CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB: Fix GBC game registers after skipping BIOS
9 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
10 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
11 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
12 - GBA: Add missing RTC overrides for Legendz games
13 - GBA BIOS: Implement dummy sound driver calls
14 - GBA BIOS: Improve HLE BIOS timing
15 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
16 - GBA Memory: Improve gamepak prefetch timing
17 - GBA SIO: Fix Multiplayer busy bit
18 - GBA SIO: Fix double-unloading active driver
19 - GBA SIO: Fix copying Normal mode transfer values
20 - GBA Timers: Fix deserializing count-up timers
21 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
22 - GBA Video: Fix Hblank timing
23Other fixes:
24 - Core: Ensure ELF regions can be written before trying
25 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
26 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
27 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
28 - GBA: Reject incorrectly sized BIOSes
29 - Debugger: Don't skip undefined instructions when debugger attached
30 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
31 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
32Misc:
33 - FFmpeg: Add looping option for GIF/APNG
34 - Qt: Renderer can be changed while a game is running
35 - Qt: Add hex index to palette view
36 - Qt: Add transformation matrix info to sprite view
37 - Qt: Disable Replace ROM option when no game loaded
38 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
39 - Qt: Set icon for Discord Rich Presence
40
410.8.1: (2020-02-16)
42Emulation fixes:
43 - GB Serialize: Fix timing bug loading channel 4 timing
44 - GBA: Fix multiboot entry point while skipping BIOS
45 - GBA BIOS: Fix undefined instruction HLE behavior
46 - GBA DMA: Fix invalid audio DMA parameters
47 - GBA Memory: Misaligned SRAM writes are ignored
48 - GBA Serialize: Fix serializing DMA transfer register
49 - GBA Serialize: Fix audio DMA timing deserialization
50 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
51 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
52 - GBA Video: Fix OpenGL sprite flag priority
53Other fixes:
54 - Core: Fix race condition initializing thread proxy
55 - Core: Fix integer overflow in ELF loading
56 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
57 - FFmpeg: Disallow recording video with no audio nor video
58 - GBA: Automatically skip BIOS for multiboot ROMs
59 - Qt: Only dynamically reset video scale if a game is running
60 - Qt: Fix race condition with proxied video events
61 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
62 - Qt: Fix missing OSD messages
63 - Qt: Fix crash unloading shaders
64 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
65 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
66 - Qt: Fix window title not updating after shutting down game
67 - Qt: Fix GIF view not allowing manual filename entry
68 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
69 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
70 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
71 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
72 - Util: Fix crash reading invalid ELFs
73 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
74Misc:
75 - FFmpeg: Add more presets
76 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
77 - SDL: Use DirectSound audio driver by default on Windows
78 - Switch: Make OpenGL scale adjustable while running
79
800.8.0: (2020-01-21)
81Features:
82 - Improved logging configuration
83 - One-Player BattleChip/Progress/Beast Link Gate support
84 - Add Game Boy Color palettes for original Game Boy games
85 - Debugger: Add unary operators and memory dereferencing
86 - GB: Expose platform information to CLI debugger
87 - Support Discord Rich Presence
88 - Debugger: Add tracing to file
89 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
90 - OpenGL renderer with high-resolution upscaling support
91 - Experimental high level "XQ" audio for most GBA games
92 - Interframe blending for games that use flicker effects
93 - Frame inspector for dissecting and debugging rendering
94 - Switch: Option to use built-in brightness sensor for Boktai
95 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
96 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
97 - Cheats: Add support for loading Libretro-style cht files
98 - GBA Cheats: Add support for loading EZ Flash-style cht files
99 - Support for unlicensed Wisdom Tree Game Boy mapper
100 - Qt: Add export button for tile view (closes mgba.io/i/1507)
101 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
102 - GB: Yanking gamepak now supported
103 - Qt: Memory range dumping (closes mgba.io/i/1298)
