all repos — mgba @ dbdbcd13859e5c169a4eb7dbc6656fcd6819c222

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/input.h>
  68#include <mgba/internal/gb/video.h>
  69#endif
  70#ifdef M_CORE_GBA
  71#include <mgba/gba/interface.h>
  72#include <mgba/internal/gba/gba.h>
  73#include <mgba/internal/gba/input.h>
  74#include <mgba/internal/gba/video.h>
  75#endif
  76#ifdef M_CORE_DS
  77#include <mgba/internal/ds/input.h>
  78#endif
  79#include <mgba/feature/commandline.h>
  80#include "feature/sqlite3/no-intro.h"
  81#include <mgba-util/vfs.h>
  82
  83#ifdef M_CORE_GB
  84#define SUPPORT_GB (1 << PLATFORM_GB)
  85#else
  86#define SUPPORT_GB 0
  87#endif
  88
  89#ifdef M_CORE_GBA
  90#define SUPPORT_GBA (1 << PLATFORM_GBA)
  91#else
  92#define SUPPORT_GBA 0
  93#endif
  94
  95#ifdef M_CORE_DS
  96#define SUPPORT_DS (1 << PLATFORM_DS)
  97#else
  98#define SUPPORT_DS 0
  99#endif
 100
 101using namespace QGBA;
 102
 103Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
 104	: QMainWindow(parent)
 105	, m_manager(manager)
 106	, m_logView(new LogView(&m_log))
 107	, m_screenWidget(new WindowBackground())
 108	, m_config(config)
 109	, m_inputController(playerId, this)
 110	, m_shortcutController(new ShortcutController(this))
 111{
 112	setFocusPolicy(Qt::StrongFocus);
 113	setAcceptDrops(true);
 114	setAttribute(Qt::WA_DeleteOnClose);
 115	updateTitle();
 116
 117	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 118	m_logo = m_logo; // Free memory left over in old pixmap
 119
 120#if defined(M_CORE_GBA)
 121	float i = 2;
 122#elif defined(M_CORE_GB)
 123	float i = 3;
 124#endif
 125	QVariant multiplier = m_config->getOption("scaleMultiplier");
 126	if (!multiplier.isNull()) {
 127		m_savedScale = multiplier.toInt();
 128		i = m_savedScale;
 129	}
 130#ifdef USE_SQLITE3
 131	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 132	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 133	showLibrary->connect([this](const QVariant& value) {
 134		if (value.toBool()) {
 135			if (m_controller) {
 136				m_screenWidget->layout()->addWidget(m_libraryView);
 137			} else {
 138				attachWidget(m_libraryView);
 139			}
 140		} else {
 141			detachWidget(m_libraryView);
 142		}
 143	}, this);
 144	m_config->updateOption("showLibrary");
 145	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 146	libraryStyle->connect([this](const QVariant& value) {
 147		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 148	}, this);
 149	m_config->updateOption("libraryStyle");
 150
 151	connect(m_libraryView, &LibraryController::startGame, [this]() {
 152		VFile* output = m_libraryView->selectedVFile();
 153		if (output) {
 154			QPair<QString, QString> path = m_libraryView->selectedPath();
 155			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 156		}
 157	});
 158#endif
 159#if defined(M_CORE_GBA)
 160	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 161#elif defined(M_CORE_GB)
 162	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 163#endif
 164	m_screenWidget->setPixmap(m_logo);
 165	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 166	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 167	m_screenWidget->setLockIntegerScaling(false);
 168	setCentralWidget(m_screenWidget);
 169
 170	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 171	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 172	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 173
 174	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 175	m_log.load(m_config);
 176	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 177	m_focusCheck.setInterval(200);
 178	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 179	m_mustRestart.setSingleShot(true);
 180
 181	m_shortcutController->setConfigController(m_config);
 182	m_shortcutController->setActionMapper(&m_actions);
 183	setupMenu(menuBar());
 184
 185#ifdef M_CORE_GBA
 186	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 187#endif
 188#ifdef M_CORE_GB
 189	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 190#endif
 191#ifdef M_CORE_DS
 192	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 193#endif
 194}
 195
 196Window::~Window() {
 197	delete m_logView;
 198
 199#ifdef USE_FFMPEG
 200	delete m_videoView;
 201	delete m_gifView;
 202#endif
 203
 204#ifdef USE_SQLITE3
 205	delete m_libraryView;
 206#endif
 207}
 208
 209void Window::argumentsPassed(mArguments* args) {
 210	loadConfig();
 211
 212	if (args->patch) {
 213		m_pendingPatch = args->patch;
 214	}
 215
 216	if (args->savestate) {
 217		m_pendingState = args->savestate;
 218	}
 219
 220	if (args->fname) {
 221		setController(m_manager->loadGame(args->fname), args->fname);
 222	}
 223
 224#ifdef USE_GDB_STUB
 225	if (args->debuggerType == DEBUGGER_GDB) {
 226		if (!m_gdbController) {
 227			m_gdbController = new GDBController(this);
 228			if (m_controller) {
 229				m_gdbController->setController(m_controller);
 230			}
 231			m_gdbController->listen();
 232		}
 233	}
 234#endif
 235}
 236
 237void Window::resizeFrame(const QSize& size) {
 238	QSize newSize(size);
 239	if (windowHandle()) {
 240		QRect geom = windowHandle()->screen()->availableGeometry();
 241		if (newSize.width() > geom.width()) {
 242			newSize.setWidth(geom.width());
 243		}
 244		if (newSize.height() > geom.height()) {
 245			newSize.setHeight(geom.height());
 246		}
 247	}
 248	m_screenWidget->setSizeHint(newSize);
 249	newSize -= m_screenWidget->size();
 250	newSize += this->size();
 251	if (!isFullScreen()) {
 252		resize(newSize);
 253	}
 254}
 255
 256void Window::setConfig(ConfigController* config) {
 257	m_config = config;
 258}
 259
 260void Window::loadConfig() {
 261	const mCoreOptions* opts = m_config->options();
 262	reloadConfig();
 263
 264	if (opts->width && opts->height) {
 265		resizeFrame(QSize(opts->width, opts->height));
 266	}
 267
 268	if (opts->fullscreen) {
 269		enterFullScreen();
 270	}
 271
 272	m_mruFiles = m_config->getMRU();
 273	updateMRU();
 274
 275	m_inputController.setConfiguration(m_config);
 276}
 277
 278void Window::reloadConfig() {
 279	const mCoreOptions* opts = m_config->options();
 280
 281	m_log.setLevels(opts->logLevel);
 282
 283	if (m_controller) {
 284		m_controller->loadConfig(m_config);
 285		if (m_audioProcessor) {
 286			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 287			m_audioProcessor->requestSampleRate(opts->sampleRate);
 288		}
 289		m_display->resizeContext();
 290	}
 291	if (m_display) {
 292		m_display->lockAspectRatio(opts->lockAspectRatio);
 293		m_display->filter(opts->resampleVideo);
 294	}
 295
 296	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 297}
 298
 299void Window::saveConfig() {
 300	m_inputController.saveConfiguration();
 301	m_config->write();
 302}
 303
 304QString Window::getFilters() const {
 305	QStringList filters;
 306	QStringList formats;
 307
 308#ifdef M_CORE_GBA
 309	QStringList gbaFormats{
 310		"*.gba",
 311#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 312		"*.zip",
 313#endif
 314#ifdef USE_LZMA
 315		"*.7z",
 316#endif
 317#ifdef USE_ELF
 318		"*.elf",
 319#endif
 320		"*.agb",
 321		"*.mb",
 322		"*.rom",
 323		"*.bin"};
 324	formats.append(gbaFormats);
 325	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 326#endif
 327
 328#ifdef M_CORE_DS
 329	QStringList dsFormats{
 330		"*.nds",
 331		"*.srl",
 332#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 333		"*.zip",
 334#endif
 335#ifdef USE_LZMA
