CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23Bugfixes:
24 - LR35902: Fix core never exiting with certain event patterns
25 - GB Timer: Improve DIV reset behavior
26 - GBA Memory: Improve initial skipped BIOS state
27 - GBA BIOS: Implement BitUnPack
28 - ARM7: Fix MLA/*MULL/*MLAL timing
29 - GBA: Fix multiboot ROM loading
30 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
31 - LR35902: Fix pc overflowing current region off-by-one
32 - GB MBC: Fix ROM bank overflows getting set to bank 0
33 - Qt: Fix timing issues on high refresh rate monitors
34 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
35 - Util: Fix overflow when loading invalid UPS patches
36 - Tools: Fix recurring multiple times over the same library
37 - GBA I/O: Handle audio registers specially when deserializing
38 - Util: Fix highest-fd socket not being returned by SocketAccept
39 - Qt: Fix linking after some windows have been closed
40 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
41 - Windows: Fix VDir.rewind
42 - SDL: Fix game crash check
43 - SDL: Fix race condition with audio thread when starting
44 - GB: Fix flickering when screen is strobed quickly
45 - FFmpeg: Fix overflow and general issues with audio encoding
46 - Qt: Fix crash when changing audio settings after a game is closed
47 - GBA BIOS: Fix ArcTan sign in HLE BIOS
48 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
49 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
50 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
51 - Core: Fix crash with rewind if savestates shrink
52 - Test: Fix crash when loading invalid file
53 - GBA Hardware: Fix crash if a savestate lies about game hardware
54 - Test: Fix crash when fuzzing fails to load a file
55 - GBA: Fix multiboot loading resulting in too small WRAM
56 - Test: Don't rely on core for frames elapsed
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
61 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
62 - GB: Fix STAT blocking
63Misc:
64 - SDL: Remove scancode key input
65 - GBA Video: Clean up unused timers
66 - Test: Add a basic test suite
67 - GBA Video: Allow multiple handles into the same tile cache
68 - VFS: Call msync when syncing mapped data
69 - GBA Video, GB Video: Colors are now fully scaled
70 - VFS: Allow truncating memory chunk VFiles
71 - Debugger: Modularize CLI debugger
72 - Core: Clean up some thread state checks
73 - Debugger: Make building with debugging aspects optional
74 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
75 - GBA Memory: Support reading/writing POSTFLG
76 - Util: Add size counting to Table
77 - Qt: Move last directory setting from qt.ini to config.ini
78 - 3DS, PSP2, Wii: Last directory loaded is saved
79 - GB Audio: Simplify envelope code
80 - GB Audio: Improve initial envelope samples
81 - Debugger: Add functions for read- or write-only watchpoints
82 - GBA DMA: Refactor DMA out of memory.c
83 - GBA DMA: Move DMAs to using absolute timing
84 - All: Add C++ header guards
85 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
86 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
87 - Qt: Improved HiDPI support
88 - Qt: Expose configuration directory
89 - Feature: Move game database from flatfile to SQLite3
90 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
91 - VFS: Fix some minor VFile issues with FILEs
92 - Core: Add generic checksum function
93 - Feature: Support ImageMagick 7
94 - All: Move time.h include to common.h
95 - CMake: Add ability to just print version string
96 - Qt: Merge "Save" and "OK" buttons in shader options
97 - SDL: Automatically map controllers when plugged in
98 - Qt: Automatically load controller profile when plugged in
99 - OpenGL: Add xBR-lv2 shader
100 - GBA, GB: ROM is now unloaded if a patch is applied
101 - Util: Add 8-bit PNG write support
102 - Qt: Rename "Resample video" option to "Bilinear filtering"
103 - GBA Video: Optimize when BLD* registers are written frequently
104 - Core: Cores can now have multiple sets of callbacks
105 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
106 - Qt: Remove audio thread
107 - Qt: Remove audio buffer sizing in AudioProcessorQt
108 - Qt: Re-enable QtMultimedia on Windows
109 - FFmpeg: Return false if a file fails to open
110 - FFmpeg: Force MP4 files to YUV420P
111 - Qt: Make "Mute" able to be bound to a key
112 - Core: Restore sleep callback
113 - Qt: Add .gb/.gbc files to the extension list in Info.plist
114 - Feature: Make -l option explicit
115 - Core: Ability to enumerate and modify video and audio channels
116 - Debugger: Make attaching a backend idempotent
117 - VFS: Optimize expanding in-memory files
118 - VFS: Add VFileFIFO for operating on circle buffers
119 - Core: Move rewind diffing to its own thread
120 - Util: Tune patch-fast extent sizes
