all repos — mgba @ d9ad68bad6070dea1cae86e9772a39e0000c5061

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.2.0: (Future)
  2Features:
  3 - Support for gamepad axes, e.g. analog sticks or triggers
  4 - Add scale presets for up to 6x
  5 - Debugger: Add CLI "frame", frame advance command
  6 - Settings window
  7 - Bilinear resampling option
  8 - Add option to skip BIOS start screen
  9 - List of recently opened games
 10 - Support for games using the Solar Sensor
 11 - Debugger: Add CLI functions for writing to memory
 12 - Better audio resampling via blip-buf
 13 - Game Pak overrides dialog for setting savetype and sensor values
 14 - Support for games using the tilt sensor
 15 - Remappable shortcuts for keyboard and gamepad
 16 - Rewinding of emulation
 17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 18 - Support IPv6
 19 - Save directory of last loaded file
 20 - Support BPS patches
 21 - Automatically detect and optimize out idle loops
 22 - Configurable game overrides
 23 - Support loading 7-Zip files
 24 - Drag and drop game loading
 25 - Cheat code support
 26 - Debugger: Add CLI functions for examining memory regions
 27 - Runtime configurable audio driver
 28Bugfixes:
 29 - ARM7: Extend prefetch by one stage
 30 - GBA Audio: Support 16-bit writes to FIFO audio
 31 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 32 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 33 - GBA BIOS: Fix BIOS prefetch after reset
 34 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 35 - GBA Thread: Fix possible hang when loading an archive
 36 - Perf: Fix crash when the GBA thread fails to start
 37 - SDL: Properly clean up if a game doesn't launch
 38 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 39 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 40 - GBA RR: Fix fallthrough error when reading tags from a movie
 41 - GBA Thread: Fix possible deadlock in video sync
 42 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 43 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 44 - Qt: Fix crash when adjusting settings after closing a game
 45 - Qt: Fix crash when starting GDB stub after closing a game
 46Misc:
 47 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 48 - GBA Memory: Simplify memory API and use fixed bus width
 49 - GBA Video: Start video at the last scanline instead of the first
 50 - Debugger: Watchpoints now work on STM/LDM instructions
 51 - GBA: Improve accuracy of event timing
 52 - Debugger: Clean up GDB stub network interfacing
 53 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 54 - Debugger: Merge Thumb BL instructions when disassembling
 55 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 56 - Debugger: Watchpoints now report address watched (fixes #68)
 57 - GBA: Add API for getting Configuration structs for overrides and input
 58 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 59 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 60 - Debugger: Add support for soft breakpoints
 61 - Util: Use proper locale for reading and writing float values
 62 - Debugger: Make I/O register names be addresses instead of values
 63 - Debugger: Rename read/write commands
 64 - Qt: Optimize logo drawing
 65 - Qt: Move frame upload back onto main thread
 66 - All: Enable link-time optimization
 67 - GBA Thread: Make GBASyncWaitFrameStart time out
 68
 690.1.1: (2015-01-24)
 70Bugfixes:
 71 - ARM7: Fix LDM writeback to a register already written
 72 - GBA: Fix timers 2 and 3 updating incorrectly
 73 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 74 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 75 - GBA Audio: Properly initialize audio FIFO channels
 76 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
 77 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
 78 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
 79 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
 80 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
 81 - GBA BIOS: Fix HuffUnComp boundary conditions
 82 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
 83 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
 84 - GBA Memory: Filter out top nybble of DMA addresses
 85 - GBA Memory: Properly bounds-check VRAM accesses
 86 - GBA Memory: Fix initial DMA state
 87 - GBA Thread: Allow halted games to exit cleanly
 88 - GBA Video: Fix blend issues with obscured middle layers
 89 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
 90 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
 91 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
 92 - GBA Video: Fix sprite boundary conditions with mosaic
 93 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
 94 - Qt: Fix issue with set frame sizes being the wrong height
 95 - Qt: Fix emulator crashing when full screen if a game is not running
 96 - Qt: Fix window focus issues
 97 - Qt: Properly set default video recording settings
 98 - Qt: Fix a race condition when a game crashes immediately
 99 - Qt: Fix some cases where key mapping can break if focus is adjusted
100 - Qt: Fix crash if a game pauses before any frames are shown
101 - Debugger: Negative PC-relative loads now properly subtract the offset
102 - Debugger: Align PC-relative loads in Thumb
103 - Debugger: Fix watchpoints triggering too late
104 - Debugger: Fix binary print putting spaces between digits
105 - Video: Ensure FFmpeg encoder has audio frames
106 - Video: Fix uncompressed PCM audio recording
107 - Video: Fix FFmpeg crashing when the file extension is wrong
108 - Util: Fix SOCKET_FAILED macro
109Misc:
110 - GBA: Exit cleanly on FATAL if the port supports it
111 - GBA Memory: Implement 16- and 32-bit loads from SRAM
112 - Qt: Disable sync to video by default
113 - Qt: Handle a game crash without crashing
114 - Qt: Set default log level to FATAL, ERROR and WARN
115 - Qt: Clarify some phrasing in the menus
116 - Qt: Clear active buttons when focus is lost
117
1180.1.0: (2014-12-13)
119 - Initial release