 336		"*.7z",
 337#endif
 338		"*.rom",
 339		"*.bin"};
 340	formats.append(dsFormats);
 341	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 342#endif
 343
 344#ifdef M_CORE_GB
 345	QStringList gbFormats{
 346		"*.gb",
 347		"*.gbc",
 348		"*.sgb",
 349#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 350		"*.zip",
 351#endif
 352#ifdef USE_LZMA
 353		"*.7z",
 354#endif
 355		"*.rom",
 356		"*.bin"};
 357	formats.append(gbFormats);
 358	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 359#endif
 360
 361	formats.removeDuplicates();
 362	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 363	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 364	return filters.join(";;");
 365}
 366
 367QString Window::getFiltersArchive() const {
 368	QStringList filters;
 369
 370	QStringList formats{
 371#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 372		"*.zip",
 373#endif
 374#ifdef USE_LZMA
 375		"*.7z",
 376#endif
 377	};
 378	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 379	return filters.join(";;");
 380}
 381
 382void Window::selectROM() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 384	if (!filename.isEmpty()) {
 385		setController(m_manager->loadGame(filename), filename);
 386	}
 387}
 388
 389#ifdef USE_SQLITE3
 390void Window::selectROMInArchive() {
 391	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 392	if (filename.isEmpty()) {
 393		return;
 394	}
 395	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 396	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 397		VFile* output = archiveInspector->selectedVFile();
 398		QPair<QString, QString> path = archiveInspector->selectedPath();
 399		if (output) {
 400			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 401		}
 402		archiveInspector->close();
 403	});
 404	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 405	archiveInspector->show();
 406}
 407
 408void Window::addDirToLibrary() {
 409	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 410	if (filename.isEmpty()) {
 411		return;
 412	}
 413	m_libraryView->addDirectory(filename);
 414}
 415#endif
 416
 417void Window::replaceROM() {
 418	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 419	if (!filename.isEmpty()) {
 420		m_controller->replaceGame(filename);
 421	}
 422}
 423
 424void Window::selectSave(bool temporary) {
 425	QStringList formats{"*.sav"};
 426	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 427	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 428	if (!filename.isEmpty()) {
 429		m_controller->loadSave(filename, temporary);
 430	}
 431}
 432
 433void Window::selectState(bool load) {
 434	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 435	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 436	if (load) {
 437		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 438		if (!filename.isEmpty()) {
 439			m_controller->loadState(filename);
 440		}
 441	} else {
 442		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 443		if (!filename.isEmpty()) {
 444			m_controller->saveState(filename);
 445		}
 446	}
 447}
 448
 449void Window::multiplayerChanged() {
 450	if (!m_controller) {
 451		return;
 452	}
 453	int attached = 1;
 454	MultiplayerController* multiplayer = m_controller->multiplayerController();
 455	if (multiplayer) {
 456		attached = multiplayer->attached();
 457	}
 458	for (Action* action : m_nonMpActions) {
 459		action->setEnabled(attached < 2);
 460	}
 461}
 462
 463void Window::selectPatch() {
 464	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 465	if (!filename.isEmpty()) {
 466		if (m_controller) {
 467			m_controller->loadPatch(filename);
 468		} else {
 469			m_pendingPatch = filename;
 470		}
 471	}
 472}
 473
 474void Window::openView(QWidget* widget) {
 475	connect(this, &Window::shutdown, widget, &QWidget::close);
 476	widget->setAttribute(Qt::WA_DeleteOnClose);
 477	widget->show();
 478}
 479
 480void Window::loadCamImage() {
 481	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 482	if (!filename.isEmpty()) {
 483		m_inputController.loadCamImage(filename);
 484	}
 485}
 486
 487void Window::importSharkport() {
 488	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 489	if (!filename.isEmpty()) {
 490		m_controller->importSharkport(filename);
 491	}
 492}
 493
 494void Window::exportSharkport() {
 495	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 496	if (!filename.isEmpty()) {
 497		m_controller->exportSharkport(filename);
 498	}
 499}
 500
 501void Window::openSettingsWindow() {
 502	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
 503#if defined(BUILD_GL) || defined(BUILD_GLES2)
 504	if (m_display->supportsShaders()) {
 505		settingsWindow->setShaderSelector(m_shaderView.get());
 506	}
 507#endif
 508	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 509	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 510	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 511	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 512	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 513	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 514	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 515#ifdef USE_SQLITE3
 516	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 517#endif
 518	openView(settingsWindow);
 519}
 520
 521void Window::startVideoLog() {
 522	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 523	if (!filename.isEmpty()) {
 524		m_controller->startVideoLog(filename);
 525	}
 526}
 527
 528template <typename T, typename... A>
 529std::function<void()> Window::openTView(A... arg) {
 530	return [=]() {
 531		T* view = new T(arg...);
 532		openView(view);
 533	};
 534}
 535
 536
 537template <typename T, typename... A>
 538std::function<void()> Window::openControllerTView(A... arg) {
 539	return [=]() {
 540		T* view = new T(m_controller, arg...);
 541		openView(view);
 542	};
 543}
 544
 545#ifdef USE_FFMPEG
 546void Window::openVideoWindow() {
 547	if (!m_videoView) {
 548		m_videoView = new VideoView();
 549		if (m_controller) {
 550			m_videoView->setController(m_controller);
 551		}
 552		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 553	}
 554	m_videoView->show();
 555}
 556
 557void Window::openGIFWindow() {
 558	if (!m_gifView) {
 559		m_gifView = new GIFView();
 560		if (m_controller) {
 561			m_gifView->setController(m_controller);
 562		}
 563		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 564	}
 565	m_gifView->show();
 566}
 567#endif
 568
 569#ifdef USE_GDB_STUB
 570void Window::gdbOpen() {
 571	if (!m_gdbController) {
 572		m_gdbController = new GDBController(this);
 573	}
 574	GDBWindow* window = new GDBWindow(m_gdbController);
 575	m_gdbController->setController(m_controller);
 576	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 577	openView(window);
 578}
 579#endif
 580
 581#ifdef USE_DEBUGGERS
 582void Window::consoleOpen() {
 583	if (!m_console) {
 584		m_console = new DebuggerConsoleController(this);
 585	}
 586	DebuggerConsole* window = new DebuggerConsole(m_console);
 587	if (m_controller) {
 588		m_console->setController(m_controller);
 589	}
 590	openView(window);
 591}
 592#endif
 593
 594void Window::resizeEvent(QResizeEvent* event) {
 595	if (!isFullScreen()) {
 596		m_config->setOption("height", m_screenWidget->height());
 597		m_config->setOption("width", m_screenWidget->width());
 598	}
 599
 600	int factor = 0;
 601	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 602	if (m_controller) {
