all repos — mgba @ d9db9315ffca0bbc29a012c139fb2c23cf80248c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GBAKeyEditor.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "SensorView.h"
  34#include "SettingsView.h"
  35#include "ShortcutController.h"
  36#include "ShortcutView.h"
  37#include "VideoView.h"
  38
  39extern "C" {
  40#include "platform/commandline.h"
  41}
  42
  43using namespace QGBA;
  44
  45#if defined(__WIN32) || defined(__OpenBSD__)
  46// This is a macro everywhere except MinGW and OpenBSD, it seems
  47using std::isnan;
  48#endif
  49
  50Window::Window(ConfigController* config, int playerId, QWidget* parent)
  51	: QMainWindow(parent)
  52	, m_log(0)
  53	, m_logView(new LogView(&m_log))
  54	, m_stateWindow(nullptr)
  55	, m_screenWidget(new WindowBackground())
  56	, m_logo(":/res/mgba-1024.png")
  57	, m_config(config)
  58	, m_inputController(playerId, this)
  59#ifdef USE_FFMPEG
  60	, m_videoView(nullptr)
  61#endif
  62#ifdef USE_MAGICK
  63	, m_gifView(nullptr)
  64#endif
  65#ifdef USE_GDB_STUB
  66	, m_gdbController(nullptr)
  67#endif
  68	, m_mruMenu(nullptr)
  69	, m_shortcutController(new ShortcutController(this))
  70	, m_playerId(playerId)
  71{
  72	setFocusPolicy(Qt::StrongFocus);
  73	setAcceptDrops(true);
  74	setAttribute(Qt::WA_DeleteOnClose);
  75	m_controller = new GameController(this);
  76	m_controller->setInputController(&m_inputController);
  77	m_controller->setOverrides(m_config->overrides());
  78	updateTitle();
  79
  80	m_display = Display::create(this);
  81
  82	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  83	m_logo = m_logo; // Free memory left over in old pixmap
  84
  85	m_screenWidget->setMinimumSize(m_display->minimumSize());
  86	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  87	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  88	m_screenWidget->setPixmap(m_logo);
  89	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  90	setCentralWidget(m_screenWidget);
  91
  92	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  93	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  94	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  95	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  96	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
  97	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
  98	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
  99	connect(m_controller, &GameController::gamePaused, [this]() {
 100		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
 101		                    VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
 102		QPixmap pixmap;
 103		pixmap.convertFromImage(currentImage);
 104		m_screenWidget->setPixmap(pixmap);
 105		m_screenWidget->setLockAspectRatio(3, 2);
 106	});
 107	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 108#ifndef Q_OS_MAC
 109	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 110	connect(m_controller, &GameController::gameUnpaused, [this]() {
 111		if(isFullScreen()) {
 112			menuBar()->hide();
 113		}
 114	});
 115#endif
 116	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 117	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 118	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 119	connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
 120	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 121	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 122	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 123	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 124	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 125	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 126	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 127	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 128	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 129	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 130	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 131	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 132	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 133	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 134	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 135	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 136	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 137	connect(m_display, &Display::hideCursor, [this]() {
 138		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 139			m_screenWidget->setCursor(Qt::BlankCursor);
 140		}
 141	});
 142	connect(m_display, &Display::showCursor, [this]() {
 143		m_screenWidget->unsetCursor();
 144	});
 145	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 146
 147	m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 148	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 149
 150	m_shortcutController->setConfigController(m_config);
 151	setupMenu(menuBar());
 152}
 153
 154Window::~Window() {
 155	delete m_logView;
 156
 157#ifdef USE_FFMPEG
 158	delete m_videoView;
 159#endif
 160
 161#ifdef USE_MAGICK
 162	delete m_gifView;
 163#endif
 164}
 165
 166void Window::argumentsPassed(GBAArguments* args) {
 167	loadConfig();
 168
 169	if (args->patch) {
 170		m_controller->loadPatch(args->patch);
 171	}
 172
 173	if (args->fname) {
 174		m_controller->loadGame(args->fname, args->dirmode);
 175	}
 176}
 177
 178void Window::resizeFrame(int width, int height) {
 179	QSize newSize(width, height);
