CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9Emulation fixes:
10 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
11 - GBA: Reset now reloads multiboot ROMs
12 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
13 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
14 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
15 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
16 - GBA Video: Fix scanline cache with scale factor change edge cases
17 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
18 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
19 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
20 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
21Other fixes:
22 - Qt: More app metadata fixes
23 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
24 - LR35902: Fix disassembly of several CB-prefix instructions
25 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
26 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
27 - CMake: Fix .deb imagemagick dependencies
28 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
29 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
30Misc:
31 - GBA Savedata: EEPROM performance fixes
32 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
33 - GB Memory: Support running from blocked memory
34 - Qt: Don't unload ROM immediately if it crashes
35 - Debugger: Add breakpoint and watchpoint listing
36 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
37 - LR35902: Support PC-relative opcode decoding
38 - Qt: Improve camera initialization
39 - Qt: Support switching webcams
40 - Core: Add keysRead callback
41 - Vita: Improved frame drawing speed
42
430.7.1: (2019-02-24)
44Bugfixes:
45 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
46 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
47 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
48 - GB, GBA Serialize: Fix loading two states in a row
49 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
50 - GBA DMA: Fix Display Start DMAs
51 - GBA DMA: Fix DMA start/end timing
52 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
53 - GBA Memory: Fix a few AGBPrint crashes
54 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
55 - GBA SIO: Prevent writing read-only multiplayer bits
56 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
57 - Python: Fix crash when deleting files owned by library
58 - Python: Make sure GB link object isn't GC'd before GB object
59 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
60 - Qt: Fix tile and sprite views not always displaying at first
61 - Qt: Fix audio context holding onto closed game controller
62 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
63 - Qt: Fix window icon on X11
64 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
65 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
66 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
67Misc:
68 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
69 - Qt: Updated Italian translation (by Vecna)
70
710.7.0: (2019-01-26)
72Features:
73 - ELF support
74 - Game Boy Camera support
75 - Qt: Set default Game Boy colors
76 - Game Boy Printer support
77 - Super Game Boy support
78 - Customizable autofire speed
79 - Ability to set default Game Boy model
80 - Map viewer
81 - Automatic cheat loading and saving
82 - GameShark and Action Replay button support
83 - AGBPrint support
84 - Debugger: Conditional breakpoints and watchpoints
85 - Ability to select GB/GBC/SGB BIOS on console ports
86 - Optional automatic state saving/loading
87 - Access to ur0 and uma0 partitions on the Vita
88 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
89 - GBA: ARMIPS/A22i-style and ELF symbol table support
90 - Initial Switch port
91Bugfixes:
92 - ARM: Fix MSR when T bit is set
93 - Core: Fix audio sync breaking when interrupted
94 - Core: Fix ordering events when scheduling during events
95 - FFmpeg: Fix encoding audio/video queue issues
96 - GB: Revamp IRQ handling based on new information
97 - GB: Fix IRQ disabling on the same T-cycle as an assert
98 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
99 - GB Audio: Clock frame events on DIV
100 - GB Audio: Fix channel 3 reset value
101 - GB Audio: Fix channel 4 initial LFSR
102 - GB Audio: Fix channel 1, 2 and 4 reset timing
103 - GB I/O: DMA register is R/W
104 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
105 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
106 - GB, GBA Savedata: Fix unmasking savedata crash
107 - GB Serialize: Fix audio state loading
108 - GB Serialize: Fix game title check
109 - GB Serialize: Fix IRQ pending/EI pending confusion
110 - GB Timer: Minor accuracy improvements
111 - GB Video: Fix dot clock timing being slightly wrong
112 - GB Video: Fix loading states while in mode 3
113 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
114 - GB Video: Fix SCX timing
115 - GB, GBA Video: Don't call finishFrame twice in thread proxy
116 - GBA: Reset WAITCNT properly
117 - GBA BIOS: Fix BitUnPack final byte
118 - GBA BIOS: Fix BitUnPack narrowing
119 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
120 - GBA DMA: Fix temporal sorting of DMAs of different priorities
121 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
122 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
123 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
124 - GBA Savedata: Fix savedata modified time updating when read-only
125 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
126 - GBA Serialize: Fix loading states in Hblank
127 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
128 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
129 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
130 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
131 - GBA Video: Start timing mid-scanline when skipping BIOS
132 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
133 - GBA Video: Make layer disabling work consistently
134 - PSP2: Fix more issues causing poor audio
135 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
136 - Qt: Improve FPS timer stability
137 - Util: Fix wrapping edge cases in RingFIFO
138Misc:
139 - 3DS: Remove deprecated CSND interface
140 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
141 - Core: Remove broken option for whether rewinding restores save games
142 - Feature: Added loading savestates from command line
143 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
144 - FFmpeg: Support lossless h.264 encoding
145 - FFmpeg: Support lossless VP9 encoding
146 - GBA Cheats: Allow multiple ROM patches in the same slot
147 - GB: Skip BIOS option now works
148 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
149 - GB Audio: Improved audio quality
150 - GB, GBA Audio: Increase max audio volume
151 - GB MBC: Remove erroneous bank 0 wrapping
152 - GB Video: Darken colors in GBA mode
153 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
154 - GBA: Implement display start DMAs
155 - GBA: Improve multiboot image detection
156 - GBA Memory: 64 MiB GBA Video cartridge support
157 - GBA Savedata: Remove ability to disable realistic timing
158 - GBA Timer: Use global cycles for timers
