all repos — mgba @ d9964ee727f7eebf2da0a97b0c0f2ddd9c7c73c4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12Bugfixes:
 13 - SDL: Fix axes being mapped wrong
 14 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 15 - Util: Fix realloc semantics in utf16to8
 16 - PSP2: Fix GPU crash while exiting
 17 - PSP2: Fix VSync
 18 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 19 - GBA Serialize: Savestates now properly store prefetch
 20 - PSP2: Fix accelerometer range
 21 - PSP2: Actually load screen mode setting
 22 - Qt: Fix bug in software renderer scaling
 23 - Debugger: Fix GDB breakpoints
 24 - Wii: Fix framelimiting after a slowdown
 25 - PSP2: Fix gyroscope direction
 26 - Qt: Fix hanging key press after disabling autofire
 27 - PSP2: Delete threads after they return
 28 - GBA Video: WIN0/1 take priority over OBJWIN
 29 - PSP2: Fix mapping/unmapping from not at 0
 30 - Wii: Fix garbage flash at startup
 31Misc:
 32 - 3DS: Use blip_add_delta_fast for a small speed improvement
 33 - OpenGL: Log shader compilation failure
 34 - Qt: Remove some C99isms from C++ code
 35 - Windows: Add native VDir support
 36 - All: Add QUIET parameter to silence CMake
 37 - ARM7: Support forcing Thumb mode via MSR
 38 - ARM7: Flush prefetch cache when loading CPSR via MSR
 39 - OpenGL: Add texSize uniform
 40 - ARM7: Clean up instruction decoding for future expandability
 41 - Qt: Make -g flag work in Qt build
 42 - Qt: Simplify OpenGL context creation
 43 - Debugger: Support register and memory writes via GDB stub
 44 - GBA Audio: Force audio DMAs to not increment destination
 45 - Qt: Thread startup improvements
 46 - 3DS: Allow UTF-16 filenames
 47 - 3DS: Port to using citro3D
 48 - 3DS: Use system font for menus
 49 - PSP2: Use system font for menus
 50 - All: Faster memory read/write
 51 - Qt: Make audio channel/video layer options shortcut mappable
 52 - GBA Memory: Optimize stalling behavior
 53 - 3DS: Attempt to use Core 2 for threads
 54 - GUI: Screenshot dimensions are now passed through
 55 - GUI: Add back logging
 56 - PSP2: Add rumble for PS TV
 57 - PSP2: Add fit-to-height screen mode
 58 - GBA Video: Remove old slow path fallback
 59 - GBA Video: Optimize sprite drawing
 60 - GBA BIOS: Use custom ArcTan, not relying on OS
 61 - PSP2: Sync files per descriptor
 62 - GBA Savedata: Add realistic timing for EEPROM
 63 - GBA Video: Optimize mode 0 rendering
 64 - Qt: Remove default autofire mappings
 65 - PSP2: Allow UTF-8 filenames
 66 - Util: Add Vector GetConstPointer
 67 - Util: Add rtrim
 68 - GBA Memory: Optimize Load-/StoreMultiple
 69
 700.4.1: (2016-07-11)
 71Bugfixes:
 72 - All: Fix several file handle leaks
 73 - All: Fix instruction tables getting zeroed when linking sometimes
 74 - ARM7: Fix flags on SBC/RSC
 75 - ARM7: Fix setting spsr privilege bits when spsr is empty
 76 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 77 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 78 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 79 - GBA Memory: Fix executing code from OBJ region of VRAM
 80 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 81 - GBA Serialize: Fix loading savegames from savestates
 82 - OpenGL: Correct boolean vector strcmp strings for uniforms
 83 - Qt: Fix sending gameStopped twice
 84 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 85 - Qt: Fix initial state of key mapping
 86 - Qt: Initialize m_useBios
 87 - SDL: Fix joystick initialization on BSD
 88 - SDL: Fix potential joystick crash in games with rumble
 89 - SDL: Fix SDL 1.2 build
 90 - SDL: Fix sporadic crash when deinitializing audio
 91 - Shaders: Fix AGS-001 shader with some bad drivers
 92 - Util: Use closesocket on Windows
 93 - Util: Fix socket bind addresses
 94 - VFS: Fix reading 7z archives without rewinding first
 95 - VFS: VFileFromFD should not open directories
 96 - Wii: Fix tilting direction
 97 - Util: Fix realloc semantics in utf16to8
 98Misc:
 99 - All: Allow use of external minizip library
100 - Debugger: CLI debugger now exits when end-of-stream is reached
101 - FFmpeg: Update dependencies on Ubuntu
102 - GBA: Slightly optimize GBAProcessEvents
103 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
104 - GBA Video: Null renderer should return proper register values
105 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
106 - Qt: Add preset for DualShock 4
107 - Qt: Update 360 input profile on OS X to reflect newer drivers
108 - Qt: Remove use of NaN
109 - Qt: Canonicalize file paths when loading games
110 - Qt: Add refresh button to controller editing
111 - SDL: Remove default gamepad mappings
