CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14Emulation fixes:
15 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
16 - GBA: Reset now reloads multiboot ROMs
17 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
18 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
19 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
20 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
21 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
22 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
23Other fixes:
24 - Qt: Fix some Qt display driver race conditions
25 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
26 - Switch: Fix threading-related crash on second launch
27 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
28Misc:
29 - GBA Savedata: EEPROM performance fixes
30 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
31 - GB Memory: Support running from blocked memory
32 - Qt: Don't unload ROM immediately if it crashes
33 - Debugger: Add breakpoint and watchpoint listing
34 - LR35902: Support PC-relative opcode decoding
35 - Qt: Support switching webcams
36 - Core: Add keysRead callback
37 - Qt: Cap window size on start to monitor size
38 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
39 - Debugger: Make tracing compatible with breakpoints/watchpoints
40 - Debugger: Print breakpoint/watchpoint number when inserting
41 - Qt: Open a message box for Qt frontend errors
42 - GBA Video: Clean up dead code in sprite rendering loop
43 - FFmpeg: Support audio-only recording
44 - Qt: Increase maximum magnifications and scaling
45 - Qt: Add native FPS button to settings view
46 - Qt: Improve sync code
47 - Switch: Dynamic display resizing
48 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
49
500.7.2: (2019-05-25)
51Emulation fixes:
52 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
53 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
54 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
55 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
56 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
57 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
58 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
59 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
60 - GBA Video: Fix scanline cache with scale factor change edge cases
61 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
62 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
63Other fixes:
64 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
65 - All: Fix several memory leaks
66 - GB Core: Fix toggling WIN and OBJ being swapped
67 - GBA: Fix skipping BIOS on irregularly sized ROMs
68 - CMake: Fix .deb imagemagick dependencies
69 - FFmpeg: Improve initialization reliability and cleanup
70 - FFmpeg: Fix audio conversion producing gaps
71 - LR35902: Fix disassembly of several CB-prefix instructions
72 - LR35902: Fix trailing whitespace in disassembly
73 - Qt: More app metadata fixes
74 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
75 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
76 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
77 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
78 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
79 - Qt: Fix bounded fast forward with Qt Multimedia
80 - Qt: Fix saving settings with native FPS target
81 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
82Misc:
83 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
84 - Qt: Improve camera initialization
85 - Vita: Improved frame drawing speed
86
870.7.1: (2019-02-24)
88Bugfixes:
89 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
90 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
91 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
92 - GB, GBA Serialize: Fix loading two states in a row
93 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
94 - GBA DMA: Fix Display Start DMAs
95 - GBA DMA: Fix DMA start/end timing
96 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
97 - GBA Memory: Fix a few AGBPrint crashes
98 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
99 - GBA SIO: Prevent writing read-only multiplayer bits
100 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
101 - Python: Fix crash when deleting files owned by library
102 - Python: Make sure GB link object isn't GC'd before GB object
103 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
104 - Qt: Fix tile and sprite views not always displaying at first
105 - Qt: Fix audio context holding onto closed game controller
106 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
107 - Qt: Fix window icon on X11
108 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
109 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
110 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
111Misc:
112 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
113 - Qt: Updated Italian translation (by Vecna)
114
1150.7.0: (2019-01-26)
116Features:
117 - ELF support
118 - Game Boy Camera support
119 - Qt: Set default Game Boy colors
120 - Game Boy Printer support
121 - Super Game Boy support
122 - Customizable autofire speed
123 - Ability to set default Game Boy model
124 - Map viewer
125 - Automatic cheat loading and saving
126 - GameShark and Action Replay button support
127 - AGBPrint support
128 - Debugger: Conditional breakpoints and watchpoints
129 - Ability to select GB/GBC/SGB BIOS on console ports
130 - Optional automatic state saving/loading
131 - Access to ur0 and uma0 partitions on the Vita
132 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
133 - GBA: ARMIPS/A22i-style and ELF symbol table support
134 - Initial Switch port
135Bugfixes:
136 - ARM: Fix MSR when T bit is set
137 - Core: Fix audio sync breaking when interrupted
138 - Core: Fix ordering events when scheduling during events
139 - FFmpeg: Fix encoding audio/video queue issues
140 - GB: Revamp IRQ handling based on new information
141 - GB: Fix IRQ disabling on the same T-cycle as an assert
142 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
143 - GB Audio: Clock frame events on DIV
144 - GB Audio: Fix channel 3 reset value
145 - GB Audio: Fix channel 4 initial LFSR
146 - GB Audio: Fix channel 1, 2 and 4 reset timing
147 - GB I/O: DMA register is R/W
148 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
149 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
150 - GB, GBA Savedata: Fix unmasking savedata crash
151 - GB Serialize: Fix audio state loading
152 - GB Serialize: Fix game title check
153 - GB Serialize: Fix IRQ pending/EI pending confusion
154 - GB Timer: Minor accuracy improvements
155 - GB Video: Fix dot clock timing being slightly wrong
156 - GB Video: Fix loading states while in mode 3
157 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
158 - GB Video: Fix SCX timing
159 - GB, GBA Video: Don't call finishFrame twice in thread proxy
160 - GBA: Reset WAITCNT properly
161 - GBA BIOS: Fix BitUnPack final byte
162 - GBA BIOS: Fix BitUnPack narrowing
163 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
164 - GBA DMA: Fix temporal sorting of DMAs of different priorities
165 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
166 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
167 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
168 - GBA Savedata: Fix savedata modified time updating when read-only
169 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
