all repos — mgba @ db2b56f418359e03f0505bac5e894cf821989cc3

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
 58		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
 59	},
 60	.nKeys = GUI_INPUT_MAX
 61};
 62
 63static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 64
 65static struct mGUILogger {
 66	struct mLogger d;
 67	struct VFile* vf;
 68	int logLevel;
 69} logger = {
 70	.d = {
 71		.log = _log
 72	},
 73	.vf = NULL,
 74	.logLevel = 0
 75};
 76
 77static bool _testExtensions(const char* name) {
 78	char ext[PATH_MAX] = {};
 79	separatePath(name, NULL, NULL, ext);
 80
 81	if (!strncmp(ext, "sav", PATH_MAX)) {
 82		return false;
 83	}
 84	if (!strncmp(ext, "png", PATH_MAX)) {
 85		return false;
 86	}
 87	if (!strncmp(ext, "ini", PATH_MAX)) {
 88		return false;
 89	}
 90	if (!strncmp(ext, "ss", 2)) {
 91		return false;
 92	}
 93
 94	return true;
 95}
 96
 97static void _drawBackground(struct GUIBackground* background, void* context) {
 98	UNUSED(context);
 99	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
100	if (gbaBackground->p->drawFrame) {
101		gbaBackground->p->drawFrame(gbaBackground->p, true);
102	}
103}
104
105static void _drawState(struct GUIBackground* background, void* id) {
106	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
107	int stateId = ((int) id) >> 16;
108	if (gbaBackground->p->drawScreenshot) {
109		unsigned w, h;
110		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
111		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
112			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
113			return;
114		}
115		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
116		color_t* pixels = gbaBackground->screenshot;
117		if (!pixels) {
118			pixels = anonymousMemoryMap(w * h * 4);
119			gbaBackground->screenshot = pixels;
120		}
121		bool success = false;
122		if (vf && isPNG(vf) && pixels) {
123			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
124			png_infop info = png_create_info_struct(png);
125			png_infop end = png_create_info_struct(png);
126			if (png && info && end) {
127				success = PNGReadHeader(png, info);
128				success = success && PNGReadPixels(png, info, pixels, w, h, w);
129				success = success && PNGReadFooter(png, end);
130			}
131			PNGReadClose(png, info, end);
132		}
133		if (vf) {
134			vf->close(vf);
135		}
136		if (success) {
137			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
138			gbaBackground->screenshotId = (int) id;
139		} else if (gbaBackground->p->drawFrame) {
140			gbaBackground->p->drawFrame(gbaBackground->p, true);
141		}
142	}
143}
144
145static void _updateLux(struct GBALuminanceSource* lux) {
146	UNUSED(lux);
147}
148
149static uint8_t _readLux(struct GBALuminanceSource* lux) {
150	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
151	int value = 0x16;
152	if (runnerLux->luxLevel > 0) {
153		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
154	}
155	return 0xFF - value;
156}
157
158static void _tryAutosave(struct mGUIRunner* runner) {
159	int autosave = false;
160	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
161	if (!autosave) {
162		return;
163	}
164
165#ifdef DISABLE_THREADING
166	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
167#else
168	if (!runner->autosave.buffer) {
169		runner->autosave.buffer = VFileMemChunk(NULL, 0);
170	}
171	MutexLock(&runner->autosave.mutex);
172	runner->autosave.core = runner->core;
173	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
174	ConditionWake(&runner->autosave.cond);
175	MutexUnlock(&runner->autosave.mutex);
176#endif
177}
178
179void mGUIInit(struct mGUIRunner* runner, const char* port) {
180	GUIInit(&runner->params);
181	runner->port = port;
182	runner->core = NULL;
183	runner->luminanceSource.d.readLuminance = _readLux;
184	runner->luminanceSource.d.sample = _updateLux;
185	runner->luminanceSource.luxLevel = 0;
186	runner->background.d.draw = _drawBackground;
187	runner->background.p = runner;
188	runner->fps = 0;
189	runner->lastFpsCheck = 0;
190	runner->totalDelta = 0;
191	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
192
193	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
194	mCoreConfigInit(&runner->config, runner->port);
195	// TODO: Do we need to load more defaults?
