all repos — mgba @ d9d89fad2b10df544fd882d3c9999c8905f9d533

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.7.0: (Future)
   2Features:
   3 - ELF support
   4 - Game Boy Camera support
   5 - Qt: Set default Game Boy colors
   6 - Game Boy Printer support
   7 - Super Game Boy support
   8 - Customizable autofire speed
   9 - Ability to set default Game Boy model
  10 - Map viewer
  11 - Automatic cheat loading and saving
  12 - GameShark and Action Replay button support
  13 - AGBPrint support
  14 - Debugger: Conditional breakpoints and watchpoints
  15 - Ability to select GB/GBC/SGB BIOS on console ports
  16 - Optional automatic state saving/loading
  17 - Access to ur0 and uma0 partitions on the Vita
  18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  19Bugfixes:
  20 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  21 - GB Serialize: Fix audio state loading
  22 - GB Video: Fix dot clock timing being slightly wrong
  23 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  24 - ARM: Fix MSR when T bit is set
  25 - GB Serialize: Fix game title check
  26 - GB: Revamp IRQ handling based on new information
  27 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  28 - GB Video: Fix loading states while in mode 3
  29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
  31 - GB Timer: Minor accuracy improvements
  32 - GB Audio: Clock frame events on DIV
  33 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
  34 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
  35 - GBA Savedata: Fix savedata modified time updating when read-only
  36 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
  37 - GBA Video: Start timing mid-scanline when skipping BIOS
  38 - Core: Fix audio sync breaking when interrupted
  39 - Qt: Improve FPS timer stability
  40 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
  41 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
  42 - GBA BIOS: Fix BitUnPack final byte
  43 - GB I/O: DMA register is R/W
  44 - GB Video: Fix SCX timing
  45 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
  46 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  47 - GBA Video: Make layer disabling work consistently
  48 - GB: Fix IRQ disabling on the same T-cycle as an assert
  49 - Core: Fix ordering events when scheduling during events
  50Misc:
  51 - GBA Timer: Use global cycles for timers
  52 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  53 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  54 - Qt: Redo GameController into multiple classes
  55 - Test: Restructure test suite into multiple executables
  56 - Python: Integrate tests from cinema test suite
  57 - Util: Don't build crc32 if the function already exists
  58 - GBA: Implement display start DMAs
  59 - Qt: Prevent window from being created off-screen
  60 - Qt: Add option to disable FPS display
  61 - GBA: Improve multiboot image detection
  62 - GB MBC: Remove erroneous bank 0 wrapping
  63 - GBA Cheats: Allow multiple ROM patches in the same slot
  64 - GB: Skip BIOS option now works
  65 - Libretro: Add frameskip option
  66 - GBA Memory: 64 MiB GBA Video cartridge support
  67 - PSP2: Use system enter key by default
  68 - 3DS: Remove deprecated CSND interface
  69 - Qt: Options to mess around with layer placement
  70 - GBA Savedata: Remove ability to disable realistic timing
  71 - Qt: Add load alternate save option
  72 - GB Audio: Improved audio quality
  73 - GB, GBA Audio: Increase max audio volume
  74 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
  75 - GB Video: Darken colors in GBA mode
  76 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
  77 - FFmpeg: Support lossless h.264 encoding
  78 - Feature: Added loading savestates from command line
  79 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
  80 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
  81
  820.6.3: (2017-04-14)
  83Bugfixes:
  84 - GB Audio: Revert unsigned audio changes
  85 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
  86 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
  87
  880.6.2: (2017-04-03)
  89Bugfixes:
  90 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
  91 - 3DS: Fix opening files in directory names with trailing slashes
  92 - LR35902: Fix watchpoints not reporting new value
  93 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
  94 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
  95 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
  96 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
  97 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
  98 - GBA: Fix SharkPort saves for EEPROM games
  99 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 100 - GBA BIOS: Fix incorrect exit condition in LZ77
 101 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 102 - GBA Cheats: Fix slide codes not initializing properly
 103 - GBA DMA: ROM reads are forced to increment
 104 - GBA Hardware: RTC accuracy improvements
 105 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 106 - GBA Memory: Fix copy-on-write memory leak
 107 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 108 - GBA Savedata: Fix crash when resizing flash
 109 - GBA Video: Force align 256-color tiles
 110 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 111 - PSP2: Fix issues causing poor audio
 112 - Python: Fix package directory
 113 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 114 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 115 - Wii: Fix screen tear when unpausing
 116 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 117Misc:
 118 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 119 - GB MBC: Remove erroneous bank 0 wrapping
 120 - GBA: Improve multiboot image detection
 121 - PSP2: Use system enter key by default
 122
 1230.6.1: (2017-10-01)
 124Bugfixes:
 125 - GB, GBA: Fix crashes when attempting to identify null VFiles
 126 - GB, GBA: Fix sync to video with frameskip
 127 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 128 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 129 - GB Core: Fix palette loading when loading a foreign config
 130 - GB MBC: Pocket Cam memory should be accessible without enabling
 131 - GB MBC: Fix SRAM sizes 4 and 5
 132 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 133 - GB MBC: Fix RTC loading when file size is off
 134 - GB Memory: Initialize peripheral pointers