 180	m_screenWidget->setSizeHint(newSize);
 181	newSize -= m_screenWidget->size();
 182	newSize += size();
 183	resize(newSize);
 184}
 185
 186void Window::setConfig(ConfigController* config) {
 187	m_config = config;
 188}
 189
 190void Window::loadConfig() {
 191	const GBAOptions* opts = m_config->options();
 192
 193	m_log.setLevels(opts->logLevel);
 194
 195	m_controller->setOptions(opts);
 196	m_display->lockAspectRatio(opts->lockAspectRatio);
 197	m_display->filter(opts->resampleVideo);
 198
 199	if (opts->bios) {
 200		m_controller->loadBIOS(opts->bios);
 201	}
 202
 203	// TODO: Move these to ConfigController
 204	if (opts->fpsTarget) {
 205		emit fpsTargetChanged(opts->fpsTarget);
 206	}
 207
 208	if (opts->audioBuffers) {
 209		emit audioBufferSamplesChanged(opts->audioBuffers);
 210	}
 211
 212	if (opts->sampleRate) {
 213		emit sampleRateChanged(opts->sampleRate);
 214	}
 215
 216	if (opts->width && opts->height) {
 217		resizeFrame(opts->width, opts->height);
 218	}
 219
 220	if (opts->fullscreen) {
 221		enterFullScreen();
 222	}
 223
 224	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 225
 226	m_mruFiles = m_config->getMRU();
 227	updateMRU();
 228
 229	m_inputController.setConfiguration(m_config);
 230}
 231
 232void Window::saveConfig() {
 233	m_inputController.saveConfiguration();
 234	m_config->write();
 235}
 236
 237void Window::selectROM() {
 238	QStringList formats{
 239		"*.gba",
 240#ifdef USE_LIBZIP
 241		"*.zip",
 242#endif
 243#ifdef USE_LZMA
 244		"*.7z",
 245#endif
 246		"*.rom",
 247		"*.bin"};
 248	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 249	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 250	if (!filename.isEmpty()) {
 251		m_controller->loadGame(filename);
 252	}
 253}
 254
 255void Window::replaceROM() {
 256	QStringList formats{
 257		"*.gba",
 258#ifdef USE_LIBZIP
 259		"*.zip",
 260#endif
 261#ifdef USE_LZMA
 262		"*.7z",
 263#endif
 264		"*.rom",
 265		"*.bin"};
 266	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 267	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 268	if (!filename.isEmpty()) {
 269		m_controller->replaceGame(filename);
 270	}
 271}
 272
 273void Window::multiplayerChanged() {
 274	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 275	int attached = 1;
 276	MultiplayerController* multiplayer = m_controller->multiplayerController();
 277	if (multiplayer) {
 278		attached = multiplayer->attached();
 279		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 280		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 281	}
 282	if (m_controller->isLoaded()) {
 283		for (QAction* action : m_nonMpActions) {
 284			action->setDisabled(attached > 1);
 285		}
 286	}
 287}
 288
 289void Window::selectBIOS() {
 290	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 291	if (!filename.isEmpty()) {
 292		m_config->setOption("bios", filename);
 293		m_config->updateOption("bios");
 294		m_config->setOption("useBios", true);
 295		m_config->updateOption("useBios");
 296		m_controller->loadBIOS(filename);
 297	}
 298}
 299
 300void Window::selectPatch() {
 301	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 302	if (!filename.isEmpty()) {
 303		m_controller->loadPatch(filename);
 304	}
 305}
 306
 307void Window::openView(QWidget* widget) {
 308	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 309	widget->setAttribute(Qt::WA_DeleteOnClose);
 310	widget->show();
 311}
 312
 313void Window::importSharkport() {
 314	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 315	if (!filename.isEmpty()) {
 316		m_controller->importSharkport(filename);
 317	}
 318}
 319
 320void Window::exportSharkport() {
 321	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 322	if (!filename.isEmpty()) {
 323		m_controller->exportSharkport(filename);
 324	}
 325}
 326
 327void Window::openKeymapWindow() {
 328	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 329	openView(keyEditor);
 330}
 331
 332void Window::openSettingsWindow() {
 333	SettingsView* settingsWindow = new SettingsView(m_config);
 334	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 335	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 336	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 337	openView(settingsWindow);
 338}
 339
 340void Window::openShortcutWindow() {
 341#ifdef BUILD_SDL
 342	m_inputController.recalibrateAxes();
 343#endif
 344	ShortcutView* shortcutView = new ShortcutView();
 345	shortcutView->setController(m_shortcutController);
 346	shortcutView->setInputController(&m_inputController);
 347	openView(shortcutView);
 348}
 349
 350void Window::openOverrideWindow() {
 351	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 352	openView(overrideWindow);
 353}
 354
 355void Window::openSensorWindow() {
 356	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 357	openView(sensorWindow);
 358}
 359
 360void Window::openCheatsWindow() {
 361	CheatsView* cheatsWindow = new CheatsView(m_controller);
 362	openView(cheatsWindow);
 363}
 364
 365void Window::openPaletteWindow() {
 366	PaletteView* paletteWindow = new PaletteView(m_controller);
 367	openView(paletteWindow);
 368}
 369
 370void Window::openMemoryWindow() {
 371	MemoryView* memoryWindow = new MemoryView(m_controller);
 372	openView(memoryWindow);
 373}
 374
 375void Window::openAboutScreen() {
 376	AboutScreen* about = new AboutScreen();
