register
497 - GBA: Fix rewind boundary conditions
498 - GBA: Add initial I/O register settings for background matrix registers
499 - GBA: Fix hang when loading a savestate if sync to video is enabled
500 - GBA: Handle out-of-bounds I/O access
501 - GBA: Fix bounds-checking on EEPROM access
502 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
503 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
504 - GBA Memory: Allow SRAM to be 64kB
505 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
506 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
507 - GBA Video: Fix second frame mode 5
508 - Perf: Fix race condition if a game crashes immediately on start
509 - Qt: Fix Display object leak when closing a window
510 - Qt: Fix .deb dependencies
511 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
512 - Qt: Fix window not regaining focus after exiting savestate window
513 - Qt: Fix regression where video would not record if the game had already started
514 - Qt: Fix potential crash if a gamepad causes focus to change
515 - Qt: Fix controller axis querying
516 - Qt: Fix multiplayer windows opening as the wrong size
517 - Qt: Fix controllers sometimes not loading the right profile
518 - SDL: Fix boundary conditions for joystick adjustments
519 - SDL: Allocate properly sized input maps
520 - SDL: Fix potential build issues when Qt and SDL2 are in use
521 - Util: Fix resource leak in UTF-8 handling code
522 - Util: Fix a null-pointer issue when attempting to delete a key
523 - VFS: Fix resource leaks if some allocations fail
524 - Video: Fix an issue with very long filenames
525Misc:
526 - GBA Memory: Soft-crash if jumping past the end of a ROM
527 - Qt: Show multiplayer numbers in window title
528 - Qt: Solar sensor can have shortcuts set
529
5300.2.0: (2015-04-03)
531Features:
532 - Support for gamepad axes, e.g. analog sticks or triggers
533 - Add scale presets for up to 6x
534 - Settings window
535 - Bilinear resampling option
536 - Add option to skip BIOS start screen
537 - List of recently opened games
538 - Support for games using the Solar Sensor
539 - Better audio resampling via blip-buf
540 - Game Pak overrides dialog for setting savetype and sensor values
541 - Support for games using the tilt sensor
542 - Remappable shortcuts for keyboard and gamepad
543 - Rewinding of emulation
544 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
545 - Support IPv6
546 - Save directory of last loaded file
547 - Support BPS patches
548 - Automatically detect and optimize out idle loops
549 - Configurable game overrides
550 - Support loading 7-Zip files
551 - Drag and drop game loading
552 - Cheat code support
553 - Runtime configurable audio driver
554 - Libretro core for use with RetroArch and other front-ends
555 - Controller profiles for setting different bindings for different controllers
556 - Ability to lock aspect ratio
557 - Local link cable support
558 - Ability to switch which game controller is in use per instance
559 - Ability to prevent opposing directional input
560 - Warning dialog if an unimplemented BIOS feature is called
561 - Debugger: Add CLI "frame", frame advance command
562 - Debugger: Add CLI functions for writing to memory
563 - Debugger: Add CLI functions for examining memory regions
564 - Debugger: Add CLI function for writing a register
565Bugfixes:
566 - ARM7: Extend prefetch by one stage
567 - ARM7: Fix cycle counting for loads
568 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
569 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
570 - GBA: Initialize gba.sync to null
571 - GBA: Fix timer initialization
572 - GBA Audio: Support 16-bit writes to FIFO audio
573 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
574 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
575 - GBA BIOS: Fix BIOS prefetch after reset
576 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
577 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
578 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
579 - GBA Memory: Fix I cycles that had been moved to ARM7 core
580 - GBA Memory: Fix cycle counting for 32-bit load/stores
581 - GBA RR: Fix fallthrough error when reading tags from a movie
582 - GBA Thread: Fix possible hang when loading an archive
583 - GBA Thread: Fix possible deadlock in video sync
584 - Perf: Fix crash when the GBA thread fails to start
585 - Qt: Fix crash starting a GDB stub if a game isn't loaded
586 - Qt: Fix crash when adjusting settings after closing a game
