CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19Bugfixes:
20 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
21 - GB Serialize: Fix audio state loading
22 - GB Video: Fix dot clock timing being slightly wrong
23 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
24 - ARM: Fix MSR when T bit is set
25 - GB Serialize: Fix game title check
26 - GB: Revamp IRQ handling based on new information
27 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
28 - GB Video: Fix loading states while in mode 3
29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Timer: Minor accuracy improvements
32 - GB Audio: Clock frame events on DIV
33 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
34 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
35 - GBA Savedata: Fix savedata modified time updating when read-only
36 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
37 - GBA Video: Start timing mid-scanline when skipping BIOS
38 - Core: Fix audio sync breaking when interrupted
39 - Qt: Improve FPS timer stability
40 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
41 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
42 - GBA BIOS: Fix BitUnPack final byte
43 - GB I/O: DMA register is R/W
44 - GB Video: Fix SCX timing
45 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
46 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
47 - GBA Video: Make layer disabling work consistently
48 - GB: Fix IRQ disabling on the same T-cycle as an assert
49 - Core: Fix ordering events when scheduling during events
50Misc:
51 - GBA Timer: Use global cycles for timers
52 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
53 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
54 - Qt: Redo GameController into multiple classes
55 - Test: Restructure test suite into multiple executables
56 - Python: Integrate tests from cinema test suite
57 - Util: Don't build crc32 if the function already exists
58 - GBA: Implement display start DMAs
59 - Qt: Prevent window from being created off-screen
60 - Qt: Add option to disable FPS display
61 - GBA: Improve multiboot image detection
62 - GB MBC: Remove erroneous bank 0 wrapping
63 - GBA Cheats: Allow multiple ROM patches in the same slot
64 - GB: Skip BIOS option now works
65 - Libretro: Add frameskip option
66 - GBA Memory: 64 MiB GBA Video cartridge support
67 - PSP2: Use system enter key by default
68 - 3DS: Remove deprecated CSND interface
69 - Qt: Options to mess around with layer placement
70 - GBA Savedata: Remove ability to disable realistic timing
71 - Qt: Add load alternate save option
72 - GB Audio: Improved audio quality
73 - GB, GBA Audio: Increase max audio volume
74 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
75 - GB Video: Darken colors in GBA mode
76 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
77 - FFmpeg: Support lossless h.264 encoding
78 - Feature: Added loading savestates from command line
79 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
80 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
81
820.6.3: (2017-04-14)
83Bugfixes:
84 - GB Audio: Revert unsigned audio changes
85 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
86 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
87
880.6.2: (2017-04-03)
89Bugfixes:
90 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
91 - 3DS: Fix opening files in directory names with trailing slashes
92 - LR35902: Fix watchpoints not reporting new value
93 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
94 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
95 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
96 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
97 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
98 - GBA: Fix SharkPort saves for EEPROM games
99 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
100 - GBA BIOS: Fix incorrect exit condition in LZ77
101 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
102 - GBA Cheats: Fix slide codes not initializing properly
103 - GBA DMA: ROM reads are forced to increment
104 - GBA Hardware: RTC accuracy improvements
105 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
106 - GBA Memory: Fix copy-on-write memory leak
107 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
108 - GBA Savedata: Fix crash when resizing flash
109 - GBA Video: Force align 256-color tiles
110 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
111 - PSP2: Fix issues causing poor audio
112 - Python: Fix package directory
113 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
114 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
115 - Wii: Fix screen tear when unpausing
116 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
117Misc:
118 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
119 - GB MBC: Remove erroneous bank 0 wrapping
120 - GBA: Improve multiboot image detection
121 - PSP2: Use system enter key by default
122
1230.6.1: (2017-10-01)
124Bugfixes:
125 - GB, GBA: Fix crashes when attempting to identify null VFiles
126 - GB, GBA: Fix sync to video with frameskip
127 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
128 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
129 - GB Core: Fix palette loading when loading a foreign config
130 - GB MBC: Pocket Cam memory should be accessible without enabling
131 - GB MBC: Fix SRAM sizes 4 and 5
132 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
133 - GB MBC: Fix RTC loading when file size is off
134 - GB Memory: Initialize peripheral pointers
135 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
136 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
137 - GB Memory: Actually load latch time from savestate
138 - GB Serialize: Fix deserializing video STAT
139 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
140 - GB Video: Fix potential hang when ending mode 0
141 - GB Video: Fix read mode when enabling LCD
142 - GBA: Reset active region as needed when loading a ROM
143 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
144 - GBA BIOS: Use core's VRAM variable instead of renderer's
145 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
146 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