170 - GBA Serialize: Fix loading states in Hblank
171 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
172 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
173 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
174 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
175 - GBA Video: Start timing mid-scanline when skipping BIOS
176 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
177 - GBA Video: Make layer disabling work consistently
178 - PSP2: Fix more issues causing poor audio
179 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
180 - Qt: Improve FPS timer stability
181 - Util: Fix wrapping edge cases in RingFIFO
182Misc:
183 - 3DS: Remove deprecated CSND interface
184 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
185 - Core: Remove broken option for whether rewinding restores save games
186 - Feature: Added loading savestates from command line
187 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
188 - FFmpeg: Support lossless h.264 encoding
189 - FFmpeg: Support lossless VP9 encoding
190 - GBA Cheats: Allow multiple ROM patches in the same slot
191 - GB: Skip BIOS option now works
192 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
193 - GB Audio: Improved audio quality
194 - GB, GBA Audio: Increase max audio volume
195 - GB MBC: Remove erroneous bank 0 wrapping
196 - GB Video: Darken colors in GBA mode
197 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
198 - GBA: Implement display start DMAs
199 - GBA: Improve multiboot image detection
200 - GBA Memory: 64 MiB GBA Video cartridge support
201 - GBA Savedata: Remove ability to disable realistic timing
202 - GBA Timer: Use global cycles for timers
203 - Libretro: Add frameskip option
204 - mGUI: Add fast forward toggle
205 - PSP2: Use system enter key by default
206 - Python: Integrate tests from cinema test suite
207 - Qt: Redo GameController into multiple classes
208 - Qt: Prevent window from being created off-screen
209 - Qt: Add option to disable FPS display
210 - Qt: Options to mess around with layer placement
211 - Qt: Add load alternate save option
212 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
213 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
214 - Test: Restructure test suite into multiple executables
215 - Util: Don't build crc32 if the function already exists
216 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
217Changes from beta 1:
218Features:
219 - Libretro: Add Game Boy cheat support
220 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
221 - Switch: Rumble support
222 - Switch: Rotation support
223 - Switch: Screen stretching options
224 - Qt: State file load/save menu options
225 - Windows installer
226 - Tile viewer now has adjustable width
227 - Python: Experimental audio API
228Bugfixes:
229 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
230 - Core: Remember to deinit proxy ring FIFO
231 - Core: Reroot timing list when (de)scheduling
232 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
233 - GB MBC: Fix MBC30 SRAM
234 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
235 - GB Video: Fix SGB border hole size
236 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
237 - GBA: Fix GB Player features
238 - GBA I/O: SOUNDCNT_HI is readable when sound is off
239 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
240 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
241 - Libretro: Fix adding codes with hooks
242 - PSP2: Fix audio crackling after fast forward
243 - PSP2: Fix audio crackling when buffer is full
244 - Qt: Fix jumbled background when paused
245 - Qt: Fix FPS counter on Windows
246 - Qt: Fix focus issues with load/save state overlay
247 - Switch: Fix incorrect mapping for fast forward cap
248 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
249 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
250 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
251 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
252 - Qt: Ensure FATAL logs reach log view
253 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
254Misc:
255 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
256 - Debugger: Minor text fixes
257 - Debugger: Readability improvements (fixes mgba.io/i/1238)
258 - GB: Improved SGB2 support
259 - GB Audio: Skip frame if enabled when clock is high
260 - Libretro: Reduce rumble callbacks
261 - mGUI: Add SGB border configuration option
262 - mGUI: Add support for different settings types
263 - Python: Minor API improvements
264 - Qt: Ensure camera image is valid
265 - Qt: Debugger console history
266 - Qt: Detect presence of GL_ARB_framebuffer_object
267 - Qt: Minor memory view tweaks
268 - Res: Improve modeling of AGB/AGS screen in shaders
269 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
270 - Wii: Expose stretch configuration in settings
271 - Wii: Stretch now sets pixel-accurate mode size cap
272
2730.7 beta 1: (2018-09-24)
274- Initial beta for 0.7
275
2760.6.3: (2018-04-14)
277Bugfixes:
278 - GB Audio: Revert unsigned audio changes
279 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
280 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
281
2820.6.2: (2018-04-03)
283Bugfixes:
284 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
285 - 3DS: Fix opening files in directory names with trailing slashes
286 - LR35902: Fix watchpoints not reporting new value
287 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
288 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
289 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
290 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
291 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
292 - GBA: Fix SharkPort saves for EEPROM games
293 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
294 - GBA BIOS: Fix incorrect exit condition in LZ77
295 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
296 - GBA Cheats: Fix slide codes not initializing properly
297 - GBA DMA: ROM reads are forced to increment
298 - GBA Hardware: RTC accuracy improvements
299 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
300 - GBA Memory: Fix copy-on-write memory leak
301 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
302 - GBA Savedata: Fix crash when resizing flash
303 - GBA Video: Force align 256-color tiles
304 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
305 - PSP2: Fix issues causing poor audio
306 - Python: Fix package directory
307 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
308 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
309 - Wii: Fix screen tear when unpausing
310 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
311Misc:
312 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
313 - GB MBC: Remove erroneous bank 0 wrapping
314 - GBA: Improve multiboot image detection
315 - PSP2: Use system enter key by default
316
3170.6.1: (2017-10-01)
318Bugfixes:
319 - GB, GBA: Fix crashes when attempting to identify null VFiles
320 - GB, GBA: Fix sync to video with frameskip
321 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
322 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
323 - GB Core: Fix palette loading when loading a foreign config
324 - GB MBC: Pocket Cam memory should be accessible without enabling
325 - GB MBC: Fix SRAM sizes 4 and 5
326 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
327 - GB MBC: Fix RTC loading when file size is off