121 - Qt: Relax hard dependency on OpenGL
122 - GB Video: Improved video timings
123
1240.5.2: (2016-12-31)
125Bugfixes:
126 - All: Fix fullscreen config option being ignored
127 - ARM7: PSR mode bits should not get sign extended
128 - GB: Fix audio not being deinitialized
129 - GB: Fix crash when masking savedata
130 - GB: Properly initialize sramRealVf variable
131 - GB Audio: Fix serialization of channel 3 and NR52 properties
132 - GB Audio: Reset envelope timer when reseting sound channel
133 - GB MBC: Fix SRAM dangling pointer with RTC games
134 - GB MBC: Fix initializing MBC when no ROM is loaded
135 - GB Memory: Fix patching ROM bank 0
136 - GB Memory: Fix starting HDMAs during mode 0
137 - GB Memory: Fix HDMA5 value after DMA completes
138 - GB Video: Initialize LCDC in renderer
139 - GB Video: Hblank IRQs should mask LYC=LY IRQs
140 - GBA: Fix IRQs firing after already being cleared
141 - GBA: Only unhalt CPU if appropriate bit is set in IE
142 - GBA: Add savegame override for Crash Bandicoot 2
143 - GBA BIOS: Fix MidiKey2Freq BIOS reads
144 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
145 - GBA Cheats: Fix GameShark ROM patches
146 - GBA I/O: Mask off WAITCNT bits that cannot be written
147 - GBA Memory: Fix misaligned BIOS reads
148 - GBA Memory: Fix VCOUNT being writable
149 - GBA Video: Fix out of bounds sprite transforms
150 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
151 - Libretro: Fix disabling BIOS
152 - Libretro: Fix Game Boy savestates and audio
153 - Qt: Fix changing resolution of software renderer
154 - Qt: Fix setting overrides
155 - Qt: Fix cut off tiles and alignment issues in tile viewer
156 - Qt: Only reset window dimensions when first shown
157 - Qt: Fix Qt Multimedia audio driver on big endian
158 - Qt: Fix Apply button for key and controller configurations
159 - VFS: Fix resizing memory chunks when not needed
160 - Windows: Fix Unicode directory handling
161Misc:
162 - GB, GBA: Prevent loading null ROMs
163 - GB Audio: Initialize wave RAM to GBC values
164 - GB Memory: Reset ROM bank when loading a ROM
165 - PSP2: Improved controller rumble
166
1670.5.1: (2016-10-05)
168Bugfixes:
169 - Core: Fix importing save games as read-only
170 - FFmpeg: Fix encoding AAC
171 - GB: Fix invalid STOP behavior on Game Boy Color
172 - GB: Initialize audio properly
173 - GB: Properly clear KEY1 bit 0 when switching speeds
174 - GB: Properly unload save files when unloading a ROM
175 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
176 - GB MBC: Fix MBC7 when size is incorrectly specified
177 - GB MBC: Fix RTC access when no save file is loaded
178 - GB SIO: Don't auto-clock external shift clock
179 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
180 - GB Video: Fix video frames getting missed when LCDC is off
181 - GB Video: Clear screen when LCDC is off
182 - GBA Cheats: Fix holding onto pointers that may get invalidated
183 - GBA Cheats: Fix key-activated CodeBreaker cheats
184 - GBA Cheats: Fix uninitialized memory getting freed when saving
185 - GBA Hardware: Improve Game Boy Player rumble behavior
186 - GBA Memory: Fix several unused I/O register read values
187 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
188 - LR35902: Fix events running with the wrong cycle active
189 - Qt: Fix "close" button on Overrides view
190 - Qt: Fix saving overrides
191 - Qt: Fix directory set unloading when replacing the ROM
192 - Qt: Fix patch loading
193 - Qt: Fix crash when saving an override if a game isn't loaded
194 - Qt: Fix showing default display driver as OpenGL (force 1.x)
195 - SDL: Attach rumble in SDL frontend
196 - Util: Fix PNG identification on files too small to be a PNG
197Misc:
198 - All: Only update version info if needed
199 - All: Split out install locations for Libretro and OpenEmu
200 - FFmpeg: Encoding cleanup
201 - GB: Reset active region when reloading ROM
202 - GB Memory: Initialize RAM pattern for GBC
203 - GB Video: Improved video timings
204 - Qt: Manage window sizes slightly better
205 - Qt: Remember scale option independent of core dimensions
206
2070.5.0: (2016-09-19)
208Features:
209 - Game Boy support
210 - Support for encrypted CodeBreaker GBA cheats
211 - Emulation of Vast Fame protected GBA carts (taizou)
212 - Tile viewer
213 - Threaded rendering mode
214 - Libretro: Memory map and achievement support (leiradel)
215 - GUI: Add UI control remapping
216 - GUI: Add fast-forward
217 - Wii: 240p support
218 - 3DS: Adjustable screen darkening
219 - Ability to temporarily load a savegame
220 - Load specific files out of archives
221 - Automatic BIOS detection
222Bugfixes:
223 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
224 - Debugger: Fix GDB breakpoints
225 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
226 - GBA: Fix filehandle leak with savegames
