src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoView.h"
56
57#ifdef USE_DISCORD_RPC
58#include "DiscordCoordinator.h"
59#endif
60
61#include <mgba/core/version.h>
62#include <mgba/core/cheats.h>
63#ifdef M_CORE_GB
64#include <mgba/internal/gb/gb.h>
65#include <mgba/internal/gb/video.h>
66#endif
67#ifdef M_CORE_GBA
68#include <mgba/gba/interface.h>
69#include <mgba/internal/gba/gba.h>
70#endif
71#include <mgba/feature/commandline.h>
72#include "feature/sqlite3/no-intro.h"
73#include <mgba-util/vfs.h>
74
75using namespace QGBA;
76
77Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
78 : QMainWindow(parent)
79 , m_manager(manager)
80 , m_logView(new LogView(&m_log))
81 , m_screenWidget(new WindowBackground())
82 , m_config(config)
83 , m_inputController(playerId, this)
84 , m_shortcutController(new ShortcutController(this))
85{
86 setFocusPolicy(Qt::StrongFocus);
87 setAcceptDrops(true);
88 setAttribute(Qt::WA_DeleteOnClose);
89 updateTitle();
90
91 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
92 m_logo = m_logo; // Free memory left over in old pixmap
93
94#if defined(M_CORE_GBA)
95 float i = 2;
96#elif defined(M_CORE_GB)
97 float i = 3;
98#endif
99 QVariant multiplier = m_config->getOption("scaleMultiplier");
100 if (!multiplier.isNull()) {
101 m_savedScale = multiplier.toInt();
102 i = m_savedScale;
103 }
104#ifdef USE_SQLITE3
105 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
106 ConfigOption* showLibrary = m_config->addOption("showLibrary");
107 showLibrary->connect([this](const QVariant& value) {
108 if (value.toBool()) {
109 if (m_controller) {
110 m_screenWidget->layout()->addWidget(m_libraryView);
111 } else {
112 attachWidget(m_libraryView);
113 }
114 } else {
115 detachWidget(m_libraryView);
116 }
117 }, this);
118 m_config->updateOption("showLibrary");
119 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
120 libraryStyle->connect([this](const QVariant& value) {
121 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
122 }, this);
123 m_config->updateOption("libraryStyle");
124
125 connect(m_libraryView, &LibraryController::startGame, [this]() {
126 VFile* output = m_libraryView->selectedVFile();
127 if (output) {
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
130 }
131 });
132#endif
133#if defined(M_CORE_GBA)
134 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
135#elif defined(M_CORE_GB)
136 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
137#endif
138 m_screenWidget->setPixmap(m_logo);
139 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
140 m_screenWidget->setLockIntegerScaling(false);
141 m_screenWidget->setLockAspectRatio(true);
142 setCentralWidget(m_screenWidget);
143
144 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
145 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
146 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
147 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
148
149 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
150 m_log.load(m_config);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153
154 m_shortcutController->setConfigController(m_config);
155 m_shortcutController->setActionMapper(&m_actions);
156 setupMenu(menuBar());
157}
158
159Window::~Window() {
160 delete m_logView;
161
162#ifdef USE_FFMPEG
163 delete m_videoView;
164#endif
165
166#ifdef USE_MAGICK
167 delete m_gifView;
168#endif
169
170#ifdef USE_SQLITE3
171 delete m_libraryView;
172#endif
173}
174
175void Window::argumentsPassed(mArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_pendingPatch = args->patch;
180 }
181
182 if (args->savestate) {
183 m_pendingState = args->savestate;
184 }
185
186 if (args->fname) {
187 setController(m_manager->loadGame(args->fname), args->fname);
188 }
189
190#ifdef USE_GDB_STUB
191 if (args->debuggerType == DEBUGGER_GDB) {
192 if (!m_gdbController) {
193 m_gdbController = new GDBController(this);
194 if (m_controller) {
195 m_gdbController->setController(m_controller);
196 }
197 m_gdbController->listen();
198 }
199 }
200#endif
201}
202
203void Window::resizeFrame(const QSize& size) {
204 QSize newSize(size);
205 if (windowHandle()) {
206 QRect geom = windowHandle()->screen()->availableGeometry();
207 if (newSize.width() > geom.width()) {
208 newSize.setWidth(geom.width());
209 }
210 if (newSize.height() > geom.height()) {
211 newSize.setHeight(geom.height());
212 }
213 }
214 m_screenWidget->setSizeHint(newSize);
215 newSize -= m_screenWidget->size();
216 newSize += this->size();
217 if (!isFullScreen()) {
218 resize(newSize);
219 }
220}
221
222void Window::setConfig(ConfigController* config) {
223 m_config = config;
224}
225
226void Window::loadConfig() {
227 const mCoreOptions* opts = m_config->options();
228 reloadConfig();
229
230 if (opts->width && opts->height) {
231 resizeFrame(QSize(opts->width, opts->height));
232 }
233
234 if (opts->fullscreen) {
235 enterFullScreen();
236 }
237
238 m_mruFiles = m_config->getMRU();
239 updateMRU();
240
241 m_inputController.setConfiguration(m_config);
242}
243
244void Window::reloadConfig() {
245 const mCoreOptions* opts = m_config->options();
246
247 m_log.setLevels(opts->logLevel);
248
249 if (m_controller) {
250 m_controller->loadConfig(m_config);
251 if (m_audioProcessor) {
252 m_audioProcessor->setBufferSamples(opts->audioBuffers);
253 m_audioProcessor->requestSampleRate(opts->sampleRate);
254 }
255 m_display->resizeContext();
256 }
257 if (m_display) {
258 m_display->lockAspectRatio(opts->lockAspectRatio);
259 m_display->filter(opts->resampleVideo);
260 }
261
262 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
263}
264
265void Window::saveConfig() {
266 m_inputController.saveConfiguration();
267 m_config->write();
268}
269
270QString Window::getFilters() const {
271 QStringList filters;
272 QStringList formats;
273
274#ifdef M_CORE_GBA
275 QStringList gbaFormats{
276 "*.gba",
277#if defined(USE_LIBZIP) || defined(USE_ZLIB)
278 "*.zip",
279#endif
280#ifdef USE_LZMA
281 "*.7z",
282#endif
283#ifdef USE_ELF
284 "*.elf",
285#endif
286 "*.agb",
287 "*.mb",
288 "*.rom",
289 "*.bin"};
290 formats.append(gbaFormats);
291 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
292#endif
293
294#ifdef M_CORE_GB
295 QStringList gbFormats{
296 "*.gb",
297 "*.gbc",
298 "*.sgb",
299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
300 "*.zip",
301#endif
302#ifdef USE_LZMA
303 "*.7z",
304#endif
305 "*.rom",
306 "*.bin"};
307 formats.append(gbFormats);
308 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
309#endif
310
311 formats.removeDuplicates();
312 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