328 - GB Memory: Initialize peripheral pointers
329 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
330 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
331 - GB Memory: Actually load latch time from savestate
332 - GB Serialize: Fix deserializing video STAT
333 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
334 - GB Video: Fix potential hang when ending mode 0
335 - GB Video: Fix read mode when enabling LCD
336 - GBA: Reset active region as needed when loading a ROM
337 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
338 - GBA BIOS: Use core's VRAM variable instead of renderer's
339 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
340 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
341 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
342 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
343 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
344 - Python: Fix importing .gb or .gba before .core
345 - Qt: Fix command line debugger closing second game
346 - Qt: Fix LOG argument order
347 - Qt: Fix timezone issues with time overrides
348 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
349 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
350Misc:
351 - CMake: Fix CPack dependencies for libpng 1.6
352 - GBA: Detect hardware for Pokémon FireRed ROM hacks
353 - GBA Cheats: Improve detection of raw cheats
354 - Qt: Don't rebuild library view if style hasn't changed
355 - Qt: Allow overrides to be saved before a game is loaded
356 - Qt: Hide mouse immediately when loading
357 - SDL: Fix 2.0.5 build on macOS under some circumstances
358 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
359
3600.6.0: (2017-07-16)
361Features:
362 - Library view
363 - Sprite viewer
364 - Debugging console
365 - Improved memory viewer
366 - Memory search
367 - Command line ability to override configuration values
368 - Add option to allow preloading the entire ROM before running
369 - Add option for whether rewinding restores save games
370 - Savestates now contain any RTC override data
371 - Add option to lock video to integer scaling
372 - LR35902: Watchpoints
373 - LR35902/GB-Z80 disassembler
374 - GB: Tile viewer
375 - GB: Video/audio channel enabling/disabling
376 - GB: Symbol table support
377 - GB MBC: Add MBC1 multicart support
378 - GBA: Support printing debug strings from inside a game
379 - GBA: Better cheat type autodetection
380 - Implement keypad interrupts
381 - Configuration of gamepad hats
382 - Video log recording for testing and bug reporting
383 - Debugger: Segment/bank support
384 - Debugger: Execution tracing
385 - Qt: German translation (by Lothar Serra Mari)
386 - Qt: Spanish translation (by Kevin López)
387 - Qt: Italian translation (by theheroGAC)
388Bugfixes:
389 - ARM7: Fix MLA/*MULL/*MLAL timing
390 - Core: Fix crash with rewind if savestates shrink
391 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
392 - Core: Fix directory sets crashing on close if base isn't properly detached
393 - FFmpeg: Fix overflow and general issues with audio encoding
394 - GB: Fix flickering when screen is strobed quickly
395 - GB: Fix STAT blocking
396 - GB MBC: Fix ROM bank overflows getting set to bank 0
397 - GB MBC: Fix swapping carts not detect new MBC
398 - GB Timer: Improve DIV reset behavior
399 - GB Timer: Fix DIV batching if TAC changes
400 - GB Video: Reset renderer when loading state
401 - GBA: Fix multiboot ROM loading
402 - GBA: Fix multiboot loading resulting in too small WRAM
403 - GBA BIOS: Implement BitUnPack
404 - GBA BIOS: Fix ArcTan sign in HLE BIOS
405 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
406 - GBA BIOS: Fix INT_MIN/-1 crash
407 - GBA Hardware: Fix crash if a savestate lies about game hardware
408 - GBA I/O: Handle audio registers specially when deserializing
409 - GBA Memory: Improve initial skipped BIOS state
410 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
411 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
412 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
413 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
414 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
415 - LR35902: Fix core never exiting with certain event patterns
416 - LR35902: Fix pc overflowing current region off-by-one
417 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
418 - OpenGL: Fix some shaders causing offset graphics
419 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
420 - Qt: Fix window icon being stretched
421 - Qt: Fix data directory path
422 - Qt: Fix timing issues on high refresh rate monitors
423 - Qt: Fix linking after some windows have been closed
424 - Qt: Fix crash when changing audio settings after a game is closed
425 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
426 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
427 - Qt: Fix game unpausing after frame advancing and refocusing
428 - SDL: Fix game crash check
429 - SDL: Fix race condition with audio thread when starting
430 - SDL: Fix showing version number
431 - Test: Fix crash when loading invalid file
432 - Test: Fix crash when fuzzing fails to load a file
433 - Test: Don't rely on core for frames elapsed
434 - Test: Fix crash when loading invalid file
435 - Test: Fix crash when fuzzing fails to load a file
436 - Tools: Fix recurring multiple times over the same library
437 - Util: Fix overflow when loading invalid UPS patches
438 - Util: Fix highest-fd socket not being returned by SocketAccept
439 - Windows: Fix VDir.rewind
440Misc:
441 - All: Add C++ header guards
442 - All: Move time.h include to common.h
443 - 3DS, PSP2, Wii: Last directory loaded is saved
444 - CMake: Add ability to just print version string
445 - Core: New, faster event timing subsystem
446 - Core: Clean up some thread state checks
447 - Core: Add generic checksum function
448 - Core: Cores can now have multiple sets of callbacks
449 - Core: Restore sleep callback
450 - Core: Move rewind diffing to its own thread
451 - Core: Ability to enumerate and modify video and audio channels
452 - Core: List memory segments in the core
453 - Core: Move savestate creation time to extdata
454 - Core: Config values can now be hexadecimal
455 - Core: Improved threading interrupted detection
456 - Debugger: Modularize CLI debugger
457 - Debugger: Make building with debugging aspects optional
458 - Debugger: Add functions for read- or write-only watchpoints
459 - Debugger: Make attaching a backend idempotent
460 - Debugger: Add mDebuggerRunFrame convenience function
461 - Feature: Move game database from flatfile to SQLite3
462 - Feature: Support ImageMagick 7
463 - Feature: Make -l option explicit
464 - FFmpeg: Return false if a file fails to open
465 - FFmpeg: Force MP4 files to YUV420P
466 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
467 - GB: Reset with initial state of DIV register
468 - GB MBC: New MBC7 implementation
469 - GB Audio: Simplify envelope code
470 - GB Audio: Improve initial envelope samples
471 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
472 - GB Video: Improved video timings
473 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
474 - GBA, GB: ROM is now unloaded if a patch is applied
475 - GBA DMA: Refactor DMA out of memory.c
476 - GBA DMA: Move DMAs to using absolute timing
477 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
478 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