 603		size = m_controller->screenDimensions();
 604	}
 605	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 606	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 607		factor = m_screenWidget->width() / size.width();
 608	}
 609	m_savedScale = factor;
 610	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 611		iter.value()->setActive(iter.key() == factor);
 612	}
 613
 614	m_config->setOption("fullscreen", isFullScreen());
 615}
 616
 617void Window::showEvent(QShowEvent* event) {
 618	if (m_wasOpened) {
 619		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 620			focusCheck();
 621			if (m_autoresume) {
 622				m_controller->setPaused(false);
 623				m_autoresume = false;
 624			}
 625		}
 626		return;
 627	}
 628	m_wasOpened = true;
 629	resizeFrame(m_screenWidget->sizeHint());
 630	QVariant windowPos = m_config->getQtOption("windowPos");
 631	QRect geom = windowHandle()->screen()->availableGeometry();
 632	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 633		move(windowPos.toPoint());
 634	} else {
 635		QRect rect = frameGeometry();
 636		rect.moveCenter(geom.center());
 637		move(rect.topLeft());
 638	}
 639	if (m_fullscreenOnStart) {
 640		enterFullScreen();
 641		m_fullscreenOnStart = false;
 642	}
 643	reloadDisplayDriver();
 644	setFocus();
 645}
 646
 647void Window::hideEvent(QHideEvent* event) {
 648	if (!event->spontaneous()) {
 649		return;
 650	}
 651	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 652		return;
 653	}
 654	if (!m_controller->isPaused()) {
 655		m_autoresume = true;
 656		m_controller->setPaused(true);
 657	}
 658}
 659
 660void Window::closeEvent(QCloseEvent* event) {
 661	emit shutdown();
 662	m_config->setQtOption("windowPos", pos());
 663
 664	if (m_savedScale > 0) {
 665		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 666		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 667	}
 668	saveConfig();
 669	if (m_controller) {
 670		event->ignore();
 671		m_pendingClose = true;
 672	} else {
 673		m_display.reset();
 674	}
 675}
 676
 677void Window::focusInEvent(QFocusEvent*) {
 678	m_display->forceDraw();
 679}
 680
 681void Window::focusOutEvent(QFocusEvent*) {
 682}
 683
 684void Window::dragEnterEvent(QDragEnterEvent* event) {
 685	if (event->mimeData()->hasFormat("text/uri-list")) {
 686		event->acceptProposedAction();
 687	}
 688}
 689
 690void Window::dropEvent(QDropEvent* event) {
 691	QString uris = event->mimeData()->data("text/uri-list");
 692	uris = uris.trimmed();
 693	if (uris.contains("\n")) {
 694		// Only one file please
 695		return;
 696	}
 697	QUrl url(uris);
 698	if (!url.isLocalFile()) {
 699		// No remote loading
 700		return;
 701	}
 702	event->accept();
 703	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 704}
 705
 706void Window::mouseMoveEvent(QMouseEvent* event) {
 707	if (!m_controller) {
 708		return;
 709	}
 710	QPoint pos = event->pos();
 711	pos = m_screenWidget->mapFrom(this, pos);
 712	QSize dimensions = m_controller->screenDimensions();
 713	QSize viewportDimensions = m_display->viewportSize();
 714	QSize screenDimensions = m_screenWidget->size();
 715	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 716	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 717	mCore* core = m_controller->thread()->core;
 718	core->setCursorLocation(core, x, y);
 719	event->accept();
 720}
 721
 722void Window::mousePressEvent(QMouseEvent* event) {
 723	if (event->button() != Qt::LeftButton) {
 724		return;
 725	}
 726	if (!m_controller) {
 727		return;
 728	}
 729	mouseMoveEvent(event);
 730	mCore* core = m_controller->thread()->core;
 731	core->setCursorDown(core, true);
 732}
 733
 734void Window::mouseReleaseEvent(QMouseEvent* event) {
 735	if (event->button() != Qt::LeftButton) {
 736		return;
 737	}
 738	if (!m_controller) {
 739		return;
 740	}
 741	mouseMoveEvent(event);
 742	mCore* core = m_controller->thread()->core;
 743	core->setCursorDown(core, false);
 744}
 745
 746void Window::enterFullScreen() {
 747	if (!isVisible()) {
 748		m_fullscreenOnStart = true;
 749		return;
 750	}
 751	if (isFullScreen()) {
 752		return;
 753	}
 754	showFullScreen();
 755#ifndef Q_OS_MAC
 756	if (m_controller && !m_controller->isPaused()) {
 757		menuBar()->hide();
 758	}
 759#endif
 760}
 761
 762void Window::exitFullScreen() {
 763	if (!isFullScreen()) {
 764		return;
 765	}
 766	m_screenWidget->unsetCursor();
 767	menuBar()->show();
 768	showNormal();
 769}
 770
 771void Window::toggleFullScreen() {
 772	if (isFullScreen()) {
 773		exitFullScreen();
 774	} else {
 775		enterFullScreen();
 776	}
 777}
 778
 779void Window::gameStarted() {
 780	for (Action* action : m_gameActions) {
 781		action->setEnabled(true);
 782	}
 783	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 784		action.value()->setEnabled(false);
 785	}
 786	for (auto& action : m_platformActions.values(m_controller->platform())) {
 787		action->setEnabled(true);
 788	}
 789#ifdef M_CORE_DS
 790	if (m_controller->platform() == PLATFORM_DS && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 791		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 792		                                    tr("DS support requires dumps of the BIOS and firmware."),
 793		                                    QMessageBox::Ok, this, Qt::Sheet);
 794		fail->setAttribute(Qt::WA_DeleteOnClose);
 795		fail->show();
 796		m_controller->stop();
 797		return;
 798	}
 799#endif
 800	QSize size = m_controller->screenDimensions();
 801	m_screenWidget->setDimensions(size.width(), size.height());
 802	m_config->updateOption("lockIntegerScaling");
 803	m_config->updateOption("lockAspectRatio");
 804	m_config->updateOption("interframeBlending");
 805	if (m_savedScale > 0) {
 806		resizeFrame(size * m_savedScale);
 807	}
 808	attachWidget(m_display.get());
 809	setMouseTracking(true);
 810	setFocus();
 811
 812#ifndef Q_OS_MAC
 813	if (isFullScreen()) {
 814		menuBar()->hide();
 815	}
 816#endif
 817
 818	reloadAudioDriver();
 819	multiplayerChanged();
 820	updateTitle();
 821
 822	m_hitUnimplementedBiosCall = false;
 823	if (m_config->getOption("showFps", "1").toInt()) {
 824		m_fpsTimer.start();
 825		m_frameTimer.start();
 826	}
 827	m_focusCheck.start();
 828	if (m_display->underMouse()) {
 829		m_screenWidget->setCursor(Qt::BlankCursor);
 830	}
 831
 832	CoreController::Interrupter interrupter(m_controller, true);
 833	mCore* core = m_controller->thread()->core;
 834	m_actions.clearMenu("videoLayers");
 835	m_actions.clearMenu("audioChannels");
 836	const mCoreChannelInfo* videoLayers;
 837	const mCoreChannelInfo* audioChannels;
 838	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 839	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 840
 841	if (nVideo) {
 842		for (size_t i = 0; i < nVideo; ++i) {
 843			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 844				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 845			}, "videoLayers");
 846			action->setActive(true);
 847		}
 848	}
 849	if (nAudio) {
 850		for (size_t i = 0; i < nAudio; ++i) {
 851			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 852				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 853			}, "audioChannels");
 854			action->setActive(true);
 855		}
 856	}
 857	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 858
 859#ifdef USE_DISCORD_RPC
 860	DiscordCoordinator::gameStarted(m_controller);
 861#endif
 862}
 863
