all repos — mgba @ da50382cd42765d48451fdf1f2fa608d87813626

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73 - OpenGL: Fix some shaders causing offset graphics
 74 - Qt: Fix game unpausing after frame advancing and refocusing
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 77 - Core: Fix directory sets crashing on close if base isn't properly detached
 78 - Qt: Fix window icon being stretched
 79 - Qt: Fix data directory path
 80Misc:
 81 - SDL: Remove scancode key input
 82 - GBA Video: Clean up unused timers
 83 - Test: Add a basic test suite
 84 - GBA Video: Allow multiple handles into the same tile cache
 85 - VFS: Call msync when syncing mapped data
 86 - GBA Video, GB Video: Colors are now fully scaled
 87 - VFS: Allow truncating memory chunk VFiles
 88 - Debugger: Modularize CLI debugger
 89 - Core: Clean up some thread state checks
 90 - Debugger: Make building with debugging aspects optional
 91 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 92 - GBA Memory: Support reading/writing POSTFLG
 93 - Util: Add size counting to Table
 94 - Qt: Move last directory setting from qt.ini to config.ini
 95 - 3DS, PSP2, Wii: Last directory loaded is saved
 96 - GB Audio: Simplify envelope code
 97 - GB Audio: Improve initial envelope samples
 98 - Debugger: Add functions for read- or write-only watchpoints
 99 - GBA DMA: Refactor DMA out of memory.c
100 - GBA DMA: Move DMAs to using absolute timing
101 - All: Add C++ header guards
102 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
103 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
104 - Qt: Improved HiDPI support
105 - Qt: Expose configuration directory
106 - Feature: Move game database from flatfile to SQLite3
107 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
108 - VFS: Fix some minor VFile issues with FILEs
109 - Core: Add generic checksum function
110 - Feature: Support ImageMagick 7
111 - All: Move time.h include to common.h
112 - CMake: Add ability to just print version string
113 - Qt: Merge "Save" and "OK" buttons in shader options
114 - SDL: Automatically map controllers when plugged in
115 - Qt: Automatically load controller profile when plugged in
116 - OpenGL: Add xBR-lv2 shader
117 - GBA, GB: ROM is now unloaded if a patch is applied
118 - Util: Add 8-bit PNG write support
119 - Qt: Rename "Resample video" option to "Bilinear filtering"
120 - GBA Video: Optimize when BLD* registers are written frequently
121 - Core: Cores can now have multiple sets of callbacks
122 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
123 - Qt: Remove audio thread
124 - Qt: Remove audio buffer sizing in AudioProcessorQt
125 - Qt: Re-enable QtMultimedia on Windows
126 - FFmpeg: Return false if a file fails to open
127 - FFmpeg: Force MP4 files to YUV420P
128 - Qt: Make "Mute" able to be bound to a key
129 - Core: Restore sleep callback
130 - Qt: Add .gb/.gbc files to the extension list in Info.plist
131 - Feature: Make -l option explicit
132 - Core: Ability to enumerate and modify video and audio channels
133 - Debugger: Make attaching a backend idempotent
134 - VFS: Optimize expanding in-memory files
135 - VFS: Add VFileFIFO for operating on circle buffers
136 - Core: Move rewind diffing to its own thread
137 - Util: Tune patch-fast extent sizes
138 - Qt: Relax hard dependency on OpenGL
139 - GB Video: Improved video timings
140 - Core: List memory segments in the core
141 - Core: Move savestate creation time to extdata
142 - Debugger: Add mDebuggerRunFrame convenience function
143 - GBA Memory: Remove unused prefetch cruft
144 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
145 - Core: Config values can now be hexadecimal
146 - GB: Reset with initial state of DIV register
147 - GB MBC: New MBC7 implementation
148 - Qt: Better highlight active key in control binding
149 - Core: Improved threading interrupted detection
150 - GBA Timer: Improve accuracy of timers
151
1520.6 beta 2: (Future)
153Bugfixes:
154 - Qt: Fix memory search close button (fixes mgba.io/i/769)
155 - Qt: Fix window icon being stretched
156 - Qt: Fix initial window size (fixes mgba.io/i/766)
157 - Qt: Fix data directory path
158Misc:
159 - Qt: Add language selector
160 - GBA Timer: Improve accuracy of timers
161
1620.6 beta 1: (2017-06-29)
163 - Initial beta for 0.6
164
1650.5.2: (2016-12-31)
166Bugfixes:
167 - All: Fix fullscreen config option being ignored
168 - ARM7: PSR mode bits should not get sign extended
169 - GB: Fix audio not being deinitialized
170 - GB: Fix crash when masking savedata
171 - GB: Properly initialize sramRealVf variable
172 - GB Audio: Fix serialization of channel 3 and NR52 properties
173 - GB Audio: Reset envelope timer when reseting sound channel