313 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
314 return filters.join(";;");
315}
316
317QString Window::getFiltersArchive() const {
318 QStringList filters;
319
320 QStringList formats{
321#if defined(USE_LIBZIP) || defined(USE_ZLIB)
322 "*.zip",
323#endif
324#ifdef USE_LZMA
325 "*.7z",
326#endif
327 };
328 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
329 return filters.join(";;");
330}
331
332void Window::selectROM() {
333 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
334 if (!filename.isEmpty()) {
335 setController(m_manager->loadGame(filename), filename);
336 }
337}
338
339#ifdef USE_SQLITE3
340void Window::selectROMInArchive() {
341 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
342 if (filename.isEmpty()) {
343 return;
344 }
345 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
346 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
347 VFile* output = archiveInspector->selectedVFile();
348 QPair<QString, QString> path = archiveInspector->selectedPath();
349 if (output) {
350 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
351 }
352 archiveInspector->close();
353 });
354 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
355 archiveInspector->show();
356}
357
358void Window::addDirToLibrary() {
359 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
360 if (filename.isEmpty()) {
361 return;
362 }
363 m_libraryView->addDirectory(filename);
364}
365#endif
366
367void Window::replaceROM() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
369 if (!filename.isEmpty()) {
370 m_controller->replaceGame(filename);
371 }
372}
373
374void Window::selectSave(bool temporary) {
375 QStringList formats{"*.sav"};
376 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
378 if (!filename.isEmpty()) {
379 m_controller->loadSave(filename, temporary);
380 }
381}
382
383void Window::selectState(bool load) {
384 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
385 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
386 if (load) {
387 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
388 if (!filename.isEmpty()) {
389 m_controller->loadState(filename);
390 }
391 } else {
392 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
393 if (!filename.isEmpty()) {
394 m_controller->saveState(filename);
395 }
396 }
397}
398
399void Window::multiplayerChanged() {
400 if (!m_controller) {
401 return;
402 }
403 int attached = 1;
404 MultiplayerController* multiplayer = m_controller->multiplayerController();
405 if (multiplayer) {
406 attached = multiplayer->attached();
407 }
408 for (Action* action : m_nonMpActions) {
409 action->setEnabled(attached < 2);
410 }
411}
412
413void Window::selectPatch() {
414 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
415 if (!filename.isEmpty()) {
416 if (m_controller) {
417 m_controller->loadPatch(filename);
418 } else {
419 m_pendingPatch = filename;
420 }
421 }
422}
423
424void Window::openView(QWidget* widget) {
425 connect(this, &Window::shutdown, widget, &QWidget::close);
426 widget->setAttribute(Qt::WA_DeleteOnClose);
427 widget->show();
428}
429
430void Window::loadCamImage() {
431 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
432 if (!filename.isEmpty()) {
433 m_inputController.loadCamImage(filename);
434 }
435}
436
437void Window::importSharkport() {
438 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
439 if (!filename.isEmpty()) {
440 m_controller->importSharkport(filename);
441 }
442}
443
444void Window::exportSharkport() {
445 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
446 if (!filename.isEmpty()) {
447 m_controller->exportSharkport(filename);
448 }
449}
450
451void Window::openSettingsWindow() {
452 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
453#if defined(BUILD_GL) || defined(BUILD_GLES2)
454 if (m_display->supportsShaders()) {
455 settingsWindow->setShaderSelector(m_shaderView.get());
456 }
457#endif
458 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
459 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
460 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
461 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
462 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
464#ifdef USE_SQLITE3
465 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
466#endif
467 openView(settingsWindow);
468}
469
470void Window::startVideoLog() {
471 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
472 if (!filename.isEmpty()) {
473 m_controller->startVideoLog(filename);
474 }
475}
476
477template <typename T, typename... A>
478std::function<void()> Window::openTView(A... arg) {
479 return [=]() {
480 T* view = new T(arg...);
481 openView(view);
482 };
483}
484
485
486template <typename T, typename... A>
487std::function<void()> Window::openControllerTView(A... arg) {
488 return [=]() {
489 T* view = new T(m_controller, arg...);
490 openView(view);
491 };
492}
493
494#ifdef USE_FFMPEG
495void Window::openVideoWindow() {
496 if (!m_videoView) {
497 m_videoView = new VideoView();
498 if (m_controller) {
499 m_videoView->setController(m_controller);
500 }
501 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
502 }
503 m_videoView->show();
504}
505#endif
506
507#ifdef USE_MAGICK
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 if (m_controller) {
512 m_gifView->setController(m_controller);
513 }
514 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 m_gdbController->setController(m_controller);
527 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
528 openView(window);
529}
530#endif
531
532#ifdef USE_DEBUGGERS
533void Window::consoleOpen() {
534 if (!m_console) {
535 m_console = new DebuggerConsoleController(this);
536 }
537 DebuggerConsole* window = new DebuggerConsole(m_console);
538 if (m_controller) {
539 m_console->setController(m_controller);
540 }
541 openView(window);
542}
543#endif
544
545void Window::keyPressEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyPressEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 if (m_controller) {
556 m_controller->addKey(key);
557 }
558 event->accept();
559}
560
561void Window::keyReleaseEvent(QKeyEvent* event) {
562 if (event->isAutoRepeat()) {
563 QWidget::keyReleaseEvent(event);
564 return;
565 }
566 GBAKey key = m_inputController.mapKeyboard(event->key());
567 if (key == GBA_KEY_NONE) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 if (m_controller) {
572 m_controller->clearKey(key);
573 }
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent* event) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