 135 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 136 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 137 - GB Memory: Actually load latch time from savestate
 138 - GB Serialize: Fix deserializing video STAT
 139 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 140 - GB Video: Fix potential hang when ending mode 0
 141 - GB Video: Fix read mode when enabling LCD
 142 - GBA: Reset active region as needed when loading a ROM
 143 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 144 - GBA BIOS: Use core's VRAM variable instead of renderer's
 145 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 146 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 147 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 148 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 149 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 150 - Python: Fix importing .gb or .gba before .core
 151 - Qt: Fix command line debugger closing second game
 152 - Qt: Fix LOG argument order
 153 - Qt: Fix timezone issues with time overrides
 154 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 155 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 156Misc:
 157 - CMake: Fix CPack dependencies for libpng 1.6
 158 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 159 - GBA Cheats: Improve detection of raw cheats
 160 - Qt: Don't rebuild library view if style hasn't changed
 161 - Qt: Allow overrides to be saved before a game is loaded
 162 - Qt: Hide mouse immediately when loading
 163 - SDL: Fix 2.0.5 build on macOS under some circumstances
 164 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 165
 1660.6.0: (2017-07-16)
 167Features:
 168 - Library view
 169 - Sprite viewer
 170 - Debugging console
 171 - Improved memory viewer
 172 - Memory search
 173 - Command line ability to override configuration values
 174 - Add option to allow preloading the entire ROM before running
 175 - Add option for whether rewinding restores save games
 176 - Savestates now contain any RTC override data
 177 - Add option to lock video to integer scaling
 178 - LR35902: Watchpoints
 179 - LR35902/GB-Z80 disassembler
 180 - GB: Tile viewer
 181 - GB: Video/audio channel enabling/disabling
 182 - GB: Symbol table support
 183 - GB MBC: Add MBC1 multicart support
 184 - GBA: Support printing debug strings from inside a game
 185 - GBA: Better cheat type autodetection
 186 - Implement keypad interrupts
 187 - Configuration of gamepad hats
 188 - Video log recording for testing and bug reporting
 189 - Debugger: Segment/bank support
 190 - Debugger: Execution tracing
 191 - Qt: German translation (by Lothar Serra Mari)
 192 - Qt: Spanish translation (by Kevin López)
 193 - Qt: Italian translation (by theheroGAC)
 194Bugfixes:
 195 - ARM7: Fix MLA/*MULL/*MLAL timing
 196 - Core: Fix crash with rewind if savestates shrink
 197 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 198 - Core: Fix directory sets crashing on close if base isn't properly detached
 199 - FFmpeg: Fix overflow and general issues with audio encoding
 200 - GB: Fix flickering when screen is strobed quickly
 201 - GB: Fix STAT blocking
 202 - GB MBC: Fix ROM bank overflows getting set to bank 0
 203 - GB MBC: Fix swapping carts not detect new MBC
 204 - GB Timer: Improve DIV reset behavior
 205 - GB Timer: Fix DIV batching if TAC changes
 206 - GB Video: Reset renderer when loading state
 207 - GBA: Fix multiboot ROM loading
 208 - GBA: Fix multiboot loading resulting in too small WRAM
 209 - GBA BIOS: Implement BitUnPack
 210 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 211 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 212 - GBA BIOS: Fix INT_MIN/-1 crash
 213 - GBA Hardware: Fix crash if a savestate lies about game hardware
 214 - GBA I/O: Handle audio registers specially when deserializing
 215 - GBA Memory: Improve initial skipped BIOS state
 216 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 217 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 218 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 219 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 220 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 221 - LR35902: Fix core never exiting with certain event patterns
 222 - LR35902: Fix pc overflowing current region off-by-one
 223 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 224 - OpenGL: Fix some shaders causing offset graphics
 225 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 226 - Qt: Fix window icon being stretched
 227 - Qt: Fix data directory path
 228 - Qt: Fix timing issues on high refresh rate monitors
 229 - Qt: Fix linking after some windows have been closed
 230 - Qt: Fix crash when changing audio settings after a game is closed
 231 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 232 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 233 - Qt: Fix game unpausing after frame advancing and refocusing
 234 - SDL: Fix game crash check
 235 - SDL: Fix race condition with audio thread when starting
 236 - SDL: Fix showing version number
 237 - Test: Fix crash when loading invalid file
 238 - Test: Fix crash when fuzzing fails to load a file
 239 - Test: Don't rely on core for frames elapsed
 240 - Test: Fix crash when loading invalid file
 241 - Test: Fix crash when fuzzing fails to load a file
 242 - Tools: Fix recurring multiple times over the same library
 243 - Util: Fix overflow when loading invalid UPS patches
 244 - Util: Fix highest-fd socket not being returned by SocketAccept
 245 - Windows: Fix VDir.rewind
 246Misc:
 247 - All: Add C++ header guards
 248 - All: Move time.h include to common.h
 249 - 3DS, PSP2, Wii: Last directory loaded is saved
 250 - CMake: Add ability to just print version string
 251 - Core: New, faster event timing subsystem
 252 - Core: Clean up some thread state checks
 253 - Core: Add generic checksum function
 254 - Core: Cores can now have multiple sets of callbacks
 255 - Core: Restore sleep callback
 256 - Core: Move rewind diffing to its own thread
 257 - Core: Ability to enumerate and modify video and audio channels
 258 - Core: List memory segments in the core
 259 - Core: Move savestate creation time to extdata
 260 - Core: Config values can now be hexadecimal
 261 - Core: Improved threading interrupted detection
 262 - Debugger: Modularize CLI debugger
 263 - Debugger: Make building with debugging aspects optional