174 - GB MBC: Fix SRAM dangling pointer with RTC games
175 - GB MBC: Fix initializing MBC when no ROM is loaded
176 - GB Memory: Fix patching ROM bank 0
177 - GB Memory: Fix starting HDMAs during mode 0
178 - GB Memory: Fix HDMA5 value after DMA completes
179 - GB Video: Initialize LCDC in renderer
180 - GB Video: Hblank IRQs should mask LYC=LY IRQs
181 - GBA: Fix IRQs firing after already being cleared
182 - GBA: Only unhalt CPU if appropriate bit is set in IE
183 - GBA: Add savegame override for Crash Bandicoot 2
184 - GBA BIOS: Fix MidiKey2Freq BIOS reads
185 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
186 - GBA Cheats: Fix GameShark ROM patches
187 - GBA I/O: Mask off WAITCNT bits that cannot be written
188 - GBA Memory: Fix misaligned BIOS reads
189 - GBA Memory: Fix VCOUNT being writable
190 - GBA Video: Fix out of bounds sprite transforms
191 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
192 - Libretro: Fix disabling BIOS
193 - Libretro: Fix Game Boy savestates and audio
194 - Qt: Fix changing resolution of software renderer
195 - Qt: Fix setting overrides
196 - Qt: Fix cut off tiles and alignment issues in tile viewer
197 - Qt: Only reset window dimensions when first shown
198 - Qt: Fix Qt Multimedia audio driver on big endian
199 - Qt: Fix Apply button for key and controller configurations
200 - VFS: Fix resizing memory chunks when not needed
201 - Windows: Fix Unicode directory handling
202Misc:
203 - GB, GBA: Prevent loading null ROMs
204 - GB Audio: Initialize wave RAM to GBC values
205 - GB Memory: Reset ROM bank when loading a ROM
206 - PSP2: Improved controller rumble
207
2080.5.1: (2016-10-05)
209Bugfixes:
210 - Core: Fix importing save games as read-only
211 - FFmpeg: Fix encoding AAC
212 - GB: Fix invalid STOP behavior on Game Boy Color
213 - GB: Initialize audio properly
214 - GB: Properly clear KEY1 bit 0 when switching speeds
215 - GB: Properly unload save files when unloading a ROM
216 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
217 - GB MBC: Fix MBC7 when size is incorrectly specified
218 - GB MBC: Fix RTC access when no save file is loaded
219 - GB SIO: Don't auto-clock external shift clock
220 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
221 - GB Video: Fix video frames getting missed when LCDC is off
222 - GB Video: Clear screen when LCDC is off
223 - GBA Cheats: Fix holding onto pointers that may get invalidated
224 - GBA Cheats: Fix key-activated CodeBreaker cheats
225 - GBA Cheats: Fix uninitialized memory getting freed when saving
226 - GBA Hardware: Improve Game Boy Player rumble behavior
227 - GBA Memory: Fix several unused I/O register read values
228 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
229 - LR35902: Fix events running with the wrong cycle active
230 - Qt: Fix "close" button on Overrides view
231 - Qt: Fix saving overrides
232 - Qt: Fix directory set unloading when replacing the ROM
233 - Qt: Fix patch loading
234 - Qt: Fix crash when saving an override if a game isn't loaded
235 - Qt: Fix showing default display driver as OpenGL (force 1.x)
236 - SDL: Attach rumble in SDL frontend
237 - Util: Fix PNG identification on files too small to be a PNG
238Misc:
239 - All: Only update version info if needed
240 - All: Split out install locations for Libretro and OpenEmu
241 - FFmpeg: Encoding cleanup
242 - GB: Reset active region when reloading ROM
243 - GB Memory: Initialize RAM pattern for GBC
244 - GB Video: Improved video timings
245 - Qt: Manage window sizes slightly better
246 - Qt: Remember scale option independent of core dimensions
247
2480.5.0: (2016-09-19)
249Features:
250 - Game Boy support
251 - Support for encrypted CodeBreaker GBA cheats
252 - Emulation of Vast Fame protected GBA carts (taizou)
253 - Tile viewer
254 - Threaded rendering mode
255 - Libretro: Memory map and achievement support (leiradel)
256 - GUI: Add UI control remapping
257 - GUI: Add fast-forward
258 - Wii: 240p support
259 - 3DS: Adjustable screen darkening
260 - Ability to temporarily load a savegame
261 - Load specific files out of archives
262 - Automatic BIOS detection
263Bugfixes:
264 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
265 - Debugger: Fix GDB breakpoints
266 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
267 - GBA: Fix filehandle leak with savegames
268 - GBA: Timer 0 cannot be count up
269 - GBA: Count up timers should not count themselves
270 - GBA Memory: Fix mirror on non-overdumped Classic NES games
271 - GBA Memory: Fix ldm {pc}
272 - GBA Savedata: Fix savedata sync timer
273 - GBA Savedata: Only unmap savedata if present
274 - GBA Serialize: Savestates now properly store prefetch
275 - GBA Video: WIN0/1 take priority over OBJWIN
276 - GBA Video: Fix out-of-order OBJWIN
