all repos — mgba @ d979e04606f54be7636e9db1869dab0cfcdb10c4

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

  1#include "gba-serialize.h"
  2
  3#include "gba-audio.h"
  4#include "gba-io.h"
  5#include "gba-rr.h"
  6#include "gba-thread.h"
  7#include "gba-video.h"
  8
  9#include "util/memory.h"
 10#include "util/png-io.h"
 11#include "util/vfs.h"
 12
 13#include <fcntl.h>
 14#include <png.h>
 15#include <zlib.h>
 16
 17const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 18
 19void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 20	state->versionMagic = GBA_SAVESTATE_MAGIC;
 21	state->biosChecksum = gba->biosChecksum;
 22	state->romCrc32 = gba->romCrc32;
 23
 24	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 25	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 26
 27	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 28	state->cpu.cpsr = gba->cpu->cpsr;
 29	state->cpu.spsr = gba->cpu->spsr;
 30	state->cpu.cycles = gba->cpu->cycles;
 31	state->cpu.nextEvent = gba->cpu->nextEvent;
 32	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 33	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 34
 35	GBAMemorySerialize(&gba->memory, state);
 36	GBAIOSerialize(gba, state);
 37	GBAVideoSerialize(&gba->video, state);
 38	GBAAudioSerialize(&gba->audio, state);
 39
 40	if (GBARRIsRecording(gba->rr)) {
 41		state->associatedStreamId = gba->rr->streamId;
 42		GBARRIncrementStream(gba->rr);
 43	} else {
 44		state->associatedStreamId = 0;
 45	}
 46}
 47
 48void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
 49	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 50		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 51		return;
 52	}
 53	if (state->biosChecksum != gba->biosChecksum) {
 54		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 55		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 56			return;
 57		}
 58	}
 59	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 60		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 61		return;
 62	}
 63	if (state->romCrc32 != gba->romCrc32) {
 64		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 65	}
 66	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
 67	gba->cpu->cpsr = state->cpu.cpsr;
 68	gba->cpu->spsr = state->cpu.spsr;
 69	gba->cpu->cycles = state->cpu.cycles;
 70	gba->cpu->nextEvent = state->cpu.nextEvent;
 71	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 72	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 73	gba->cpu->executionMode = gba->cpu->cpsr.t ? MODE_THUMB : MODE_ARM;
 74	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
 75	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
 76
 77	GBAMemoryDeserialize(&gba->memory, state);
 78	GBAIODeserialize(gba, state);
 79	GBAVideoDeserialize(&gba->video, state);
 80	GBAAudioDeserialize(&gba->audio, state);
 81
 82	if (GBARRIsRecording(gba->rr)) {
 83		GBARRLoadStream(gba->rr, state->associatedStreamId);
 84		GBARRIncrementStream(gba->rr);
 85	} else if (GBARRIsPlaying(gba->rr)) {
 86		GBARRLoadStream(gba->rr, state->associatedStreamId);
 87		GBARRSkipSegment(gba->rr);
 88	}
 89}
 90
 91static struct VFile* _getStateVf(struct GBA* gba, struct VDir* dir, int slot, bool write) {
 92	char path[PATH_MAX];
 93	path[PATH_MAX - 1] = '\0';
 94	struct VFile* vf;
 95	if (!dir) {
 96		snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
 97		vf = VFileOpen(path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
 98	} else {
 99		snprintf(path, PATH_MAX - 1, "savestate.ss%d", slot);
100		vf = dir->openFile(dir, path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
101	}
102	return vf;
103}
104
105static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
106	unsigned stride;
107	void* pixels = 0;
108	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
109	if (!pixels) {
110		return false;
111	}
112
113	struct GBASerializedState* state = GBAAllocateState();
114	png_structp png = PNGWriteOpen(vf);
115	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
116	uLongf len = compressBound(sizeof(*state));
117	void* buffer = malloc(len);
118	if (state && png && info && buffer) {
119		GBASerialize(gba, state);
120		compress(buffer, &len, (const Bytef*) state, sizeof(*state));
121		PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
122		PNGWriteCustomChunk(png, "gbAs", len, buffer);
123	}
124	PNGWriteClose(png, info);
125	free(buffer);
126	GBADeallocateState(state);
127	return state && png && info && buffer;
128}
129
130static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
131	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
132		return 0;
133	}
134	struct GBASerializedState state;
135	uLongf len = sizeof(state);
136	uncompress((Bytef*) &state, &len, chunk->data, chunk->size);
137	GBADeserialize(png_get_user_chunk_ptr(png), &state);
138	return 1;
139}
140
141static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
142	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
143	png_infop info = png_create_info_struct(png);
144	png_infop end = png_create_info_struct(png);
145	if (!png || !info || !end) {
146		PNGReadClose(png, info, end);
147		return false;
148	}
149	uint32_t pixels[VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4];
150
151	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
152	PNGReadHeader(png, info);
153	PNGReadPixels(png, info, &pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
154	PNGReadFooter(png, end);
155	PNGReadClose(png, info, end);
156	gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
157	GBASyncPostFrame(gba->sync);
158	return true;
159}
160
161bool GBASaveState(struct GBA* gba, struct VDir* dir, int slot, bool screenshot) {
162	struct VFile* vf = _getStateVf(gba, dir, slot, true);
163	if (!vf) {
164		return false;
165	}
166	bool success = true;
167	if (!screenshot) {
168		vf->truncate(vf, sizeof(struct GBASerializedState));
169		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
170		GBASerialize(gba, state);
171		vf->unmap(vf, state, sizeof(struct GBASerializedState));
172	} else {
173		_savePNGState(gba, vf);
174	}
175	vf->close(vf);
176	return success;
177}
178
179bool GBALoadState(struct GBA* gba, struct VDir* dir, int slot) {
180	struct VFile* vf = _getStateVf(gba, dir, slot, false);
181	if (!vf) {
182		return false;
183	}
184	if (!isPNG(vf)) {
185		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
186		GBADeserialize(gba, state);
187		vf->unmap(vf, state, sizeof(struct GBASerializedState));
188	} else {
189		_loadPNGState(gba, vf);
190	}
191	vf->close(vf);
192	return true;
193}
194
195struct GBASerializedState* GBAAllocateState(void) {
196	return anonymousMemoryMap(sizeof(struct GBASerializedState));
197}
198
199void GBADeallocateState(struct GBASerializedState* state) {
200	mappedMemoryFree(state, sizeof(struct GBASerializedState));
201}
202
203void GBARecordFrame(struct GBAThread* thread) {
204	int offset = thread->rewindBufferWriteOffset;
205	struct GBASerializedState* state = thread->rewindBuffer[offset];
206	if (!state) {
207		state = GBAAllocateState();
208		thread->rewindBuffer[offset] = state;
209	}
210	GBASerialize(thread->gba, state);
211	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
212	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
213}
214
215void GBARewind(struct GBAThread* thread, int nStates) {
216	if (nStates > thread->rewindBufferSize || nStates < 0) {
217		nStates = thread->rewindBufferSize;
218	}
219	if (nStates == 0) {
220		return;
221	}
222	int offset = thread->rewindBufferWriteOffset - nStates;
223	if (offset < 0) {
224		offset += thread->rewindBufferSize;
225	}
226	struct GBASerializedState* state = thread->rewindBuffer[offset];
227	if (!state) {
228		return;
229	}
230	thread->rewindBufferSize -= nStates;
231	thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity;
232	GBADeserialize(thread->gba, state);
233}