159 - Libretro: Add frameskip option
160 - mGUI: Add fast forward toggle
161 - PSP2: Use system enter key by default
162 - Python: Integrate tests from cinema test suite
163 - Qt: Redo GameController into multiple classes
164 - Qt: Prevent window from being created off-screen
165 - Qt: Add option to disable FPS display
166 - Qt: Options to mess around with layer placement
167 - Qt: Add load alternate save option
168 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
169 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
170 - Test: Restructure test suite into multiple executables
171 - Util: Don't build crc32 if the function already exists
172 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
173Changes from beta 1:
174Features:
175 - Libretro: Add Game Boy cheat support
176 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
177 - Switch: Rumble support
178 - Switch: Rotation support
179 - Switch: Screen stretching options
180 - Qt: State file load/save menu options
181 - Windows installer
182 - Tile viewer now has adjustable width
183 - Python: Experimental audio API
184Bugfixes:
185 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
186 - Core: Remember to deinit proxy ring FIFO
187 - Core: Reroot timing list when (de)scheduling
188 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
189 - GB MBC: Fix MBC30 SRAM
190 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
191 - GB Video: Fix SGB border hole size
192 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
193 - GBA: Fix GB Player features
194 - GBA I/O: SOUNDCNT_HI is readable when sound is off
195 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
196 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
197 - Libretro: Fix adding codes with hooks
198 - PSP2: Fix audio crackling after fast forward
199 - PSP2: Fix audio crackling when buffer is full
200 - Qt: Fix jumbled background when paused
201 - Qt: Fix FPS counter on Windows
202 - Qt: Fix focus issues with load/save state overlay
203 - Switch: Fix incorrect mapping for fast forward cap
204 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
205 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
206 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
207 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
208 - Qt: Ensure FATAL logs reach log view
209 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
210Misc:
211 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
212 - Debugger: Minor text fixes
213 - Debugger: Readability improvements (fixes mgba.io/i/1238)
214 - GB: Improved SGB2 support
215 - GB Audio: Skip frame if enabled when clock is high
216 - Libretro: Reduce rumble callbacks
217 - mGUI: Add SGB border configuration option
218 - mGUI: Add support for different settings types
219 - Python: Minor API improvements
220 - Qt: Ensure camera image is valid
221 - Qt: Debugger console history
222 - Qt: Detect presence of GL_ARB_framebuffer_object
223 - Qt: Minor memory view tweaks
224 - Res: Improve modeling of AGB/AGS screen in shaders
225 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
226 - Wii: Expose stretch configuration in settings
227 - Wii: Stretch now sets pixel-accurate mode size cap
228
2290.7 beta 1: (2018-09-24)
230- Initial beta for 0.7
231
2320.6.3: (2018-04-14)
233Bugfixes:
234 - GB Audio: Revert unsigned audio changes
235 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
236 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
237
2380.6.2: (2018-04-03)
239Bugfixes:
240 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
241 - 3DS: Fix opening files in directory names with trailing slashes
242 - LR35902: Fix watchpoints not reporting new value
243 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
244 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
245 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
246 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
247 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
248 - GBA: Fix SharkPort saves for EEPROM games
249 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
250 - GBA BIOS: Fix incorrect exit condition in LZ77
251 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
252 - GBA Cheats: Fix slide codes not initializing properly
253 - GBA DMA: ROM reads are forced to increment
254 - GBA Hardware: RTC accuracy improvements
255 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
256 - GBA Memory: Fix copy-on-write memory leak
257 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
258 - GBA Savedata: Fix crash when resizing flash
259 - GBA Video: Force align 256-color tiles
260 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
261 - PSP2: Fix issues causing poor audio
262 - Python: Fix package directory
263 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
264 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
265 - Wii: Fix screen tear when unpausing
266 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
267Misc:
268 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
269 - GB MBC: Remove erroneous bank 0 wrapping
270 - GBA: Improve multiboot image detection
271 - PSP2: Use system enter key by default
272
2730.6.1: (2017-10-01)
274Bugfixes:
275 - GB, GBA: Fix crashes when attempting to identify null VFiles
276 - GB, GBA: Fix sync to video with frameskip
277 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
278 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
279 - GB Core: Fix palette loading when loading a foreign config
280 - GB MBC: Pocket Cam memory should be accessible without enabling
281 - GB MBC: Fix SRAM sizes 4 and 5
282 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
283 - GB MBC: Fix RTC loading when file size is off
284 - GB Memory: Initialize peripheral pointers
285 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
286 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
287 - GB Memory: Actually load latch time from savestate
288 - GB Serialize: Fix deserializing video STAT
289 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
290 - GB Video: Fix potential hang when ending mode 0
291 - GB Video: Fix read mode when enabling LCD
292 - GBA: Reset active region as needed when loading a ROM
293 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
294 - GBA BIOS: Use core's VRAM variable instead of renderer's
295 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
296 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
297 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
298 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
299 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
300 - Python: Fix importing .gb or .gba before .core
301 - Qt: Fix command line debugger closing second game
302 - Qt: Fix LOG argument order
303 - Qt: Fix timezone issues with time overrides
304 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
305 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
306Misc:
307 - CMake: Fix CPack dependencies for libpng 1.6
308 - GBA: Detect hardware for Pokémon FireRed ROM hacks
309 - GBA Cheats: Improve detection of raw cheats
310 - Qt: Don't rebuild library view if style hasn't changed