479 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
480 - GBA Memory: Support reading/writing POSTFLG
481 - GBA Memory: Remove unused prefetch cruft
482 - GBA Timer: Improve accuracy of timers
483 - GBA Video: Clean up unused timers
484 - GBA Video: Allow multiple handles into the same tile cache
485 - GBA Video, GB Video: Colors are now fully scaled
486 - GBA Video: Optimize when BLD* registers are written frequently
487 - OpenGL: Add xBR-lv2 shader
488 - Qt: Move last directory setting from qt.ini to config.ini
489 - Qt: Improved HiDPI support
490 - Qt: Expose configuration directory
491 - Qt: Merge "Save" and "OK" buttons in shader options
492 - Qt: Automatically load controller profile when plugged in
493 - Qt: Rename "Resample video" option to "Bilinear filtering"
494 - Qt: Remove audio thread
495 - Qt: Remove audio buffer sizing in AudioProcessorQt
496 - Qt: Re-enable QtMultimedia on Windows
497 - Qt: Make "Mute" able to be bound to a key
498 - Qt: Add .gb/.gbc files to the extension list in Info.plist
499 - Qt: Relax hard dependency on OpenGL
500 - Qt: Better highlight active key in control binding
501 - SDL: Remove scancode key input
502 - SDL: Automatically map controllers when plugged in
503 - Test: Add a basic test suite
504 - Util: Add size counting to Table
505 - Util: Add 8-bit PNG write support
506 - Util: Tune patch-fast extent sizes
507 - VFS: Call msync when syncing mapped data
508 - VFS: Allow truncating memory chunk VFiles
509 - VFS: Fix some minor VFile issues with FILEs
510 - VFS: Optimize expanding in-memory files
511 - VFS: Add VFileFIFO for operating on circle buffers
512Changes from beta 1:
513Features:
514 - Qt: Italian translation (by theheroGAC)
515 - Qt: Updated German translation
516Bugfixes:
517 - GB Audio: Fix incorrect channel 4 iteration
518 - GB Audio: Fix zombie mode bit masking
519 - GB Serialize: Fix timer serialization
520 - GB Video: Fix LYC regression
521 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
522 - GBA Timer: Fix count-up timing overflowing timer 3
523 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
524 - Qt: Fix memory search close button (fixes mgba.io/i/769)
525 - Qt: Fix window icon being stretched
526 - Qt: Fix initial window size (fixes mgba.io/i/766)
527 - Qt: Fix data directory path
528 - Qt: Fix controls not saving on non-SDL builds
529 - Qt: Fix translation initialization (fixes mgba.io/i/776)
530 - Qt: Fix patch loading while a game is running
531 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
532 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
533 - Qt: Fix GL-less build
534 - Qt: Fix Software renderer not handling alpha bits properly
535 - Qt: Fix screen background improperly stretching
536 - SDL: Fix cheats not loading
537Misc:
538 - GB Serialize: Add MBC state serialization
539 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
540 - GBA Timer: Improve accuracy of timers
541 - PSP2: Update toolchain to use vita.cmake
542 - Qt: Add language selector
543 - Qt: Minor test fixes
544 - Qt: Move shader settings into main settings window
545 - Qt: Dismiss game crashing/failing dialogs when a new game loads
546 - Qt: Properly ship Qt translations
547 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
548
5490.6 beta 1: (2017-06-29)
550 - Initial beta for 0.6
551
5520.5.2: (2016-12-31)
553Bugfixes:
554 - All: Fix fullscreen config option being ignored
555 - ARM7: PSR mode bits should not get sign extended
556 - GB: Fix audio not being deinitialized
557 - GB: Fix crash when masking savedata
558 - GB: Properly initialize sramRealVf variable
559 - GB Audio: Fix serialization of channel 3 and NR52 properties
560 - GB Audio: Reset envelope timer when reseting sound channel
561 - GB MBC: Fix SRAM dangling pointer with RTC games
562 - GB MBC: Fix initializing MBC when no ROM is loaded
563 - GB Memory: Fix patching ROM bank 0
564 - GB Memory: Fix starting HDMAs during mode 0
565 - GB Memory: Fix HDMA5 value after DMA completes
566 - GB Video: Initialize LCDC in renderer
567 - GB Video: Hblank IRQs should mask LYC=LY IRQs
568 - GBA: Fix IRQs firing after already being cleared
569 - GBA: Only unhalt CPU if appropriate bit is set in IE
570 - GBA: Add savegame override for Crash Bandicoot 2
571 - GBA BIOS: Fix MidiKey2Freq BIOS reads
572 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
573 - GBA Cheats: Fix GameShark ROM patches
574 - GBA I/O: Mask off WAITCNT bits that cannot be written
575 - GBA Memory: Fix misaligned BIOS reads
576 - GBA Memory: Fix VCOUNT being writable
577 - GBA Video: Fix out of bounds sprite transforms
578 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
579 - Libretro: Fix disabling BIOS
580 - Libretro: Fix Game Boy savestates and audio
581 - Qt: Fix changing resolution of software renderer
582 - Qt: Fix setting overrides
583 - Qt: Fix cut off tiles and alignment issues in tile viewer
584 - Qt: Only reset window dimensions when first shown
585 - Qt: Fix Qt Multimedia audio driver on big endian
586 - Qt: Fix Apply button for key and controller configurations
587 - VFS: Fix resizing memory chunks when not needed
588 - Windows: Fix Unicode directory handling
589Misc:
590 - GB, GBA: Prevent loading null ROMs
591 - GB Audio: Initialize wave RAM to GBC values
592 - GB Memory: Reset ROM bank when loading a ROM
593 - PSP2: Improved controller rumble
594
5950.5.1: (2016-10-05)
596Bugfixes:
597 - Core: Fix importing save games as read-only
598 - FFmpeg: Fix encoding AAC
599 - GB: Fix invalid STOP behavior on Game Boy Color
600 - GB: Initialize audio properly
601 - GB: Properly clear KEY1 bit 0 when switching speeds
602 - GB: Properly unload save files when unloading a ROM
603 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
604 - GB MBC: Fix MBC7 when size is incorrectly specified
605 - GB MBC: Fix RTC access when no save file is loaded
606 - GB SIO: Don't auto-clock external shift clock
607 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
608 - GB Video: Fix video frames getting missed when LCDC is off
609 - GB Video: Clear screen when LCDC is off
610 - GBA Cheats: Fix holding onto pointers that may get invalidated
611 - GBA Cheats: Fix key-activated CodeBreaker cheats
612 - GBA Cheats: Fix uninitialized memory getting freed when saving
613 - GBA Hardware: Improve Game Boy Player rumble behavior
614 - GBA Memory: Fix several unused I/O register read values
615 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
616 - LR35902: Fix events running with the wrong cycle active
617 - Qt: Fix "close" button on Overrides view
618 - Qt: Fix saving overrides
619 - Qt: Fix directory set unloading when replacing the ROM
620 - Qt: Fix patch loading
621 - Qt: Fix crash when saving an override if a game isn't loaded
622 - Qt: Fix showing default display driver as OpenGL (force 1.x)
623 - SDL: Attach rumble in SDL frontend
624 - Util: Fix PNG identification on files too small to be a PNG
625Misc:
626 - All: Only update version info if needed
627 - All: Split out install locations for Libretro and OpenEmu
628 - FFmpeg: Encoding cleanup
629 - GB: Reset active region when reloading ROM
630 - GB Memory: Initialize RAM pattern for GBC
631 - GB Video: Improved video timings
632 - Qt: Manage window sizes slightly better
633 - Qt: Remember scale option independent of core dimensions
634
6350.5.0: (2016-09-19)
636Features:
637 - Game Boy support
638 - Support for encrypted CodeBreaker GBA cheats