196	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
197	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
198	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
199#ifdef DISABLE_THREADING
200	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
201#else
202	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
203#endif
204	mCoreConfigLoad(&runner->config);
205	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
206
207	char path[PATH_MAX];
208	mCoreConfigDirectory(path, PATH_MAX);
209	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
210	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
211	mLogSetDefaultLogger(&logger.d);
212
213	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
214	if (lastPath) {
215		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
216		runner->params.currentPath[PATH_MAX - 1] = '\0';
217	}
218
219#ifndef DISABLE_THREADING
220	if (!runner->autosave.running) {
221		runner->autosave.running = true;
222		runner->autosave.core = NULL;
223		MutexInit(&runner->autosave.mutex);
224		ConditionInit(&runner->autosave.cond);
225		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
226	}
227#endif
228}
229
230void mGUIDeinit(struct mGUIRunner* runner) {
231#ifndef DISABLE_THREADING
232	MutexLock(&runner->autosave.mutex);
233	runner->autosave.running = false;
234	ConditionWake(&runner->autosave.cond);
235	MutexUnlock(&runner->autosave.mutex);
236
237	ThreadJoin(&runner->autosave.thread);
238
239	ConditionDeinit(&runner->autosave.cond);
240	MutexDeinit(&runner->autosave.mutex);
241
242	if (runner->autosave.buffer) {
243		runner->autosave.buffer->close(runner->autosave.buffer);
244	}
245#endif
246
247	if (runner->teardown) {
248		runner->teardown(runner);
249	}
250	CircleBufferDeinit(&runner->fpsBuffer);
251	mInputMapDeinit(&runner->params.keyMap);
252	mCoreConfigDeinit(&runner->config);
253	if (logger.vf) {
254		logger.vf->close(logger.vf);
255		logger.vf = NULL;
256	}
257}
258
259static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
260	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
261	if (!guiLogger->vf) {
262		return;
263	}
264	if (!(guiLogger->logLevel & level)) {
265		return;
266	}
267
268	char log[256] = {0};
269	vsnprintf(log, sizeof(log) - 1, format, args);
270	char log2[256] = {0};
271	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
272	if (len >= sizeof(log2)) {
273		len = sizeof(log2) - 1;
274	}
275	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
276		char path[PATH_MAX];
277		mCoreConfigDirectory(path, PATH_MAX);
278		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
279		guiLogger->vf->close(guiLogger->vf);
280		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
281		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
282			guiLogger->vf->close(guiLogger->vf);
283			guiLogger->vf = NULL;
284		}
285	}
286}
287
288void mGUIRun(struct mGUIRunner* runner, const char* path) {
289	struct mGUIBackground drawState = {
290		.d = {
291			.draw = _drawState
292		},
293		.p = runner,
294		.screenshot = 0,
295		.screenshotId = 0
296	};
297	struct GUIMenu pauseMenu = {
298		.title = "Game Paused",
299		.index = 0,
300		.background = &runner->background.d
301	};
302	struct GUIMenu stateSaveMenu = {
303		.title = "Save state",
304		.index = 0,
305		.background = &drawState.d
306	};
307	struct GUIMenu stateLoadMenu = {
308		.title = "Load state",
309		.index = 0,
310		.background = &drawState.d
311	};
312	GUIMenuItemListInit(&pauseMenu.items, 0);
313	GUIMenuItemListInit(&stateSaveMenu.items, 9);
314	GUIMenuItemListInit(&stateLoadMenu.items, 9);
315	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
316	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
317	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
318
319	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
320	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
321	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
322	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
323	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
324	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
325	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
326	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
327	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
328
329	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
330	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
331	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
332	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
333	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
334	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
335	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
336	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
337	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
338	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
339
340	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
341	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