 264 - Debugger: Add functions for read- or write-only watchpoints
 265 - Debugger: Make attaching a backend idempotent
 266 - Debugger: Add mDebuggerRunFrame convenience function
 267 - Feature: Move game database from flatfile to SQLite3
 268 - Feature: Support ImageMagick 7
 269 - Feature: Make -l option explicit
 270 - FFmpeg: Return false if a file fails to open
 271 - FFmpeg: Force MP4 files to YUV420P
 272 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 273 - GB: Reset with initial state of DIV register
 274 - GB MBC: New MBC7 implementation
 275 - GB Audio: Simplify envelope code
 276 - GB Audio: Improve initial envelope samples
 277 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 278 - GB Video: Improved video timings
 279 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 280 - GBA, GB: ROM is now unloaded if a patch is applied
 281 - GBA DMA: Refactor DMA out of memory.c
 282 - GBA DMA: Move DMAs to using absolute timing
 283 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 284 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 285 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 286 - GBA Memory: Support reading/writing POSTFLG
 287 - GBA Memory: Remove unused prefetch cruft
 288 - GBA Timer: Improve accuracy of timers
 289 - GBA Video: Clean up unused timers
 290 - GBA Video: Allow multiple handles into the same tile cache
 291 - GBA Video, GB Video: Colors are now fully scaled
 292 - GBA Video: Optimize when BLD* registers are written frequently
 293 - OpenGL: Add xBR-lv2 shader
 294 - Qt: Move last directory setting from qt.ini to config.ini
 295 - Qt: Improved HiDPI support
 296 - Qt: Expose configuration directory
 297 - Qt: Merge "Save" and "OK" buttons in shader options
 298 - Qt: Automatically load controller profile when plugged in
 299 - Qt: Rename "Resample video" option to "Bilinear filtering"
 300 - Qt: Remove audio thread
 301 - Qt: Remove audio buffer sizing in AudioProcessorQt
 302 - Qt: Re-enable QtMultimedia on Windows
 303 - Qt: Make "Mute" able to be bound to a key
 304 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 305 - Qt: Relax hard dependency on OpenGL
 306 - Qt: Better highlight active key in control binding
 307 - SDL: Remove scancode key input
 308 - SDL: Automatically map controllers when plugged in
 309 - Test: Add a basic test suite
 310 - Util: Add size counting to Table
 311 - Util: Add 8-bit PNG write support
 312 - Util: Tune patch-fast extent sizes
 313 - VFS: Call msync when syncing mapped data
 314 - VFS: Allow truncating memory chunk VFiles
 315 - VFS: Fix some minor VFile issues with FILEs
 316 - VFS: Optimize expanding in-memory files
 317 - VFS: Add VFileFIFO for operating on circle buffers
 318Changes from beta 1:
 319Features:
 320 - Qt: Italian translation (by theheroGAC)
 321 - Qt: Updated German translation
 322Bugfixes:
 323 - GB Audio: Fix incorrect channel 4 iteration
 324 - GB Audio: Fix zombie mode bit masking
 325 - GB Serialize: Fix timer serialization
 326 - GB Video: Fix LYC regression
 327 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 328 - GBA Timer: Fix count-up timing overflowing timer 3
 329 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 330 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 331 - Qt: Fix window icon being stretched
 332 - Qt: Fix initial window size (fixes mgba.io/i/766)
 333 - Qt: Fix data directory path
 334 - Qt: Fix controls not saving on non-SDL builds
 335 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 336 - Qt: Fix patch loading while a game is running
 337 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 338 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 339 - Qt: Fix GL-less build
 340 - Qt: Fix Software renderer not handling alpha bits properly
 341 - Qt: Fix screen background improperly stretching
 342 - SDL: Fix cheats not loading
 343Misc:
 344 - GB Serialize: Add MBC state serialization
 345 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 346 - GBA Timer: Improve accuracy of timers
 347 - PSP2: Update toolchain to use vita.cmake
 348 - Qt: Add language selector
 349 - Qt: Minor test fixes
 350 - Qt: Move shader settings into main settings window
 351 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 352 - Qt: Properly ship Qt translations
 353 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 354
 3550.6 beta 1: (2017-06-29)
 356 - Initial beta for 0.6
 357
 3580.5.2: (2016-12-31)
 359Bugfixes:
 360 - All: Fix fullscreen config option being ignored
 361 - ARM7: PSR mode bits should not get sign extended
 362 - GB: Fix audio not being deinitialized
 363 - GB: Fix crash when masking savedata
 364 - GB: Properly initialize sramRealVf variable
 365 - GB Audio: Fix serialization of channel 3 and NR52 properties
 366 - GB Audio: Reset envelope timer when reseting sound channel
 367 - GB MBC: Fix SRAM dangling pointer with RTC games
 368 - GB MBC: Fix initializing MBC when no ROM is loaded
 369 - GB Memory: Fix patching ROM bank 0
 370 - GB Memory: Fix starting HDMAs during mode 0
 371 - GB Memory: Fix HDMA5 value after DMA completes
 372 - GB Video: Initialize LCDC in renderer
 373 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 374 - GBA: Fix IRQs firing after already being cleared
 375 - GBA: Only unhalt CPU if appropriate bit is set in IE
 376 - GBA: Add savegame override for Crash Bandicoot 2
 377 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 378 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 379 - GBA Cheats: Fix GameShark ROM patches
 380 - GBA I/O: Mask off WAITCNT bits that cannot be written
 381 - GBA Memory: Fix misaligned BIOS reads
 382 - GBA Memory: Fix VCOUNT being writable
 383 - GBA Video: Fix out of bounds sprite transforms
 384 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 385 - Libretro: Fix disabling BIOS
 386 - Libretro: Fix Game Boy savestates and audio
 387 - Qt: Fix changing resolution of software renderer
 388 - Qt: Fix setting overrides
 389 - Qt: Fix cut off tiles and alignment issues in tile viewer
 390 - Qt: Only reset window dimensions when first shown
 391 - Qt: Fix Qt Multimedia audio driver on big endian
 392 - Qt: Fix Apply button for key and controller configurations
 393 - VFS: Fix resizing memory chunks when not needed
 394 - Windows: Fix Unicode directory handling
 395Misc:
 396 - GB, GBA: Prevent loading null ROMs
