CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Serialize: Fix serializing DMA transfer register
8 - GBA Serialize: Fix audio serialization for desynced FIFOs
9 - GBA Serialize: Fix audio DMA timing deserialization
10 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
11Other fixes:
12 - Qt: Only dynamically reset video scale if a game is running
13 - Qt: Fix race condition with proxied video events
14 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
15 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
16
170.8.0: (2020-01-21)
18Features:
19 - Improved logging configuration
20 - One-Player BattleChip/Progress/Beast Link Gate support
21 - Add Game Boy Color palettes for original Game Boy games
22 - Debugger: Add unary operators and memory dereferencing
23 - GB: Expose platform information to CLI debugger
24 - Support Discord Rich Presence
25 - Debugger: Add tracing to file
26 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
27 - OpenGL renderer with high-resolution upscaling support
28 - Experimental high level "XQ" audio for most GBA games
29 - Interframe blending for games that use flicker effects
30 - Frame inspector for dissecting and debugging rendering
31 - Switch: Option to use built-in brightness sensor for Boktai
32 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
33 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
34 - Cheats: Add support for loading Libretro-style cht files
35 - GBA Cheats: Add support for loading EZ Flash-style cht files
36 - Support for unlicensed Wisdom Tree Game Boy mapper
37 - Qt: Add export button for tile view (closes mgba.io/i/1507)
38 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
39 - GB: Yanking gamepak now supported
40 - Qt: Memory range dumping (closes mgba.io/i/1298)
41Emulation fixes:
42 - GB: Fix using boot ROM with MMM01 games
43 - GB Audio: Only reset channel 3 sample in DMG mode
44 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
45 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
46 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
47 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
48 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
49 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
50 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
51 - GB Video: Fix color scaling in AGB mode
52 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
53 - GBA: Reset now reloads multiboot ROMs
54 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
55Other fixes:
56 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
57 - FFmpeg: Drain recording buffers
58 - GB: Fix reading ROM immediately after unmapping BIOS
59 - GB SIO: Fix lockstep failing games aren't reloaded
60 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
61 - Libretro: Fix crash changing allowing opposing directions (hhromic)
62 - Qt: Fix some Qt display driver race conditions
63 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
64 - Qt: Only show emulator restart warning once per settings saving
65 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
66 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
67 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
68Misc:
69 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
70 - Core: Add keysRead callback
71 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
72 - Core: Add more memory search ops (closes mgba.io/i/1510)
73 - Debugger: Make tracing compatible with breakpoints/watchpoints
74 - Debugger: Print breakpoint/watchpoint number when inserting
75 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
76 - FFmpeg: Support audio-only recording
77 - GB Memory: Support running from blocked memory
78 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
79 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
80 - GBA Savedata: EEPROM performance fixes
81 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
82 - Debugger: Add breakpoint and watchpoint listing
83 - mGUI: Remember name and position of last loaded game
84 - OpenGL: Only resize textures when needed
85 - Qt: Don't unload ROM immediately if it crashes
86 - Qt: Support switching webcams
87 - Qt: Cap window size on start to monitor size
88 - Qt: Open a message box for Qt frontend errors
89 - Qt: Increase maximum magnifications and scaling
90 - Qt: Add native FPS button to settings view
91 - Qt: Improve sync code
92 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
93 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
94 - Qt: Remove What's This icon from dialogs
95 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
96 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
97 - Qt: Show list of all sprites in sprite view
98 - Qt: Add option for disabling OSD messages
99 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
100 - SM83: Support PC-relative opcode decoding
101 - Switch: Dynamic display resizing
102 - Switch: Support file associations
103 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
104Changes from beta 1:
105Emulation fixes:
106 - ARM: Fix STR writeback pipeline stage
107 - ARM: Partially fix LDM/STM writeback with empty register list
108 - ARM: Fix stepping when events are pending
109 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
110 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
111 - GBA Timers: Improve timer startup emulation
112 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
113 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
114 - GBA Video: Fix effects blending improperly in some non-last windows
115 - GBA Video: Copy higher priority target 1 flag
116Other fixes:
117 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
118 - Core: Fix uninitialized memory issues with graphics caches
119 - Core: Return null for out of bounds cached tile VRAM querying
120 - GBA Video: Fix OpenGL fragment data binding
121 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
122 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
123 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
124 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
125 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
126 - Qt: Fix several cases where shader selections don't get saved
127 - Qt: Fix division by zero error in invalid TilePainter state
128 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
129 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
130 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
131 - Qt: Fix inability to clear default keybindings
132 - Qt: Release held actions if they get rebound
133 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
134 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
135 - Vita: Fix analog controls (fixes mgba.io/i/1554)
136 - Wii: Fix game fast-forwarding after slowing down
137 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
138Misc:
139 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
140 - GBA: Trim non-movie ROMs to 32 MiB if applicable
141 - GBA Audio: Redo channel 4 batching for GBA only
142 - GBA I/O: Stop logging several harmless invalid register reads
143 - GBA Video: Changing OpenGL scaling no longer requires restart
144 - Debugger: Separate aliases from main commands
145 - Debugger: Print break-/watchpoint ID when breaking in CLI
146 - Debugger: Minor interface cleanup
147 - SDL: Use controller GUID instead of name
148 - SM83: Rename LR35902 to SM83
149 - Tools: Allow using threaded renderer in perf.py
150 - Tools: Clean up unused argument in mgba-perf
151
1520.8 beta 1: (2019-10-20)
153- Initial beta for 0.8
154
1550.7.3: (2019-09-15)
156Emulation fixes:
157 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
158 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
159 - GB Audio: Improve channel 4 supersampling
160 - GB Printer: Reset printer buffer index after printing
161 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
162 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
163 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
164 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
165 - GBA Memory: Fix STM/LDM to invalid VRAM
166 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
167 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
168Other fixes:
169 - Core: Fix crashes if core directories aren't set
170 - Core: Fix crash when exiting game with cheats loaded