342	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
343	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
344
345	runner->params.drawStart();
346	if (runner->params.guiPrepare) {
347		runner->params.guiPrepare();
348	}
349	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
350	if (runner->params.guiFinish) {
351		runner->params.guiFinish();
352	}
353	runner->params.drawEnd();
354
355	bool found = false;
356	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
357	runner->core = mCoreFind(path);
358	if (runner->core) {
359		mLOG(GUI_RUNNER, INFO, "Found core");
360		runner->core->init(runner->core);
361		mCoreInitConfig(runner->core, runner->port);
362		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
363		found = mCoreLoadFile(runner->core, path);
364		if (!found) {
365			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
366			mCoreConfigDeinit(&runner->core->config);
367			runner->core->deinit(runner->core);
368		}
369	}
370
371	if (!found) {
372		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
373		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
374		return;
375	}
376	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
377		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
378	}
379	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
380	mCoreLoadForeignConfig(runner->core, &runner->config);
381
382	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
383	mCoreAutoloadSave(runner->core);
384	mCoreAutoloadCheats(runner->core);
385	if (runner->setup) {
386		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
387		runner->setup(runner);
388	}
389	if (runner->config.port && runner->keySources) {
390		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
391		size_t i;
392		for (i = 0; runner->keySources[i].id; ++i) {
393			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
394		}
395	}
396	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
397	runner->core->reset(runner->core);
398	mLOG(GUI_RUNNER, DEBUG, "Reset!");
399
400
401	int autoload = false;
402	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
403	if (autoload) {
404		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
405	}
406
407	bool running = true;
408
409#ifndef DISABLE_THREADING
410	MutexLock(&runner->autosave.mutex);
411	runner->autosave.core = runner->core;
412	MutexUnlock(&runner->autosave.mutex);
413#endif
414
415	if (runner->gameLoaded) {
416		runner->gameLoaded(runner);
417	}
418	mLOG(GUI_RUNNER, INFO, "Game starting");
419	while (running) {
420		CircleBufferClear(&runner->fpsBuffer);
421		runner->totalDelta = 0;
422		runner->fps = 0;
423		struct timeval tv;
424		gettimeofday(&tv, 0);
425		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
426
427		int frame = 0;
428		bool fastForward = false;
429		while (running) {
430			if (runner->running) {
431				running = runner->running(runner);
432				if (!running) {
433					break;
434				}
435			}
436			uint32_t guiKeys;
437			uint32_t heldKeys;
438			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
439			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
440				break;
441			}
442			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
443				if (runner->luminanceSource.luxLevel < 10) {
444					++runner->luminanceSource.luxLevel;
445				}
446			}
447			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
448				if (runner->luminanceSource.luxLevel > 0) {
449					--runner->luminanceSource.luxLevel;
450				}
451			}
452			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
453				runner->incrementScreenMode(runner);
454			}
455			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
456				mCoreTakeScreenshot(runner->core);
457			}
458			if (runner->setFrameLimiter) {
459				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
460					fastForward = !fastForward;
461				}
462				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
463					runner->setFrameLimiter(runner, false);
464				} else {
465					runner->setFrameLimiter(runner, true);
466				}
467			}
468			uint16_t keys = runner->pollGameInput(runner);
469			if (runner->prepareForFrame) {
470				runner->prepareForFrame(runner);
471			}
472			runner->core->setKeys(runner->core, keys);
473			runner->core->runFrame(runner->core);
474			if (runner->drawFrame) {
475				int drawFps = false;
476				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
477
478				runner->params.drawStart();
479				runner->drawFrame(runner, false);
480				if (drawFps) {
481					if (runner->params.guiPrepare) {
482						runner->params.guiPrepare();
483					}
484					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
485					if (runner->params.guiFinish) {
486						runner->params.guiFinish();
487					}
488				}
489				runner->params.drawEnd();
490
491				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
492					if (drawFps) {
493						struct timeval tv;
494						gettimeofday(&tv, 0);
495						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
