CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix LDM^ writeback to user-mode register
9 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
10 - GB: Partially fix timing for skipped BIOS
11 - GB Memory: Fix OAM DMA from top 8 kB
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB MBC: Fix MBC1 RAM enable bit selection
14 - GB MBC: Fix MBC2 bit selection
15 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
16 - GBA: Fix timing advancing too quickly in rare cases
17 - GBA BIOS: Implement dummy sound driver calls
18 - GBA BIOS: Improve HLE BIOS timing
19 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
20 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
21 - GBA Memory: Improve gamepak prefetch timing
22 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
23 - GBA SIO: Fix copying Normal mode transfer values
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix invalid read in mode 4 mosaic
27 - SM83: Emulate HALT bug
28Other fixes:
29 - All: Improve export headers (fixes mgba.io/i/1738)
30 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
31 - Core: Ensure ELF regions can be written before trying
32 - Debugger: Don't skip undefined instructions when debugger attached
33 - GB Core: Fix extracting SRAM when none is present
34 - GBA Savedata: Fix extracting save when not yet configured in-game
35 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
36 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
37 - Qt: Fix file handle leak on opening an invalid ROM
38 - Qt: Fix a race condition in the frame inspector
39 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
40 - Util: Fix crash if PNG header fails to write
41Misc:
42 - Debugger: Keep track of global cycle count
43 - FFmpeg: Add looping option for GIF/APNG
44 - Qt: Renderer can be changed while a game is running
45 - Qt: Add hex index to palette view
46 - Qt: Add transformation matrix info to sprite view
47 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
48 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
49
500.8.2: (2020-06-14)
51Emulation fixes:
52 - ARM: Fix timing on Thumb shift instructions
53 - GB: Fix GBC game registers after skipping BIOS
54 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
55 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
56 - GBA: Add missing RTC overrides for Legendz games
57 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
58 - GBA SIO: Fix Multiplayer busy bit
59 - GBA SIO: Fix double-unloading active driver
60 - GBA Timers: Fix deserializing count-up timers
61 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
62 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
63 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
64 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
65 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
66 - GBA Video: Fix sprite/backdrop blending regression
67Other fixes:
68 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
69 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
70 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
71 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
72 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
73 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
74 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
75 - GBA: Reject incorrectly sized BIOSes
76 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
77 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
78 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
79Misc:
80 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
81 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
82 - Qt: Disable Replace ROM option when no game loaded
83 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
84 - Qt: Set icon for Discord Rich Presence
85 - Qt: Show a warning when save file can't be opened
86
870.8.1: (2020-02-16)
88Emulation fixes:
89 - GB Serialize: Fix timing bug loading channel 4 timing
90 - GBA: Fix multiboot entry point while skipping BIOS
91 - GBA BIOS: Fix undefined instruction HLE behavior
92 - GBA DMA: Fix invalid audio DMA parameters
93 - GBA Memory: Misaligned SRAM writes are ignored
94 - GBA Serialize: Fix serializing DMA transfer register
95 - GBA Serialize: Fix audio DMA timing deserialization
96 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
97 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
98 - GBA Video: Fix OpenGL sprite flag priority
99Other fixes:
100 - Core: Fix race condition initializing thread proxy
101 - Core: Fix integer overflow in ELF loading
102 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
103 - FFmpeg: Disallow recording video with no audio nor video
104 - GBA: Automatically skip BIOS for multiboot ROMs
105 - Qt: Only dynamically reset video scale if a game is running
106 - Qt: Fix race condition with proxied video events
107 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
108 - Qt: Fix missing OSD messages
109 - Qt: Fix crash unloading shaders
110 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
111 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
112 - Qt: Fix window title not updating after shutting down game
113 - Qt: Fix GIF view not allowing manual filename entry
114 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
115 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
116 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
117 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
118 - Util: Fix crash reading invalid ELFs
119 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
120Misc:
121 - FFmpeg: Add more presets
122 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
123 - SDL: Use DirectSound audio driver by default on Windows
124 - Switch: Make OpenGL scale adjustable while running
125
1260.8.0: (2020-01-21)
127Features:
128 - Improved logging configuration
129 - One-Player BattleChip/Progress/Beast Link Gate support
130 - Add Game Boy Color palettes for original Game Boy games
131 - Debugger: Add unary operators and memory dereferencing
132 - GB: Expose platform information to CLI debugger
133 - Support Discord Rich Presence
134 - Debugger: Add tracing to file
135 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
136 - OpenGL renderer with high-resolution upscaling support
137 - Experimental high level "XQ" audio for most GBA games
138 - Interframe blending for games that use flicker effects
139 - Frame inspector for dissecting and debugging rendering
140 - Switch: Option to use built-in brightness sensor for Boktai
141 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
142 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
143 - Cheats: Add support for loading Libretro-style cht files
144 - GBA Cheats: Add support for loading EZ Flash-style cht files
145 - Support for unlicensed Wisdom Tree Game Boy mapper
146 - Qt: Add export button for tile view (closes mgba.io/i/1507)
147 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
148 - GB: Yanking gamepak now supported
149 - Qt: Memory range dumping (closes mgba.io/i/1298)
150Emulation fixes:
151 - GB: Fix using boot ROM with MMM01 games
152 - GB Audio: Only reset channel 3 sample in DMG mode
153 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
154 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
155 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
156 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
157 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
158 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
159 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
160 - GB Video: Fix color scaling in AGB mode
161 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
162 - GBA: Reset now reloads multiboot ROMs
163 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
164Other fixes:
165 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
166 - FFmpeg: Drain recording buffers
167 - GB: Fix reading ROM immediately after unmapping BIOS
168 - GB SIO: Fix lockstep failing games aren't reloaded
169 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
170 - Libretro: Fix crash changing allowing opposing directions (hhromic)
171 - Qt: Fix some Qt display driver race conditions
172 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
173 - Qt: Only show emulator restart warning once per settings saving
174 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
175 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
176 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
177Misc:
178 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
179 - Core: Add keysRead callback
180 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
181 - Core: Add more memory search ops (closes mgba.io/i/1510)
182 - Debugger: Make tracing compatible with breakpoints/watchpoints
183 - Debugger: Print breakpoint/watchpoint number when inserting
184 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
185 - FFmpeg: Support audio-only recording
186 - GB Memory: Support running from blocked memory
