all repos — mgba @ daaa2fa5236df5e8976e7e0ba7ac39e0d9233422

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GUI_RUNNER_H
 7#define GUI_RUNNER_H
 8
 9#include "util/common.h"
10
11#include "core/config.h"
12#include "feature/gui/remap.h"
13#include "gba/hardware.h"
14#include "util/circle-buffer.h"
15#include "util/gui.h"
16
17enum mGUIInput {
18	mGUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
19	mGUI_INPUT_DECREASE_BRIGHTNESS,
20	mGUI_INPUT_SCREEN_MODE,
21	mGUI_INPUT_SCREENSHOT,
22	mGUI_INPUT_FAST_FORWARD,
23};
24
25struct mGUIBackground {
26	struct GUIBackground d;
27	struct mGUIRunner* p;
28
29	color_t* screenshot;
30	int screenshotId;
31};
32
33struct mCore;
34struct mGUIRunnerLux {
35	struct GBALuminanceSource d;
36	int luxLevel;
37};
38
39struct mGUIRunner {
40	struct mCore* core;
41	struct GUIParams params;
42
43	struct mGUIBackground background;
44	struct mGUIRunnerLux luminanceSource;
45
46	struct mInputMap guiKeys;
47	struct mCoreConfig config;
48	struct GUIMenuItem* configExtra;
49	size_t nConfigExtra;
50
51	struct GUIInputKeys* keySources;
52
53	const char* port;
54	float fps;
55	int64_t lastFpsCheck;
56	int32_t totalDelta;
57	struct CircleBuffer fpsBuffer;
58
59	void (*setup)(struct mGUIRunner*);
60	void (*teardown)(struct mGUIRunner*);
61	void (*gameLoaded)(struct mGUIRunner*);
62	void (*gameUnloaded)(struct mGUIRunner*);
63	void (*prepareForFrame)(struct mGUIRunner*);
64	void (*drawFrame)(struct mGUIRunner*, bool faded);
65	void (*drawScreenshot)(struct mGUIRunner*, const color_t* pixels, unsigned width, unsigned height, bool faded);
66	void (*paused)(struct mGUIRunner*);
67	void (*unpaused)(struct mGUIRunner*);
68	void (*incrementScreenMode)(struct mGUIRunner*);
69	void (*setFrameLimiter)(struct mGUIRunner*, bool limit);
70	uint16_t (*pollGameInput)(struct mGUIRunner*);
71};
72
73void mGUIInit(struct mGUIRunner*, const char* port);
74void mGUIDeinit(struct mGUIRunner*);
75void mGUIRun(struct mGUIRunner*, const char* path);
76void mGUIRunloop(struct mGUIRunner*);
77
78#endif