277 - PSP2: Fix GPU crash while exiting
278 - PSP2: Fix VSync
279 - PSP2: Fix accelerometer range
280 - PSP2: Actually load screen mode setting
281 - PSP2: Fix gyroscope direction
282 - PSP2: Delete threads after they return
283 - PSP2: Fix mapping/unmapping from not at 0
284 - Qt: Fix bug in software renderer scaling
285 - Qt: Fix hanging key press after disabling autofire
286 - Qt: Fix being unable to pause manually when using auto-pausing
287 - SDL: Fix axes being mapped wrong
288 - Util: Fix realloc semantics in utf16to8
289 - Util: Fix inserting too many items into a hash table
290 - VFS: Fix uninitialized varaible reading from 7z
291 - VFS: Fix reading multiple files from a 7z archive
292 - Wii: Fix framelimiting after a slowdown
293 - Wii: Fix garbage flash at startup
294Misc:
295 - 3DS: Use blip_add_delta_fast for a small speed improvement
296 - 3DS: Allow UTF-16 filenames
297 - 3DS: Port to using citro3D
298 - 3DS: Use system font for menus
299 - 3DS: Attempt to use Core 2 for threads
300 - 3DS: Adjustable filering
301 - 3DS: 3D banner
302 - All: Add QUIET parameter to silence CMake
303 - All: Faster memory read/write
304 - ARM7: Support forcing Thumb mode via MSR
305 - ARM7: Flush prefetch cache when loading CPSR via MSR
306 - ARM7: Clean up instruction decoding for future expandability
307 - Debugger: Support register and memory writes via GDB stub
308 - Debugger: Add software breakpoint support to gdb
309 - FFmpeg: Full support for libavcodec 56+
310 - GBA: Better debug logging if event processing breaks
311 - GBA Audio: Force audio DMAs to not increment destination
312 - GBA BIOS: Use custom ArcTan, not relying on OS
313 - GBA Hardware: Clean up dead code in GBP
314 - GBA Memory: Optimize stalling behavior
315 - GBA Memory: Optimize Load-/StoreMultiple
316 - GBA Savedata: Add realistic timing for EEPROM
317 - GBA Serialize: Savestates now store if CPU was halted
318 - GBA Video: Remove old slow path fallback
319 - GBA Video: Optimize sprite drawing
320 - GBA Video: Optimize mode 0 rendering
321 - GBA Video: Optimize compositing cases slightly
322 - GUI: Screenshot dimensions are now passed through
323 - GUI: Add back logging
324 - GUI: Only reload config if manually saved
325 - GUI: Increase scrolling speed
326 - OpenGL: Log shader compilation failure
327 - OpenGL: Add texSize uniform
328 - Qt: Make -g flag work in Qt build
329 - Qt: Simplify OpenGL context creation
330 - Qt: Thread startup improvements
331 - Qt: Make audio channel/video layer options shortcut mappable
332 - Qt: Remove some C99isms from C++ code
333 - Qt: Remove default autofire mappings
334 - Qt: Make reseting when pasued frame-accurate
335 - Qt: Rearchitect game closing codepath
336 - PSP2: Use system font for menus
337 - PSP2: Add rumble for PS TV
338 - PSP2: Add fit-to-height screen mode
339 - PSP2: Sync files per descriptor
340 - PSP2: Allow UTF-8 filenames
341 - PSP2: Screenshots are now saved into the Photo Gallery
342 - PSP2: Stop underclocking when menuing
343 - SDL: Increase default audio buffer size to 1024 samples
344 - SDL: More responsive rumble
345 - Util: Add Vector GetConstPointer
346 - Util: Add rtrim
347 - Util: Add endswith
348 - VFS: Improve zip file detection
349 - Wii: Add pixelated resample filter
350 - Windows: Add native VDir support
351 - Util: Add PRIz macro for libc versions that don't support %z
352
3530.4.1: (2016-07-11)
354Bugfixes:
355 - All: Fix several file handle leaks
356 - All: Fix instruction tables getting zeroed when linking sometimes
357 - ARM7: Fix flags on SBC/RSC
358 - ARM7: Fix setting spsr privilege bits when spsr is empty
359 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
360 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
361 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
362 - GBA Memory: Fix executing code from OBJ region of VRAM
363 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
364 - GBA Serialize: Fix loading savegames from savestates
365 - OpenGL: Correct boolean vector strcmp strings for uniforms
366 - Qt: Fix sending gameStopped twice
367 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
368 - Qt: Fix initial state of key mapping
369 - Qt: Initialize m_useBios
370 - SDL: Fix joystick initialization on BSD
371 - SDL: Fix potential joystick crash in games with rumble
372 - SDL: Fix SDL 1.2 build
373 - SDL: Fix sporadic crash when deinitializing audio
374 - Shaders: Fix AGS-001 shader with some bad drivers
375 - Util: Use closesocket on Windows
376 - Util: Fix socket bind addresses
377 - VFS: Fix reading 7z archives without rewinding first
378 - VFS: VFileFromFD should not open directories
379 - Wii: Fix tilting direction
380 - Util: Fix realloc semantics in utf16to8
381Misc:
382 - All: Allow use of external minizip library
383 - Debugger: CLI debugger now exits when end-of-stream is reached
384 - FFmpeg: Update dependencies on Ubuntu
385 - GBA: Slightly optimize GBAProcessEvents
386 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
387 - GBA Video: Null renderer should return proper register values
388 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
389 - Qt: Add preset for DualShock 4
390 - Qt: Update 360 input profile on OS X to reflect newer drivers
391 - Qt: Remove use of NaN
392 - Qt: Canonicalize file paths when loading games
393 - Qt: Add refresh button to controller editing
394 - SDL: Remove default gamepad mappings
395 - Util: Fix intermittent build failure on OS X
396 - VFS: VFile.sync now updates modified time
397
3980.4.0: (2016-02-02)
399Features:
400 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
401 - I/O viewer
402 - Booting of multiboot images
403 - Customization of GIF recording
404 - Libretro: Cheat code support
405 - Support for GLSL shaders
406 - ROM information view
407 - Support for VBA-style cheat codes
408 - Savestates now store creation timestamps
409 - Key autofire
410 - Libretro: Allow blocking opposing directional input
411 - OpenEmu core for OS X
412 - Libretro: Settings for using BIOS and skipping intro
413 - Libretro: Customizable idle loop removal
414 - Implemented cycle counting for sprite rendering
415 - Cleaner, unified settings window
416 - Added a setting for pausing when the emulator is not in focus
417 - Customizable paths for save games, save states, screenshots and patches
418 - Controller hotplugging
419 - Ability to store save games and active cheats within savestates
420Bugfixes:
421 - ARM7: Fix sign of unaligned LDRSH
422 - ARM7: Fix decoding of some ARM ALU instructions with shifters
423 - Debugger: Fix watchpoints in gdb
424 - GBA: Fix warnings when creating and loading savestates
425 - GBA: Fix Iridion II savetype
426 - GBA BIOS: Fix misaligned CpuSet
427 - GBA Cheats: Fix cheats setting the Action Replay version
428 - GBA Hardware: Fix GPIO on big endian
429 - GBA Memory: Fix DMA register writing behavior
430 - GBA Memory: Fix DMAs triggering two cycles early
431 - Libretro: Fix aspect ratio
432 - Qt: Fix some potential crashes with the gamepad mapping
433 - Qt: Fix keys being mapped incorrectly when loading configuration file
434 - Util: Fix PowerPC PNG read/write pixel order
435 - Util: Fix excessive memory allocation when decoding a PNG
436 - VFS: Fix VFileReadline and remove _vfdReadline
437Misc:
438 - All: Improved PowerPC support
439 - All: Fix some undefined behavior warnings
440 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
441 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
442 - GBA: Implement bad I/O register loading
443 - GBA: Allow jumping to OAM and palette RAM
444 - GBA BIOS: Finish implementing RegisterRamReset
445 - GBA Config: Add "override" layer for better one-time configuration
446 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
447 - GBA Memory: Use a dynamically sized mask for ROM memory
448 - GBA Memory: Implement several unimplemented memory access types
449 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
450 - GBA RR: Starting from savestate now embeds the savegame
451 - GBA RR: Add preliminary SRAM support for VBM loading
452 - GBA RR: Add support for resets in movies
453 - GBA Video: Remove lastHblank, as it is implied
454 - Libretro: Use anonymous memory mappers for large blocks of memory
455 - Libretro: Add install target for libretro core
456 - Qt: Window size command line options are now supported
457 - Qt: Increase usability of key mapper
458 - Qt: Add 'Apply' button to settings window
459 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
460 - Qt: Allow use of modifier keys as input
461 - Qt: Optimize log viewer
462 - Qt: Added button for breaking into the GDB debugger
463 - Qt: Add box for showing duration of rewind
464 - SDL: Support fullscreen in SDL 1.2
465 - SDL: Allow GBASDLAudio to be used without a thread context
466 - Util: Use VFile for configuration
467 - Util: Add MutexTryLock
468
4690.3.2: (2015-12-16)
470Bugfixes:
471 - ARM7: Fix STRT/STRBT
472 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
473 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
474 - Libretro: Fix problems with rumble not turning off
475 - GBA: Fix idle skip state being retained between games
476 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
477 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
478 - GBA BIOS: Fix Sqrt sign
479 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
480 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
481 - GBA Memory: Fix DMA behavior for SRAM accesses