 864void Window::gameStopped() {
 865	for (Action* action : m_platformActions) {
 866		action->setEnabled(true);
 867	}
 868	for (Action* action : m_gameActions) {
 869		action->setEnabled(false);
 870	}
 871	setWindowFilePath(QString());
 872	updateTitle();
 873	detachWidget(m_display.get());
 874	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 875	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 876	m_screenWidget->setLockIntegerScaling(false);
 877	m_screenWidget->setPixmap(m_logo);
 878	m_screenWidget->unsetCursor();
 879	if (m_display) {
 880#ifdef M_CORE_GB
 881		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 882#elif defined(M_CORE_GBA)
 883		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 884#endif
 885	}
 886
 887	setMouseTracking(false);
 888	m_actions.clearMenu("videoLayers");
 889	m_actions.clearMenu("audioChannels");
 890
 891	m_fpsTimer.stop();
 892	m_focusCheck.stop();
 893
 894	if (m_audioProcessor) {
 895		m_audioProcessor->stop();
 896		m_audioProcessor.reset();
 897	}
 898	m_display->stopDrawing();
 899
 900	m_controller.reset();
 901
 902	m_display->setVideoProxy({});
 903	if (m_pendingClose) {
 904		m_display.reset();
 905		close();
 906	}
 907#ifndef Q_OS_MAC
 908	menuBar()->show();
 909#endif
 910
 911#ifdef USE_DISCORD_RPC
 912	DiscordCoordinator::gameStopped();
 913#endif
 914
 915	emit paused(false);
 916}
 917
 918void Window::gameCrashed(const QString& errorMessage) {
 919	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 920	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 921	                                     QMessageBox::Ok, this, Qt::Sheet);
 922	crash->setAttribute(Qt::WA_DeleteOnClose);
 923	crash->show();
 924}
 925
 926void Window::gameFailed() {
 927	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 928	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 929	                                    QMessageBox::Ok, this, Qt::Sheet);
 930	fail->setAttribute(Qt::WA_DeleteOnClose);
 931	fail->show();
 932}
 933
 934void Window::unimplementedBiosCall(int call) {
 935	if (m_hitUnimplementedBiosCall) {
 936		return;
 937	}
 938	m_hitUnimplementedBiosCall = true;
 939
 940	QMessageBox* fail = new QMessageBox(
 941	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 942	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 943	    QMessageBox::Ok, this, Qt::Sheet);
 944	fail->setAttribute(Qt::WA_DeleteOnClose);
 945	fail->show();
 946}
 947
 948void Window::reloadDisplayDriver() {
 949	if (m_controller) {
 950		if (m_controller->hardwareAccelerated()) {
 951			mustRestart();
 952			return;
 953		}
 954		m_display->stopDrawing();
 955		detachWidget(m_display.get());
 956	}
 957	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 958#if defined(BUILD_GL) || defined(BUILD_GLES2)
 959	m_shaderView.reset();
 960	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 961#endif
 962
 963	connect(m_display.get(), &Display::hideCursor, [this]() {
 964		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 965			m_screenWidget->setCursor(Qt::BlankCursor);
 966		}
 967	});
 968	connect(m_display.get(), &Display::showCursor, [this]() {
 969		m_screenWidget->unsetCursor();
 970	});
 971
 972	const mCoreOptions* opts = m_config->options();
 973	m_display->lockAspectRatio(opts->lockAspectRatio);
 974	m_display->interframeBlending(opts->interframeBlending);
 975	m_display->filter(opts->resampleVideo);
 976#if defined(BUILD_GL) || defined(BUILD_GLES2)
 977	if (opts->shader) {
 978		struct VDir* shader = VDirOpen(opts->shader);
 979		if (shader && m_display->supportsShaders()) {
 980			m_display->setShaders(shader);
 981			m_shaderView->refreshShaders();
 982			shader->close(shader);
 983		}
 984	}
 985#endif
 986
 987	if (m_controller) {
 988		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 989		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 990		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 991		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 992		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 993		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 994		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 995		connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
 996
 997		attachWidget(m_display.get());
 998		m_display->startDrawing(m_controller);
 999	}
1000#ifdef M_CORE_GB
1001	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
1002#elif defined(M_CORE_GBA)
1003	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1004#endif
1005}
1006
1007void Window::reloadAudioDriver() {
1008	if (!m_controller) {
1009		return;
1010	}
1011	if (m_audioProcessor) {
1012		m_audioProcessor->stop();
1013		m_audioProcessor.reset();
1014	}
1015
1016	const mCoreOptions* opts = m_config->options();
1017	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
1018	m_audioProcessor->setInput(m_controller);
1019	m_audioProcessor->setBufferSamples(opts->audioBuffers);
1020	m_audioProcessor->requestSampleRate(opts->sampleRate);
1021	m_audioProcessor->start();
1022	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
1023	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
1024}
1025
1026void Window::tryMakePortable() {
1027	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
1028	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
1029	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
1030	confirm->setAttribute(Qt::WA_DeleteOnClose);
1031	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
1032	confirm->show();
1033}
1034
1035void Window::mustRestart() {
1036	if (m_mustRestart.isActive()) {
1037		return;
1038	}
1039	m_mustRestart.start();
1040	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1041	                                      tr("Some changes will not take effect until the emulator is restarted."),
1042	                                      QMessageBox::Ok, this, Qt::Sheet);
1043	dialog->setAttribute(Qt::WA_DeleteOnClose);
1044	dialog->show();
1045}
1046
1047void Window::recordFrame() {
1048	m_frameList.append(m_frameTimer.nsecsElapsed());
1049	m_frameTimer.restart();
1050}
1051
1052void Window::showFPS() {
1053	if (m_frameList.isEmpty()) {
1054		updateTitle();
1055		return;
1056	}
1057	qint64 total = 0;
1058	for (qint64 t : m_frameList) {
1059		total += t;
1060	}
1061	double fps = (m_frameList.size() * 1e10) / total;
1062	m_frameList.clear();
1063	fps = round(fps) / 10.f;
1064	updateTitle(fps);
1065}
1066
1067void Window::updateTitle(float fps) {
1068	QString title;
1069
1070	if (m_controller) {
1071		CoreController::Interrupter interrupter(m_controller);
1072		const NoIntroDB* db = GBAApp::app()->gameDB();
1073		NoIntroGame game{};
1074		uint32_t crc32 = 0;
1075		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1076
1077		char gameTitle[17] = { '\0' };
1078		mCore* core = m_controller->thread()->core;
1079		core->getGameTitle(core, gameTitle);
1080		title = gameTitle;
1081
1082#ifdef USE_SQLITE3
1083		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1084			title = QLatin1String(game.name);
1085		}
1086#endif
1087		MultiplayerController* multiplayer = m_controller->multiplayerController();
1088		if (multiplayer && multiplayer->attached() > 1) {
1089			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1090			for (Action* action : m_nonMpActions) {
1091				action->setEnabled(false);
1092			}
1093		} else {
1094			for (Action* action : m_nonMpActions) {
1095				action->setEnabled(true);
1096			}
1097		}
1098	}
