src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 m_screenWidget->setPixmap(m_logo);
141 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
142 m_screenWidget->setLockIntegerScaling(false);
143 m_screenWidget->setLockAspectRatio(true);
144 setCentralWidget(m_screenWidget);
145
146 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
147 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
148 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
149 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
150
151 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
152 m_log.load(m_config);
153 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
154 m_focusCheck.setInterval(200);
155 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
156 m_mustRestart.setSingleShot(true);
157
158 m_shortcutController->setConfigController(m_config);
159 m_shortcutController->setActionMapper(&m_actions);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168 delete m_gifView;
169#endif
170
171#ifdef USE_SQLITE3
172 delete m_libraryView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_pendingPatch = args->patch;
181 }
182
183 if (args->savestate) {
184 m_pendingState = args->savestate;
185 }
186
187 if (args->fname) {
188 setController(m_manager->loadGame(args->fname), args->fname);
189 }
190
191#ifdef USE_GDB_STUB
192 if (args->debuggerType == DEBUGGER_GDB) {
193 if (!m_gdbController) {
194 m_gdbController = new GDBController(this);
195 if (m_controller) {
196 m_gdbController->setController(m_controller);
197 }
198 m_gdbController->listen();
199 }
200 }
201#endif
202}
203
204void Window::resizeFrame(const QSize& size) {
205 QSize newSize(size);
206 if (windowHandle()) {
207 QRect geom = windowHandle()->screen()->availableGeometry();
208 if (newSize.width() > geom.width()) {
209 newSize.setWidth(geom.width());
210 }
211 if (newSize.height() > geom.height()) {
212 newSize.setHeight(geom.height());
213 }
214 }
215 m_screenWidget->setSizeHint(newSize);
216 newSize -= m_screenWidget->size();
217 newSize += this->size();
218 if (!isFullScreen()) {
219 resize(newSize);
220 }
221}
222
223void Window::setConfig(ConfigController* config) {
224 m_config = config;
225}
226
227void Window::loadConfig() {
228 const mCoreOptions* opts = m_config->options();
229 reloadConfig();
230
231 if (opts->width && opts->height) {
232 resizeFrame(QSize(opts->width, opts->height));
233 }
234
235 if (opts->fullscreen) {
236 enterFullScreen();
237 }
238
239 m_mruFiles = m_config->getMRU();
240 updateMRU();
241
242 m_inputController.setConfiguration(m_config);
243}
244
245void Window::reloadConfig() {
246 const mCoreOptions* opts = m_config->options();
247
248 m_log.setLevels(opts->logLevel);
249
250 if (m_controller) {
251 m_controller->loadConfig(m_config);
252 if (m_audioProcessor) {
253 m_audioProcessor->setBufferSamples(opts->audioBuffers);
254 m_audioProcessor->requestSampleRate(opts->sampleRate);
255 }
256 m_display->resizeContext();
257 }
258 if (m_display) {
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261 }
262 m_screenWidget->filter(opts->resampleVideo);
263
264 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
265}
266
267void Window::saveConfig() {
268 m_inputController.saveConfiguration();
269 m_config->write();
270}
271
272QString Window::getFilters() const {
273 QStringList filters;
274 QStringList formats;
275
276#ifdef M_CORE_GBA
277 QStringList gbaFormats{
278 "*.gba",
279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
280 "*.zip",
281#endif
282#ifdef USE_LZMA
283 "*.7z",
284#endif
285#ifdef USE_ELF
286 "*.elf",
287#endif
288 "*.agb",
289 "*.mb",
290 "*.rom",
291 "*.bin"};
292 formats.append(gbaFormats);
293 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
294#endif
295
296#ifdef M_CORE_GB
297 QStringList gbFormats{
298 "*.gb",
299 "*.gbc",
300 "*.sgb",
301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
302 "*.zip",
303#endif
304#ifdef USE_LZMA
305 "*.7z",
306#endif
307 "*.rom",
308 "*.bin"};
309 formats.append(gbFormats);
310 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
311#endif
312
313 formats.removeDuplicates();
314 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
315 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
316 return filters.join(";;");
317}
318
319QString Window::getFiltersArchive() const {
320 QStringList filters;
321
322 QStringList formats{
323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
324 "*.zip",
325#endif
326#ifdef USE_LZMA
327 "*.7z",
328#endif
329 };
330 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
331 return filters.join(";;");
332}
333
334void Window::selectROM() {
335 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
336 if (!filename.isEmpty()) {
337 setController(m_manager->loadGame(filename), filename);
338 }
339}
340
341#ifdef USE_SQLITE3
342void Window::selectROMInArchive() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
344 if (filename.isEmpty()) {
345 return;
346 }
347 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
348 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
349 VFile* output = archiveInspector->selectedVFile();
350 QPair<QString, QString> path = archiveInspector->selectedPath();
351 if (output) {
352 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
353 }
354 archiveInspector->close();
355 });
356 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
357 archiveInspector->show();
358}
359
360void Window::addDirToLibrary() {
361 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
362 if (filename.isEmpty()) {
363 return;
364 }
365 m_libraryView->addDirectory(filename);
366}
367#endif
368
369void Window::replaceROM() {
370 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
371 if (!filename.isEmpty()) {
372 m_controller->replaceGame(filename);
373 }
374}
375
376void Window::selectSave(bool temporary) {
377 QStringList formats{"*.sav"};
378 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
379 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
380 if (!filename.isEmpty()) {
381 m_controller->loadSave(filename, temporary);
382 }
383}
384
385void Window::selectState(bool load) {
386 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
387 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
388 if (load) {
389 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
390 if (!filename.isEmpty()) {
391 m_controller->loadState(filename);
392 }
393 } else {
394 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
395 if (!filename.isEmpty()) {
396 m_controller->saveState(filename);
397 }
398 }
399}
400
401void Window::multiplayerChanged() {
402 if (!m_controller) {
403 return;
404 }
405 int attached = 1;
406 MultiplayerController* multiplayer = m_controller->multiplayerController();