171 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
172 - GBA Cheats: Fix PARv3 Thumb hooks
173 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
174 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
175 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
176 - Qt: Fix race conditions initializing GDB stub
177 - Qt: Improve cheat view UX
178 - Libretro: Fix crash changing allowing opposing directions (hhromic)
179 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
180 - Switch: Fix threading-related crash on second launch
181Misc:
182 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
183 - Qt: Show error message if file failed to load
184
1850.7.2: (2019-05-25)
186Emulation fixes:
187 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
188 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
189 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
190 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
191 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
192 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
193 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
194 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
195 - GBA Video: Fix scanline cache with scale factor change edge cases
196 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
197 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
198Other fixes:
199 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
200 - All: Fix several memory leaks
201 - GB Core: Fix toggling WIN and OBJ being swapped
202 - GBA: Fix skipping BIOS on irregularly sized ROMs
203 - CMake: Fix .deb imagemagick dependencies
204 - FFmpeg: Improve initialization reliability and cleanup
205 - FFmpeg: Fix audio conversion producing gaps
206 - LR35902: Fix disassembly of several CB-prefix instructions
207 - LR35902: Fix trailing whitespace in disassembly
208 - Qt: More app metadata fixes
209 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
210 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
211 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
212 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
213 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
214 - Qt: Fix bounded fast forward with Qt Multimedia
215 - Qt: Fix saving settings with native FPS target
216 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
217Misc:
218 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
219 - Qt: Improve camera initialization
220 - Vita: Improved frame drawing speed
221
2220.7.1: (2019-02-24)
223Bugfixes:
224 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
225 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
226 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
227 - GB, GBA Serialize: Fix loading two states in a row
228 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
229 - GBA DMA: Fix Display Start DMAs
230 - GBA DMA: Fix DMA start/end timing
231 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
232 - GBA Memory: Fix a few AGBPrint crashes
233 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
234 - GBA SIO: Prevent writing read-only multiplayer bits
235 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
236 - Python: Fix crash when deleting files owned by library
237 - Python: Make sure GB link object isn't GC'd before GB object
238 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
239 - Qt: Fix tile and sprite views not always displaying at first
240 - Qt: Fix audio context holding onto closed game controller
241 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
242 - Qt: Fix window icon on X11
243 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
244 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
245 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
246Misc:
247 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
248 - Qt: Updated Italian translation (by Vecna)
249
2500.7.0: (2019-01-26)
251Features:
252 - ELF support
253 - Game Boy Camera support
254 - Qt: Set default Game Boy colors
255 - Game Boy Printer support
256 - Super Game Boy support
257 - Customizable autofire speed
258 - Ability to set default Game Boy model
259 - Map viewer
260 - Automatic cheat loading and saving
261 - GameShark and Action Replay button support
262 - AGBPrint support
263 - Debugger: Conditional breakpoints and watchpoints
264 - Ability to select GB/GBC/SGB BIOS on console ports
265 - Optional automatic state saving/loading
266 - Access to ur0 and uma0 partitions on the Vita
267 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
268 - GBA: ARMIPS/A22i-style and ELF symbol table support
269 - Initial Switch port
270Bugfixes:
271 - ARM: Fix MSR when T bit is set
272 - Core: Fix audio sync breaking when interrupted
273 - Core: Fix ordering events when scheduling during events
274 - FFmpeg: Fix encoding audio/video queue issues
275 - GB: Revamp IRQ handling based on new information
276 - GB: Fix IRQ disabling on the same T-cycle as an assert
277 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
278 - GB Audio: Clock frame events on DIV
279 - GB Audio: Fix channel 3 reset value
280 - GB Audio: Fix channel 4 initial LFSR
281 - GB Audio: Fix channel 1, 2 and 4 reset timing
282 - GB I/O: DMA register is R/W
283 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
284 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
285 - GB, GBA Savedata: Fix unmasking savedata crash
286 - GB Serialize: Fix audio state loading
287 - GB Serialize: Fix game title check
288 - GB Serialize: Fix IRQ pending/EI pending confusion
289 - GB Timer: Minor accuracy improvements
290 - GB Video: Fix dot clock timing being slightly wrong
291 - GB Video: Fix loading states while in mode 3
292 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
293 - GB Video: Fix SCX timing
294 - GB, GBA Video: Don't call finishFrame twice in thread proxy
295 - GBA: Reset WAITCNT properly
296 - GBA BIOS: Fix BitUnPack final byte
297 - GBA BIOS: Fix BitUnPack narrowing
298 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
299 - GBA DMA: Fix temporal sorting of DMAs of different priorities
300 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
301 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
302 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
303 - GBA Savedata: Fix savedata modified time updating when read-only
304 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
305 - GBA Serialize: Fix loading states in Hblank
306 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
307 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
308 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
309 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
310 - GBA Video: Start timing mid-scanline when skipping BIOS
311 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
312 - GBA Video: Make layer disabling work consistently
313 - PSP2: Fix more issues causing poor audio
314 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
315 - Qt: Improve FPS timer stability
316 - Util: Fix wrapping edge cases in RingFIFO
317Misc:
318 - 3DS: Remove deprecated CSND interface
319 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
320 - Core: Remove broken option for whether rewinding restores save games
321 - Feature: Added loading savestates from command line
322 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
323 - FFmpeg: Support lossless h.264 encoding
324 - FFmpeg: Support lossless VP9 encoding
325 - GBA Cheats: Allow multiple ROM patches in the same slot
326 - GB: Skip BIOS option now works
327 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
328 - GB Audio: Improved audio quality
329 - GB, GBA Audio: Increase max audio volume
330 - GB MBC: Remove erroneous bank 0 wrapping
331 - GB Video: Darken colors in GBA mode
332 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
333 - GBA: Implement display start DMAs
334 - GBA: Improve multiboot image detection
335 - GBA Memory: 64 MiB GBA Video cartridge support
336 - GBA Savedata: Remove ability to disable realistic timing
337 - GBA Timer: Use global cycles for timers
338 - Libretro: Add frameskip option
339 - mGUI: Add fast forward toggle
340 - PSP2: Use system enter key by default
341 - Python: Integrate tests from cinema test suite
342 - Qt: Redo GameController into multiple classes
