CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging REPL
8Bugfixes:
9 - LR35902: Fix core never exiting with certain event patterns
10 - GB Timer: Improve DIV reset behavior
11 - GBA Memory: Fix misaligned BIOS reads
12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
14 - GB MBC: Fix SRAM dangling pointer with RTC games
15 - Windows: Fix Unicode directory handling
16 - Qt: Fix changing resolution of software renderer
17 - Qt: Fix setting overrides
18 - GBA Cheats: Fix GameShark ROM patches
19 - Qt: Fix cut off tiles and alignment issues in tile viewer
20 - GB MBC: Fix initializing MBC when no ROM is loaded
21 - VFS: Fix resizing memory chunks when not needed
22 - GB Memory: Fix patching ROM bank 0
23Misc:
24 - SDL: Remove scancode key input
25 - GBA Video: Clean up unused timers
26 - Test: Add a basic test suite
27 - GBA Video: Allow multiple handles into the same tile cache
28 - VFS: Call msync when syncing mapped data
29 - GBA Video, GB Video: Colors are now fully scaled
30 - PSP2: Improved controller rumble
31 - GB, GBA: Prevent loading null ROMs
32 - VFS: Allow truncating memory chunk VFiles
33 - Debugger: Modularize CLI debugger
34 - Core: Clean up some thread state checks
35
360.5.1: (2016-10-05)
37Bugfixes:
38 - Core: Fix importing save games as read-only
39 - FFmpeg: Fix encoding AAC
40 - GB: Fix invalid STOP behavior on Game Boy Color
41 - GB: Initialize audio properly
42 - GB: Properly clear KEY1 bit 0 when switching speeds
43 - GB: Properly unload save files when unloading a ROM
44 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
45 - GB MBC: Fix MBC7 when size is incorrectly specified
46 - GB MBC: Fix RTC access when no save file is loaded
47 - GB SIO: Don't auto-clock external shift clock
48 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
49 - GB Video: Fix video frames getting missed when LCDC is off
50 - GB Video: Clear screen when LCDC is off
51 - GBA Cheats: Fix holding onto pointers that may get invalidated
52 - GBA Cheats: Fix key-activated CodeBreaker cheats
53 - GBA Cheats: Fix uninitialized memory getting freed when saving
54 - GBA Hardware: Improve Game Boy Player rumble behavior
55 - GBA Memory: Fix several unused I/O register read values
56 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
57 - LR35902: Fix events running with the wrong cycle active
58 - Qt: Fix "close" button on Overrides view
59 - Qt: Fix saving overrides
60 - Qt: Fix directory set unloading when replacing the ROM
61 - Qt: Fix patch loading
62 - Qt: Fix crash when saving an override if a game isn't loaded
63 - Qt: Fix showing default display driver as OpenGL (force 1.x)
64 - SDL: Attach rumble in SDL frontend
65 - Util: Fix PNG identification on files too small to be a PNG
66Misc:
67 - All: Only update version info if needed
68 - All: Split out install locations for Libretro and OpenEmu
69 - FFmpeg: Encoding cleanup
70 - GB: Reset active region when reloading ROM
71 - GB Memory: Initialize RAM pattern for GBC
72 - GB Video: Improved video timings
73 - Qt: Manage window sizes slightly better
74 - Qt: Remember scale option independent of core dimensions
75
760.5.0: (2016-09-19)
77Features:
78 - Game Boy support
79 - Support for encrypted CodeBreaker GBA cheats
80 - Emulation of Vast Fame protected GBA carts (taizou)
81 - Tile viewer
82 - Threaded rendering mode
83 - Libretro: Memory map and achievement support (leiradel)
84 - GUI: Add UI control remapping
85 - GUI: Add fast-forward
86 - Wii: 240p support
87 - 3DS: Adjustable screen darkening
88 - Ability to temporarily load a savegame
89 - Load specific files out of archives
90 - Automatic BIOS detection
91Bugfixes:
92 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
93 - Debugger: Fix GDB breakpoints
94 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
95 - GBA: Fix filehandle leak with savegames
96 - GBA: Timer 0 cannot be count up
97 - GBA: Count up timers should not count themselves
98 - GBA Memory: Fix mirror on non-overdumped Classic NES games
99 - GBA Memory: Fix ldm {pc}
100 - GBA Savedata: Fix savedata sync timer