407 if (multiplayer) {
408 attached = multiplayer->attached();
409 }
410 for (Action* action : m_nonMpActions) {
411 action->setEnabled(attached < 2);
412 }
413}
414
415void Window::selectPatch() {
416 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
417 if (!filename.isEmpty()) {
418 if (m_controller) {
419 m_controller->loadPatch(filename);
420 } else {
421 m_pendingPatch = filename;
422 }
423 }
424}
425
426void Window::openView(QWidget* widget) {
427 connect(this, &Window::shutdown, widget, &QWidget::close);
428 widget->setAttribute(Qt::WA_DeleteOnClose);
429 widget->show();
430}
431
432void Window::loadCamImage() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
434 if (!filename.isEmpty()) {
435 m_inputController.loadCamImage(filename);
436 }
437}
438
439void Window::importSharkport() {
440 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
441 if (!filename.isEmpty()) {
442 m_controller->importSharkport(filename);
443 }
444}
445
446void Window::exportSharkport() {
447 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
448 if (!filename.isEmpty()) {
449 m_controller->exportSharkport(filename);
450 }
451}
452
453void Window::openSettingsWindow() {
454 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
455#if defined(BUILD_GL) || defined(BUILD_GLES2)
456 if (m_display->supportsShaders()) {
457 settingsWindow->setShaderSelector(m_shaderView.get());
458 }
459#endif
460 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
461 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
462 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
464 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
465 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
466 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
467#ifdef USE_SQLITE3
468 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
469#endif
470 openView(settingsWindow);
471}
472
473void Window::startVideoLog() {
474 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
475 if (!filename.isEmpty()) {
476 m_controller->startVideoLog(filename);
477 }
478}
479
480template <typename T, typename... A>
481std::function<void()> Window::openTView(A... arg) {
482 return [=]() {
483 T* view = new T(arg...);
484 openView(view);
485 };
486}
487
488
489template <typename T, typename... A>
490std::function<void()> Window::openControllerTView(A... arg) {
491 return [=]() {
492 T* view = new T(m_controller, arg...);
493 openView(view);
494 };
495}
496
497#ifdef USE_FFMPEG
498void Window::openVideoWindow() {
499 if (!m_videoView) {
500 m_videoView = new VideoView();
501 if (m_controller) {
502 m_videoView->setController(m_controller);
503 }
504 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
505 }
506 m_videoView->show();
507}
508
509void Window::openGIFWindow() {
510 if (!m_gifView) {
511 m_gifView = new GIFView();
512 if (m_controller) {
513 m_gifView->setController(m_controller);
514 }
515 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
516 }
517 m_gifView->show();
518}
519#endif
520
521#ifdef USE_GDB_STUB
522void Window::gdbOpen() {
523 if (!m_gdbController) {
524 m_gdbController = new GDBController(this);
525 }
526 GDBWindow* window = new GDBWindow(m_gdbController);
527 m_gdbController->setController(m_controller);
528 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
529 openView(window);
530}
531#endif
532
533#ifdef USE_DEBUGGERS
534void Window::consoleOpen() {
535 if (!m_console) {
536 m_console = new DebuggerConsoleController(this);
537 }
538 DebuggerConsole* window = new DebuggerConsole(m_console);
539 if (m_controller) {
540 m_console->setController(m_controller);
541 }
542 openView(window);
543}
544#endif
545
546void Window::keyPressEvent(QKeyEvent* event) {
547 if (event->isAutoRepeat()) {
548 QWidget::keyPressEvent(event);
549 return;
550 }
551 GBAKey key = m_inputController.mapKeyboard(event->key());
552 if (key == GBA_KEY_NONE) {
553 QWidget::keyPressEvent(event);
554 return;
555 }
556 if (m_controller) {
557 m_controller->addKey(key);
558 }
559 event->accept();
560}
561
562void Window::keyReleaseEvent(QKeyEvent* event) {
563 if (event->isAutoRepeat()) {
564 QWidget::keyReleaseEvent(event);
565 return;
566 }
567 GBAKey key = m_inputController.mapKeyboard(event->key());
568 if (key == GBA_KEY_NONE) {
569 QWidget::keyPressEvent(event);
570 return;
571 }
572 if (m_controller) {
573 m_controller->clearKey(key);
574 }
575 event->accept();
576}
577
578void Window::resizeEvent(QResizeEvent* event) {
579 if (!isFullScreen()) {
580 m_config->setOption("height", m_screenWidget->height());
581 m_config->setOption("width", m_screenWidget->width());
582 }
583
584 int factor = 0;
585 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
586 if (m_controller) {
587 size = m_controller->screenDimensions();
588 }
589 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
590 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
591 factor = m_screenWidget->width() / size.width();
592 }
593 m_savedScale = factor;
594 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
595 iter.value()->setActive(iter.key() == factor);
596 }
597
598 m_config->setOption("fullscreen", isFullScreen());
599}
600
601void Window::showEvent(QShowEvent* event) {
602 if (m_wasOpened) {
603 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
604 focusCheck();
605 if (m_autoresume) {
606 m_controller->setPaused(false);
607 m_autoresume = false;
608 }
609 }
610 return;
611 }
612 m_wasOpened = true;
613 resizeFrame(m_screenWidget->sizeHint());
614 QVariant windowPos = m_config->getQtOption("windowPos");
615 QRect geom = windowHandle()->screen()->availableGeometry();
616 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
617 move(windowPos.toPoint());
618 } else {
619 QRect rect = frameGeometry();
620 rect.moveCenter(geom.center());
621 move(rect.topLeft());
622 }
623 if (m_fullscreenOnStart) {
624 enterFullScreen();
625 m_fullscreenOnStart = false;
626 }
627 reloadDisplayDriver();
628 setFocus();
629}
630
631void Window::hideEvent(QHideEvent* event) {
632 if (!event->spontaneous()) {
633 return;
634 }
635 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
636 return;
637 }
638 if (!m_controller->isPaused()) {
639 m_autoresume = true;
640 m_controller->setPaused(true);
641 }
642}
643
644void Window::closeEvent(QCloseEvent* event) {
645 emit shutdown();
646 m_config->setQtOption("windowPos", pos());
647
648 if (m_savedScale > 0) {
649 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
650 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
651 }
652 saveConfig();
653 if (m_controller) {
654 event->ignore();
655 m_pendingClose = true;
656 } else {
657 m_display.reset();
658 }
659}
660
661void Window::focusInEvent(QFocusEvent*) {
662 m_display->forceDraw();
663}
664