1099	if (title.isNull()) {
1100		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1101	} else if (fps < 0) {
1102		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1103	} else {
1104		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1105	}
1106}
1107
1108void Window::openStateWindow(LoadSave ls) {
1109	if (m_stateWindow) {
1110		return;
1111	}
1112	MultiplayerController* multiplayer = m_controller->multiplayerController();
1113	if (multiplayer && multiplayer->attached() > 1) {
1114		return;
1115	}
1116	bool wasPaused = m_controller->isPaused();
1117	m_stateWindow = new LoadSaveState(m_controller);
1118	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1119	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1120		detachWidget(m_stateWindow);
1121		m_stateWindow = nullptr;
1122		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1123	});
1124	if (!wasPaused) {
1125		m_controller->setPaused(true);
1126		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1127			if (m_controller) {
1128				m_controller->setPaused(false);
1129			}
1130		});
1131	}
1132	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1133	m_stateWindow->setMode(ls);
1134	updateFrame();
1135#ifndef Q_OS_MAC
1136	menuBar()->show();
1137#endif
1138	attachWidget(m_stateWindow);
1139}
1140
1141void Window::setupMenu(QMenuBar* menubar) {
1142	installEventFilter(m_shortcutController);
1143
1144	menubar->clear();
1145	m_actions.addMenu(tr("&File"), "file");
1146
1147	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1148
1149#ifdef USE_SQLITE3
1150	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1151	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1152#endif
1153
1154	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1155		this->selectSave(false);
1156	}, "file");
1157	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1158		this->selectSave(true);
1159	}, "file");
1160
1161	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1162
1163#ifdef M_CORE_GBA
1164	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1165		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1166	}, "file");
1167#endif
1168
1169	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1170
1171	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1172
1173	m_actions.addMenu(tr("Recent"), "mru", "file");
1174	m_actions.addSeparator("file");
1175
1176	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1177	m_actions.addSeparator("file");
1178
1179	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1180		this->openStateWindow(LoadSave::LOAD);
1181	}, "file", QKeySequence("F10"));
1182	m_nonMpActions.append(loadState);
1183	m_platformActions.insert(PLATFORM_GBA, loadState);
1184	m_platformActions.insert(PLATFORM_GB, loadState);
1185
1186	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1187		this->selectState(true);
1188	}, "file");
1189	m_nonMpActions.append(loadStateFile);
1190	m_platformActions.insert(PLATFORM_GBA, loadStateFile);
1191	m_platformActions.insert(PLATFORM_GB, loadStateFile);
1192
1193	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1194		this->openStateWindow(LoadSave::SAVE);
1195	}, "file", QKeySequence("Shift+F10"));
1196	m_nonMpActions.append(saveState);
1197	m_platformActions.insert(PLATFORM_GBA, saveState);
1198	m_platformActions.insert(PLATFORM_GB, saveState);
1199
1200	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1201		this->selectState(false);
1202	}, "file");
1203	m_nonMpActions.append(saveStateFile);
1204	m_platformActions.insert(PLATFORM_GBA, saveStateFile);
1205	m_platformActions.insert(PLATFORM_GB, saveStateFile);
1206
1207	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1208	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1209
1210	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1211		m_controller->loadState();
1212	}, "quickLoad");
1213	m_nonMpActions.append(quickLoad);
1214	m_platformActions.insert(PLATFORM_GBA, quickLoad);
1215	m_platformActions.insert(PLATFORM_GB, quickLoad);
1216
1217	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1218		m_controller->saveState();
1219	}, "quickSave");
1220	m_nonMpActions.append(quickSave);
1221	m_platformActions.insert(PLATFORM_GBA, quickSave);
1222	m_platformActions.insert(PLATFORM_GB, quickSave);
1223
1224	m_actions.addSeparator("quickLoad");
1225	m_actions.addSeparator("quickSave");
1226
1227	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1228		m_controller->loadBackupState();
1229	}, "quickLoad", QKeySequence("F11"));
1230	m_nonMpActions.append(undoLoadState);
1231	m_platformActions.insert(PLATFORM_GBA, undoLoadState);
1232	m_platformActions.insert(PLATFORM_GB, undoLoadState);
1233
1234	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1235		m_controller->saveBackupState();
1236	}, "quickSave", QKeySequence("Shift+F11"));
1237	m_nonMpActions.append(undoSaveState);
1238	m_platformActions.insert(PLATFORM_GBA, undoSaveState);
1239	m_platformActions.insert(PLATFORM_GB, undoSaveState);
1240
1241	m_actions.addSeparator("quickLoad");
1242	m_actions.addSeparator("quickSave");
1243
1244	for (int i = 1; i < 10; ++i) {
1245		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1246			m_controller->loadState(i);
1247		}, "quickLoad", QString("F%1").arg(i));
1248		m_nonMpActions.append(quickLoad);
1249		m_platformActions.insert(PLATFORM_GBA, quickLoad);
1250		m_platformActions.insert(PLATFORM_GB, quickLoad);
1251
1252		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1253			m_controller->saveState(i);
1254		}, "quickSave", QString("Shift+F%1").arg(i));
1255		m_nonMpActions.append(quickSave);
1256		m_platformActions.insert(PLATFORM_GBA, quickSave);
1257		m_platformActions.insert(PLATFORM_GB, quickSave);
1258	}
1259
1260	m_actions.addSeparator("file");
1261	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1262
1263#ifdef M_CORE_GBA
1264	m_actions.addSeparator("file");
1265	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1266	m_platformActions.insert(PLATFORM_GBA, importShark);
1267
1268	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1269	m_platformActions.insert(PLATFORM_GBA, exportShark);
1270#endif
1271
1272	m_actions.addSeparator("file");
1273	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1274		GBAApp::app()->newWindow();
1275	}, "file");
1276
1277#ifndef Q_OS_MAC
1278	m_actions.addSeparator("file");
1279#endif
1280
1281	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1282
1283#ifndef Q_OS_MAC
1284	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1285#endif
1286
1287	m_actions.addMenu(tr("&Emulation"), "emu");
1288	addGameAction(tr("&Reset"), "reset", [this]() {
1289		m_controller->reset();
1290	}, "emu", QKeySequence("Ctrl+R"));
1291
1292	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1293		m_controller->stop();
1294	}, "emu");
1295
1296	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1297		m_controller->yankPak();
1298	}, "emu");
1299	m_platformActions.insert(PLATFORM_GBA, yank);
1300	m_platformActions.insert(PLATFORM_GB, yank);
1301
1302	m_actions.addSeparator("emu");
1303
1304	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1305		if (m_controller) {
1306			m_controller->setPaused(paused);
1307		} else {
1308			m_pendingPause = paused;
1309		}
1310	}, "emu", QKeySequence("Ctrl+P"));
1311	connect(this, &Window::paused, pause, &Action::setActive);
1312
1313	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1314		m_controller->frameAdvance();
1315	}, "emu", QKeySequence("Ctrl+N"));