 397 - GB Audio: Initialize wave RAM to GBC values
 398 - GB Memory: Reset ROM bank when loading a ROM
 399 - PSP2: Improved controller rumble
 400
 4010.5.1: (2016-10-05)
 402Bugfixes:
 403 - Core: Fix importing save games as read-only
 404 - FFmpeg: Fix encoding AAC
 405 - GB: Fix invalid STOP behavior on Game Boy Color
 406 - GB: Initialize audio properly
 407 - GB: Properly clear KEY1 bit 0 when switching speeds
 408 - GB: Properly unload save files when unloading a ROM
 409 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 410 - GB MBC: Fix MBC7 when size is incorrectly specified
 411 - GB MBC: Fix RTC access when no save file is loaded
 412 - GB SIO: Don't auto-clock external shift clock
 413 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 414 - GB Video: Fix video frames getting missed when LCDC is off
 415 - GB Video: Clear screen when LCDC is off
 416 - GBA Cheats: Fix holding onto pointers that may get invalidated
 417 - GBA Cheats: Fix key-activated CodeBreaker cheats
 418 - GBA Cheats: Fix uninitialized memory getting freed when saving
 419 - GBA Hardware: Improve Game Boy Player rumble behavior
 420 - GBA Memory: Fix several unused I/O register read values
 421 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 422 - LR35902: Fix events running with the wrong cycle active
 423 - Qt: Fix "close" button on Overrides view
 424 - Qt: Fix saving overrides
 425 - Qt: Fix directory set unloading when replacing the ROM
 426 - Qt: Fix patch loading
 427 - Qt: Fix crash when saving an override if a game isn't loaded
 428 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 429 - SDL: Attach rumble in SDL frontend
 430 - Util: Fix PNG identification on files too small to be a PNG
 431Misc:
 432 - All: Only update version info if needed
 433 - All: Split out install locations for Libretro and OpenEmu
 434 - FFmpeg: Encoding cleanup
 435 - GB: Reset active region when reloading ROM
 436 - GB Memory: Initialize RAM pattern for GBC
 437 - GB Video: Improved video timings
 438 - Qt: Manage window sizes slightly better
 439 - Qt: Remember scale option independent of core dimensions
 440
 4410.5.0: (2016-09-19)
 442Features:
 443 - Game Boy support
 444 - Support for encrypted CodeBreaker GBA cheats
 445 - Emulation of Vast Fame protected GBA carts (taizou)
 446 - Tile viewer
 447 - Threaded rendering mode
 448 - Libretro: Memory map and achievement support (leiradel)
 449 - GUI: Add UI control remapping
 450 - GUI: Add fast-forward
 451 - Wii: 240p support
 452 - 3DS: Adjustable screen darkening
 453 - Ability to temporarily load a savegame
 454 - Load specific files out of archives
 455 - Automatic BIOS detection
 456Bugfixes:
 457 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 458 - Debugger: Fix GDB breakpoints
 459 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 460 - GBA: Fix filehandle leak with savegames
 461 - GBA: Timer 0 cannot be count up
 462 - GBA: Count up timers should not count themselves
 463 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 464 - GBA Memory: Fix ldm {pc}
 465 - GBA Savedata: Fix savedata sync timer
 466 - GBA Savedata: Only unmap savedata if present
 467 - GBA Serialize: Savestates now properly store prefetch
 468 - GBA Video: WIN0/1 take priority over OBJWIN
 469 - GBA Video: Fix out-of-order OBJWIN
 470 - PSP2: Fix GPU crash while exiting
 471 - PSP2: Fix VSync
 472 - PSP2: Fix accelerometer range
 473 - PSP2: Actually load screen mode setting
 474 - PSP2: Fix gyroscope direction
 475 - PSP2: Delete threads after they return
 476 - PSP2: Fix mapping/unmapping from not at 0
 477 - Qt: Fix bug in software renderer scaling
 478 - Qt: Fix hanging key press after disabling autofire
 479 - Qt: Fix being unable to pause manually when using auto-pausing
 480 - SDL: Fix axes being mapped wrong
 481 - Util: Fix realloc semantics in utf16to8
 482 - Util: Fix inserting too many items into a hash table
 483 - VFS: Fix uninitialized varaible reading from 7z
 484 - VFS: Fix reading multiple files from a 7z archive
 485 - Wii: Fix framelimiting after a slowdown
 486 - Wii: Fix garbage flash at startup
 487Misc:
 488 - 3DS: Use blip_add_delta_fast for a small speed improvement
 489 - 3DS: Allow UTF-16 filenames
 490 - 3DS: Port to using citro3D
 491 - 3DS: Use system font for menus
 492 - 3DS: Attempt to use Core 2 for threads
 493 - 3DS: Adjustable filering
 494 - 3DS: 3D banner
 495 - All: Add QUIET parameter to silence CMake
 496 - All: Faster memory read/write
 497 - ARM7: Support forcing Thumb mode via MSR
 498 - ARM7: Flush prefetch cache when loading CPSR via MSR
 499 - ARM7: Clean up instruction decoding for future expandability
 500 - Debugger: Support register and memory writes via GDB stub
 501 - Debugger: Add software breakpoint support to gdb
 502 - FFmpeg: Full support for libavcodec 56+
 503 - GBA: Better debug logging if event processing breaks
 504 - GBA Audio: Force audio DMAs to not increment destination
 505 - GBA BIOS: Use custom ArcTan, not relying on OS
 506 - GBA Hardware: Clean up dead code in GBP
 507 - GBA Memory: Optimize stalling behavior
 508 - GBA Memory: Optimize Load-/StoreMultiple
 509 - GBA Savedata: Add realistic timing for EEPROM
 510 - GBA Serialize: Savestates now store if CPU was halted
 511 - GBA Video: Remove old slow path fallback
 512 - GBA Video: Optimize sprite drawing
 513 - GBA Video: Optimize mode 0 rendering
 514 - GBA Video: Optimize compositing cases slightly
 515 - GUI: Screenshot dimensions are now passed through
 516 - GUI: Add back logging
 517 - GUI: Only reload config if manually saved
 518 - GUI: Increase scrolling speed
 519 - OpenGL: Log shader compilation failure
 520 - OpenGL: Add texSize uniform
 521 - Qt: Make -g flag work in Qt build
 522 - Qt: Simplify OpenGL context creation
 523 - Qt: Thread startup improvements
 524 - Qt: Make audio channel/video layer options shortcut mappable
 525 - Qt: Remove some C99isms from C++ code
 526 - Qt: Remove default autofire mappings
 527 - Qt: Make reseting when pasued frame-accurate
 528 - Qt: Rearchitect game closing codepath
 529 - PSP2: Use system font for menus
 530 - PSP2: Add rumble for PS TV
 531 - PSP2: Add fit-to-height screen mode
 532 - PSP2: Sync files per descriptor
 533 - PSP2: Allow UTF-8 filenames
 534 - PSP2: Screenshots are now saved into the Photo Gallery
 535 - PSP2: Stop underclocking when menuing
 536 - SDL: Increase default audio buffer size to 1024 samples