343 - Qt: Prevent window from being created off-screen
344 - Qt: Add option to disable FPS display
345 - Qt: Options to mess around with layer placement
346 - Qt: Add load alternate save option
347 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
348 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
349 - Test: Restructure test suite into multiple executables
350 - Util: Don't build crc32 if the function already exists
351 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
352Changes from beta 1:
353Features:
354 - Libretro: Add Game Boy cheat support
355 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
356 - Switch: Rumble support
357 - Switch: Rotation support
358 - Switch: Screen stretching options
359 - Qt: State file load/save menu options
360 - Windows installer
361 - Tile viewer now has adjustable width
362 - Python: Experimental audio API
363Bugfixes:
364 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
365 - Core: Remember to deinit proxy ring FIFO
366 - Core: Reroot timing list when (de)scheduling
367 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
368 - GB MBC: Fix MBC30 SRAM
369 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
370 - GB Video: Fix SGB border hole size
371 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
372 - GBA: Fix GB Player features
373 - GBA I/O: SOUNDCNT_HI is readable when sound is off
374 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
375 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
376 - Libretro: Fix adding codes with hooks
377 - PSP2: Fix audio crackling after fast forward
378 - PSP2: Fix audio crackling when buffer is full
379 - Qt: Fix jumbled background when paused
380 - Qt: Fix FPS counter on Windows
381 - Qt: Fix focus issues with load/save state overlay
382 - Switch: Fix incorrect mapping for fast forward cap
383 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
384 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
385 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
386 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
387 - Qt: Ensure FATAL logs reach log view
388 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
389Misc:
390 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
391 - Debugger: Minor text fixes
392 - Debugger: Readability improvements (fixes mgba.io/i/1238)
393 - GB: Improved SGB2 support
394 - GB Audio: Skip frame if enabled when clock is high
395 - Libretro: Reduce rumble callbacks
396 - mGUI: Add SGB border configuration option
397 - mGUI: Add support for different settings types
398 - Python: Minor API improvements
399 - Qt: Ensure camera image is valid
400 - Qt: Debugger console history
401 - Qt: Detect presence of GL_ARB_framebuffer_object
402 - Qt: Minor memory view tweaks
403 - Res: Improve modeling of AGB/AGS screen in shaders
404 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
405 - Wii: Expose stretch configuration in settings
406 - Wii: Stretch now sets pixel-accurate mode size cap
407
4080.7 beta 1: (2018-09-24)
409- Initial beta for 0.7
410
4110.6.3: (2018-04-14)
412Bugfixes:
413 - GB Audio: Revert unsigned audio changes
414 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
415 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
416
4170.6.2: (2018-04-03)
418Bugfixes:
419 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
420 - 3DS: Fix opening files in directory names with trailing slashes
421 - LR35902: Fix watchpoints not reporting new value
422 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
423 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
424 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
425 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
426 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
427 - GBA: Fix SharkPort saves for EEPROM games
428 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
429 - GBA BIOS: Fix incorrect exit condition in LZ77
430 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
431 - GBA Cheats: Fix slide codes not initializing properly
432 - GBA DMA: ROM reads are forced to increment
433 - GBA Hardware: RTC accuracy improvements
434 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
435 - GBA Memory: Fix copy-on-write memory leak
436 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
437 - GBA Savedata: Fix crash when resizing flash
438 - GBA Video: Force align 256-color tiles
439 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
440 - PSP2: Fix issues causing poor audio
441 - Python: Fix package directory
442 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
443 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
444 - Wii: Fix screen tear when unpausing
445 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
446Misc:
447 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
448 - GB MBC: Remove erroneous bank 0 wrapping
449 - GBA: Improve multiboot image detection
450 - PSP2: Use system enter key by default
451
4520.6.1: (2017-10-01)
453Bugfixes:
454 - GB, GBA: Fix crashes when attempting to identify null VFiles
455 - GB, GBA: Fix sync to video with frameskip
456 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
457 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
458 - GB Core: Fix palette loading when loading a foreign config
459 - GB MBC: Pocket Cam memory should be accessible without enabling
460 - GB MBC: Fix SRAM sizes 4 and 5
461 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
462 - GB MBC: Fix RTC loading when file size is off
463 - GB Memory: Initialize peripheral pointers
464 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
465 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
466 - GB Memory: Actually load latch time from savestate
467 - GB Serialize: Fix deserializing video STAT
468 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
469 - GB Video: Fix potential hang when ending mode 0
470 - GB Video: Fix read mode when enabling LCD
471 - GBA: Reset active region as needed when loading a ROM
472 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
473 - GBA BIOS: Use core's VRAM variable instead of renderer's
474 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
475 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
476 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
477 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
478 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
479 - Python: Fix importing .gb or .gba before .core
480 - Qt: Fix command line debugger closing second game
481 - Qt: Fix LOG argument order
482 - Qt: Fix timezone issues with time overrides
483 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
484 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
485Misc:
486 - CMake: Fix CPack dependencies for libpng 1.6
487 - GBA: Detect hardware for Pokémon FireRed ROM hacks
488 - GBA Cheats: Improve detection of raw cheats
489 - Qt: Don't rebuild library view if style hasn't changed
490 - Qt: Allow overrides to be saved before a game is loaded
491 - Qt: Hide mouse immediately when loading
492 - SDL: Fix 2.0.5 build on macOS under some circumstances
493 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
494
4950.6.0: (2017-07-16)
496Features:
497 - Library view
498 - Sprite viewer
499 - Debugging console
500 - Improved memory viewer
501 - Memory search
502 - Command line ability to override configuration values
503 - Add option to allow preloading the entire ROM before running
504 - Add option for whether rewinding restores save games
505 - Savestates now contain any RTC override data
506 - Add option to lock video to integer scaling
507 - LR35902: Watchpoints
508 - LR35902/GB-Z80 disassembler
509 - GB: Tile viewer
510 - GB: Video/audio channel enabling/disabling
511 - GB: Symbol table support
512 - GB MBC: Add MBC1 multicart support
513 - GBA: Support printing debug strings from inside a game
514 - GBA: Better cheat type autodetection
515 - Implement keypad interrupts
516 - Configuration of gamepad hats
517 - Video log recording for testing and bug reporting
518 - Debugger: Segment/bank support
519 - Debugger: Execution tracing
520 - Qt: German translation (by Lothar Serra Mari)
521 - Qt: Spanish translation (by Kevin López)
522 - Qt: Italian translation (by theheroGAC)
523Bugfixes:
524 - ARM7: Fix MLA/*MULL/*MLAL timing
525 - Core: Fix crash with rewind if savestates shrink