585 if (m_controller) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 }
592 m_savedScale = factor;
593 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
594 bool enableSignals = iter.value()->blockSignals(true);
595 iter.value()->setActive(iter.key() == factor);
596 iter.value()->blockSignals(enableSignals);
597 }
598
599 m_config->setOption("fullscreen", isFullScreen());
600}
601
602void Window::showEvent(QShowEvent* event) {
603 if (m_wasOpened) {
604 return;
605 }
606 m_wasOpened = true;
607 resizeFrame(m_screenWidget->sizeHint());
608 QVariant windowPos = m_config->getQtOption("windowPos");
609 QRect geom = windowHandle()->screen()->availableGeometry();
610 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
611 move(windowPos.toPoint());
612 } else {
613 QRect rect = frameGeometry();
614 rect.moveCenter(geom.center());
615 move(rect.topLeft());
616 }
617 if (m_fullscreenOnStart) {
618 enterFullScreen();
619 m_fullscreenOnStart = false;
620 }
621 reloadDisplayDriver();
622}
623
624void Window::closeEvent(QCloseEvent* event) {
625 emit shutdown();
626 m_config->setQtOption("windowPos", pos());
627
628 if (m_savedScale > 0) {
629 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
630 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
631 }
632 saveConfig();
633 m_display.reset();
634 QMainWindow::closeEvent(event);
635}
636
637void Window::focusInEvent(QFocusEvent*) {
638 m_display->forceDraw();
639}
640
641void Window::focusOutEvent(QFocusEvent*) {
642}
643
644void Window::dragEnterEvent(QDragEnterEvent* event) {
645 if (event->mimeData()->hasFormat("text/uri-list")) {
646 event->acceptProposedAction();
647 }
648}
649
650void Window::dropEvent(QDropEvent* event) {
651 QString uris = event->mimeData()->data("text/uri-list");
652 uris = uris.trimmed();
653 if (uris.contains("\n")) {
654 // Only one file please
655 return;
656 }
657 QUrl url(uris);
658 if (!url.isLocalFile()) {
659 // No remote loading
660 return;
661 }
662 event->accept();
663 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
664}
665
666void Window::mouseDoubleClickEvent(QMouseEvent* event) {
667 if (event->button() != Qt::LeftButton) {
668 return;
669 }
670 toggleFullScreen();
671}
672
673void Window::enterFullScreen() {
674 if (!isVisible()) {
675 m_fullscreenOnStart = true;
676 return;
677 }
678 if (isFullScreen()) {
679 return;
680 }
681 showFullScreen();
682#ifndef Q_OS_MAC
683 if (m_controller && !m_controller->isPaused()) {
684 menuBar()->hide();
685 }
686#endif
687}
688
689void Window::exitFullScreen() {
690 if (!isFullScreen()) {
691 return;
692 }
693 m_screenWidget->unsetCursor();
694 menuBar()->show();
695 showNormal();
696}
697
698void Window::toggleFullScreen() {
699 if (isFullScreen()) {
700 exitFullScreen();
701 } else {
702 enterFullScreen();
703 }
704}
705
706void Window::gameStarted() {
707 for (Action* action : m_gameActions) {
708 action->setEnabled(true);
709 }
710 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
711 action.value()->setEnabled(m_controller->platform() == action.key());
712 }
713 QSize size = m_controller->screenDimensions();
714 m_screenWidget->setDimensions(size.width(), size.height());
715 m_config->updateOption("lockIntegerScaling");
716 m_config->updateOption("lockAspectRatio");
717 if (m_savedScale > 0) {
718 resizeFrame(size * m_savedScale);
719 }
720 if (!m_display) {
721 reloadDisplayDriver();
722 }
723 attachWidget(m_display.get());
724 m_display->setMinimumSize(size);
725 setFocus();
726
727#ifndef Q_OS_MAC
728 if (isFullScreen()) {
729 menuBar()->hide();
730 }
731#endif
732 m_display->startDrawing(m_controller);
733
734 reloadAudioDriver();
735 multiplayerChanged();
736 updateTitle();
737
738 m_hitUnimplementedBiosCall = false;
739 if (m_config->getOption("showFps", "1").toInt()) {
740 m_fpsTimer.start();
741 m_frameTimer.start();
742 }
743 m_focusCheck.start();
744 if (m_display->underMouse()) {
745 m_screenWidget->setCursor(Qt::BlankCursor);
746 }
747
748 CoreController::Interrupter interrupter(m_controller, true);
749 mCore* core = m_controller->thread()->core;
750 m_actions.clearMenu("videoLayers");
751 m_actions.clearMenu("audioChannels");
752 const mCoreChannelInfo* videoLayers;
753 const mCoreChannelInfo* audioChannels;
754 size_t nVideo = core->listVideoLayers(core, &videoLayers);
755 size_t nAudio = core->listAudioChannels(core, &audioChannels);
756
757 if (nVideo) {
758 for (size_t i = 0; i < nVideo; ++i) {
759 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
760 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
761 }, "videoLayers");
762 action->setActive(true);
763 }
764 }
765 if (nAudio) {
766 for (size_t i = 0; i < nAudio; ++i) {
767 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
768 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
769 }, "audioChannels");
770 action->setActive(true);
771 }
772 }
773 m_actions.rebuildMenu(menuBar(), *m_shortcutController);
774
775
776#ifdef USE_DISCORD_RPC
777 DiscordCoordinator::gameStarted(m_controller);
778#endif
779}
780
781void Window::gameStopped() {
782 m_controller.reset();
783#ifdef M_CORE_GBA
784 for (Action* action : m_platformActions) {
785 action->setEnabled(true);
786 }
787#endif
788 for (Action* action : m_gameActions) {
789 action->setEnabled(false);
790 }
791 setWindowFilePath(QString());
792 updateTitle();
793 detachWidget(m_display.get());
794 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
795 m_screenWidget->setLockIntegerScaling(false);
796 m_screenWidget->setLockAspectRatio(true);
797 m_screenWidget->setPixmap(m_logo);
798 m_screenWidget->unsetCursor();
799 if (m_display) {
800#ifdef M_CORE_GB
801 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
802#elif defined(M_CORE_GBA)
803 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
804#endif
805 }
806
807 m_actions.clearMenu("videoLayers");
808 m_actions.clearMenu("audioChannels");
809
810 m_fpsTimer.stop();
811 m_focusCheck.stop();
812
813 if (m_audioProcessor) {
814 m_audioProcessor->stop();
815 m_audioProcessor.reset();
816 }
817
818#ifdef USE_DISCORD_RPC
819 DiscordCoordinator::gameStopped();
820#endif
821
822 emit paused(false);
823}
824
825void Window::gameCrashed(const QString& errorMessage) {
826 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
827 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
828 QMessageBox::Ok, this, Qt::Sheet);
829 crash->setAttribute(Qt::WA_DeleteOnClose);
830 crash->show();
831}
832
833void Window::gameFailed() {
834 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
835 tr("Could not load game. Are you sure it's in the correct format?"),
