/* Copyright (c) 2013-2019 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayGL.h" #if defined(BUILD_GL) || defined(BUILD_GLES2) #include "CoreController.h" #include #include #include #include #include #include #include #include #ifdef BUILD_GL #include "platform/opengl/gl.h" #endif #ifdef BUILD_GLES2 #include "platform/opengl/gles2.h" #ifdef _WIN32 #include #endif #endif using namespace QGBA; DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent) : Display(parent) , m_gl(nullptr) { setAttribute(Qt::WA_NativeWindow); windowHandle()->create(); // This can spontaneously re-enter into this->resizeEvent before creation is done, so we // need to make sure it's initialized to nullptr before we assign the new object to it m_gl = new QOpenGLContext; m_gl->setFormat(format); m_gl->create(); m_gl->makeCurrent(windowHandle()); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif auto version = m_gl->format().version(); QStringList extensions = QString(reinterpret_cast(glGetString(GL_EXTENSIONS))).split(' '); if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) { QSurfaceFormat newFormat(format); newFormat.setVersion(1, 4); m_gl->setFormat(newFormat); m_gl->create(); } m_painter = new PainterGL(windowHandle(), m_gl); setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions } DisplayGL::~DisplayGL() { stopDrawing(); delete m_painter; delete m_gl; } bool DisplayGL::supportsShaders() const { return m_painter->supportsShaders(); } VideoShader* DisplayGL::shaders() { VideoShader* shaders = nullptr; if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders)); } else { shaders = m_painter->shaders(); } return shaders; } void DisplayGL::startDrawing(std::shared_ptr controller) { if (m_drawThread) { return; } m_isDrawing = true; m_painter->setContext(controller); m_painter->setMessagePainter(messagePainter()); m_context = controller; m_painter->resize(size()); m_drawThread = new QThread(this); m_drawThread->setObjectName("Painter Thread"); m_gl->doneCurrent(); m_gl->moveToThread(m_drawThread); m_painter->moveToThread(m_drawThread); if (videoProxy()) { videoProxy()->moveToThread(m_drawThread); } connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start); m_drawThread->start(); lockAspectRatio(isAspectRatioLocked()); lockIntegerScaling(isIntegerScalingLocked()); interframeBlending(hasInterframeBlending()); filter(isFiltered()); #if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)) messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF()); #else messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio()); #endif resizePainter(); connect(m_context.get(), &CoreController::didReset, this, &DisplayGL::resizeContext); } void DisplayGL::stopDrawing() { if (m_drawThread) { m_isDrawing = false; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection); m_drawThread->exit(); m_drawThread = nullptr; m_gl->makeCurrent(windowHandle()); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif } m_context.reset(); } void DisplayGL::pauseDrawing() { if (m_drawThread) { m_isDrawing = false; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection); } } void DisplayGL::unpauseDrawing() { if (m_drawThread) { m_isDrawing = true; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection); } } void DisplayGL::forceDraw() { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "forceDraw"); } } void DisplayGL::lockAspectRatio(bool lock) { Display::lockAspectRatio(lock); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock)); } } void DisplayGL::lockIntegerScaling(bool lock) { Display::lockIntegerScaling(lock); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock)); } } void DisplayGL::interframeBlending(bool enable) { Display::interframeBlending(enable); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable)); } } void DisplayGL::filter(bool filter) { Display::filter(filter); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter)); } } void