src/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include "util/common.h"
10
11#include "core/core.h"
12#include "gba/video.h"
13
14struct GBAVideoSoftwareSprite {
15 struct GBAObj obj;
16 int y;
17 int endY;
18};
19
20struct GBAVideoSoftwareBackground {
21 unsigned index;
22 int enabled;
23 unsigned priority;
24 uint32_t charBase;
25 int mosaic;
26 int multipalette;
27 uint32_t screenBase;
28 int overflow;
29 int size;
30 int target1;
31 int target2;
32 uint16_t x;
33 uint16_t y;
34 int32_t refx;
35 int32_t refy;
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44enum BlendEffect {
45 BLEND_NONE = 0,
46 BLEND_ALPHA = 1,
47 BLEND_BRIGHTEN = 2,
48 BLEND_DARKEN = 3
49};
50
51enum {
52#ifdef COLOR_16_BIT
53#ifdef COLOR_5_6_5
54 GBA_COLOR_WHITE = 0xFFDF,
55#else
56 GBA_COLOR_WHITE = 0x7FFF,
57#endif
58#else
59 GBA_COLOR_WHITE = 0x00F8F8F8,
60#endif
61 OFFSET_PRIORITY = 30,
62 OFFSET_INDEX = 28,
63};
64
65#define FLAG_PRIORITY 0xC0000000
66#define FLAG_INDEX 0x30000000
67#define FLAG_IS_BACKGROUND 0x08000000
68#define FLAG_UNWRITTEN 0xFC000000
69#define FLAG_REBLEND 0x04000000
70#define FLAG_TARGET_1 0x02000000
71#define FLAG_TARGET_2 0x01000000
72#define FLAG_OBJWIN 0x01000000
73#define FLAG_ORDER_MASK 0xF8000000
74
75#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
76
77struct WindowRegion {
78 uint8_t end;
79 uint8_t start;
80};
81
82DECL_BITFIELD(GBAWindowControl, uint8_t);
83DECL_BIT(GBAWindowControl, Bg0Enable, 0);
84DECL_BIT(GBAWindowControl, Bg1Enable, 1);
85DECL_BIT(GBAWindowControl, Bg2Enable, 2);
86DECL_BIT(GBAWindowControl, Bg3Enable, 3);
87DECL_BIT(GBAWindowControl, ObjEnable, 4);
88DECL_BIT(GBAWindowControl, BlendEnable, 5);
89
90DECL_BITFIELD(GBAMosaicControl, uint16_t);
91DECL_BITS(GBAMosaicControl, BgH, 0, 4);
92DECL_BITS(GBAMosaicControl, BgV, 4, 4);
93DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
94DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
95
96struct WindowControl {
97 GBAWindowControl packed;
98 int8_t priority;
99};
100
101#define MAX_WINDOW 5
102
103struct Window {
104 uint8_t endX;
105 struct WindowControl control;
106};
107
108struct GBAVideoSoftwareRenderer {
109 struct GBAVideoRenderer d;
110
111 color_t* outputBuffer;
112 int outputBufferStride;
113
114 uint32_t* temporaryBuffer;
115
116 GBARegisterDISPCNT dispcnt;
117
118 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
119 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
120 int32_t spriteCyclesRemaining;
121
122 // BLDCNT
123 unsigned target1Obj;
124 unsigned target1Bd;
125 unsigned target2Obj;
126 unsigned target2Bd;
127 enum BlendEffect blendEffect;
128 color_t normalPalette[512];
129 color_t variantPalette[512];
130
131 uint16_t blda;
132 uint16_t bldb;
133 uint16_t bldy;
134
135 GBAMosaicControl mosaic;
136
137 struct WindowN {
138 struct WindowRegion h;
139 struct WindowRegion v;
140 struct WindowControl control;
141 } winN[2];
142
143 struct WindowControl winout;
144 struct WindowControl objwin;
145
146 struct WindowControl currentWindow;
147
148 int nWindows;
149 struct Window windows[MAX_WINDOW];
150
151 struct GBAVideoSoftwareBackground bg[4];
152
153 int oamDirty;
154 int oamMax;
155 int objwinMax;
156 struct GBAVideoSoftwareSprite sprites[128];
157 struct GBAVideoSoftwareSprite objwinSprites[128];
158
159 int start;
160 int end;
161};
162
163void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
164
165#endif