311 - Qt: Allow overrides to be saved before a game is loaded
312 - Qt: Hide mouse immediately when loading
313 - SDL: Fix 2.0.5 build on macOS under some circumstances
314 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
315
3160.6.0: (2017-07-16)
317Features:
318 - Library view
319 - Sprite viewer
320 - Debugging console
321 - Improved memory viewer
322 - Memory search
323 - Command line ability to override configuration values
324 - Add option to allow preloading the entire ROM before running
325 - Add option for whether rewinding restores save games
326 - Savestates now contain any RTC override data
327 - Add option to lock video to integer scaling
328 - LR35902: Watchpoints
329 - LR35902/GB-Z80 disassembler
330 - GB: Tile viewer
331 - GB: Video/audio channel enabling/disabling
332 - GB: Symbol table support
333 - GB MBC: Add MBC1 multicart support
334 - GBA: Support printing debug strings from inside a game
335 - GBA: Better cheat type autodetection
336 - Implement keypad interrupts
337 - Configuration of gamepad hats
338 - Video log recording for testing and bug reporting
339 - Debugger: Segment/bank support
340 - Debugger: Execution tracing
341 - Qt: German translation (by Lothar Serra Mari)
342 - Qt: Spanish translation (by Kevin López)
343 - Qt: Italian translation (by theheroGAC)
344Bugfixes:
345 - ARM7: Fix MLA/*MULL/*MLAL timing
346 - Core: Fix crash with rewind if savestates shrink
347 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
348 - Core: Fix directory sets crashing on close if base isn't properly detached
349 - FFmpeg: Fix overflow and general issues with audio encoding
350 - GB: Fix flickering when screen is strobed quickly
351 - GB: Fix STAT blocking
352 - GB MBC: Fix ROM bank overflows getting set to bank 0
353 - GB MBC: Fix swapping carts not detect new MBC
354 - GB Timer: Improve DIV reset behavior
355 - GB Timer: Fix DIV batching if TAC changes
356 - GB Video: Reset renderer when loading state
357 - GBA: Fix multiboot ROM loading
358 - GBA: Fix multiboot loading resulting in too small WRAM
359 - GBA BIOS: Implement BitUnPack
360 - GBA BIOS: Fix ArcTan sign in HLE BIOS
361 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
362 - GBA BIOS: Fix INT_MIN/-1 crash
363 - GBA Hardware: Fix crash if a savestate lies about game hardware
364 - GBA I/O: Handle audio registers specially when deserializing
365 - GBA Memory: Improve initial skipped BIOS state
366 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
367 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
368 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
369 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
370 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
371 - LR35902: Fix core never exiting with certain event patterns
372 - LR35902: Fix pc overflowing current region off-by-one
373 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
374 - OpenGL: Fix some shaders causing offset graphics
375 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
376 - Qt: Fix window icon being stretched
377 - Qt: Fix data directory path
378 - Qt: Fix timing issues on high refresh rate monitors
379 - Qt: Fix linking after some windows have been closed
380 - Qt: Fix crash when changing audio settings after a game is closed
381 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
382 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
383 - Qt: Fix game unpausing after frame advancing and refocusing
384 - SDL: Fix game crash check
385 - SDL: Fix race condition with audio thread when starting
386 - SDL: Fix showing version number
387 - Test: Fix crash when loading invalid file
388 - Test: Fix crash when fuzzing fails to load a file
389 - Test: Don't rely on core for frames elapsed
390 - Test: Fix crash when loading invalid file
391 - Test: Fix crash when fuzzing fails to load a file
392 - Tools: Fix recurring multiple times over the same library
393 - Util: Fix overflow when loading invalid UPS patches
394 - Util: Fix highest-fd socket not being returned by SocketAccept
395 - Windows: Fix VDir.rewind
396Misc:
397 - All: Add C++ header guards
398 - All: Move time.h include to common.h
399 - 3DS, PSP2, Wii: Last directory loaded is saved
400 - CMake: Add ability to just print version string
401 - Core: New, faster event timing subsystem
402 - Core: Clean up some thread state checks
403 - Core: Add generic checksum function
404 - Core: Cores can now have multiple sets of callbacks
405 - Core: Restore sleep callback
406 - Core: Move rewind diffing to its own thread
407 - Core: Ability to enumerate and modify video and audio channels
408 - Core: List memory segments in the core
409 - Core: Move savestate creation time to extdata
410 - Core: Config values can now be hexadecimal
411 - Core: Improved threading interrupted detection
412 - Debugger: Modularize CLI debugger
413 - Debugger: Make building with debugging aspects optional
414 - Debugger: Add functions for read- or write-only watchpoints
415 - Debugger: Make attaching a backend idempotent
416 - Debugger: Add mDebuggerRunFrame convenience function
417 - Feature: Move game database from flatfile to SQLite3
418 - Feature: Support ImageMagick 7
419 - Feature: Make -l option explicit
420 - FFmpeg: Return false if a file fails to open
421 - FFmpeg: Force MP4 files to YUV420P
422 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
423 - GB: Reset with initial state of DIV register
424 - GB MBC: New MBC7 implementation
425 - GB Audio: Simplify envelope code
426 - GB Audio: Improve initial envelope samples
427 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
428 - GB Video: Improved video timings
429 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
430 - GBA, GB: ROM is now unloaded if a patch is applied
431 - GBA DMA: Refactor DMA out of memory.c
432 - GBA DMA: Move DMAs to using absolute timing
433 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
434 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
435 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
436 - GBA Memory: Support reading/writing POSTFLG
437 - GBA Memory: Remove unused prefetch cruft
438 - GBA Timer: Improve accuracy of timers
439 - GBA Video: Clean up unused timers
440 - GBA Video: Allow multiple handles into the same tile cache
441 - GBA Video, GB Video: Colors are now fully scaled
442 - GBA Video: Optimize when BLD* registers are written frequently
443 - OpenGL: Add xBR-lv2 shader
444 - Qt: Move last directory setting from qt.ini to config.ini
445 - Qt: Improved HiDPI support
446 - Qt: Expose configuration directory
447 - Qt: Merge "Save" and "OK" buttons in shader options
448 - Qt: Automatically load controller profile when plugged in
449 - Qt: Rename "Resample video" option to "Bilinear filtering"
450 - Qt: Remove audio thread
451 - Qt: Remove audio buffer sizing in AudioProcessorQt
452 - Qt: Re-enable QtMultimedia on Windows
453 - Qt: Make "Mute" able to be bound to a key
454 - Qt: Add .gb/.gbc files to the extension list in Info.plist
455 - Qt: Relax hard dependency on OpenGL
456 - Qt: Better highlight active key in control binding
457 - SDL: Remove scancode key input