147 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
148 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
149 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
150 - Python: Fix importing .gb or .gba before .core
151 - Qt: Fix command line debugger closing second game
152 - Qt: Fix LOG argument order
153 - Qt: Fix timezone issues with time overrides
154 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
155 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
156Misc:
157 - CMake: Fix CPack dependencies for libpng 1.6
158 - GBA: Detect hardware for Pokémon FireRed ROM hacks
159 - GBA Cheats: Improve detection of raw cheats
160 - Qt: Don't rebuild library view if style hasn't changed
161 - Qt: Allow overrides to be saved before a game is loaded
162 - Qt: Hide mouse immediately when loading
163 - SDL: Fix 2.0.5 build on macOS under some circumstances
164 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
165
1660.6.0: (2017-07-16)
167Features:
168 - Library view
169 - Sprite viewer
170 - Debugging console
171 - Improved memory viewer
172 - Memory search
173 - Command line ability to override configuration values
174 - Add option to allow preloading the entire ROM before running
175 - Add option for whether rewinding restores save games
176 - Savestates now contain any RTC override data
177 - Add option to lock video to integer scaling
178 - LR35902: Watchpoints
179 - LR35902/GB-Z80 disassembler
180 - GB: Tile viewer
181 - GB: Video/audio channel enabling/disabling
182 - GB: Symbol table support
183 - GB MBC: Add MBC1 multicart support
184 - GBA: Support printing debug strings from inside a game
185 - GBA: Better cheat type autodetection
186 - Implement keypad interrupts
187 - Configuration of gamepad hats
188 - Video log recording for testing and bug reporting
189 - Debugger: Segment/bank support
190 - Debugger: Execution tracing
191 - Qt: German translation (by Lothar Serra Mari)
192 - Qt: Spanish translation (by Kevin López)
193 - Qt: Italian translation (by theheroGAC)
194Bugfixes:
195 - ARM7: Fix MLA/*MULL/*MLAL timing
196 - Core: Fix crash with rewind if savestates shrink
197 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
198 - Core: Fix directory sets crashing on close if base isn't properly detached
199 - FFmpeg: Fix overflow and general issues with audio encoding
200 - GB: Fix flickering when screen is strobed quickly
201 - GB: Fix STAT blocking
202 - GB MBC: Fix ROM bank overflows getting set to bank 0
203 - GB MBC: Fix swapping carts not detect new MBC
204 - GB Timer: Improve DIV reset behavior
205 - GB Timer: Fix DIV batching if TAC changes
206 - GB Video: Reset renderer when loading state
207 - GBA: Fix multiboot ROM loading
208 - GBA: Fix multiboot loading resulting in too small WRAM
209 - GBA BIOS: Implement BitUnPack
210 - GBA BIOS: Fix ArcTan sign in HLE BIOS
211 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
212 - GBA BIOS: Fix INT_MIN/-1 crash
213 - GBA Hardware: Fix crash if a savestate lies about game hardware
214 - GBA I/O: Handle audio registers specially when deserializing
215 - GBA Memory: Improve initial skipped BIOS state
216 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
217 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
218 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
219 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
220 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
221 - LR35902: Fix core never exiting with certain event patterns
222 - LR35902: Fix pc overflowing current region off-by-one
223 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
224 - OpenGL: Fix some shaders causing offset graphics
225 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
226 - Qt: Fix window icon being stretched
227 - Qt: Fix data directory path
228 - Qt: Fix timing issues on high refresh rate monitors
229 - Qt: Fix linking after some windows have been closed
230 - Qt: Fix crash when changing audio settings after a game is closed
231 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
232 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
233 - Qt: Fix game unpausing after frame advancing and refocusing
234 - SDL: Fix game crash check
235 - SDL: Fix race condition with audio thread when starting
236 - SDL: Fix showing version number
237 - Test: Fix crash when loading invalid file
238 - Test: Fix crash when fuzzing fails to load a file
239 - Test: Don't rely on core for frames elapsed
240 - Test: Fix crash when loading invalid file
241 - Test: Fix crash when fuzzing fails to load a file
242 - Tools: Fix recurring multiple times over the same library
243 - Util: Fix overflow when loading invalid UPS patches
244 - Util: Fix highest-fd socket not being returned by SocketAccept
245 - Windows: Fix VDir.rewind
246Misc:
247 - All: Add C++ header guards
248 - All: Move time.h include to common.h
249 - 3DS, PSP2, Wii: Last directory loaded is saved
250 - CMake: Add ability to just print version string
251 - Core: New, faster event timing subsystem
252 - Core: Clean up some thread state checks
253 - Core: Add generic checksum function
254 - Core: Cores can now have multiple sets of callbacks
255 - Core: Restore sleep callback
256 - Core: Move rewind diffing to its own thread
257 - Core: Ability to enumerate and modify video and audio channels
258 - Core: List memory segments in the core
259 - Core: Move savestate creation time to extdata
260 - Core: Config values can now be hexadecimal
261 - Core: Improved threading interrupted detection
262 - Debugger: Modularize CLI debugger
263 - Debugger: Make building with debugging aspects optional
264 - Debugger: Add functions for read- or write-only watchpoints
265 - Debugger: Make attaching a backend idempotent
266 - Debugger: Add mDebuggerRunFrame convenience function
267 - Feature: Move game database from flatfile to SQLite3
268 - Feature: Support ImageMagick 7
269 - Feature: Make -l option explicit
270 - FFmpeg: Return false if a file fails to open
271 - FFmpeg: Force MP4 files to YUV420P
272 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
273 - GB: Reset with initial state of DIV register
274 - GB MBC: New MBC7 implementation
275 - GB Audio: Simplify envelope code
276 - GB Audio: Improve initial envelope samples