112 - Util: Fix intermittent build failure on OS X
113 - VFS: VFile.sync now updates modified time
114
1150.4.0: (2016-02-02)
116Features:
117 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
118 - I/O viewer
119 - Booting of multiboot images
120 - Customization of GIF recording
121 - Libretro: Cheat code support
122 - Support for GLSL shaders
123 - ROM information view
124 - Support for VBA-style cheat codes
125 - Savestates now store creation timestamps
126 - Key autofire
127 - Libretro: Allow blocking opposing directional input
128 - OpenEmu core for OS X
129 - Libretro: Settings for using BIOS and skipping intro
130 - Libretro: Customizable idle loop removal
131 - Implemented cycle counting for sprite rendering
132 - Cleaner, unified settings window
133 - Added a setting for pausing when the emulator is not in focus
134 - Customizable paths for save games, save states, screenshots and patches
135 - Controller hotplugging
136 - Ability to store save games and active cheats within savestates
137Bugfixes:
138 - ARM7: Fix sign of unaligned LDRSH
139 - ARM7: Fix decoding of some ARM ALU instructions with shifters
140 - Debugger: Fix watchpoints in gdb
141 - GBA: Fix warnings when creating and loading savestates
142 - GBA: Fix Iridion II savetype
143 - GBA BIOS: Fix misaligned CpuSet
144 - GBA Cheats: Fix cheats setting the Action Replay version
145 - GBA Hardware: Fix GPIO on big endian
146 - GBA Memory: Fix DMA register writing behavior
147 - GBA Memory: Fix DMAs triggering two cycles early
148 - Libretro: Fix aspect ratio
149 - Qt: Fix some potential crashes with the gamepad mapping
150 - Qt: Fix keys being mapped incorrectly when loading configuration file
151 - Util: Fix PowerPC PNG read/write pixel order
152 - Util: Fix excessive memory allocation when decoding a PNG
153 - VFS: Fix VFileReadline and remove _vfdReadline
154Misc:
155 - All: Improved PowerPC support
156 - All: Fix some undefined behavior warnings
157 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
158 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
159 - GBA: Implement bad I/O register loading
160 - GBA: Allow jumping to OAM and palette RAM
161 - GBA BIOS: Finish implementing RegisterRamReset
162 - GBA Config: Add "override" layer for better one-time configuration
163 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
164 - GBA Memory: Use a dynamically sized mask for ROM memory
165 - GBA Memory: Implement several unimplemented memory access types
166 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
167 - GBA RR: Starting from savestate now embeds the savegame
168 - GBA RR: Add preliminary SRAM support for VBM loading
169 - GBA RR: Add support for resets in movies
170 - GBA Video: Remove lastHblank, as it is implied
171 - Libretro: Use anonymous memory mappers for large blocks of memory
172 - Libretro: Add install target for libretro core
173 - Qt: Window size command line options are now supported
174 - Qt: Increase usability of key mapper
175 - Qt: Add 'Apply' button to settings window
176 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
177 - Qt: Allow use of modifier keys as input
178 - Qt: Optimize log viewer
179 - Qt: Added button for breaking into the GDB debugger
180 - Qt: Add box for showing duration of rewind
181 - SDL: Support fullscreen in SDL 1.2
182 - SDL: Allow GBASDLAudio to be used without a thread context
183 - Util: Use VFile for configuration
184 - Util: Add MutexTryLock
185
1860.3.2: (2015-12-16)
187Bugfixes:
188 - ARM7: Fix STRT/STRBT
189 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
190 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
191 - Libretro: Fix problems with rumble not turning off
192 - GBA: Fix idle skip state being retained between games
193 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
194 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
195 - GBA BIOS: Fix Sqrt sign
196 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
197 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
198 - GBA Memory: Fix DMA behavior for SRAM accesses
199 - GBA Memory: Fix Store8 to OBJ VRAM
200 - GBA Memory: Fix alignment of LDM/STM on SRAM
201 - GBA Memory: Fix unaligned out-of-bounds ROM loads
202 - GBA Memory: Fix timing of DMAs
203 - GBA Video: Fix _mix for 15-bit color
204 - GBA Video: Fix OAM and palette initialization
205 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
206 - Qt: Use safer isLoaded check in GameController
207 - Qt: Fix a race condition in PainterGL that could lead to a crash
208 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