458 - SDL: Automatically map controllers when plugged in
459 - Test: Add a basic test suite
460 - Util: Add size counting to Table
461 - Util: Add 8-bit PNG write support
462 - Util: Tune patch-fast extent sizes
463 - VFS: Call msync when syncing mapped data
464 - VFS: Allow truncating memory chunk VFiles
465 - VFS: Fix some minor VFile issues with FILEs
466 - VFS: Optimize expanding in-memory files
467 - VFS: Add VFileFIFO for operating on circle buffers
468Changes from beta 1:
469Features:
470 - Qt: Italian translation (by theheroGAC)
471 - Qt: Updated German translation
472Bugfixes:
473 - GB Audio: Fix incorrect channel 4 iteration
474 - GB Audio: Fix zombie mode bit masking
475 - GB Serialize: Fix timer serialization
476 - GB Video: Fix LYC regression
477 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
478 - GBA Timer: Fix count-up timing overflowing timer 3
479 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
480 - Qt: Fix memory search close button (fixes mgba.io/i/769)
481 - Qt: Fix window icon being stretched
482 - Qt: Fix initial window size (fixes mgba.io/i/766)
483 - Qt: Fix data directory path
484 - Qt: Fix controls not saving on non-SDL builds
485 - Qt: Fix translation initialization (fixes mgba.io/i/776)
486 - Qt: Fix patch loading while a game is running
487 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
488 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
489 - Qt: Fix GL-less build
490 - Qt: Fix Software renderer not handling alpha bits properly
491 - Qt: Fix screen background improperly stretching
492 - SDL: Fix cheats not loading
493Misc:
494 - GB Serialize: Add MBC state serialization
495 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
496 - GBA Timer: Improve accuracy of timers
497 - PSP2: Update toolchain to use vita.cmake
498 - Qt: Add language selector
499 - Qt: Minor test fixes
500 - Qt: Move shader settings into main settings window
501 - Qt: Dismiss game crashing/failing dialogs when a new game loads
502 - Qt: Properly ship Qt translations
503 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
504
5050.6 beta 1: (2017-06-29)
506 - Initial beta for 0.6
507
5080.5.2: (2016-12-31)
509Bugfixes:
510 - All: Fix fullscreen config option being ignored
511 - ARM7: PSR mode bits should not get sign extended
512 - GB: Fix audio not being deinitialized
513 - GB: Fix crash when masking savedata
514 - GB: Properly initialize sramRealVf variable
515 - GB Audio: Fix serialization of channel 3 and NR52 properties
516 - GB Audio: Reset envelope timer when reseting sound channel
517 - GB MBC: Fix SRAM dangling pointer with RTC games
518 - GB MBC: Fix initializing MBC when no ROM is loaded
519 - GB Memory: Fix patching ROM bank 0
520 - GB Memory: Fix starting HDMAs during mode 0
521 - GB Memory: Fix HDMA5 value after DMA completes
522 - GB Video: Initialize LCDC in renderer
523 - GB Video: Hblank IRQs should mask LYC=LY IRQs
524 - GBA: Fix IRQs firing after already being cleared
525 - GBA: Only unhalt CPU if appropriate bit is set in IE
526 - GBA: Add savegame override for Crash Bandicoot 2
527 - GBA BIOS: Fix MidiKey2Freq BIOS reads
528 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
529 - GBA Cheats: Fix GameShark ROM patches
530 - GBA I/O: Mask off WAITCNT bits that cannot be written
531 - GBA Memory: Fix misaligned BIOS reads
532 - GBA Memory: Fix VCOUNT being writable
533 - GBA Video: Fix out of bounds sprite transforms
534 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
535 - Libretro: Fix disabling BIOS
536 - Libretro: Fix Game Boy savestates and audio
537 - Qt: Fix changing resolution of software renderer
538 - Qt: Fix setting overrides
539 - Qt: Fix cut off tiles and alignment issues in tile viewer
540 - Qt: Only reset window dimensions when first shown
541 - Qt: Fix Qt Multimedia audio driver on big endian
542 - Qt: Fix Apply button for key and controller configurations
543 - VFS: Fix resizing memory chunks when not needed
544 - Windows: Fix Unicode directory handling
545Misc:
546 - GB, GBA: Prevent loading null ROMs
547 - GB Audio: Initialize wave RAM to GBC values
548 - GB Memory: Reset ROM bank when loading a ROM
549 - PSP2: Improved controller rumble
550
5510.5.1: (2016-10-05)
552Bugfixes:
553 - Core: Fix importing save games as read-only
554 - FFmpeg: Fix encoding AAC
555 - GB: Fix invalid STOP behavior on Game Boy Color
556 - GB: Initialize audio properly
557 - GB: Properly clear KEY1 bit 0 when switching speeds
558 - GB: Properly unload save files when unloading a ROM
559 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
560 - GB MBC: Fix MBC7 when size is incorrectly specified
561 - GB MBC: Fix RTC access when no save file is loaded
562 - GB SIO: Don't auto-clock external shift clock
563 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
564 - GB Video: Fix video frames getting missed when LCDC is off
565 - GB Video: Clear screen when LCDC is off
566 - GBA Cheats: Fix holding onto pointers that may get invalidated
567 - GBA Cheats: Fix key-activated CodeBreaker cheats
568 - GBA Cheats: Fix uninitialized memory getting freed when saving
569 - GBA Hardware: Improve Game Boy Player rumble behavior
570 - GBA Memory: Fix several unused I/O register read values
571 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
572 - LR35902: Fix events running with the wrong cycle active
573 - Qt: Fix "close" button on Overrides view
574 - Qt: Fix saving overrides
575 - Qt: Fix directory set unloading when replacing the ROM
576 - Qt: Fix patch loading
577 - Qt: Fix crash when saving an override if a game isn't loaded
578 - Qt: Fix showing default display driver as OpenGL (force 1.x)
579 - SDL: Attach rumble in SDL frontend
580 - Util: Fix PNG identification on files too small to be a PNG
581Misc:
582 - All: Only update version info if needed
583 - All: Split out install locations for Libretro and OpenEmu
584 - FFmpeg: Encoding cleanup
585 - GB: Reset active region when reloading ROM
586 - GB Memory: Initialize RAM pattern for GBC
587 - GB Video: Improved video timings
588 - Qt: Manage window sizes slightly better
589 - Qt: Remember scale option independent of core dimensions
590
5910.5.0: (2016-09-19)
592Features:
593 - Game Boy support
594 - Support for encrypted CodeBreaker GBA cheats
595 - Emulation of Vast Fame protected GBA carts (taizou)
596 - Tile viewer
597 - Threaded rendering mode
598 - Libretro: Memory map and achievement support (leiradel)
599 - GUI: Add UI control remapping
600 - GUI: Add fast-forward
601 - Wii: 240p support
602 - 3DS: Adjustable screen darkening
603 - Ability to temporarily load a savegame
604 - Load specific files out of archives
605 - Automatic BIOS detection
606Bugfixes:
607 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
608 - Debugger: Fix GDB breakpoints
609 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
610 - GBA: Fix filehandle leak with savegames
611 - GBA: Timer 0 cannot be count up
612 - GBA: Count up timers should not count themselves
613 - GBA Memory: Fix mirror on non-overdumped Classic NES games
614 - GBA Memory: Fix ldm {pc}
615 - GBA Savedata: Fix savedata sync timer
616 - GBA Savedata: Only unmap savedata if present