101 - GBA Savedata: Only unmap savedata if present
102 - GBA Serialize: Savestates now properly store prefetch
103 - GBA Video: WIN0/1 take priority over OBJWIN
104 - GBA Video: Fix out-of-order OBJWIN
105 - PSP2: Fix GPU crash while exiting
106 - PSP2: Fix VSync
107 - PSP2: Fix accelerometer range
108 - PSP2: Actually load screen mode setting
109 - PSP2: Fix gyroscope direction
110 - PSP2: Delete threads after they return
111 - PSP2: Fix mapping/unmapping from not at 0
112 - Qt: Fix bug in software renderer scaling
113 - Qt: Fix hanging key press after disabling autofire
114 - Qt: Fix being unable to pause manually when using auto-pausing
115 - SDL: Fix axes being mapped wrong
116 - Util: Fix realloc semantics in utf16to8
117 - Util: Fix inserting too many items into a hash table
118 - VFS: Fix uninitialized varaible reading from 7z
119 - VFS: Fix reading multiple files from a 7z archive
120 - Wii: Fix framelimiting after a slowdown
121 - Wii: Fix garbage flash at startup
122Misc:
123 - 3DS: Use blip_add_delta_fast for a small speed improvement
124 - 3DS: Allow UTF-16 filenames
125 - 3DS: Port to using citro3D
126 - 3DS: Use system font for menus
127 - 3DS: Attempt to use Core 2 for threads
128 - 3DS: Adjustable filering
129 - 3DS: 3D banner
130 - All: Add QUIET parameter to silence CMake
131 - All: Faster memory read/write
132 - ARM7: Support forcing Thumb mode via MSR
133 - ARM7: Flush prefetch cache when loading CPSR via MSR
134 - ARM7: Clean up instruction decoding for future expandability
135 - Debugger: Support register and memory writes via GDB stub
136 - Debugger: Add software breakpoint support to gdb
137 - FFmpeg: Full support for libavcodec 56+
138 - GBA: Better debug logging if event processing breaks
139 - GBA Audio: Force audio DMAs to not increment destination
140 - GBA BIOS: Use custom ArcTan, not relying on OS
141 - GBA Hardware: Clean up dead code in GBP
142 - GBA Memory: Optimize stalling behavior
143 - GBA Memory: Optimize Load-/StoreMultiple
144 - GBA Savedata: Add realistic timing for EEPROM
145 - GBA Serialize: Savestates now store if CPU was halted
146 - GBA Video: Remove old slow path fallback
147 - GBA Video: Optimize sprite drawing
148 - GBA Video: Optimize mode 0 rendering
149 - GBA Video: Optimize compositing cases slightly
150 - GUI: Screenshot dimensions are now passed through
151 - GUI: Add back logging
152 - GUI: Only reload config if manually saved
153 - GUI: Increase scrolling speed
154 - OpenGL: Log shader compilation failure
155 - OpenGL: Add texSize uniform
156 - Qt: Make -g flag work in Qt build
157 - Qt: Simplify OpenGL context creation
158 - Qt: Thread startup improvements
159 - Qt: Make audio channel/video layer options shortcut mappable
160 - Qt: Remove some C99isms from C++ code
161 - Qt: Remove default autofire mappings
162 - Qt: Make reseting when pasued frame-accurate
163 - Qt: Rearchitect game closing codepath
164 - PSP2: Use system font for menus
165 - PSP2: Add rumble for PS TV
166 - PSP2: Add fit-to-height screen mode
167 - PSP2: Sync files per descriptor
168 - PSP2: Allow UTF-8 filenames
169 - PSP2: Screenshots are now saved into the Photo Gallery
170 - PSP2: Stop underclocking when menuing
171 - SDL: Increase default audio buffer size to 1024 samples
172 - SDL: More responsive rumble
173 - Util: Add Vector GetConstPointer
174 - Util: Add rtrim
175 - Util: Add endswith
176 - VFS: Improve zip file detection
177 - Wii: Add pixelated resample filter
178 - Windows: Add native VDir support
179 - Util: Add PRIz macro for libc versions that don't support %z
180
1810.4.1: (2016-07-11)
182Bugfixes:
183 - All: Fix several file handle leaks
184 - All: Fix instruction tables getting zeroed when linking sometimes
185 - ARM7: Fix flags on SBC/RSC
186 - ARM7: Fix setting spsr privilege bits when spsr is empty
187 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
188 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
189 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
190 - GBA Memory: Fix executing code from OBJ region of VRAM
191 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