526 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
527 - Core: Fix directory sets crashing on close if base isn't properly detached
528 - FFmpeg: Fix overflow and general issues with audio encoding
529 - GB: Fix flickering when screen is strobed quickly
530 - GB: Fix STAT blocking
531 - GB MBC: Fix ROM bank overflows getting set to bank 0
532 - GB MBC: Fix swapping carts not detect new MBC
533 - GB Timer: Improve DIV reset behavior
534 - GB Timer: Fix DIV batching if TAC changes
535 - GB Video: Reset renderer when loading state
536 - GBA: Fix multiboot ROM loading
537 - GBA: Fix multiboot loading resulting in too small WRAM
538 - GBA BIOS: Implement BitUnPack
539 - GBA BIOS: Fix ArcTan sign in HLE BIOS
540 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
541 - GBA BIOS: Fix INT_MIN/-1 crash
542 - GBA Hardware: Fix crash if a savestate lies about game hardware
543 - GBA I/O: Handle audio registers specially when deserializing
544 - GBA Memory: Improve initial skipped BIOS state
545 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
546 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
547 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
548 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
549 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
550 - LR35902: Fix core never exiting with certain event patterns
551 - LR35902: Fix pc overflowing current region off-by-one
552 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
553 - OpenGL: Fix some shaders causing offset graphics
554 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
555 - Qt: Fix window icon being stretched
556 - Qt: Fix data directory path
557 - Qt: Fix timing issues on high refresh rate monitors
558 - Qt: Fix linking after some windows have been closed
559 - Qt: Fix crash when changing audio settings after a game is closed
560 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
561 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
562 - Qt: Fix game unpausing after frame advancing and refocusing
563 - SDL: Fix game crash check
564 - SDL: Fix race condition with audio thread when starting
565 - SDL: Fix showing version number
566 - Test: Fix crash when loading invalid file
567 - Test: Fix crash when fuzzing fails to load a file
568 - Test: Don't rely on core for frames elapsed
569 - Test: Fix crash when loading invalid file
570 - Test: Fix crash when fuzzing fails to load a file
571 - Tools: Fix recurring multiple times over the same library
572 - Util: Fix overflow when loading invalid UPS patches
573 - Util: Fix highest-fd socket not being returned by SocketAccept
574 - Windows: Fix VDir.rewind
575Misc:
576 - All: Add C++ header guards
577 - All: Move time.h include to common.h
578 - 3DS, PSP2, Wii: Last directory loaded is saved
579 - CMake: Add ability to just print version string
580 - Core: New, faster event timing subsystem
581 - Core: Clean up some thread state checks
582 - Core: Add generic checksum function
583 - Core: Cores can now have multiple sets of callbacks
584 - Core: Restore sleep callback
585 - Core: Move rewind diffing to its own thread
586 - Core: Ability to enumerate and modify video and audio channels
587 - Core: List memory segments in the core
588 - Core: Move savestate creation time to extdata
589 - Core: Config values can now be hexadecimal
590 - Core: Improved threading interrupted detection
591 - Debugger: Modularize CLI debugger
592 - Debugger: Make building with debugging aspects optional
593 - Debugger: Add functions for read- or write-only watchpoints
594 - Debugger: Make attaching a backend idempotent
595 - Debugger: Add mDebuggerRunFrame convenience function
596 - Feature: Move game database from flatfile to SQLite3
597 - Feature: Support ImageMagick 7
598 - Feature: Make -l option explicit
599 - FFmpeg: Return false if a file fails to open
600 - FFmpeg: Force MP4 files to YUV420P
601 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
602 - GB: Reset with initial state of DIV register
603 - GB MBC: New MBC7 implementation
604 - GB Audio: Simplify envelope code
605 - GB Audio: Improve initial envelope samples
606 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
607 - GB Video: Improved video timings
608 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
609 - GBA, GB: ROM is now unloaded if a patch is applied
610 - GBA DMA: Refactor DMA out of memory.c
611 - GBA DMA: Move DMAs to using absolute timing
612 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
613 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
614 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
615 - GBA Memory: Support reading/writing POSTFLG
616 - GBA Memory: Remove unused prefetch cruft
617 - GBA Timer: Improve accuracy of timers
618 - GBA Video: Clean up unused timers
619 - GBA Video: Allow multiple handles into the same tile cache
620 - GBA Video, GB Video: Colors are now fully scaled
621 - GBA Video: Optimize when BLD* registers are written frequently
622 - OpenGL: Add xBR-lv2 shader
623 - Qt: Move last directory setting from qt.ini to config.ini
624 - Qt: Improved HiDPI support
625 - Qt: Expose configuration directory
626 - Qt: Merge "Save" and "OK" buttons in shader options
627 - Qt: Automatically load controller profile when plugged in
628 - Qt: Rename "Resample video" option to "Bilinear filtering"
629 - Qt: Remove audio thread
630 - Qt: Remove audio buffer sizing in AudioProcessorQt
631 - Qt: Re-enable QtMultimedia on Windows
632 - Qt: Make "Mute" able to be bound to a key
633 - Qt: Add .gb/.gbc files to the extension list in Info.plist
634 - Qt: Relax hard dependency on OpenGL
635 - Qt: Better highlight active key in control binding
636 - SDL: Remove scancode key input
637 - SDL: Automatically map controllers when plugged in
638 - Test: Add a basic test suite
639 - Util: Add size counting to Table
640 - Util: Add 8-bit PNG write support
641 - Util: Tune patch-fast extent sizes
642 - VFS: Call msync when syncing mapped data
643 - VFS: Allow truncating memory chunk VFiles
644 - VFS: Fix some minor VFile issues with FILEs
645 - VFS: Optimize expanding in-memory files
646 - VFS: Add VFileFIFO for operating on circle buffers
647Changes from beta 1:
648Features:
649 - Qt: Italian translation (by theheroGAC)
650 - Qt: Updated German translation
651Bugfixes:
652 - GB Audio: Fix incorrect channel 4 iteration
653 - GB Audio: Fix zombie mode bit masking
654 - GB Serialize: Fix timer serialization
655 - GB Video: Fix LYC regression
656 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
657 - GBA Timer: Fix count-up timing overflowing timer 3
658 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
659 - Qt: Fix memory search close button (fixes mgba.io/i/769)
660 - Qt: Fix window icon being stretched
661 - Qt: Fix initial window size (fixes mgba.io/i/766)
662 - Qt: Fix data directory path
663 - Qt: Fix controls not saving on non-SDL builds
664 - Qt: Fix translation initialization (fixes mgba.io/i/776)
665 - Qt: Fix patch loading while a game is running
666 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
667 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
668 - Qt: Fix GL-less build
669 - Qt: Fix Software renderer not handling alpha bits properly
670 - Qt: Fix screen background improperly stretching
671 - SDL: Fix cheats not loading
672Misc:
673 - GB Serialize: Add MBC state serialization
674 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
675 - GBA Timer: Improve accuracy of timers
676 - PSP2: Update toolchain to use vita.cmake
677 - Qt: Add language selector
678 - Qt: Minor test fixes
679 - Qt: Move shader settings into main settings window
680 - Qt: Dismiss game crashing/failing dialogs when a new game loads
681 - Qt: Properly ship Qt translations
682 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
683
6840.6 beta 1: (2017-06-29)
685 - Initial beta for 0.6
686
6870.5.2: (2016-12-31)
688Bugfixes:
689 - All: Fix fullscreen config option being ignored
690 - ARM7: PSR mode bits should not get sign extended
691 - GB: Fix audio not being deinitialized
692 - GB: Fix crash when masking savedata
693 - GB: Properly initialize sramRealVf variable
694 - GB Audio: Fix serialization of channel 3 and NR52 properties
695 - GB Audio: Reset envelope timer when reseting sound channel
696 - GB MBC: Fix SRAM dangling pointer with RTC games