482 - GBA Memory: Fix Store8 to OBJ VRAM
483 - GBA Memory: Fix alignment of LDM/STM on SRAM
484 - GBA Memory: Fix unaligned out-of-bounds ROM loads
485 - GBA Memory: Fix timing of DMAs
486 - GBA Video: Fix _mix for 15-bit color
487 - GBA Video: Fix OAM and palette initialization
488 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
489 - Qt: Use safer isLoaded check in GameController
490 - Qt: Fix a race condition in PainterGL that could lead to a crash
491 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
492 - Qt: Fix font size in memory viewer
493 - Qt: Fix a crash in the memory viewer
494 - Qt: Add additional checks in CheatModel to prevent crashes
495 - Qt: Fix race condition with setting sample rate
496 - Qt: Fix crash when closing multiplayer windows
497 - Qt: Fix resetting while paused
498Misc:
499 - GBA Audio: Implement missing flags on SOUNDCNT_X register
500 - Qt: Add mute option to menu
501
5020.3.1: (2015-10-24)
503Bugfixes:
504 - ARM7: Fix instruction decoding of Thumb shifts
505 - GBA: Deinit savegame when unloading a ROM
506 - GBA: Fix BIOS check on big endian
507 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
508 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
509 - GBA Audio: Fix audio channels being silenced at the wrong time
510 - GBA Memory: Fix bad BIOS Load16 on big endian
511 - GBA Memory: Fix bad Load8 on big endian
512 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
513 - GBA Video: Fix edge case with sprite blend modes and semitransparency
514 - GBA Video: Fix objwin and blending interaction on sprites
515 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
516 - Libretro: Fix a memory leak with the render buffer
517 - Qt: Windows no longer spawn in the top left on first launch
518 - Qt: Fix install path of XDG desktop file with DESTDIR
519 - Qt: Fix drag and drop on Windows
520 - Qt: Reenable double buffering, as disabling it broke some Windows configs
521 - VFS: Fix return values of VFileFILE.read and .write
522Misc:
523 - All: Reset next event to cycles instead of zero to interrupt
524 - All: Add --version flag
525 - ARM7: Force disable LTO on two files to work around a GCC bug
526 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
527 - GBA: Better memory handling with PNG savestates
528 - GBA: Additional savestate sanity checks
529 - GBA: Check for cycle count being too high
530 - GBA Audio: Allow GBAAVStream to have no video callback
531 - GBA BIOS: Implement RegisterRamReset for SIO registers
532 - Qt: Remove useless help icons in dialogs
533 - Qt: Prevent savestate window from opening while in multiplayer
534 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
535 - Qt: Dropping multiplayer windows works more cleanly now
536
5370.3.0: (2015-08-16)
538Features:
539 - Ability to hide individual background layers, or OBJs
540 - Ability to mute individual audio channels
541 - Palette viewer and exporter
542 - Volume control
543 - More shortcuts are editable (e.g. quick save/load)
544 - Rewind now shows the frame after rewinding
545 - Import/Export of GameShark/Action Replay snapshots
546 - Add "Step backwards" item for single increment rewind
547 - Deadzone estimation for game controllers
548 - Analog inputs can be used for shortcuts
549 - Menu items for specific solar sensor brightness levels
550 - Remappable controls for tilt and gyroscope sensors
551 - Status messages for actions taken while a game is running (e.g. save/load state)
552 - Memory inspector
553 - Screensaver can now be suspended while a game is running
554 - Load/save the most recent savestate slot
555 - Support varible speed (PWM) rumble
556 - Ability to cap fast forward speed
557 - Finer control over FPS target
558 - Holdable shortcut for rewinding one frame at a time
559 - Ability to boot directly into the BIOS
560 - Preliminary support for yanking out the game pak while a game is running
561 - Thumb-drive mode by putting a file called portable.ini in the same folder
562 - Configurable display driver, between software and OpenGL
563 - Undo-able savestate loading and saving
564 - Controller profiles now store shortcut settings
565 - Default controller profiles for several common controllers
566 - Libretro now supports BIOS, rumble and solar sensor
567 - Implement BIOS call Stop, for sleep mode
568 - Automatically load patches, if found
569 - Improved video synchronization
570 - Configurable audio output sample rate
571Bugfixes:
572 - ARM7: Fix SWI and IRQ timings
573 - ARM7: Fix Thumb MUL timing
574 - ARM7: Fix timing of multiplies to use N cycles
575 - ARM7: ARMHotplugDetach should call deinit
576 - Debugger: Fix use-after-free in breakpoint clearing code
577 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