187 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
188 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
189 - GBA Savedata: EEPROM performance fixes
190 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
191 - Debugger: Add breakpoint and watchpoint listing
192 - mGUI: Remember name and position of last loaded game
193 - OpenGL: Only resize textures when needed
194 - Qt: Don't unload ROM immediately if it crashes
195 - Qt: Support switching webcams
196 - Qt: Cap window size on start to monitor size
197 - Qt: Open a message box for Qt frontend errors
198 - Qt: Increase maximum magnifications and scaling
199 - Qt: Add native FPS button to settings view
200 - Qt: Improve sync code
201 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
202 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
203 - Qt: Remove What's This icon from dialogs
204 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
205 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
206 - Qt: Show list of all sprites in sprite view
207 - Qt: Add option for disabling OSD messages
208 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
209 - SM83: Support PC-relative opcode decoding
210 - Switch: Dynamic display resizing
211 - Switch: Support file associations
212 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
213Changes from beta 1:
214Emulation fixes:
215 - ARM: Fix STR writeback pipeline stage
216 - ARM: Partially fix LDM/STM writeback with empty register list
217 - ARM: Fix stepping when events are pending
218 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
219 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
220 - GBA Timers: Improve timer startup emulation
221 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
222 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
223 - GBA Video: Fix effects blending improperly in some non-last windows
224 - GBA Video: Copy higher priority target 1 flag
225Other fixes:
226 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
227 - Core: Fix uninitialized memory issues with graphics caches
228 - Core: Return null for out of bounds cached tile VRAM querying
229 - GBA Video: Fix OpenGL fragment data binding
230 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
231 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
232 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
233 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
234 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
235 - Qt: Fix several cases where shader selections don't get saved
236 - Qt: Fix division by zero error in invalid TilePainter state
237 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
238 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
239 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
240 - Qt: Fix inability to clear default keybindings
241 - Qt: Release held actions if they get rebound
242 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
243 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
244 - Vita: Fix analog controls (fixes mgba.io/i/1554)
245 - Wii: Fix game fast-forwarding after slowing down
246 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
247Misc:
248 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
249 - GBA: Trim non-movie ROMs to 32 MiB if applicable
250 - GBA Audio: Redo channel 4 batching for GBA only
251 - GBA I/O: Stop logging several harmless invalid register reads
252 - GBA Video: Changing OpenGL scaling no longer requires restart
253 - Debugger: Separate aliases from main commands
254 - Debugger: Print break-/watchpoint ID when breaking in CLI
255 - Debugger: Minor interface cleanup
256 - SDL: Use controller GUID instead of name
257 - SM83: Rename LR35902 to SM83
258 - Tools: Allow using threaded renderer in perf.py
259 - Tools: Clean up unused argument in mgba-perf
260
2610.8 beta 1: (2019-10-20)
262- Initial beta for 0.8
263
2640.7.3: (2019-09-15)
265Emulation fixes:
266 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
267 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
268 - GB Audio: Improve channel 4 supersampling
269 - GB Printer: Reset printer buffer index after printing
270 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
271 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
272 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
273 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
274 - GBA Memory: Fix STM/LDM to invalid VRAM
275 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
276 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
277Other fixes:
278 - Core: Fix crashes if core directories aren't set
279 - Core: Fix crash when exiting game with cheats loaded
280 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
281 - GBA Cheats: Fix PARv3 Thumb hooks
282 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
283 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
284 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
285 - Qt: Fix race conditions initializing GDB stub
286 - Qt: Improve cheat view UX
287 - Libretro: Fix crash changing allowing opposing directions (hhromic)
288 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
289 - Switch: Fix threading-related crash on second launch
290Misc:
291 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
292 - Qt: Show error message if file failed to load
293
2940.7.2: (2019-05-25)
295Emulation fixes:
296 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
297 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
298 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
299 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
300 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
301 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
302 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
303 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
304 - GBA Video: Fix scanline cache with scale factor change edge cases
305 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
306 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
307Other fixes:
308 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
309 - All: Fix several memory leaks
310 - GB Core: Fix toggling WIN and OBJ being swapped
311 - GBA: Fix skipping BIOS on irregularly sized ROMs
312 - CMake: Fix .deb imagemagick dependencies
313 - FFmpeg: Improve initialization reliability and cleanup
314 - FFmpeg: Fix audio conversion producing gaps
315 - LR35902: Fix disassembly of several CB-prefix instructions
316 - LR35902: Fix trailing whitespace in disassembly
317 - Qt: More app metadata fixes
318 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
319 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
320 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
321 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
322 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
323 - Qt: Fix bounded fast forward with Qt Multimedia
324 - Qt: Fix saving settings with native FPS target
325 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
326Misc:
327 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
328 - Qt: Improve camera initialization
329 - Vita: Improved frame drawing speed
330
3310.7.1: (2019-02-24)
332Bugfixes:
333 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
334 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
335 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
336 - GB, GBA Serialize: Fix loading two states in a row
337 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
338 - GBA DMA: Fix Display Start DMAs
339 - GBA DMA: Fix DMA start/end timing
340 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
341 - GBA Memory: Fix a few AGBPrint crashes
342 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
343 - GBA SIO: Prevent writing read-only multiplayer bits
344 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
345 - Python: Fix crash when deleting files owned by library
346 - Python: Make sure GB link object isn't GC'd before GB object
347 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
348 - Qt: Fix tile and sprite views not always displaying at first
349 - Qt: Fix audio context holding onto closed game controller
350 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
351 - Qt: Fix window icon on X11
352 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
353 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
354 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
355Misc:
356 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
357 - Qt: Updated Italian translation (by Vecna)
358
3590.7.0: (2019-01-26)
360Features:
361 - ELF support
362 - Game Boy Camera support
363 - Qt: Set default Game Boy colors
364 - Game Boy Printer support
365 - Super Game Boy support
366 - Customizable autofire speed
367 - Ability to set default Game Boy model
368 - Map viewer
369 - Automatic cheat loading and saving
370 - GameShark and Action Replay button support
371 - AGBPrint support
372 - Debugger: Conditional breakpoints and watchpoints