836 QMessageBox::Ok, this, Qt::Sheet);
837 fail->setAttribute(Qt::WA_DeleteOnClose);
838 fail->show();
839}
840
841void Window::unimplementedBiosCall(int call) {
842 if (m_hitUnimplementedBiosCall) {
843 return;
844 }
845 m_hitUnimplementedBiosCall = true;
846
847 QMessageBox* fail = new QMessageBox(
848 QMessageBox::Warning, tr("Unimplemented BIOS call"),
849 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
850 QMessageBox::Ok, this, Qt::Sheet);
851 fail->setAttribute(Qt::WA_DeleteOnClose);
852 fail->show();
853}
854
855void Window::reloadDisplayDriver() {
856 if (m_controller) {
857 m_display->stopDrawing();
858 detachWidget(m_display.get());
859 }
860 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
861#if defined(BUILD_GL) || defined(BUILD_GLES2)
862 m_shaderView.reset();
863 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
864#endif
865
866 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
867 connect(m_display.get(), &Display::hideCursor, [this]() {
868 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
869 m_screenWidget->setCursor(Qt::BlankCursor);
870 }
871 });
872 connect(m_display.get(), &Display::showCursor, [this]() {
873 m_screenWidget->unsetCursor();
874 });
875
876 const mCoreOptions* opts = m_config->options();
877 m_display->lockAspectRatio(opts->lockAspectRatio);
878 m_display->filter(opts->resampleVideo);
879#if defined(BUILD_GL) || defined(BUILD_GLES2)
880 if (opts->shader) {
881 struct VDir* shader = VDirOpen(opts->shader);
882 if (shader && m_display->supportsShaders()) {
883 m_display->setShaders(shader);
884 m_shaderView->refreshShaders();
885 shader->close(shader);
886 }
887 }
888#endif
889
890 if (m_controller) {
891 m_display->setMinimumSize(m_controller->screenDimensions());
892 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
893 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
894 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
895 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
896 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
897 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
898 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
899 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
900
901 attachWidget(m_display.get());
902 m_display->startDrawing(m_controller);
903 } else {
904#ifdef M_CORE_GB
905 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
906#elif defined(M_CORE_GBA)
907 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
908#endif
909 }
910}
911
912void Window::reloadAudioDriver() {
913 if (!m_controller) {
914 return;
915 }
916 if (m_audioProcessor) {
917 m_audioProcessor->stop();
918 m_audioProcessor.reset();
919 }
920
921 const mCoreOptions* opts = m_config->options();
922 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
923 m_audioProcessor->setInput(m_controller);
924 m_audioProcessor->setBufferSamples(opts->audioBuffers);
925 m_audioProcessor->requestSampleRate(opts->sampleRate);
926 m_audioProcessor->start();
927 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
928}
929
930void Window::tryMakePortable() {
931 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
932 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
933 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
934 confirm->setAttribute(Qt::WA_DeleteOnClose);
935 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
936 confirm->show();
937}
938
939void Window::mustRestart() {
940 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
941 tr("Some changes will not take effect until the emulator is restarted."),
942 QMessageBox::Ok, this, Qt::Sheet);
943 dialog->setAttribute(Qt::WA_DeleteOnClose);
944 dialog->show();
945}
946
947void Window::recordFrame() {
948 m_frameList.append(m_frameTimer.nsecsElapsed());
949 m_frameTimer.restart();
950}
951
952void Window::showFPS() {
953 if (m_frameList.isEmpty()) {
954 updateTitle();
955 return;
956 }
957 qint64 total = 0;
958 for (qint64 t : m_frameList) {
959 total += t;
960 }
961 double fps = (m_frameList.size() * 1e10) / total;
962 m_frameList.clear();
963 fps = round(fps) / 10.f;
964 updateTitle(fps);
965}
966
967void Window::updateTitle(float fps) {
968 QString title;
969
970 if (m_controller) {
971 CoreController::Interrupter interrupter(m_controller);
972 const NoIntroDB* db = GBAApp::app()->gameDB();
973 NoIntroGame game{};
974 uint32_t crc32 = 0;
975 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
976
977 char gameTitle[17] = { '\0' };
978 mCore* core = m_controller->thread()->core;
979 core->getGameTitle(core, gameTitle);
980 title = gameTitle;
981
982#ifdef USE_SQLITE3
983 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
984 title = QLatin1String(game.name);
985 }
986#endif
987 MultiplayerController* multiplayer = m_controller->multiplayerController();
988 if (multiplayer && multiplayer->attached() > 1) {
989 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
990 for (Action* action : m_nonMpActions) {
991 action->setEnabled(false);
992 }
993 } else {
994 for (Action* action : m_nonMpActions) {
995 action->setEnabled(true);
996 }
997 }
998 }
999 if (title.isNull()) {
1000 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1001 } else if (fps < 0) {
1002 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1003 } else {
1004 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1005 }
1006}
1007
1008void Window::openStateWindow(LoadSave ls) {
1009 if (m_stateWindow) {
1010 return;
1011 }
1012 MultiplayerController* multiplayer = m_controller->multiplayerController();
1013 if (multiplayer && multiplayer->attached() > 1) {
1014 return;
1015 }
1016 bool wasPaused = m_controller->isPaused();
1017 m_stateWindow = new LoadSaveState(m_controller);
1018 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1019 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1020 detachWidget(m_stateWindow);
1021 m_stateWindow = nullptr;
1022 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1023 });
1024 if (!wasPaused) {
1025 m_controller->setPaused(true);
1026 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1027 if (m_controller) {
1028 m_controller->setPaused(false);
1029 }
1030 });
1031 }
1032 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1033 m_stateWindow->setMode(ls);
1034 updateFrame();
1035 attachWidget(m_stateWindow);
1036}
1037
1038void Window::setupMenu(QMenuBar* menubar) {
1039 installEventFilter(m_shortcutController);
1040
1041 menubar->clear();
1042 m_actions.addMenu(tr("&File"), "file");
1043
1044 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1045
1046#ifdef USE_SQLITE3
