all repos — mgba @ dbbe0abaef01f2ad142476002a567ffa9eb1d219

mGBA Game Boy Advance Emulator

src/platform/qt/AssetTile.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "AssetTile.h"
  7
  8#include "CoreController.h"
  9#include "GBAApp.h"
 10
 11#include <QFontDatabase>
 12#include <QHBoxLayout>
 13
 14#include <mgba/core/interface.h>
 15#ifdef M_CORE_GBA
 16#include <mgba/internal/gba/memory.h>
 17#endif
 18#ifdef M_CORE_GB
 19#include <mgba/internal/gb/memory.h>
 20#endif
 21
 22using namespace QGBA;
 23
 24AssetTile::AssetTile(QWidget* parent)
 25	: AssetInfo(parent)
 26{
 27	m_ui.setupUi(this);
 28
 29	m_ui.preview->setDimensions(QSize(8, 8));
 30	m_ui.color->setDimensions(QSize(1, 1));
 31	m_ui.color->setSize(50);
 32
 33	connect(m_ui.preview, &Swatch::indexPressed, this, &AssetTile::selectColor);
 34
 35	const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
 36
 37	m_ui.tileId->setFont(font);
 38	m_ui.paletteId->setFont(font);
 39	m_ui.address->setFont(font);
 40	m_ui.r->setFont(font);
 41	m_ui.g->setFont(font);
 42	m_ui.b->setFont(font);
 43}
 44
 45int AssetTile::customLocation(const QString&) {
 46	return layout()->indexOf(m_ui.line);
 47}
 48
 49void AssetTile::setController(std::shared_ptr<CoreController> controller) {
 50	m_cacheSet = controller->graphicCaches();
 51	switch (controller->platform()) {
 52#ifdef M_CORE_GBA
 53	case PLATFORM_GBA:
 54		m_addressWidth = 8;
 55		m_addressBase = BASE_VRAM;
 56		m_boundaryBase = BASE_VRAM | 0x10000;
 57		break;
 58#endif
 59#ifdef M_CORE_GB
 60	case PLATFORM_GB:
 61		m_addressWidth = 4;
 62		m_addressBase = GB_BASE_VRAM;
 63		m_boundaryBase = GB_BASE_VRAM;
 64		break;
 65#endif
 66	default:
 67		m_addressWidth = 0;
 68		m_addressBase = 0;
 69		m_boundaryBase = 0;
 70		break;
 71	}
 72}
 73
 74void AssetTile::setPalette(int palette) {
 75	m_paletteId = palette;
 76	selectIndex(m_index);
 77}
 78
 79void AssetTile::setBoundary(int boundary, int set0, int set1) {
 80	m_boundary = boundary;
 81	m_tileCaches[0] = mTileCacheSetGetPointer(&m_cacheSet->tiles, set0);
 82	m_tileCaches[1] = mTileCacheSetGetPointer(&m_cacheSet->tiles, set1);
 83}
 84
 85void AssetTile::selectIndex(int index) {
 86	m_index = index;
 87	const color_t* data;
 88	mTileCache* tileCache = m_tileCaches[index >= m_boundary];
 89
 90	unsigned bpp = 8 << tileCache->bpp;
 91	int paletteId = m_paletteId;
 92	int base = m_addressBase;
 93	if (index >= m_boundary) {
 94		base = m_boundaryBase;
 95		index -= m_boundary;
 96	}
 97	int dispIndex = index;
 98	if (m_addressWidth == 4 && index >= m_boundary / 2) {
 99		dispIndex -= m_boundary / 2;
100	}
101	data = mTileCacheGetTile(tileCache, index, paletteId);
102	m_ui.tileId->setText(QString::number(dispIndex));
103	m_ui.paletteId->setText(QString::number(paletteId));
104	m_ui.address->setText(tr("%0%1%2")
105		.arg(m_addressWidth == 4 ? index >= m_boundary / 2 : 0)
106		.arg(m_addressWidth == 4 ? ":" : "x")
107		.arg(dispIndex * bpp | base, m_addressWidth, 16, QChar('0')));
108	int flip = 0;
109	if (m_flipH) {
110		flip |= 007;
111	}
112	if (m_flipV) {
113		flip |= 070;
114	}
115	for (int i = 0; i < 64; ++i) {
116		m_ui.preview->setColor(i ^ flip, data[i]);
117	}
118	m_ui.preview->update();
119
120	QImage tile(reinterpret_cast<const uchar*>(data), 8, 8, QImage::Format_ARGB32);
121	m_activeTile = tile.rgbSwapped();
122}
123
124void AssetTile::setFlip(bool h, bool v) {
125	m_flipH = h;
126	m_flipV = v;
127	selectIndex(m_index);
128}
129
130void AssetTile::selectColor(int index) {
131	const color_t* data;
132	mTileCache* tileCache = m_tileCaches[m_index >= m_boundary];
133	unsigned bpp = 8 << tileCache->bpp;
134	int paletteId = m_paletteId;
135	data = mTileCacheGetTile(tileCache, m_index >= m_boundary ? m_index - m_boundary : m_index, m_paletteId);
136	color_t color = data[index];
137	m_ui.color->setColor(0, color);
138	m_ui.color->update();
139
140	uint32_t r = ((color & 0xF8) * 0x21) >> 5;
141	uint32_t g = (((color >> 8) & 0xF8) * 0x21) >> 5;
142	uint32_t b = (((color >> 16) & 0xF8) * 0x21) >> 5;
143	m_ui.r->setText(tr("0x%0 (%1)").arg(r, 2, 16, QChar('0')).arg(r, 2, 10, QChar('0')));
144	m_ui.g->setText(tr("0x%0 (%1)").arg(g, 2, 16, QChar('0')).arg(g, 2, 10, QChar('0')));
145	m_ui.b->setText(tr("0x%0 (%1)").arg(b, 2, 16, QChar('0')).arg(b, 2, 10, QChar('0')));
146}