192 - GBA Serialize: Fix loading savegames from savestates
193 - OpenGL: Correct boolean vector strcmp strings for uniforms
194 - Qt: Fix sending gameStopped twice
195 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
196 - Qt: Fix initial state of key mapping
197 - Qt: Initialize m_useBios
198 - SDL: Fix joystick initialization on BSD
199 - SDL: Fix potential joystick crash in games with rumble
200 - SDL: Fix SDL 1.2 build
201 - SDL: Fix sporadic crash when deinitializing audio
202 - Shaders: Fix AGS-001 shader with some bad drivers
203 - Util: Use closesocket on Windows
204 - Util: Fix socket bind addresses
205 - VFS: Fix reading 7z archives without rewinding first
206 - VFS: VFileFromFD should not open directories
207 - Wii: Fix tilting direction
208 - Util: Fix realloc semantics in utf16to8
209Misc:
210 - All: Allow use of external minizip library
211 - Debugger: CLI debugger now exits when end-of-stream is reached
212 - FFmpeg: Update dependencies on Ubuntu
213 - GBA: Slightly optimize GBAProcessEvents
214 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
215 - GBA Video: Null renderer should return proper register values
216 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
217 - Qt: Add preset for DualShock 4
218 - Qt: Update 360 input profile on OS X to reflect newer drivers
219 - Qt: Remove use of NaN
220 - Qt: Canonicalize file paths when loading games
221 - Qt: Add refresh button to controller editing
222 - SDL: Remove default gamepad mappings
223 - Util: Fix intermittent build failure on OS X
224 - VFS: VFile.sync now updates modified time
225
2260.4.0: (2016-02-02)
227Features:
228 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
229 - I/O viewer
230 - Booting of multiboot images
231 - Customization of GIF recording
232 - Libretro: Cheat code support
233 - Support for GLSL shaders
234 - ROM information view
235 - Support for VBA-style cheat codes
236 - Savestates now store creation timestamps
237 - Key autofire
238 - Libretro: Allow blocking opposing directional input
239 - OpenEmu core for OS X
240 - Libretro: Settings for using BIOS and skipping intro
241 - Libretro: Customizable idle loop removal
242 - Implemented cycle counting for sprite rendering
243 - Cleaner, unified settings window
244 - Added a setting for pausing when the emulator is not in focus
245 - Customizable paths for save games, save states, screenshots and patches
246 - Controller hotplugging
247 - Ability to store save games and active cheats within savestates
248Bugfixes:
249 - ARM7: Fix sign of unaligned LDRSH
250 - ARM7: Fix decoding of some ARM ALU instructions with shifters
251 - Debugger: Fix watchpoints in gdb
252 - GBA: Fix warnings when creating and loading savestates
253 - GBA: Fix Iridion II savetype
254 - GBA BIOS: Fix misaligned CpuSet
255 - GBA Cheats: Fix cheats setting the Action Replay version
256 - GBA Hardware: Fix GPIO on big endian
257 - GBA Memory: Fix DMA register writing behavior
258 - GBA Memory: Fix DMAs triggering two cycles early
259 - Libretro: Fix aspect ratio
260 - Qt: Fix some potential crashes with the gamepad mapping
261 - Qt: Fix keys being mapped incorrectly when loading configuration file
262 - Util: Fix PowerPC PNG read/write pixel order
263 - Util: Fix excessive memory allocation when decoding a PNG
264 - VFS: Fix VFileReadline and remove _vfdReadline
265Misc:
266 - All: Improved PowerPC support
267 - All: Fix some undefined behavior warnings
268 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
269 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
270 - GBA: Implement bad I/O register loading
271 - GBA: Allow jumping to OAM and palette RAM
272 - GBA BIOS: Finish implementing RegisterRamReset
273 - GBA Config: Add "override" layer for better one-time configuration
274 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
275 - GBA Memory: Use a dynamically sized mask for ROM memory
276 - GBA Memory: Implement several unimplemented memory access types
277 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
278 - GBA RR: Starting from savestate now embeds the savegame