578 - GBA: Cap audio FIFO read size during deserialization
579 - GBA: Check for corrupted savestates when loading
580 - GBA: Check for improperly sized savestates when loading
581 - GBA: Check for savestates made from differently sized ROMs
582 - GBA: Fix calls to endian-independent loadstores
583 - GBA: Fix timing of reading from timer registers
584 - GBA: Ensure cycles never go negative
585 - GBA Audio: Force audio FIFOs to 32-bit
586 - GBA Audio: Fix audio pitch changing when adjusting buffer size
587 - GBA Audio: Fix sample order in audio channel 3
588 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
589 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
590 - GBA Memory: Improve Thumb open bus behavior
591 - GBA Memory: Fix potential DMA issue when loading a savestate
592 - GBA Memory: Fix load/store multiple video memory waitstates
593 - GBA SIO: Fix reseting when there are SIO devices attached
594 - GBA Video: Blended sprites should never have other effects applied
595 - GBA Video: Fix out-of-bounds tiles in mosaic
596 - GBA Video: Fix windows not affecting sprites
597 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
598 - GBA Video: Fix timing on first scanline
599 - Qt: Better cleanup when a game crashes
600 - Qt: Fix open ROM dialog filtering for archive formats
601 - Qt: Cap the maximum number of multiplayer windows
602 - Qt: Fix maximum year in sensor override
603 - Qt: Fix window being too tall after exiting fullscreen
604 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
605 - Qt: Fix analog buttons not getting unmapped
606 - Qt: Fix passing command line options
607 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
608 - SDL: Fix SDL build when OpenGL is missing
609 - Util: Allow loading IPS patches that grow the ROM
610 - VFS: Fix resource leaks if some allocations fail
611 - VFS: Fix line-reading to return proper values
612 - Video: Fix an issue with very long filenames
613 - Util: Fix formatting of floats
614Misc:
615 - All: Add --help flag for command line programs
616 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
617 - All: Enable static linking for Windows
618 - All: Enable static linking for OS X
619 - All: Threads are now named
620 - All: Proper handling of Unicode file paths
621 - ARM7: Add emulation for Undefined CPU mode
622 - ARM7: Reduce the size of the Thumb instruction table
623 - GBA: Add status log level
624 - GBA: GBARewind now returns how many states it has rewound
625 - GBA: SIO logging layer
626 - GBA BIOS: Stub out SoundBias
627 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
628 - GBA: Don't include GBACLIDebugger struct unless needed
629 - GBA: Savedata is now synced shortly after data finishes being written
630 - GBA: Process multiple timer events at once, if necessary
631 - GBA Audio: Implement audio reset for channels A/B
632 - GBA Audio: Process multiple audio events at once, if necessary
633 - GBA Hardware: Backport generic RTC source into core
634 - GBA Input: Allow axes and buttons to be mapped to the same key
635 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
636 - GBA SIO: Add a dummy driver for Normal mode
637 - GBA Thread: Add functionality for running callbacks on the GBA thread
638 - GBA Thread: Split GBASync into a separate file
639 - GBA Video: Refactor software renderer into separate files
640 - GBA Video: Slightly optimize mode 0 mosaic rendering
641 - Debugger: Free watchpoints in addition to breakpoints
642 - Qt: Handle saving input settings better
643 - Qt: Move GL frame drawing back onto its own thread
644 - Qt: Fast forward (held) option moved from Other to Emulation menu
645 - Qt: Show version info in window title
646 - Qt: Migrate multiplayer window handling into GBAApp
647 - Qt: Unified file opening and saving with last location
648 - Qt: Fix windows being resizable when they shouldn't have been
649 - Qt: Only hide cursor in full screen
650 - Qt: Replace pause-after-frame mutex with an atomic
651 - Qt: Add application icon and XDG desktop files
652 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
653 - Qt: Don't save window size when entering fullscreen
654 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
655 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
656 - Qt: Increase usability of key mapper
657 - Qt: Show checkmark for window sizes
658 - Qt: Set window path to loaded ROM
659 - Perf: Ability to load savestates immediately on launch
660 - SDL: Properly check for initialization
661 - SDL: Clean up initialization functions
662 - SDL: Clean up GL context
663 - Util: Allow disabling the threading code entirely
664 - VFS: Add sync method to force syncing with backing
665
6660.2.1: (2015-05-13)
667Bugfixes:
668 - All: Fix sanitize-deb script not cleaning up after itself
669 - All: Fix dependencies for libavcodec on Debian-derived platforms
670 - ARM7: Handle writeback for PC in addressing modes 2 and 3
671 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
672 - ARM7: Fix ARM multiply instructions when PC is a destination register
673 - Debugger: Fix use-after-free in breakpoint clearing code
674 - Debugger: Fix boundary conditions in tab completion
675 - GBA: Fix timers not updating timing when writing to only the reload register
676 - GBA: Fix rewind boundary conditions
677 - GBA: Add initial I/O register settings for background matrix registers
678 - GBA: Fix hang when loading a savestate if sync to video is enabled
679 - GBA: Handle out-of-bounds I/O access
680 - GBA: Fix bounds-checking on EEPROM access
681 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
682 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
683 - GBA Memory: Allow SRAM to be 64kB
684 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
685 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
686 - GBA Video: Fix second frame mode 5
687 - Perf: Fix race condition if a game crashes immediately on start
688 - Qt: Fix Display object leak when closing a window
689 - Qt: Fix .deb dependencies
690 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
691 - Qt: Fix window not regaining focus after exiting savestate window
692 - Qt: Fix regression where video would not record if the game had already started
693 - Qt: Fix potential crash if a gamepad causes focus to change
694 - Qt: Fix controller axis querying
695 - Qt: Fix multiplayer windows opening as the wrong size
696 - Qt: Fix controllers sometimes not loading the right profile
697 - SDL: Fix boundary conditions for joystick adjustments
698 - SDL: Allocate properly sized input maps
699 - SDL: Fix potential build issues when Qt and SDL2 are in use
700 - Util: Fix resource leak in UTF-8 handling code
701 - Util: Fix a null-pointer issue when attempting to delete a key
702 - VFS: Fix resource leaks if some allocations fail
703 - Video: Fix an issue with very long filenames
704Misc:
705 - GBA Memory: Soft-crash if jumping past the end of a ROM
706 - Qt: Show multiplayer numbers in window title
707 - Qt: Solar sensor can have shortcuts set
708
7090.2.0: (2015-04-03)
710Features:
711 - Support for gamepad axes, e.g. analog sticks or triggers
712 - Add scale presets for up to 6x
713 - Settings window
714 - Bilinear resampling option
715 - Add option to skip BIOS start screen
716 - List of recently opened games
717 - Support for games using the Solar Sensor
718 - Better audio resampling via blip-buf
719 - Game Pak overrides dialog for setting savetype and sensor values
720 - Support for games using the tilt sensor
721 - Remappable shortcuts for keyboard and gamepad
722 - Rewinding of emulation
723 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
724 - Support IPv6
725 - Save directory of last loaded file
726 - Support BPS patches
727 - Automatically detect and optimize out idle loops
728 - Configurable game overrides
729 - Support loading 7-Zip files
730 - Drag and drop game loading
731 - Cheat code support
732 - Runtime configurable audio driver
733 - Libretro core for use with RetroArch and other front-ends
734 - Controller profiles for setting different bindings for different controllers
735 - Ability to lock aspect ratio
736 - Local link cable support
737 - Ability to switch which game controller is in use per instance
738 - Ability to prevent opposing directional input
739 - Warning dialog if an unimplemented BIOS feature is called
740 - Debugger: Add CLI "frame", frame advance command
741 - Debugger: Add CLI functions for writing to memory
742 - Debugger: Add CLI functions for examining memory regions
743 - Debugger: Add CLI function for writing a register
744Bugfixes:
745 - ARM7: Extend prefetch by one stage
746 - ARM7: Fix cycle counting for loads
747 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
748 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
749 - GBA: Initialize gba.sync to null
750 - GBA: Fix timer initialization
751 - GBA Audio: Support 16-bit writes to FIFO audio
752 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
753 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
754 - GBA BIOS: Fix BIOS prefetch after reset
755 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
756 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
757 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
758 - GBA Memory: Fix I cycles that had been moved to ARM7 core
759 - GBA Memory: Fix cycle counting for 32-bit load/stores
760 - GBA RR: Fix fallthrough error when reading tags from a movie