104Emulation fixes:
105 - GB: Fix using boot ROM with MMM01 games
106 - GB Audio: Only reset channel 3 sample in DMG mode
107 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
108 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
109 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
110 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
111 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
112 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
113 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
114 - GB Video: Fix color scaling in AGB mode
115 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
116 - GBA: Reset now reloads multiboot ROMs
117 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
118Other fixes:
119 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
120 - FFmpeg: Drain recording buffers
121 - GB: Fix reading ROM immediately after unmapping BIOS
122 - GB SIO: Fix lockstep failing games aren't reloaded
123 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
124 - Libretro: Fix crash changing allowing opposing directions (hhromic)
125 - Qt: Fix some Qt display driver race conditions
126 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
127 - Qt: Only show emulator restart warning once per settings saving
128 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
129 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
130 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
131Misc:
132 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
133 - Core: Add keysRead callback
134 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
135 - Core: Add more memory search ops (closes mgba.io/i/1510)
136 - Debugger: Make tracing compatible with breakpoints/watchpoints
137 - Debugger: Print breakpoint/watchpoint number when inserting
138 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
139 - FFmpeg: Support audio-only recording
140 - GB Memory: Support running from blocked memory
141 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
142 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
143 - GBA Savedata: EEPROM performance fixes
144 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
145 - Debugger: Add breakpoint and watchpoint listing
146 - mGUI: Remember name and position of last loaded game
147 - OpenGL: Only resize textures when needed
148 - Qt: Don't unload ROM immediately if it crashes
149 - Qt: Support switching webcams
150 - Qt: Cap window size on start to monitor size
151 - Qt: Open a message box for Qt frontend errors
152 - Qt: Increase maximum magnifications and scaling
153 - Qt: Add native FPS button to settings view
154 - Qt: Improve sync code
155 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
156 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
157 - Qt: Remove What's This icon from dialogs
158 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
159 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
160 - Qt: Show list of all sprites in sprite view
161 - Qt: Add option for disabling OSD messages
162 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
163 - SM83: Support PC-relative opcode decoding
164 - Switch: Dynamic display resizing
165 - Switch: Support file associations
166 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
167Changes from beta 1:
168Emulation fixes:
169 - ARM: Fix STR writeback pipeline stage
170 - ARM: Partially fix LDM/STM writeback with empty register list
171 - ARM: Fix stepping when events are pending
172 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
173 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
174 - GBA Timers: Improve timer startup emulation
175 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
176 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
177 - GBA Video: Fix effects blending improperly in some non-last windows
178 - GBA Video: Copy higher priority target 1 flag
179Other fixes:
180 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
181 - Core: Fix uninitialized memory issues with graphics caches
182 - Core: Return null for out of bounds cached tile VRAM querying
183 - GBA Video: Fix OpenGL fragment data binding
184 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
185 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
186 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
187 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
188 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
189 - Qt: Fix several cases where shader selections don't get saved
190 - Qt: Fix division by zero error in invalid TilePainter state
191 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
192 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
193 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