1047 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1048 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1049#endif
1050
1051 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1052 this->selectSave(false);
1053 }, "file");
1054 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1055 this->selectSave(true);
1056 }, "file");
1057
1058 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1059
1060#ifdef M_CORE_GBA
1061 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1062 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1063 }, "file");
1064#endif
1065
1066 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1067
1068 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1069
1070 m_actions.addMenu(tr("Recent"), "mru", "file");
1071 m_actions.addSeparator("file");
1072
1073 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1074 m_actions.addSeparator("file");
1075
1076 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1077 this->openStateWindow(LoadSave::LOAD);
1078 }, "file", QKeySequence("F10"));
1079 m_nonMpActions.append(loadState);
1080
1081 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1082 this->selectState(true);
1083 }, "file");
1084 m_nonMpActions.append(loadStateFile);
1085
1086 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1087 this->openStateWindow(LoadSave::SAVE);
1088 }, "file", QKeySequence("Shift+F10"));
1089 m_nonMpActions.append(saveState);
1090
1091 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1092 this->selectState(false);
1093 }, "file");
1094 m_nonMpActions.append(saveStateFile);
1095
1096 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1097 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1098
1099 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1100 m_controller->loadState();
1101 }, "quickLoad");
1102 m_nonMpActions.append(quickLoad);
1103
1104 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1105 m_controller->saveState();
1106 }, "quickSave");
1107 m_nonMpActions.append(quickSave);
1108
1109 m_actions.addSeparator("quickLoad");
1110 m_actions.addSeparator("quickSave");
1111
1112 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1113 m_controller->loadBackupState();
1114 }, "quickLoad", QKeySequence("F11"));
1115 m_nonMpActions.append(undoLoadState);
1116
1117 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1118 m_controller->saveBackupState();
1119 }, "quickSave", QKeySequence("Shift+F11"));
1120 m_nonMpActions.append(undoSaveState);
1121
1122 m_actions.addSeparator("quickLoad");
1123 m_actions.addSeparator("quickSave");
1124
1125 for (int i = 1; i < 10; ++i) {
1126 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1127 m_controller->loadState(i);
1128 }, "quickLoad", QString("F%1").arg(i));
1129 m_nonMpActions.append(quickLoad);
1130
1131 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1132 m_controller->saveState(i);
1133 }, "quickSave", QString("Shift+F%1").arg(i));
1134 m_nonMpActions.append(quickSave);
1135 }
1136
1137 m_actions.addSeparator("file");
1138 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1139
1140#ifdef M_CORE_GBA
1141 m_actions.addSeparator("file");
1142 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1143 m_platformActions.insert(PLATFORM_GBA, importShark);
1144
1145 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1146 m_platformActions.insert(PLATFORM_GBA, exportShark);
1147#endif
1148
1149 m_actions.addSeparator("file");
1150 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1151 GBAApp::app()->newWindow();
1152 }, "file");
1153
1154#ifndef Q_OS_MAC
1155 m_actions.addSeparator("file");
1156#endif
1157
1158 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1159
1160#ifndef Q_OS_MAC
1161 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1162#endif
1163
1164 m_actions.addMenu(tr("&Emulation"), "emu");
1165 addGameAction(tr("&Reset"), "reset", [this]() {
1166 m_controller->reset();
1167 }, "emu", QKeySequence("Ctrl+R"));
1168
1169 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1170 m_controller->stop();
1171 }, "emu");
1172
1173#ifdef M_CORE_GBA
1174 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1175 m_controller->yankPak();
1176 }, "emu");
1177 m_platformActions.insert(PLATFORM_GBA, yank);
1178#endif
1179 m_actions.addSeparator("emu");
1180
1181 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1182 if (m_controller) {
1183 m_controller->setPaused(paused);
1184 } else {
1185 m_pendingPause = paused;
1186 }
1187 }, "emu", QKeySequence("Ctrl+P"));
1188 connect(this, &Window::paused, pause, &Action::setActive);
1189
1190 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1191 m_controller->frameAdvance();
1192 }, "emu", QKeySequence("Ctrl+N"));
1193
1194 m_actions.addSeparator("emu");
1195
1196 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1197 if (m_controller) {
1198 m_controller->setFastForward(held);
1199 }
1200 }, "emu", QKeySequence(Qt::Key_Tab));
1201
1202 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1203 m_controller->forceFastForward(value);
1204 }, "emu", QKeySequence("Shift+Tab"));
1205
1206 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1207 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1208 ffspeed->connect([this](const QVariant& value) {
1209 reloadConfig();
1210 }, this);
1211 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1212 ffspeed->setValue(QVariant(-1.0f));
1213 m_actions.addSeparator("fastForwardSpeed");
1214 for (int i = 2; i < 11; ++i) {
1215 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1216 }
1217 m_config->updateOption("fastForwardRatio");
1218
1219 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1220 if (m_controller) {
1221 m_controller->setRewinding(held);
1222 }
1223 }, "emu", QKeySequence("`"));
1224 m_nonMpActions.append(rewindHeld);
1225
1226 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1227 m_controller->rewind();
1228 }, "emu", QKeySequence("~"));
1229 m_nonMpActions.append(rewind);
1230
1231 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1232 m_controller->rewind(1);
1233 }, "emu", QKeySequence("Ctrl+B"));
1234 m_nonMpActions.append(frameRewind);
1235
1236 ConfigOption* videoSync = m_config->addOption("videoSync");
1237 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1238 videoSync->connect([this](const QVariant& value) {
1239 reloadConfig();
1240 }, this);
1241 m_config->updateOption("videoSync");
1242
1243 ConfigOption* audioSync = m_config->addOption("audioSync");
1244 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1245 audioSync->connect([this](const QVariant& value) {