617 - GBA Serialize: Savestates now properly store prefetch
618 - GBA Video: WIN0/1 take priority over OBJWIN
619 - GBA Video: Fix out-of-order OBJWIN
620 - PSP2: Fix GPU crash while exiting
621 - PSP2: Fix VSync
622 - PSP2: Fix accelerometer range
623 - PSP2: Actually load screen mode setting
624 - PSP2: Fix gyroscope direction
625 - PSP2: Delete threads after they return
626 - PSP2: Fix mapping/unmapping from not at 0
627 - Qt: Fix bug in software renderer scaling
628 - Qt: Fix hanging key press after disabling autofire
629 - Qt: Fix being unable to pause manually when using auto-pausing
630 - SDL: Fix axes being mapped wrong
631 - Util: Fix realloc semantics in utf16to8
632 - Util: Fix inserting too many items into a hash table
633 - VFS: Fix uninitialized varaible reading from 7z
634 - VFS: Fix reading multiple files from a 7z archive
635 - Wii: Fix framelimiting after a slowdown
636 - Wii: Fix garbage flash at startup
637Misc:
638 - 3DS: Use blip_add_delta_fast for a small speed improvement
639 - 3DS: Allow UTF-16 filenames
640 - 3DS: Port to using citro3D
641 - 3DS: Use system font for menus
642 - 3DS: Attempt to use Core 2 for threads
643 - 3DS: Adjustable filering
644 - 3DS: 3D banner
645 - All: Add QUIET parameter to silence CMake
646 - All: Faster memory read/write
647 - ARM7: Support forcing Thumb mode via MSR
648 - ARM7: Flush prefetch cache when loading CPSR via MSR
649 - ARM7: Clean up instruction decoding for future expandability
650 - Debugger: Support register and memory writes via GDB stub
651 - Debugger: Add software breakpoint support to gdb
652 - FFmpeg: Full support for libavcodec 56+
653 - GBA: Better debug logging if event processing breaks
654 - GBA Audio: Force audio DMAs to not increment destination
655 - GBA BIOS: Use custom ArcTan, not relying on OS
656 - GBA Hardware: Clean up dead code in GBP
657 - GBA Memory: Optimize stalling behavior
658 - GBA Memory: Optimize Load-/StoreMultiple
659 - GBA Savedata: Add realistic timing for EEPROM
660 - GBA Serialize: Savestates now store if CPU was halted
661 - GBA Video: Remove old slow path fallback
662 - GBA Video: Optimize sprite drawing
663 - GBA Video: Optimize mode 0 rendering
664 - GBA Video: Optimize compositing cases slightly
665 - GUI: Screenshot dimensions are now passed through
666 - GUI: Add back logging
667 - GUI: Only reload config if manually saved
668 - GUI: Increase scrolling speed
669 - OpenGL: Log shader compilation failure
670 - OpenGL: Add texSize uniform
671 - Qt: Make -g flag work in Qt build
672 - Qt: Simplify OpenGL context creation
673 - Qt: Thread startup improvements
674 - Qt: Make audio channel/video layer options shortcut mappable
675 - Qt: Remove some C99isms from C++ code
676 - Qt: Remove default autofire mappings
677 - Qt: Make reseting when pasued frame-accurate
678 - Qt: Rearchitect game closing codepath
679 - PSP2: Use system font for menus
680 - PSP2: Add rumble for PS TV
681 - PSP2: Add fit-to-height screen mode
682 - PSP2: Sync files per descriptor
683 - PSP2: Allow UTF-8 filenames
684 - PSP2: Screenshots are now saved into the Photo Gallery
685 - PSP2: Stop underclocking when menuing
686 - SDL: Increase default audio buffer size to 1024 samples
687 - SDL: More responsive rumble
688 - Util: Add Vector GetConstPointer
689 - Util: Add rtrim
690 - Util: Add endswith
691 - VFS: Improve zip file detection
692 - Wii: Add pixelated resample filter
693 - Windows: Add native VDir support
694 - Util: Add PRIz macro for libc versions that don't support %z
695
6960.4.1: (2016-07-11)
697Bugfixes:
698 - All: Fix several file handle leaks
699 - All: Fix instruction tables getting zeroed when linking sometimes
700 - ARM7: Fix flags on SBC/RSC
701 - ARM7: Fix setting spsr privilege bits when spsr is empty
702 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
703 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
704 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
705 - GBA Memory: Fix executing code from OBJ region of VRAM
706 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
707 - GBA Serialize: Fix loading savegames from savestates
708 - OpenGL: Correct boolean vector strcmp strings for uniforms
709 - Qt: Fix sending gameStopped twice
710 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
711 - Qt: Fix initial state of key mapping
712 - Qt: Initialize m_useBios
713 - SDL: Fix joystick initialization on BSD
714 - SDL: Fix potential joystick crash in games with rumble
715 - SDL: Fix SDL 1.2 build
716 - SDL: Fix sporadic crash when deinitializing audio
717 - Shaders: Fix AGS-001 shader with some bad drivers
718 - Util: Use closesocket on Windows
719 - Util: Fix socket bind addresses
720 - VFS: Fix reading 7z archives without rewinding first
721 - VFS: VFileFromFD should not open directories
722 - Wii: Fix tilting direction
723 - Util: Fix realloc semantics in utf16to8
724Misc:
725 - All: Allow use of external minizip library
726 - Debugger: CLI debugger now exits when end-of-stream is reached
727 - FFmpeg: Update dependencies on Ubuntu
728 - GBA: Slightly optimize GBAProcessEvents
729 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
730 - GBA Video: Null renderer should return proper register values
731 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
732 - Qt: Add preset for DualShock 4
733 - Qt: Update 360 input profile on OS X to reflect newer drivers
734 - Qt: Remove use of NaN
735 - Qt: Canonicalize file paths when loading games
736 - Qt: Add refresh button to controller editing
737 - SDL: Remove default gamepad mappings
738 - Util: Fix intermittent build failure on OS X
739 - VFS: VFile.sync now updates modified time
740
7410.4.0: (2016-02-02)
742Features:
743 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
744 - I/O viewer
745 - Booting of multiboot images
746 - Customization of GIF recording
747 - Libretro: Cheat code support
748 - Support for GLSL shaders
749 - ROM information view
750 - Support for VBA-style cheat codes
751 - Savestates now store creation timestamps
752 - Key autofire
753 - Libretro: Allow blocking opposing directional input
754 - OpenEmu core for OS X
755 - Libretro: Settings for using BIOS and skipping intro
756 - Libretro: Customizable idle loop removal
757 - Implemented cycle counting for sprite rendering
758 - Cleaner, unified settings window
759 - Added a setting for pausing when the emulator is not in focus
760 - Customizable paths for save games, save states, screenshots and patches
761 - Controller hotplugging
762 - Ability to store save games and active cheats within savestates
763Bugfixes:
764 - ARM7: Fix sign of unaligned LDRSH
765 - ARM7: Fix decoding of some ARM ALU instructions with shifters
766 - Debugger: Fix watchpoints in gdb
767 - GBA: Fix warnings when creating and loading savestates
768 - GBA: Fix Iridion II savetype
769 - GBA BIOS: Fix misaligned CpuSet
770 - GBA Cheats: Fix cheats setting the Action Replay version
771 - GBA Hardware: Fix GPIO on big endian
772 - GBA Memory: Fix DMA register writing behavior
773 - GBA Memory: Fix DMAs triggering two cycles early
774 - Libretro: Fix aspect ratio
775 - Qt: Fix some potential crashes with the gamepad mapping