194 - Qt: Fix inability to clear default keybindings
195 - Qt: Release held actions if they get rebound
196 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
197 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
198 - Vita: Fix analog controls (fixes mgba.io/i/1554)
199 - Wii: Fix game fast-forwarding after slowing down
200 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
201Misc:
202 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
203 - GBA: Trim non-movie ROMs to 32 MiB if applicable
204 - GBA Audio: Redo channel 4 batching for GBA only
205 - GBA I/O: Stop logging several harmless invalid register reads
206 - GBA Video: Changing OpenGL scaling no longer requires restart
207 - Debugger: Separate aliases from main commands
208 - Debugger: Print break-/watchpoint ID when breaking in CLI
209 - Debugger: Minor interface cleanup
210 - SDL: Use controller GUID instead of name
211 - SM83: Rename LR35902 to SM83
212 - Tools: Allow using threaded renderer in perf.py
213 - Tools: Clean up unused argument in mgba-perf
214
2150.8 beta 1: (2019-10-20)
216- Initial beta for 0.8
217
2180.7.3: (2019-09-15)
219Emulation fixes:
220 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
221 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
222 - GB Audio: Improve channel 4 supersampling
223 - GB Printer: Reset printer buffer index after printing
224 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
225 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
226 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
227 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
228 - GBA Memory: Fix STM/LDM to invalid VRAM
229 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
230 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
231Other fixes:
232 - Core: Fix crashes if core directories aren't set
233 - Core: Fix crash when exiting game with cheats loaded
234 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
235 - GBA Cheats: Fix PARv3 Thumb hooks
236 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
237 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
238 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
239 - Qt: Fix race conditions initializing GDB stub
240 - Qt: Improve cheat view UX
241 - Libretro: Fix crash changing allowing opposing directions (hhromic)
242 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
243 - Switch: Fix threading-related crash on second launch
244Misc:
245 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
246 - Qt: Show error message if file failed to load
247
2480.7.2: (2019-05-25)
249Emulation fixes:
250 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
251 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
252 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
253 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
254 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
255 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
256 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
257 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
258 - GBA Video: Fix scanline cache with scale factor change edge cases
259 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
260 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
261Other fixes:
262 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
263 - All: Fix several memory leaks
264 - GB Core: Fix toggling WIN and OBJ being swapped
265 - GBA: Fix skipping BIOS on irregularly sized ROMs
266 - CMake: Fix .deb imagemagick dependencies
267 - FFmpeg: Improve initialization reliability and cleanup
268 - FFmpeg: Fix audio conversion producing gaps
269 - LR35902: Fix disassembly of several CB-prefix instructions
270 - LR35902: Fix trailing whitespace in disassembly
271 - Qt: More app metadata fixes
272 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
273 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
274 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
275 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
276 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
277 - Qt: Fix bounded fast forward with Qt Multimedia
278 - Qt: Fix saving settings with native FPS target
279 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
280Misc:
281 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
282 - Qt: Improve camera initialization
283 - Vita: Improved frame drawing speed
284
2850.7.1: (2019-02-24)
286Bugfixes:
287 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
288 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
289 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
290 - GB, GBA Serialize: Fix loading two states in a row
291 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
292 - GBA DMA: Fix Display Start DMAs
293 - GBA DMA: Fix DMA start/end timing