DisplayGL::framePosted() { if (m_drawThread) { m_painter->enqueue(m_context->drawContext()); QMetaObject::invokeMethod(m_painter, "draw"); } } void DisplayGL::setShaders(struct VDir* shaders) { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders)); } else { m_painter->setShaders(shaders); } } void DisplayGL::clearShaders() { QMetaObject::invokeMethod(m_painter, "clearShaders"); } void DisplayGL::resizeContext() { if (m_drawThread) { m_isDrawing = false; CoreController::Interrupter interrupter(m_context); QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection); } } void DisplayGL::resizeEvent(QResizeEvent* event) { Display::resizeEvent(event); resizePainter(); } void DisplayGL::resizePainter() { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size())); } } void DisplayGL::setVideoProxy(std::shared_ptr proxy) { Display::setVideoProxy(proxy); if (m_drawThread && proxy) { proxy->moveToThread(m_drawThread); } m_painter->setVideoProxy(proxy); } int DisplayGL::framebufferHandle() { return m_painter->glTex(); } PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent) : m_gl(parent) , m_surface(surface) { #ifdef BUILD_GL mGLContext* glBackend; #endif #ifdef BUILD_GLES2 mGLES2Context* gl2Backend; #endif m_gl->makeCurrent(m_surface); m_window = new QOpenGLPaintDevice; #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif #ifdef BUILD_GLES2 auto version = m_gl->format().version(); QStringList extensions = QString(reinterpret_cast(glGetString(GL_EXTENSIONS))).split(' '); if ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2) { gl2Backend = static_cast(malloc(sizeof(mGLES2Context))); mGLES2ContextCreate(gl2Backend); m_backend = &gl2Backend->d; m_supportsShaders = true; } #endif #ifdef BUILD_GL if (!m_backend) { glBackend = static_cast(malloc(sizeof(mGLContext))); mGLContextCreate(glBackend); m_backend = &glBackend->d; m_supportsShaders = false; } #endif m_backend->swap = [](VideoBackend* v) { PainterGL* painter = static_cast(v->user); if (!painter->m_swapTimer.isActive()) { QMetaObject::invokeMethod(&painter->m_swapTimer, "start"); } }; m_backend->init(m_backend, 0); #ifdef BUILD_GLES2 if (m_supportsShaders) { m_shader.preprocessShader = static_cast(&reinterpret_cast(m_backend)->initialShader); } #endif m_backend->user = this; m_backend->filter = false; m_backend->lockAspectRatio = false; m_backend->interframeBlending = false; for (int i = 0; i < 2; ++i) { m_free.append(new uint32_t[1024 * 2048]); } m_swapTimer.setInterval(16); m_swapTimer.setSingleShot(true); connect(&m_swapTimer, &QTimer::timeout, this, &PainterGL::swap); } PainterGL::~PainterGL() { while (!m_queue.isEmpty()) { delete[] m_queue.dequeue(); } for (auto item : m_free) { delete[] item; } m_gl->makeCurrent(m_surface); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderFree(&m_shader); } #endif m_backend->deinit(m_backend); m_gl->doneCurrent(); free(m_backend); m_backend = nullptr; delete m_window; } void PainterGL::setContext(std::shared_ptr context) { m_context = context; resizeContext(); } void PainterGL::resizeContext() { if (!m_context) { return; } QSize size = m_context->screenDimensions(); m_backend->setDimensions(m_backend, size.width(), size.height()); } void PainterGL::setMessagePainter(MessagePainter* messagePainter) { m_messagePainter = messagePainter; } void PainterGL::resize(const QSize& size) { m_size = size; if (m_started && !m_active) { forceDraw(); } } void PainterGL::lockAspectRatio(bool lock) { m_backend->lockAspectRatio = lock; resize(m_size); } void PainterGL::lockIntegerScaling(bool lock) { m_backend->lockIntegerScaling = lock; resize(m_size); } void PainterGL::interframeBlending(bool enable) { m_backend->interframeBlending = enable; } void PainterGL::filter(bool filter) { m_backend->filter = filter; if (m_started && !m_active) { forceDraw(); } } void PainterGL::start() { m_gl->makeCurrent(m_surface); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif #ifdef BUILD_GLES2 if (m_supportsShaders && m_shader.passes) { mGLES2ShaderAttach(reinterpret_cast(m_backend), static_cast(m_shader.passes), m_shader.nPasses); } #endif m_active = true; m_started = true; } void PainterGL::draw() { if (m_queue.isEmpty()) { return; } if (m_needsUnlock) { QTimer::singleShot(0, this, &PainterGL::draw); return; } if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) { dequeue(); forceDraw(); if (m_context->thread()->impl->sync.videoFrameWait) { m_needsUnlock = true; } else { mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync); } } else { mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync); } } void PainterGL::forceDraw() { m_painter.begin(m_window); performDraw(); m_painter.end(); m_backend->swap(m_backend); } void PainterGL::stop() { m_active = false; m_started = false; dequeueAll(); m_backend->clear(m_backend); m_backend->swap(m_backend); if (m_swapTimer.isActive()) { swap(); m_swapTimer.stop(); } if (m_videoProxy) { m_videoProxy->reset(); } m_gl->doneCurrent(); m_gl->moveToThread(m_surface->thread()); m_context.reset(); moveToThread(m_gl->thread()); if (m_videoProxy) { m_videoProxy->moveToThread(m_gl->thread()); } } void PainterGL::pause() { m_active = false; } void PainterGL::unpause() { m_active = true; } void PainterGL::performDraw() { m_painter.beginNativePainting(); float r = m_surface->devicePixelRatio(); m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r); m_backend->drawFrame(m_backend); m_painter.endNativePainting(); if (m_messagePainter) { m_messagePainter->paint(&m_painter); } m_frameReady = true; } void PainterGL::swap() { if (!m_gl->isValid()) { return; } if (m_frameReady) { m_gl->swapBuffers(m_surface); m_gl->makeCurrent(m_surface); #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif m_frameReady = false; } if (m_needsUnlock) { mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync); m_needsUnlock = false; } if (!m_queue.isEmpty()) { QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection); } else { m_swapTimer.start(); } } void PainterGL::enqueue(const uint32_t* backing) { m_mutex.lock(); uint32_t* buffer = nullptr; if (backing) { if (m_free.isEmpty()) { buffer = m_queue.dequeue(); } else { buffer = m_free.takeLast(); } QSize size = m_context->screenDimensions(); memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL); } m_queue.enqueue(buffer); m_mutex.unlock(); } void PainterGL::dequeue() { m_mutex.lock(); if (m_queue.isEmpty()) { m_mutex.unlock(); return; } uint32_t* buffer = m_queue.dequeue(); if (buffer) { m_backend->postFrame(m_backend, buffer); m_free.append(buffer); } m_mutex.unlock(); } void PainterGL::dequeueAll() { uint32_t* buffer = 0; m_mutex.lock(); while (!m_queue.isEmpty()) { buffer = m_queue.dequeue(); if (buffer) { m_free.append(buffer); } } if (buffer) { m_backend->postFrame(m_backend, buffer); } m_mutex.unlock(); } void PainterGL::setVideoProxy(std::shared_ptr proxy) { m_videoProxy = proxy; } void PainterGL::setShaders(struct VDir* dir) { if (!supportsShaders()) { return; } #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderDetach(reinterpret_cast(m_backend)); mGLES2ShaderFree(&m_shader); } mGLES2ShaderLoad(&m_shader, dir); if (m_started) { mGLES2ShaderAttach(reinterpret_cast(m_backend), static_cast(m_shader.passes), m_shader.nPasses); } #endif } void PainterGL::clearShaders() { if (!supportsShaders()) { return; } #ifdef BUILD_GLES2 if (m_shader.passes) { mGLES2ShaderDetach(reinterpret_cast(m_backend)); mGLES2ShaderFree(&m_shader); } #endif } VideoShader* PainterGL::shaders() { return &m_shader; } int PainterGL::glTex() { #ifdef BUILD_GLES2 if (supportsShaders()) { mGLES2Context* gl2Backend = reinterpret_cast(m_backend); return gl2Backend->tex; } #endif #ifdef BUILD_GL mGLContext* glBackend = reinterpret_cast(m_backend); return glBackend->tex[0]; #else return -1; #endif } #endif