227 - GBA: Timer 0 cannot be count up
228 - GBA: Count up timers should not count themselves
229 - GBA Memory: Fix mirror on non-overdumped Classic NES games
230 - GBA Memory: Fix ldm {pc}
231 - GBA Savedata: Fix savedata sync timer
232 - GBA Savedata: Only unmap savedata if present
233 - GBA Serialize: Savestates now properly store prefetch
234 - GBA Video: WIN0/1 take priority over OBJWIN
235 - GBA Video: Fix out-of-order OBJWIN
236 - PSP2: Fix GPU crash while exiting
237 - PSP2: Fix VSync
238 - PSP2: Fix accelerometer range
239 - PSP2: Actually load screen mode setting
240 - PSP2: Fix gyroscope direction
241 - PSP2: Delete threads after they return
242 - PSP2: Fix mapping/unmapping from not at 0
243 - Qt: Fix bug in software renderer scaling
244 - Qt: Fix hanging key press after disabling autofire
245 - Qt: Fix being unable to pause manually when using auto-pausing
246 - SDL: Fix axes being mapped wrong
247 - Util: Fix realloc semantics in utf16to8
248 - Util: Fix inserting too many items into a hash table
249 - VFS: Fix uninitialized varaible reading from 7z
250 - VFS: Fix reading multiple files from a 7z archive
251 - Wii: Fix framelimiting after a slowdown
252 - Wii: Fix garbage flash at startup
253Misc:
254 - 3DS: Use blip_add_delta_fast for a small speed improvement
255 - 3DS: Allow UTF-16 filenames
256 - 3DS: Port to using citro3D
257 - 3DS: Use system font for menus
258 - 3DS: Attempt to use Core 2 for threads
259 - 3DS: Adjustable filering
260 - 3DS: 3D banner
261 - All: Add QUIET parameter to silence CMake
262 - All: Faster memory read/write
263 - ARM7: Support forcing Thumb mode via MSR
264 - ARM7: Flush prefetch cache when loading CPSR via MSR
265 - ARM7: Clean up instruction decoding for future expandability
266 - Debugger: Support register and memory writes via GDB stub
267 - Debugger: Add software breakpoint support to gdb
268 - FFmpeg: Full support for libavcodec 56+
269 - GBA: Better debug logging if event processing breaks
270 - GBA Audio: Force audio DMAs to not increment destination
271 - GBA BIOS: Use custom ArcTan, not relying on OS
272 - GBA Hardware: Clean up dead code in GBP
273 - GBA Memory: Optimize stalling behavior
274 - GBA Memory: Optimize Load-/StoreMultiple
275 - GBA Savedata: Add realistic timing for EEPROM
276 - GBA Serialize: Savestates now store if CPU was halted
277 - GBA Video: Remove old slow path fallback
278 - GBA Video: Optimize sprite drawing
279 - GBA Video: Optimize mode 0 rendering
280 - GBA Video: Optimize compositing cases slightly
281 - GUI: Screenshot dimensions are now passed through
282 - GUI: Add back logging
283 - GUI: Only reload config if manually saved
284 - GUI: Increase scrolling speed
285 - OpenGL: Log shader compilation failure
286 - OpenGL: Add texSize uniform
287 - Qt: Make -g flag work in Qt build
288 - Qt: Simplify OpenGL context creation
289 - Qt: Thread startup improvements
290 - Qt: Make audio channel/video layer options shortcut mappable
291 - Qt: Remove some C99isms from C++ code
292 - Qt: Remove default autofire mappings
293 - Qt: Make reseting when pasued frame-accurate
294 - Qt: Rearchitect game closing codepath
295 - PSP2: Use system font for menus
296 - PSP2: Add rumble for PS TV
297 - PSP2: Add fit-to-height screen mode
298 - PSP2: Sync files per descriptor
299 - PSP2: Allow UTF-8 filenames
300 - PSP2: Screenshots are now saved into the Photo Gallery
301 - PSP2: Stop underclocking when menuing
302 - SDL: Increase default audio buffer size to 1024 samples
303 - SDL: More responsive rumble
304 - Util: Add Vector GetConstPointer
305 - Util: Add rtrim
306 - Util: Add endswith
307 - VFS: Improve zip file detection
308 - Wii: Add pixelated resample filter
309 - Windows: Add native VDir support
310 - Util: Add PRIz macro for libc versions that don't support %z
311
3120.4.1: (2016-07-11)
313Bugfixes:
314 - All: Fix several file handle leaks
315 - All: Fix instruction tables getting zeroed when linking sometimes
316 - ARM7: Fix flags on SBC/RSC
317 - ARM7: Fix setting spsr privilege bits when spsr is empty
318 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
319 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
320 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
321 - GBA Memory: Fix executing code from OBJ region of VRAM
322 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
323 - GBA Serialize: Fix loading savegames from savestates
324 - OpenGL: Correct boolean vector strcmp strings for uniforms
325 - Qt: Fix sending gameStopped twice
326 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
327 - Qt: Fix initial state of key mapping
328 - Qt: Initialize m_useBios
329 - SDL: Fix joystick initialization on BSD
330 - SDL: Fix potential joystick crash in games with rumble
331 - SDL: Fix SDL 1.2 build
