all repos — mgba @ dbdbcd13859e5c169a4eb7dbc6656fcd6819c222

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	QSize dims = controller->screenDimensions();
 96	setSystemDimensions(dims.width(), dims.height());
 97
 98	m_isDrawing = true;
 99	m_painter->setContext(controller);
100	m_painter->setMessagePainter(messagePainter());
101	m_context = controller;
102	m_painter->resize(size());
103	m_drawThread = new QThread(this);
104	m_drawThread->setObjectName("Painter Thread");
105	m_gl->doneCurrent();
106	m_gl->moveToThread(m_drawThread);
107	m_painter->moveToThread(m_drawThread);
108	if (videoProxy()) {
109		videoProxy()->moveToThread(m_drawThread);
110	}
111	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
112	m_drawThread->start();
113
114	lockAspectRatio(isAspectRatioLocked());
115	lockIntegerScaling(isIntegerScalingLocked());
116	interframeBlending(hasInterframeBlending());
117	filter(isFiltered());
118#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
119	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
120#else
121	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
122#endif
123	resizePainter();
124	setUpdatesEnabled(false);
125}
126
127void DisplayGL::stopDrawing() {
128	if (m_drawThread) {
129		m_isDrawing = false;
130		CoreController::Interrupter interrupter(m_context);
131		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
132		m_drawThread->exit();
133		m_drawThread->wait();
134		m_drawThread = nullptr;
135
136		m_gl->makeCurrent(windowHandle());
137#if defined(_WIN32) && defined(USE_EPOXY)
138		epoxy_handle_external_wglMakeCurrent();
139#endif
140		setUpdatesEnabled(true);
141	}
142	m_context.reset();
143}
144
145void DisplayGL::pauseDrawing() {
146	if (m_drawThread) {
147		m_isDrawing = false;
148		CoreController::Interrupter interrupter(m_context);
149		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
150		setUpdatesEnabled(true);
151	}
152}
153
154void DisplayGL::unpauseDrawing() {
155	if (m_drawThread) {
156		m_isDrawing = true;
157		CoreController::Interrupter interrupter(m_context);
158		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
159		setUpdatesEnabled(false);
160	}
161}
162
163void DisplayGL::forceDraw() {
164	if (m_drawThread) {
165		QMetaObject::invokeMethod(m_painter, "forceDraw");
166	}
167}
168
169void DisplayGL::lockAspectRatio(bool lock) {
170	Display::lockAspectRatio(lock);
171	if (m_drawThread) {
172		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
173	}
174}
175
176void DisplayGL::lockIntegerScaling(bool lock) {
177	Display::lockIntegerScaling(lock);
178	if (m_drawThread) {
179		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
180	}
181}
182
183void DisplayGL::interframeBlending(bool enable) {
184	Display::interframeBlending(enable);
185	if (m_drawThread) {
186		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
187	}
188}
189
190void DisplayGL::filter(bool filter) {
191	Display::filter(filter);
192	if (m_drawThread) {
193		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
194	}
195}
196
197void DisplayGL::framePosted() {
198	if (m_drawThread) {
199		m_painter->enqueue(m_context->drawContext());
200		QMetaObject::invokeMethod(m_painter, "draw");
201	}
202}
203
204void DisplayGL::setShaders(struct VDir* shaders) {
205	if (m_drawThread) {
206		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
207	} else {
208		m_painter->setShaders(shaders);
209	}
210}
211
212void DisplayGL::clearShaders() {
213	QMetaObject::invokeMethod(m_painter, "clearShaders");
214}
215
216
217void DisplayGL::resizeContext() {
218	if (m_drawThread) {
219		m_isDrawing = false;
220		CoreController::Interrupter interrupter(m_context);
221		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
222	}
223}
224
225void DisplayGL::resizeEvent(QResizeEvent* event) {
226	Display::resizeEvent(event);
227	resizePainter();
228}
229
230void DisplayGL::resizePainter() {
231	if (m_drawThread) {
232		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
233	}
234}
235
236void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