496						uint64_t delta = t - runner->lastFpsCheck;
497						runner->lastFpsCheck = t;
498						if (delta > 0x7FFFFFFFLL) {
499							CircleBufferClear(&runner->fpsBuffer);
500							runner->fps = 0;
501						}
502						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
503							int32_t last;
504							CircleBufferRead32(&runner->fpsBuffer, &last);
505							runner->totalDelta -= last;
506						}
507						CircleBufferWrite32(&runner->fpsBuffer, delta);
508						runner->totalDelta += delta;
509						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
510					}
511				}
512				if (frame == AUTOSAVE_GRANULARITY) {
513					frame = 0;
514					_tryAutosave(runner);
515				}
516				++frame;
517			}
518		}
519
520		if (runner->paused) {
521			runner->paused(runner);
522		}
523		if (runner->setFrameLimiter) {
524			runner->setFrameLimiter(runner, true);
525		}
526
527		GUIInvalidateKeys(&runner->params);
528		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
529		struct GUIMenuItem* item;
530		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
531		if (reason == GUI_MENU_EXIT_ACCEPT) {
532			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
533			case RUNNER_EXIT:
534				running = false;
535				keys = 0;
536				break;
537			case RUNNER_RESET:
538				runner->core->reset(runner->core);
539				break;
540			case RUNNER_SAVE_STATE:
541				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
542				break;
543			case RUNNER_LOAD_STATE:
544				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
545				break;
546			case RUNNER_SCREENSHOT:
547				mCoreTakeScreenshot(runner->core);
548				break;
549			case RUNNER_CONFIG:
550				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
551				break;
552			case RUNNER_CONTINUE:
553				break;
554			}
555		}
556		int frames = 0;
557		GUIPollInput(&runner->params, 0, &keys);
558		while (keys && frames < 30) {
559			++frames;
560			runner->params.drawStart();
561			runner->drawFrame(runner, true);
562			runner->params.drawEnd();
563#ifdef _3DS
564			// XXX: Why does this fix #1294?
565			usleep(1000);
566#endif
567			GUIPollInput(&runner->params, 0, &keys);
568		}
569		if (runner->unpaused) {
570			runner->unpaused(runner);
571		}
572	}
573	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
574	if (runner->gameUnloaded) {
575		runner->gameUnloaded(runner);
576	}
577#ifndef DISABLE_THREADING
578	MutexLock(&runner->autosave.mutex);
579	runner->autosave.core = NULL;
580	MutexUnlock(&runner->autosave.mutex);
581#endif
582
583	int autosave = false;
584	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
585	if (autosave) {
586		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
587	}
588
589	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
590	runner->core->unloadROM(runner->core);
591	drawState.screenshotId = 0;
592	if (drawState.screenshot) {
593		unsigned w, h;
594		runner->core->desiredVideoDimensions(runner->core, &w, &h);
595		mappedMemoryFree(drawState.screenshot, w * h * 4);
596	}
597
598	if (runner->config.port) {
599		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
600		if (runner->keySources) {
601			size_t i;
602			for (i = 0; runner->keySources[i].id; ++i) {
603				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
604				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
605			}
606		}
607		mCoreConfigSave(&runner->config);
608	}
609	mInputMapDeinit(&runner->core->inputMap);
610	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
611	mCoreConfigDeinit(&runner->core->config);
612	runner->core->deinit(runner->core);
613	runner->core = NULL;
614
615	GUIMenuItemListDeinit(&pauseMenu.items);
616	GUIMenuItemListDeinit(&stateSaveMenu.items);
617	GUIMenuItemListDeinit(&stateLoadMenu.items);
618	mLOG(GUI_RUNNER, INFO, "Game stopped!");
619}
620
621void mGUIRunloop(struct mGUIRunner* runner) {
622	if (runner->keySources) {
623		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
624		size_t i;
625		for (i = 0; runner->keySources[i].id; ++i) {
626			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
627		}
628	}
629	while (true) {
630		char path[PATH_MAX];
631		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL)) {
632			break;
633		}
634		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
635		mCoreConfigSave(&runner->config);
636		mGUIRun(runner, path);
637	}
638}
639
640#ifndef DISABLE_THREADING
641THREAD_ENTRY mGUIAutosaveThread(void* context) {
642	struct mGUIAutosaveContext* autosave = context;
643	MutexLock(&autosave->mutex);
644	while (autosave->running) {
645		ConditionWait(&autosave->cond, &autosave->mutex);
646		if (autosave->running && autosave->core) {
647			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
648			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
649			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
650			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
651			vf->close(vf);
652		}
653	}
654	MutexUnlock(&autosave->mutex);
655}
656#endif