697 - GB MBC: Fix initializing MBC when no ROM is loaded
698 - GB Memory: Fix patching ROM bank 0
699 - GB Memory: Fix starting HDMAs during mode 0
700 - GB Memory: Fix HDMA5 value after DMA completes
701 - GB Video: Initialize LCDC in renderer
702 - GB Video: Hblank IRQs should mask LYC=LY IRQs
703 - GBA: Fix IRQs firing after already being cleared
704 - GBA: Only unhalt CPU if appropriate bit is set in IE
705 - GBA: Add savegame override for Crash Bandicoot 2
706 - GBA BIOS: Fix MidiKey2Freq BIOS reads
707 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
708 - GBA Cheats: Fix GameShark ROM patches
709 - GBA I/O: Mask off WAITCNT bits that cannot be written
710 - GBA Memory: Fix misaligned BIOS reads
711 - GBA Memory: Fix VCOUNT being writable
712 - GBA Video: Fix out of bounds sprite transforms
713 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
714 - Libretro: Fix disabling BIOS
715 - Libretro: Fix Game Boy savestates and audio
716 - Qt: Fix changing resolution of software renderer
717 - Qt: Fix setting overrides
718 - Qt: Fix cut off tiles and alignment issues in tile viewer
719 - Qt: Only reset window dimensions when first shown
720 - Qt: Fix Qt Multimedia audio driver on big endian
721 - Qt: Fix Apply button for key and controller configurations
722 - VFS: Fix resizing memory chunks when not needed
723 - Windows: Fix Unicode directory handling
724Misc:
725 - GB, GBA: Prevent loading null ROMs
726 - GB Audio: Initialize wave RAM to GBC values
727 - GB Memory: Reset ROM bank when loading a ROM
728 - PSP2: Improved controller rumble
729
7300.5.1: (2016-10-05)
731Bugfixes:
732 - Core: Fix importing save games as read-only
733 - FFmpeg: Fix encoding AAC
734 - GB: Fix invalid STOP behavior on Game Boy Color
735 - GB: Initialize audio properly
736 - GB: Properly clear KEY1 bit 0 when switching speeds
737 - GB: Properly unload save files when unloading a ROM
738 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
739 - GB MBC: Fix MBC7 when size is incorrectly specified
740 - GB MBC: Fix RTC access when no save file is loaded
741 - GB SIO: Don't auto-clock external shift clock
742 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
743 - GB Video: Fix video frames getting missed when LCDC is off
744 - GB Video: Clear screen when LCDC is off
745 - GBA Cheats: Fix holding onto pointers that may get invalidated
746 - GBA Cheats: Fix key-activated CodeBreaker cheats
747 - GBA Cheats: Fix uninitialized memory getting freed when saving
748 - GBA Hardware: Improve Game Boy Player rumble behavior
749 - GBA Memory: Fix several unused I/O register read values
750 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
751 - LR35902: Fix events running with the wrong cycle active
752 - Qt: Fix "close" button on Overrides view
753 - Qt: Fix saving overrides
754 - Qt: Fix directory set unloading when replacing the ROM
755 - Qt: Fix patch loading
756 - Qt: Fix crash when saving an override if a game isn't loaded
757 - Qt: Fix showing default display driver as OpenGL (force 1.x)
758 - SDL: Attach rumble in SDL frontend
759 - Util: Fix PNG identification on files too small to be a PNG
760Misc:
761 - All: Only update version info if needed
762 - All: Split out install locations for Libretro and OpenEmu
763 - FFmpeg: Encoding cleanup
764 - GB: Reset active region when reloading ROM
765 - GB Memory: Initialize RAM pattern for GBC
766 - GB Video: Improved video timings
767 - Qt: Manage window sizes slightly better
768 - Qt: Remember scale option independent of core dimensions
769
7700.5.0: (2016-09-19)
771Features:
772 - Game Boy support
773 - Support for encrypted CodeBreaker GBA cheats
774 - Emulation of Vast Fame protected GBA carts (taizou)
775 - Tile viewer
776 - Threaded rendering mode
777 - Libretro: Memory map and achievement support (leiradel)
778 - GUI: Add UI control remapping
779 - GUI: Add fast-forward
780 - Wii: 240p support
781 - 3DS: Adjustable screen darkening
782 - Ability to temporarily load a savegame
783 - Load specific files out of archives
784 - Automatic BIOS detection
785Bugfixes:
786 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
787 - Debugger: Fix GDB breakpoints
788 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
789 - GBA: Fix filehandle leak with savegames
790 - GBA: Timer 0 cannot be count up
791 - GBA: Count up timers should not count themselves
792 - GBA Memory: Fix mirror on non-overdumped Classic NES games
793 - GBA Memory: Fix ldm {pc}
794 - GBA Savedata: Fix savedata sync timer
795 - GBA Savedata: Only unmap savedata if present
796 - GBA Serialize: Savestates now properly store prefetch
797 - GBA Video: WIN0/1 take priority over OBJWIN
798 - GBA Video: Fix out-of-order OBJWIN
799 - PSP2: Fix GPU crash while exiting
800 - PSP2: Fix VSync
801 - PSP2: Fix accelerometer range
802 - PSP2: Actually load screen mode setting
803 - PSP2: Fix gyroscope direction
804 - PSP2: Delete threads after they return
805 - PSP2: Fix mapping/unmapping from not at 0
806 - Qt: Fix bug in software renderer scaling
807 - Qt: Fix hanging key press after disabling autofire
808 - Qt: Fix being unable to pause manually when using auto-pausing
809 - SDL: Fix axes being mapped wrong
810 - Util: Fix realloc semantics in utf16to8
811 - Util: Fix inserting too many items into a hash table
812 - VFS: Fix uninitialized varaible reading from 7z
813 - VFS: Fix reading multiple files from a 7z archive
814 - Wii: Fix framelimiting after a slowdown
815 - Wii: Fix garbage flash at startup
816Misc:
817 - 3DS: Use blip_add_delta_fast for a small speed improvement
818 - 3DS: Allow UTF-16 filenames
819 - 3DS: Port to using citro3D
820 - 3DS: Use system font for menus
821 - 3DS: Attempt to use Core 2 for threads
822 - 3DS: Adjustable filering
823 - 3DS: 3D banner
824 - All: Add QUIET parameter to silence CMake
825 - All: Faster memory read/write
826 - ARM7: Support forcing Thumb mode via MSR
827 - ARM7: Flush prefetch cache when loading CPSR via MSR
828 - ARM7: Clean up instruction decoding for future expandability
829 - Debugger: Support register and memory writes via GDB stub
830 - Debugger: Add software breakpoint support to gdb
831 - FFmpeg: Full support for libavcodec 56+
832 - GBA: Better debug logging if event processing breaks
833 - GBA Audio: Force audio DMAs to not increment destination
834 - GBA BIOS: Use custom ArcTan, not relying on OS
835 - GBA Hardware: Clean up dead code in GBP
836 - GBA Memory: Optimize stalling behavior
837 - GBA Memory: Optimize Load-/StoreMultiple
838 - GBA Savedata: Add realistic timing for EEPROM
839 - GBA Serialize: Savestates now store if CPU was halted
840 - GBA Video: Remove old slow path fallback
841 - GBA Video: Optimize sprite drawing
842 - GBA Video: Optimize mode 0 rendering
843 - GBA Video: Optimize compositing cases slightly
844 - GUI: Screenshot dimensions are now passed through
845 - GUI: Add back logging
846 - GUI: Only reload config if manually saved
847 - GUI: Increase scrolling speed
848 - OpenGL: Log shader compilation failure
849 - OpenGL: Add texSize uniform
850 - Qt: Make -g flag work in Qt build
851 - Qt: Simplify OpenGL context creation
852 - Qt: Thread startup improvements
853 - Qt: Make audio channel/video layer options shortcut mappable
854 - Qt: Remove some C99isms from C++ code
855 - Qt: Remove default autofire mappings
856 - Qt: Make reseting when pasued frame-accurate
857 - Qt: Rearchitect game closing codepath
858 - PSP2: Use system font for menus
859 - PSP2: Add rumble for PS TV
860 - PSP2: Add fit-to-height screen mode
861 - PSP2: Sync files per descriptor
862 - PSP2: Allow UTF-8 filenames
863 - PSP2: Screenshots are now saved into the Photo Gallery
864 - PSP2: Stop underclocking when menuing
865 - SDL: Increase default audio buffer size to 1024 samples
866 - SDL: More responsive rumble
867 - Util: Add Vector GetConstPointer
868 - Util: Add rtrim
869 - Util: Add endswith
870 - VFS: Improve zip file detection
871 - Wii: Add pixelated resample filter
872 - Windows: Add native VDir support
873 - Util: Add PRIz macro for libc versions that don't support %z
874
8750.4.1: (2016-07-11)
876Bugfixes:
877 - All: Fix several file handle leaks
878 - All: Fix instruction tables getting zeroed when linking sometimes
879 - ARM7: Fix flags on SBC/RSC
880 - ARM7: Fix setting spsr privilege bits when spsr is empty