332 - SDL: Fix sporadic crash when deinitializing audio
333 - Shaders: Fix AGS-001 shader with some bad drivers
334 - Util: Use closesocket on Windows
335 - Util: Fix socket bind addresses
336 - VFS: Fix reading 7z archives without rewinding first
337 - VFS: VFileFromFD should not open directories
338 - Wii: Fix tilting direction
339 - Util: Fix realloc semantics in utf16to8
340Misc:
341 - All: Allow use of external minizip library
342 - Debugger: CLI debugger now exits when end-of-stream is reached
343 - FFmpeg: Update dependencies on Ubuntu
344 - GBA: Slightly optimize GBAProcessEvents
345 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
346 - GBA Video: Null renderer should return proper register values
347 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
348 - Qt: Add preset for DualShock 4
349 - Qt: Update 360 input profile on OS X to reflect newer drivers
350 - Qt: Remove use of NaN
351 - Qt: Canonicalize file paths when loading games
352 - Qt: Add refresh button to controller editing
353 - SDL: Remove default gamepad mappings
354 - Util: Fix intermittent build failure on OS X
355 - VFS: VFile.sync now updates modified time
356
3570.4.0: (2016-02-02)
358Features:
359 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
360 - I/O viewer
361 - Booting of multiboot images
362 - Customization of GIF recording
363 - Libretro: Cheat code support
364 - Support for GLSL shaders
365 - ROM information view
366 - Support for VBA-style cheat codes
367 - Savestates now store creation timestamps
368 - Key autofire
369 - Libretro: Allow blocking opposing directional input
370 - OpenEmu core for OS X
371 - Libretro: Settings for using BIOS and skipping intro
372 - Libretro: Customizable idle loop removal
373 - Implemented cycle counting for sprite rendering
374 - Cleaner, unified settings window
375 - Added a setting for pausing when the emulator is not in focus
376 - Customizable paths for save games, save states, screenshots and patches
377 - Controller hotplugging
378 - Ability to store save games and active cheats within savestates
379Bugfixes:
380 - ARM7: Fix sign of unaligned LDRSH
381 - ARM7: Fix decoding of some ARM ALU instructions with shifters
382 - Debugger: Fix watchpoints in gdb
383 - GBA: Fix warnings when creating and loading savestates
384 - GBA: Fix Iridion II savetype
385 - GBA BIOS: Fix misaligned CpuSet
386 - GBA Cheats: Fix cheats setting the Action Replay version
387 - GBA Hardware: Fix GPIO on big endian
388 - GBA Memory: Fix DMA register writing behavior
389 - GBA Memory: Fix DMAs triggering two cycles early
390 - Libretro: Fix aspect ratio
391 - Qt: Fix some potential crashes with the gamepad mapping
392 - Qt: Fix keys being mapped incorrectly when loading configuration file
393 - Util: Fix PowerPC PNG read/write pixel order
394 - Util: Fix excessive memory allocation when decoding a PNG
395 - VFS: Fix VFileReadline and remove _vfdReadline
396Misc:
397 - All: Improved PowerPC support
398 - All: Fix some undefined behavior warnings
399 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
400 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
401 - GBA: Implement bad I/O register loading
402 - GBA: Allow jumping to OAM and palette RAM
403 - GBA BIOS: Finish implementing RegisterRamReset
404 - GBA Config: Add "override" layer for better one-time configuration
405 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
406 - GBA Memory: Use a dynamically sized mask for ROM memory
407 - GBA Memory: Implement several unimplemented memory access types
408 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
409 - GBA RR: Starting from savestate now embeds the savegame
410 - GBA RR: Add preliminary SRAM support for VBM loading
411 - GBA RR: Add support for resets in movies
412 - GBA Video: Remove lastHblank, as it is implied
413 - Libretro: Use anonymous memory mappers for large blocks of memory
414 - Libretro: Add install target for libretro core
415 - Qt: Window size command line options are now supported
416 - Qt: Increase usability of key mapper
417 - Qt: Add 'Apply' button to settings window
418 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
419 - Qt: Allow use of modifier keys as input
420 - Qt: Optimize log viewer
421 - Qt: Added button for breaking into the GDB debugger
422 - Qt: Add box for showing duration of rewind
423 - SDL: Support fullscreen in SDL 1.2
424 - SDL: Allow GBASDLAudio to be used without a thread context
425 - Util: Use VFile for configuration
426 - Util: Add MutexTryLock
427
4280.3.2: (2015-12-16)
429Bugfixes:
430 - ARM7: Fix STRT/STRBT
431 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
432 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
433 - Libretro: Fix problems with rumble not turning off
434 - GBA: Fix idle skip state being retained between games