761 - GBA Thread: Fix possible hang when loading an archive
762 - GBA Thread: Fix possible deadlock in video sync
763 - Perf: Fix crash when the GBA thread fails to start
764 - Qt: Fix crash starting a GDB stub if a game isn't loaded
765 - Qt: Fix crash when adjusting settings after closing a game
766 - Qt: Fix crash when starting GDB stub after closing a game
767 - Qt: Fix patch loading while a game is running
768 - Qt: Fix crash when loading a game after stopping GDB server
769 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
770 - Qt: Fix crash when attempting to pause if a game is not running
771 - SDL: Properly clean up if a game doesn't launch
772 - Util: Fix sockets on Windows
773Misc:
774 - All: Enable link-time optimization
775 - Debugger: Watchpoints now work on STM/LDM instructions
776 - Debugger: Clean up GDB stub network interfacing
777 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
778 - Debugger: Merge Thumb BL instructions when disassembling
779 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
780 - Debugger: Watchpoints now report address watched (fixes #68)
781 - Debugger: Add support for soft breakpoints
782 - Debugger: Make I/O register names be addresses instead of values
783 - Debugger: Rename read/write commands
784 - GBA: Improve accuracy of event timing
785 - GBA: Add API for getting Configuration structs for overrides and input
786 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
787 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
788 - GBA: Move A/V stream interface into core
789 - GBA: Savestates now take into account savedata state machines (fixes #109)
790 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
791 - GBA Memory: Simplify memory API and use fixed bus width
792 - GBA Thread: Make GBASyncWaitFrameStart time out
793 - GBA Video: Start video at the last scanline instead of the first
794 - Qt: Optimize logo drawing
795 - Qt: Move frame upload back onto main thread
796 - Qt: Remember window position
797 - Qt: Double-clicking on the window toggles full screen
798 - Util: Use proper locale for reading and writing float values
799
8000.1.1: (2015-01-24)
801Bugfixes:
802 - ARM7: Fix LDM writeback to a register already written
803 - GBA: Fix timers 2 and 3 updating incorrectly
804 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
805 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
806 - GBA Audio: Properly initialize audio FIFO channels
807 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
808 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
809 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
810 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
811 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
812 - GBA BIOS: Fix HuffUnComp boundary conditions
813 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
814 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
815 - GBA Memory: Filter out top nybble of DMA addresses
816 - GBA Memory: Properly bounds-check VRAM accesses
817 - GBA Memory: Fix initial DMA state
818 - GBA Thread: Allow halted games to exit cleanly
819 - GBA Video: Fix blend issues with obscured middle layers
820 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
821 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
822 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
823 - GBA Video: Fix sprite boundary conditions with mosaic
824 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
825 - Qt: Fix issue with set frame sizes being the wrong height
826 - Qt: Fix emulator crashing when full screen if a game is not running
827 - Qt: Fix window focus issues
828 - Qt: Properly set default video recording settings
829 - Qt: Fix a race condition when a game crashes immediately
830 - Qt: Fix some cases where key mapping can break if focus is adjusted
831 - Qt: Fix crash if a game pauses before any frames are shown
832 - Debugger: Negative PC-relative loads now properly subtract the offset
833 - Debugger: Align PC-relative loads in Thumb
834 - Debugger: Fix watchpoints triggering too late
835 - Debugger: Fix binary print putting spaces between digits
836 - Video: Ensure FFmpeg encoder has audio frames
837 - Video: Fix uncompressed PCM audio recording
838 - Video: Fix FFmpeg crashing when the file extension is wrong
839 - Util: Fix SOCKET_FAILED macro
840Misc:
841 - GBA: Exit cleanly on FATAL if the port supports it
842 - GBA Memory: Implement 16- and 32-bit loads from SRAM
843 - Qt: Disable sync to video by default
844 - Qt: Handle a game crash without crashing
845 - Qt: Set default log level to FATAL, ERROR and WARN
846 - Qt: Clarify some phrasing in the menus
847 - Qt: Clear active buttons when focus is lost
848
8490.1.0: (2014-12-13)
850 - Initial release