294 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
295 - GBA Memory: Fix a few AGBPrint crashes
296 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
297 - GBA SIO: Prevent writing read-only multiplayer bits
298 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
299 - Python: Fix crash when deleting files owned by library
300 - Python: Make sure GB link object isn't GC'd before GB object
301 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
302 - Qt: Fix tile and sprite views not always displaying at first
303 - Qt: Fix audio context holding onto closed game controller
304 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
305 - Qt: Fix window icon on X11
306 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
307 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
308 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
309Misc:
310 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
311 - Qt: Updated Italian translation (by Vecna)
312
3130.7.0: (2019-01-26)
314Features:
315 - ELF support
316 - Game Boy Camera support
317 - Qt: Set default Game Boy colors
318 - Game Boy Printer support
319 - Super Game Boy support
320 - Customizable autofire speed
321 - Ability to set default Game Boy model
322 - Map viewer
323 - Automatic cheat loading and saving
324 - GameShark and Action Replay button support
325 - AGBPrint support
326 - Debugger: Conditional breakpoints and watchpoints
327 - Ability to select GB/GBC/SGB BIOS on console ports
328 - Optional automatic state saving/loading
329 - Access to ur0 and uma0 partitions on the Vita
330 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
331 - GBA: ARMIPS/A22i-style and ELF symbol table support
332 - Initial Switch port
333Bugfixes:
334 - ARM: Fix MSR when T bit is set
335 - Core: Fix audio sync breaking when interrupted
336 - Core: Fix ordering events when scheduling during events
337 - FFmpeg: Fix encoding audio/video queue issues
338 - GB: Revamp IRQ handling based on new information
339 - GB: Fix IRQ disabling on the same T-cycle as an assert
340 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
341 - GB Audio: Clock frame events on DIV
342 - GB Audio: Fix channel 3 reset value
343 - GB Audio: Fix channel 4 initial LFSR
344 - GB Audio: Fix channel 1, 2 and 4 reset timing
345 - GB I/O: DMA register is R/W
346 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
347 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
348 - GB, GBA Savedata: Fix unmasking savedata crash
349 - GB Serialize: Fix audio state loading
350 - GB Serialize: Fix game title check
351 - GB Serialize: Fix IRQ pending/EI pending confusion
352 - GB Timer: Minor accuracy improvements
353 - GB Video: Fix dot clock timing being slightly wrong
354 - GB Video: Fix loading states while in mode 3
355 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
356 - GB Video: Fix SCX timing
357 - GB, GBA Video: Don't call finishFrame twice in thread proxy
358 - GBA: Reset WAITCNT properly
359 - GBA BIOS: Fix BitUnPack final byte
360 - GBA BIOS: Fix BitUnPack narrowing
361 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
362 - GBA DMA: Fix temporal sorting of DMAs of different priorities
363 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
364 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
365 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
366 - GBA Savedata: Fix savedata modified time updating when read-only
367 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
368 - GBA Serialize: Fix loading states in Hblank
369 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
370 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
371 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
372 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
373 - GBA Video: Start timing mid-scanline when skipping BIOS
374 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
375 - GBA Video: Make layer disabling work consistently
376 - PSP2: Fix more issues causing poor audio
377 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
378 - Qt: Improve FPS timer stability
379 - Util: Fix wrapping edge cases in RingFIFO
380Misc:
381 - 3DS: Remove deprecated CSND interface
382 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
383 - Core: Remove broken option for whether rewinding restores save games
384 - Feature: Added loading savestates from command line
385 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
386 - FFmpeg: Support lossless h.264 encoding
387 - FFmpeg: Support lossless VP9 encoding
388 - GBA Cheats: Allow multiple ROM patches in the same slot
389 - GB: Skip BIOS option now works
390 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
391 - GB Audio: Improved audio quality
392 - GB, GBA Audio: Increase max audio volume