1316
1317	m_actions.addSeparator("emu");
1318
1319	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1320		if (m_controller) {
1321			m_controller->setFastForward(held);
1322		}
1323	}, "emu", QKeySequence(Qt::Key_Tab));
1324
1325	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1326		m_controller->forceFastForward(value);
1327	}, "emu", QKeySequence("Shift+Tab"));
1328
1329	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1330	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1331	ffspeed->connect([this](const QVariant& value) {
1332		reloadConfig();
1333	}, this);
1334	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1335	ffspeed->setValue(QVariant(-1.0f));
1336	m_actions.addSeparator("fastForwardSpeed");
1337	for (int i = 2; i < 11; ++i) {
1338		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1339	}
1340	m_config->updateOption("fastForwardRatio");
1341
1342	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1343		if (m_controller) {
1344			m_controller->setRewinding(held);
1345		}
1346	}, "emu", QKeySequence("`"));
1347	m_nonMpActions.append(rewindHeld);
1348
1349	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1350		m_controller->rewind();
1351	}, "emu", QKeySequence("~"));
1352	m_nonMpActions.append(rewind);
1353	m_platformActions.insert(PLATFORM_GBA, rewind);
1354	m_platformActions.insert(PLATFORM_GB, rewind);
1355
1356	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1357		m_controller->rewind(1);
1358	}, "emu", QKeySequence("Ctrl+B"));
1359	m_nonMpActions.append(frameRewind);
1360	m_platformActions.insert(PLATFORM_GBA, frameRewind);
1361	m_platformActions.insert(PLATFORM_GB, frameRewind);
1362
1363	ConfigOption* videoSync = m_config->addOption("videoSync");
1364	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1365	videoSync->connect([this](const QVariant& value) {
1366		reloadConfig();
1367	}, this);
1368	m_config->updateOption("videoSync");
1369
1370	ConfigOption* audioSync = m_config->addOption("audioSync");
1371	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1372	audioSync->connect([this](const QVariant& value) {
1373		reloadConfig();
1374	}, this);
1375	m_config->updateOption("audioSync");
1376
1377	m_actions.addSeparator("emu");
1378
1379	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1380	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1381	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1382	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1383		m_inputController.setLuminanceLevel(10);
1384	}, "solar");
1385	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1386		m_inputController.setLuminanceLevel(0);
1387	}, "solar");
1388
1389	m_actions.addSeparator("solar");
1390	for (int i = 0; i <= 10; ++i) {
1391		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1392			m_inputController.setLuminanceLevel(i);
1393		}, "solar");
1394	}
1395
1396#ifdef M_CORE_GB
1397	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1398		PrinterView* view = new PrinterView(m_controller);
1399		openView(view);
1400		m_controller->attachPrinter();
1401	}, "emu");
1402	m_platformActions.insert(PLATFORM_GB, gbPrint);
1403#endif
1404
1405#ifdef M_CORE_GBA
1406	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1407	m_platformActions.insert(PLATFORM_GBA, bcGate);
1408#endif
1409
1410	m_actions.addMenu(tr("Audio/&Video"), "av");
1411	m_actions.addMenu(tr("Frame size"), "frame", "av");
1412	for (int i = 1; i <= 8; ++i) {
1413		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1414			Action* setSize = m_frameSizes[i];
1415			showNormal();
1416			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1417			if (m_controller) {
1418				size = m_controller->screenDimensions();
1419			}
1420			size *= i;
1421			m_savedScale = i;
1422			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1423			resizeFrame(size);
1424			setSize->setActive(true);
1425		}, "frame");
1426		setSize->setExclusive(true);
1427		if (m_savedScale == i) {
1428			setSize->setActive(true);
1429		}
1430		m_frameSizes[i] = setSize;
1431	}
1432	QKeySequence fullscreenKeys;
1433#ifdef Q_OS_WIN
1434	fullscreenKeys = QKeySequence("Alt+Return");
1435#else
1436	fullscreenKeys = QKeySequence("Ctrl+F");
1437#endif
1438	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1439
1440	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1441	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1442	lockAspectRatio->connect([this](const QVariant& value) {
1443		if (m_display) {
1444			m_display->lockAspectRatio(value.toBool());
1445		}
1446		if (m_controller) {
1447			m_screenWidget->setLockAspectRatio(value.toBool());
1448		}
1449	}, this);
1450	m_config->updateOption("lockAspectRatio");
1451
1452	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1453	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1454	lockIntegerScaling->connect([this](const QVariant& value) {
1455		if (m_display) {
1456			m_display->lockIntegerScaling(value.toBool());
1457		}
1458		if (m_controller) {
1459			m_screenWidget->setLockIntegerScaling(value.toBool());
1460		}
1461	}, this);
1462	m_config->updateOption("lockIntegerScaling");
1463
1464	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1465	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1466	interframeBlending->connect([this](const QVariant& value) {
1467		if (m_display) {
1468			m_display->interframeBlending(value.toBool());
1469		}
1470	}, this);
1471	m_config->updateOption("interframeBlending");
1472
1473	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1474	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1475	resampleVideo->connect([this](const QVariant& value) {
1476		if (m_display) {
1477			m_display->filter(value.toBool());
1478		}
1479	}, this);
1480	m_config->updateOption("resampleVideo");
1481
1482	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1483	ConfigOption* skip = m_config->addOption("frameskip");
1484	skip->connect([this](const QVariant& value) {
1485		reloadConfig();
1486	}, this);
1487	for (int i = 0; i <= 10; ++i) {
1488		skip->addValue(QString::number(i), i, &m_actions, "skip");
1489	}
1490	m_config->updateOption("frameskip");
1491
1492	m_actions.addSeparator("av");
1493
1494	ConfigOption* mute = m_config->addOption("mute");
1495	mute->addBoolean(tr("Mute"), &m_actions, "av");
1496	mute->connect([this](const QVariant& value) {
1497		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1498		reloadConfig();
1499	}, this);
1500	m_config->updateOption("mute");
1501
1502	m_actions.addMenu(tr("FPS target"),"target", "av");
1503	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1504	QMap<double, Action*> fpsTargets;
1505	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1506		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1507	}
1508	m_actions.addSeparator("target");
1509	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1510	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1511
1512	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1513		reloadConfig();
1514		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1515			bool enableSignals = iter.value()->blockSignals(true);
1516			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1517			iter.value()->blockSignals(enableSignals);
1518		}
1519	}, this);
1520	m_config->updateOption("fpsTarget");
1521
1522	m_actions.addSeparator("av");
1523
1524#ifdef USE_PNG
1525	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1526		m_controller->screenshot();