209 - Qt: Fix font size in memory viewer
210 - Qt: Fix a crash in the memory viewer
211 - Qt: Add additional checks in CheatModel to prevent crashes
212 - Qt: Fix race condition with setting sample rate
213 - Qt: Fix crash when closing multiplayer windows
214 - Qt: Fix resetting while paused
215Misc:
216 - GBA Audio: Implement missing flags on SOUNDCNT_X register
217 - Qt: Add mute option to menu
218
2190.3.1: (2015-10-24)
220Bugfixes:
221 - ARM7: Fix instruction decoding of Thumb shifts
222 - GBA: Deinit savegame when unloading a ROM
223 - GBA: Fix BIOS check on big endian
224 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
225 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
226 - GBA Audio: Fix audio channels being silenced at the wrong time
227 - GBA Memory: Fix bad BIOS Load16 on big endian
228 - GBA Memory: Fix bad Load8 on big endian
229 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
230 - GBA Video: Fix edge case with sprite blend modes and semitransparency
231 - GBA Video: Fix objwin and blending interaction on sprites
232 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
233 - Libretro: Fix a memory leak with the render buffer
234 - Qt: Windows no longer spawn in the top left on first launch
235 - Qt: Fix install path of XDG desktop file with DESTDIR
236 - Qt: Fix drag and drop on Windows
237 - Qt: Reenable double buffering, as disabling it broke some Windows configs
238 - VFS: Fix return values of VFileFILE.read and .write
239Misc:
240 - All: Reset next event to cycles instead of zero to interrupt
241 - All: Add --version flag
242 - ARM7: Force disable LTO on two files to work around a GCC bug
243 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
244 - GBA: Better memory handling with PNG savestates
245 - GBA: Additional savestate sanity checks
246 - GBA: Check for cycle count being too high
247 - GBA Audio: Allow GBAAVStream to have no video callback
248 - GBA BIOS: Implement RegisterRamReset for SIO registers
249 - Qt: Remove useless help icons in dialogs
250 - Qt: Prevent savestate window from opening while in multiplayer
251 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
252 - Qt: Dropping multiplayer windows works more cleanly now
253
2540.3.0: (2015-08-16)
255Features:
256 - Ability to hide individual background layers, or OBJs
257 - Ability to mute individual audio channels
258 - Palette viewer and exporter
259 - Volume control
260 - More shortcuts are editable (e.g. quick save/load)
261 - Rewind now shows the frame after rewinding
262 - Import/Export of GameShark/Action Replay snapshots
263 - Add "Step backwards" item for single increment rewind
264 - Deadzone estimation for game controllers
265 - Analog inputs can be used for shortcuts
266 - Menu items for specific solar sensor brightness levels
267 - Remappable controls for tilt and gyroscope sensors
268 - Status messages for actions taken while a game is running (e.g. save/load state)
269 - Memory inspector
270 - Screensaver can now be suspended while a game is running
271 - Load/save the most recent savestate slot
272 - Support varible speed (PWM) rumble
273 - Ability to cap fast forward speed
274 - Finer control over FPS target
275 - Holdable shortcut for rewinding one frame at a time
276 - Ability to boot directly into the BIOS
277 - Preliminary support for yanking out the game pak while a game is running
278 - Thumb-drive mode by putting a file called portable.ini in the same folder
279 - Configurable display driver, between software and OpenGL
280 - Undo-able savestate loading and saving
281 - Controller profiles now store shortcut settings
282 - Default controller profiles for several common controllers
283 - Libretro now supports BIOS, rumble and solar sensor
284 - Implement BIOS call Stop, for sleep mode
285 - Automatically load patches, if found
286 - Improved video synchronization
287 - Configurable audio output sample rate
288Bugfixes:
289 - ARM7: Fix SWI and IRQ timings
290 - ARM7: Fix Thumb MUL timing
291 - ARM7: Fix timing of multiplies to use N cycles
292 - ARM7: ARMHotplugDetach should call deinit
293 - Debugger: Fix use-after-free in breakpoint clearing code
294 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
295 - GBA: Cap audio FIFO read size during deserialization
296 - GBA: Check for corrupted savestates when loading
297 - GBA: Check for improperly sized savestates when loading
298 - GBA: Check for savestates made from differently sized ROMs
299 - GBA: Fix calls to endian-independent loadstores
300 - GBA: Fix timing of reading from timer registers
301 - GBA: Ensure cycles never go negative