277 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
278 - GB Video: Improved video timings
279 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
280 - GBA, GB: ROM is now unloaded if a patch is applied
281 - GBA DMA: Refactor DMA out of memory.c
282 - GBA DMA: Move DMAs to using absolute timing
283 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
284 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
285 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
286 - GBA Memory: Support reading/writing POSTFLG
287 - GBA Memory: Remove unused prefetch cruft
288 - GBA Timer: Improve accuracy of timers
289 - GBA Video: Clean up unused timers
290 - GBA Video: Allow multiple handles into the same tile cache
291 - GBA Video, GB Video: Colors are now fully scaled
292 - GBA Video: Optimize when BLD* registers are written frequently
293 - OpenGL: Add xBR-lv2 shader
294 - Qt: Move last directory setting from qt.ini to config.ini
295 - Qt: Improved HiDPI support
296 - Qt: Expose configuration directory
297 - Qt: Merge "Save" and "OK" buttons in shader options
298 - Qt: Automatically load controller profile when plugged in
299 - Qt: Rename "Resample video" option to "Bilinear filtering"
300 - Qt: Remove audio thread
301 - Qt: Remove audio buffer sizing in AudioProcessorQt
302 - Qt: Re-enable QtMultimedia on Windows
303 - Qt: Make "Mute" able to be bound to a key
304 - Qt: Add .gb/.gbc files to the extension list in Info.plist
305 - Qt: Relax hard dependency on OpenGL
306 - Qt: Better highlight active key in control binding
307 - SDL: Remove scancode key input
308 - SDL: Automatically map controllers when plugged in
309 - Test: Add a basic test suite
310 - Util: Add size counting to Table
311 - Util: Add 8-bit PNG write support
312 - Util: Tune patch-fast extent sizes
313 - VFS: Call msync when syncing mapped data
314 - VFS: Allow truncating memory chunk VFiles
315 - VFS: Fix some minor VFile issues with FILEs
316 - VFS: Optimize expanding in-memory files
317 - VFS: Add VFileFIFO for operating on circle buffers
318Changes from beta 1:
319Features:
320 - Qt: Italian translation (by theheroGAC)
321 - Qt: Updated German translation
322Bugfixes:
323 - GB Audio: Fix incorrect channel 4 iteration
324 - GB Audio: Fix zombie mode bit masking
325 - GB Serialize: Fix timer serialization
326 - GB Video: Fix LYC regression
327 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
328 - GBA Timer: Fix count-up timing overflowing timer 3
329 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
330 - Qt: Fix memory search close button (fixes mgba.io/i/769)
331 - Qt: Fix window icon being stretched
332 - Qt: Fix initial window size (fixes mgba.io/i/766)
333 - Qt: Fix data directory path
334 - Qt: Fix controls not saving on non-SDL builds
335 - Qt: Fix translation initialization (fixes mgba.io/i/776)
336 - Qt: Fix patch loading while a game is running
337 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
338 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
339 - Qt: Fix GL-less build
340 - Qt: Fix Software renderer not handling alpha bits properly
341 - Qt: Fix screen background improperly stretching
342 - SDL: Fix cheats not loading
343Misc:
344 - GB Serialize: Add MBC state serialization
345 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
346 - GBA Timer: Improve accuracy of timers
347 - PSP2: Update toolchain to use vita.cmake
348 - Qt: Add language selector
349 - Qt: Minor test fixes
350 - Qt: Move shader settings into main settings window
351 - Qt: Dismiss game crashing/failing dialogs when a new game loads
352 - Qt: Properly ship Qt translations
353 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
354
3550.6 beta 1: (2017-06-29)
356 - Initial beta for 0.6
357
3580.5.2: (2016-12-31)
359Bugfixes:
360 - All: Fix fullscreen config option being ignored
361 - ARM7: PSR mode bits should not get sign extended
362 - GB: Fix audio not being deinitialized
363 - GB: Fix crash when masking savedata
364 - GB: Properly initialize sramRealVf variable
365 - GB Audio: Fix serialization of channel 3 and NR52 properties
366 - GB Audio: Reset envelope timer when reseting sound channel
367 - GB MBC: Fix SRAM dangling pointer with RTC games
368 - GB MBC: Fix initializing MBC when no ROM is loaded
369 - GB Memory: Fix patching ROM bank 0
370 - GB Memory: Fix starting HDMAs during mode 0
371 - GB Memory: Fix HDMA5 value after DMA completes
372 - GB Video: Initialize LCDC in renderer
373 - GB Video: Hblank IRQs should mask LYC=LY IRQs
374 - GBA: Fix IRQs firing after already being cleared
375 - GBA: Only unhalt CPU if appropriate bit is set in IE
376 - GBA: Add savegame override for Crash Bandicoot 2
377 - GBA BIOS: Fix MidiKey2Freq BIOS reads
378 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
379 - GBA Cheats: Fix GameShark ROM patches
380 - GBA I/O: Mask off WAITCNT bits that cannot be written
381 - GBA Memory: Fix misaligned BIOS reads
382 - GBA Memory: Fix VCOUNT being writable
383 - GBA Video: Fix out of bounds sprite transforms
384 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
385 - Libretro: Fix disabling BIOS
386 - Libretro: Fix Game Boy savestates and audio
387 - Qt: Fix changing resolution of software renderer
388 - Qt: Fix setting overrides
389 - Qt: Fix cut off tiles and alignment issues in tile viewer
390 - Qt: Only reset window dimensions when first shown
391 - Qt: Fix Qt Multimedia audio driver on big endian
392 - Qt: Fix Apply button for key and controller configurations
393 - VFS: Fix resizing memory chunks when not needed
394 - Windows: Fix Unicode directory handling
395Misc:
396 - GB, GBA: Prevent loading null ROMs
397 - GB Audio: Initialize wave RAM to GBC values
398 - GB Memory: Reset ROM bank when loading a ROM
399 - PSP2: Improved controller rumble
400
4010.5.1: (2016-10-05)
402Bugfixes:
403 - Core: Fix importing save games as read-only
404 - FFmpeg: Fix encoding AAC
405 - GB: Fix invalid STOP behavior on Game Boy Color
406 - GB: Initialize audio properly
407 - GB: Properly clear KEY1 bit 0 when switching speeds
408 - GB: Properly unload save files when unloading a ROM
409 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
410 - GB MBC: Fix MBC7 when size is incorrectly specified