639 - Emulation of Vast Fame protected GBA carts (taizou)
640 - Tile viewer
641 - Threaded rendering mode
642 - Libretro: Memory map and achievement support (leiradel)
643 - GUI: Add UI control remapping
644 - GUI: Add fast-forward
645 - Wii: 240p support
646 - 3DS: Adjustable screen darkening
647 - Ability to temporarily load a savegame
648 - Load specific files out of archives
649 - Automatic BIOS detection
650Bugfixes:
651 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
652 - Debugger: Fix GDB breakpoints
653 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
654 - GBA: Fix filehandle leak with savegames
655 - GBA: Timer 0 cannot be count up
656 - GBA: Count up timers should not count themselves
657 - GBA Memory: Fix mirror on non-overdumped Classic NES games
658 - GBA Memory: Fix ldm {pc}
659 - GBA Savedata: Fix savedata sync timer
660 - GBA Savedata: Only unmap savedata if present
661 - GBA Serialize: Savestates now properly store prefetch
662 - GBA Video: WIN0/1 take priority over OBJWIN
663 - GBA Video: Fix out-of-order OBJWIN
664 - PSP2: Fix GPU crash while exiting
665 - PSP2: Fix VSync
666 - PSP2: Fix accelerometer range
667 - PSP2: Actually load screen mode setting
668 - PSP2: Fix gyroscope direction
669 - PSP2: Delete threads after they return
670 - PSP2: Fix mapping/unmapping from not at 0
671 - Qt: Fix bug in software renderer scaling
672 - Qt: Fix hanging key press after disabling autofire
673 - Qt: Fix being unable to pause manually when using auto-pausing
674 - SDL: Fix axes being mapped wrong
675 - Util: Fix realloc semantics in utf16to8
676 - Util: Fix inserting too many items into a hash table
677 - VFS: Fix uninitialized varaible reading from 7z
678 - VFS: Fix reading multiple files from a 7z archive
679 - Wii: Fix framelimiting after a slowdown
680 - Wii: Fix garbage flash at startup
681Misc:
682 - 3DS: Use blip_add_delta_fast for a small speed improvement
683 - 3DS: Allow UTF-16 filenames
684 - 3DS: Port to using citro3D
685 - 3DS: Use system font for menus
686 - 3DS: Attempt to use Core 2 for threads
687 - 3DS: Adjustable filering
688 - 3DS: 3D banner
689 - All: Add QUIET parameter to silence CMake
690 - All: Faster memory read/write
691 - ARM7: Support forcing Thumb mode via MSR
692 - ARM7: Flush prefetch cache when loading CPSR via MSR
693 - ARM7: Clean up instruction decoding for future expandability
694 - Debugger: Support register and memory writes via GDB stub
695 - Debugger: Add software breakpoint support to gdb
696 - FFmpeg: Full support for libavcodec 56+
697 - GBA: Better debug logging if event processing breaks
698 - GBA Audio: Force audio DMAs to not increment destination
699 - GBA BIOS: Use custom ArcTan, not relying on OS
700 - GBA Hardware: Clean up dead code in GBP
701 - GBA Memory: Optimize stalling behavior
702 - GBA Memory: Optimize Load-/StoreMultiple
703 - GBA Savedata: Add realistic timing for EEPROM
704 - GBA Serialize: Savestates now store if CPU was halted
705 - GBA Video: Remove old slow path fallback
706 - GBA Video: Optimize sprite drawing
707 - GBA Video: Optimize mode 0 rendering
708 - GBA Video: Optimize compositing cases slightly
709 - GUI: Screenshot dimensions are now passed through
710 - GUI: Add back logging
711 - GUI: Only reload config if manually saved
712 - GUI: Increase scrolling speed
713 - OpenGL: Log shader compilation failure
714 - OpenGL: Add texSize uniform
715 - Qt: Make -g flag work in Qt build
716 - Qt: Simplify OpenGL context creation
717 - Qt: Thread startup improvements
718 - Qt: Make audio channel/video layer options shortcut mappable
719 - Qt: Remove some C99isms from C++ code
720 - Qt: Remove default autofire mappings
721 - Qt: Make reseting when pasued frame-accurate
722 - Qt: Rearchitect game closing codepath
723 - PSP2: Use system font for menus
724 - PSP2: Add rumble for PS TV
725 - PSP2: Add fit-to-height screen mode
726 - PSP2: Sync files per descriptor
727 - PSP2: Allow UTF-8 filenames
728 - PSP2: Screenshots are now saved into the Photo Gallery
729 - PSP2: Stop underclocking when menuing
730 - SDL: Increase default audio buffer size to 1024 samples
731 - SDL: More responsive rumble
732 - Util: Add Vector GetConstPointer
733 - Util: Add rtrim
734 - Util: Add endswith
735 - VFS: Improve zip file detection
736 - Wii: Add pixelated resample filter
737 - Windows: Add native VDir support
738 - Util: Add PRIz macro for libc versions that don't support %z
739
7400.4.1: (2016-07-11)
741Bugfixes:
742 - All: Fix several file handle leaks
743 - All: Fix instruction tables getting zeroed when linking sometimes
744 - ARM7: Fix flags on SBC/RSC
745 - ARM7: Fix setting spsr privilege bits when spsr is empty
746 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
747 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
748 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
749 - GBA Memory: Fix executing code from OBJ region of VRAM
750 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
751 - GBA Serialize: Fix loading savegames from savestates
752 - OpenGL: Correct boolean vector strcmp strings for uniforms
753 - Qt: Fix sending gameStopped twice
754 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
755 - Qt: Fix initial state of key mapping
756 - Qt: Initialize m_useBios
757 - SDL: Fix joystick initialization on BSD
758 - SDL: Fix potential joystick crash in games with rumble
759 - SDL: Fix SDL 1.2 build
760 - SDL: Fix sporadic crash when deinitializing audio
761 - Shaders: Fix AGS-001 shader with some bad drivers
762 - Util: Use closesocket on Windows
763 - Util: Fix socket bind addresses
764 - VFS: Fix reading 7z archives without rewinding first
765 - VFS: VFileFromFD should not open directories
766 - Wii: Fix tilting direction
767 - Util: Fix realloc semantics in utf16to8
768Misc:
769 - All: Allow use of external minizip library
770 - Debugger: CLI debugger now exits when end-of-stream is reached
771 - FFmpeg: Update dependencies on Ubuntu
772 - GBA: Slightly optimize GBAProcessEvents
773 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
774 - GBA Video: Null renderer should return proper register values
775 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
776 - Qt: Add preset for DualShock 4
777 - Qt: Update 360 input profile on OS X to reflect newer drivers
778 - Qt: Remove use of NaN
779 - Qt: Canonicalize file paths when loading games
780 - Qt: Add refresh button to controller editing
781 - SDL: Remove default gamepad mappings
782 - Util: Fix intermittent build failure on OS X
783 - VFS: VFile.sync now updates modified time
784
7850.4.0: (2016-02-02)
786Features:
787 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
788 - I/O viewer
789 - Booting of multiboot images
790 - Customization of GIF recording
791 - Libretro: Cheat code support
792 - Support for GLSL shaders
793 - ROM information view
794 - Support for VBA-style cheat codes
795 - Savestates now store creation timestamps
796 - Key autofire
797 - Libretro: Allow blocking opposing directional input
798 - OpenEmu core for OS X
799 - Libretro: Settings for using BIOS and skipping intro
800 - Libretro: Customizable idle loop removal
801 - Implemented cycle counting for sprite rendering
802 - Cleaner, unified settings window
803 - Added a setting for pausing when the emulator is not in focus
804 - Customizable paths for save games, save states, screenshots and patches
805 - Controller hotplugging