 537 - SDL: More responsive rumble
 538 - Util: Add Vector GetConstPointer
 539 - Util: Add rtrim
 540 - Util: Add endswith
 541 - VFS: Improve zip file detection
 542 - Wii: Add pixelated resample filter
 543 - Windows: Add native VDir support
 544 - Util: Add PRIz macro for libc versions that don't support %z
 545
 5460.4.1: (2016-07-11)
 547Bugfixes:
 548 - All: Fix several file handle leaks
 549 - All: Fix instruction tables getting zeroed when linking sometimes
 550 - ARM7: Fix flags on SBC/RSC
 551 - ARM7: Fix setting spsr privilege bits when spsr is empty
 552 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 553 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 554 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 555 - GBA Memory: Fix executing code from OBJ region of VRAM
 556 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 557 - GBA Serialize: Fix loading savegames from savestates
 558 - OpenGL: Correct boolean vector strcmp strings for uniforms
 559 - Qt: Fix sending gameStopped twice
 560 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 561 - Qt: Fix initial state of key mapping
 562 - Qt: Initialize m_useBios
 563 - SDL: Fix joystick initialization on BSD
 564 - SDL: Fix potential joystick crash in games with rumble
 565 - SDL: Fix SDL 1.2 build
 566 - SDL: Fix sporadic crash when deinitializing audio
 567 - Shaders: Fix AGS-001 shader with some bad drivers
 568 - Util: Use closesocket on Windows
 569 - Util: Fix socket bind addresses
 570 - VFS: Fix reading 7z archives without rewinding first
 571 - VFS: VFileFromFD should not open directories
 572 - Wii: Fix tilting direction
 573 - Util: Fix realloc semantics in utf16to8
 574Misc:
 575 - All: Allow use of external minizip library
 576 - Debugger: CLI debugger now exits when end-of-stream is reached
 577 - FFmpeg: Update dependencies on Ubuntu
 578 - GBA: Slightly optimize GBAProcessEvents
 579 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 580 - GBA Video: Null renderer should return proper register values
 581 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 582 - Qt: Add preset for DualShock 4
 583 - Qt: Update 360 input profile on OS X to reflect newer drivers
 584 - Qt: Remove use of NaN
 585 - Qt: Canonicalize file paths when loading games
 586 - Qt: Add refresh button to controller editing
 587 - SDL: Remove default gamepad mappings
 588 - Util: Fix intermittent build failure on OS X
 589 - VFS: VFile.sync now updates modified time
 590
 5910.4.0: (2016-02-02)
 592Features:
 593 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 594 - I/O viewer
 595 - Booting of multiboot images
 596 - Customization of GIF recording
 597 - Libretro: Cheat code support
 598 - Support for GLSL shaders
 599 - ROM information view
 600 - Support for VBA-style cheat codes
 601 - Savestates now store creation timestamps
 602 - Key autofire
 603 - Libretro: Allow blocking opposing directional input
 604 - OpenEmu core for OS X
 605 - Libretro: Settings for using BIOS and skipping intro
 606 - Libretro: Customizable idle loop removal
 607 - Implemented cycle counting for sprite rendering
 608 - Cleaner, unified settings window
 609 - Added a setting for pausing when the emulator is not in focus
 610 - Customizable paths for save games, save states, screenshots and patches
 611 - Controller hotplugging
 612 - Ability to store save games and active cheats within savestates
 613Bugfixes:
 614 - ARM7: Fix sign of unaligned LDRSH
 615 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 616 - Debugger: Fix watchpoints in gdb
 617 - GBA: Fix warnings when creating and loading savestates
 618 - GBA: Fix Iridion II savetype
 619 - GBA BIOS: Fix misaligned CpuSet
 620 - GBA Cheats: Fix cheats setting the Action Replay version
 621 - GBA Hardware: Fix GPIO on big endian
 622 - GBA Memory: Fix DMA register writing behavior
 623 - GBA Memory: Fix DMAs triggering two cycles early
 624 - Libretro: Fix aspect ratio
 625 - Qt: Fix some potential crashes with the gamepad mapping
 626 - Qt: Fix keys being mapped incorrectly when loading configuration file
 627 - Util: Fix PowerPC PNG read/write pixel order
 628 - Util: Fix excessive memory allocation when decoding a PNG
 629 - VFS: Fix VFileReadline and remove _vfdReadline
 630Misc:
 631 - All: Improved PowerPC support
 632 - All: Fix some undefined behavior warnings
 633 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 634 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 635 - GBA: Implement bad I/O register loading
 636 - GBA: Allow jumping to OAM and palette RAM
 637 - GBA BIOS: Finish implementing RegisterRamReset
 638 - GBA Config: Add "override" layer for better one-time configuration
 639 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 640 - GBA Memory: Use a dynamically sized mask for ROM memory
 641 - GBA Memory: Implement several unimplemented memory access types
 642 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 643 - GBA RR: Starting from savestate now embeds the savegame
 644 - GBA RR: Add preliminary SRAM support for VBM loading
 645 - GBA RR: Add support for resets in movies
 646 - GBA Video: Remove lastHblank, as it is implied
 647 - Libretro: Use anonymous memory mappers for large blocks of memory
 648 - Libretro: Add install target for libretro core
 649 - Qt: Window size command line options are now supported
 650 - Qt: Increase usability of key mapper
 651 - Qt: Add 'Apply' button to settings window
 652 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 653 - Qt: Allow use of modifier keys as input
 654 - Qt: Optimize log viewer
 655 - Qt: Added button for breaking into the GDB debugger
 656 - Qt: Add box for showing duration of rewind
 657 - SDL: Support fullscreen in SDL 1.2
 658 - SDL: Allow GBASDLAudio to be used without a thread context
 659 - Util: Use VFile for configuration
 660 - Util: Add MutexTryLock
 661
 6620.3.2: (2015-12-16)
 663Bugfixes:
 664 - ARM7: Fix STRT/STRBT
 665 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 666 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 667 - Libretro: Fix problems with rumble not turning off
 668 - GBA: Fix idle skip state being retained between games
 669 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 670 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 671 - GBA BIOS: Fix Sqrt sign