279 - GBA RR: Add preliminary SRAM support for VBM loading
280 - GBA RR: Add support for resets in movies
281 - GBA Video: Remove lastHblank, as it is implied
282 - Libretro: Use anonymous memory mappers for large blocks of memory
283 - Libretro: Add install target for libretro core
284 - Qt: Window size command line options are now supported
285 - Qt: Increase usability of key mapper
286 - Qt: Add 'Apply' button to settings window
287 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
288 - Qt: Allow use of modifier keys as input
289 - Qt: Optimize log viewer
290 - Qt: Added button for breaking into the GDB debugger
291 - Qt: Add box for showing duration of rewind
292 - SDL: Support fullscreen in SDL 1.2
293 - SDL: Allow GBASDLAudio to be used without a thread context
294 - Util: Use VFile for configuration
295 - Util: Add MutexTryLock
296
2970.3.2: (2015-12-16)
298Bugfixes:
299 - ARM7: Fix STRT/STRBT
300 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
301 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
302 - Libretro: Fix problems with rumble not turning off
303 - GBA: Fix idle skip state being retained between games
304 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
305 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
306 - GBA BIOS: Fix Sqrt sign
307 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
308 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
309 - GBA Memory: Fix DMA behavior for SRAM accesses
310 - GBA Memory: Fix Store8 to OBJ VRAM
311 - GBA Memory: Fix alignment of LDM/STM on SRAM
312 - GBA Memory: Fix unaligned out-of-bounds ROM loads
313 - GBA Memory: Fix timing of DMAs
314 - GBA Video: Fix _mix for 15-bit color
315 - GBA Video: Fix OAM and palette initialization
316 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
317 - Qt: Use safer isLoaded check in GameController
318 - Qt: Fix a race condition in PainterGL that could lead to a crash
319 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
320 - Qt: Fix font size in memory viewer
321 - Qt: Fix a crash in the memory viewer
322 - Qt: Add additional checks in CheatModel to prevent crashes
323 - Qt: Fix race condition with setting sample rate
324 - Qt: Fix crash when closing multiplayer windows
325 - Qt: Fix resetting while paused
326Misc:
327 - GBA Audio: Implement missing flags on SOUNDCNT_X register
328 - Qt: Add mute option to menu
329
3300.3.1: (2015-10-24)
331Bugfixes:
332 - ARM7: Fix instruction decoding of Thumb shifts
333 - GBA: Deinit savegame when unloading a ROM
334 - GBA: Fix BIOS check on big endian
335 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
336 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
337 - GBA Audio: Fix audio channels being silenced at the wrong time
338 - GBA Memory: Fix bad BIOS Load16 on big endian
339 - GBA Memory: Fix bad Load8 on big endian
340 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
341 - GBA Video: Fix edge case with sprite blend modes and semitransparency
342 - GBA Video: Fix objwin and blending interaction on sprites
343 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
344 - Libretro: Fix a memory leak with the render buffer
345 - Qt: Windows no longer spawn in the top left on first launch
346 - Qt: Fix install path of XDG desktop file with DESTDIR
347 - Qt: Fix drag and drop on Windows
348 - Qt: Reenable double buffering, as disabling it broke some Windows configs
349 - VFS: Fix return values of VFileFILE.read and .write
350Misc:
351 - All: Reset next event to cycles instead of zero to interrupt
352 - All: Add --version flag
353 - ARM7: Force disable LTO on two files to work around a GCC bug
354 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
355 - GBA: Better memory handling with PNG savestates
356 - GBA: Additional savestate sanity checks
357 - GBA: Check for cycle count being too high
358 - GBA Audio: Allow GBAAVStream to have no video callback
359 - GBA BIOS: Implement RegisterRamReset for SIO registers
360 - Qt: Remove useless help icons in dialogs
361 - Qt: Prevent savestate window from opening while in multiplayer