 377	openView(about);
 378}
 379
 380#ifdef BUILD_SDL
 381void Window::openGamepadWindow() {
 382	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 383	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 384	openView(keyEditor);
 385}
 386#endif
 387
 388#ifdef USE_FFMPEG
 389void Window::openVideoWindow() {
 390	if (!m_videoView) {
 391		m_videoView = new VideoView();
 392		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 393		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 394		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 395		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 396		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 397	}
 398	m_videoView->show();
 399}
 400#endif
 401
 402#ifdef USE_MAGICK
 403void Window::openGIFWindow() {
 404	if (!m_gifView) {
 405		m_gifView = new GIFView();
 406		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 407		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 408		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 409		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 410		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 411	}
 412	m_gifView->show();
 413}
 414#endif
 415
 416#ifdef USE_GDB_STUB
 417void Window::gdbOpen() {
 418	if (!m_gdbController) {
 419		m_gdbController = new GDBController(m_controller, this);
 420	}
 421	GDBWindow* window = new GDBWindow(m_gdbController);
 422	openView(window);
 423}
 424#endif
 425
 426void Window::keyPressEvent(QKeyEvent* event) {
 427	if (event->isAutoRepeat()) {
 428		QWidget::keyPressEvent(event);
 429		return;
 430	}
 431	GBAKey key = m_inputController.mapKeyboard(event->key());
 432	if (key == GBA_KEY_NONE) {
 433		QWidget::keyPressEvent(event);
 434		return;
 435	}
 436	m_controller->keyPressed(key);
 437	event->accept();
 438}
 439
 440void Window::keyReleaseEvent(QKeyEvent* event) {
 441	if (event->isAutoRepeat()) {
 442		QWidget::keyReleaseEvent(event);
 443		return;
 444	}
 445	GBAKey key = m_inputController.mapKeyboard(event->key());
 446	if (key == GBA_KEY_NONE) {
 447		QWidget::keyPressEvent(event);
 448		return;
 449	}
 450	m_controller->keyReleased(key);
 451	event->accept();
 452}
 453
 454void Window::resizeEvent(QResizeEvent* event) {
 455	if (!isFullScreen()) {
 456		m_config->setOption("height", m_screenWidget->height());
 457		m_config->setOption("width", m_screenWidget->width());
 458	}
 459
 460	int factor = 0;
 461	if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
 462	    event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
 463		factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
 464	}
 465	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 466		bool enableSignals = iter.value()->blockSignals(true);
 467		if (iter.key() == factor) {
 468			iter.value()->setChecked(true);
 469		} else {
 470			iter.value()->setChecked(false);
 471		}
 472		iter.value()->blockSignals(enableSignals);
 473	}
 474
 475	m_config->setOption("fullscreen", isFullScreen());
 476}
 477
 478void Window::showEvent(QShowEvent* event) {
 479	resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
 480	QVariant windowPos = m_config->getQtOption("windowPos");
 481	if (!windowPos.isNull()) {
 482		move(windowPos.toPoint());
 483	} else {
 484		QRect rect = frameGeometry();
 485		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 486		move(rect.topLeft());
 487	}
 488}
 489
 490void Window::closeEvent(QCloseEvent* event) {
 491	emit shutdown();
 492	m_config->setQtOption("windowPos", pos());
 493	saveConfig();
 494	QMainWindow::closeEvent(event);
 495}
 496
 497void Window::focusInEvent(QFocusEvent*) {
 498	m_display->forceDraw();
 499}
 500
 501void Window::focusOutEvent(QFocusEvent*) {
 502	m_controller->setTurbo(false, false);
 503	m_controller->stopRewinding();
 504	m_controller->clearKeys();
 505}
 506
 507void Window::dragEnterEvent(QDragEnterEvent* event) {
 508	if (event->mimeData()->hasFormat("text/uri-list")) {
 509		event->acceptProposedAction();
 510	}
 511}
 512
 513void Window::dropEvent(QDropEvent* event) {
 514	QString uris = event->mimeData()->data("text/uri-list");
 515	uris = uris.trimmed();
 516	if (uris.contains("\n")) {
 517		// Only one file please
 518		return;
 519	}
 520	QUrl url(uris);
 521	if (!url.isLocalFile()) {
 522		// No remote loading
 523		return;
 524	}
 525	event->accept();
 526	m_controller->loadGame(url.toLocalFile());
 527}
 528
 529void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 530	if (event->button() != Qt::LeftButton) {
 531		return;
 532	}
 533	toggleFullScreen();
 534}
 535
 536void Window::enterFullScreen() {
 537	if (isFullScreen()) {
 538		return;
 539	}
 540	showFullScreen();
 541#ifndef Q_OS_MAC
 542	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 543		menuBar()->hide();
 544	}
 545#endif
 546}
 547
 548void Window::exitFullScreen() {
 549	if (!isFullScreen()) {
 550		return;
 551	}
 552	m_screenWidget->unsetCursor();
 553	menuBar()->show();
 554	showNormal();
 555}
 556
 557void Window::toggleFullScreen() {
 558	if (isFullScreen()) {
 559		exitFullScreen();
 560	} else {
 561		enterFullScreen();
 562	}
 563}
 564
 565void Window::gameStarted(GBAThread* context) {
 566	char title[13] = { '\0' };
 567	MutexLock(&context->stateMutex);
 568	if (context->state < THREAD_EXITING) {
 569		emit startDrawing(context);
 570		GBAGetGameTitle(context->gba, title);
 571	} else {