 672 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 673 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 674 - GBA Memory: Fix DMA behavior for SRAM accesses
 675 - GBA Memory: Fix Store8 to OBJ VRAM
 676 - GBA Memory: Fix alignment of LDM/STM on SRAM
 677 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 678 - GBA Memory: Fix timing of DMAs
 679 - GBA Video: Fix _mix for 15-bit color
 680 - GBA Video: Fix OAM and palette initialization
 681 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 682 - Qt: Use safer isLoaded check in GameController
 683 - Qt: Fix a race condition in PainterGL that could lead to a crash
 684 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 685 - Qt: Fix font size in memory viewer
 686 - Qt: Fix a crash in the memory viewer
 687 - Qt: Add additional checks in CheatModel to prevent crashes
 688 - Qt: Fix race condition with setting sample rate
 689 - Qt: Fix crash when closing multiplayer windows
 690 - Qt: Fix resetting while paused
 691Misc:
 692 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 693 - Qt: Add mute option to menu
 694
 6950.3.1: (2015-10-24)
 696Bugfixes:
 697 - ARM7: Fix instruction decoding of Thumb shifts
 698 - GBA: Deinit savegame when unloading a ROM
 699 - GBA: Fix BIOS check on big endian
 700 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 701 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 702 - GBA Audio: Fix audio channels being silenced at the wrong time
 703 - GBA Memory: Fix bad BIOS Load16 on big endian
 704 - GBA Memory: Fix bad Load8 on big endian
 705 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 706 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 707 - GBA Video: Fix objwin and blending interaction on sprites
 708 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 709 - Libretro: Fix a memory leak with the render buffer
 710 - Qt: Windows no longer spawn in the top left on first launch
 711 - Qt: Fix install path of XDG desktop file with DESTDIR
 712 - Qt: Fix drag and drop on Windows
 713 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 714 - VFS: Fix return values of VFileFILE.read and .write
 715Misc:
 716 - All: Reset next event to cycles instead of zero to interrupt
 717 - All: Add --version flag
 718 - ARM7: Force disable LTO on two files to work around a GCC bug
 719 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 720 - GBA: Better memory handling with PNG savestates
 721 - GBA: Additional savestate sanity checks
 722 - GBA: Check for cycle count being too high
 723 - GBA Audio: Allow GBAAVStream to have no video callback
 724 - GBA BIOS: Implement RegisterRamReset for SIO registers
 725 - Qt: Remove useless help icons in dialogs
 726 - Qt: Prevent savestate window from opening while in multiplayer
 727 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 728 - Qt: Dropping multiplayer windows works more cleanly now
 729
 7300.3.0: (2015-08-16)
 731Features:
 732 - Ability to hide individual background layers, or OBJs
 733 - Ability to mute individual audio channels
 734 - Palette viewer and exporter
 735 - Volume control
 736 - More shortcuts are editable (e.g. quick save/load)
 737 - Rewind now shows the frame after rewinding
 738 - Import/Export of GameShark/Action Replay snapshots
 739 - Add "Step backwards" item for single increment rewind
 740 - Deadzone estimation for game controllers
 741 - Analog inputs can be used for shortcuts
 742 - Menu items for specific solar sensor brightness levels
 743 - Remappable controls for tilt and gyroscope sensors
 744 - Status messages for actions taken while a game is running (e.g. save/load state)
 745 - Memory inspector
 746 - Screensaver can now be suspended while a game is running
 747 - Load/save the most recent savestate slot
 748 - Support varible speed (PWM) rumble
 749 - Ability to cap fast forward speed
 750 - Finer control over FPS target
 751 - Holdable shortcut for rewinding one frame at a time
 752 - Ability to boot directly into the BIOS
 753 - Preliminary support for yanking out the game pak while a game is running
 754 - Thumb-drive mode by putting a file called portable.ini in the same folder
 755 - Configurable display driver, between software and OpenGL
 756 - Undo-able savestate loading and saving
 757 - Controller profiles now store shortcut settings
 758 - Default controller profiles for several common controllers
 759 - Libretro now supports BIOS, rumble and solar sensor
 760 - Implement BIOS call Stop, for sleep mode
 761 - Automatically load patches, if found
 762 - Improved video synchronization
 763 - Configurable audio output sample rate
 764Bugfixes:
 765 - ARM7: Fix SWI and IRQ timings
 766 - ARM7: Fix Thumb MUL timing
 767 - ARM7: Fix timing of multiplies to use N cycles
 768 - ARM7: ARMHotplugDetach should call deinit
 769 - Debugger: Fix use-after-free in breakpoint clearing code
 770 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 771 - GBA: Cap audio FIFO read size during deserialization
 772 - GBA: Check for corrupted savestates when loading
 773 - GBA: Check for improperly sized savestates when loading
 774 - GBA: Check for savestates made from differently sized ROMs
 775 - GBA: Fix calls to endian-independent loadstores
 776 - GBA: Fix timing of reading from timer registers
 777 - GBA: Ensure cycles never go negative
 778 - GBA Audio: Force audio FIFOs to 32-bit
 779 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 780 - GBA Audio: Fix sample order in audio channel 3
 781 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 782 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 783 - GBA Memory: Improve Thumb open bus behavior
 784 - GBA Memory: Fix potential DMA issue when loading a savestate
 785 - GBA Memory: Fix load/store multiple video memory waitstates
 786 - GBA SIO: Fix reseting when there are SIO devices attached
 787 - GBA Video: Blended sprites should never have other effects applied
 788 - GBA Video: Fix out-of-bounds tiles in mosaic
 789 - GBA Video: Fix windows not affecting sprites
 790 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 791 - GBA Video: Fix timing on first scanline
 792 - Qt: Better cleanup when a game crashes
 793 - Qt: Fix open ROM dialog filtering for archive formats
 794 - Qt: Cap the maximum number of multiplayer windows
 795 - Qt: Fix maximum year in sensor override
 796 - Qt: Fix window being too tall after exiting fullscreen
 797 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 798 - Qt: Fix analog buttons not getting unmapped