237	Display::setVideoProxy(proxy);
238	if (m_drawThread && proxy) {
239		proxy->moveToThread(m_drawThread);
240	}
241	m_painter->setVideoProxy(proxy);
242}
243
244int DisplayGL::framebufferHandle() {
245	return m_painter->glTex();
246}
247
248PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
249	: m_gl(parent)
250	, m_surface(surface)
251{
252#ifdef BUILD_GL
253	mGLContext* glBackend;
254#endif
255#ifdef BUILD_GLES2
256	mGLES2Context* gl2Backend;
257#endif
258
259	m_gl->makeCurrent(m_surface);
260	m_window = new QOpenGLPaintDevice;
261#if defined(_WIN32) && defined(USE_EPOXY)
262	epoxy_handle_external_wglMakeCurrent();
263#endif
264
265#ifdef BUILD_GLES2
266	auto version = m_gl->format().version();
267	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
268	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
269		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
270		mGLES2ContextCreate(gl2Backend);
271		m_backend = &gl2Backend->d;
272		m_supportsShaders = true;
273	}
274#endif
275
276#ifdef BUILD_GL
277	 if (!m_backend) {
278		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
279		mGLContextCreate(glBackend);
280		m_backend = &glBackend->d;
281		m_supportsShaders = false;
282	}
283#endif
284	m_backend->swap = [](VideoBackend* v) {
285		PainterGL* painter = static_cast<PainterGL*>(v->user);
286		if (!painter->m_gl->isValid()) {
287			return;
288		}
289		painter->m_gl->swapBuffers(painter->m_surface);
290		painter->m_gl->makeCurrent(painter->m_surface);
291#if defined(_WIN32) && defined(USE_EPOXY)
292		epoxy_handle_external_wglMakeCurrent();
293#endif
294	};
295
296	m_backend->init(m_backend, 0);
297#ifdef BUILD_GLES2
298	if (m_supportsShaders) {
299		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
300	}
301#endif
302
303	m_backend->user = this;
304	m_backend->filter = false;
305	m_backend->lockAspectRatio = false;
306	m_backend->interframeBlending = false;
307
308	for (int i = 0; i < 2; ++i) {
309		m_free.append(new uint32_t[256 * 512]);
310	}
311}
312
313PainterGL::~PainterGL() {
314	while (!m_queue.isEmpty()) {
315		delete[] m_queue.dequeue();
316	}
317	for (auto item : m_free) {
318		delete[] item;
319	}
320	m_gl->makeCurrent(m_surface);
321#if defined(_WIN32) && defined(USE_EPOXY)
322	epoxy_handle_external_wglMakeCurrent();
323#endif
324#ifdef BUILD_GLES2
325	if (m_shader.passes) {
326		mGLES2ShaderFree(&m_shader);
327	}
328#endif
329	m_backend->deinit(m_backend);
330	m_gl->doneCurrent();
331	free(m_backend);
332	m_backend = nullptr;
333	delete m_window;
334}
335
336void PainterGL::setContext(std::shared_ptr<CoreController> context) {
337	m_context = context;
338	resizeContext();
339}
340
341void PainterGL::resizeContext() {
342	if (!m_context) {
343		return;
344	}
345
346	QSize size = m_context->screenDimensions();
347	m_backend->setDimensions(m_backend, size.width(), size.height());
348}
349
350void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
351	m_messagePainter = messagePainter;
352}
353
354void PainterGL::resize(const QSize& size) {
355	m_size = size;
356	if (m_started && !m_active) {
357		forceDraw();
358	}
359}
360
361void PainterGL::lockAspectRatio(bool lock) {
362	m_backend->lockAspectRatio = lock;
363	resize(m_size);
364}
365
366void PainterGL::lockIntegerScaling(bool lock) {
367	m_backend->lockIntegerScaling = lock;
368	resize(m_size);
369}
370
371void PainterGL::interframeBlending(bool enable) {
372	m_backend->interframeBlending = enable;
373}
374
375void PainterGL::filter(bool filter) {
376	m_backend->filter = filter;
377	if (m_started && !m_active) {
378		forceDraw();
379	}
380}
381
382void PainterGL::start() {
383	m_gl->makeCurrent(m_surface);
384#if defined(_WIN32) && defined(USE_EPOXY)
385	epoxy_handle_external_wglMakeCurrent();
386#endif
387
388#ifdef BUILD_GLES2
389	if (m_supportsShaders && m_shader.passes) {
390		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
391	}
392#endif
393
394	m_active = true;
395	m_started = true;
396}
397
398void PainterGL::draw() {
399	if (!m_active || m_queue.isEmpty()) {