302 - GBA Audio: Force audio FIFOs to 32-bit
303 - GBA Audio: Fix audio pitch changing when adjusting buffer size
304 - GBA Audio: Fix sample order in audio channel 3
305 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
306 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
307 - GBA Memory: Improve Thumb open bus behavior
308 - GBA Memory: Fix potential DMA issue when loading a savestate
309 - GBA Memory: Fix load/store multiple video memory waitstates
310 - GBA SIO: Fix reseting when there are SIO devices attached
311 - GBA Video: Blended sprites should never have other effects applied
312 - GBA Video: Fix out-of-bounds tiles in mosaic
313 - GBA Video: Fix windows not affecting sprites
314 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
315 - GBA Video: Fix timing on first scanline
316 - Qt: Better cleanup when a game crashes
317 - Qt: Fix open ROM dialog filtering for archive formats
318 - Qt: Cap the maximum number of multiplayer windows
319 - Qt: Fix maximum year in sensor override
320 - Qt: Fix window being too tall after exiting fullscreen
321 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
322 - Qt: Fix analog buttons not getting unmapped
323 - Qt: Fix passing command line options
324 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
325 - SDL: Fix SDL build when OpenGL is missing
326 - Util: Allow loading IPS patches that grow the ROM
327 - VFS: Fix resource leaks if some allocations fail
328 - VFS: Fix line-reading to return proper values
329 - Video: Fix an issue with very long filenames
330 - Util: Fix formatting of floats
331Misc:
332 - All: Add --help flag for command line programs
333 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
334 - All: Enable static linking for Windows
335 - All: Enable static linking for OS X
336 - All: Threads are now named
337 - All: Proper handling of Unicode file paths
338 - ARM7: Add emulation for Undefined CPU mode
339 - ARM7: Reduce the size of the Thumb instruction table
340 - GBA: Add status log level
341 - GBA: GBARewind now returns how many states it has rewound
342 - GBA: SIO logging layer
343 - GBA BIOS: Stub out SoundBias
344 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
345 - GBA: Don't include GBACLIDebugger struct unless needed
346 - GBA: Savedata is now synced shortly after data finishes being written
347 - GBA: Process multiple timer events at once, if necessary
348 - GBA Audio: Implement audio reset for channels A/B
349 - GBA Audio: Process multiple audio events at once, if necessary
350 - GBA Hardware: Backport generic RTC source into core
351 - GBA Input: Allow axes and buttons to be mapped to the same key
352 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
353 - GBA SIO: Add a dummy driver for Normal mode
354 - GBA Thread: Add functionality for running callbacks on the GBA thread
355 - GBA Thread: Split GBASync into a separate file
356 - GBA Video: Refactor software renderer into separate files
357 - GBA Video: Slightly optimize mode 0 mosaic rendering
358 - Debugger: Free watchpoints in addition to breakpoints
359 - Qt: Handle saving input settings better
360 - Qt: Move GL frame drawing back onto its own thread
361 - Qt: Fast forward (held) option moved from Other to Emulation menu
362 - Qt: Show version info in window title
363 - Qt: Migrate multiplayer window handling into GBAApp
364 - Qt: Unified file opening and saving with last location
365 - Qt: Fix windows being resizable when they shouldn't have been
366 - Qt: Only hide cursor in full screen
367 - Qt: Replace pause-after-frame mutex with an atomic
368 - Qt: Add application icon and XDG desktop files
369 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
370 - Qt: Don't save window size when entering fullscreen
371 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
372 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
373 - Qt: Increase usability of key mapper
374 - Qt: Show checkmark for window sizes
375 - Qt: Set window path to loaded ROM
376 - Perf: Ability to load savestates immediately on launch
377 - SDL: Properly check for initialization
378 - SDL: Clean up initialization functions
379 - SDL: Clean up GL context
380 - Util: Allow disabling the threading code entirely
381 - VFS: Add sync method to force syncing with backing
382
3830.2.1: (2015-05-13)
384Bugfixes:
385 - All: Fix sanitize-deb script not cleaning up after itself
386 - All: Fix dependencies for libavcodec on Debian-derived platforms
387 - ARM7: Handle writeback for PC in addressing modes 2 and 3
388 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