393 - GB MBC: Remove erroneous bank 0 wrapping
394 - GB Video: Darken colors in GBA mode
395 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
396 - GBA: Implement display start DMAs
397 - GBA: Improve multiboot image detection
398 - GBA Memory: 64 MiB GBA Video cartridge support
399 - GBA Savedata: Remove ability to disable realistic timing
400 - GBA Timer: Use global cycles for timers
401 - Libretro: Add frameskip option
402 - mGUI: Add fast forward toggle
403 - PSP2: Use system enter key by default
404 - Python: Integrate tests from cinema test suite
405 - Qt: Redo GameController into multiple classes
406 - Qt: Prevent window from being created off-screen
407 - Qt: Add option to disable FPS display
408 - Qt: Options to mess around with layer placement
409 - Qt: Add load alternate save option
410 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
411 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
412 - Test: Restructure test suite into multiple executables
413 - Util: Don't build crc32 if the function already exists
414 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
415Changes from beta 1:
416Features:
417 - Libretro: Add Game Boy cheat support
418 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
419 - Switch: Rumble support
420 - Switch: Rotation support
421 - Switch: Screen stretching options
422 - Qt: State file load/save menu options
423 - Windows installer
424 - Tile viewer now has adjustable width
425 - Python: Experimental audio API
426Bugfixes:
427 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
428 - Core: Remember to deinit proxy ring FIFO
429 - Core: Reroot timing list when (de)scheduling
430 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
431 - GB MBC: Fix MBC30 SRAM
432 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
433 - GB Video: Fix SGB border hole size
434 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
435 - GBA: Fix GB Player features
436 - GBA I/O: SOUNDCNT_HI is readable when sound is off
437 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
438 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
439 - Libretro: Fix adding codes with hooks
440 - PSP2: Fix audio crackling after fast forward
441 - PSP2: Fix audio crackling when buffer is full
442 - Qt: Fix jumbled background when paused
443 - Qt: Fix FPS counter on Windows
444 - Qt: Fix focus issues with load/save state overlay
445 - Switch: Fix incorrect mapping for fast forward cap
446 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
447 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
448 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
449 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
450 - Qt: Ensure FATAL logs reach log view
451 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
452Misc:
453 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
454 - Debugger: Minor text fixes
455 - Debugger: Readability improvements (fixes mgba.io/i/1238)
456 - GB: Improved SGB2 support
457 - GB Audio: Skip frame if enabled when clock is high
458 - Libretro: Reduce rumble callbacks
459 - mGUI: Add SGB border configuration option
460 - mGUI: Add support for different settings types
461 - Python: Minor API improvements
462 - Qt: Ensure camera image is valid
463 - Qt: Debugger console history
464 - Qt: Detect presence of GL_ARB_framebuffer_object
465 - Qt: Minor memory view tweaks
466 - Res: Improve modeling of AGB/AGS screen in shaders
467 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
468 - Wii: Expose stretch configuration in settings
469 - Wii: Stretch now sets pixel-accurate mode size cap
470
4710.7 beta 1: (2018-09-24)
472- Initial beta for 0.7
473
4740.6.3: (2018-04-14)
475Bugfixes:
476 - GB Audio: Revert unsigned audio changes
477 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
478 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
479
4800.6.2: (2018-04-03)
481Bugfixes:
482 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
483 - 3DS: Fix opening files in directory names with trailing slashes
484 - LR35902: Fix watchpoints not reporting new value
485 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
486 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
487 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
488 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
489 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
490 - GBA: Fix SharkPort saves for EEPROM games
491 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
492 - GBA BIOS: Fix incorrect exit condition in LZ77
493 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
494 - GBA Cheats: Fix slide codes not initializing properly
495 - GBA DMA: ROM reads are forced to increment
496 - GBA Hardware: RTC accuracy improvements
497 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