665void Window::focusOutEvent(QFocusEvent*) {
666}
667
668void Window::dragEnterEvent(QDragEnterEvent* event) {
669 if (event->mimeData()->hasFormat("text/uri-list")) {
670 event->acceptProposedAction();
671 }
672}
673
674void Window::dropEvent(QDropEvent* event) {
675 QString uris = event->mimeData()->data("text/uri-list");
676 uris = uris.trimmed();
677 if (uris.contains("\n")) {
678 // Only one file please
679 return;
680 }
681 QUrl url(uris);
682 if (!url.isLocalFile()) {
683 // No remote loading
684 return;
685 }
686 event->accept();
687 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
688}
689
690void Window::mouseDoubleClickEvent(QMouseEvent* event) {
691 if (event->button() != Qt::LeftButton) {
692 return;
693 }
694 toggleFullScreen();
695}
696
697void Window::enterFullScreen() {
698 if (!isVisible()) {
699 m_fullscreenOnStart = true;
700 return;
701 }
702 if (isFullScreen()) {
703 return;
704 }
705 showFullScreen();
706#ifndef Q_OS_MAC
707 if (m_controller && !m_controller->isPaused()) {
708 menuBar()->hide();
709 }
710#endif
711}
712
713void Window::exitFullScreen() {
714 if (!isFullScreen()) {
715 return;
716 }
717 m_screenWidget->unsetCursor();
718 menuBar()->show();
719 showNormal();
720}
721
722void Window::toggleFullScreen() {
723 if (isFullScreen()) {
724 exitFullScreen();
725 } else {
726 enterFullScreen();
727 }
728}
729
730void Window::gameStarted() {
731 for (Action* action : m_gameActions) {
732 action->setEnabled(true);
733 }
734 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
735 action.value()->setEnabled(m_controller->platform() == action.key());
736 }
737 QSize size = m_controller->screenDimensions();
738 m_screenWidget->setDimensions(size.width(), size.height());
739 m_config->updateOption("lockIntegerScaling");
740 m_config->updateOption("lockAspectRatio");
741 m_config->updateOption("interframeBlending");
742 m_config->updateOption("showOSD");
743 if (m_savedScale > 0) {
744 resizeFrame(size * m_savedScale);
745 }
746 attachWidget(m_display.get());
747 setFocus();
748
749#ifndef Q_OS_MAC
750 if (isFullScreen()) {
751 menuBar()->hide();
752 }
753#endif
754
755 reloadAudioDriver();
756 multiplayerChanged();
757 updateTitle();
758
759 m_hitUnimplementedBiosCall = false;
760 if (m_config->getOption("showFps", "1").toInt()) {
761 m_fpsTimer.start();
762 m_frameTimer.start();
763 }
764 m_focusCheck.start();
765 if (m_display->underMouse()) {
766 m_screenWidget->setCursor(Qt::BlankCursor);
767 }
768
769 CoreController::Interrupter interrupter(m_controller, true);
770 mCore* core = m_controller->thread()->core;
771 m_actions.clearMenu("videoLayers");
772 m_actions.clearMenu("audioChannels");
773 const mCoreChannelInfo* videoLayers;
774 const mCoreChannelInfo* audioChannels;
775 size_t nVideo = core->listVideoLayers(core, &videoLayers);
776 size_t nAudio = core->listAudioChannels(core, &audioChannels);
777
778 if (nVideo) {
779 for (size_t i = 0; i < nVideo; ++i) {
780 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
781 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
782 }, "videoLayers");
783 action->setActive(true);
784 }
785 }
786 if (nAudio) {
787 for (size_t i = 0; i < nAudio; ++i) {
788 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
789 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
790 }, "audioChannels");
791 action->setActive(true);
792 }
793 }
794 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
795
796#ifdef USE_DISCORD_RPC
797 DiscordCoordinator::gameStarted(m_controller);
798#endif
799}
800
801void Window::gameStopped() {
802 for (Action* action : m_platformActions) {
803 action->setEnabled(true);
804 }
805 for (Action* action : m_gameActions) {
806 action->setEnabled(false);
807 }
808 setWindowFilePath(QString());
809 detachWidget(m_display.get());
810 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
811 m_screenWidget->setLockIntegerScaling(false);
812 m_screenWidget->setLockAspectRatio(true);
813 m_screenWidget->setPixmap(m_logo);
814 m_screenWidget->unsetCursor();
815 if (m_display) {
816#ifdef M_CORE_GB
817 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
818#elif defined(M_CORE_GBA)
819 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
820#endif
821 }
822
823 m_actions.clearMenu("videoLayers");
824 m_actions.clearMenu("audioChannels");
825
826 m_fpsTimer.stop();
827 m_focusCheck.stop();
828
829 if (m_audioProcessor) {
830 m_audioProcessor->stop();
831 m_audioProcessor.reset();
832 }
833 m_display->stopDrawing();
834
835 m_controller.reset();
836 updateTitle();
837
838 m_display->setVideoProxy({});
839 if (m_pendingClose) {
840 m_display.reset();
841 close();
842 }
843#ifndef Q_OS_MAC
844 menuBar()->show();
845#endif
846
847#ifdef USE_DISCORD_RPC
848 DiscordCoordinator::gameStopped();
849#endif
850
851 emit paused(false);
852}
853
854void Window::gameCrashed(const QString& errorMessage) {
855 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
856 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
857 QMessageBox::Ok, this, Qt::Sheet);
858 crash->setAttribute(Qt::WA_DeleteOnClose);
859 crash->show();
860}
861
862void Window::gameFailed() {
863 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
864 tr("Could not start game."),
865 QMessageBox::Ok, this, Qt::Sheet);
866 fail->setAttribute(Qt::WA_DeleteOnClose);
867 fail->show();
868}
869
870void Window::unimplementedBiosCall(int call) {
871 if (m_hitUnimplementedBiosCall) {
872 return;
873 }
874 m_hitUnimplementedBiosCall = true;
875
876 QMessageBox* fail = new QMessageBox(
877 QMessageBox::Warning, tr("Unimplemented BIOS call"),
878 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
879 QMessageBox::Ok, this, Qt::Sheet);
880 fail->setAttribute(Qt::WA_DeleteOnClose);
881 fail->show();
882}
883
884void Window::reloadDisplayDriver() {
885 if (m_controller) {
886 if (m_controller->hardwareAccelerated()) {
887 mustRestart();
888 return;
889 }
890 m_display->stopDrawing();
891 detachWidget(m_display.get());
892 }
893 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
894#if defined(BUILD_GL) || defined(BUILD_GLES2)
895 m_shaderView.reset();
896 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
897#endif
898
899 connect(m_display.get(), &Display::hideCursor, [this]() {
900 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
901 m_screenWidget->setCursor(Qt::BlankCursor);
902 }
903 });
904 connect(m_display.get(), &Display::showCursor, [this]() {
905 m_screenWidget->unsetCursor();
906 });
907
908 const mCoreOptions* opts = m_config->options();
909 m_display->lockAspectRatio(opts->lockAspectRatio);
910 m_display->lockIntegerScaling(opts->lockIntegerScaling);
911 m_display->interframeBlending(opts->interframeBlending);
912 m_display->filter(opts->resampleVideo);