373 - Ability to select GB/GBC/SGB BIOS on console ports
374 - Optional automatic state saving/loading
375 - Access to ur0 and uma0 partitions on the Vita
376 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
377 - GBA: ARMIPS/A22i-style and ELF symbol table support
378 - Initial Switch port
379Bugfixes:
380 - ARM: Fix MSR when T bit is set
381 - Core: Fix audio sync breaking when interrupted
382 - Core: Fix ordering events when scheduling during events
383 - FFmpeg: Fix encoding audio/video queue issues
384 - GB: Revamp IRQ handling based on new information
385 - GB: Fix IRQ disabling on the same T-cycle as an assert
386 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
387 - GB Audio: Clock frame events on DIV
388 - GB Audio: Fix channel 3 reset value
389 - GB Audio: Fix channel 4 initial LFSR
390 - GB Audio: Fix channel 1, 2 and 4 reset timing
391 - GB I/O: DMA register is R/W
392 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
393 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
394 - GB, GBA Savedata: Fix unmasking savedata crash
395 - GB Serialize: Fix audio state loading
396 - GB Serialize: Fix game title check
397 - GB Serialize: Fix IRQ pending/EI pending confusion
398 - GB Timer: Minor accuracy improvements
399 - GB Video: Fix dot clock timing being slightly wrong
400 - GB Video: Fix loading states while in mode 3
401 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
402 - GB Video: Fix SCX timing
403 - GB, GBA Video: Don't call finishFrame twice in thread proxy
404 - GBA: Reset WAITCNT properly
405 - GBA BIOS: Fix BitUnPack final byte
406 - GBA BIOS: Fix BitUnPack narrowing
407 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
408 - GBA DMA: Fix temporal sorting of DMAs of different priorities
409 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
410 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
411 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
412 - GBA Savedata: Fix savedata modified time updating when read-only
413 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
414 - GBA Serialize: Fix loading states in Hblank
415 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
416 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
417 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
418 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
419 - GBA Video: Start timing mid-scanline when skipping BIOS
420 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
421 - GBA Video: Make layer disabling work consistently
422 - PSP2: Fix more issues causing poor audio
423 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
424 - Qt: Improve FPS timer stability
425 - Util: Fix wrapping edge cases in RingFIFO
426Misc:
427 - 3DS: Remove deprecated CSND interface
428 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
429 - Core: Remove broken option for whether rewinding restores save games
430 - Feature: Added loading savestates from command line
431 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
432 - FFmpeg: Support lossless h.264 encoding
433 - FFmpeg: Support lossless VP9 encoding
434 - GBA Cheats: Allow multiple ROM patches in the same slot
435 - GB: Skip BIOS option now works
436 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
437 - GB Audio: Improved audio quality
438 - GB, GBA Audio: Increase max audio volume
439 - GB MBC: Remove erroneous bank 0 wrapping
440 - GB Video: Darken colors in GBA mode
441 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
442 - GBA: Implement display start DMAs
443 - GBA: Improve multiboot image detection
444 - GBA Memory: 64 MiB GBA Video cartridge support
445 - GBA Savedata: Remove ability to disable realistic timing
446 - GBA Timer: Use global cycles for timers
447 - Libretro: Add frameskip option
448 - mGUI: Add fast forward toggle
449 - PSP2: Use system enter key by default
450 - Python: Integrate tests from cinema test suite
451 - Qt: Redo GameController into multiple classes
452 - Qt: Prevent window from being created off-screen
453 - Qt: Add option to disable FPS display
454 - Qt: Options to mess around with layer placement
455 - Qt: Add load alternate save option
456 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
457 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
458 - Test: Restructure test suite into multiple executables
459 - Util: Don't build crc32 if the function already exists
460 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
461Changes from beta 1:
462Features:
463 - Libretro: Add Game Boy cheat support
464 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
465 - Switch: Rumble support
466 - Switch: Rotation support
467 - Switch: Screen stretching options
468 - Qt: State file load/save menu options
469 - Windows installer
470 - Tile viewer now has adjustable width
471 - Python: Experimental audio API
472Bugfixes:
473 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
474 - Core: Remember to deinit proxy ring FIFO
475 - Core: Reroot timing list when (de)scheduling
476 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
477 - GB MBC: Fix MBC30 SRAM
478 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
479 - GB Video: Fix SGB border hole size
480 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
481 - GBA: Fix GB Player features
482 - GBA I/O: SOUNDCNT_HI is readable when sound is off
483 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
484 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
485 - Libretro: Fix adding codes with hooks
486 - PSP2: Fix audio crackling after fast forward
487 - PSP2: Fix audio crackling when buffer is full
488 - Qt: Fix jumbled background when paused
489 - Qt: Fix FPS counter on Windows
490 - Qt: Fix focus issues with load/save state overlay
491 - Switch: Fix incorrect mapping for fast forward cap
492 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
493 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
494 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
495 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
496 - Qt: Ensure FATAL logs reach log view
497 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
498Misc:
499 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
500 - Debugger: Minor text fixes
501 - Debugger: Readability improvements (fixes mgba.io/i/1238)
502 - GB: Improved SGB2 support
503 - GB Audio: Skip frame if enabled when clock is high
504 - Libretro: Reduce rumble callbacks
505 - mGUI: Add SGB border configuration option
506 - mGUI: Add support for different settings types
507 - Python: Minor API improvements
508 - Qt: Ensure camera image is valid
509 - Qt: Debugger console history
510 - Qt: Detect presence of GL_ARB_framebuffer_object
511 - Qt: Minor memory view tweaks
512 - Res: Improve modeling of AGB/AGS screen in shaders
513 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
514 - Wii: Expose stretch configuration in settings
515 - Wii: Stretch now sets pixel-accurate mode size cap
516
5170.7 beta 1: (2018-09-24)
518- Initial beta for 0.7
519
5200.6.3: (2018-04-14)
521Bugfixes:
522 - GB Audio: Revert unsigned audio changes
523 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
524 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
525
5260.6.2: (2018-04-03)
527Bugfixes:
528 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
529 - 3DS: Fix opening files in directory names with trailing slashes
530 - LR35902: Fix watchpoints not reporting new value
531 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
532 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
533 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
534 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
535 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
536 - GBA: Fix SharkPort saves for EEPROM games
537 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
538 - GBA BIOS: Fix incorrect exit condition in LZ77
539 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
540 - GBA Cheats: Fix slide codes not initializing properly
541 - GBA DMA: ROM reads are forced to increment
542 - GBA Hardware: RTC accuracy improvements
543 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
544 - GBA Memory: Fix copy-on-write memory leak
545 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
546 - GBA Savedata: Fix crash when resizing flash
547 - GBA Video: Force align 256-color tiles
548 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
549 - PSP2: Fix issues causing poor audio
550 - Python: Fix package directory
551 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
552 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
553 - Wii: Fix screen tear when unpausing
554 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
555Misc:
556 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
557 - GB MBC: Remove erroneous bank 0 wrapping
558 - GBA: Improve multiboot image detection
559 - PSP2: Use system enter key by default
560
5610.6.1: (2017-10-01)
562Bugfixes:
563 - GB, GBA: Fix crashes when attempting to identify null VFiles