400		return;
401	}
402	mCoreSync* sync = &m_context->thread()->impl->sync;
403	mCoreSyncWaitFrameStart(sync);
404	dequeue();
405	if (!m_delayTimer.isValid()) {
406		m_delayTimer.start();
407	} else if (sync->audioWait || sync->videoFrameWait) {
408		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
409			QThread::usleep(500);
410		}
411		m_delayTimer.restart();
412	}
413	mCoreSyncWaitFrameEnd(sync);
414
415	forceDraw();
416}
417
418void PainterGL::forceDraw() {
419	m_painter.begin(m_window);
420	performDraw();
421	m_painter.end();
422	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
423		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
424			return;
425		}
426		m_delayTimer.restart();
427	}
428	m_backend->swap(m_backend);
429}
430
431void PainterGL::stop() {
432	m_active = false;
433	m_started = false;
434	dequeueAll();
435	m_backend->clear(m_backend);
436	m_backend->swap(m_backend);
437	if (m_videoProxy) {
438		m_videoProxy->reset();
439	}
440	m_gl->doneCurrent();
441	m_gl->moveToThread(m_surface->thread());
442	m_context.reset();
443	moveToThread(m_gl->thread());
444	if (m_videoProxy) {
445		m_videoProxy->moveToThread(m_gl->thread());
446	}
447}
448
449void PainterGL::pause() {
450	m_active = false;
451}
452
453void PainterGL::unpause() {
454	m_active = true;
455}
456
457void PainterGL::performDraw() {
458	m_painter.beginNativePainting();
459	float r = m_surface->devicePixelRatio();
460	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
461	m_backend->drawFrame(m_backend);
462	m_painter.endNativePainting();
463	if (m_messagePainter) {
464		m_messagePainter->paint(&m_painter);
465	}
466}
467
468void PainterGL::enqueue(const uint32_t* backing) {
469	m_mutex.lock();
470	uint32_t* buffer = nullptr;
471	if (backing) {
472		if (m_free.isEmpty()) {
473			buffer = m_queue.dequeue();
474		} else {
475			buffer = m_free.takeLast();
476		}
477		QSize size = m_context->screenDimensions();
478		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
479	}
480	m_queue.enqueue(buffer);
481	m_mutex.unlock();
482}
483
484void PainterGL::dequeue() {
485	m_mutex.lock();
486	if (m_queue.isEmpty()) {
487		m_mutex.unlock();
488		return;
489	}
490	uint32_t* buffer = m_queue.dequeue();
491	if (buffer) {
492		m_backend->postFrame(m_backend, buffer);
493		m_free.append(buffer);
494	}
495	m_mutex.unlock();
496}
497
498void PainterGL::dequeueAll() {
499	uint32_t* buffer = 0;
500	m_mutex.lock();
501	while (!m_queue.isEmpty()) {
502		buffer = m_queue.dequeue();
503		if (buffer) {
504			m_free.append(buffer);
505		}
506	}
507	if (buffer) {
508		m_backend->postFrame(m_backend, buffer);
509	}
510	m_mutex.unlock();
511}
512
513void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
514	m_videoProxy = proxy;
515}
516
517void PainterGL::setShaders(struct VDir* dir) {
518	if (!supportsShaders()) {
519		return;
520	}
521#ifdef BUILD_GLES2
522	if (!m_started) {
523		m_gl->makeCurrent(m_surface);
524#if defined(_WIN32) && defined(USE_EPOXY)
525		epoxy_handle_external_wglMakeCurrent();
526#endif
527	}
528	if (m_shader.passes) {
529		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
530		mGLES2ShaderFree(&m_shader);
531	}
532	mGLES2ShaderLoad(&m_shader, dir);
533	if (m_started) {
534		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
535	} else {
536		m_gl->doneCurrent();
537	}
538#endif
539}
540
541void PainterGL::clearShaders() {
542	if (!supportsShaders()) {
543		return;
544	}
545#ifdef BUILD_GLES2
546	if (m_shader.passes) {
547		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
548		mGLES2ShaderFree(&m_shader);
549	}
550#endif
551}
552
553VideoShader* PainterGL::shaders() {
554	return &m_shader;
555}
556
557int PainterGL::glTex() {
558#ifdef BUILD_GLES2
559	if (supportsShaders()) {
560		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
561		return gl2Backend->tex;
562	}
563#endif
564#ifdef BUILD_GL
565	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
566	return glBackend->tex[0];
567#else
568	return -1;
569#endif
570}
571
572#endif