881 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
882 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
883 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
884 - GBA Memory: Fix executing code from OBJ region of VRAM
885 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
886 - GBA Serialize: Fix loading savegames from savestates
887 - OpenGL: Correct boolean vector strcmp strings for uniforms
888 - Qt: Fix sending gameStopped twice
889 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
890 - Qt: Fix initial state of key mapping
891 - Qt: Initialize m_useBios
892 - SDL: Fix joystick initialization on BSD
893 - SDL: Fix potential joystick crash in games with rumble
894 - SDL: Fix SDL 1.2 build
895 - SDL: Fix sporadic crash when deinitializing audio
896 - Shaders: Fix AGS-001 shader with some bad drivers
897 - Util: Use closesocket on Windows
898 - Util: Fix socket bind addresses
899 - VFS: Fix reading 7z archives without rewinding first
900 - VFS: VFileFromFD should not open directories
901 - Wii: Fix tilting direction
902 - Util: Fix realloc semantics in utf16to8
903Misc:
904 - All: Allow use of external minizip library
905 - Debugger: CLI debugger now exits when end-of-stream is reached
906 - FFmpeg: Update dependencies on Ubuntu
907 - GBA: Slightly optimize GBAProcessEvents
908 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
909 - GBA Video: Null renderer should return proper register values
910 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
911 - Qt: Add preset for DualShock 4
912 - Qt: Update 360 input profile on OS X to reflect newer drivers
913 - Qt: Remove use of NaN
914 - Qt: Canonicalize file paths when loading games
915 - Qt: Add refresh button to controller editing
916 - SDL: Remove default gamepad mappings
917 - Util: Fix intermittent build failure on OS X
918 - VFS: VFile.sync now updates modified time
919
9200.4.0: (2016-02-02)
921Features:
922 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
923 - I/O viewer
924 - Booting of multiboot images
925 - Customization of GIF recording
926 - Libretro: Cheat code support
927 - Support for GLSL shaders
928 - ROM information view
929 - Support for VBA-style cheat codes
930 - Savestates now store creation timestamps
931 - Key autofire
932 - Libretro: Allow blocking opposing directional input
933 - OpenEmu core for OS X
934 - Libretro: Settings for using BIOS and skipping intro
935 - Libretro: Customizable idle loop removal
936 - Implemented cycle counting for sprite rendering
937 - Cleaner, unified settings window
938 - Added a setting for pausing when the emulator is not in focus
939 - Customizable paths for save games, save states, screenshots and patches
940 - Controller hotplugging
941 - Ability to store save games and active cheats within savestates
942Bugfixes:
943 - ARM7: Fix sign of unaligned LDRSH
944 - ARM7: Fix decoding of some ARM ALU instructions with shifters
945 - Debugger: Fix watchpoints in gdb
946 - GBA: Fix warnings when creating and loading savestates
947 - GBA: Fix Iridion II savetype
948 - GBA BIOS: Fix misaligned CpuSet
949 - GBA Cheats: Fix cheats setting the Action Replay version
950 - GBA Hardware: Fix GPIO on big endian
951 - GBA Memory: Fix DMA register writing behavior
952 - GBA Memory: Fix DMAs triggering two cycles early
953 - Libretro: Fix aspect ratio
954 - Qt: Fix some potential crashes with the gamepad mapping
955 - Qt: Fix keys being mapped incorrectly when loading configuration file
956 - Util: Fix PowerPC PNG read/write pixel order
957 - Util: Fix excessive memory allocation when decoding a PNG
958 - VFS: Fix VFileReadline and remove _vfdReadline
959Misc:
960 - All: Improved PowerPC support
961 - All: Fix some undefined behavior warnings
962 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
963 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
964 - GBA: Implement bad I/O register loading
965 - GBA: Allow jumping to OAM and palette RAM
966 - GBA BIOS: Finish implementing RegisterRamReset
967 - GBA Config: Add "override" layer for better one-time configuration
968 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
969 - GBA Memory: Use a dynamically sized mask for ROM memory
970 - GBA Memory: Implement several unimplemented memory access types
971 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
972 - GBA RR: Starting from savestate now embeds the savegame
973 - GBA RR: Add preliminary SRAM support for VBM loading
974 - GBA RR: Add support for resets in movies
975 - GBA Video: Remove lastHblank, as it is implied
976 - Libretro: Use anonymous memory mappers for large blocks of memory
977 - Libretro: Add install target for libretro core
978 - Qt: Window size command line options are now supported
979 - Qt: Increase usability of key mapper
980 - Qt: Add 'Apply' button to settings window
981 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
982 - Qt: Allow use of modifier keys as input
983 - Qt: Optimize log viewer
984 - Qt: Added button for breaking into the GDB debugger
985 - Qt: Add box for showing duration of rewind
986 - SDL: Support fullscreen in SDL 1.2
987 - SDL: Allow GBASDLAudio to be used without a thread context
988 - Util: Use VFile for configuration
989 - Util: Add MutexTryLock
990
9910.3.2: (2015-12-16)
992Bugfixes:
993 - ARM7: Fix STRT/STRBT
994 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
995 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
996 - Libretro: Fix problems with rumble not turning off
997 - GBA: Fix idle skip state being retained between games
998 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
999 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1000 - GBA BIOS: Fix Sqrt sign
1001 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1002 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1003 - GBA Memory: Fix DMA behavior for SRAM accesses
1004 - GBA Memory: Fix Store8 to OBJ VRAM
1005 - GBA Memory: Fix alignment of LDM/STM on SRAM
1006 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1007 - GBA Memory: Fix timing of DMAs
1008 - GBA Video: Fix _mix for 15-bit color
1009 - GBA Video: Fix OAM and palette initialization
1010 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1011 - Qt: Use safer isLoaded check in GameController
1012 - Qt: Fix a race condition in PainterGL that could lead to a crash
1013 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1014 - Qt: Fix font size in memory viewer
1015 - Qt: Fix a crash in the memory viewer
1016 - Qt: Add additional checks in CheatModel to prevent crashes
1017 - Qt: Fix race condition with setting sample rate
1018 - Qt: Fix crash when closing multiplayer windows
1019 - Qt: Fix resetting while paused
1020Misc:
1021 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1022 - Qt: Add mute option to menu
1023
10240.3.1: (2015-10-24)
1025Bugfixes:
1026 - ARM7: Fix instruction decoding of Thumb shifts
1027 - GBA: Deinit savegame when unloading a ROM
1028 - GBA: Fix BIOS check on big endian
1029 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1030 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1031 - GBA Audio: Fix audio channels being silenced at the wrong time
1032 - GBA Memory: Fix bad BIOS Load16 on big endian
1033 - GBA Memory: Fix bad Load8 on big endian
1034 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1035 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1036 - GBA Video: Fix objwin and blending interaction on sprites
1037 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1038 - Libretro: Fix a memory leak with the render buffer
1039 - Qt: Windows no longer spawn in the top left on first launch
1040 - Qt: Fix install path of XDG desktop file with DESTDIR
1041 - Qt: Fix drag and drop on Windows
1042 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1043 - VFS: Fix return values of VFileFILE.read and .write
1044Misc:
1045 - All: Reset next event to cycles instead of zero to interrupt
1046 - All: Add --version flag
1047 - ARM7: Force disable LTO on two files to work around a GCC bug
1048 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1049 - GBA: Better memory handling with PNG savestates
1050 - GBA: Additional savestate sanity checks
1051 - GBA: Check for cycle count being too high
1052 - GBA Audio: Allow GBAAVStream to have no video callback
1053 - GBA BIOS: Implement RegisterRamReset for SIO registers