564 - GB, GBA: Fix sync to video with frameskip
565 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
566 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
567 - GB Core: Fix palette loading when loading a foreign config
568 - GB MBC: Pocket Cam memory should be accessible without enabling
569 - GB MBC: Fix SRAM sizes 4 and 5
570 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
571 - GB MBC: Fix RTC loading when file size is off
572 - GB Memory: Initialize peripheral pointers
573 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
574 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
575 - GB Memory: Actually load latch time from savestate
576 - GB Serialize: Fix deserializing video STAT
577 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
578 - GB Video: Fix potential hang when ending mode 0
579 - GB Video: Fix read mode when enabling LCD
580 - GBA: Reset active region as needed when loading a ROM
581 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
582 - GBA BIOS: Use core's VRAM variable instead of renderer's
583 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
584 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
585 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
586 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
587 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
588 - Python: Fix importing .gb or .gba before .core
589 - Qt: Fix command line debugger closing second game
590 - Qt: Fix LOG argument order
591 - Qt: Fix timezone issues with time overrides
592 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
593 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
594Misc:
595 - CMake: Fix CPack dependencies for libpng 1.6
596 - GBA: Detect hardware for Pokémon FireRed ROM hacks
597 - GBA Cheats: Improve detection of raw cheats
598 - Qt: Don't rebuild library view if style hasn't changed
599 - Qt: Allow overrides to be saved before a game is loaded
600 - Qt: Hide mouse immediately when loading
601 - SDL: Fix 2.0.5 build on macOS under some circumstances
602 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
603
6040.6.0: (2017-07-16)
605Features:
606 - Library view
607 - Sprite viewer
608 - Debugging console
609 - Improved memory viewer
610 - Memory search
611 - Command line ability to override configuration values
612 - Add option to allow preloading the entire ROM before running
613 - Add option for whether rewinding restores save games
614 - Savestates now contain any RTC override data
615 - Add option to lock video to integer scaling
616 - LR35902: Watchpoints
617 - LR35902/GB-Z80 disassembler
618 - GB: Tile viewer
619 - GB: Video/audio channel enabling/disabling
620 - GB: Symbol table support
621 - GB MBC: Add MBC1 multicart support
622 - GBA: Support printing debug strings from inside a game
623 - GBA: Better cheat type autodetection
624 - Implement keypad interrupts
625 - Configuration of gamepad hats
626 - Video log recording for testing and bug reporting
627 - Debugger: Segment/bank support
628 - Debugger: Execution tracing
629 - Qt: German translation (by Lothar Serra Mari)
630 - Qt: Spanish translation (by Kevin López)
631 - Qt: Italian translation (by theheroGAC)
632Bugfixes:
633 - ARM7: Fix MLA/*MULL/*MLAL timing
634 - Core: Fix crash with rewind if savestates shrink
635 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
636 - Core: Fix directory sets crashing on close if base isn't properly detached
637 - FFmpeg: Fix overflow and general issues with audio encoding
638 - GB: Fix flickering when screen is strobed quickly
639 - GB: Fix STAT blocking
640 - GB MBC: Fix ROM bank overflows getting set to bank 0
641 - GB MBC: Fix swapping carts not detect new MBC
642 - GB Timer: Improve DIV reset behavior
643 - GB Timer: Fix DIV batching if TAC changes
644 - GB Video: Reset renderer when loading state
645 - GBA: Fix multiboot ROM loading
646 - GBA: Fix multiboot loading resulting in too small WRAM
647 - GBA BIOS: Implement BitUnPack
648 - GBA BIOS: Fix ArcTan sign in HLE BIOS
649 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
650 - GBA BIOS: Fix INT_MIN/-1 crash
651 - GBA Hardware: Fix crash if a savestate lies about game hardware
652 - GBA I/O: Handle audio registers specially when deserializing
653 - GBA Memory: Improve initial skipped BIOS state
654 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
655 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
656 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
657 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
658 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
659 - LR35902: Fix core never exiting with certain event patterns
660 - LR35902: Fix pc overflowing current region off-by-one
661 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
662 - OpenGL: Fix some shaders causing offset graphics
663 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
664 - Qt: Fix window icon being stretched
665 - Qt: Fix data directory path
666 - Qt: Fix timing issues on high refresh rate monitors
667 - Qt: Fix linking after some windows have been closed
668 - Qt: Fix crash when changing audio settings after a game is closed
669 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
670 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
671 - Qt: Fix game unpausing after frame advancing and refocusing
672 - SDL: Fix game crash check
673 - SDL: Fix race condition with audio thread when starting
674 - SDL: Fix showing version number
675 - Test: Fix crash when loading invalid file
676 - Test: Fix crash when fuzzing fails to load a file
677 - Test: Don't rely on core for frames elapsed
678 - Test: Fix crash when loading invalid file
679 - Test: Fix crash when fuzzing fails to load a file
680 - Tools: Fix recurring multiple times over the same library
681 - Util: Fix overflow when loading invalid UPS patches
682 - Util: Fix highest-fd socket not being returned by SocketAccept
683 - Windows: Fix VDir.rewind
684Misc:
685 - All: Add C++ header guards
686 - All: Move time.h include to common.h
687 - 3DS, PSP2, Wii: Last directory loaded is saved
688 - CMake: Add ability to just print version string
689 - Core: New, faster event timing subsystem
690 - Core: Clean up some thread state checks
691 - Core: Add generic checksum function
692 - Core: Cores can now have multiple sets of callbacks
693 - Core: Restore sleep callback
694 - Core: Move rewind diffing to its own thread
695 - Core: Ability to enumerate and modify video and audio channels
696 - Core: List memory segments in the core
697 - Core: Move savestate creation time to extdata
698 - Core: Config values can now be hexadecimal
699 - Core: Improved threading interrupted detection
700 - Debugger: Modularize CLI debugger
701 - Debugger: Make building with debugging aspects optional
702 - Debugger: Add functions for read- or write-only watchpoints
703 - Debugger: Make attaching a backend idempotent
704 - Debugger: Add mDebuggerRunFrame convenience function
705 - Feature: Move game database from flatfile to SQLite3
706 - Feature: Support ImageMagick 7
707 - Feature: Make -l option explicit
708 - FFmpeg: Return false if a file fails to open
709 - FFmpeg: Force MP4 files to YUV420P
710 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
711 - GB: Reset with initial state of DIV register
712 - GB MBC: New MBC7 implementation
713 - GB Audio: Simplify envelope code
714 - GB Audio: Improve initial envelope samples
715 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
716 - GB Video: Improved video timings
717 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
718 - GBA, GB: ROM is now unloaded if a patch is applied
719 - GBA DMA: Refactor DMA out of memory.c
720 - GBA DMA: Move DMAs to using absolute timing
721 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
722 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
723 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
724 - GBA Memory: Support reading/writing POSTFLG
725 - GBA Memory: Remove unused prefetch cruft
726 - GBA Timer: Improve accuracy of timers
727 - GBA Video: Clean up unused timers
728 - GBA Video: Allow multiple handles into the same tile cache
729 - GBA Video, GB Video: Colors are now fully scaled
730 - GBA Video: Optimize when BLD* registers are written frequently
731 - OpenGL: Add xBR-lv2 shader
732 - Qt: Move last directory setting from qt.ini to config.ini
733 - Qt: Improved HiDPI support
734 - Qt: Expose configuration directory
735 - Qt: Merge "Save" and "OK" buttons in shader options
736 - Qt: Automatically load controller profile when plugged in
737 - Qt: Rename "Resample video" option to "Bilinear filtering"
738 - Qt: Remove audio thread
739 - Qt: Remove audio buffer sizing in AudioProcessorQt
740 - Qt: Re-enable QtMultimedia on Windows
741 - Qt: Make "Mute" able to be bound to a key
742 - Qt: Add .gb/.gbc files to the extension list in Info.plist
743 - Qt: Relax hard dependency on OpenGL
744 - Qt: Better highlight active key in control binding
745 - SDL: Remove scancode key input