 572		MutexUnlock(&context->stateMutex);
 573		return;
 574	}
 575	MutexUnlock(&context->stateMutex);
 576	foreach (QAction* action, m_gameActions) {
 577		action->setDisabled(false);
 578	}
 579	multiplayerChanged();
 580	if (context->fname) {
 581		setWindowFilePath(context->fname);
 582		appendMRU(context->fname);
 583	}
 584	updateTitle();
 585	attachWidget(m_display);
 586
 587#ifndef Q_OS_MAC
 588	if (isFullScreen()) {
 589		menuBar()->hide();
 590	}
 591#endif
 592
 593	m_hitUnimplementedBiosCall = false;
 594	m_fpsTimer.start();
 595}
 596
 597void Window::gameStopped() {
 598	foreach (QAction* action, m_gameActions) {
 599		action->setDisabled(true);
 600	}
 601	setWindowFilePath(QString());
 602	updateTitle();
 603	detachWidget(m_display);
 604	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 605	m_screenWidget->setPixmap(m_logo);
 606	m_screenWidget->unsetCursor();
 607
 608	m_fpsTimer.stop();
 609}
 610
 611void Window::gameCrashed(const QString& errorMessage) {
 612	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 613	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 614	                                     QMessageBox::Ok, this, Qt::Sheet);
 615	crash->setAttribute(Qt::WA_DeleteOnClose);
 616	crash->show();
 617}
 618
 619void Window::gameFailed() {
 620	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 621	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 622	                                    QMessageBox::Ok, this, Qt::Sheet);
 623	fail->setAttribute(Qt::WA_DeleteOnClose);
 624	fail->show();
 625}
 626
 627void Window::unimplementedBiosCall(int call) {
 628	if (m_hitUnimplementedBiosCall) {
 629		return;
 630	}
 631	m_hitUnimplementedBiosCall = true;
 632
 633	QMessageBox* fail = new QMessageBox(
 634	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 635	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 636	    QMessageBox::Ok, this, Qt::Sheet);
 637	fail->setAttribute(Qt::WA_DeleteOnClose);
 638	fail->show();
 639}
 640
 641void Window::tryMakePortable() {
 642	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 643	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 644	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 645	confirm->setAttribute(Qt::WA_DeleteOnClose);
 646	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 647	confirm->show();
 648}
 649
 650void Window::mustRestart() {
 651	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 652	                                      tr("Some changes will not take effect until the emulator is restarted."),
 653	                                      QMessageBox::Ok, this, Qt::Sheet);
 654	dialog->setAttribute(Qt::WA_DeleteOnClose);
 655	dialog->show();
 656}
 657
 658void Window::recordFrame() {
 659	m_frameList.append(QDateTime::currentDateTime());
 660	while (m_frameList.count() > FRAME_LIST_SIZE) {
 661		m_frameList.removeFirst();
 662	}
 663}
 664
 665void Window::showFPS() {
 666	if (m_frameList.isEmpty()) {
 667		updateTitle();
 668		return;
 669	}
 670	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 671	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 672	fps = round(fps) / 10.f;
 673	updateTitle(fps);
 674}
 675
 676void Window::updateTitle(float fps) {
 677	QString title;
 678
 679	m_controller->threadInterrupt();
 680	if (m_controller->isLoaded()) {
 681		char gameTitle[13] = { '\0' };
 682		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 683
 684		title = (gameTitle);
 685	}
 686	MultiplayerController* multiplayer = m_controller->multiplayerController();
 687	if (multiplayer && multiplayer->attached() > 1) {
 688		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 689	}
 690	m_controller->threadContinue();
 691	if (title.isNull()) {
 692		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 693	} else if (isnan(fps)) {
 694		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 695	} else {
 696		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 697	}
 698}
 699
 700void Window::openStateWindow(LoadSave ls) {
 701	if (m_stateWindow) {
 702		return;
 703	}
 704	MultiplayerController* multiplayer = m_controller->multiplayerController();
 705	if (multiplayer && multiplayer->attached() > 1) {
 706		return;
 707	}
 708	bool wasPaused = m_controller->isPaused();
 709	m_stateWindow = new LoadSaveState(m_controller);
 710	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 711	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 712	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 713		detachWidget(m_stateWindow);
 714		m_stateWindow = nullptr;
 715		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 716	});
 717	if (!wasPaused) {
 718		m_controller->setPaused(true);
 719		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 720	}
 721	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 722	m_stateWindow->setMode(ls);
 723	attachWidget(m_stateWindow);
 724}
 725
 726void Window::setupMenu(QMenuBar* menubar) {
 727	menubar->clear();
 728	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 729	m_shortcutController->addMenu(fileMenu);
 730	installEventFilter(m_shortcutController);
 731	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 732	                    "loadROM");
 733	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 734	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 735	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 736