776 - Qt: Fix keys being mapped incorrectly when loading configuration file
777 - Util: Fix PowerPC PNG read/write pixel order
778 - Util: Fix excessive memory allocation when decoding a PNG
779 - VFS: Fix VFileReadline and remove _vfdReadline
780Misc:
781 - All: Improved PowerPC support
782 - All: Fix some undefined behavior warnings
783 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
784 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
785 - GBA: Implement bad I/O register loading
786 - GBA: Allow jumping to OAM and palette RAM
787 - GBA BIOS: Finish implementing RegisterRamReset
788 - GBA Config: Add "override" layer for better one-time configuration
789 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
790 - GBA Memory: Use a dynamically sized mask for ROM memory
791 - GBA Memory: Implement several unimplemented memory access types
792 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
793 - GBA RR: Starting from savestate now embeds the savegame
794 - GBA RR: Add preliminary SRAM support for VBM loading
795 - GBA RR: Add support for resets in movies
796 - GBA Video: Remove lastHblank, as it is implied
797 - Libretro: Use anonymous memory mappers for large blocks of memory
798 - Libretro: Add install target for libretro core
799 - Qt: Window size command line options are now supported
800 - Qt: Increase usability of key mapper
801 - Qt: Add 'Apply' button to settings window
802 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
803 - Qt: Allow use of modifier keys as input
804 - Qt: Optimize log viewer
805 - Qt: Added button for breaking into the GDB debugger
806 - Qt: Add box for showing duration of rewind
807 - SDL: Support fullscreen in SDL 1.2
808 - SDL: Allow GBASDLAudio to be used without a thread context
809 - Util: Use VFile for configuration
810 - Util: Add MutexTryLock
811
8120.3.2: (2015-12-16)
813Bugfixes:
814 - ARM7: Fix STRT/STRBT
815 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
816 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
817 - Libretro: Fix problems with rumble not turning off
818 - GBA: Fix idle skip state being retained between games
819 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
820 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
821 - GBA BIOS: Fix Sqrt sign
822 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
823 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
824 - GBA Memory: Fix DMA behavior for SRAM accesses
825 - GBA Memory: Fix Store8 to OBJ VRAM
826 - GBA Memory: Fix alignment of LDM/STM on SRAM
827 - GBA Memory: Fix unaligned out-of-bounds ROM loads
828 - GBA Memory: Fix timing of DMAs
829 - GBA Video: Fix _mix for 15-bit color
830 - GBA Video: Fix OAM and palette initialization
831 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
832 - Qt: Use safer isLoaded check in GameController
833 - Qt: Fix a race condition in PainterGL that could lead to a crash
834 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
835 - Qt: Fix font size in memory viewer
836 - Qt: Fix a crash in the memory viewer
837 - Qt: Add additional checks in CheatModel to prevent crashes
838 - Qt: Fix race condition with setting sample rate
839 - Qt: Fix crash when closing multiplayer windows
840 - Qt: Fix resetting while paused
841Misc:
842 - GBA Audio: Implement missing flags on SOUNDCNT_X register
843 - Qt: Add mute option to menu
844
8450.3.1: (2015-10-24)
846Bugfixes:
847 - ARM7: Fix instruction decoding of Thumb shifts
848 - GBA: Deinit savegame when unloading a ROM
849 - GBA: Fix BIOS check on big endian
850 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
851 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
852 - GBA Audio: Fix audio channels being silenced at the wrong time
853 - GBA Memory: Fix bad BIOS Load16 on big endian
854 - GBA Memory: Fix bad Load8 on big endian
855 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
856 - GBA Video: Fix edge case with sprite blend modes and semitransparency
857 - GBA Video: Fix objwin and blending interaction on sprites
858 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
859 - Libretro: Fix a memory leak with the render buffer
860 - Qt: Windows no longer spawn in the top left on first launch
861 - Qt: Fix install path of XDG desktop file with DESTDIR
862 - Qt: Fix drag and drop on Windows
863 - Qt: Reenable double buffering, as disabling it broke some Windows configs
864 - VFS: Fix return values of VFileFILE.read and .write
865Misc:
866 - All: Reset next event to cycles instead of zero to interrupt
867 - All: Add --version flag
868 - ARM7: Force disable LTO on two files to work around a GCC bug
869 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
870 - GBA: Better memory handling with PNG savestates
871 - GBA: Additional savestate sanity checks
872 - GBA: Check for cycle count being too high
873 - GBA Audio: Allow GBAAVStream to have no video callback
874 - GBA BIOS: Implement RegisterRamReset for SIO registers
875 - Qt: Remove useless help icons in dialogs
876 - Qt: Prevent savestate window from opening while in multiplayer
877 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
878 - Qt: Dropping multiplayer windows works more cleanly now
879
8800.3.0: (2015-08-16)
881Features:
882 - Ability to hide individual background layers, or OBJs
883 - Ability to mute individual audio channels
884 - Palette viewer and exporter
885 - Volume control
886 - More shortcuts are editable (e.g. quick save/load)
887 - Rewind now shows the frame after rewinding
888 - Import/Export of GameShark/Action Replay snapshots
889 - Add "Step backwards" item for single increment rewind
890 - Deadzone estimation for game controllers
891 - Analog inputs can be used for shortcuts
892 - Menu items for specific solar sensor brightness levels
893 - Remappable controls for tilt and gyroscope sensors
894 - Status messages for actions taken while a game is running (e.g. save/load state)
895 - Memory inspector
896 - Screensaver can now be suspended while a game is running
897 - Load/save the most recent savestate slot
898 - Support varible speed (PWM) rumble
899 - Ability to cap fast forward speed
900 - Finer control over FPS target
901 - Holdable shortcut for rewinding one frame at a time
902 - Ability to boot directly into the BIOS
903 - Preliminary support for yanking out the game pak while a game is running
904 - Thumb-drive mode by putting a file called portable.ini in the same folder
905 - Configurable display driver, between software and OpenGL
906 - Undo-able savestate loading and saving
907 - Controller profiles now store shortcut settings
908 - Default controller profiles for several common controllers
909 - Libretro now supports BIOS, rumble and solar sensor
910 - Implement BIOS call Stop, for sleep mode
911 - Automatically load patches, if found
912 - Improved video synchronization
913 - Configurable audio output sample rate
914Bugfixes:
915 - ARM7: Fix SWI and IRQ timings
916 - ARM7: Fix Thumb MUL timing
917 - ARM7: Fix timing of multiplies to use N cycles
918 - ARM7: ARMHotplugDetach should call deinit
919 - Debugger: Fix use-after-free in breakpoint clearing code
920 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