498 - GBA Memory: Fix copy-on-write memory leak
499 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
500 - GBA Savedata: Fix crash when resizing flash
501 - GBA Video: Force align 256-color tiles
502 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
503 - PSP2: Fix issues causing poor audio
504 - Python: Fix package directory
505 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
506 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
507 - Wii: Fix screen tear when unpausing
508 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
509Misc:
510 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
511 - GB MBC: Remove erroneous bank 0 wrapping
512 - GBA: Improve multiboot image detection
513 - PSP2: Use system enter key by default
514
5150.6.1: (2017-10-01)
516Bugfixes:
517 - GB, GBA: Fix crashes when attempting to identify null VFiles
518 - GB, GBA: Fix sync to video with frameskip
519 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
520 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
521 - GB Core: Fix palette loading when loading a foreign config
522 - GB MBC: Pocket Cam memory should be accessible without enabling
523 - GB MBC: Fix SRAM sizes 4 and 5
524 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
525 - GB MBC: Fix RTC loading when file size is off
526 - GB Memory: Initialize peripheral pointers
527 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
528 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
529 - GB Memory: Actually load latch time from savestate
530 - GB Serialize: Fix deserializing video STAT
531 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
532 - GB Video: Fix potential hang when ending mode 0
533 - GB Video: Fix read mode when enabling LCD
534 - GBA: Reset active region as needed when loading a ROM
535 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
536 - GBA BIOS: Use core's VRAM variable instead of renderer's
537 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
538 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
539 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
540 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
541 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
542 - Python: Fix importing .gb or .gba before .core
543 - Qt: Fix command line debugger closing second game
544 - Qt: Fix LOG argument order
545 - Qt: Fix timezone issues with time overrides
546 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
547 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
548Misc:
549 - CMake: Fix CPack dependencies for libpng 1.6
550 - GBA: Detect hardware for Pokémon FireRed ROM hacks
551 - GBA Cheats: Improve detection of raw cheats
552 - Qt: Don't rebuild library view if style hasn't changed
553 - Qt: Allow overrides to be saved before a game is loaded
554 - Qt: Hide mouse immediately when loading
555 - SDL: Fix 2.0.5 build on macOS under some circumstances
556 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
557
5580.6.0: (2017-07-16)
559Features:
560 - Library view
561 - Sprite viewer
562 - Debugging console
563 - Improved memory viewer
564 - Memory search
565 - Command line ability to override configuration values
566 - Add option to allow preloading the entire ROM before running
567 - Add option for whether rewinding restores save games
568 - Savestates now contain any RTC override data
569 - Add option to lock video to integer scaling
570 - LR35902: Watchpoints
571 - LR35902/GB-Z80 disassembler
572 - GB: Tile viewer
573 - GB: Video/audio channel enabling/disabling
574 - GB: Symbol table support
575 - GB MBC: Add MBC1 multicart support
576 - GBA: Support printing debug strings from inside a game
577 - GBA: Better cheat type autodetection
578 - Implement keypad interrupts
579 - Configuration of gamepad hats
580 - Video log recording for testing and bug reporting
581 - Debugger: Segment/bank support
582 - Debugger: Execution tracing
583 - Qt: German translation (by Lothar Serra Mari)
584 - Qt: Spanish translation (by Kevin López)
585 - Qt: Italian translation (by theheroGAC)
586Bugfixes:
587 - ARM7: Fix MLA/*MULL/*MLAL timing
588 - Core: Fix crash with rewind if savestates shrink
589 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
590 - Core: Fix directory sets crashing on close if base isn't properly detached
591 - FFmpeg: Fix overflow and general issues with audio encoding
592 - GB: Fix flickering when screen is strobed quickly
593 - GB: Fix STAT blocking
594 - GB MBC: Fix ROM bank overflows getting set to bank 0
595 - GB MBC: Fix swapping carts not detect new MBC
596 - GB Timer: Improve DIV reset behavior
597 - GB Timer: Fix DIV batching if TAC changes
598 - GB Video: Reset renderer when loading state
599 - GBA: Fix multiboot ROM loading