1527	}, "av", tr("F12"));
1528#endif
1529
1530#ifdef USE_FFMPEG
1531	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1532	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1533#endif
1534
1535	m_actions.addSeparator("av");
1536	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1537	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1538
1539	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1540
1541	m_actions.addMenu(tr("&Tools"), "tools");
1542	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1543
1544	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1545		if (!m_overrideView) {
1546			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1547			if (m_controller) {
1548				m_overrideView->setController(m_controller);
1549			}
1550			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1551		}
1552		m_overrideView->show();
1553		m_overrideView->recheck();
1554	}, "tools");
1555
1556	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1557		if (!m_sensorView) {
1558			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1559			if (m_controller) {
1560				m_sensorView->setController(m_controller);
1561			}
1562			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1563		}
1564		m_sensorView->show();
1565	}, "tools");
1566
1567	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1568
1569	m_actions.addSeparator("tools");
1570	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1571
1572#ifdef USE_DEBUGGERS
1573	m_actions.addSeparator("tools");
1574	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1575#ifdef USE_GDB_STUB
1576	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1577	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1578#endif
1579#endif
1580	m_actions.addSeparator("tools");
1581
1582	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1583	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1584	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1585	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1586
1587#ifdef M_CORE_GBA
1588	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1589		if (!m_frameView) {
1590			m_frameView = new FrameView(m_controller);
1591			connect(this, &Window::shutdown, this, [this]() {
1592				if (m_frameView) {
1593					m_frameView->close();
1594				}
1595			});
1596			connect(m_frameView, &QObject::destroyed, this, [this]() {
1597				m_frameView = nullptr;
1598			});
1599			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1600		}
1601		m_frameView->show();
1602	}, "tools");
1603	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1604#endif
1605
1606	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1607	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1608
1609#ifdef M_CORE_GBA
1610	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1611	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1612#endif
1613
1614	m_actions.addSeparator("tools");
1615	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1616	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1617		m_controller->endVideoLog();
1618	}, "tools");
1619
1620	ConfigOption* skipBios = m_config->addOption("skipBios");
1621	skipBios->connect([this](const QVariant& value) {
1622		reloadConfig();
1623	}, this);
1624
1625	ConfigOption* useBios = m_config->addOption("useBios");
1626	useBios->connect([this](const QVariant& value) {
1627		reloadConfig();
1628	}, this);
1629
1630	ConfigOption* buffers = m_config->addOption("audioBuffers");
1631	buffers->connect([this](const QVariant& value) {
1632		reloadConfig();
1633	}, this);
1634
1635	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1636	sampleRate->connect([this](const QVariant& value) {
1637		reloadConfig();
1638	}, this);
1639
1640	ConfigOption* volume = m_config->addOption("volume");
1641	volume->connect([this](const QVariant& value) {
1642		reloadConfig();
1643	}, this);
1644
1645	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1646	volumeFf->connect([this](const QVariant& value) {
1647		reloadConfig();
1648	}, this);
1649
1650	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1651	muteFf->connect([this](const QVariant& value) {
1652		reloadConfig();
1653	}, this);
1654
1655	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1656	rewindEnable->connect([this](const QVariant& value) {
1657		reloadConfig();
1658	}, this);
1659
1660	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1661	rewindBufferCapacity->connect([this](const QVariant& value) {
1662		reloadConfig();
1663	}, this);
1664
1665	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1666	allowOpposingDirections->connect([this](const QVariant& value) {
1667		reloadConfig();
1668	}, this);
1669
1670	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1671	saveStateExtdata->connect([this](const QVariant& value) {
1672		reloadConfig();
1673	}, this);
1674
1675	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1676	loadStateExtdata->connect([this](const QVariant& value) {
1677		reloadConfig();
1678	}, this);
1679
1680	ConfigOption* preload = m_config->addOption("preload");
1681	preload->connect([this](const QVariant& value) {
1682		m_manager->setPreload(value.toBool());
1683	}, this);
1684	m_config->updateOption("preload");
1685
1686	ConfigOption* showFps = m_config->addOption("showFps");
1687	showFps->connect([this](const QVariant& value) {
1688		if (!value.toInt()) {
1689			m_fpsTimer.stop();
1690			updateTitle();
1691		} else if (m_controller) {
1692			m_fpsTimer.start();
1693			m_frameTimer.start();
1694		}
1695	}, this);
1696
1697	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1698
1699	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1700		if (m_controller) {
1701			mCheatPressButton(m_controller->cheatDevice(), held);
1702		}
1703	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1704
1705	for (Action* action : m_gameActions) {
1706		action->setEnabled(false);
1707	}
1708
1709	m_shortcutController->rebuildItems();
1710	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1711}
1712
1713void Window::attachWidget(QWidget* widget) {
1714	m_screenWidget->layout()->addWidget(widget);
1715	m_screenWidget->unsetCursor();
1716	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1717}
1718
1719void Window::detachWidget(QWidget* widget) {
1720	m_screenWidget->layout()->removeWidget(widget);
1721}
1722
1723void Window::appendMRU(const QString& fname) {
1724	int index = m_mruFiles.indexOf(fname);
1725	if (index >= 0) {
1726		m_mruFiles.removeAt(index);
1727	}
1728	m_mruFiles.prepend(fname);
1729	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1730		m_mruFiles.removeLast();
1731	}
1732	updateMRU();
1733}
1734
1735void Window::clearMRU() {
1736	m_mruFiles.clear();
1737	updateMRU();
1738}
1739
1740void Window::updateMRU() {
1741	m_actions.clearMenu("mru");
1742	int i = 0;
1743	for (const QString& file : m_mruFiles) {
1744		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1745		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1746			setController(m_manager->loadGame(file), file);
1747		}, "mru", QString("Ctrl+%1").arg(i));
1748		++i;
1749	}
1750	m_config->setMRU(m_mruFiles);
1751	m_config->write();
1752	m_actions.addSeparator("mru");
1753	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1754
1755	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1756}
1757
1758Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1759	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1760		if (m_controller) {