913 m_screenWidget->filter(opts->resampleVideo);
914 m_config->updateOption("showOSD");
915#if defined(BUILD_GL) || defined(BUILD_GLES2)
916 if (opts->shader) {
917 struct VDir* shader = VDirOpen(opts->shader);
918 if (shader && m_display->supportsShaders()) {
919 m_display->setShaders(shader);
920 m_shaderView->refreshShaders();
921 shader->close(shader);
922 }
923 }
924#endif
925
926 if (m_controller) {
927 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
928 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
929 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
930 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
931 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
932 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
933 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
934 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
935
936 attachWidget(m_display.get());
937 m_display->startDrawing(m_controller);
938 }
939#ifdef M_CORE_GB
940 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
941#elif defined(M_CORE_GBA)
942 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
943#endif
944}
945
946void Window::reloadAudioDriver() {
947 if (!m_controller) {
948 return;
949 }
950 if (m_audioProcessor) {
951 m_audioProcessor->stop();
952 m_audioProcessor.reset();
953 }
954
955 const mCoreOptions* opts = m_config->options();
956 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
957 m_audioProcessor->setInput(m_controller);
958 m_audioProcessor->setBufferSamples(opts->audioBuffers);
959 m_audioProcessor->requestSampleRate(opts->sampleRate);
960 m_audioProcessor->start();
961 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
962 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
963 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
964 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
965}
966
967void Window::tryMakePortable() {
968 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
969 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
970 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
971 confirm->setAttribute(Qt::WA_DeleteOnClose);
972 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
973 confirm->show();
974}
975
976void Window::mustRestart() {
977 if (m_mustRestart.isActive()) {
978 return;
979 }
980 m_mustRestart.start();
981 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
982 tr("Some changes will not take effect until the emulator is restarted."),
983 QMessageBox::Ok, this, Qt::Sheet);
984 dialog->setAttribute(Qt::WA_DeleteOnClose);
985 dialog->show();
986}
987
988void Window::recordFrame() {
989 m_frameList.append(m_frameTimer.nsecsElapsed());
990 m_frameTimer.restart();
991}
992
993void Window::showFPS() {
994 if (m_frameList.isEmpty()) {
995 updateTitle();
996 return;
997 }
998 qint64 total = 0;
999 for (qint64 t : m_frameList) {
1000 total += t;
1001 }
1002 double fps = (m_frameList.size() * 1e10) / total;
1003 m_frameList.clear();
1004 fps = round(fps) / 10.f;
1005 updateTitle(fps);
1006}
1007
1008void Window::updateTitle(float fps) {
1009 QString title;
1010
1011 if (m_controller) {
1012 CoreController::Interrupter interrupter(m_controller);
1013 const NoIntroDB* db = GBAApp::app()->gameDB();
1014 NoIntroGame game{};
1015 uint32_t crc32 = 0;
1016 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1017
1018 char gameTitle[17] = { '\0' };
1019 mCore* core = m_controller->thread()->core;
1020 core->getGameTitle(core, gameTitle);
1021 title = gameTitle;
1022
1023#ifdef USE_SQLITE3
1024 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1025 title = QLatin1String(game.name);
1026 }
1027#endif
1028 MultiplayerController* multiplayer = m_controller->multiplayerController();
1029 if (multiplayer && multiplayer->attached() > 1) {
1030 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1031 for (Action* action : m_nonMpActions) {
1032 action->setEnabled(false);
1033 }
1034 } else {
1035 for (Action* action : m_nonMpActions) {
1036 action->setEnabled(true);
1037 }
1038 }
1039 }
1040 if (title.isNull()) {
1041 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1042 } else if (fps < 0) {
1043 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1044 } else {
1045 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1046 }
1047}
1048
1049void Window::openStateWindow(LoadSave ls) {
1050 if (m_stateWindow) {
1051 return;
1052 }
1053 MultiplayerController* multiplayer = m_controller->multiplayerController();
1054 if (multiplayer && multiplayer->attached() > 1) {
1055 return;
1056 }
1057 bool wasPaused = m_controller->isPaused();
1058 m_stateWindow = new LoadSaveState(m_controller);
1059 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1060 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1061 detachWidget(m_stateWindow);
1062 m_stateWindow = nullptr;
1063 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1064 });
1065 if (!wasPaused) {
1066 m_controller->setPaused(true);
1067 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1068 if (m_controller) {
1069 m_controller->setPaused(false);
1070 }
1071 });
1072 }
1073 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1074 m_stateWindow->setMode(ls);
1075 updateFrame();
1076#ifndef Q_OS_MAC
1077 menuBar()->show();
1078#endif
1079 attachWidget(m_stateWindow);
1080}
1081
1082void Window::setupMenu(QMenuBar* menubar) {
1083 installEventFilter(m_shortcutController);
1084
1085 menubar->clear();
1086 m_actions.addMenu(tr("&File"), "file");
1087
1088 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1089
1090#ifdef USE_SQLITE3
1091 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1092 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1093#endif
1094
1095 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1096 this->selectSave(false);
1097 }, "file");
1098 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1099 this->selectSave(true);
1100 }, "file");
1101
1102 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1103
1104#ifdef M_CORE_GBA
1105 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1106 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1107 }, "file");
1108#endif
1109
1110 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1111
1112 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1113
1114 m_actions.addMenu(tr("Recent"), "mru", "file");
1115 m_actions.addSeparator("file");
1116
1117 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1118 m_actions.addSeparator("file");
1119
1120 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1121 this->openStateWindow(LoadSave::LOAD);
1122 }, "file", QKeySequence("F10"));
1123 m_nonMpActions.append(loadState);
1124
1125 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1126 this->selectState(true);
1127 }, "file");