600 - GBA: Fix multiboot loading resulting in too small WRAM
601 - GBA BIOS: Implement BitUnPack
602 - GBA BIOS: Fix ArcTan sign in HLE BIOS
603 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
604 - GBA BIOS: Fix INT_MIN/-1 crash
605 - GBA Hardware: Fix crash if a savestate lies about game hardware
606 - GBA I/O: Handle audio registers specially when deserializing
607 - GBA Memory: Improve initial skipped BIOS state
608 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
609 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
610 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
611 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
612 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
613 - LR35902: Fix core never exiting with certain event patterns
614 - LR35902: Fix pc overflowing current region off-by-one
615 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
616 - OpenGL: Fix some shaders causing offset graphics
617 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
618 - Qt: Fix window icon being stretched
619 - Qt: Fix data directory path
620 - Qt: Fix timing issues on high refresh rate monitors
621 - Qt: Fix linking after some windows have been closed
622 - Qt: Fix crash when changing audio settings after a game is closed
623 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
624 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
625 - Qt: Fix game unpausing after frame advancing and refocusing
626 - SDL: Fix game crash check
627 - SDL: Fix race condition with audio thread when starting
628 - SDL: Fix showing version number
629 - Test: Fix crash when loading invalid file
630 - Test: Fix crash when fuzzing fails to load a file
631 - Test: Don't rely on core for frames elapsed
632 - Test: Fix crash when loading invalid file
633 - Test: Fix crash when fuzzing fails to load a file
634 - Tools: Fix recurring multiple times over the same library
635 - Util: Fix overflow when loading invalid UPS patches
636 - Util: Fix highest-fd socket not being returned by SocketAccept
637 - Windows: Fix VDir.rewind
638Misc:
639 - All: Add C++ header guards
640 - All: Move time.h include to common.h
641 - 3DS, PSP2, Wii: Last directory loaded is saved
642 - CMake: Add ability to just print version string
643 - Core: New, faster event timing subsystem
644 - Core: Clean up some thread state checks
645 - Core: Add generic checksum function
646 - Core: Cores can now have multiple sets of callbacks
647 - Core: Restore sleep callback
648 - Core: Move rewind diffing to its own thread
649 - Core: Ability to enumerate and modify video and audio channels
650 - Core: List memory segments in the core
651 - Core: Move savestate creation time to extdata
652 - Core: Config values can now be hexadecimal
653 - Core: Improved threading interrupted detection
654 - Debugger: Modularize CLI debugger
655 - Debugger: Make building with debugging aspects optional
656 - Debugger: Add functions for read- or write-only watchpoints
657 - Debugger: Make attaching a backend idempotent
658 - Debugger: Add mDebuggerRunFrame convenience function
659 - Feature: Move game database from flatfile to SQLite3
660 - Feature: Support ImageMagick 7
661 - Feature: Make -l option explicit
662 - FFmpeg: Return false if a file fails to open
663 - FFmpeg: Force MP4 files to YUV420P
664 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
665 - GB: Reset with initial state of DIV register
666 - GB MBC: New MBC7 implementation
667 - GB Audio: Simplify envelope code
668 - GB Audio: Improve initial envelope samples
669 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
670 - GB Video: Improved video timings
671 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
672 - GBA, GB: ROM is now unloaded if a patch is applied
673 - GBA DMA: Refactor DMA out of memory.c
674 - GBA DMA: Move DMAs to using absolute timing
675 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
676 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
677 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
678 - GBA Memory: Support reading/writing POSTFLG
679 - GBA Memory: Remove unused prefetch cruft
680 - GBA Timer: Improve accuracy of timers
681 - GBA Video: Clean up unused timers
682 - GBA Video: Allow multiple handles into the same tile cache
683 - GBA Video, GB Video: Colors are now fully scaled
684 - GBA Video: Optimize when BLD* registers are written frequently
685 - OpenGL: Add xBR-lv2 shader
686 - Qt: Move last directory setting from qt.ini to config.ini
687 - Qt: Improved HiDPI support
688 - Qt: Expose configuration directory
689 - Qt: Merge "Save" and "OK" buttons in shader options
690 - Qt: Automatically load controller profile when plugged in
691 - Qt: Rename "Resample video" option to "Bilinear filtering"
692 - Qt: Remove audio thread