746 - SDL: Automatically map controllers when plugged in
747 - Test: Add a basic test suite
748 - Util: Add size counting to Table
749 - Util: Add 8-bit PNG write support
750 - Util: Tune patch-fast extent sizes
751 - VFS: Call msync when syncing mapped data
752 - VFS: Allow truncating memory chunk VFiles
753 - VFS: Fix some minor VFile issues with FILEs
754 - VFS: Optimize expanding in-memory files
755 - VFS: Add VFileFIFO for operating on circle buffers
756Changes from beta 1:
757Features:
758 - Qt: Italian translation (by theheroGAC)
759 - Qt: Updated German translation
760Bugfixes:
761 - GB Audio: Fix incorrect channel 4 iteration
762 - GB Audio: Fix zombie mode bit masking
763 - GB Serialize: Fix timer serialization
764 - GB Video: Fix LYC regression
765 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
766 - GBA Timer: Fix count-up timing overflowing timer 3
767 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
768 - Qt: Fix memory search close button (fixes mgba.io/i/769)
769 - Qt: Fix window icon being stretched
770 - Qt: Fix initial window size (fixes mgba.io/i/766)
771 - Qt: Fix data directory path
772 - Qt: Fix controls not saving on non-SDL builds
773 - Qt: Fix translation initialization (fixes mgba.io/i/776)
774 - Qt: Fix patch loading while a game is running
775 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
776 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
777 - Qt: Fix GL-less build
778 - Qt: Fix Software renderer not handling alpha bits properly
779 - Qt: Fix screen background improperly stretching
780 - SDL: Fix cheats not loading
781Misc:
782 - GB Serialize: Add MBC state serialization
783 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
784 - GBA Timer: Improve accuracy of timers
785 - PSP2: Update toolchain to use vita.cmake
786 - Qt: Add language selector
787 - Qt: Minor test fixes
788 - Qt: Move shader settings into main settings window
789 - Qt: Dismiss game crashing/failing dialogs when a new game loads
790 - Qt: Properly ship Qt translations
791 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
792
7930.6 beta 1: (2017-06-29)
794 - Initial beta for 0.6
795
7960.5.2: (2016-12-31)
797Bugfixes:
798 - All: Fix fullscreen config option being ignored
799 - ARM7: PSR mode bits should not get sign extended
800 - GB: Fix audio not being deinitialized
801 - GB: Fix crash when masking savedata
802 - GB: Properly initialize sramRealVf variable
803 - GB Audio: Fix serialization of channel 3 and NR52 properties
804 - GB Audio: Reset envelope timer when reseting sound channel
805 - GB MBC: Fix SRAM dangling pointer with RTC games
806 - GB MBC: Fix initializing MBC when no ROM is loaded
807 - GB Memory: Fix patching ROM bank 0
808 - GB Memory: Fix starting HDMAs during mode 0
809 - GB Memory: Fix HDMA5 value after DMA completes
810 - GB Video: Initialize LCDC in renderer
811 - GB Video: Hblank IRQs should mask LYC=LY IRQs
812 - GBA: Fix IRQs firing after already being cleared
813 - GBA: Only unhalt CPU if appropriate bit is set in IE
814 - GBA: Add savegame override for Crash Bandicoot 2
815 - GBA BIOS: Fix MidiKey2Freq BIOS reads
816 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
817 - GBA Cheats: Fix GameShark ROM patches
818 - GBA I/O: Mask off WAITCNT bits that cannot be written
819 - GBA Memory: Fix misaligned BIOS reads
820 - GBA Memory: Fix VCOUNT being writable
821 - GBA Video: Fix out of bounds sprite transforms
822 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
823 - Libretro: Fix disabling BIOS
824 - Libretro: Fix Game Boy savestates and audio
825 - Qt: Fix changing resolution of software renderer
826 - Qt: Fix setting overrides
827 - Qt: Fix cut off tiles and alignment issues in tile viewer
828 - Qt: Only reset window dimensions when first shown
829 - Qt: Fix Qt Multimedia audio driver on big endian
830 - Qt: Fix Apply button for key and controller configurations
831 - VFS: Fix resizing memory chunks when not needed
832 - Windows: Fix Unicode directory handling
833Misc:
834 - GB, GBA: Prevent loading null ROMs
835 - GB Audio: Initialize wave RAM to GBC values
836 - GB Memory: Reset ROM bank when loading a ROM
837 - PSP2: Improved controller rumble
838
8390.5.1: (2016-10-05)
840Bugfixes:
841 - Core: Fix importing save games as read-only
842 - FFmpeg: Fix encoding AAC
843 - GB: Fix invalid STOP behavior on Game Boy Color
844 - GB: Initialize audio properly
845 - GB: Properly clear KEY1 bit 0 when switching speeds
846 - GB: Properly unload save files when unloading a ROM
847 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
848 - GB MBC: Fix MBC7 when size is incorrectly specified
849 - GB MBC: Fix RTC access when no save file is loaded
850 - GB SIO: Don't auto-clock external shift clock
851 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
852 - GB Video: Fix video frames getting missed when LCDC is off
853 - GB Video: Clear screen when LCDC is off
854 - GBA Cheats: Fix holding onto pointers that may get invalidated
855 - GBA Cheats: Fix key-activated CodeBreaker cheats
856 - GBA Cheats: Fix uninitialized memory getting freed when saving
857 - GBA Hardware: Improve Game Boy Player rumble behavior
858 - GBA Memory: Fix several unused I/O register read values
859 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
860 - LR35902: Fix events running with the wrong cycle active
861 - Qt: Fix "close" button on Overrides view
862 - Qt: Fix saving overrides
863 - Qt: Fix directory set unloading when replacing the ROM
864 - Qt: Fix patch loading
865 - Qt: Fix crash when saving an override if a game isn't loaded
866 - Qt: Fix showing default display driver as OpenGL (force 1.x)
867 - SDL: Attach rumble in SDL frontend
868 - Util: Fix PNG identification on files too small to be a PNG
869Misc:
870 - All: Only update version info if needed
871 - All: Split out install locations for Libretro and OpenEmu
872 - FFmpeg: Encoding cleanup
873 - GB: Reset active region when reloading ROM
874 - GB Memory: Initialize RAM pattern for GBC
875 - GB Video: Improved video timings
876 - Qt: Manage window sizes slightly better
877 - Qt: Remember scale option independent of core dimensions
878
8790.5.0: (2016-09-19)
880Features:
881 - Game Boy support
882 - Support for encrypted CodeBreaker GBA cheats
883 - Emulation of Vast Fame protected GBA carts (taizou)
884 - Tile viewer
885 - Threaded rendering mode
886 - Libretro: Memory map and achievement support (leiradel)
887 - GUI: Add UI control remapping
888 - GUI: Add fast-forward
889 - Wii: 240p support
890 - 3DS: Adjustable screen darkening
891 - Ability to temporarily load a savegame
892 - Load specific files out of archives
893 - Automatic BIOS detection
894Bugfixes:
895 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
896 - Debugger: Fix GDB breakpoints
897 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
898 - GBA: Fix filehandle leak with savegames
899 - GBA: Timer 0 cannot be count up
900 - GBA: Count up timers should not count themselves
901 - GBA Memory: Fix mirror on non-overdumped Classic NES games
902 - GBA Memory: Fix ldm {pc}
903 - GBA Savedata: Fix savedata sync timer
904 - GBA Savedata: Only unmap savedata if present
905 - GBA Serialize: Savestates now properly store prefetch
906 - GBA Video: WIN0/1 take priority over OBJWIN
907 - GBA Video: Fix out-of-order OBJWIN
908 - PSP2: Fix GPU crash while exiting
909 - PSP2: Fix VSync
910 - PSP2: Fix accelerometer range
911 - PSP2: Actually load screen mode setting
912 - PSP2: Fix gyroscope direction
913 - PSP2: Delete threads after they return
914 - PSP2: Fix mapping/unmapping from not at 0
915 - Qt: Fix bug in software renderer scaling
916 - Qt: Fix hanging key press after disabling autofire
917 - Qt: Fix being unable to pause manually when using auto-pausing
918 - SDL: Fix axes being mapped wrong
919 - Util: Fix realloc semantics in utf16to8
920 - Util: Fix inserting too many items into a hash table
921 - VFS: Fix uninitialized varaible reading from 7z
922 - VFS: Fix reading multiple files from a 7z archive
923 - Wii: Fix framelimiting after a slowdown
924 - Wii: Fix garbage flash at startup
925Misc:
926 - 3DS: Use blip_add_delta_fast for a small speed improvement
927 - 3DS: Allow UTF-16 filenames
928 - 3DS: Port to using citro3D
929 - 3DS: Use system font for menus
930 - 3DS: Attempt to use Core 2 for threads
931 - 3DS: Adjustable filering
932 - 3DS: 3D banner
933 - All: Add QUIET parameter to silence CMake
934 - All: Faster memory read/write
935 - ARM7: Support forcing Thumb mode via MSR
936 - ARM7: Flush prefetch cache when loading CPSR via MSR
937 - ARM7: Clean up instruction decoding for future expandability
938 - Debugger: Support register and memory writes via GDB stub
939 - Debugger: Add software breakpoint support to gdb
940 - FFmpeg: Full support for libavcodec 56+
941 - GBA: Better debug logging if event processing breaks
942 - GBA Audio: Force audio DMAs to not increment destination
943 - GBA BIOS: Use custom ArcTan, not relying on OS