411 - GB MBC: Fix RTC access when no save file is loaded
412 - GB SIO: Don't auto-clock external shift clock
413 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
414 - GB Video: Fix video frames getting missed when LCDC is off
415 - GB Video: Clear screen when LCDC is off
416 - GBA Cheats: Fix holding onto pointers that may get invalidated
417 - GBA Cheats: Fix key-activated CodeBreaker cheats
418 - GBA Cheats: Fix uninitialized memory getting freed when saving
419 - GBA Hardware: Improve Game Boy Player rumble behavior
420 - GBA Memory: Fix several unused I/O register read values
421 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
422 - LR35902: Fix events running with the wrong cycle active
423 - Qt: Fix "close" button on Overrides view
424 - Qt: Fix saving overrides
425 - Qt: Fix directory set unloading when replacing the ROM
426 - Qt: Fix patch loading
427 - Qt: Fix crash when saving an override if a game isn't loaded
428 - Qt: Fix showing default display driver as OpenGL (force 1.x)
429 - SDL: Attach rumble in SDL frontend
430 - Util: Fix PNG identification on files too small to be a PNG
431Misc:
432 - All: Only update version info if needed
433 - All: Split out install locations for Libretro and OpenEmu
434 - FFmpeg: Encoding cleanup
435 - GB: Reset active region when reloading ROM
436 - GB Memory: Initialize RAM pattern for GBC
437 - GB Video: Improved video timings
438 - Qt: Manage window sizes slightly better
439 - Qt: Remember scale option independent of core dimensions
440
4410.5.0: (2016-09-19)
442Features:
443 - Game Boy support
444 - Support for encrypted CodeBreaker GBA cheats
445 - Emulation of Vast Fame protected GBA carts (taizou)
446 - Tile viewer
447 - Threaded rendering mode
448 - Libretro: Memory map and achievement support (leiradel)
449 - GUI: Add UI control remapping
450 - GUI: Add fast-forward
451 - Wii: 240p support
452 - 3DS: Adjustable screen darkening
453 - Ability to temporarily load a savegame
454 - Load specific files out of archives
455 - Automatic BIOS detection
456Bugfixes:
457 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
458 - Debugger: Fix GDB breakpoints
459 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
460 - GBA: Fix filehandle leak with savegames
461 - GBA: Timer 0 cannot be count up
462 - GBA: Count up timers should not count themselves
463 - GBA Memory: Fix mirror on non-overdumped Classic NES games
464 - GBA Memory: Fix ldm {pc}
465 - GBA Savedata: Fix savedata sync timer
466 - GBA Savedata: Only unmap savedata if present
467 - GBA Serialize: Savestates now properly store prefetch
468 - GBA Video: WIN0/1 take priority over OBJWIN
469 - GBA Video: Fix out-of-order OBJWIN
470 - PSP2: Fix GPU crash while exiting
471 - PSP2: Fix VSync
472 - PSP2: Fix accelerometer range
473 - PSP2: Actually load screen mode setting
474 - PSP2: Fix gyroscope direction
475 - PSP2: Delete threads after they return
476 - PSP2: Fix mapping/unmapping from not at 0
477 - Qt: Fix bug in software renderer scaling
478 - Qt: Fix hanging key press after disabling autofire
479 - Qt: Fix being unable to pause manually when using auto-pausing
480 - SDL: Fix axes being mapped wrong
481 - Util: Fix realloc semantics in utf16to8
482 - Util: Fix inserting too many items into a hash table
483 - VFS: Fix uninitialized varaible reading from 7z
484 - VFS: Fix reading multiple files from a 7z archive
485 - Wii: Fix framelimiting after a slowdown
486 - Wii: Fix garbage flash at startup
487Misc:
488 - 3DS: Use blip_add_delta_fast for a small speed improvement
489 - 3DS: Allow UTF-16 filenames
490 - 3DS: Port to using citro3D
491 - 3DS: Use system font for menus
492 - 3DS: Attempt to use Core 2 for threads
493 - 3DS: Adjustable filering
494 - 3DS: 3D banner
495 - All: Add QUIET parameter to silence CMake
496 - All: Faster memory read/write
497 - ARM7: Support forcing Thumb mode via MSR
498 - ARM7: Flush prefetch cache when loading CPSR via MSR
499 - ARM7: Clean up instruction decoding for future expandability
500 - Debugger: Support register and memory writes via GDB stub
501 - Debugger: Add software breakpoint support to gdb
502 - FFmpeg: Full support for libavcodec 56+
503 - GBA: Better debug logging if event processing breaks
504 - GBA Audio: Force audio DMAs to not increment destination
505 - GBA BIOS: Use custom ArcTan, not relying on OS
506 - GBA Hardware: Clean up dead code in GBP
507 - GBA Memory: Optimize stalling behavior
508 - GBA Memory: Optimize Load-/StoreMultiple
509 - GBA Savedata: Add realistic timing for EEPROM
510 - GBA Serialize: Savestates now store if CPU was halted
511 - GBA Video: Remove old slow path fallback
512 - GBA Video: Optimize sprite drawing
513 - GBA Video: Optimize mode 0 rendering
514 - GBA Video: Optimize compositing cases slightly
515 - GUI: Screenshot dimensions are now passed through
516 - GUI: Add back logging
517 - GUI: Only reload config if manually saved
518 - GUI: Increase scrolling speed
519 - OpenGL: Log shader compilation failure
520 - OpenGL: Add texSize uniform
521 - Qt: Make -g flag work in Qt build
522 - Qt: Simplify OpenGL context creation
523 - Qt: Thread startup improvements
524 - Qt: Make audio channel/video layer options shortcut mappable
525 - Qt: Remove some C99isms from C++ code
526 - Qt: Remove default autofire mappings
527 - Qt: Make reseting when pasued frame-accurate
528 - Qt: Rearchitect game closing codepath
529 - PSP2: Use system font for menus
530 - PSP2: Add rumble for PS TV
531 - PSP2: Add fit-to-height screen mode
532 - PSP2: Sync files per descriptor
533 - PSP2: Allow UTF-8 filenames
534 - PSP2: Screenshots are now saved into the Photo Gallery
535 - PSP2: Stop underclocking when menuing
536 - SDL: Increase default audio buffer size to 1024 samples
537 - SDL: More responsive rumble
538 - Util: Add Vector GetConstPointer
539 - Util: Add rtrim
540 - Util: Add endswith
541 - VFS: Improve zip file detection
542 - Wii: Add pixelated resample filter
543 - Windows: Add native VDir support
544 - Util: Add PRIz macro for libc versions that don't support %z
545
5460.4.1: (2016-07-11)
547Bugfixes:
548 - All: Fix several file handle leaks
549 - All: Fix instruction tables getting zeroed when linking sometimes