389 - ARM7: Fix ARM multiply instructions when PC is a destination register
390 - Debugger: Fix use-after-free in breakpoint clearing code
391 - Debugger: Fix boundary conditions in tab completion
392 - GBA: Fix timers not updating timing when writing to only the reload register
393 - GBA: Fix rewind boundary conditions
394 - GBA: Add initial I/O register settings for background matrix registers
395 - GBA: Fix hang when loading a savestate if sync to video is enabled
396 - GBA: Handle out-of-bounds I/O access
397 - GBA: Fix bounds-checking on EEPROM access
398 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
399 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
400 - GBA Memory: Allow SRAM to be 64kB
401 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
402 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
403 - GBA Video: Fix second frame mode 5
404 - Perf: Fix race condition if a game crashes immediately on start
405 - Qt: Fix Display object leak when closing a window
406 - Qt: Fix .deb dependencies
407 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
408 - Qt: Fix window not regaining focus after exiting savestate window
409 - Qt: Fix regression where video would not record if the game had already started
410 - Qt: Fix potential crash if a gamepad causes focus to change
411 - Qt: Fix controller axis querying
412 - Qt: Fix multiplayer windows opening as the wrong size
413 - Qt: Fix controllers sometimes not loading the right profile
414 - SDL: Fix boundary conditions for joystick adjustments
415 - SDL: Allocate properly sized input maps
416 - SDL: Fix potential build issues when Qt and SDL2 are in use
417 - Util: Fix resource leak in UTF-8 handling code
418 - Util: Fix a null-pointer issue when attempting to delete a key
419 - VFS: Fix resource leaks if some allocations fail
420 - Video: Fix an issue with very long filenames
421Misc:
422 - GBA Memory: Soft-crash if jumping past the end of a ROM
423 - Qt: Show multiplayer numbers in window title
424 - Qt: Solar sensor can have shortcuts set
425
4260.2.0: (2015-04-03)
427Features:
428 - Support for gamepad axes, e.g. analog sticks or triggers
429 - Add scale presets for up to 6x
430 - Settings window
431 - Bilinear resampling option
432 - Add option to skip BIOS start screen
433 - List of recently opened games
434 - Support for games using the Solar Sensor
435 - Better audio resampling via blip-buf
436 - Game Pak overrides dialog for setting savetype and sensor values
437 - Support for games using the tilt sensor
438 - Remappable shortcuts for keyboard and gamepad
439 - Rewinding of emulation
440 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
441 - Support IPv6
442 - Save directory of last loaded file
443 - Support BPS patches
444 - Automatically detect and optimize out idle loops
445 - Configurable game overrides
446 - Support loading 7-Zip files
447 - Drag and drop game loading
448 - Cheat code support
449 - Runtime configurable audio driver
450 - Libretro core for use with RetroArch and other front-ends
451 - Controller profiles for setting different bindings for different controllers
452 - Ability to lock aspect ratio
453 - Local link cable support
454 - Ability to switch which game controller is in use per instance
455 - Ability to prevent opposing directional input
456 - Warning dialog if an unimplemented BIOS feature is called
457 - Debugger: Add CLI "frame", frame advance command
458 - Debugger: Add CLI functions for writing to memory
459 - Debugger: Add CLI functions for examining memory regions
460 - Debugger: Add CLI function for writing a register
461Bugfixes:
462 - ARM7: Extend prefetch by one stage
463 - ARM7: Fix cycle counting for loads
464 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
465 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
466 - GBA: Initialize gba.sync to null
467 - GBA: Fix timer initialization
468 - GBA Audio: Support 16-bit writes to FIFO audio
469 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
470 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
471 - GBA BIOS: Fix BIOS prefetch after reset
472 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
473 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
474 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
475 - GBA Memory: Fix I cycles that had been moved to ARM7 core
476 - GBA Memory: Fix cycle counting for 32-bit load/stores
477 - GBA RR: Fix fallthrough error when reading tags from a movie
478 - GBA Thread: Fix possible hang when loading an archive
479 - GBA Thread: Fix possible deadlock in video sync
480 - Perf: Fix crash when the GBA thread fails to start