944 - GBA Hardware: Clean up dead code in GBP
945 - GBA Memory: Optimize stalling behavior
946 - GBA Memory: Optimize Load-/StoreMultiple
947 - GBA Savedata: Add realistic timing for EEPROM
948 - GBA Serialize: Savestates now store if CPU was halted
949 - GBA Video: Remove old slow path fallback
950 - GBA Video: Optimize sprite drawing
951 - GBA Video: Optimize mode 0 rendering
952 - GBA Video: Optimize compositing cases slightly
953 - GUI: Screenshot dimensions are now passed through
954 - GUI: Add back logging
955 - GUI: Only reload config if manually saved
956 - GUI: Increase scrolling speed
957 - OpenGL: Log shader compilation failure
958 - OpenGL: Add texSize uniform
959 - Qt: Make -g flag work in Qt build
960 - Qt: Simplify OpenGL context creation
961 - Qt: Thread startup improvements
962 - Qt: Make audio channel/video layer options shortcut mappable
963 - Qt: Remove some C99isms from C++ code
964 - Qt: Remove default autofire mappings
965 - Qt: Make reseting when pasued frame-accurate
966 - Qt: Rearchitect game closing codepath
967 - PSP2: Use system font for menus
968 - PSP2: Add rumble for PS TV
969 - PSP2: Add fit-to-height screen mode
970 - PSP2: Sync files per descriptor
971 - PSP2: Allow UTF-8 filenames
972 - PSP2: Screenshots are now saved into the Photo Gallery
973 - PSP2: Stop underclocking when menuing
974 - SDL: Increase default audio buffer size to 1024 samples
975 - SDL: More responsive rumble
976 - Util: Add Vector GetConstPointer
977 - Util: Add rtrim
978 - Util: Add endswith
979 - VFS: Improve zip file detection
980 - Wii: Add pixelated resample filter
981 - Windows: Add native VDir support
982 - Util: Add PRIz macro for libc versions that don't support %z
983
9840.4.1: (2016-07-11)
985Bugfixes:
986 - All: Fix several file handle leaks
987 - All: Fix instruction tables getting zeroed when linking sometimes
988 - ARM7: Fix flags on SBC/RSC
989 - ARM7: Fix setting spsr privilege bits when spsr is empty
990 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
991 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
992 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
993 - GBA Memory: Fix executing code from OBJ region of VRAM
994 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
995 - GBA Serialize: Fix loading savegames from savestates
996 - OpenGL: Correct boolean vector strcmp strings for uniforms
997 - Qt: Fix sending gameStopped twice
998 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
999 - Qt: Fix initial state of key mapping
1000 - Qt: Initialize m_useBios
1001 - SDL: Fix joystick initialization on BSD
1002 - SDL: Fix potential joystick crash in games with rumble
1003 - SDL: Fix SDL 1.2 build
1004 - SDL: Fix sporadic crash when deinitializing audio
1005 - Shaders: Fix AGS-001 shader with some bad drivers
1006 - Util: Use closesocket on Windows
1007 - Util: Fix socket bind addresses
1008 - VFS: Fix reading 7z archives without rewinding first
1009 - VFS: VFileFromFD should not open directories
1010 - Wii: Fix tilting direction
1011 - Util: Fix realloc semantics in utf16to8
1012Misc:
1013 - All: Allow use of external minizip library
1014 - Debugger: CLI debugger now exits when end-of-stream is reached
1015 - FFmpeg: Update dependencies on Ubuntu
1016 - GBA: Slightly optimize GBAProcessEvents
1017 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1018 - GBA Video: Null renderer should return proper register values
1019 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1020 - Qt: Add preset for DualShock 4
1021 - Qt: Update 360 input profile on OS X to reflect newer drivers
1022 - Qt: Remove use of NaN
1023 - Qt: Canonicalize file paths when loading games
1024 - Qt: Add refresh button to controller editing
1025 - SDL: Remove default gamepad mappings
1026 - Util: Fix intermittent build failure on OS X
1027 - VFS: VFile.sync now updates modified time
1028
10290.4.0: (2016-02-02)
1030Features:
1031 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1032 - I/O viewer
1033 - Booting of multiboot images
1034 - Customization of GIF recording
1035 - Libretro: Cheat code support
1036 - Support for GLSL shaders
1037 - ROM information view
1038 - Support for VBA-style cheat codes
1039 - Savestates now store creation timestamps
1040 - Key autofire
1041 - Libretro: Allow blocking opposing directional input
1042 - OpenEmu core for OS X
1043 - Libretro: Settings for using BIOS and skipping intro
1044 - Libretro: Customizable idle loop removal
1045 - Implemented cycle counting for sprite rendering
1046 - Cleaner, unified settings window
1047 - Added a setting for pausing when the emulator is not in focus
1048 - Customizable paths for save games, save states, screenshots and patches
1049 - Controller hotplugging
1050 - Ability to store save games and active cheats within savestates
1051Bugfixes:
1052 - ARM7: Fix sign of unaligned LDRSH
1053 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1054 - Debugger: Fix watchpoints in gdb
1055 - GBA: Fix warnings when creating and loading savestates
1056 - GBA: Fix Iridion II savetype
1057 - GBA BIOS: Fix misaligned CpuSet
1058 - GBA Cheats: Fix cheats setting the Action Replay version
1059 - GBA Hardware: Fix GPIO on big endian
1060 - GBA Memory: Fix DMA register writing behavior
1061 - GBA Memory: Fix DMAs triggering two cycles early
1062 - Libretro: Fix aspect ratio
1063 - Qt: Fix some potential crashes with the gamepad mapping
1064 - Qt: Fix keys being mapped incorrectly when loading configuration file
1065 - Util: Fix PowerPC PNG read/write pixel order
1066 - Util: Fix excessive memory allocation when decoding a PNG
1067 - VFS: Fix VFileReadline and remove _vfdReadline
1068Misc:
1069 - All: Improved PowerPC support
1070 - All: Fix some undefined behavior warnings
1071 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1072 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1073 - GBA: Implement bad I/O register loading
1074 - GBA: Allow jumping to OAM and palette RAM
1075 - GBA BIOS: Finish implementing RegisterRamReset
1076 - GBA Config: Add "override" layer for better one-time configuration
1077 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1078 - GBA Memory: Use a dynamically sized mask for ROM memory
1079 - GBA Memory: Implement several unimplemented memory access types
1080 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1081 - GBA RR: Starting from savestate now embeds the savegame
1082 - GBA RR: Add preliminary SRAM support for VBM loading
1083 - GBA RR: Add support for resets in movies
1084 - GBA Video: Remove lastHblank, as it is implied
1085 - Libretro: Use anonymous memory mappers for large blocks of memory
1086 - Libretro: Add install target for libretro core
1087 - Qt: Window size command line options are now supported
1088 - Qt: Increase usability of key mapper
1089 - Qt: Add 'Apply' button to settings window
1090 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1091 - Qt: Allow use of modifier keys as input
1092 - Qt: Optimize log viewer
1093 - Qt: Added button for breaking into the GDB debugger
1094 - Qt: Add box for showing duration of rewind
1095 - SDL: Support fullscreen in SDL 1.2
1096 - SDL: Allow GBASDLAudio to be used without a thread context
1097 - Util: Use VFile for configuration
1098 - Util: Add MutexTryLock
1099
11000.3.2: (2015-12-16)
1101Bugfixes:
1102 - ARM7: Fix STRT/STRBT
1103 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1104 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1105 - Libretro: Fix problems with rumble not turning off
1106 - GBA: Fix idle skip state being retained between games
1107 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1108 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1109 - GBA BIOS: Fix Sqrt sign
1110 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1111 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1112 - GBA Memory: Fix DMA behavior for SRAM accesses
1113 - GBA Memory: Fix Store8 to OBJ VRAM
1114 - GBA Memory: Fix alignment of LDM/STM on SRAM
1115 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1116 - GBA Memory: Fix timing of DMAs
1117 - GBA Video: Fix _mix for 15-bit color
1118 - GBA Video: Fix OAM and palette initialization
1119 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1120 - Qt: Use safer isLoaded check in GameController
1121 - Qt: Fix a race condition in PainterGL that could lead to a crash
1122 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1123 - Qt: Fix font size in memory viewer
1124 - Qt: Fix a crash in the memory viewer
1125 - Qt: Add additional checks in CheatModel to prevent crashes
1126 - Qt: Fix race condition with setting sample rate
1127 - Qt: Fix crash when closing multiplayer windows
1128 - Qt: Fix resetting while paused
1129Misc:
1130 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1131 - Qt: Add mute option to menu
1132
11330.3.1: (2015-10-24)
1134Bugfixes:
1135 - ARM7: Fix instruction decoding of Thumb shifts
1136 - GBA: Deinit savegame when unloading a ROM
1137 - GBA: Fix BIOS check on big endian