1128 m_nonMpActions.append(loadStateFile);
1129
1130 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1131 this->openStateWindow(LoadSave::SAVE);
1132 }, "file", QKeySequence("Shift+F10"));
1133 m_nonMpActions.append(saveState);
1134
1135 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1136 this->selectState(false);
1137 }, "file");
1138 m_nonMpActions.append(saveStateFile);
1139
1140 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1141 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1142
1143 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1144 m_controller->loadState();
1145 }, "quickLoad");
1146 m_nonMpActions.append(quickLoad);
1147
1148 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1149 m_controller->saveState();
1150 }, "quickSave");
1151 m_nonMpActions.append(quickSave);
1152
1153 m_actions.addSeparator("quickLoad");
1154 m_actions.addSeparator("quickSave");
1155
1156 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1157 m_controller->loadBackupState();
1158 }, "quickLoad", QKeySequence("F11"));
1159 m_nonMpActions.append(undoLoadState);
1160
1161 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1162 m_controller->saveBackupState();
1163 }, "quickSave", QKeySequence("Shift+F11"));
1164 m_nonMpActions.append(undoSaveState);
1165
1166 m_actions.addSeparator("quickLoad");
1167 m_actions.addSeparator("quickSave");
1168
1169 for (int i = 1; i < 10; ++i) {
1170 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1171 m_controller->loadState(i);
1172 }, "quickLoad", QString("F%1").arg(i));
1173 m_nonMpActions.append(quickLoad);
1174
1175 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1176 m_controller->saveState(i);
1177 }, "quickSave", QString("Shift+F%1").arg(i));
1178 m_nonMpActions.append(quickSave);
1179 }
1180
1181 m_actions.addSeparator("file");
1182 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1183
1184#ifdef M_CORE_GBA
1185 m_actions.addSeparator("file");
1186 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1187 m_platformActions.insert(PLATFORM_GBA, importShark);
1188
1189 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1190 m_platformActions.insert(PLATFORM_GBA, exportShark);
1191#endif
1192
1193 m_actions.addSeparator("file");
1194 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1195 GBAApp::app()->newWindow();
1196 }, "file");
1197
1198#ifndef Q_OS_MAC
1199 m_actions.addSeparator("file");
1200#endif
1201
1202 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1203
1204#ifndef Q_OS_MAC
1205 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1206#endif
1207
1208 m_actions.addMenu(tr("&Emulation"), "emu");
1209 addGameAction(tr("&Reset"), "reset", [this]() {
1210 m_controller->reset();
1211 }, "emu", QKeySequence("Ctrl+R"));
1212
1213 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1214 m_controller->stop();
1215 }, "emu");
1216
1217 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1218 m_controller->yankPak();
1219 }, "emu");
1220
1221 m_actions.addSeparator("emu");
1222
1223 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1224 if (m_controller) {
1225 m_controller->setPaused(paused);
1226 } else {
1227 m_pendingPause = paused;
1228 }
1229 }, "emu", QKeySequence("Ctrl+P"));
1230 connect(this, &Window::paused, pause, &Action::setActive);
1231
1232 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1233 m_controller->frameAdvance();
1234 }, "emu", QKeySequence("Ctrl+N"));
1235
1236 m_actions.addSeparator("emu");
1237
1238 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1239 if (m_controller) {
1240 m_controller->setFastForward(held);
1241 }
1242 }, "emu", QKeySequence(Qt::Key_Tab));
1243
1244 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1245 m_controller->forceFastForward(value);
1246 }, "emu", QKeySequence("Shift+Tab"));
1247
1248 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1249 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1250 ffspeed->connect([this](const QVariant& value) {
1251 reloadConfig();
1252 }, this);
1253 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1254 ffspeed->setValue(QVariant(-1.0f));
1255 m_actions.addSeparator("fastForwardSpeed");
1256 for (int i = 2; i < 11; ++i) {
1257 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1258 }
1259 m_config->updateOption("fastForwardRatio");
1260
1261 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1262 if (m_controller) {
1263 m_controller->setRewinding(held);
1264 }
1265 }, "emu", QKeySequence("`"));
1266 m_nonMpActions.append(rewindHeld);
1267
1268 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1269 m_controller->rewind();
1270 }, "emu", QKeySequence("~"));
1271 m_nonMpActions.append(rewind);
1272
1273 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1274 m_controller->rewind(1);
1275 }, "emu", QKeySequence("Ctrl+B"));
1276 m_nonMpActions.append(frameRewind);
1277
1278 ConfigOption* videoSync = m_config->addOption("videoSync");
1279 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1280 videoSync->connect([this](const QVariant& value) {
1281 reloadConfig();
1282 }, this);
1283 m_config->updateOption("videoSync");
1284
1285 ConfigOption* audioSync = m_config->addOption("audioSync");
1286 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1287 audioSync->connect([this](const QVariant& value) {
1288 reloadConfig();
1289 }, this);
1290 m_config->updateOption("audioSync");
1291
1292 m_actions.addSeparator("emu");
1293
1294 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1295 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1296 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1297 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1298 m_inputController.setLuminanceLevel(10);
1299 }, "solar");
1300 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1301 m_inputController.setLuminanceLevel(0);
1302 }, "solar");
1303
1304 m_actions.addSeparator("solar");
1305 for (int i = 0; i <= 10; ++i) {
1306 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1307 m_inputController.setLuminanceLevel(i);
1308 }, "solar");
1309 }
1310
1311#ifdef M_CORE_GB
1312 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1313 PrinterView* view = new PrinterView(m_controller);
1314 openView(view);
1315 m_controller->attachPrinter();
1316 }, "emu");
1317 m_platformActions.insert(PLATFORM_GB, gbPrint);
1318#endif
1319
1320#ifdef M_CORE_GBA
1321 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1322 m_platformActions.insert(PLATFORM_GBA, bcGate);
1323#endif
1324
1325 m_actions.addMenu(tr("Audio/&Video"), "av");
1326 m_actions.addMenu(tr("Frame size"), "frame", "av");
1327 for (int i = 1; i <= 8; ++i) {
1328 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1329 Action* setSize = m_frameSizes[i];
1330 showNormal();