550 - ARM7: Fix flags on SBC/RSC
551 - ARM7: Fix setting spsr privilege bits when spsr is empty
552 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
553 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
554 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
555 - GBA Memory: Fix executing code from OBJ region of VRAM
556 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
557 - GBA Serialize: Fix loading savegames from savestates
558 - OpenGL: Correct boolean vector strcmp strings for uniforms
559 - Qt: Fix sending gameStopped twice
560 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
561 - Qt: Fix initial state of key mapping
562 - Qt: Initialize m_useBios
563 - SDL: Fix joystick initialization on BSD
564 - SDL: Fix potential joystick crash in games with rumble
565 - SDL: Fix SDL 1.2 build
566 - SDL: Fix sporadic crash when deinitializing audio
567 - Shaders: Fix AGS-001 shader with some bad drivers
568 - Util: Use closesocket on Windows
569 - Util: Fix socket bind addresses
570 - VFS: Fix reading 7z archives without rewinding first
571 - VFS: VFileFromFD should not open directories
572 - Wii: Fix tilting direction
573 - Util: Fix realloc semantics in utf16to8
574Misc:
575 - All: Allow use of external minizip library
576 - Debugger: CLI debugger now exits when end-of-stream is reached
577 - FFmpeg: Update dependencies on Ubuntu
578 - GBA: Slightly optimize GBAProcessEvents
579 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
580 - GBA Video: Null renderer should return proper register values
581 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
582 - Qt: Add preset for DualShock 4
583 - Qt: Update 360 input profile on OS X to reflect newer drivers
584 - Qt: Remove use of NaN
585 - Qt: Canonicalize file paths when loading games
586 - Qt: Add refresh button to controller editing
587 - SDL: Remove default gamepad mappings
588 - Util: Fix intermittent build failure on OS X
589 - VFS: VFile.sync now updates modified time
590
5910.4.0: (2016-02-02)
592Features:
593 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
594 - I/O viewer
595 - Booting of multiboot images
596 - Customization of GIF recording
597 - Libretro: Cheat code support
598 - Support for GLSL shaders
599 - ROM information view
600 - Support for VBA-style cheat codes
601 - Savestates now store creation timestamps
602 - Key autofire
603 - Libretro: Allow blocking opposing directional input
604 - OpenEmu core for OS X
605 - Libretro: Settings for using BIOS and skipping intro
606 - Libretro: Customizable idle loop removal
607 - Implemented cycle counting for sprite rendering
608 - Cleaner, unified settings window
609 - Added a setting for pausing when the emulator is not in focus
610 - Customizable paths for save games, save states, screenshots and patches
611 - Controller hotplugging
612 - Ability to store save games and active cheats within savestates
613Bugfixes:
614 - ARM7: Fix sign of unaligned LDRSH
615 - ARM7: Fix decoding of some ARM ALU instructions with shifters
616 - Debugger: Fix watchpoints in gdb
617 - GBA: Fix warnings when creating and loading savestates
618 - GBA: Fix Iridion II savetype
619 - GBA BIOS: Fix misaligned CpuSet
620 - GBA Cheats: Fix cheats setting the Action Replay version
621 - GBA Hardware: Fix GPIO on big endian
622 - GBA Memory: Fix DMA register writing behavior
623 - GBA Memory: Fix DMAs triggering two cycles early
624 - Libretro: Fix aspect ratio
625 - Qt: Fix some potential crashes with the gamepad mapping
626 - Qt: Fix keys being mapped incorrectly when loading configuration file
627 - Util: Fix PowerPC PNG read/write pixel order
628 - Util: Fix excessive memory allocation when decoding a PNG
629 - VFS: Fix VFileReadline and remove _vfdReadline
630Misc:
631 - All: Improved PowerPC support
632 - All: Fix some undefined behavior warnings
633 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
634 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
635 - GBA: Implement bad I/O register loading
636 - GBA: Allow jumping to OAM and palette RAM
637 - GBA BIOS: Finish implementing RegisterRamReset
638 - GBA Config: Add "override" layer for better one-time configuration
639 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
640 - GBA Memory: Use a dynamically sized mask for ROM memory
641 - GBA Memory: Implement several unimplemented memory access types
642 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
643 - GBA RR: Starting from savestate now embeds the savegame
644 - GBA RR: Add preliminary SRAM support for VBM loading
645 - GBA RR: Add support for resets in movies
646 - GBA Video: Remove lastHblank, as it is implied
647 - Libretro: Use anonymous memory mappers for large blocks of memory
648 - Libretro: Add install target for libretro core
649 - Qt: Window size command line options are now supported
650 - Qt: Increase usability of key mapper
651 - Qt: Add 'Apply' button to settings window
652 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
653 - Qt: Allow use of modifier keys as input
654 - Qt: Optimize log viewer
655 - Qt: Added button for breaking into the GDB debugger
656 - Qt: Add box for showing duration of rewind
657 - SDL: Support fullscreen in SDL 1.2
658 - SDL: Allow GBASDLAudio to be used without a thread context
659 - Util: Use VFile for configuration
660 - Util: Add MutexTryLock
661
6620.3.2: (2015-12-16)
663Bugfixes:
664 - ARM7: Fix STRT/STRBT
665 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
666 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
667 - Libretro: Fix problems with rumble not turning off
668 - GBA: Fix idle skip state being retained between games
669 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
670 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
671 - GBA BIOS: Fix Sqrt sign
672 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
673 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
674 - GBA Memory: Fix DMA behavior for SRAM accesses
675 - GBA Memory: Fix Store8 to OBJ VRAM
676 - GBA Memory: Fix alignment of LDM/STM on SRAM
677 - GBA Memory: Fix unaligned out-of-bounds ROM loads
678 - GBA Memory: Fix timing of DMAs
679 - GBA Video: Fix _mix for 15-bit color
680 - GBA Video: Fix OAM and palette initialization