362 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
363 - Qt: Dropping multiplayer windows works more cleanly now
364
3650.3.0: (2015-08-16)
366Features:
367 - Ability to hide individual background layers, or OBJs
368 - Ability to mute individual audio channels
369 - Palette viewer and exporter
370 - Volume control
371 - More shortcuts are editable (e.g. quick save/load)
372 - Rewind now shows the frame after rewinding
373 - Import/Export of GameShark/Action Replay snapshots
374 - Add "Step backwards" item for single increment rewind
375 - Deadzone estimation for game controllers
376 - Analog inputs can be used for shortcuts
377 - Menu items for specific solar sensor brightness levels
378 - Remappable controls for tilt and gyroscope sensors
379 - Status messages for actions taken while a game is running (e.g. save/load state)
380 - Memory inspector
381 - Screensaver can now be suspended while a game is running
382 - Load/save the most recent savestate slot
383 - Support varible speed (PWM) rumble
384 - Ability to cap fast forward speed
385 - Finer control over FPS target
386 - Holdable shortcut for rewinding one frame at a time
387 - Ability to boot directly into the BIOS
388 - Preliminary support for yanking out the game pak while a game is running
389 - Thumb-drive mode by putting a file called portable.ini in the same folder
390 - Configurable display driver, between software and OpenGL
391 - Undo-able savestate loading and saving
392 - Controller profiles now store shortcut settings
393 - Default controller profiles for several common controllers
394 - Libretro now supports BIOS, rumble and solar sensor
395 - Implement BIOS call Stop, for sleep mode
396 - Automatically load patches, if found
397 - Improved video synchronization
398 - Configurable audio output sample rate
399Bugfixes:
400 - ARM7: Fix SWI and IRQ timings
401 - ARM7: Fix Thumb MUL timing
402 - ARM7: Fix timing of multiplies to use N cycles
403 - ARM7: ARMHotplugDetach should call deinit
404 - Debugger: Fix use-after-free in breakpoint clearing code
405 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
406 - GBA: Cap audio FIFO read size during deserialization
407 - GBA: Check for corrupted savestates when loading
408 - GBA: Check for improperly sized savestates when loading
409 - GBA: Check for savestates made from differently sized ROMs
410 - GBA: Fix calls to endian-independent loadstores
411 - GBA: Fix timing of reading from timer registers
412 - GBA: Ensure cycles never go negative
413 - GBA Audio: Force audio FIFOs to 32-bit
414 - GBA Audio: Fix audio pitch changing when adjusting buffer size
415 - GBA Audio: Fix sample order in audio channel 3
416 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
417 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
418 - GBA Memory: Improve Thumb open bus behavior
419 - GBA Memory: Fix potential DMA issue when loading a savestate
420 - GBA Memory: Fix load/store multiple video memory waitstates
421 - GBA SIO: Fix reseting when there are SIO devices attached
422 - GBA Video: Blended sprites should never have other effects applied
423 - GBA Video: Fix out-of-bounds tiles in mosaic
424 - GBA Video: Fix windows not affecting sprites
425 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
426 - GBA Video: Fix timing on first scanline
427 - Qt: Better cleanup when a game crashes
428 - Qt: Fix open ROM dialog filtering for archive formats
429 - Qt: Cap the maximum number of multiplayer windows
430 - Qt: Fix maximum year in sensor override
431 - Qt: Fix window being too tall after exiting fullscreen
432 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
433 - Qt: Fix analog buttons not getting unmapped
434 - Qt: Fix passing command line options
435 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
436 - SDL: Fix SDL build when OpenGL is missing
437 - Util: Allow loading IPS patches that grow the ROM
438 - VFS: Fix resource leaks if some allocations fail
439 - VFS: Fix line-reading to return proper values
440 - Video: Fix an issue with very long filenames