1761			function();
1762		}
1763	}, menu, shortcut);
1764	m_gameActions.append(action);
1765	return action;
1766}
1767
1768template<typename T, typename V>
1769Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1770	return addGameAction(visibleName, name, [this, obj, method]() {
1771		if (m_controller) {
1772			(obj->*method)();
1773		}
1774	}, menu, shortcut);
1775}
1776
1777Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1778	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1779		if (m_controller) {
1780			function(value);
1781		}
1782	}, menu, shortcut);
1783	m_gameActions.append(action);
1784	return action;
1785}
1786
1787void Window::focusCheck() {
1788	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1789		return;
1790	}
1791	if (QGuiApplication::focusWindow() && m_autoresume) {
1792		m_controller->setPaused(false);
1793		m_autoresume = false;
1794	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1795		m_autoresume = true;
1796		m_controller->setPaused(true);
1797	}
1798}
1799
1800void Window::updateFrame() {
1801	QPixmap pixmap;
1802	pixmap.convertFromImage(m_controller->getPixels());
1803	m_screenWidget->setPixmap(pixmap);
1804	emit paused(true);
1805}
1806
1807void Window::setController(CoreController* controller, const QString& fname) {
1808	if (!controller) {
1809		gameFailed();
1810		return;
1811	}
1812	if (m_pendingClose) {
1813		return;
1814	}
1815
1816	if (m_controller) {
1817		m_controller->stop();
1818		QTimer::singleShot(0, this, [this, controller, fname]() {
1819			setController(controller, fname);
1820		});
1821		return;
1822	}
1823	if (!fname.isEmpty()) {
1824		setWindowFilePath(fname);
1825		appendMRU(fname);
1826	}
1827
1828	if (!m_display) {
1829		reloadDisplayDriver();
1830	}
1831
1832	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1833		std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1834		m_display->setVideoProxy(proxy);
1835		proxy->attach(controller);
1836
1837		int fb = m_display->framebufferHandle();
1838		if (fb >= 0) {
1839			controller->setFramebufferHandle(fb);
1840		}
1841	}
1842
1843	m_controller = std::shared_ptr<CoreController>(controller);
1844	m_inputController.recalibrateAxes();
1845	m_controller->setInputController(&m_inputController);
1846	m_controller->setLogger(&m_log);
1847	m_display->startDrawing(m_controller);
1848
1849	connect(this, &Window::shutdown, [this]() {
1850		if (!m_controller) {
1851			return;
1852		}
1853		m_controller->stop();
1854		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1855	});
1856
1857	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1858	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1859	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1860	{
1861		connect(m_controller.get(), &CoreController::stopping, [this]() {
1862			m_controller.reset();
1863		});
1864	}
1865	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1866	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1867
1868#ifndef Q_OS_MAC
1869	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1870	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1871		if(isFullScreen()) {
1872			menuBar()->hide();
1873		}
1874	});
1875#endif
1876
1877	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1878	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1879		emit paused(false);
1880	});
1881
1882	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1883	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1884	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1885	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1886	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1887	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1888	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1889	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1890
1891	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1892	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1893	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1894	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1895	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1896
1897#ifdef USE_GDB_STUB
1898	if (m_gdbController) {
1899		m_gdbController->setController(m_controller);
1900	}
1901#endif
1902
1903#ifdef USE_DEBUGGERS
1904	if (m_console) {
1905		m_console->setController(m_controller);
1906	}
1907#endif
1908
1909#ifdef USE_FFMPEG
1910	if (m_gifView) {
1911		m_gifView->setController(m_controller);
1912	}
1913
1914	if (m_videoView) {
1915		m_videoView->setController(m_controller);
1916	}
1917#endif
1918
1919	if (m_sensorView) {
1920		m_sensorView->setController(m_controller);
1921	}
1922
1923	if (m_overrideView) {
1924		m_overrideView->setController(m_controller);
1925	}
1926
1927	if (!m_pendingPatch.isEmpty()) {
1928		m_controller->loadPatch(m_pendingPatch);
1929		m_pendingPatch = QString();
1930	}
1931
1932	m_controller->loadConfig(m_config);
1933	m_controller->start();
1934
1935	if (!m_pendingState.isEmpty()) {
1936		m_controller->loadState(m_pendingState);
1937		m_pendingState = QString();
1938	}
1939
1940	if (m_pendingPause) {
1941		m_controller->setPaused(true);
1942		m_pendingPause = false;
1943	}
1944}
1945
1946WindowBackground::WindowBackground(QWidget* parent)
1947	: QWidget(parent)
1948{
1949	setLayout(new QStackedLayout());
1950	layout()->setContentsMargins(0, 0, 0, 0);
1951}
1952
1953void WindowBackground::setPixmap(const QPixmap& pmap) {
1954	m_pixmap = pmap;
1955	update();
1956}
1957
1958void WindowBackground::setSizeHint(const QSize& hint) {
1959	m_sizeHint = hint;
1960}
1961
1962QSize WindowBackground::sizeHint() const {
1963	return m_sizeHint;
1964}
1965
1966void WindowBackground::setCenteredAspectRatio(int width, int height) {
1967	m_centered = true;
1968	m_lockAspectRatio = true;
1969	setDimensions(width, height);
1970}
1971
1972void WindowBackground::setDimensions(int width, int height) {
1973	m_aspectWidth = width;
1974	m_aspectHeight = height;
1975}
1976
1977void WindowBackground::setLockIntegerScaling(bool lock) {
1978	m_lockIntegerScaling = lock;
1979}
1980
1981void WindowBackground::setLockAspectRatio(bool lock) {
1982	m_centered = false;
1983	m_lockAspectRatio = lock;
1984}
1985
1986void WindowBackground::paintEvent(QPaintEvent* event) {
1987	QWidget::paintEvent(event);
1988	const QPixmap& logo = pixmap();
1989	QPainter painter(this);
1990	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1991	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1992	QSize s = size();
1993	QSize ds = s;
1994	if (m_centered) {
1995		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1996			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1997		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1998			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1999		}
2000	} else if (m_lockAspectRatio) {
2001		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2002			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2003		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2004			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2005		}
2006	}
2007	if (m_lockIntegerScaling) {
2008		if (ds.width() >= m_aspectWidth) {
2009			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2010		}
2011		if (ds.height() >= m_aspectHeight) {
2012			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2013		}
2014	}
2015	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2016	QRect full(origin, ds);
2017	painter.drawPixmap(full, logo);
2018}