 737	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 738
 739	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 740
 741	fileMenu->addSeparator();
 742
 743	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 744
 745	fileMenu->addSeparator();
 746
 747	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 748	loadState->setShortcut(tr("F10"));
 749	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 750	m_gameActions.append(loadState);
 751	m_nonMpActions.append(loadState);
 752	addControlledAction(fileMenu, loadState, "loadState");
 753
 754	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 755	saveState->setShortcut(tr("Shift+F10"));
 756	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 757	m_gameActions.append(saveState);
 758	m_nonMpActions.append(saveState);
 759	addControlledAction(fileMenu, saveState, "saveState");
 760
 761	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 762	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 763	m_shortcutController->addMenu(quickLoadMenu);
 764	m_shortcutController->addMenu(quickSaveMenu);
 765
 766	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 767	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 768	m_gameActions.append(quickLoad);
 769	m_nonMpActions.append(quickLoad);
 770	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 771
 772	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 773	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 774	m_gameActions.append(quickSave);
 775	m_nonMpActions.append(quickSave);
 776	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 777
 778	quickLoadMenu->addSeparator();
 779	quickSaveMenu->addSeparator();
 780
 781	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 782	undoLoadState->setShortcut(tr("F11"));
 783	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 784	m_gameActions.append(undoLoadState);
 785	m_nonMpActions.append(undoLoadState);
 786	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 787
 788	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 789	undoSaveState->setShortcut(tr("Shift+F11"));
 790	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 791	m_gameActions.append(undoSaveState);
 792	m_nonMpActions.append(undoSaveState);
 793	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 794
 795	quickLoadMenu->addSeparator();
 796	quickSaveMenu->addSeparator();
 797
 798	int i;
 799	for (i = 1; i < 10; ++i) {
 800		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 801		quickLoad->setShortcut(tr("F%1").arg(i));
 802		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 803		m_gameActions.append(quickLoad);
 804		m_nonMpActions.append(quickLoad);
 805		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 806
 807		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 808		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 809		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 810		m_gameActions.append(quickSave);
 811		m_nonMpActions.append(quickSave);
 812		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 813	}
 814
 815	fileMenu->addSeparator();
 816	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 817	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 818	m_gameActions.append(importShark);
 819	addControlledAction(fileMenu, importShark, "importShark");
 820
 821	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 822	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 823	m_gameActions.append(exportShark);
 824	addControlledAction(fileMenu, exportShark, "exportShark");
 825
 826	fileMenu->addSeparator();
 827	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 828	connect(multiWindow, &QAction::triggered, [this]() {
 829		GBAApp::app()->newWindow();
 830	});
 831	addControlledAction(fileMenu, multiWindow, "multiWindow");
 832
 833#ifndef Q_OS_MAC
 834	fileMenu->addSeparator();
 835#endif
 836
 837	QAction* about = new QAction(tr("About"), fileMenu);
 838	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 839	fileMenu->addAction(about);
 840
 841#ifndef Q_OS_MAC
 842	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 843#endif
 844
 845	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 846	m_shortcutController->addMenu(emulationMenu);
 847	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 848	reset->setShortcut(tr("Ctrl+R"));
 849	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 850	m_gameActions.append(reset);
 851	addControlledAction(emulationMenu, reset, "reset");
 852
 853	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 854	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 855	m_gameActions.append(shutdown);
 856	addControlledAction(emulationMenu, shutdown, "shutdown");
 857
 858	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 859	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 860	m_gameActions.append(yank);
 861	addControlledAction(emulationMenu, yank, "yank");
 862	emulationMenu->addSeparator();
 863
 864	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 865	pause->setChecked(false);
 866	pause->setCheckable(true);
 867	pause->setShortcut(tr("Ctrl+P"));
 868	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 869	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 870		pause->setChecked(true);
 871	});
 872	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 873	m_gameActions.append(pause);
 874	addControlledAction(emulationMenu, pause, "pause");