681 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
682 - Qt: Use safer isLoaded check in GameController
683 - Qt: Fix a race condition in PainterGL that could lead to a crash
684 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
685 - Qt: Fix font size in memory viewer
686 - Qt: Fix a crash in the memory viewer
687 - Qt: Add additional checks in CheatModel to prevent crashes
688 - Qt: Fix race condition with setting sample rate
689 - Qt: Fix crash when closing multiplayer windows
690 - Qt: Fix resetting while paused
691Misc:
692 - GBA Audio: Implement missing flags on SOUNDCNT_X register
693 - Qt: Add mute option to menu
694
6950.3.1: (2015-10-24)
696Bugfixes:
697 - ARM7: Fix instruction decoding of Thumb shifts
698 - GBA: Deinit savegame when unloading a ROM
699 - GBA: Fix BIOS check on big endian
700 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
701 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
702 - GBA Audio: Fix audio channels being silenced at the wrong time
703 - GBA Memory: Fix bad BIOS Load16 on big endian
704 - GBA Memory: Fix bad Load8 on big endian
705 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
706 - GBA Video: Fix edge case with sprite blend modes and semitransparency
707 - GBA Video: Fix objwin and blending interaction on sprites
708 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
709 - Libretro: Fix a memory leak with the render buffer
710 - Qt: Windows no longer spawn in the top left on first launch
711 - Qt: Fix install path of XDG desktop file with DESTDIR
712 - Qt: Fix drag and drop on Windows
713 - Qt: Reenable double buffering, as disabling it broke some Windows configs
714 - VFS: Fix return values of VFileFILE.read and .write
715Misc:
716 - All: Reset next event to cycles instead of zero to interrupt
717 - All: Add --version flag
718 - ARM7: Force disable LTO on two files to work around a GCC bug
719 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
720 - GBA: Better memory handling with PNG savestates
721 - GBA: Additional savestate sanity checks
722 - GBA: Check for cycle count being too high
723 - GBA Audio: Allow GBAAVStream to have no video callback
724 - GBA BIOS: Implement RegisterRamReset for SIO registers
725 - Qt: Remove useless help icons in dialogs
726 - Qt: Prevent savestate window from opening while in multiplayer
727 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
728 - Qt: Dropping multiplayer windows works more cleanly now
729
7300.3.0: (2015-08-16)
731Features:
732 - Ability to hide individual background layers, or OBJs
733 - Ability to mute individual audio channels
734 - Palette viewer and exporter
735 - Volume control
736 - More shortcuts are editable (e.g. quick save/load)
737 - Rewind now shows the frame after rewinding
738 - Import/Export of GameShark/Action Replay snapshots
739 - Add "Step backwards" item for single increment rewind
740 - Deadzone estimation for game controllers
741 - Analog inputs can be used for shortcuts
742 - Menu items for specific solar sensor brightness levels
743 - Remappable controls for tilt and gyroscope sensors
744 - Status messages for actions taken while a game is running (e.g. save/load state)
745 - Memory inspector
746 - Screensaver can now be suspended while a game is running
747 - Load/save the most recent savestate slot
748 - Support varible speed (PWM) rumble
749 - Ability to cap fast forward speed
750 - Finer control over FPS target
751 - Holdable shortcut for rewinding one frame at a time
752 - Ability to boot directly into the BIOS
753 - Preliminary support for yanking out the game pak while a game is running
754 - Thumb-drive mode by putting a file called portable.ini in the same folder
755 - Configurable display driver, between software and OpenGL
756 - Undo-able savestate loading and saving
757 - Controller profiles now store shortcut settings
758 - Default controller profiles for several common controllers
759 - Libretro now supports BIOS, rumble and solar sensor
760 - Implement BIOS call Stop, for sleep mode
761 - Automatically load patches, if found
762 - Improved video synchronization
763 - Configurable audio output sample rate
764Bugfixes:
765 - ARM7: Fix SWI and IRQ timings
766 - ARM7: Fix Thumb MUL timing
767 - ARM7: Fix timing of multiplies to use N cycles
768 - ARM7: ARMHotplugDetach should call deinit
769 - Debugger: Fix use-after-free in breakpoint clearing code
770 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
771 - GBA: Cap audio FIFO read size during deserialization
772 - GBA: Check for corrupted savestates when loading
773 - GBA: Check for improperly sized savestates when loading
774 - GBA: Check for savestates made from differently sized ROMs
775 - GBA: Fix calls to endian-independent loadstores
776 - GBA: Fix timing of reading from timer registers
777 - GBA: Ensure cycles never go negative
778 - GBA Audio: Force audio FIFOs to 32-bit
779 - GBA Audio: Fix audio pitch changing when adjusting buffer size
780 - GBA Audio: Fix sample order in audio channel 3
781 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
782 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
783 - GBA Memory: Improve Thumb open bus behavior
784 - GBA Memory: Fix potential DMA issue when loading a savestate
785 - GBA Memory: Fix load/store multiple video memory waitstates
786 - GBA SIO: Fix reseting when there are SIO devices attached
787 - GBA Video: Blended sprites should never have other effects applied
788 - GBA Video: Fix out-of-bounds tiles in mosaic
789 - GBA Video: Fix windows not affecting sprites
790 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
791 - GBA Video: Fix timing on first scanline
792 - Qt: Better cleanup when a game crashes
793 - Qt: Fix open ROM dialog filtering for archive formats
794 - Qt: Cap the maximum number of multiplayer windows
795 - Qt: Fix maximum year in sensor override
796 - Qt: Fix window being too tall after exiting fullscreen
797 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
798 - Qt: Fix analog buttons not getting unmapped
799 - Qt: Fix passing command line options
800 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
801 - SDL: Fix SDL build when OpenGL is missing
802 - Util: Allow loading IPS patches that grow the ROM