1138 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1139 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1140 - GBA Audio: Fix audio channels being silenced at the wrong time
1141 - GBA Memory: Fix bad BIOS Load16 on big endian
1142 - GBA Memory: Fix bad Load8 on big endian
1143 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1144 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1145 - GBA Video: Fix objwin and blending interaction on sprites
1146 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1147 - Libretro: Fix a memory leak with the render buffer
1148 - Qt: Windows no longer spawn in the top left on first launch
1149 - Qt: Fix install path of XDG desktop file with DESTDIR
1150 - Qt: Fix drag and drop on Windows
1151 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1152 - VFS: Fix return values of VFileFILE.read and .write
1153Misc:
1154 - All: Reset next event to cycles instead of zero to interrupt
1155 - All: Add --version flag
1156 - ARM7: Force disable LTO on two files to work around a GCC bug
1157 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1158 - GBA: Better memory handling with PNG savestates
1159 - GBA: Additional savestate sanity checks
1160 - GBA: Check for cycle count being too high
1161 - GBA Audio: Allow GBAAVStream to have no video callback
1162 - GBA BIOS: Implement RegisterRamReset for SIO registers
1163 - Qt: Remove useless help icons in dialogs
1164 - Qt: Prevent savestate window from opening while in multiplayer
1165 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1166 - Qt: Dropping multiplayer windows works more cleanly now
1167
11680.3.0: (2015-08-16)
1169Features:
1170 - Ability to hide individual background layers, or OBJs
1171 - Ability to mute individual audio channels
1172 - Palette viewer and exporter
1173 - Volume control
1174 - More shortcuts are editable (e.g. quick save/load)
1175 - Rewind now shows the frame after rewinding
1176 - Import/Export of GameShark/Action Replay snapshots
1177 - Add "Step backwards" item for single increment rewind
1178 - Deadzone estimation for game controllers
1179 - Analog inputs can be used for shortcuts
1180 - Menu items for specific solar sensor brightness levels
1181 - Remappable controls for tilt and gyroscope sensors
1182 - Status messages for actions taken while a game is running (e.g. save/load state)
1183 - Memory inspector
1184 - Screensaver can now be suspended while a game is running
1185 - Load/save the most recent savestate slot
1186 - Support varible speed (PWM) rumble
1187 - Ability to cap fast forward speed
1188 - Finer control over FPS target
1189 - Holdable shortcut for rewinding one frame at a time
1190 - Ability to boot directly into the BIOS
1191 - Preliminary support for yanking out the game pak while a game is running
1192 - Thumb-drive mode by putting a file called portable.ini in the same folder
1193 - Configurable display driver, between software and OpenGL
1194 - Undo-able savestate loading and saving
1195 - Controller profiles now store shortcut settings
1196 - Default controller profiles for several common controllers
1197 - Libretro now supports BIOS, rumble and solar sensor
1198 - Implement BIOS call Stop, for sleep mode
1199 - Automatically load patches, if found
1200 - Improved video synchronization
1201 - Configurable audio output sample rate
1202Bugfixes:
1203 - ARM7: Fix SWI and IRQ timings
1204 - ARM7: Fix Thumb MUL timing
1205 - ARM7: Fix timing of multiplies to use N cycles
1206 - ARM7: ARMHotplugDetach should call deinit
1207 - Debugger: Fix use-after-free in breakpoint clearing code
1208 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1209 - GBA: Cap audio FIFO read size during deserialization
1210 - GBA: Check for corrupted savestates when loading
1211 - GBA: Check for improperly sized savestates when loading
1212 - GBA: Check for savestates made from differently sized ROMs
1213 - GBA: Fix calls to endian-independent loadstores
1214 - GBA: Fix timing of reading from timer registers
1215 - GBA: Ensure cycles never go negative
1216 - GBA Audio: Force audio FIFOs to 32-bit
1217 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1218 - GBA Audio: Fix sample order in audio channel 3
1219 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1220 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1221 - GBA Memory: Improve Thumb open bus behavior
1222 - GBA Memory: Fix potential DMA issue when loading a savestate
1223 - GBA Memory: Fix load/store multiple video memory waitstates
1224 - GBA SIO: Fix reseting when there are SIO devices attached
1225 - GBA Video: Blended sprites should never have other effects applied
1226 - GBA Video: Fix out-of-bounds tiles in mosaic
1227 - GBA Video: Fix windows not affecting sprites
1228 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1229 - GBA Video: Fix timing on first scanline
1230 - Qt: Better cleanup when a game crashes
1231 - Qt: Fix open ROM dialog filtering for archive formats
1232 - Qt: Cap the maximum number of multiplayer windows
1233 - Qt: Fix maximum year in sensor override
1234 - Qt: Fix window being too tall after exiting fullscreen
1235 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1236 - Qt: Fix analog buttons not getting unmapped
1237 - Qt: Fix passing command line options
1238 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1239 - SDL: Fix SDL build when OpenGL is missing
1240 - Util: Allow loading IPS patches that grow the ROM
1241 - VFS: Fix resource leaks if some allocations fail
1242 - VFS: Fix line-reading to return proper values
1243 - Video: Fix an issue with very long filenames
1244 - Util: Fix formatting of floats
1245Misc:
1246 - All: Add --help flag for command line programs
1247 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1248 - All: Enable static linking for Windows
1249 - All: Enable static linking for OS X
1250 - All: Threads are now named
1251 - All: Proper handling of Unicode file paths
1252 - ARM7: Add emulation for Undefined CPU mode
1253 - ARM7: Reduce the size of the Thumb instruction table
1254 - GBA: Add status log level
1255 - GBA: GBARewind now returns how many states it has rewound
1256 - GBA: SIO logging layer
1257 - GBA BIOS: Stub out SoundBias
1258 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1259 - GBA: Don't include GBACLIDebugger struct unless needed
1260 - GBA: Savedata is now synced shortly after data finishes being written
1261 - GBA: Process multiple timer events at once, if necessary
1262 - GBA Audio: Implement audio reset for channels A/B
1263 - GBA Audio: Process multiple audio events at once, if necessary
1264 - GBA Hardware: Backport generic RTC source into core
1265 - GBA Input: Allow axes and buttons to be mapped to the same key
1266 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1267 - GBA SIO: Add a dummy driver for Normal mode
1268 - GBA Thread: Add functionality for running callbacks on the GBA thread
1269 - GBA Thread: Split GBASync into a separate file
1270 - GBA Video: Refactor software renderer into separate files
1271 - GBA Video: Slightly optimize mode 0 mosaic rendering
1272 - Debugger: Free watchpoints in addition to breakpoints
1273 - Qt: Handle saving input settings better
1274 - Qt: Move GL frame drawing back onto its own thread
1275 - Qt: Fast forward (held) option moved from Other to Emulation menu
1276 - Qt: Show version info in window title
1277 - Qt: Migrate multiplayer window handling into GBAApp
1278 - Qt: Unified file opening and saving with last location
1279 - Qt: Fix windows being resizable when they shouldn't have been
1280 - Qt: Only hide cursor in full screen
1281 - Qt: Replace pause-after-frame mutex with an atomic
1282 - Qt: Add application icon and XDG desktop files
1283 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1284 - Qt: Don't save window size when entering fullscreen
1285 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1286 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1287 - Qt: Increase usability of key mapper
1288 - Qt: Show checkmark for window sizes
1289 - Qt: Set window path to loaded ROM
1290 - Perf: Ability to load savestates immediately on launch
1291 - SDL: Properly check for initialization
1292 - SDL: Clean up initialization functions
1293 - SDL: Clean up GL context
1294 - Util: Allow disabling the threading code entirely
1295 - VFS: Add sync method to force syncing with backing
1296
12970.2.1: (2015-05-13)
1298Bugfixes:
1299 - All: Fix sanitize-deb script not cleaning up after itself
1300 - All: Fix dependencies for libavcodec on Debian-derived platforms
1301 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1302 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1303 - ARM7: Fix ARM multiply instructions when PC is a destination register
1304 - Debugger: Fix use-after-free in breakpoint clearing code
1305 - Debugger: Fix boundary conditions in tab completion
1306 - GBA: Fix timers not updating timing when writing to only the reload register
1307 - GBA: Fix rewind boundary conditions