 799 - Qt: Fix passing command line options
 800 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 801 - SDL: Fix SDL build when OpenGL is missing
 802 - Util: Allow loading IPS patches that grow the ROM
 803 - VFS: Fix resource leaks if some allocations fail
 804 - VFS: Fix line-reading to return proper values
 805 - Video: Fix an issue with very long filenames
 806 - Util: Fix formatting of floats
 807Misc:
 808 - All: Add --help flag for command line programs
 809 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 810 - All: Enable static linking for Windows
 811 - All: Enable static linking for OS X
 812 - All: Threads are now named
 813 - All: Proper handling of Unicode file paths
 814 - ARM7: Add emulation for Undefined CPU mode
 815 - ARM7: Reduce the size of the Thumb instruction table
 816 - GBA: Add status log level
 817 - GBA: GBARewind now returns how many states it has rewound
 818 - GBA: SIO logging layer
 819 - GBA BIOS: Stub out SoundBias
 820 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 821 - GBA: Don't include GBACLIDebugger struct unless needed
 822 - GBA: Savedata is now synced shortly after data finishes being written
 823 - GBA: Process multiple timer events at once, if necessary
 824 - GBA Audio: Implement audio reset for channels A/B
 825 - GBA Audio: Process multiple audio events at once, if necessary
 826 - GBA Hardware: Backport generic RTC source into core
 827 - GBA Input: Allow axes and buttons to be mapped to the same key
 828 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 829 - GBA SIO: Add a dummy driver for Normal mode
 830 - GBA Thread: Add functionality for running callbacks on the GBA thread
 831 - GBA Thread: Split GBASync into a separate file
 832 - GBA Video: Refactor software renderer into separate files
 833 - GBA Video: Slightly optimize mode 0 mosaic rendering
 834 - Debugger: Free watchpoints in addition to breakpoints
 835 - Qt: Handle saving input settings better
 836 - Qt: Move GL frame drawing back onto its own thread
 837 - Qt: Fast forward (held) option moved from Other to Emulation menu
 838 - Qt: Show version info in window title
 839 - Qt: Migrate multiplayer window handling into GBAApp
 840 - Qt: Unified file opening and saving with last location
 841 - Qt: Fix windows being resizable when they shouldn't have been
 842 - Qt: Only hide cursor in full screen
 843 - Qt: Replace pause-after-frame mutex with an atomic
 844 - Qt: Add application icon and XDG desktop files
 845 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 846 - Qt: Don't save window size when entering fullscreen
 847 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 848 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 849 - Qt: Increase usability of key mapper
 850 - Qt: Show checkmark for window sizes
 851 - Qt: Set window path to loaded ROM
 852 - Perf: Ability to load savestates immediately on launch
 853 - SDL: Properly check for initialization
 854 - SDL: Clean up initialization functions
 855 - SDL: Clean up GL context
 856 - Util: Allow disabling the threading code entirely
 857 - VFS: Add sync method to force syncing with backing
 858
 8590.2.1: (2015-05-13)
 860Bugfixes:
 861 - All: Fix sanitize-deb script not cleaning up after itself
 862 - All: Fix dependencies for libavcodec on Debian-derived platforms
 863 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 864 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 865 - ARM7: Fix ARM multiply instructions when PC is a destination register
 866 - Debugger: Fix use-after-free in breakpoint clearing code
 867 - Debugger: Fix boundary conditions in tab completion
 868 - GBA: Fix timers not updating timing when writing to only the reload register
 869 - GBA: Fix rewind boundary conditions
 870 - GBA: Add initial I/O register settings for background matrix registers
 871 - GBA: Fix hang when loading a savestate if sync to video is enabled
 872 - GBA: Handle out-of-bounds I/O access
 873 - GBA: Fix bounds-checking on EEPROM access
 874 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 875 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 876 - GBA Memory: Allow SRAM to be 64kB
 877 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 878 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 879 - GBA Video: Fix second frame mode 5
 880 - Perf: Fix race condition if a game crashes immediately on start
 881 - Qt: Fix Display object leak when closing a window
 882 - Qt: Fix .deb dependencies
 883 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 884 - Qt: Fix window not regaining focus after exiting savestate window
 885 - Qt: Fix regression where video would not record if the game had already started
 886 - Qt: Fix potential crash if a gamepad causes focus to change
 887 - Qt: Fix controller axis querying
 888 - Qt: Fix multiplayer windows opening as the wrong size
 889 - Qt: Fix controllers sometimes not loading the right profile
 890 - SDL: Fix boundary conditions for joystick adjustments
 891 - SDL: Allocate properly sized input maps
 892 - SDL: Fix potential build issues when Qt and SDL2 are in use
 893 - Util: Fix resource leak in UTF-8 handling code
 894 - Util: Fix a null-pointer issue when attempting to delete a key
 895 - VFS: Fix resource leaks if some allocations fail
 896 - Video: Fix an issue with very long filenames
 897Misc:
 898 - GBA Memory: Soft-crash if jumping past the end of a ROM
 899 - Qt: Show multiplayer numbers in window title
 900 - Qt: Solar sensor can have shortcuts set
 901
 9020.2.0: (2015-04-03)
 903Features:
 904 - Support for gamepad axes, e.g. analog sticks or triggers
 905 - Add scale presets for up to 6x
 906 - Settings window
 907 - Bilinear resampling option
 908 - Add option to skip BIOS start screen
 909 - List of recently opened games
 910 - Support for games using the Solar Sensor
 911 - Better audio resampling via blip-buf
 912 - Game Pak overrides dialog for setting savetype and sensor values
 913 - Support for games using the tilt sensor
 914 - Remappable shortcuts for keyboard and gamepad
 915 - Rewinding of emulation
 916 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 917 - Support IPv6
 918 - Save directory of last loaded file
 919 - Support BPS patches
 920 - Automatically detect and optimize out idle loops
 921 - Configurable game overrides
 922 - Support loading 7-Zip files