441 - Util: Fix formatting of floats
442Misc:
443 - All: Add --help flag for command line programs
444 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
445 - All: Enable static linking for Windows
446 - All: Enable static linking for OS X
447 - All: Threads are now named
448 - All: Proper handling of Unicode file paths
449 - ARM7: Add emulation for Undefined CPU mode
450 - ARM7: Reduce the size of the Thumb instruction table
451 - GBA: Add status log level
452 - GBA: GBARewind now returns how many states it has rewound
453 - GBA: SIO logging layer
454 - GBA BIOS: Stub out SoundBias
455 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
456 - GBA: Don't include GBACLIDebugger struct unless needed
457 - GBA: Savedata is now synced shortly after data finishes being written
458 - GBA: Process multiple timer events at once, if necessary
459 - GBA Audio: Implement audio reset for channels A/B
460 - GBA Audio: Process multiple audio events at once, if necessary
461 - GBA Hardware: Backport generic RTC source into core
462 - GBA Input: Allow axes and buttons to be mapped to the same key
463 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
464 - GBA SIO: Add a dummy driver for Normal mode
465 - GBA Thread: Add functionality for running callbacks on the GBA thread
466 - GBA Thread: Split GBASync into a separate file
467 - GBA Video: Refactor software renderer into separate files
468 - GBA Video: Slightly optimize mode 0 mosaic rendering
469 - Debugger: Free watchpoints in addition to breakpoints
470 - Qt: Handle saving input settings better
471 - Qt: Move GL frame drawing back onto its own thread
472 - Qt: Fast forward (held) option moved from Other to Emulation menu
473 - Qt: Show version info in window title
474 - Qt: Migrate multiplayer window handling into GBAApp
475 - Qt: Unified file opening and saving with last location
476 - Qt: Fix windows being resizable when they shouldn't have been
477 - Qt: Only hide cursor in full screen
478 - Qt: Replace pause-after-frame mutex with an atomic
479 - Qt: Add application icon and XDG desktop files
480 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
481 - Qt: Don't save window size when entering fullscreen
482 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
483 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
484 - Qt: Increase usability of key mapper
485 - Qt: Show checkmark for window sizes
486 - Qt: Set window path to loaded ROM
487 - Perf: Ability to load savestates immediately on launch
488 - SDL: Properly check for initialization
489 - SDL: Clean up initialization functions
490 - SDL: Clean up GL context
491 - Util: Allow disabling the threading code entirely
492 - VFS: Add sync method to force syncing with backing
493
4940.2.1: (2015-05-13)
495Bugfixes:
496 - All: Fix sanitize-deb script not cleaning up after itself
497 - All: Fix dependencies for libavcodec on Debian-derived platforms
498 - ARM7: Handle writeback for PC in addressing modes 2 and 3
499 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
500 - ARM7: Fix ARM multiply instructions when PC is a destination register
501 - Debugger: Fix use-after-free in breakpoint clearing code
502 - Debugger: Fix boundary conditions in tab completion
503 - GBA: Fix timers not updating timing when writing to only the reload register
504 - GBA: Fix rewind boundary conditions
505 - GBA: Add initial I/O register settings for background matrix registers
506 - GBA: Fix hang when loading a savestate if sync to video is enabled
507 - GBA: Handle out-of-bounds I/O access
508 - GBA: Fix bounds-checking on EEPROM access
509 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
510 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
511 - GBA Memory: Allow SRAM to be 64kB
512 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
513 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
514 - GBA Video: Fix second frame mode 5
515 - Perf: Fix race condition if a game crashes immediately on start
516 - Qt: Fix Display object leak when closing a window
517 - Qt: Fix .deb dependencies