1246 reloadConfig();
1247 }, this);
1248 m_config->updateOption("audioSync");
1249
1250 m_actions.addSeparator("emu");
1251
1252 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1253 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1254 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1255 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1256 m_inputController.setLuminanceLevel(10);
1257 }, "solar");
1258 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1259 m_inputController.setLuminanceLevel(0);
1260 }, "solar");
1261
1262 m_actions.addSeparator("solar");
1263 for (int i = 0; i <= 10; ++i) {
1264 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1265 m_inputController.setLuminanceLevel(i);
1266 }, "solar");
1267 }
1268
1269#ifdef M_CORE_GB
1270 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1271 PrinterView* view = new PrinterView(m_controller);
1272 openView(view);
1273 m_controller->attachPrinter();
1274 }, "emu");
1275 m_platformActions.insert(PLATFORM_GB, gbPrint);
1276#endif
1277
1278#ifdef M_CORE_GBA
1279 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1280 m_platformActions.insert(PLATFORM_GBA, bcGate);
1281#endif
1282
1283 m_actions.addMenu(tr("Audio/&Video"), "av");
1284 m_actions.addMenu(tr("Frame size"), "frame", "av");
1285 for (int i = 1; i <= 6; ++i) {
1286 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1287 Action* setSize = m_frameSizes[i];
1288 showNormal();
1289 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1290 if (m_controller) {
1291 size = m_controller->screenDimensions();
1292 }
1293 size *= i;
1294 m_savedScale = i;
1295 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1296 resizeFrame(size);
1297 bool enableSignals = setSize->blockSignals(true);
1298 setSize->setActive(true);
1299 setSize->blockSignals(enableSignals);
1300 }, "frame");
1301 setSize->setExclusive(true);
1302 if (m_savedScale == i) {
1303 setSize->setActive(true);
1304 }
1305 m_frameSizes[i] = setSize;
1306 }
1307 QKeySequence fullscreenKeys;
1308#ifdef Q_OS_WIN
1309 fullscreenKeys = QKeySequence("Alt+Return");
1310#else
1311 fullscreenKeys = QKeySequence("Ctrl+F");
1312#endif
1313 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1314
1315 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1316 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1317 lockAspectRatio->connect([this](const QVariant& value) {
1318 if (m_display) {
1319 m_display->lockAspectRatio(value.toBool());
1320 }
1321 if (m_controller) {
1322 m_screenWidget->setLockAspectRatio(value.toBool());
1323 }
1324 }, this);
1325 m_config->updateOption("lockAspectRatio");
1326
1327 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1328 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1329 lockIntegerScaling->connect([this](const QVariant& value) {
1330 if (m_display) {
1331 m_display->lockIntegerScaling(value.toBool());
1332 }
1333 if (m_controller) {
1334 m_screenWidget->setLockIntegerScaling(value.toBool());
1335 }
1336 }, this);
1337 m_config->updateOption("lockIntegerScaling");
1338
1339 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1340 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1341 resampleVideo->connect([this](const QVariant& value) {
1342 if (m_display) {
1343 m_display->filter(value.toBool());
1344 }
1345 }, this);
1346 m_config->updateOption("resampleVideo");
1347
1348 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1349 ConfigOption* skip = m_config->addOption("frameskip");
1350 skip->connect([this](const QVariant& value) {
1351 reloadConfig();
1352 }, this);
1353 for (int i = 0; i <= 10; ++i) {
1354 skip->addValue(QString::number(i), i, &m_actions, "skip");
1355 }
1356 m_config->updateOption("frameskip");
1357
1358 m_actions.addSeparator("av");
1359
1360 ConfigOption* mute = m_config->addOption("mute");
1361 mute->addBoolean(tr("Mute"), &m_actions, "av");
1362 mute->connect([this](const QVariant& value) {
1363 reloadConfig();
1364 }, this);
1365 m_config->updateOption("mute");
1366
1367 m_actions.addMenu(tr("FPS target"),"target", "av");
1368 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1369 QMap<double, Action*> fpsTargets;
1370 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1371 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1372 }
1373 m_actions.addSeparator("target");
1374 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1375 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1376
1377 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1378 reloadConfig();
1379 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1380 bool enableSignals = iter.value()->blockSignals(true);
1381 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1382 iter.value()->blockSignals(enableSignals);
1383 }
1384 }, this);
1385 m_config->updateOption("fpsTarget");
1386
1387 m_actions.addSeparator("av");
1388
1389#ifdef USE_PNG
1390 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1391 m_controller->screenshot();
1392 }, "av", tr("F12"));
1393#endif
1394
1395#ifdef USE_FFMPEG
1396 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1397#endif
1398
1399#ifdef USE_MAGICK
1400 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1401#endif
1402
1403 m_actions.addSeparator("av");
1404 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1405 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1406
1407 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1408
1409 m_actions.addMenu(tr("&Tools"), "tools");
1410 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1411
1412 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1413 if (!m_overrideView) {
1414 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1415 if (m_controller) {
1416 m_overrideView->setController(m_controller);
1417 }
1418 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1419 }
1420 m_overrideView->show();
1421 m_overrideView->recheck();
1422 }, "tools");
1423
1424 m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1425 if (!m_sensorView) {
1426 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1427 if (m_controller) {
1428 m_sensorView->setController(m_controller);
1429 }
1430 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1431 }
1432 m_sensorView->show();
1433 }, "tools");
1434
1435 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1436
1437 m_actions.addSeparator("tools");
1438 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1439
1440#ifdef USE_DEBUGGERS
1441 m_actions.addSeparator("tools");
1442 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1443#ifdef USE_GDB_STUB