1331 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1332 if (m_controller) {
1333 size = m_controller->screenDimensions();
1334 }
1335 size *= i;
1336 m_savedScale = i;
1337 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1338 resizeFrame(size);
1339 setSize->setActive(true);
1340 }, "frame");
1341 setSize->setExclusive(true);
1342 if (m_savedScale == i) {
1343 setSize->setActive(true);
1344 }
1345 m_frameSizes[i] = setSize;
1346 }
1347 QKeySequence fullscreenKeys;
1348#ifdef Q_OS_WIN
1349 fullscreenKeys = QKeySequence("Alt+Return");
1350#else
1351 fullscreenKeys = QKeySequence("Ctrl+F");
1352#endif
1353 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1354
1355 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1356 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1357 lockAspectRatio->connect([this](const QVariant& value) {
1358 if (m_display) {
1359 m_display->lockAspectRatio(value.toBool());
1360 }
1361 if (m_controller) {
1362 m_screenWidget->setLockAspectRatio(value.toBool());
1363 }
1364 }, this);
1365 m_config->updateOption("lockAspectRatio");
1366
1367 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1368 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1369 lockIntegerScaling->connect([this](const QVariant& value) {
1370 if (m_display) {
1371 m_display->lockIntegerScaling(value.toBool());
1372 }
1373 if (m_controller) {
1374 m_screenWidget->setLockIntegerScaling(value.toBool());
1375 }
1376 }, this);
1377 m_config->updateOption("lockIntegerScaling");
1378
1379 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1380 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1381 interframeBlending->connect([this](const QVariant& value) {
1382 if (m_display) {
1383 m_display->interframeBlending(value.toBool());
1384 }
1385 }, this);
1386 m_config->updateOption("interframeBlending");
1387
1388 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1389 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1390 resampleVideo->connect([this](const QVariant& value) {
1391 if (m_display) {
1392 m_display->filter(value.toBool());
1393 }
1394 m_screenWidget->filter(value.toBool());
1395 }, this);
1396 m_config->updateOption("resampleVideo");
1397
1398 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1399 ConfigOption* skip = m_config->addOption("frameskip");
1400 skip->connect([this](const QVariant& value) {
1401 reloadConfig();
1402 }, this);
1403 for (int i = 0; i <= 10; ++i) {
1404 skip->addValue(QString::number(i), i, &m_actions, "skip");
1405 }
1406 m_config->updateOption("frameskip");
1407
1408 m_actions.addSeparator("av");
1409
1410 ConfigOption* mute = m_config->addOption("mute");
1411 mute->addBoolean(tr("Mute"), &m_actions, "av");
1412 mute->connect([this](const QVariant& value) {
1413 if (value.toInt()) {
1414 m_config->setOption("fastForwardMute", true);
1415 }
1416 reloadConfig();
1417 }, this);
1418 m_config->updateOption("mute");
1419
1420 m_actions.addMenu(tr("FPS target"),"target", "av");
1421 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1422 QMap<double, Action*> fpsTargets;
1423 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1424 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1425 }
1426 m_actions.addSeparator("target");
1427 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1428 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1429
1430 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1431 reloadConfig();
1432 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1433 bool enableSignals = iter.value()->blockSignals(true);
1434 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1435 iter.value()->blockSignals(enableSignals);
1436 }
1437 }, this);
1438 m_config->updateOption("fpsTarget");
1439
1440 m_actions.addSeparator("av");
1441
1442#ifdef USE_PNG
1443 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1444 m_controller->screenshot();
1445 }, "av", tr("F12"));
1446#endif
1447
1448#ifdef USE_FFMPEG
1449 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1450 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1451#endif
1452
1453 m_actions.addSeparator("av");
1454 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1455 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1456
1457 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1458
1459 m_actions.addMenu(tr("&Tools"), "tools");
1460 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1461
1462 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1463 if (!m_overrideView) {
1464 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1465 if (m_controller) {
1466 m_overrideView->setController(m_controller);
1467 }
1468 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1469 }
1470 m_overrideView->show();
1471 m_overrideView->recheck();
1472 }, "tools");
1473
1474 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1475 if (!m_sensorView) {
1476 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1477 if (m_controller) {
1478 m_sensorView->setController(m_controller);
1479 }
1480 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1481 }
1482 m_sensorView->show();
1483 }, "tools");
1484
1485 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1486
1487 m_actions.addSeparator("tools");
1488 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1489
1490#ifdef USE_DEBUGGERS
1491 m_actions.addSeparator("tools");
1492 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1493#ifdef USE_GDB_STUB
1494 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1495 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1496#endif
1497#endif
1498 m_actions.addSeparator("tools");
1499
1500 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1501 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1502 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1503 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1504
1505#ifdef M_CORE_GBA
1506 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1507 if (!m_frameView) {
1508 m_frameView = new FrameView(m_controller);
1509 connect(this, &Window::shutdown, this, [this]() {
1510 if (m_frameView) {
1511 m_frameView->close();
1512 }
1513 });
1514 connect(m_frameView, &QObject::destroyed, this, [this]() {
1515 m_frameView = nullptr;
1516 });
1517 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1518 }
1519 m_frameView->show();
1520 }, "tools");
1521 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1522#endif
1523
1524 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1525 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1526
1527#ifdef M_CORE_GBA
1528 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1529 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1530#endif
1531
1532 m_actions.addSeparator("tools");