806 - Ability to store save games and active cheats within savestates
807Bugfixes:
808 - ARM7: Fix sign of unaligned LDRSH
809 - ARM7: Fix decoding of some ARM ALU instructions with shifters
810 - Debugger: Fix watchpoints in gdb
811 - GBA: Fix warnings when creating and loading savestates
812 - GBA: Fix Iridion II savetype
813 - GBA BIOS: Fix misaligned CpuSet
814 - GBA Cheats: Fix cheats setting the Action Replay version
815 - GBA Hardware: Fix GPIO on big endian
816 - GBA Memory: Fix DMA register writing behavior
817 - GBA Memory: Fix DMAs triggering two cycles early
818 - Libretro: Fix aspect ratio
819 - Qt: Fix some potential crashes with the gamepad mapping
820 - Qt: Fix keys being mapped incorrectly when loading configuration file
821 - Util: Fix PowerPC PNG read/write pixel order
822 - Util: Fix excessive memory allocation when decoding a PNG
823 - VFS: Fix VFileReadline and remove _vfdReadline
824Misc:
825 - All: Improved PowerPC support
826 - All: Fix some undefined behavior warnings
827 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
828 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
829 - GBA: Implement bad I/O register loading
830 - GBA: Allow jumping to OAM and palette RAM
831 - GBA BIOS: Finish implementing RegisterRamReset
832 - GBA Config: Add "override" layer for better one-time configuration
833 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
834 - GBA Memory: Use a dynamically sized mask for ROM memory
835 - GBA Memory: Implement several unimplemented memory access types
836 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
837 - GBA RR: Starting from savestate now embeds the savegame
838 - GBA RR: Add preliminary SRAM support for VBM loading
839 - GBA RR: Add support for resets in movies
840 - GBA Video: Remove lastHblank, as it is implied
841 - Libretro: Use anonymous memory mappers for large blocks of memory
842 - Libretro: Add install target for libretro core
843 - Qt: Window size command line options are now supported
844 - Qt: Increase usability of key mapper
845 - Qt: Add 'Apply' button to settings window
846 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
847 - Qt: Allow use of modifier keys as input
848 - Qt: Optimize log viewer
849 - Qt: Added button for breaking into the GDB debugger
850 - Qt: Add box for showing duration of rewind
851 - SDL: Support fullscreen in SDL 1.2
852 - SDL: Allow GBASDLAudio to be used without a thread context
853 - Util: Use VFile for configuration
854 - Util: Add MutexTryLock
855
8560.3.2: (2015-12-16)
857Bugfixes:
858 - ARM7: Fix STRT/STRBT
859 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
860 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
861 - Libretro: Fix problems with rumble not turning off
862 - GBA: Fix idle skip state being retained between games
863 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
864 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
865 - GBA BIOS: Fix Sqrt sign
866 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
867 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
868 - GBA Memory: Fix DMA behavior for SRAM accesses
869 - GBA Memory: Fix Store8 to OBJ VRAM
870 - GBA Memory: Fix alignment of LDM/STM on SRAM
871 - GBA Memory: Fix unaligned out-of-bounds ROM loads
872 - GBA Memory: Fix timing of DMAs
873 - GBA Video: Fix _mix for 15-bit color
874 - GBA Video: Fix OAM and palette initialization
875 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
876 - Qt: Use safer isLoaded check in GameController
877 - Qt: Fix a race condition in PainterGL that could lead to a crash
878 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
879 - Qt: Fix font size in memory viewer
880 - Qt: Fix a crash in the memory viewer
881 - Qt: Add additional checks in CheatModel to prevent crashes
882 - Qt: Fix race condition with setting sample rate
883 - Qt: Fix crash when closing multiplayer windows
884 - Qt: Fix resetting while paused
885Misc:
886 - GBA Audio: Implement missing flags on SOUNDCNT_X register
887 - Qt: Add mute option to menu
888
8890.3.1: (2015-10-24)
890Bugfixes:
891 - ARM7: Fix instruction decoding of Thumb shifts
892 - GBA: Deinit savegame when unloading a ROM
893 - GBA: Fix BIOS check on big endian
894 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
895 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
896 - GBA Audio: Fix audio channels being silenced at the wrong time
897 - GBA Memory: Fix bad BIOS Load16 on big endian
898 - GBA Memory: Fix bad Load8 on big endian
899 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
900 - GBA Video: Fix edge case with sprite blend modes and semitransparency
901 - GBA Video: Fix objwin and blending interaction on sprites
902 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
903 - Libretro: Fix a memory leak with the render buffer
904 - Qt: Windows no longer spawn in the top left on first launch
905 - Qt: Fix install path of XDG desktop file with DESTDIR
906 - Qt: Fix drag and drop on Windows
907 - Qt: Reenable double buffering, as disabling it broke some Windows configs
908 - VFS: Fix return values of VFileFILE.read and .write
909Misc:
910 - All: Reset next event to cycles instead of zero to interrupt
911 - All: Add --version flag
912 - ARM7: Force disable LTO on two files to work around a GCC bug
913 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
914 - GBA: Better memory handling with PNG savestates
915 - GBA: Additional savestate sanity checks
916 - GBA: Check for cycle count being too high
917 - GBA Audio: Allow GBAAVStream to have no video callback
918 - GBA BIOS: Implement RegisterRamReset for SIO registers
919 - Qt: Remove useless help icons in dialogs
920 - Qt: Prevent savestate window from opening while in multiplayer
921 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
922 - Qt: Dropping multiplayer windows works more cleanly now
923
9240.3.0: (2015-08-16)
925Features:
926 - Ability to hide individual background layers, or OBJs
927 - Ability to mute individual audio channels
928 - Palette viewer and exporter
929 - Volume control
930 - More shortcuts are editable (e.g. quick save/load)
931 - Rewind now shows the frame after rewinding
932 - Import/Export of GameShark/Action Replay snapshots
933 - Add "Step backwards" item for single increment rewind
934 - Deadzone estimation for game controllers
935 - Analog inputs can be used for shortcuts
936 - Menu items for specific solar sensor brightness levels
937 - Remappable controls for tilt and gyroscope sensors
938 - Status messages for actions taken while a game is running (e.g. save/load state)
939 - Memory inspector
940 - Screensaver can now be suspended while a game is running
941 - Load/save the most recent savestate slot
942 - Support varible speed (PWM) rumble
943 - Ability to cap fast forward speed
944 - Finer control over FPS target
945 - Holdable shortcut for rewinding one frame at a time
946 - Ability to boot directly into the BIOS
947 - Preliminary support for yanking out the game pak while a game is running
948 - Thumb-drive mode by putting a file called portable.ini in the same folder
949 - Configurable display driver, between software and OpenGL
950 - Undo-able savestate loading and saving
951 - Controller profiles now store shortcut settings
952 - Default controller profiles for several common controllers
953 - Libretro now supports BIOS, rumble and solar sensor