518 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
519 - Qt: Fix window not regaining focus after exiting savestate window
520 - Qt: Fix regression where video would not record if the game had already started
521 - Qt: Fix potential crash if a gamepad causes focus to change
522 - Qt: Fix controller axis querying
523 - Qt: Fix multiplayer windows opening as the wrong size
524 - Qt: Fix controllers sometimes not loading the right profile
525 - SDL: Fix boundary conditions for joystick adjustments
526 - SDL: Allocate properly sized input maps
527 - SDL: Fix potential build issues when Qt and SDL2 are in use
528 - Util: Fix resource leak in UTF-8 handling code
529 - Util: Fix a null-pointer issue when attempting to delete a key
530 - VFS: Fix resource leaks if some allocations fail
531 - Video: Fix an issue with very long filenames
532Misc:
533 - GBA Memory: Soft-crash if jumping past the end of a ROM
534 - Qt: Show multiplayer numbers in window title
535 - Qt: Solar sensor can have shortcuts set
536
5370.2.0: (2015-04-03)
538Features:
539 - Support for gamepad axes, e.g. analog sticks or triggers
540 - Add scale presets for up to 6x
541 - Settings window
542 - Bilinear resampling option
543 - Add option to skip BIOS start screen
544 - List of recently opened games
545 - Support for games using the Solar Sensor
546 - Better audio resampling via blip-buf
547 - Game Pak overrides dialog for setting savetype and sensor values
548 - Support for games using the tilt sensor
549 - Remappable shortcuts for keyboard and gamepad
550 - Rewinding of emulation
551 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
552 - Support IPv6
553 - Save directory of last loaded file
554 - Support BPS patches
555 - Automatically detect and optimize out idle loops
556 - Configurable game overrides
557 - Support loading 7-Zip files
558 - Drag and drop game loading
559 - Cheat code support
560 - Runtime configurable audio driver
561 - Libretro core for use with RetroArch and other front-ends
562 - Controller profiles for setting different bindings for different controllers
563 - Ability to lock aspect ratio
564 - Local link cable support
565 - Ability to switch which game controller is in use per instance
566 - Ability to prevent opposing directional input
567 - Warning dialog if an unimplemented BIOS feature is called
568 - Debugger: Add CLI "frame", frame advance command
569 - Debugger: Add CLI functions for writing to memory
570 - Debugger: Add CLI functions for examining memory regions
571 - Debugger: Add CLI function for writing a register
572Bugfixes:
573 - ARM7: Extend prefetch by one stage
574 - ARM7: Fix cycle counting for loads
575 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
576 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
577 - GBA: Initialize gba.sync to null
578 - GBA: Fix timer initialization
579 - GBA Audio: Support 16-bit writes to FIFO audio
580 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
581 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
582 - GBA BIOS: Fix BIOS prefetch after reset
583 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
584 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
585 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
586 - GBA Memory: Fix I cycles that had been moved to ARM7 core
587 - GBA Memory: Fix cycle counting for 32-bit load/stores
588 - GBA RR: Fix fallthrough error when reading tags from a movie
589 - GBA Thread: Fix possible hang when loading an archive
590 - GBA Thread: Fix possible deadlock in video sync
591 - Perf: Fix crash when the GBA thread fails to start
592 - Qt: Fix crash starting a GDB stub if a game isn't loaded
593 - Qt: Fix crash when adjusting settings after closing a game
594 - Qt: Fix crash when starting GDB stub after closing a game
595 - Qt: Fix patch loading while a game is running
596 - Qt: Fix crash when loading a game after stopping GDB server
597 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
598 - Qt: Fix crash when attempting to pause if a game is not running
599 - SDL: Properly clean up if a game doesn't launch
