src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "core/thread.h"
18#include "gba/gba.h"
19}
20
21#include "InputController.h"
22#include "LoadSaveState.h"
23#include "LogController.h"
24struct mArguments;
25
26namespace QGBA {
27
28class ConfigController;
29class DebuggerConsoleController;
30class Display;
31class GameController;
32class GDBController;
33class GIFView;
34class LogView;
35class ShaderSelector;
36class ShortcutController;
37class VideoView;
38class WindowBackground;
39
40class Window : public QMainWindow {
41Q_OBJECT
42
43public:
44 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
45 virtual ~Window();
46
47 GameController* controller() { return m_controller; }
48
49 void setConfig(ConfigController*);
50 void argumentsPassed(mArguments*);
51
52 void resizeFrame(const QSize& size);
53
54signals:
55 void startDrawing(mCoreThread*);
56 void shutdown();
57 void audioBufferSamplesChanged(int samples);
58 void sampleRateChanged(unsigned samples);
59 void fpsTargetChanged(float target);
60
61public slots:
62 void selectROM();
63 void selectROMInArchive();
64 void selectSave(bool temporary);
65 void selectBIOS();
66 void selectPatch();
67 void enterFullScreen();
68 void exitFullScreen();
69 void toggleFullScreen();
70 void loadConfig();
71 void reloadConfig();
72 void saveConfig();
73
74 void replaceROM();
75
76 void multiplayerChanged();
77
78 void importSharkport();
79 void exportSharkport();
80
81 void openSettingsWindow();
82 void openAboutScreen();
83
84#ifdef USE_DEBUGGERS
85 void consoleOpen();
86#endif
87
88#ifdef USE_FFMPEG
89 void openVideoWindow();
90#endif
91
92#ifdef USE_MAGICK
93 void openGIFWindow();
94#endif
95
96#ifdef USE_GDB_STUB
97 void gdbOpen();
98#endif
99
100protected:
101 virtual void keyPressEvent(QKeyEvent* event) override;
102 virtual void keyReleaseEvent(QKeyEvent* event) override;
103 virtual void resizeEvent(QResizeEvent*) override;
104 virtual void showEvent(QShowEvent*) override;
105 virtual void closeEvent(QCloseEvent*) override;
106 virtual void focusInEvent(QFocusEvent*) override;
107 virtual void focusOutEvent(QFocusEvent*) override;
108 virtual void dragEnterEvent(QDragEnterEvent*) override;
109 virtual void dropEvent(QDropEvent*) override;
110 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
111
112private slots:
113 void gameStarted(mCoreThread*, const QString&);
114 void gameStopped();
115 void gameCrashed(const QString&);
116 void gameFailed();
117 void unimplementedBiosCall(int);
118
119 void tryMakePortable();
120 void mustRestart();
121
122 void recordFrame();
123 void showFPS();
124 void focusCheck();
125
126private:
127 static const int FPS_TIMER_INTERVAL = 2000;
128 static const int FRAME_LIST_SIZE = 120;
129
130 void setupMenu(QMenuBar*);
131 void openStateWindow(LoadSave);
132
133 void attachWidget(QWidget* widget);
134 void detachWidget(QWidget* widget);
135
136 void appendMRU(const QString& fname);
137 void updateMRU();
138
139 void openView(QWidget* widget);
140
141 template <typename T, typename A> std::function<void()> openTView(A arg);
142 template <typename T> std::function<void()> openTView();
143
144 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
145 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
146
147 void updateTitle(float fps = -1);
148
149 QString getFilters() const;
150 QString getFiltersArchive() const;
151
152 GameController* m_controller;
153 Display* m_display;
154 int m_savedScale;
155 // TODO: Move these to a new class
156 QList<QAction*> m_gameActions;
157 QList<QAction*> m_nonMpActions;
158#ifdef M_CORE_GBA
159 QList<QAction*> m_gbaActions;
160#endif
161 QMap<int, QAction*> m_frameSizes;
162 LogController m_log;
163 LogView* m_logView;
164#ifdef USE_DEBUGGERS
165 DebuggerConsoleController* m_console;
166#endif
167 LoadSaveState* m_stateWindow;
168 WindowBackground* m_screenWidget;
169 QPixmap m_logo;
170 ConfigController* m_config;
171 InputController m_inputController;
172 QList<QDateTime> m_frameList;
173 QTimer m_fpsTimer;
174 QList<QString> m_mruFiles;
175 QMenu* m_mruMenu;
176 ShortcutController* m_shortcutController;
177 ShaderSelector* m_shaderView;
178 bool m_fullscreenOnStart;
179 QTimer m_focusCheck;
180 bool m_autoresume;
181 bool m_wasOpened;
182
183 bool m_hitUnimplementedBiosCall;
184
185#ifdef USE_FFMPEG
186 VideoView* m_videoView;
187#endif
188
189#ifdef USE_MAGICK
190 GIFView* m_gifView;
191#endif
192
193#ifdef USE_GDB_STUB
194 GDBController* m_gdbController;
195#endif
196};
197
198class WindowBackground : public QLabel {
199Q_OBJECT
200
201public:
202 WindowBackground(QWidget* parent = 0);
203
204 void setSizeHint(const QSize& size);
205 virtual QSize sizeHint() const override;
206 void setLockAspectRatio(int width, int height);
207
208protected:
209 virtual void paintEvent(QPaintEvent*) override;
210
211private:
212 QSize m_sizeHint;
213 int m_aspectWidth;
214 int m_aspectHeight;
215};
216
217}
218
219#endif