435 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
436 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
437 - GBA BIOS: Fix Sqrt sign
438 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
439 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
440 - GBA Memory: Fix DMA behavior for SRAM accesses
441 - GBA Memory: Fix Store8 to OBJ VRAM
442 - GBA Memory: Fix alignment of LDM/STM on SRAM
443 - GBA Memory: Fix unaligned out-of-bounds ROM loads
444 - GBA Memory: Fix timing of DMAs
445 - GBA Video: Fix _mix for 15-bit color
446 - GBA Video: Fix OAM and palette initialization
447 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
448 - Qt: Use safer isLoaded check in GameController
449 - Qt: Fix a race condition in PainterGL that could lead to a crash
450 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
451 - Qt: Fix font size in memory viewer
452 - Qt: Fix a crash in the memory viewer
453 - Qt: Add additional checks in CheatModel to prevent crashes
454 - Qt: Fix race condition with setting sample rate
455 - Qt: Fix crash when closing multiplayer windows
456 - Qt: Fix resetting while paused
457Misc:
458 - GBA Audio: Implement missing flags on SOUNDCNT_X register
459 - Qt: Add mute option to menu
460
4610.3.1: (2015-10-24)
462Bugfixes:
463 - ARM7: Fix instruction decoding of Thumb shifts
464 - GBA: Deinit savegame when unloading a ROM
465 - GBA: Fix BIOS check on big endian
466 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
467 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
468 - GBA Audio: Fix audio channels being silenced at the wrong time
469 - GBA Memory: Fix bad BIOS Load16 on big endian
470 - GBA Memory: Fix bad Load8 on big endian
471 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
472 - GBA Video: Fix edge case with sprite blend modes and semitransparency
473 - GBA Video: Fix objwin and blending interaction on sprites
474 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
475 - Libretro: Fix a memory leak with the render buffer
476 - Qt: Windows no longer spawn in the top left on first launch
477 - Qt: Fix install path of XDG desktop file with DESTDIR
478 - Qt: Fix drag and drop on Windows
479 - Qt: Reenable double buffering, as disabling it broke some Windows configs
480 - VFS: Fix return values of VFileFILE.read and .write
481Misc:
482 - All: Reset next event to cycles instead of zero to interrupt
483 - All: Add --version flag
484 - ARM7: Force disable LTO on two files to work around a GCC bug
485 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
486 - GBA: Better memory handling with PNG savestates
487 - GBA: Additional savestate sanity checks
488 - GBA: Check for cycle count being too high
489 - GBA Audio: Allow GBAAVStream to have no video callback
490 - GBA BIOS: Implement RegisterRamReset for SIO registers
491 - Qt: Remove useless help icons in dialogs
492 - Qt: Prevent savestate window from opening while in multiplayer
493 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
494 - Qt: Dropping multiplayer windows works more cleanly now
495
4960.3.0: (2015-08-16)
497Features:
498 - Ability to hide individual background layers, or OBJs
499 - Ability to mute individual audio channels
500 - Palette viewer and exporter
501 - Volume control
502 - More shortcuts are editable (e.g. quick save/load)
503 - Rewind now shows the frame after rewinding
504 - Import/Export of GameShark/Action Replay snapshots
505 - Add "Step backwards" item for single increment rewind
506 - Deadzone estimation for game controllers
507 - Analog inputs can be used for shortcuts
508 - Menu items for specific solar sensor brightness levels
509 - Remappable controls for tilt and gyroscope sensors
510 - Status messages for actions taken while a game is running (e.g. save/load state)
511 - Memory inspector
512 - Screensaver can now be suspended while a game is running
513 - Load/save the most recent savestate slot
514 - Support varible speed (PWM) rumble
515 - Ability to cap fast forward speed
516 - Finer control over FPS target
517 - Holdable shortcut for rewinding one frame at a time
518 - Ability to boot directly into the BIOS
519 - Preliminary support for yanking out the game pak while a game is running
520 - Thumb-drive mode by putting a file called portable.ini in the same folder
521 - Configurable display driver, between software and OpenGL
522 - Undo-able savestate loading and saving
523 - Controller profiles now store shortcut settings
524 - Default controller profiles for several common controllers
525 - Libretro now supports BIOS, rumble and solar sensor
526 - Implement BIOS call Stop, for sleep mode
527 - Automatically load patches, if found
528 - Improved video synchronization
529 - Configurable audio output sample rate
530Bugfixes:
531 - ARM7: Fix SWI and IRQ timings
532 - ARM7: Fix Thumb MUL timing