 875
 876	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 877	frameAdvance->setShortcut(tr("Ctrl+N"));
 878	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 879	m_gameActions.append(frameAdvance);
 880	m_nonMpActions.append(frameAdvance);
 881	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 882
 883	emulationMenu->addSeparator();
 884
 885	m_shortcutController->addFunctions(emulationMenu, [this]() {
 886		m_controller->setTurbo(true, false);
 887	}, [this]() {
 888		m_controller->setTurbo(false, false);
 889	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 890
 891	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 892	turbo->setCheckable(true);
 893	turbo->setChecked(false);
 894	turbo->setShortcut(tr("Shift+Tab"));
 895	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 896	addControlledAction(emulationMenu, turbo, "fastForward");
 897
 898	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 899	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 900	ffspeed->connect([this](const QVariant& value) {
 901		m_controller->setTurboSpeed(value.toFloat());
 902	}, this);
 903	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 904	ffspeed->setValue(QVariant(-1.0f));
 905	ffspeedMenu->addSeparator();
 906	for (i = 2; i < 11; ++i) {
 907		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 908	}
 909	m_config->updateOption("fastForwardRatio");
 910
 911	m_shortcutController->addFunctions(emulationMenu, [this]() {
 912		m_controller->startRewinding();
 913	}, [this]() {
 914		m_controller->stopRewinding();
 915	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 916
 917	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 918	rewind->setShortcut(tr("`"));
 919	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 920	m_gameActions.append(rewind);
 921	m_nonMpActions.append(rewind);
 922	addControlledAction(emulationMenu, rewind, "rewind");
 923
 924	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 925	frameRewind->setShortcut(tr("Ctrl+B"));
 926	connect(frameRewind, &QAction::triggered, [this] () {
 927		m_controller->rewind(1);
 928	});
 929	m_gameActions.append(frameRewind);
 930	m_nonMpActions.append(frameRewind);
 931	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 932
 933	ConfigOption* videoSync = m_config->addOption("videoSync");
 934	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 935	videoSync->connect([this](const QVariant& value) {
 936		m_controller->setVideoSync(value.toBool());
 937	}, this);
 938	m_config->updateOption("videoSync");
 939
 940	ConfigOption* audioSync = m_config->addOption("audioSync");
 941	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 942	audioSync->connect([this](const QVariant& value) {
 943		m_controller->setAudioSync(value.toBool());
 944	}, this);
 945	m_config->updateOption("audioSync");
 946
 947	emulationMenu->addSeparator();
 948
 949	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 950	m_shortcutController->addMenu(solarMenu);
 951	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 952	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 953	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 954
 955	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 956	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 957	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 958
 959	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 960	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 961	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 962
 963	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 964	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 965	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 966
 967	solarMenu->addSeparator();
 968	for (int i = 0; i <= 10; ++i) {
 969		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 970		connect(setSolar, &QAction::triggered, [this, i]() {
 971			m_controller->setLuminanceLevel(i);
 972		});
 973		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 974	}
 975
 976	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 977	m_shortcutController->addMenu(avMenu);
 978	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 979	m_shortcutController->addMenu(frameMenu, avMenu);
 980	for (int i = 1; i <= 6; ++i) {
 981		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 982		setSize->setCheckable(true);
 983		connect(setSize, &QAction::triggered, [this, i, setSize]() {
 984			showNormal();
 985			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 986			bool enableSignals = setSize->blockSignals(true);
 987			setSize->setChecked(true);
 988			setSize->blockSignals(enableSignals);
 989		});
 990		m_frameSizes[i] = setSize;
 991		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
 992	}
 993	QKeySequence fullscreenKeys;
 994#ifdef Q_OS_WIN
 995	fullscreenKeys = QKeySequence("Alt+Return");
 996#else
 997	fullscreenKeys = QKeySequence("Ctrl+F");
 998#endif
 999	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1000
1001	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1002	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1003	lockAspectRatio->connect([this](const QVariant& value) {
1004		m_display->lockAspectRatio(value.toBool());
1005	}, this);
1006	m_config->updateOption("lockAspectRatio");
1007