1054 - Qt: Remove useless help icons in dialogs
1055 - Qt: Prevent savestate window from opening while in multiplayer
1056 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1057 - Qt: Dropping multiplayer windows works more cleanly now
1058
10590.3.0: (2015-08-16)
1060Features:
1061 - Ability to hide individual background layers, or OBJs
1062 - Ability to mute individual audio channels
1063 - Palette viewer and exporter
1064 - Volume control
1065 - More shortcuts are editable (e.g. quick save/load)
1066 - Rewind now shows the frame after rewinding
1067 - Import/Export of GameShark/Action Replay snapshots
1068 - Add "Step backwards" item for single increment rewind
1069 - Deadzone estimation for game controllers
1070 - Analog inputs can be used for shortcuts
1071 - Menu items for specific solar sensor brightness levels
1072 - Remappable controls for tilt and gyroscope sensors
1073 - Status messages for actions taken while a game is running (e.g. save/load state)
1074 - Memory inspector
1075 - Screensaver can now be suspended while a game is running
1076 - Load/save the most recent savestate slot
1077 - Support varible speed (PWM) rumble
1078 - Ability to cap fast forward speed
1079 - Finer control over FPS target
1080 - Holdable shortcut for rewinding one frame at a time
1081 - Ability to boot directly into the BIOS
1082 - Preliminary support for yanking out the game pak while a game is running
1083 - Thumb-drive mode by putting a file called portable.ini in the same folder
1084 - Configurable display driver, between software and OpenGL
1085 - Undo-able savestate loading and saving
1086 - Controller profiles now store shortcut settings
1087 - Default controller profiles for several common controllers
1088 - Libretro now supports BIOS, rumble and solar sensor
1089 - Implement BIOS call Stop, for sleep mode
1090 - Automatically load patches, if found
1091 - Improved video synchronization
1092 - Configurable audio output sample rate
1093Bugfixes:
1094 - ARM7: Fix SWI and IRQ timings
1095 - ARM7: Fix Thumb MUL timing
1096 - ARM7: Fix timing of multiplies to use N cycles
1097 - ARM7: ARMHotplugDetach should call deinit
1098 - Debugger: Fix use-after-free in breakpoint clearing code
1099 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1100 - GBA: Cap audio FIFO read size during deserialization
1101 - GBA: Check for corrupted savestates when loading
1102 - GBA: Check for improperly sized savestates when loading
1103 - GBA: Check for savestates made from differently sized ROMs
1104 - GBA: Fix calls to endian-independent loadstores
1105 - GBA: Fix timing of reading from timer registers
1106 - GBA: Ensure cycles never go negative
1107 - GBA Audio: Force audio FIFOs to 32-bit
1108 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1109 - GBA Audio: Fix sample order in audio channel 3
1110 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1111 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1112 - GBA Memory: Improve Thumb open bus behavior
1113 - GBA Memory: Fix potential DMA issue when loading a savestate
1114 - GBA Memory: Fix load/store multiple video memory waitstates
1115 - GBA SIO: Fix reseting when there are SIO devices attached
1116 - GBA Video: Blended sprites should never have other effects applied
1117 - GBA Video: Fix out-of-bounds tiles in mosaic
1118 - GBA Video: Fix windows not affecting sprites
1119 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1120 - GBA Video: Fix timing on first scanline
1121 - Qt: Better cleanup when a game crashes
1122 - Qt: Fix open ROM dialog filtering for archive formats
1123 - Qt: Cap the maximum number of multiplayer windows
1124 - Qt: Fix maximum year in sensor override
1125 - Qt: Fix window being too tall after exiting fullscreen
1126 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1127 - Qt: Fix analog buttons not getting unmapped
1128 - Qt: Fix passing command line options
1129 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1130 - SDL: Fix SDL build when OpenGL is missing
1131 - Util: Allow loading IPS patches that grow the ROM
1132 - VFS: Fix resource leaks if some allocations fail
1133 - VFS: Fix line-reading to return proper values
1134 - Video: Fix an issue with very long filenames
1135 - Util: Fix formatting of floats
1136Misc:
1137 - All: Add --help flag for command line programs
1138 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1139 - All: Enable static linking for Windows
1140 - All: Enable static linking for OS X
1141 - All: Threads are now named
1142 - All: Proper handling of Unicode file paths
1143 - ARM7: Add emulation for Undefined CPU mode
1144 - ARM7: Reduce the size of the Thumb instruction table
1145 - GBA: Add status log level
1146 - GBA: GBARewind now returns how many states it has rewound
1147 - GBA: SIO logging layer
1148 - GBA BIOS: Stub out SoundBias
1149 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1150 - GBA: Don't include GBACLIDebugger struct unless needed
1151 - GBA: Savedata is now synced shortly after data finishes being written
1152 - GBA: Process multiple timer events at once, if necessary
1153 - GBA Audio: Implement audio reset for channels A/B
1154 - GBA Audio: Process multiple audio events at once, if necessary
1155 - GBA Hardware: Backport generic RTC source into core
1156 - GBA Input: Allow axes and buttons to be mapped to the same key
1157 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1158 - GBA SIO: Add a dummy driver for Normal mode
1159 - GBA Thread: Add functionality for running callbacks on the GBA thread
1160 - GBA Thread: Split GBASync into a separate file
1161 - GBA Video: Refactor software renderer into separate files
1162 - GBA Video: Slightly optimize mode 0 mosaic rendering
1163 - Debugger: Free watchpoints in addition to breakpoints
1164 - Qt: Handle saving input settings better
1165 - Qt: Move GL frame drawing back onto its own thread
1166 - Qt: Fast forward (held) option moved from Other to Emulation menu
1167 - Qt: Show version info in window title
1168 - Qt: Migrate multiplayer window handling into GBAApp
1169 - Qt: Unified file opening and saving with last location
1170 - Qt: Fix windows being resizable when they shouldn't have been
1171 - Qt: Only hide cursor in full screen
1172 - Qt: Replace pause-after-frame mutex with an atomic
1173 - Qt: Add application icon and XDG desktop files
1174 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1175 - Qt: Don't save window size when entering fullscreen
1176 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1177 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1178 - Qt: Increase usability of key mapper
1179 - Qt: Show checkmark for window sizes
1180 - Qt: Set window path to loaded ROM
1181 - Perf: Ability to load savestates immediately on launch
1182 - SDL: Properly check for initialization
1183 - SDL: Clean up initialization functions
1184 - SDL: Clean up GL context
1185 - Util: Allow disabling the threading code entirely
1186 - VFS: Add sync method to force syncing with backing
1187
11880.2.1: (2015-05-13)
1189Bugfixes:
1190 - All: Fix sanitize-deb script not cleaning up after itself
1191 - All: Fix dependencies for libavcodec on Debian-derived platforms
1192 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1193 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1194 - ARM7: Fix ARM multiply instructions when PC is a destination register
1195 - Debugger: Fix use-after-free in breakpoint clearing code
1196 - Debugger: Fix boundary conditions in tab completion
1197 - GBA: Fix timers not updating timing when writing to only the reload register
1198 - GBA: Fix rewind boundary conditions
1199 - GBA: Add initial I/O register settings for background matrix registers
1200 - GBA: Fix hang when loading a savestate if sync to video is enabled
1201 - GBA: Handle out-of-bounds I/O access
1202 - GBA: Fix bounds-checking on EEPROM access
1203 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1204 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1205 - GBA Memory: Allow SRAM to be 64kB
1206 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1207 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1208 - GBA Video: Fix second frame mode 5
1209 - Perf: Fix race condition if a game crashes immediately on start
1210 - Qt: Fix Display object leak when closing a window