533 - ARM7: Fix timing of multiplies to use N cycles
534 - ARM7: ARMHotplugDetach should call deinit
535 - Debugger: Fix use-after-free in breakpoint clearing code
536 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
537 - GBA: Cap audio FIFO read size during deserialization
538 - GBA: Check for corrupted savestates when loading
539 - GBA: Check for improperly sized savestates when loading
540 - GBA: Check for savestates made from differently sized ROMs
541 - GBA: Fix calls to endian-independent loadstores
542 - GBA: Fix timing of reading from timer registers
543 - GBA: Ensure cycles never go negative
544 - GBA Audio: Force audio FIFOs to 32-bit
545 - GBA Audio: Fix audio pitch changing when adjusting buffer size
546 - GBA Audio: Fix sample order in audio channel 3
547 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
548 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
549 - GBA Memory: Improve Thumb open bus behavior
550 - GBA Memory: Fix potential DMA issue when loading a savestate
551 - GBA Memory: Fix load/store multiple video memory waitstates
552 - GBA SIO: Fix reseting when there are SIO devices attached
553 - GBA Video: Blended sprites should never have other effects applied
554 - GBA Video: Fix out-of-bounds tiles in mosaic
555 - GBA Video: Fix windows not affecting sprites
556 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
557 - GBA Video: Fix timing on first scanline
558 - Qt: Better cleanup when a game crashes
559 - Qt: Fix open ROM dialog filtering for archive formats
560 - Qt: Cap the maximum number of multiplayer windows
561 - Qt: Fix maximum year in sensor override
562 - Qt: Fix window being too tall after exiting fullscreen
563 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
564 - Qt: Fix analog buttons not getting unmapped
565 - Qt: Fix passing command line options
566 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
567 - SDL: Fix SDL build when OpenGL is missing
568 - Util: Allow loading IPS patches that grow the ROM
569 - VFS: Fix resource leaks if some allocations fail
570 - VFS: Fix line-reading to return proper values
571 - Video: Fix an issue with very long filenames
572 - Util: Fix formatting of floats
573Misc:
574 - All: Add --help flag for command line programs
575 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
576 - All: Enable static linking for Windows
577 - All: Enable static linking for OS X
578 - All: Threads are now named
579 - All: Proper handling of Unicode file paths
580 - ARM7: Add emulation for Undefined CPU mode
581 - ARM7: Reduce the size of the Thumb instruction table
582 - GBA: Add status log level
583 - GBA: GBARewind now returns how many states it has rewound
584 - GBA: SIO logging layer
585 - GBA BIOS: Stub out SoundBias
586 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
587 - GBA: Don't include GBACLIDebugger struct unless needed
588 - GBA: Savedata is now synced shortly after data finishes being written
589 - GBA: Process multiple timer events at once, if necessary
590 - GBA Audio: Implement audio reset for channels A/B
591 - GBA Audio: Process multiple audio events at once, if necessary
592 - GBA Hardware: Backport generic RTC source into core
593 - GBA Input: Allow axes and buttons to be mapped to the same key
594 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
595 - GBA SIO: Add a dummy driver for Normal mode
596 - GBA Thread: Add functionality for running callbacks on the GBA thread
597 - GBA Thread: Split GBASync into a separate file
598 - GBA Video: Refactor software renderer into separate files
599 - GBA Video: Slightly optimize mode 0 mosaic rendering
600 - Debugger: Free watchpoints in addition to breakpoints
601 - Qt: Handle saving input settings better
602 - Qt: Move GL frame drawing back onto its own thread
603 - Qt: Fast forward (held) option moved from Other to Emulation menu
604 - Qt: Show version info in window title
605 - Qt: Migrate multiplayer window handling into GBAApp
606 - Qt: Unified file opening and saving with last location
607 - Qt: Fix windows being resizable when they shouldn't have been
608 - Qt: Only hide cursor in full screen
609 - Qt: Replace pause-after-frame mutex with an atomic
610 - Qt: Add application icon and XDG desktop files
611 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
612 - Qt: Don't save window size when entering fullscreen
613 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
614 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
615 - Qt: Increase usability of key mapper
616 - Qt: Show checkmark for window sizes
617 - Qt: Set window path to loaded ROM
618 - Perf: Ability to load savestates immediately on launch
619 - SDL: Properly check for initialization
620 - SDL: Clean up initialization functions
621 - SDL: Clean up GL context