1008	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1009	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1010	resampleVideo->connect([this](const QVariant& value) {
1011		m_display->filter(value.toBool());
1012	}, this);
1013	m_config->updateOption("resampleVideo");
1014
1015	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1016	ConfigOption* skip = m_config->addOption("frameskip");
1017	skip->connect([this](const QVariant& value) {
1018		m_controller->setFrameskip(value.toInt());
1019	}, this);
1020	for (int i = 0; i <= 10; ++i) {
1021		skip->addValue(QString::number(i), i, skipMenu);
1022	}
1023	m_config->updateOption("frameskip");
1024
1025	avMenu->addSeparator();
1026
1027	QMenu* target = avMenu->addMenu(tr("FPS target"));
1028	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1029	fpsTargetOption->connect([this](const QVariant& value) {
1030		emit fpsTargetChanged(value.toFloat());
1031	}, this);
1032	fpsTargetOption->addValue(tr("15"), 15, target);
1033	fpsTargetOption->addValue(tr("30"), 30, target);
1034	fpsTargetOption->addValue(tr("45"), 45, target);
1035	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1036	fpsTargetOption->addValue(tr("60"), 60, target);
1037	fpsTargetOption->addValue(tr("90"), 90, target);
1038	fpsTargetOption->addValue(tr("120"), 120, target);
1039	fpsTargetOption->addValue(tr("240"), 240, target);
1040	m_config->updateOption("fpsTarget");
1041
1042#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1043	avMenu->addSeparator();
1044#endif
1045
1046#ifdef USE_PNG
1047	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1048	screenshot->setShortcut(tr("F12"));
1049	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1050	m_gameActions.append(screenshot);
1051	addControlledAction(avMenu, screenshot, "screenshot");
1052#endif
1053
1054#ifdef USE_FFMPEG
1055	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1056	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1057	addControlledAction(avMenu, recordOutput, "recordOutput");
1058#endif
1059
1060#ifdef USE_MAGICK
1061	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1062	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1063	addControlledAction(avMenu, recordGIF, "recordGIF");
1064#endif
1065
1066	avMenu->addSeparator();
1067	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1068
1069	for (int i = 0; i < 4; ++i) {
1070		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1071		enableBg->setCheckable(true);
1072		enableBg->setChecked(true);
1073		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1074		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1075	}
1076
1077	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1078	enableObj->setCheckable(true);
1079	enableObj->setChecked(true);
1080	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1081	addControlledAction(videoLayers, enableObj, "enableOBJ");
1082
1083	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1084
1085	for (int i = 0; i < 4; ++i) {
1086		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1087		enableCh->setCheckable(true);
1088		enableCh->setChecked(true);
1089		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1090		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1091	}
1092
1093	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1094	enableChA->setCheckable(true);
1095	enableChA->setChecked(true);
1096	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1097	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1098
1099	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1100	enableChB->setCheckable(true);
1101	enableChB->setChecked(true);
1102	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1103	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1104
1105	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1106	m_shortcutController->addMenu(toolsMenu);
1107	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1108	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1109	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1110
1111	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1112	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1113	addControlledAction(toolsMenu, overrides, "overrideWindow");
1114
1115	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1116	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1117	addControlledAction(toolsMenu, sensors, "sensorWindow");
1118
1119	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1120	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1121	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1122
1123#ifdef USE_GDB_STUB
1124	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1125	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1126	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1127#endif
1128
1129	toolsMenu->addSeparator();
1130	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1131	                    "settings");
1132	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1133	                    "shortcuts");
1134
1135	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1136	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1137	addControlledAction(toolsMenu, keymap, "remapKeyboard");
1138
1139#ifdef BUILD_SDL
1140	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1141	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1142	addControlledAction(toolsMenu, gamepad, "remapGamepad");
1143#endif
1144
1145	toolsMenu->addSeparator();
1146