803 - VFS: Fix resource leaks if some allocations fail
804 - VFS: Fix line-reading to return proper values
805 - Video: Fix an issue with very long filenames
806 - Util: Fix formatting of floats
807Misc:
808 - All: Add --help flag for command line programs
809 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
810 - All: Enable static linking for Windows
811 - All: Enable static linking for OS X
812 - All: Threads are now named
813 - All: Proper handling of Unicode file paths
814 - ARM7: Add emulation for Undefined CPU mode
815 - ARM7: Reduce the size of the Thumb instruction table
816 - GBA: Add status log level
817 - GBA: GBARewind now returns how many states it has rewound
818 - GBA: SIO logging layer
819 - GBA BIOS: Stub out SoundBias
820 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
821 - GBA: Don't include GBACLIDebugger struct unless needed
822 - GBA: Savedata is now synced shortly after data finishes being written
823 - GBA: Process multiple timer events at once, if necessary
824 - GBA Audio: Implement audio reset for channels A/B
825 - GBA Audio: Process multiple audio events at once, if necessary
826 - GBA Hardware: Backport generic RTC source into core
827 - GBA Input: Allow axes and buttons to be mapped to the same key
828 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
829 - GBA SIO: Add a dummy driver for Normal mode
830 - GBA Thread: Add functionality for running callbacks on the GBA thread
831 - GBA Thread: Split GBASync into a separate file
832 - GBA Video: Refactor software renderer into separate files
833 - GBA Video: Slightly optimize mode 0 mosaic rendering
834 - Debugger: Free watchpoints in addition to breakpoints
835 - Qt: Handle saving input settings better
836 - Qt: Move GL frame drawing back onto its own thread
837 - Qt: Fast forward (held) option moved from Other to Emulation menu
838 - Qt: Show version info in window title
839 - Qt: Migrate multiplayer window handling into GBAApp
840 - Qt: Unified file opening and saving with last location
841 - Qt: Fix windows being resizable when they shouldn't have been
842 - Qt: Only hide cursor in full screen
843 - Qt: Replace pause-after-frame mutex with an atomic
844 - Qt: Add application icon and XDG desktop files
845 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
846 - Qt: Don't save window size when entering fullscreen
847 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
848 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
849 - Qt: Increase usability of key mapper
850 - Qt: Show checkmark for window sizes
851 - Qt: Set window path to loaded ROM
852 - Perf: Ability to load savestates immediately on launch
853 - SDL: Properly check for initialization
854 - SDL: Clean up initialization functions
855 - SDL: Clean up GL context
856 - Util: Allow disabling the threading code entirely
857 - VFS: Add sync method to force syncing with backing
858
8590.2.1: (2015-05-13)
860Bugfixes:
861 - All: Fix sanitize-deb script not cleaning up after itself
862 - All: Fix dependencies for libavcodec on Debian-derived platforms
863 - ARM7: Handle writeback for PC in addressing modes 2 and 3
864 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
865 - ARM7: Fix ARM multiply instructions when PC is a destination register
866 - Debugger: Fix use-after-free in breakpoint clearing code
867 - Debugger: Fix boundary conditions in tab completion
868 - GBA: Fix timers not updating timing when writing to only the reload register
869 - GBA: Fix rewind boundary conditions
870 - GBA: Add initial I/O register settings for background matrix registers
871 - GBA: Fix hang when loading a savestate if sync to video is enabled
872 - GBA: Handle out-of-bounds I/O access
873 - GBA: Fix bounds-checking on EEPROM access
874 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
875 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
876 - GBA Memory: Allow SRAM to be 64kB
877 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
878 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
879 - GBA Video: Fix second frame mode 5
880 - Perf: Fix race condition if a game crashes immediately on start
881 - Qt: Fix Display object leak when closing a window
882 - Qt: Fix .deb dependencies
883 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
884 - Qt: Fix window not regaining focus after exiting savestate window
885 - Qt: Fix regression where video would not record if the game had already started
886 - Qt: Fix potential crash if a gamepad causes focus to change
887 - Qt: Fix controller axis querying
888 - Qt: Fix multiplayer windows opening as the wrong size
889 - Qt: Fix controllers sometimes not loading the right profile
890 - SDL: Fix boundary conditions for joystick adjustments
891 - SDL: Allocate properly sized input maps
892 - SDL: Fix potential build issues when Qt and SDL2 are in use
893 - Util: Fix resource leak in UTF-8 handling code
894 - Util: Fix a null-pointer issue when attempting to delete a key
895 - VFS: Fix resource leaks if some allocations fail
896 - Video: Fix an issue with very long filenames
897Misc:
898 - GBA Memory: Soft-crash if jumping past the end of a ROM
899 - Qt: Show multiplayer numbers in window title
900 - Qt: Solar sensor can have shortcuts set
901
9020.2.0: (2015-04-03)
903Features:
904 - Support for gamepad axes, e.g. analog sticks or triggers
905 - Add scale presets for up to 6x
906 - Settings window
907 - Bilinear resampling option
908 - Add option to skip BIOS start screen
909 - List of recently opened games
910 - Support for games using the Solar Sensor
911 - Better audio resampling via blip-buf
912 - Game Pak overrides dialog for setting savetype and sensor values
913 - Support for games using the tilt sensor
914 - Remappable shortcuts for keyboard and gamepad
915 - Rewinding of emulation
916 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
917 - Support IPv6
918 - Save directory of last loaded file
919 - Support BPS patches
920 - Automatically detect and optimize out idle loops
921 - Configurable game overrides
922 - Support loading 7-Zip files
923 - Drag and drop game loading
924 - Cheat code support
925 - Runtime configurable audio driver
926 - Libretro core for use with RetroArch and other front-ends