1444 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1445 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1446#endif
1447#endif
1448 m_actions.addSeparator("tools");
1449
1450 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1451 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1452 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1453 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1454 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1455 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1456
1457#ifdef M_CORE_GBA
1458 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1459 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1460#endif
1461
1462 m_actions.addSeparator("tools");
1463 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1464 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1465 m_controller->endVideoLog();
1466 }, "tools");
1467
1468 ConfigOption* skipBios = m_config->addOption("skipBios");
1469 skipBios->connect([this](const QVariant& value) {
1470 reloadConfig();
1471 }, this);
1472
1473 ConfigOption* useBios = m_config->addOption("useBios");
1474 useBios->connect([this](const QVariant& value) {
1475 reloadConfig();
1476 }, this);
1477
1478 ConfigOption* buffers = m_config->addOption("audioBuffers");
1479 buffers->connect([this](const QVariant& value) {
1480 reloadConfig();
1481 }, this);
1482
1483 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1484 sampleRate->connect([this](const QVariant& value) {
1485 reloadConfig();
1486 }, this);
1487
1488 ConfigOption* volume = m_config->addOption("volume");
1489 volume->connect([this](const QVariant& value) {
1490 reloadConfig();
1491 }, this);
1492
1493 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1494 volumeFf->connect([this](const QVariant& value) {
1495 reloadConfig();
1496 }, this);
1497
1498 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1499 muteFf->connect([this](const QVariant& value) {
1500 reloadConfig();
1501 }, this);
1502
1503 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1504 rewindEnable->connect([this](const QVariant& value) {
1505 reloadConfig();
1506 }, this);
1507
1508 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1509 rewindBufferCapacity->connect([this](const QVariant& value) {
1510 reloadConfig();
1511 }, this);
1512
1513 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1514 allowOpposingDirections->connect([this](const QVariant& value) {
1515 reloadConfig();
1516 }, this);
1517
1518 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1519 saveStateExtdata->connect([this](const QVariant& value) {
1520 reloadConfig();
1521 }, this);
1522
1523 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1524 loadStateExtdata->connect([this](const QVariant& value) {
1525 reloadConfig();
1526 }, this);
1527
1528 ConfigOption* preload = m_config->addOption("preload");
1529 preload->connect([this](const QVariant& value) {
1530 m_manager->setPreload(value.toBool());
1531 }, this);
1532 m_config->updateOption("preload");
1533
1534 ConfigOption* showFps = m_config->addOption("showFps");
1535 showFps->connect([this](const QVariant& value) {
1536 if (!value.toInt()) {
1537 m_fpsTimer.stop();
1538 updateTitle();
1539 } else if (m_controller) {
1540 m_fpsTimer.start();
1541 m_frameTimer.start();
1542 }
1543 }, this);
1544
1545 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1546
1547 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1548 if (m_controller) {
1549 mCheatPressButton(m_controller->cheatDevice(), held);
1550 }
1551 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1552
1553 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1554 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1555 if (m_controller) {
1556 m_controller->setAutofire(GBA_KEY_A, held);
1557 }
1558 }, "autofire");
1559 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1560 if (m_controller) {
1561 m_controller->setAutofire(GBA_KEY_B, held);
1562 }
1563 }, "autofire");
1564 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1565 if (m_controller) {
1566 m_controller->setAutofire(GBA_KEY_L, held);
1567 }
1568 }, "autofire");
1569 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1570 if (m_controller) {
1571 m_controller->setAutofire(GBA_KEY_R, held);
1572 }
1573 }, "autofire");
1574 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1575 if (m_controller) {
1576 m_controller->setAutofire(GBA_KEY_START, held);
1577 }
1578 }, "autofire");
1579 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1580 if (m_controller) {
1581 m_controller->setAutofire(GBA_KEY_SELECT, held);
1582 }
1583 }, "autofire");
1584 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1585 if (m_controller) {
1586 m_controller->setAutofire(GBA_KEY_UP, held);
1587 }
1588 }, "autofire");
1589 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1590 if (m_controller) {
1591 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1592 }
1593 }, "autofire");
1594 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1595 if (m_controller) {
1596 m_controller->setAutofire(GBA_KEY_DOWN, held);
1597 }
1598 }, "autofire");
1599 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1600 if (m_controller) {
1601 m_controller->setAutofire(GBA_KEY_LEFT, held);
1602 }
1603 }, "autofire");
1604
1605 for (Action* action : m_gameActions) {
1606 action->setEnabled(false);
1607 }
1608
1609 m_shortcutController->rebuildItems();
1610 m_actions.rebuildMenu(menubar, *m_shortcutController);
1611}
1612
1613void Window::attachWidget(QWidget* widget) {
1614 m_screenWidget->layout()->addWidget(widget);
1615 m_screenWidget->unsetCursor();
1616 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1617}
1618
1619void Window::detachWidget(QWidget* widget) {
1620 m_screenWidget->layout()->removeWidget(widget);
1621}
1622
1623void Window::appendMRU(const QString& fname) {
1624 int index = m_mruFiles.indexOf(fname);
1625 if (index >= 0) {
1626 m_mruFiles.removeAt(index);
1627 }
1628 m_mruFiles.prepend(fname);
1629 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1630 m_mruFiles.removeLast();
1631 }
1632 updateMRU();
1633}
1634
1635void Window::updateMRU() {
1636 m_actions.clearMenu("mru");
1637 int i = 0;
1638 for (const QString& file : m_mruFiles) {
1639 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1640 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1641 setController(m_manager->loadGame(file), file);
1642 }, "mru", QString("Ctrl+%1").arg(i));
1643 ++i;
1644 }
1645 m_config->setMRU(m_mruFiles);
1646 m_config->write();
1647 m_actions.rebuildMenu(menuBar(), *m_shortcutController);