1147	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1148	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1149	m_gameActions.append(paletteView);
1150	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1151
1152	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1153	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1154	m_gameActions.append(memoryView);
1155	addControlledAction(toolsMenu, memoryView, "memoryView");
1156
1157	ConfigOption* skipBios = m_config->addOption("skipBios");
1158	skipBios->connect([this](const QVariant& value) {
1159		m_controller->setSkipBIOS(value.toBool());
1160	}, this);
1161
1162	ConfigOption* useBios = m_config->addOption("useBios");
1163	useBios->connect([this](const QVariant& value) {
1164		m_controller->setUseBIOS(value.toBool());
1165	}, this);
1166
1167	ConfigOption* buffers = m_config->addOption("audioBuffers");
1168	buffers->connect([this](const QVariant& value) {
1169		emit audioBufferSamplesChanged(value.toInt());
1170	}, this);
1171
1172	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1173	sampleRate->connect([this](const QVariant& value) {
1174		emit sampleRateChanged(value.toUInt());
1175	}, this);
1176
1177	ConfigOption* volume = m_config->addOption("volume");
1178	volume->connect([this](const QVariant& value) {
1179		m_controller->setVolume(value.toInt());
1180	}, this);
1181
1182	ConfigOption* mute = m_config->addOption("mute");
1183	mute->connect([this](const QVariant& value) {
1184		m_controller->setMute(value.toBool());
1185	}, this);
1186
1187	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1188	rewindEnable->connect([this](const QVariant& value) {
1189		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1190	}, this);
1191
1192	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1193	rewindBufferCapacity->connect([this](const QVariant& value) {
1194		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1195	}, this);
1196
1197	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1198	rewindBufferInterval->connect([this](const QVariant& value) {
1199		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1200	}, this);
1201
1202	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1203	allowOpposingDirections->connect([this](const QVariant& value) {
1204		m_inputController.setAllowOpposing(value.toBool());
1205	}, this);
1206
1207	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1208	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1209	exitFullScreen->setShortcut(QKeySequence("Esc"));
1210	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1211
1212	foreach (QAction* action, m_gameActions) {
1213		action->setDisabled(true);
1214	}
1215}
1216
1217void Window::attachWidget(QWidget* widget) {
1218	m_screenWidget->layout()->addWidget(widget);
1219	m_screenWidget->unsetCursor();
1220	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1221}
1222
1223void Window::detachWidget(QWidget* widget) {
1224	m_screenWidget->layout()->removeWidget(widget);
1225}
1226
1227void Window::appendMRU(const QString& fname) {
1228	int index = m_mruFiles.indexOf(fname);
1229	if (index >= 0) {
1230		m_mruFiles.removeAt(index);
1231	}
1232	m_mruFiles.prepend(fname);
1233	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1234		m_mruFiles.removeLast();
1235	}
1236	updateMRU();
1237}
1238
1239void Window::updateMRU() {
1240	if (!m_mruMenu) {
1241		return;
1242	}
1243	m_mruMenu->clear();
1244	int i = 0;
1245	for (const QString& file : m_mruFiles) {
1246		QAction* item = new QAction(file, m_mruMenu);
1247		item->setShortcut(QString("Ctrl+%1").arg(i));
1248		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1249		m_mruMenu->addAction(item);
1250		++i;
1251	}
1252	m_config->setMRU(m_mruFiles);
1253	m_config->write();
1254	m_mruMenu->setEnabled(i > 0);
1255}
1256
1257QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1258	addHiddenAction(menu, action, name);
1259	menu->addAction(action);
1260	return action;
1261}
1262
1263QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1264	m_shortcutController->addAction(menu, action, name);
1265	action->setShortcutContext(Qt::WidgetShortcut);
1266	addAction(action);
1267	return action;
1268}
1269
1270WindowBackground::WindowBackground(QWidget* parent)
1271	: QLabel(parent)
1272{
1273	setLayout(new QStackedLayout());
1274	layout()->setContentsMargins(0, 0, 0, 0);
1275	setAlignment(Qt::AlignCenter);
1276}
1277
1278void WindowBackground::setSizeHint(const QSize& hint) {
1279	m_sizeHint = hint;
1280}
1281
1282QSize WindowBackground::sizeHint() const {
1283	return m_sizeHint;
1284}
1285
1286void WindowBackground::setLockAspectRatio(int width, int height) {
1287	m_aspectWidth = width;
1288	m_aspectHeight = height;
1289}
1290
1291void WindowBackground::paintEvent(QPaintEvent*) {
1292	const QPixmap* logo = pixmap();
1293	if (!logo) {
1294		return;
1295	}
1296	QPainter painter(this);
1297	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1298	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1299	QSize s = size();
1300	QSize ds = s;
1301	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1302		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1303	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1304		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1305	}
1306	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1307	QRect full(origin, ds);
1308	painter.drawPixmap(full, *logo);
1309}