 923 - Drag and drop game loading
 924 - Cheat code support
 925 - Runtime configurable audio driver
 926 - Libretro core for use with RetroArch and other front-ends
 927 - Controller profiles for setting different bindings for different controllers
 928 - Ability to lock aspect ratio
 929 - Local link cable support
 930 - Ability to switch which game controller is in use per instance
 931 - Ability to prevent opposing directional input
 932 - Warning dialog if an unimplemented BIOS feature is called
 933 - Debugger: Add CLI "frame", frame advance command
 934 - Debugger: Add CLI functions for writing to memory
 935 - Debugger: Add CLI functions for examining memory regions
 936 - Debugger: Add CLI function for writing a register
 937Bugfixes:
 938 - ARM7: Extend prefetch by one stage
 939 - ARM7: Fix cycle counting for loads
 940 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 941 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 942 - GBA: Initialize gba.sync to null
 943 - GBA: Fix timer initialization
 944 - GBA Audio: Support 16-bit writes to FIFO audio
 945 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 946 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 947 - GBA BIOS: Fix BIOS prefetch after reset
 948 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 949 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 950 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 951 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 952 - GBA Memory: Fix cycle counting for 32-bit load/stores
 953 - GBA RR: Fix fallthrough error when reading tags from a movie
 954 - GBA Thread: Fix possible hang when loading an archive
 955 - GBA Thread: Fix possible deadlock in video sync
 956 - Perf: Fix crash when the GBA thread fails to start
 957 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 958 - Qt: Fix crash when adjusting settings after closing a game
 959 - Qt: Fix crash when starting GDB stub after closing a game
 960 - Qt: Fix patch loading while a game is running
 961 - Qt: Fix crash when loading a game after stopping GDB server
 962 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 963 - Qt: Fix crash when attempting to pause if a game is not running
 964 - SDL: Properly clean up if a game doesn't launch
 965 - Util: Fix sockets on Windows
 966Misc:
 967 - All: Enable link-time optimization
 968 - Debugger: Watchpoints now work on STM/LDM instructions
 969 - Debugger: Clean up GDB stub network interfacing
 970 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 971 - Debugger: Merge Thumb BL instructions when disassembling
 972 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 973 - Debugger: Watchpoints now report address watched (fixes #68)
 974 - Debugger: Add support for soft breakpoints
 975 - Debugger: Make I/O register names be addresses instead of values
 976 - Debugger: Rename read/write commands
 977 - GBA: Improve accuracy of event timing
 978 - GBA: Add API for getting Configuration structs for overrides and input
 979 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 980 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 981 - GBA: Move A/V stream interface into core
 982 - GBA: Savestates now take into account savedata state machines (fixes #109)
 983 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 984 - GBA Memory: Simplify memory API and use fixed bus width
 985 - GBA Thread: Make GBASyncWaitFrameStart time out
 986 - GBA Video: Start video at the last scanline instead of the first
 987 - Qt: Optimize logo drawing
 988 - Qt: Move frame upload back onto main thread
 989 - Qt: Remember window position
 990 - Qt: Double-clicking on the window toggles full screen
 991 - Util: Use proper locale for reading and writing float values
 992
 9930.1.1: (2015-01-24)
 994Bugfixes:
 995 - ARM7: Fix LDM writeback to a register already written
 996 - GBA: Fix timers 2 and 3 updating incorrectly
 997 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 998 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 999 - GBA Audio: Properly initialize audio FIFO channels
1000 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1001 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1002 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1003 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1004 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1005 - GBA BIOS: Fix HuffUnComp boundary conditions
1006 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1007 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1008 - GBA Memory: Filter out top nybble of DMA addresses
1009 - GBA Memory: Properly bounds-check VRAM accesses
1010 - GBA Memory: Fix initial DMA state
1011 - GBA Thread: Allow halted games to exit cleanly
1012 - GBA Video: Fix blend issues with obscured middle layers
1013 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1014 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1015 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1016 - GBA Video: Fix sprite boundary conditions with mosaic
1017 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1018 - Qt: Fix issue with set frame sizes being the wrong height
1019 - Qt: Fix emulator crashing when full screen if a game is not running
1020 - Qt: Fix window focus issues
1021 - Qt: Properly set default video recording settings
1022 - Qt: Fix a race condition when a game crashes immediately
1023 - Qt: Fix some cases where key mapping can break if focus is adjusted
1024 - Qt: Fix crash if a game pauses before any frames are shown
1025 - Debugger: Negative PC-relative loads now properly subtract the offset
1026 - Debugger: Align PC-relative loads in Thumb
1027 - Debugger: Fix watchpoints triggering too late
1028 - Debugger: Fix binary print putting spaces between digits
1029 - Video: Ensure FFmpeg encoder has audio frames
1030 - Video: Fix uncompressed PCM audio recording
1031 - Video: Fix FFmpeg crashing when the file extension is wrong
1032 - Util: Fix SOCKET_FAILED macro
1033Misc:
1034 - GBA: Exit cleanly on FATAL if the port supports it
1035 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1036 - Qt: Disable sync to video by default
1037 - Qt: Handle a game crash without crashing
1038 - Qt: Set default log level to FATAL, ERROR and WARN
1039 - Qt: Clarify some phrasing in the menus
1040 - Qt: Clear active buttons when focus is lost
1041
10420.1.0: (2014-12-13)
1043 - Initial release