954 - Implement BIOS call Stop, for sleep mode
955 - Automatically load patches, if found
956 - Improved video synchronization
957 - Configurable audio output sample rate
958Bugfixes:
959 - ARM7: Fix SWI and IRQ timings
960 - ARM7: Fix Thumb MUL timing
961 - ARM7: Fix timing of multiplies to use N cycles
962 - ARM7: ARMHotplugDetach should call deinit
963 - Debugger: Fix use-after-free in breakpoint clearing code
964 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
965 - GBA: Cap audio FIFO read size during deserialization
966 - GBA: Check for corrupted savestates when loading
967 - GBA: Check for improperly sized savestates when loading
968 - GBA: Check for savestates made from differently sized ROMs
969 - GBA: Fix calls to endian-independent loadstores
970 - GBA: Fix timing of reading from timer registers
971 - GBA: Ensure cycles never go negative
972 - GBA Audio: Force audio FIFOs to 32-bit
973 - GBA Audio: Fix audio pitch changing when adjusting buffer size
974 - GBA Audio: Fix sample order in audio channel 3
975 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
976 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
977 - GBA Memory: Improve Thumb open bus behavior
978 - GBA Memory: Fix potential DMA issue when loading a savestate
979 - GBA Memory: Fix load/store multiple video memory waitstates
980 - GBA SIO: Fix reseting when there are SIO devices attached
981 - GBA Video: Blended sprites should never have other effects applied
982 - GBA Video: Fix out-of-bounds tiles in mosaic
983 - GBA Video: Fix windows not affecting sprites
984 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
985 - GBA Video: Fix timing on first scanline
986 - Qt: Better cleanup when a game crashes
987 - Qt: Fix open ROM dialog filtering for archive formats
988 - Qt: Cap the maximum number of multiplayer windows
989 - Qt: Fix maximum year in sensor override
990 - Qt: Fix window being too tall after exiting fullscreen
991 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
992 - Qt: Fix analog buttons not getting unmapped
993 - Qt: Fix passing command line options
994 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
995 - SDL: Fix SDL build when OpenGL is missing
996 - Util: Allow loading IPS patches that grow the ROM
997 - VFS: Fix resource leaks if some allocations fail
998 - VFS: Fix line-reading to return proper values
999 - Video: Fix an issue with very long filenames
1000 - Util: Fix formatting of floats
1001Misc:
1002 - All: Add --help flag for command line programs
1003 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1004 - All: Enable static linking for Windows
1005 - All: Enable static linking for OS X
1006 - All: Threads are now named
1007 - All: Proper handling of Unicode file paths
1008 - ARM7: Add emulation for Undefined CPU mode
1009 - ARM7: Reduce the size of the Thumb instruction table
1010 - GBA: Add status log level
1011 - GBA: GBARewind now returns how many states it has rewound
1012 - GBA: SIO logging layer
1013 - GBA BIOS: Stub out SoundBias
1014 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1015 - GBA: Don't include GBACLIDebugger struct unless needed
1016 - GBA: Savedata is now synced shortly after data finishes being written
1017 - GBA: Process multiple timer events at once, if necessary
1018 - GBA Audio: Implement audio reset for channels A/B
1019 - GBA Audio: Process multiple audio events at once, if necessary
1020 - GBA Hardware: Backport generic RTC source into core
1021 - GBA Input: Allow axes and buttons to be mapped to the same key
1022 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1023 - GBA SIO: Add a dummy driver for Normal mode
1024 - GBA Thread: Add functionality for running callbacks on the GBA thread
1025 - GBA Thread: Split GBASync into a separate file
1026 - GBA Video: Refactor software renderer into separate files
1027 - GBA Video: Slightly optimize mode 0 mosaic rendering
1028 - Debugger: Free watchpoints in addition to breakpoints
1029 - Qt: Handle saving input settings better
1030 - Qt: Move GL frame drawing back onto its own thread
1031 - Qt: Fast forward (held) option moved from Other to Emulation menu
1032 - Qt: Show version info in window title
1033 - Qt: Migrate multiplayer window handling into GBAApp
1034 - Qt: Unified file opening and saving with last location
1035 - Qt: Fix windows being resizable when they shouldn't have been
1036 - Qt: Only hide cursor in full screen
1037 - Qt: Replace pause-after-frame mutex with an atomic
1038 - Qt: Add application icon and XDG desktop files
1039 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1040 - Qt: Don't save window size when entering fullscreen
1041 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1042 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1043 - Qt: Increase usability of key mapper
1044 - Qt: Show checkmark for window sizes
1045 - Qt: Set window path to loaded ROM
1046 - Perf: Ability to load savestates immediately on launch
1047 - SDL: Properly check for initialization
1048 - SDL: Clean up initialization functions
1049 - SDL: Clean up GL context
1050 - Util: Allow disabling the threading code entirely
1051 - VFS: Add sync method to force syncing with backing
1052
10530.2.1: (2015-05-13)
1054Bugfixes:
1055 - All: Fix sanitize-deb script not cleaning up after itself
1056 - All: Fix dependencies for libavcodec on Debian-derived platforms
1057 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1058 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1059 - ARM7: Fix ARM multiply instructions when PC is a destination register
1060 - Debugger: Fix use-after-free in breakpoint clearing code
1061 - Debugger: Fix boundary conditions in tab completion
1062 - GBA: Fix timers not updating timing when writing to only the reload register
1063 - GBA: Fix rewind boundary conditions
1064 - GBA: Add initial I/O register settings for background matrix registers
1065 - GBA: Fix hang when loading a savestate if sync to video is enabled
1066 - GBA: Handle out-of-bounds I/O access
1067 - GBA: Fix bounds-checking on EEPROM access
1068 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1069 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1070 - GBA Memory: Allow SRAM to be 64kB
1071 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1072 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1073 - GBA Video: Fix second frame mode 5
1074 - Perf: Fix race condition if a game crashes immediately on start
1075 - Qt: Fix Display object leak when closing a window
1076 - Qt: Fix .deb dependencies
1077 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1078 - Qt: Fix window not regaining focus after exiting savestate window
1079 - Qt: Fix regression where video would not record if the game had already started
1080 - Qt: Fix potential crash if a gamepad causes focus to change
1081 - Qt: Fix controller axis querying
1082 - Qt: Fix multiplayer windows opening as the wrong size
1083 - Qt: Fix controllers sometimes not loading the right profile
1084 - SDL: Fix boundary conditions for joystick adjustments
1085 - SDL: Allocate properly sized input maps
1086 - SDL: Fix potential build issues when Qt and SDL2 are in use
1087 - Util: Fix resource leak in UTF-8 handling code
1088 - Util: Fix a null-pointer issue when attempting to delete a key
1089 - VFS: Fix resource leaks if some allocations fail
1090 - Video: Fix an issue with very long filenames
1091Misc:
1092 - GBA Memory: Soft-crash if jumping past the end of a ROM
1093 - Qt: Show multiplayer numbers in window title
1094 - Qt: Solar sensor can have shortcuts set
1095
10960.2.0: (2015-04-03)
1097Features:
1098 - Support for gamepad axes, e.g. analog sticks or triggers
1099 - Add scale presets for up to 6x
1100 - Settings window
1101 - Bilinear resampling option
1102 - Add option to skip BIOS start screen
1103 - List of recently opened games
1104 - Support for games using the Solar Sensor
1105 - Better audio resampling via blip-buf
1106 - Game Pak overrides dialog for setting savetype and sensor values
1107 - Support for games using the tilt sensor
1108 - Remappable shortcuts for keyboard and gamepad
1109 - Rewinding of emulation
1110 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1111 - Support IPv6
1112 - Save directory of last loaded file
1113 - Support BPS patches
1114 - Automatically detect and optimize out idle loops
1115 - Configurable game overrides
1116 - Support loading 7-Zip files
1117 - Drag and drop game loading
1118 - Cheat code support
1119 - Runtime configurable audio driver
1120 - Libretro core for use with RetroArch and other front-ends
1121 - Controller profiles for setting different bindings for different controllers
1122 - Ability to lock aspect ratio
1123 - Local link cable support
1124 - Ability to switch which game controller is in use per instance
1125 - Ability to prevent opposing directional input
1126 - Warning dialog if an unimplemented BIOS feature is called
1127 - Debugger: Add CLI "frame", frame advance command
1128 - Debugger: Add CLI functions for writing to memory
1129 - Debugger: Add CLI functions for examining memory regions
1130 - Debugger: Add CLI function for writing a register
1131Bugfixes:
1132 - ARM7: Extend prefetch by one stage
1133 - ARM7: Fix cycle counting for loads
1134 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1135 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1136 - GBA: Initialize gba.sync to null
1137 - GBA: Fix timer initialization
1138 - GBA Audio: Support 16-bit writes to FIFO audio
1139 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1140 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1141 - GBA BIOS: Fix BIOS prefetch after reset
1142 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1143 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1144 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1145 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1146 - GBA Memory: Fix cycle counting for 32-bit load/stores
1147 - GBA RR: Fix fallthrough error when reading tags from a movie
1148 - GBA Thread: Fix possible hang when loading an archive
1149 - GBA Thread: Fix possible deadlock in video sync
1150 - Perf: Fix crash when the GBA thread fails to start
1151 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1152 - Qt: Fix crash when adjusting settings after closing a game
1153 - Qt: Fix crash when starting GDB stub after closing a game
1154 - Qt: Fix patch loading while a game is running
1155 - Qt: Fix crash when loading a game after stopping GDB server
1156 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1157 - Qt: Fix crash when attempting to pause if a game is not running
1158 - SDL: Properly clean up if a game doesn't launch
1159 - Util: Fix sockets on Windows
1160Misc:
1161 - All: Enable link-time optimization
1162 - Debugger: Watchpoints now work on STM/LDM instructions
1163 - Debugger: Clean up GDB stub network interfacing
1164 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1165 - Debugger: Merge Thumb BL instructions when disassembling
1166 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1167 - Debugger: Watchpoints now report address watched (fixes #68)
1168 - Debugger: Add support for soft breakpoints
1169 - Debugger: Make I/O register names be addresses instead of values
1170 - Debugger: Rename read/write commands
1171 - GBA: Improve accuracy of event timing
1172 - GBA: Add API for getting Configuration structs for overrides and input
1173 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1174 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1175 - GBA: Move A/V stream interface into core
1176 - GBA: Savestates now take into account savedata state machines (fixes #109)
1177 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1178 - GBA Memory: Simplify memory API and use fixed bus width
1179 - GBA Thread: Make GBASyncWaitFrameStart time out
1180 - GBA Video: Start video at the last scanline instead of the first
1181 - Qt: Optimize logo drawing
1182 - Qt: Move frame upload back onto main thread
1183 - Qt: Remember window position
1184 - Qt: Double-clicking on the window toggles full screen
1185 - Util: Use proper locale for reading and writing float values
1186
11870.1.1: (2015-01-24)
1188Bugfixes:
1189 - ARM7: Fix LDM writeback to a register already written
1190 - GBA: Fix timers 2 and 3 updating incorrectly
1191 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1192 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1193 - GBA Audio: Properly initialize audio FIFO channels
1194 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1195 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1196 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1197 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1198 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1199 - GBA BIOS: Fix HuffUnComp boundary conditions
1200 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1201 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1202 - GBA Memory: Filter out top nybble of DMA addresses
1203 - GBA Memory: Properly bounds-check VRAM accesses
1204 - GBA Memory: Fix initial DMA state
1205 - GBA Thread: Allow halted games to exit cleanly
1206 - GBA Video: Fix blend issues with obscured middle layers
1207 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1208 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1209 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1210 - GBA Video: Fix sprite boundary conditions with mosaic
1211 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1212 - Qt: Fix issue with set frame sizes being the wrong height
1213 - Qt: Fix emulator crashing when full screen if a game is not running
1214 - Qt: Fix window focus issues
1215 - Qt: Properly set default video recording settings
1216 - Qt: Fix a race condition when a game crashes immediately
1217 - Qt: Fix some cases where key mapping can break if focus is adjusted
1218 - Qt: Fix crash if a game pauses before any frames are shown
1219 - Debugger: Negative PC-relative loads now properly subtract the offset
1220 - Debugger: Align PC-relative loads in Thumb
1221 - Debugger: Fix watchpoints triggering too late
1222 - Debugger: Fix binary print putting spaces between digits
1223 - Video: Ensure FFmpeg encoder has audio frames
1224 - Video: Fix uncompressed PCM audio recording
1225 - Video: Fix FFmpeg crashing when the file extension is wrong
1226 - Util: Fix SOCKET_FAILED macro
1227Misc:
1228 - GBA: Exit cleanly on FATAL if the port supports it
1229 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1230 - Qt: Disable sync to video by default
1231 - Qt: Handle a game crash without crashing
1232 - Qt: Set default log level to FATAL, ERROR and WARN
1233 - Qt: Clarify some phrasing in the menus
1234 - Qt: Clear active buttons when focus is lost
1235
12360.1.0: (2014-12-13)
1237 - Initial release