587 - Qt: Fix crash when starting GDB stub after closing a game
588 - Qt: Fix patch loading while a game is running
589 - Qt: Fix crash when loading a game after stopping GDB server
590 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
591 - Qt: Fix crash when attempting to pause if a game is not running
592 - SDL: Properly clean up if a game doesn't launch
593 - Util: Fix sockets on Windows
594Misc:
595 - All: Enable link-time optimization
596 - Debugger: Watchpoints now work on STM/LDM instructions
597 - Debugger: Clean up GDB stub network interfacing
598 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
599 - Debugger: Merge Thumb BL instructions when disassembling
600 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
601 - Debugger: Watchpoints now report address watched (fixes #68)
602 - Debugger: Add support for soft breakpoints
603 - Debugger: Make I/O register names be addresses instead of values
604 - Debugger: Rename read/write commands
605 - GBA: Improve accuracy of event timing
606 - GBA: Add API for getting Configuration structs for overrides and input
607 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
608 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
609 - GBA: Move A/V stream interface into core
610 - GBA: Savestates now take into account savedata state machines (fixes #109)
611 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
612 - GBA Memory: Simplify memory API and use fixed bus width
613 - GBA Thread: Make GBASyncWaitFrameStart time out
614 - GBA Video: Start video at the last scanline instead of the first
615 - Qt: Optimize logo drawing
616 - Qt: Move frame upload back onto main thread
617 - Qt: Remember window position
618 - Qt: Double-clicking on the window toggles full screen
619 - Util: Use proper locale for reading and writing float values
620
6210.1.1: (2015-01-24)
622Bugfixes:
623 - ARM7: Fix LDM writeback to a register already written
624 - GBA: Fix timers 2 and 3 updating incorrectly
625 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
626 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
627 - GBA Audio: Properly initialize audio FIFO channels
628 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
629 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
630 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
631 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
632 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
633 - GBA BIOS: Fix HuffUnComp boundary conditions
634 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
635 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
636 - GBA Memory: Filter out top nybble of DMA addresses
637 - GBA Memory: Properly bounds-check VRAM accesses
638 - GBA Memory: Fix initial DMA state
639 - GBA Thread: Allow halted games to exit cleanly
640 - GBA Video: Fix blend issues with obscured middle layers
641 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
642 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
643 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
644 - GBA Video: Fix sprite boundary conditions with mosaic
645 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
646 - Qt: Fix issue with set frame sizes being the wrong height
647 - Qt: Fix emulator crashing when full screen if a game is not running
648 - Qt: Fix window focus issues
649 - Qt: Properly set default video recording settings
650 - Qt: Fix a race condition when a game crashes immediately
651 - Qt: Fix some cases where key mapping can break if focus is adjusted
652 - Qt: Fix crash if a game pauses before any frames are shown
653 - Debugger: Negative PC-relative loads now properly subtract the offset
654 - Debugger: Align PC-relative loads in Thumb
655 - Debugger: Fix watchpoints triggering too late
656 - Debugger: Fix binary print putting spaces between digits
657 - Video: Ensure FFmpeg encoder has audio frames
658 - Video: Fix uncompressed PCM audio recording
659 - Video: Fix FFmpeg crashing when the file extension is wrong
660 - Util: Fix SOCKET_FAILED macro
661Misc:
662 - GBA: Exit cleanly on FATAL if the port supports it
663 - GBA Memory: Implement 16- and 32-bit loads from SRAM
664 - Qt: Disable sync to video by default
665 - Qt: Handle a game crash without crashing
666 - Qt: Set default log level to FATAL, ERROR and WARN
667 - Qt: Clarify some phrasing in the menus
668 - Qt: Clear active buttons when focus is lost
669
6700.1.0: (2014-12-13)
671 - Initial release