1308 - GBA: Add initial I/O register settings for background matrix registers
1309 - GBA: Fix hang when loading a savestate if sync to video is enabled
1310 - GBA: Handle out-of-bounds I/O access
1311 - GBA: Fix bounds-checking on EEPROM access
1312 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1313 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1314 - GBA Memory: Allow SRAM to be 64kB
1315 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1316 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1317 - GBA Video: Fix second frame mode 5
1318 - Perf: Fix race condition if a game crashes immediately on start
1319 - Qt: Fix Display object leak when closing a window
1320 - Qt: Fix .deb dependencies
1321 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1322 - Qt: Fix window not regaining focus after exiting savestate window
1323 - Qt: Fix regression where video would not record if the game had already started
1324 - Qt: Fix potential crash if a gamepad causes focus to change
1325 - Qt: Fix controller axis querying
1326 - Qt: Fix multiplayer windows opening as the wrong size
1327 - Qt: Fix controllers sometimes not loading the right profile
1328 - SDL: Fix boundary conditions for joystick adjustments
1329 - SDL: Allocate properly sized input maps
1330 - SDL: Fix potential build issues when Qt and SDL2 are in use
1331 - Util: Fix resource leak in UTF-8 handling code
1332 - Util: Fix a null-pointer issue when attempting to delete a key
1333 - VFS: Fix resource leaks if some allocations fail
1334 - Video: Fix an issue with very long filenames
1335Misc:
1336 - GBA Memory: Soft-crash if jumping past the end of a ROM
1337 - Qt: Show multiplayer numbers in window title
1338 - Qt: Solar sensor can have shortcuts set
1339
13400.2.0: (2015-04-03)
1341Features:
1342 - Support for gamepad axes, e.g. analog sticks or triggers
1343 - Add scale presets for up to 6x
1344 - Settings window
1345 - Bilinear resampling option
1346 - Add option to skip BIOS start screen
1347 - List of recently opened games
1348 - Support for games using the Solar Sensor
1349 - Better audio resampling via blip-buf
1350 - Game Pak overrides dialog for setting savetype and sensor values
1351 - Support for games using the tilt sensor
1352 - Remappable shortcuts for keyboard and gamepad
1353 - Rewinding of emulation
1354 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1355 - Support IPv6
1356 - Save directory of last loaded file
1357 - Support BPS patches
1358 - Automatically detect and optimize out idle loops
1359 - Configurable game overrides
1360 - Support loading 7-Zip files
1361 - Drag and drop game loading
1362 - Cheat code support
1363 - Runtime configurable audio driver
1364 - Libretro core for use with RetroArch and other front-ends
1365 - Controller profiles for setting different bindings for different controllers
1366 - Ability to lock aspect ratio
1367 - Local link cable support
1368 - Ability to switch which game controller is in use per instance
1369 - Ability to prevent opposing directional input
1370 - Warning dialog if an unimplemented BIOS feature is called
1371 - Debugger: Add CLI "frame", frame advance command
1372 - Debugger: Add CLI functions for writing to memory
1373 - Debugger: Add CLI functions for examining memory regions
1374 - Debugger: Add CLI function for writing a register
1375Bugfixes:
1376 - ARM7: Extend prefetch by one stage
1377 - ARM7: Fix cycle counting for loads
1378 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1379 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1380 - GBA: Initialize gba.sync to null
1381 - GBA: Fix timer initialization
1382 - GBA Audio: Support 16-bit writes to FIFO audio
1383 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1384 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1385 - GBA BIOS: Fix BIOS prefetch after reset
1386 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1387 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1388 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1389 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1390 - GBA Memory: Fix cycle counting for 32-bit load/stores
1391 - GBA RR: Fix fallthrough error when reading tags from a movie
1392 - GBA Thread: Fix possible hang when loading an archive
1393 - GBA Thread: Fix possible deadlock in video sync
1394 - Perf: Fix crash when the GBA thread fails to start
1395 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1396 - Qt: Fix crash when adjusting settings after closing a game
1397 - Qt: Fix crash when starting GDB stub after closing a game
1398 - Qt: Fix patch loading while a game is running
1399 - Qt: Fix crash when loading a game after stopping GDB server
1400 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1401 - Qt: Fix crash when attempting to pause if a game is not running
1402 - SDL: Properly clean up if a game doesn't launch
1403 - Util: Fix sockets on Windows
1404Misc:
1405 - All: Enable link-time optimization
1406 - Debugger: Watchpoints now work on STM/LDM instructions
1407 - Debugger: Clean up GDB stub network interfacing
1408 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1409 - Debugger: Merge Thumb BL instructions when disassembling
1410 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1411 - Debugger: Watchpoints now report address watched (fixes #68)
1412 - Debugger: Add support for soft breakpoints
1413 - Debugger: Make I/O register names be addresses instead of values
1414 - Debugger: Rename read/write commands
1415 - GBA: Improve accuracy of event timing
1416 - GBA: Add API for getting Configuration structs for overrides and input
1417 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1418 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1419 - GBA: Move A/V stream interface into core
1420 - GBA: Savestates now take into account savedata state machines (fixes #109)
1421 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1422 - GBA Memory: Simplify memory API and use fixed bus width
1423 - GBA Thread: Make GBASyncWaitFrameStart time out
1424 - GBA Video: Start video at the last scanline instead of the first
1425 - Qt: Optimize logo drawing
1426 - Qt: Move frame upload back onto main thread
1427 - Qt: Remember window position
1428 - Qt: Double-clicking on the window toggles full screen
1429 - Util: Use proper locale for reading and writing float values
1430
14310.1.1: (2015-01-24)
1432Bugfixes:
1433 - ARM7: Fix LDM writeback to a register already written
1434 - GBA: Fix timers 2 and 3 updating incorrectly
1435 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1436 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1437 - GBA Audio: Properly initialize audio FIFO channels
1438 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1439 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1440 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1441 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1442 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1443 - GBA BIOS: Fix HuffUnComp boundary conditions
1444 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1445 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1446 - GBA Memory: Filter out top nybble of DMA addresses
1447 - GBA Memory: Properly bounds-check VRAM accesses
1448 - GBA Memory: Fix initial DMA state
1449 - GBA Thread: Allow halted games to exit cleanly
1450 - GBA Video: Fix blend issues with obscured middle layers
1451 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1452 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1453 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1454 - GBA Video: Fix sprite boundary conditions with mosaic
1455 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1456 - Qt: Fix issue with set frame sizes being the wrong height
1457 - Qt: Fix emulator crashing when full screen if a game is not running
1458 - Qt: Fix window focus issues
1459 - Qt: Properly set default video recording settings
1460 - Qt: Fix a race condition when a game crashes immediately
1461 - Qt: Fix some cases where key mapping can break if focus is adjusted
1462 - Qt: Fix crash if a game pauses before any frames are shown
1463 - Debugger: Negative PC-relative loads now properly subtract the offset
1464 - Debugger: Align PC-relative loads in Thumb
1465 - Debugger: Fix watchpoints triggering too late
1466 - Debugger: Fix binary print putting spaces between digits
1467 - Video: Ensure FFmpeg encoder has audio frames
1468 - Video: Fix uncompressed PCM audio recording
1469 - Video: Fix FFmpeg crashing when the file extension is wrong
1470 - Util: Fix SOCKET_FAILED macro
1471Misc:
1472 - GBA: Exit cleanly on FATAL if the port supports it
1473 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1474 - Qt: Disable sync to video by default
1475 - Qt: Handle a game crash without crashing
1476 - Qt: Set default log level to FATAL, ERROR and WARN
1477 - Qt: Clarify some phrasing in the menus
1478 - Qt: Clear active buttons when focus is lost
1479
14800.1.0: (2014-12-13)
1481 - Initial release