927 - Controller profiles for setting different bindings for different controllers
928 - Ability to lock aspect ratio
929 - Local link cable support
930 - Ability to switch which game controller is in use per instance
931 - Ability to prevent opposing directional input
932 - Warning dialog if an unimplemented BIOS feature is called
933 - Debugger: Add CLI "frame", frame advance command
934 - Debugger: Add CLI functions for writing to memory
935 - Debugger: Add CLI functions for examining memory regions
936 - Debugger: Add CLI function for writing a register
937Bugfixes:
938 - ARM7: Extend prefetch by one stage
939 - ARM7: Fix cycle counting for loads
940 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
941 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
942 - GBA: Initialize gba.sync to null
943 - GBA: Fix timer initialization
944 - GBA Audio: Support 16-bit writes to FIFO audio
945 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
946 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
947 - GBA BIOS: Fix BIOS prefetch after reset
948 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
949 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
950 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
951 - GBA Memory: Fix I cycles that had been moved to ARM7 core
952 - GBA Memory: Fix cycle counting for 32-bit load/stores
953 - GBA RR: Fix fallthrough error when reading tags from a movie
954 - GBA Thread: Fix possible hang when loading an archive
955 - GBA Thread: Fix possible deadlock in video sync
956 - Perf: Fix crash when the GBA thread fails to start
957 - Qt: Fix crash starting a GDB stub if a game isn't loaded
958 - Qt: Fix crash when adjusting settings after closing a game
959 - Qt: Fix crash when starting GDB stub after closing a game
960 - Qt: Fix patch loading while a game is running
961 - Qt: Fix crash when loading a game after stopping GDB server
962 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
963 - Qt: Fix crash when attempting to pause if a game is not running
964 - SDL: Properly clean up if a game doesn't launch
965 - Util: Fix sockets on Windows
966Misc:
967 - All: Enable link-time optimization
968 - Debugger: Watchpoints now work on STM/LDM instructions
969 - Debugger: Clean up GDB stub network interfacing
970 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
971 - Debugger: Merge Thumb BL instructions when disassembling
972 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
973 - Debugger: Watchpoints now report address watched (fixes #68)
974 - Debugger: Add support for soft breakpoints
975 - Debugger: Make I/O register names be addresses instead of values
976 - Debugger: Rename read/write commands
977 - GBA: Improve accuracy of event timing
978 - GBA: Add API for getting Configuration structs for overrides and input
979 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
980 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
981 - GBA: Move A/V stream interface into core
982 - GBA: Savestates now take into account savedata state machines (fixes #109)
983 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
984 - GBA Memory: Simplify memory API and use fixed bus width
985 - GBA Thread: Make GBASyncWaitFrameStart time out
986 - GBA Video: Start video at the last scanline instead of the first
987 - Qt: Optimize logo drawing
988 - Qt: Move frame upload back onto main thread
989 - Qt: Remember window position
990 - Qt: Double-clicking on the window toggles full screen
991 - Util: Use proper locale for reading and writing float values
992
9930.1.1: (2015-01-24)
994Bugfixes:
995 - ARM7: Fix LDM writeback to a register already written
996 - GBA: Fix timers 2 and 3 updating incorrectly
997 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
998 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
999 - GBA Audio: Properly initialize audio FIFO channels
1000 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1001 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1002 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1003 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1004 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1005 - GBA BIOS: Fix HuffUnComp boundary conditions
1006 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1007 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1008 - GBA Memory: Filter out top nybble of DMA addresses
1009 - GBA Memory: Properly bounds-check VRAM accesses
1010 - GBA Memory: Fix initial DMA state
1011 - GBA Thread: Allow halted games to exit cleanly
1012 - GBA Video: Fix blend issues with obscured middle layers
1013 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1014 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1015 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1016 - GBA Video: Fix sprite boundary conditions with mosaic
1017 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1018 - Qt: Fix issue with set frame sizes being the wrong height
1019 - Qt: Fix emulator crashing when full screen if a game is not running
1020 - Qt: Fix window focus issues
1021 - Qt: Properly set default video recording settings
1022 - Qt: Fix a race condition when a game crashes immediately
1023 - Qt: Fix some cases where key mapping can break if focus is adjusted
1024 - Qt: Fix crash if a game pauses before any frames are shown
1025 - Debugger: Negative PC-relative loads now properly subtract the offset
1026 - Debugger: Align PC-relative loads in Thumb
1027 - Debugger: Fix watchpoints triggering too late
1028 - Debugger: Fix binary print putting spaces between digits
1029 - Video: Ensure FFmpeg encoder has audio frames
1030 - Video: Fix uncompressed PCM audio recording
1031 - Video: Fix FFmpeg crashing when the file extension is wrong
1032 - Util: Fix SOCKET_FAILED macro
1033Misc:
1034 - GBA: Exit cleanly on FATAL if the port supports it
1035 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1036 - Qt: Disable sync to video by default
1037 - Qt: Handle a game crash without crashing
1038 - Qt: Set default log level to FATAL, ERROR and WARN
1039 - Qt: Clarify some phrasing in the menus
1040 - Qt: Clear active buttons when focus is lost
1041
10420.1.0: (2014-12-13)
1043 - Initial release