600 - Util: Fix sockets on Windows
601Misc:
602 - All: Enable link-time optimization
603 - Debugger: Watchpoints now work on STM/LDM instructions
604 - Debugger: Clean up GDB stub network interfacing
605 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
606 - Debugger: Merge Thumb BL instructions when disassembling
607 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
608 - Debugger: Watchpoints now report address watched (fixes #68)
609 - Debugger: Add support for soft breakpoints
610 - Debugger: Make I/O register names be addresses instead of values
611 - Debugger: Rename read/write commands
612 - GBA: Improve accuracy of event timing
613 - GBA: Add API for getting Configuration structs for overrides and input
614 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
615 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
616 - GBA: Move A/V stream interface into core
617 - GBA: Savestates now take into account savedata state machines (fixes #109)
618 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
619 - GBA Memory: Simplify memory API and use fixed bus width
620 - GBA Thread: Make GBASyncWaitFrameStart time out
621 - GBA Video: Start video at the last scanline instead of the first
622 - Qt: Optimize logo drawing
623 - Qt: Move frame upload back onto main thread
624 - Qt: Remember window position
625 - Qt: Double-clicking on the window toggles full screen
626 - Util: Use proper locale for reading and writing float values
627
6280.1.1: (2015-01-24)
629Bugfixes:
630 - ARM7: Fix LDM writeback to a register already written
631 - GBA: Fix timers 2 and 3 updating incorrectly
632 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
633 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
634 - GBA Audio: Properly initialize audio FIFO channels
635 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
636 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
637 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
638 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
639 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
640 - GBA BIOS: Fix HuffUnComp boundary conditions
641 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
642 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
643 - GBA Memory: Filter out top nybble of DMA addresses
644 - GBA Memory: Properly bounds-check VRAM accesses
645 - GBA Memory: Fix initial DMA state
646 - GBA Thread: Allow halted games to exit cleanly
647 - GBA Video: Fix blend issues with obscured middle layers
648 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
649 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
650 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
651 - GBA Video: Fix sprite boundary conditions with mosaic
652 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
653 - Qt: Fix issue with set frame sizes being the wrong height
654 - Qt: Fix emulator crashing when full screen if a game is not running
655 - Qt: Fix window focus issues
656 - Qt: Properly set default video recording settings
657 - Qt: Fix a race condition when a game crashes immediately
658 - Qt: Fix some cases where key mapping can break if focus is adjusted
659 - Qt: Fix crash if a game pauses before any frames are shown
660 - Debugger: Negative PC-relative loads now properly subtract the offset
661 - Debugger: Align PC-relative loads in Thumb
662 - Debugger: Fix watchpoints triggering too late
663 - Debugger: Fix binary print putting spaces between digits
664 - Video: Ensure FFmpeg encoder has audio frames
665 - Video: Fix uncompressed PCM audio recording
666 - Video: Fix FFmpeg crashing when the file extension is wrong
667 - Util: Fix SOCKET_FAILED macro
668Misc:
669 - GBA: Exit cleanly on FATAL if the port supports it
670 - GBA Memory: Implement 16- and 32-bit loads from SRAM
671 - Qt: Disable sync to video by default
672 - Qt: Handle a game crash without crashing
673 - Qt: Set default log level to FATAL, ERROR and WARN
674 - Qt: Clarify some phrasing in the menus
675 - Qt: Clear active buttons when focus is lost
676
6770.1.0: (2014-12-13)
678 - Initial release