481 - Qt: Fix crash starting a GDB stub if a game isn't loaded
482 - Qt: Fix crash when adjusting settings after closing a game
483 - Qt: Fix crash when starting GDB stub after closing a game
484 - Qt: Fix patch loading while a game is running
485 - Qt: Fix crash when loading a game after stopping GDB server
486 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
487 - Qt: Fix crash when attempting to pause if a game is not running
488 - SDL: Properly clean up if a game doesn't launch
489 - Util: Fix sockets on Windows
490Misc:
491 - All: Enable link-time optimization
492 - Debugger: Watchpoints now work on STM/LDM instructions
493 - Debugger: Clean up GDB stub network interfacing
494 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
495 - Debugger: Merge Thumb BL instructions when disassembling
496 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
497 - Debugger: Watchpoints now report address watched (fixes #68)
498 - Debugger: Add support for soft breakpoints
499 - Debugger: Make I/O register names be addresses instead of values
500 - Debugger: Rename read/write commands
501 - GBA: Improve accuracy of event timing
502 - GBA: Add API for getting Configuration structs for overrides and input
503 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
504 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
505 - GBA: Move A/V stream interface into core
506 - GBA: Savestates now take into account savedata state machines (fixes #109)
507 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
508 - GBA Memory: Simplify memory API and use fixed bus width
509 - GBA Thread: Make GBASyncWaitFrameStart time out
510 - GBA Video: Start video at the last scanline instead of the first
511 - Qt: Optimize logo drawing
512 - Qt: Move frame upload back onto main thread
513 - Qt: Remember window position
514 - Qt: Double-clicking on the window toggles full screen
515 - Util: Use proper locale for reading and writing float values
516
5170.1.1: (2015-01-24)
518Bugfixes:
519 - ARM7: Fix LDM writeback to a register already written
520 - GBA: Fix timers 2 and 3 updating incorrectly
521 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
522 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
523 - GBA Audio: Properly initialize audio FIFO channels
524 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
525 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
526 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
527 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
528 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
529 - GBA BIOS: Fix HuffUnComp boundary conditions
530 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
531 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
532 - GBA Memory: Filter out top nybble of DMA addresses
533 - GBA Memory: Properly bounds-check VRAM accesses
534 - GBA Memory: Fix initial DMA state
535 - GBA Thread: Allow halted games to exit cleanly
536 - GBA Video: Fix blend issues with obscured middle layers
537 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
538 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
539 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
540 - GBA Video: Fix sprite boundary conditions with mosaic
541 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
542 - Qt: Fix issue with set frame sizes being the wrong height
543 - Qt: Fix emulator crashing when full screen if a game is not running
544 - Qt: Fix window focus issues
545 - Qt: Properly set default video recording settings
546 - Qt: Fix a race condition when a game crashes immediately
547 - Qt: Fix some cases where key mapping can break if focus is adjusted
548 - Qt: Fix crash if a game pauses before any frames are shown
549 - Debugger: Negative PC-relative loads now properly subtract the offset
550 - Debugger: Align PC-relative loads in Thumb
551 - Debugger: Fix watchpoints triggering too late
552 - Debugger: Fix binary print putting spaces between digits
553 - Video: Ensure FFmpeg encoder has audio frames
554 - Video: Fix uncompressed PCM audio recording
555 - Video: Fix FFmpeg crashing when the file extension is wrong
556 - Util: Fix SOCKET_FAILED macro
557Misc:
558 - GBA: Exit cleanly on FATAL if the port supports it
559 - GBA Memory: Implement 16- and 32-bit loads from SRAM
560 - Qt: Disable sync to video by default
561 - Qt: Handle a game crash without crashing
562 - Qt: Set default log level to FATAL, ERROR and WARN
563 - Qt: Clarify some phrasing in the menus
564 - Qt: Clear active buttons when focus is lost
565
5660.1.0: (2014-12-13)
567 - Initial release