622 - Util: Allow disabling the threading code entirely
623 - VFS: Add sync method to force syncing with backing
624
6250.2.1: (2015-05-13)
626Bugfixes:
627 - All: Fix sanitize-deb script not cleaning up after itself
628 - All: Fix dependencies for libavcodec on Debian-derived platforms
629 - ARM7: Handle writeback for PC in addressing modes 2 and 3
630 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
631 - ARM7: Fix ARM multiply instructions when PC is a destination register
632 - Debugger: Fix use-after-free in breakpoint clearing code
633 - Debugger: Fix boundary conditions in tab completion
634 - GBA: Fix timers not updating timing when writing to only the reload register
635 - GBA: Fix rewind boundary conditions
636 - GBA: Add initial I/O register settings for background matrix registers
637 - GBA: Fix hang when loading a savestate if sync to video is enabled
638 - GBA: Handle out-of-bounds I/O access
639 - GBA: Fix bounds-checking on EEPROM access
640 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
641 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
642 - GBA Memory: Allow SRAM to be 64kB
643 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
644 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
645 - GBA Video: Fix second frame mode 5
646 - Perf: Fix race condition if a game crashes immediately on start
647 - Qt: Fix Display object leak when closing a window
648 - Qt: Fix .deb dependencies
649 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
650 - Qt: Fix window not regaining focus after exiting savestate window
651 - Qt: Fix regression where video would not record if the game had already started
652 - Qt: Fix potential crash if a gamepad causes focus to change
653 - Qt: Fix controller axis querying
654 - Qt: Fix multiplayer windows opening as the wrong size
655 - Qt: Fix controllers sometimes not loading the right profile
656 - SDL: Fix boundary conditions for joystick adjustments
657 - SDL: Allocate properly sized input maps
658 - SDL: Fix potential build issues when Qt and SDL2 are in use
659 - Util: Fix resource leak in UTF-8 handling code
660 - Util: Fix a null-pointer issue when attempting to delete a key
661 - VFS: Fix resource leaks if some allocations fail
662 - Video: Fix an issue with very long filenames
663Misc:
664 - GBA Memory: Soft-crash if jumping past the end of a ROM
665 - Qt: Show multiplayer numbers in window title
666 - Qt: Solar sensor can have shortcuts set
667
6680.2.0: (2015-04-03)
669Features:
670 - Support for gamepad axes, e.g. analog sticks or triggers
671 - Add scale presets for up to 6x
672 - Settings window
673 - Bilinear resampling option
674 - Add option to skip BIOS start screen
675 - List of recently opened games
676 - Support for games using the Solar Sensor
677 - Better audio resampling via blip-buf
678 - Game Pak overrides dialog for setting savetype and sensor values
679 - Support for games using the tilt sensor
680 - Remappable shortcuts for keyboard and gamepad
681 - Rewinding of emulation
682 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
683 - Support IPv6
684 - Save directory of last loaded file
685 - Support BPS patches
686 - Automatically detect and optimize out idle loops
687 - Configurable game overrides
688 - Support loading 7-Zip files
689 - Drag and drop game loading
690 - Cheat code support
691 - Runtime configurable audio driver
692 - Libretro core for use with RetroArch and other front-ends
693 - Controller profiles for setting different bindings for different controllers
694 - Ability to lock aspect ratio
695 - Local link cable support
696 - Ability to switch which game controller is in use per instance
697 - Ability to prevent opposing directional input
698 - Warning dialog if an unimplemented BIOS feature is called
699 - Debugger: Add CLI "frame", frame advance command
700 - Debugger: Add CLI functions for writing to memory
701 - Debugger: Add CLI functions for examining memory regions
702 - Debugger: Add CLI function for writing a register
703Bugfixes:
704 - ARM7: Extend prefetch by one stage
705 - ARM7: Fix cycle counting for loads
706 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
707 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
708 - GBA: Initialize gba.sync to null
709 - GBA: Fix timer initialization
710 - GBA Audio: Support 16-bit writes to FIFO audio
711 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
712 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
713 - GBA BIOS: Fix BIOS prefetch after reset
714 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
715 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
716 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
717 - GBA Memory: Fix I cycles that had been moved to ARM7 core
718 - GBA Memory: Fix cycle counting for 32-bit load/stores