921 - GBA: Cap audio FIFO read size during deserialization
922 - GBA: Check for corrupted savestates when loading
923 - GBA: Check for improperly sized savestates when loading
924 - GBA: Check for savestates made from differently sized ROMs
925 - GBA: Fix calls to endian-independent loadstores
926 - GBA: Fix timing of reading from timer registers
927 - GBA: Ensure cycles never go negative
928 - GBA Audio: Force audio FIFOs to 32-bit
929 - GBA Audio: Fix audio pitch changing when adjusting buffer size
930 - GBA Audio: Fix sample order in audio channel 3
931 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
932 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
933 - GBA Memory: Improve Thumb open bus behavior
934 - GBA Memory: Fix potential DMA issue when loading a savestate
935 - GBA Memory: Fix load/store multiple video memory waitstates
936 - GBA SIO: Fix reseting when there are SIO devices attached
937 - GBA Video: Blended sprites should never have other effects applied
938 - GBA Video: Fix out-of-bounds tiles in mosaic
939 - GBA Video: Fix windows not affecting sprites
940 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
941 - GBA Video: Fix timing on first scanline
942 - Qt: Better cleanup when a game crashes
943 - Qt: Fix open ROM dialog filtering for archive formats
944 - Qt: Cap the maximum number of multiplayer windows
945 - Qt: Fix maximum year in sensor override
946 - Qt: Fix window being too tall after exiting fullscreen
947 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
948 - Qt: Fix analog buttons not getting unmapped
949 - Qt: Fix passing command line options
950 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
951 - SDL: Fix SDL build when OpenGL is missing
952 - Util: Allow loading IPS patches that grow the ROM
953 - VFS: Fix resource leaks if some allocations fail
954 - VFS: Fix line-reading to return proper values
955 - Video: Fix an issue with very long filenames
956 - Util: Fix formatting of floats
957Misc:
958 - All: Add --help flag for command line programs
959 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
960 - All: Enable static linking for Windows
961 - All: Enable static linking for OS X
962 - All: Threads are now named
963 - All: Proper handling of Unicode file paths
964 - ARM7: Add emulation for Undefined CPU mode
965 - ARM7: Reduce the size of the Thumb instruction table
966 - GBA: Add status log level
967 - GBA: GBARewind now returns how many states it has rewound
968 - GBA: SIO logging layer
969 - GBA BIOS: Stub out SoundBias
970 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
971 - GBA: Don't include GBACLIDebugger struct unless needed
972 - GBA: Savedata is now synced shortly after data finishes being written
973 - GBA: Process multiple timer events at once, if necessary
974 - GBA Audio: Implement audio reset for channels A/B
975 - GBA Audio: Process multiple audio events at once, if necessary
976 - GBA Hardware: Backport generic RTC source into core
977 - GBA Input: Allow axes and buttons to be mapped to the same key
978 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
979 - GBA SIO: Add a dummy driver for Normal mode
980 - GBA Thread: Add functionality for running callbacks on the GBA thread
981 - GBA Thread: Split GBASync into a separate file
982 - GBA Video: Refactor software renderer into separate files
983 - GBA Video: Slightly optimize mode 0 mosaic rendering
984 - Debugger: Free watchpoints in addition to breakpoints
985 - Qt: Handle saving input settings better
986 - Qt: Move GL frame drawing back onto its own thread
987 - Qt: Fast forward (held) option moved from Other to Emulation menu
988 - Qt: Show version info in window title
989 - Qt: Migrate multiplayer window handling into GBAApp
990 - Qt: Unified file opening and saving with last location
991 - Qt: Fix windows being resizable when they shouldn't have been
992 - Qt: Only hide cursor in full screen
993 - Qt: Replace pause-after-frame mutex with an atomic
994 - Qt: Add application icon and XDG desktop files
995 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
996 - Qt: Don't save window size when entering fullscreen
997 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
998 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
999 - Qt: Increase usability of key mapper
1000 - Qt: Show checkmark for window sizes
1001 - Qt: Set window path to loaded ROM
1002 - Perf: Ability to load savestates immediately on launch
1003 - SDL: Properly check for initialization
1004 - SDL: Clean up initialization functions
1005 - SDL: Clean up GL context
1006 - Util: Allow disabling the threading code entirely
1007 - VFS: Add sync method to force syncing with backing
1008
10090.2.1: (2015-05-13)
1010Bugfixes:
1011 - All: Fix sanitize-deb script not cleaning up after itself
1012 - All: Fix dependencies for libavcodec on Debian-derived platforms
1013 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1014 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1015 - ARM7: Fix ARM multiply instructions when PC is a destination register
1016 - Debugger: Fix use-after-free in breakpoint clearing code
1017 - Debugger: Fix boundary conditions in tab completion
1018 - GBA: Fix timers not updating timing when writing to only the reload register
1019 - GBA: Fix rewind boundary conditions
1020 - GBA: Add initial I/O register settings for background matrix registers
1021 - GBA: Fix hang when loading a savestate if sync to video is enabled
1022 - GBA: Handle out-of-bounds I/O access
1023 - GBA: Fix bounds-checking on EEPROM access
1024 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1025 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1026 - GBA Memory: Allow SRAM to be 64kB
1027 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1028 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1029 - GBA Video: Fix second frame mode 5
1030 - Perf: Fix race condition if a game crashes immediately on start
1031 - Qt: Fix Display object leak when closing a window
1032 - Qt: Fix .deb dependencies
1033 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1034 - Qt: Fix window not regaining focus after exiting savestate window
1035 - Qt: Fix regression where video would not record if the game had already started
1036 - Qt: Fix potential crash if a gamepad causes focus to change
1037 - Qt: Fix controller axis querying
1038 - Qt: Fix multiplayer windows opening as the wrong size
1039 - Qt: Fix controllers sometimes not loading the right profile
1040 - SDL: Fix boundary conditions for joystick adjustments
1041 - SDL: Allocate properly sized input maps
1042 - SDL: Fix potential build issues when Qt and SDL2 are in use
1043 - Util: Fix resource leak in UTF-8 handling code
1044 - Util: Fix a null-pointer issue when attempting to delete a key
1045 - VFS: Fix resource leaks if some allocations fail
1046 - Video: Fix an issue with very long filenames
1047Misc:
1048 - GBA Memory: Soft-crash if jumping past the end of a ROM
1049 - Qt: Show multiplayer numbers in window title
1050 - Qt: Solar sensor can have shortcuts set
1051
10520.2.0: (2015-04-03)
1053Features:
1054 - Support for gamepad axes, e.g. analog sticks or triggers