1211 - Qt: Fix .deb dependencies
1212 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1213 - Qt: Fix window not regaining focus after exiting savestate window
1214 - Qt: Fix regression where video would not record if the game had already started
1215 - Qt: Fix potential crash if a gamepad causes focus to change
1216 - Qt: Fix controller axis querying
1217 - Qt: Fix multiplayer windows opening as the wrong size
1218 - Qt: Fix controllers sometimes not loading the right profile
1219 - SDL: Fix boundary conditions for joystick adjustments
1220 - SDL: Allocate properly sized input maps
1221 - SDL: Fix potential build issues when Qt and SDL2 are in use
1222 - Util: Fix resource leak in UTF-8 handling code
1223 - Util: Fix a null-pointer issue when attempting to delete a key
1224 - VFS: Fix resource leaks if some allocations fail
1225 - Video: Fix an issue with very long filenames
1226Misc:
1227 - GBA Memory: Soft-crash if jumping past the end of a ROM
1228 - Qt: Show multiplayer numbers in window title
1229 - Qt: Solar sensor can have shortcuts set
1230
12310.2.0: (2015-04-03)
1232Features:
1233 - Support for gamepad axes, e.g. analog sticks or triggers
1234 - Add scale presets for up to 6x
1235 - Settings window
1236 - Bilinear resampling option
1237 - Add option to skip BIOS start screen
1238 - List of recently opened games
1239 - Support for games using the Solar Sensor
1240 - Better audio resampling via blip-buf
1241 - Game Pak overrides dialog for setting savetype and sensor values
1242 - Support for games using the tilt sensor
1243 - Remappable shortcuts for keyboard and gamepad
1244 - Rewinding of emulation
1245 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1246 - Support IPv6
1247 - Save directory of last loaded file
1248 - Support BPS patches
1249 - Automatically detect and optimize out idle loops
1250 - Configurable game overrides
1251 - Support loading 7-Zip files
1252 - Drag and drop game loading
1253 - Cheat code support
1254 - Runtime configurable audio driver
1255 - Libretro core for use with RetroArch and other front-ends
1256 - Controller profiles for setting different bindings for different controllers
1257 - Ability to lock aspect ratio
1258 - Local link cable support
1259 - Ability to switch which game controller is in use per instance
1260 - Ability to prevent opposing directional input
1261 - Warning dialog if an unimplemented BIOS feature is called
1262 - Debugger: Add CLI "frame", frame advance command
1263 - Debugger: Add CLI functions for writing to memory
1264 - Debugger: Add CLI functions for examining memory regions
1265 - Debugger: Add CLI function for writing a register
1266Bugfixes:
1267 - ARM7: Extend prefetch by one stage
1268 - ARM7: Fix cycle counting for loads
1269 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1270 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1271 - GBA: Initialize gba.sync to null
1272 - GBA: Fix timer initialization
1273 - GBA Audio: Support 16-bit writes to FIFO audio
1274 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1275 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1276 - GBA BIOS: Fix BIOS prefetch after reset
1277 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1278 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1279 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1280 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1281 - GBA Memory: Fix cycle counting for 32-bit load/stores
1282 - GBA RR: Fix fallthrough error when reading tags from a movie
1283 - GBA Thread: Fix possible hang when loading an archive
1284 - GBA Thread: Fix possible deadlock in video sync
1285 - Perf: Fix crash when the GBA thread fails to start
1286 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1287 - Qt: Fix crash when adjusting settings after closing a game
1288 - Qt: Fix crash when starting GDB stub after closing a game
1289 - Qt: Fix patch loading while a game is running
1290 - Qt: Fix crash when loading a game after stopping GDB server
1291 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1292 - Qt: Fix crash when attempting to pause if a game is not running
1293 - SDL: Properly clean up if a game doesn't launch
1294 - Util: Fix sockets on Windows
1295Misc:
1296 - All: Enable link-time optimization
1297 - Debugger: Watchpoints now work on STM/LDM instructions
1298 - Debugger: Clean up GDB stub network interfacing
1299 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1300 - Debugger: Merge Thumb BL instructions when disassembling
1301 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1302 - Debugger: Watchpoints now report address watched (fixes #68)
1303 - Debugger: Add support for soft breakpoints
1304 - Debugger: Make I/O register names be addresses instead of values
1305 - Debugger: Rename read/write commands
1306 - GBA: Improve accuracy of event timing
1307 - GBA: Add API for getting Configuration structs for overrides and input
1308 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1309 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1310 - GBA: Move A/V stream interface into core
1311 - GBA: Savestates now take into account savedata state machines (fixes #109)
1312 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1313 - GBA Memory: Simplify memory API and use fixed bus width
1314 - GBA Thread: Make GBASyncWaitFrameStart time out
1315 - GBA Video: Start video at the last scanline instead of the first
1316 - Qt: Optimize logo drawing
1317 - Qt: Move frame upload back onto main thread
1318 - Qt: Remember window position
1319 - Qt: Double-clicking on the window toggles full screen
1320 - Util: Use proper locale for reading and writing float values
1321
13220.1.1: (2015-01-24)
1323Bugfixes:
1324 - ARM7: Fix LDM writeback to a register already written
1325 - GBA: Fix timers 2 and 3 updating incorrectly
1326 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1327 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1328 - GBA Audio: Properly initialize audio FIFO channels
1329 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1330 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1331 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1332 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1333 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1334 - GBA BIOS: Fix HuffUnComp boundary conditions
1335 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1336 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1337 - GBA Memory: Filter out top nybble of DMA addresses
1338 - GBA Memory: Properly bounds-check VRAM accesses
1339 - GBA Memory: Fix initial DMA state
1340 - GBA Thread: Allow halted games to exit cleanly
1341 - GBA Video: Fix blend issues with obscured middle layers
1342 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1343 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1344 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1345 - GBA Video: Fix sprite boundary conditions with mosaic
1346 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1347 - Qt: Fix issue with set frame sizes being the wrong height
1348 - Qt: Fix emulator crashing when full screen if a game is not running
1349 - Qt: Fix window focus issues
1350 - Qt: Properly set default video recording settings
1351 - Qt: Fix a race condition when a game crashes immediately
1352 - Qt: Fix some cases where key mapping can break if focus is adjusted
1353 - Qt: Fix crash if a game pauses before any frames are shown
1354 - Debugger: Negative PC-relative loads now properly subtract the offset
1355 - Debugger: Align PC-relative loads in Thumb
1356 - Debugger: Fix watchpoints triggering too late
1357 - Debugger: Fix binary print putting spaces between digits
1358 - Video: Ensure FFmpeg encoder has audio frames
1359 - Video: Fix uncompressed PCM audio recording
1360 - Video: Fix FFmpeg crashing when the file extension is wrong
1361 - Util: Fix SOCKET_FAILED macro
1362Misc:
1363 - GBA: Exit cleanly on FATAL if the port supports it
1364 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1365 - Qt: Disable sync to video by default
1366 - Qt: Handle a game crash without crashing
1367 - Qt: Set default log level to FATAL, ERROR and WARN
1368 - Qt: Clarify some phrasing in the menus
1369 - Qt: Clear active buttons when focus is lost
1370
13710.1.0: (2014-12-13)
1372 - Initial release