719 - GBA RR: Fix fallthrough error when reading tags from a movie
720 - GBA Thread: Fix possible hang when loading an archive
721 - GBA Thread: Fix possible deadlock in video sync
722 - Perf: Fix crash when the GBA thread fails to start
723 - Qt: Fix crash starting a GDB stub if a game isn't loaded
724 - Qt: Fix crash when adjusting settings after closing a game
725 - Qt: Fix crash when starting GDB stub after closing a game
726 - Qt: Fix patch loading while a game is running
727 - Qt: Fix crash when loading a game after stopping GDB server
728 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
729 - Qt: Fix crash when attempting to pause if a game is not running
730 - SDL: Properly clean up if a game doesn't launch
731 - Util: Fix sockets on Windows
732Misc:
733 - All: Enable link-time optimization
734 - Debugger: Watchpoints now work on STM/LDM instructions
735 - Debugger: Clean up GDB stub network interfacing
736 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
737 - Debugger: Merge Thumb BL instructions when disassembling
738 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
739 - Debugger: Watchpoints now report address watched (fixes #68)
740 - Debugger: Add support for soft breakpoints
741 - Debugger: Make I/O register names be addresses instead of values
742 - Debugger: Rename read/write commands
743 - GBA: Improve accuracy of event timing
744 - GBA: Add API for getting Configuration structs for overrides and input
745 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
746 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
747 - GBA: Move A/V stream interface into core
748 - GBA: Savestates now take into account savedata state machines (fixes #109)
749 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
750 - GBA Memory: Simplify memory API and use fixed bus width
751 - GBA Thread: Make GBASyncWaitFrameStart time out
752 - GBA Video: Start video at the last scanline instead of the first
753 - Qt: Optimize logo drawing
754 - Qt: Move frame upload back onto main thread
755 - Qt: Remember window position
756 - Qt: Double-clicking on the window toggles full screen
757 - Util: Use proper locale for reading and writing float values
758
7590.1.1: (2015-01-24)
760Bugfixes:
761 - ARM7: Fix LDM writeback to a register already written
762 - GBA: Fix timers 2 and 3 updating incorrectly
763 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
764 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
765 - GBA Audio: Properly initialize audio FIFO channels
766 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
767 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
768 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
769 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
770 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
771 - GBA BIOS: Fix HuffUnComp boundary conditions
772 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
773 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
774 - GBA Memory: Filter out top nybble of DMA addresses
775 - GBA Memory: Properly bounds-check VRAM accesses
776 - GBA Memory: Fix initial DMA state
777 - GBA Thread: Allow halted games to exit cleanly
778 - GBA Video: Fix blend issues with obscured middle layers
779 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
780 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
781 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
782 - GBA Video: Fix sprite boundary conditions with mosaic
783 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
784 - Qt: Fix issue with set frame sizes being the wrong height
785 - Qt: Fix emulator crashing when full screen if a game is not running
786 - Qt: Fix window focus issues
787 - Qt: Properly set default video recording settings
788 - Qt: Fix a race condition when a game crashes immediately
789 - Qt: Fix some cases where key mapping can break if focus is adjusted
790 - Qt: Fix crash if a game pauses before any frames are shown
791 - Debugger: Negative PC-relative loads now properly subtract the offset
792 - Debugger: Align PC-relative loads in Thumb
793 - Debugger: Fix watchpoints triggering too late
794 - Debugger: Fix binary print putting spaces between digits
795 - Video: Ensure FFmpeg encoder has audio frames
796 - Video: Fix uncompressed PCM audio recording
797 - Video: Fix FFmpeg crashing when the file extension is wrong
798 - Util: Fix SOCKET_FAILED macro
799Misc:
800 - GBA: Exit cleanly on FATAL if the port supports it
801 - GBA Memory: Implement 16- and 32-bit loads from SRAM
802 - Qt: Disable sync to video by default
803 - Qt: Handle a game crash without crashing
804 - Qt: Set default log level to FATAL, ERROR and WARN
805 - Qt: Clarify some phrasing in the menus
806 - Qt: Clear active buttons when focus is lost
807
8080.1.0: (2014-12-13)
809 - Initial release