1533 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1534 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1535 m_controller->endVideoLog();
1536 }, "tools");
1537
1538 ConfigOption* skipBios = m_config->addOption("skipBios");
1539 skipBios->connect([this](const QVariant& value) {
1540 reloadConfig();
1541 }, this);
1542
1543 ConfigOption* useBios = m_config->addOption("useBios");
1544 useBios->connect([this](const QVariant& value) {
1545 reloadConfig();
1546 }, this);
1547
1548 ConfigOption* buffers = m_config->addOption("audioBuffers");
1549 buffers->connect([this](const QVariant& value) {
1550 reloadConfig();
1551 }, this);
1552
1553 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1554 sampleRate->connect([this](const QVariant& value) {
1555 reloadConfig();
1556 }, this);
1557
1558 ConfigOption* volume = m_config->addOption("volume");
1559 volume->connect([this](const QVariant& value) {
1560 reloadConfig();
1561 }, this);
1562
1563 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1564 volumeFf->connect([this](const QVariant& value) {
1565 reloadConfig();
1566 }, this);
1567
1568 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1569 muteFf->connect([this](const QVariant& value) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1574 rewindEnable->connect([this](const QVariant& value) {
1575 reloadConfig();
1576 }, this);
1577
1578 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1579 rewindBufferCapacity->connect([this](const QVariant& value) {
1580 reloadConfig();
1581 }, this);
1582
1583 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1584 allowOpposingDirections->connect([this](const QVariant& value) {
1585 reloadConfig();
1586 }, this);
1587
1588 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1589 saveStateExtdata->connect([this](const QVariant& value) {
1590 reloadConfig();
1591 }, this);
1592
1593 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1594 loadStateExtdata->connect([this](const QVariant& value) {
1595 reloadConfig();
1596 }, this);
1597
1598 ConfigOption* preload = m_config->addOption("preload");
1599 preload->connect([this](const QVariant& value) {
1600 m_manager->setPreload(value.toBool());
1601 }, this);
1602 m_config->updateOption("preload");
1603
1604 ConfigOption* showFps = m_config->addOption("showFps");
1605 showFps->connect([this](const QVariant& value) {
1606 if (!value.toInt()) {
1607 m_fpsTimer.stop();
1608 updateTitle();
1609 } else if (m_controller) {
1610 m_fpsTimer.start();
1611 m_frameTimer.start();
1612 }
1613 }, this);
1614
1615 ConfigOption* showOSD = m_config->addOption("showOSD");
1616 showOSD->connect([this](const QVariant& value) {
1617 if (m_display) {
1618 m_display->showOSDMessages(value.toBool());
1619 }
1620 }, this);
1621
1622 ConfigOption* videoScale = m_config->addOption("videoScale");
1623 videoScale->connect([this](const QVariant& value) {
1624 if (m_display) {
1625 m_display->setVideoScale(value.toInt());
1626 }
1627 }, this);
1628
1629 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1630
1631 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1632 if (m_controller) {
1633 mCheatPressButton(m_controller->cheatDevice(), held);
1634 }
1635 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1636
1637 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1638 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1639 if (m_controller) {
1640 m_controller->setAutofire(GBA_KEY_A, held);
1641 }
1642 }, "autofire");
1643 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1644 if (m_controller) {
1645 m_controller->setAutofire(GBA_KEY_B, held);
1646 }
1647 }, "autofire");
1648 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1649 if (m_controller) {
1650 m_controller->setAutofire(GBA_KEY_L, held);
1651 }
1652 }, "autofire");
1653 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1654 if (m_controller) {
1655 m_controller->setAutofire(GBA_KEY_R, held);
1656 }
1657 }, "autofire");
1658 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1659 if (m_controller) {
1660 m_controller->setAutofire(GBA_KEY_START, held);
1661 }
1662 }, "autofire");
1663 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1664 if (m_controller) {
1665 m_controller->setAutofire(GBA_KEY_SELECT, held);
1666 }
1667 }, "autofire");
1668 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1669 if (m_controller) {
1670 m_controller->setAutofire(GBA_KEY_UP, held);
1671 }
1672 }, "autofire");
1673 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1674 if (m_controller) {
1675 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1676 }
1677 }, "autofire");
1678 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1679 if (m_controller) {
1680 m_controller->setAutofire(GBA_KEY_DOWN, held);
1681 }
1682 }, "autofire");
1683 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1684 if (m_controller) {
1685 m_controller->setAutofire(GBA_KEY_LEFT, held);
1686 }
1687 }, "autofire");
1688
1689 for (Action* action : m_gameActions) {
1690 action->setEnabled(false);
1691 }
1692
1693 m_shortcutController->rebuildItems();
1694 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1695}
1696
1697void Window::attachWidget(QWidget* widget) {
1698 m_screenWidget->layout()->addWidget(widget);
1699 m_screenWidget->unsetCursor();
1700 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1701}
1702
1703void Window::detachWidget(QWidget* widget) {
1704 m_screenWidget->layout()->removeWidget(widget);
1705}
1706
1707void Window::appendMRU(const QString& fname) {
1708 int index = m_mruFiles.indexOf(fname);
1709 if (index >= 0) {
1710 m_mruFiles.removeAt(index);
1711 }
1712 m_mruFiles.prepend(fname);
1713 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1714 m_mruFiles.removeLast();
1715 }
1716 updateMRU();
1717}
1718
1719void Window::clearMRU() {
1720 m_mruFiles.clear();
1721 updateMRU();
1722}
1723
1724void Window::updateMRU() {
1725 m_actions.clearMenu("mru");
1726 int i = 0;
1727 for (const QString& file : m_mruFiles) {
1728 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1729 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1730 setController(m_manager->loadGame(file), file);
1731 }, "mru", QString("Ctrl+%1").arg(i));
1732 ++i;
1733 }
1734 m_config->setMRU(m_mruFiles);
1735 m_config->write();
1736 m_actions.addSeparator("mru");
1737 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1738
1739 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1740}
1741
1742Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1743 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1744 if (m_controller) {
1745 function();
1746 }
1747 }, menu, shortcut);
1748 m_gameActions.append(action);
1749 return action;
1750}
1751
1752template<typename T, typename V>