1055 - Add scale presets for up to 6x
1056 - Settings window
1057 - Bilinear resampling option
1058 - Add option to skip BIOS start screen
1059 - List of recently opened games
1060 - Support for games using the Solar Sensor
1061 - Better audio resampling via blip-buf
1062 - Game Pak overrides dialog for setting savetype and sensor values
1063 - Support for games using the tilt sensor
1064 - Remappable shortcuts for keyboard and gamepad
1065 - Rewinding of emulation
1066 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1067 - Support IPv6
1068 - Save directory of last loaded file
1069 - Support BPS patches
1070 - Automatically detect and optimize out idle loops
1071 - Configurable game overrides
1072 - Support loading 7-Zip files
1073 - Drag and drop game loading
1074 - Cheat code support
1075 - Runtime configurable audio driver
1076 - Libretro core for use with RetroArch and other front-ends
1077 - Controller profiles for setting different bindings for different controllers
1078 - Ability to lock aspect ratio
1079 - Local link cable support
1080 - Ability to switch which game controller is in use per instance
1081 - Ability to prevent opposing directional input
1082 - Warning dialog if an unimplemented BIOS feature is called
1083 - Debugger: Add CLI "frame", frame advance command
1084 - Debugger: Add CLI functions for writing to memory
1085 - Debugger: Add CLI functions for examining memory regions
1086 - Debugger: Add CLI function for writing a register
1087Bugfixes:
1088 - ARM7: Extend prefetch by one stage
1089 - ARM7: Fix cycle counting for loads
1090 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1091 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1092 - GBA: Initialize gba.sync to null
1093 - GBA: Fix timer initialization
1094 - GBA Audio: Support 16-bit writes to FIFO audio
1095 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1096 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1097 - GBA BIOS: Fix BIOS prefetch after reset
1098 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1099 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1100 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1101 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1102 - GBA Memory: Fix cycle counting for 32-bit load/stores
1103 - GBA RR: Fix fallthrough error when reading tags from a movie
1104 - GBA Thread: Fix possible hang when loading an archive
1105 - GBA Thread: Fix possible deadlock in video sync
1106 - Perf: Fix crash when the GBA thread fails to start
1107 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1108 - Qt: Fix crash when adjusting settings after closing a game
1109 - Qt: Fix crash when starting GDB stub after closing a game
1110 - Qt: Fix patch loading while a game is running
1111 - Qt: Fix crash when loading a game after stopping GDB server
1112 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1113 - Qt: Fix crash when attempting to pause if a game is not running
1114 - SDL: Properly clean up if a game doesn't launch
1115 - Util: Fix sockets on Windows
1116Misc:
1117 - All: Enable link-time optimization
1118 - Debugger: Watchpoints now work on STM/LDM instructions
1119 - Debugger: Clean up GDB stub network interfacing
1120 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1121 - Debugger: Merge Thumb BL instructions when disassembling
1122 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1123 - Debugger: Watchpoints now report address watched (fixes #68)
1124 - Debugger: Add support for soft breakpoints
1125 - Debugger: Make I/O register names be addresses instead of values
1126 - Debugger: Rename read/write commands
1127 - GBA: Improve accuracy of event timing
1128 - GBA: Add API for getting Configuration structs for overrides and input
1129 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1130 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1131 - GBA: Move A/V stream interface into core
1132 - GBA: Savestates now take into account savedata state machines (fixes #109)
1133 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1134 - GBA Memory: Simplify memory API and use fixed bus width
1135 - GBA Thread: Make GBASyncWaitFrameStart time out
1136 - GBA Video: Start video at the last scanline instead of the first
1137 - Qt: Optimize logo drawing
1138 - Qt: Move frame upload back onto main thread
1139 - Qt: Remember window position
1140 - Qt: Double-clicking on the window toggles full screen
1141 - Util: Use proper locale for reading and writing float values
1142
11430.1.1: (2015-01-24)
1144Bugfixes:
1145 - ARM7: Fix LDM writeback to a register already written
1146 - GBA: Fix timers 2 and 3 updating incorrectly
1147 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1148 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1149 - GBA Audio: Properly initialize audio FIFO channels
1150 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1151 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1152 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1153 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1154 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1155 - GBA BIOS: Fix HuffUnComp boundary conditions
1156 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1157 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1158 - GBA Memory: Filter out top nybble of DMA addresses
1159 - GBA Memory: Properly bounds-check VRAM accesses
1160 - GBA Memory: Fix initial DMA state
1161 - GBA Thread: Allow halted games to exit cleanly
1162 - GBA Video: Fix blend issues with obscured middle layers
1163 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1164 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1165 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1166 - GBA Video: Fix sprite boundary conditions with mosaic
1167 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1168 - Qt: Fix issue with set frame sizes being the wrong height
1169 - Qt: Fix emulator crashing when full screen if a game is not running
1170 - Qt: Fix window focus issues
1171 - Qt: Properly set default video recording settings
1172 - Qt: Fix a race condition when a game crashes immediately
1173 - Qt: Fix some cases where key mapping can break if focus is adjusted
1174 - Qt: Fix crash if a game pauses before any frames are shown
1175 - Debugger: Negative PC-relative loads now properly subtract the offset
1176 - Debugger: Align PC-relative loads in Thumb
1177 - Debugger: Fix watchpoints triggering too late
1178 - Debugger: Fix binary print putting spaces between digits
1179 - Video: Ensure FFmpeg encoder has audio frames
1180 - Video: Fix uncompressed PCM audio recording
1181 - Video: Fix FFmpeg crashing when the file extension is wrong
1182 - Util: Fix SOCKET_FAILED macro
1183Misc:
1184 - GBA: Exit cleanly on FATAL if the port supports it
1185 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1186 - Qt: Disable sync to video by default
1187 - Qt: Handle a game crash without crashing
1188 - Qt: Set default log level to FATAL, ERROR and WARN
1189 - Qt: Clarify some phrasing in the menus
1190 - Qt: Clear active buttons when focus is lost
1191
11920.1.0: (2014-12-13)
1193 - Initial release