1648}
1649
1650Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1651 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1652 if (m_controller) {
1653 function();
1654 }
1655 }, menu, shortcut);
1656 m_gameActions.append(action);
1657 return action;
1658}
1659
1660template<typename T, typename V>
1661Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1662 return addGameAction(visibleName, name, [this, obj, method]() {
1663 if (m_controller) {
1664 (obj->*method)();
1665 }
1666 }, menu, shortcut);
1667}
1668
1669Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1670 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1671 if (m_controller) {
1672 function(value);
1673 }
1674 }, menu, shortcut);
1675 m_gameActions.append(action);
1676 return action;
1677}
1678
1679void Window::focusCheck() {
1680 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1681 return;
1682 }
1683 if (QGuiApplication::focusWindow() && m_autoresume) {
1684 m_controller->setPaused(false);
1685 m_autoresume = false;
1686 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1687 m_autoresume = true;
1688 m_controller->setPaused(true);
1689 }
1690}
1691
1692void Window::updateFrame() {
1693 QSize size = m_controller->screenDimensions();
1694 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1695 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1696 QPixmap pixmap;
1697 pixmap.convertFromImage(currentImage);
1698 m_screenWidget->setPixmap(pixmap);
1699 emit paused(true);
1700}
1701
1702void Window::setController(CoreController* controller, const QString& fname) {
1703 if (!controller) {
1704 return;
1705 }
1706
1707 if (m_controller) {
1708 m_controller->stop();
1709 QTimer::singleShot(0, this, [this, controller, fname]() {
1710 setController(controller, fname);
1711 });
1712 return;
1713 }
1714 if (!fname.isEmpty()) {
1715 setWindowFilePath(fname);
1716 appendMRU(fname);
1717 }
1718
1719 m_controller = std::shared_ptr<CoreController>(controller);
1720 m_inputController.recalibrateAxes();
1721 m_controller->setInputController(&m_inputController);
1722 m_controller->setLogger(&m_log);
1723
1724 connect(this, &Window::shutdown, [this]() {
1725 if (!m_controller) {
1726 return;
1727 }
1728 m_controller->stop();
1729 });
1730
1731 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1732 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1733 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1734 {
1735 connect(m_controller.get(), &CoreController::stopping, [this]() {
1736 m_controller.reset();
1737 });
1738 }
1739 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1740 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1741
1742#ifndef Q_OS_MAC
1743 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1744 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1745 if(isFullScreen()) {
1746 menuBar()->hide();
1747 }
1748 });
1749#endif
1750
1751 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1752 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1753 emit paused(false);
1754 });
1755
1756 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1757 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1758 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1759 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1760 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1761 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1762 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1763 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1764
1765 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1766 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1767 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1768 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1769 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1770
1771#ifdef USE_GDB_STUB
1772 if (m_gdbController) {
1773 m_gdbController->setController(m_controller);
1774 }
1775#endif
1776
1777#ifdef USE_DEBUGGERS
1778 if (m_console) {
1779 m_console->setController(m_controller);
1780 }
1781#endif
1782
1783#ifdef USE_MAGICK
1784 if (m_gifView) {
1785 m_gifView->setController(m_controller);
1786 }
1787#endif
1788
1789#ifdef USE_FFMPEG
1790 if (m_videoView) {
1791 m_videoView->setController(m_controller);
1792 }
1793#endif
1794
1795 if (m_sensorView) {
1796 m_sensorView->setController(m_controller);
1797 }
1798
1799 if (m_overrideView) {
1800 m_overrideView->setController(m_controller);
1801 }
1802
1803 if (!m_pendingPatch.isEmpty()) {
1804 m_controller->loadPatch(m_pendingPatch);
1805 m_pendingPatch = QString();
1806 }
1807
1808 m_controller->loadConfig(m_config);
1809 m_controller->start();
1810
1811 if (!m_pendingState.isEmpty()) {
1812 m_controller->loadState(m_pendingState);
1813 m_pendingState = QString();
1814 }
1815
1816 if (m_pendingPause) {
1817 m_controller->setPaused(true);
1818 m_pendingPause = false;
1819 }
1820}
1821
1822WindowBackground::WindowBackground(QWidget* parent)
1823 : QWidget(parent)
1824{
1825 setLayout(new QStackedLayout());
1826 layout()->setContentsMargins(0, 0, 0, 0);
1827}
1828
1829void WindowBackground::setPixmap(const QPixmap& pmap) {
1830 m_pixmap = pmap;
1831 update();
1832}
1833
1834void WindowBackground::setSizeHint(const QSize& hint) {
1835 m_sizeHint = hint;
1836}
1837
1838QSize WindowBackground::sizeHint() const {
1839 return m_sizeHint;
1840}
1841
1842void WindowBackground::setDimensions(int width, int height) {
1843 m_aspectWidth = width;
1844 m_aspectHeight = height;
1845}
1846
1847void WindowBackground::setLockIntegerScaling(bool lock) {
1848 m_lockIntegerScaling = lock;
1849}
1850
1851void WindowBackground::setLockAspectRatio(bool lock) {
1852 m_lockAspectRatio = lock;
1853}
1854
1855void WindowBackground::paintEvent(QPaintEvent* event) {
1856 QWidget::paintEvent(event);
1857 const QPixmap& logo = pixmap();
1858 QPainter painter(this);
1859 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1860 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1861 QSize s = size();
1862 QSize ds = s;
1863 if (m_lockAspectRatio) {
1864 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1865 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1866 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1867 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1868 }
1869 }
1870 if (m_lockIntegerScaling) {
1871 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1872 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1873 }
1874 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1875 QRect full(origin, ds);
1876 painter.drawPixmap(full, logo);
1877}