1753Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1754 return addGameAction(visibleName, name, [this, obj, method]() {
1755 if (m_controller) {
1756 (obj->*method)();
1757 }
1758 }, menu, shortcut);
1759}
1760
1761Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1762 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1763 if (m_controller) {
1764 function(value);
1765 }
1766 }, menu, shortcut);
1767 m_gameActions.append(action);
1768 return action;
1769}
1770
1771void Window::focusCheck() {
1772 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1773 return;
1774 }
1775 if (QGuiApplication::focusWindow() && m_autoresume) {
1776 m_controller->setPaused(false);
1777 m_autoresume = false;
1778 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1779 m_autoresume = true;
1780 m_controller->setPaused(true);
1781 }
1782}
1783
1784void Window::updateFrame() {
1785 QPixmap pixmap;
1786 pixmap.convertFromImage(m_controller->getPixels());
1787 m_screenWidget->setPixmap(pixmap);
1788 emit paused(true);
1789}
1790
1791void Window::setController(CoreController* controller, const QString& fname) {
1792 if (!controller) {
1793 return;
1794 }
1795 if (m_pendingClose) {
1796 return;
1797 }
1798
1799 if (m_controller) {
1800 m_controller->stop();
1801 QTimer::singleShot(0, this, [this, controller, fname]() {
1802 setController(controller, fname);
1803 });
1804 return;
1805 }
1806 if (!fname.isEmpty()) {
1807 setWindowFilePath(fname);
1808 appendMRU(fname);
1809 }
1810
1811 if (!m_display) {
1812 reloadDisplayDriver();
1813 }
1814
1815 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1816 std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1817 m_display->setVideoProxy(proxy);
1818 proxy->attach(controller);
1819
1820 int fb = m_display->framebufferHandle();
1821 if (fb >= 0) {
1822 controller->setFramebufferHandle(fb);
1823 }
1824 }
1825
1826 m_controller = std::shared_ptr<CoreController>(controller);
1827 m_inputController.recalibrateAxes();
1828 m_controller->setInputController(&m_inputController);
1829 m_controller->setLogger(&m_log);
1830 m_display->startDrawing(m_controller);
1831
1832 connect(this, &Window::shutdown, [this]() {
1833 if (!m_controller) {
1834 return;
1835 }
1836 m_controller->stop();
1837 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1838 });
1839
1840 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1841 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1842 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1843 {
1844 connect(m_controller.get(), &CoreController::stopping, [this]() {
1845 m_controller.reset();
1846 });
1847 }
1848 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1849 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1850
1851#ifndef Q_OS_MAC
1852 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1853 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1854 if(isFullScreen()) {
1855 menuBar()->hide();
1856 }
1857 });
1858#endif
1859
1860 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1861 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1862 emit paused(false);
1863 });
1864
1865 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1866 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1867 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1868 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1869 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1870 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1871 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1872 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1873
1874 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1875 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1876 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1877 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1878 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1879
1880#ifdef USE_GDB_STUB
1881 if (m_gdbController) {
1882 m_gdbController->setController(m_controller);
1883 }
1884#endif
1885
1886#ifdef USE_DEBUGGERS
1887 if (m_console) {
1888 m_console->setController(m_controller);
1889 }
1890#endif
1891
1892#ifdef USE_FFMPEG
1893 if (m_gifView) {
1894 m_gifView->setController(m_controller);
1895 }
1896
1897 if (m_videoView) {
1898 m_videoView->setController(m_controller);
1899 }
1900#endif
1901
1902 if (m_sensorView) {
1903 m_sensorView->setController(m_controller);
1904 }
1905
1906 if (m_overrideView) {
1907 m_overrideView->setController(m_controller);
1908 }
1909
1910 if (!m_pendingPatch.isEmpty()) {
1911 m_controller->loadPatch(m_pendingPatch);
1912 m_pendingPatch = QString();
1913 }
1914
1915 m_controller->loadConfig(m_config);
1916 m_controller->start();
1917
1918 if (!m_pendingState.isEmpty()) {
1919 m_controller->loadState(m_pendingState);
1920 m_pendingState = QString();
1921 }
1922
1923 if (m_pendingPause) {
1924 m_controller->setPaused(true);
1925 m_pendingPause = false;
1926 }
1927}
1928
1929WindowBackground::WindowBackground(QWidget* parent)
1930 : QWidget(parent)
1931{
1932 setLayout(new QStackedLayout());
1933 layout()->setContentsMargins(0, 0, 0, 0);
1934}
1935
1936void WindowBackground::setPixmap(const QPixmap& pmap) {
1937 m_pixmap = pmap;
1938 update();
1939}
1940
1941void WindowBackground::setSizeHint(const QSize& hint) {
1942 m_sizeHint = hint;
1943}
1944
1945QSize WindowBackground::sizeHint() const {
1946 return m_sizeHint;
1947}
1948
1949void WindowBackground::setDimensions(int width, int height) {
1950 m_aspectWidth = width;
1951 m_aspectHeight = height;
1952}
1953
1954void WindowBackground::setLockIntegerScaling(bool lock) {
1955 m_lockIntegerScaling = lock;
1956}
1957
1958void WindowBackground::setLockAspectRatio(bool lock) {
1959 m_lockAspectRatio = lock;
1960}
1961
1962void WindowBackground::filter(bool filter) {
1963 m_filter = filter;
1964}
1965
1966void WindowBackground::paintEvent(QPaintEvent* event) {
1967 QWidget::paintEvent(event);
1968 const QPixmap& logo = pixmap();
1969 QPainter painter(this);
1970 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1971 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1972 QSize s = size();
1973 QSize ds = s;
1974 if (m_lockAspectRatio) {
1975 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1976 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1977 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1978 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1979 }
1980 }
1981 if (m_lockIntegerScaling) {
1982 if (ds.width() >= m_aspectWidth) {
1983 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1984 }
1985 if (ds.height() >= m_aspectHeight) {
1986 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1987 }
1988 }
1989 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1990 QRect full(origin, ds);
1991 painter.drawPixmap(full, logo);
1992}