693 - Qt: Remove audio buffer sizing in AudioProcessorQt
694 - Qt: Re-enable QtMultimedia on Windows
695 - Qt: Make "Mute" able to be bound to a key
696 - Qt: Add .gb/.gbc files to the extension list in Info.plist
697 - Qt: Relax hard dependency on OpenGL
698 - Qt: Better highlight active key in control binding
699 - SDL: Remove scancode key input
700 - SDL: Automatically map controllers when plugged in
701 - Test: Add a basic test suite
702 - Util: Add size counting to Table
703 - Util: Add 8-bit PNG write support
704 - Util: Tune patch-fast extent sizes
705 - VFS: Call msync when syncing mapped data
706 - VFS: Allow truncating memory chunk VFiles
707 - VFS: Fix some minor VFile issues with FILEs
708 - VFS: Optimize expanding in-memory files
709 - VFS: Add VFileFIFO for operating on circle buffers
710Changes from beta 1:
711Features:
712 - Qt: Italian translation (by theheroGAC)
713 - Qt: Updated German translation
714Bugfixes:
715 - GB Audio: Fix incorrect channel 4 iteration
716 - GB Audio: Fix zombie mode bit masking
717 - GB Serialize: Fix timer serialization
718 - GB Video: Fix LYC regression
719 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
720 - GBA Timer: Fix count-up timing overflowing timer 3
721 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
722 - Qt: Fix memory search close button (fixes mgba.io/i/769)
723 - Qt: Fix window icon being stretched
724 - Qt: Fix initial window size (fixes mgba.io/i/766)
725 - Qt: Fix data directory path
726 - Qt: Fix controls not saving on non-SDL builds
727 - Qt: Fix translation initialization (fixes mgba.io/i/776)
728 - Qt: Fix patch loading while a game is running
729 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
730 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
731 - Qt: Fix GL-less build
732 - Qt: Fix Software renderer not handling alpha bits properly
733 - Qt: Fix screen background improperly stretching
734 - SDL: Fix cheats not loading
735Misc:
736 - GB Serialize: Add MBC state serialization
737 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
738 - GBA Timer: Improve accuracy of timers
739 - PSP2: Update toolchain to use vita.cmake
740 - Qt: Add language selector
741 - Qt: Minor test fixes
742 - Qt: Move shader settings into main settings window
743 - Qt: Dismiss game crashing/failing dialogs when a new game loads
744 - Qt: Properly ship Qt translations
745 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
746
7470.6 beta 1: (2017-06-29)
748 - Initial beta for 0.6
749
7500.5.2: (2016-12-31)
751Bugfixes:
752 - All: Fix fullscreen config option being ignored
753 - ARM7: PSR mode bits should not get sign extended
754 - GB: Fix audio not being deinitialized
755 - GB: Fix crash when masking savedata
756 - GB: Properly initialize sramRealVf variable
757 - GB Audio: Fix serialization of channel 3 and NR52 properties
758 - GB Audio: Reset envelope timer when reseting sound channel
759 - GB MBC: Fix SRAM dangling pointer with RTC games
760 - GB MBC: Fix initializing MBC when no ROM is loaded
761 - GB Memory: Fix patching ROM bank 0
762 - GB Memory: Fix starting HDMAs during mode 0
763 - GB Memory: Fix HDMA5 value after DMA completes
764 - GB Video: Initialize LCDC in renderer
765 - GB Video: Hblank IRQs should mask LYC=LY IRQs
766 - GBA: Fix IRQs firing after already being cleared
767 - GBA: Only unhalt CPU if appropriate bit is set in IE
768 - GBA: Add savegame override for Crash Bandicoot 2
769 - GBA BIOS: Fix MidiKey2Freq BIOS reads
770 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
771 - GBA Cheats: Fix GameShark ROM patches
772 - GBA I/O: Mask off WAITCNT bits that cannot be written
773 - GBA Memory: Fix misaligned BIOS reads
774 - GBA Memory: Fix VCOUNT being writable
775 - GBA Video: Fix out of bounds sprite transforms
776 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
777 - Libretro: Fix disabling BIOS
778 - Libretro: Fix Game Boy savestates and audio
779 - Qt: Fix changing resolution of software renderer
780 - Qt: Fix setting overrides
781 - Qt: Fix cut off tiles and alignment issues in tile viewer
782 - Qt: Only reset window dimensions when first shown
783 - Qt: Fix Qt Multimedia audio driver on big endian
784 - Qt: Fix Apply button for key and controller configurations
785 - VFS: Fix resizing memory chunks when not needed
786 - Windows: Fix Unicode directory handling
787Misc:
788 - GB, GBA: Prevent loading null ROMs
789 - GB Audio: Initialize wave RAM to GBC values
790 - GB Memory: Reset ROM bank when loading a ROM
791 - PSP2: Improved controller rumble
792
7930.5.1: (2016-10-05)
794Bugfixes:
795 - Core: Fix importing save games as read-only
796 - FFmpeg: Fix encoding AAC
797 - GB: Fix invalid STOP behavior on Game Boy Color
798 - GB: Initialize audio properly
799 - GB: Properly clear KEY1 bit 0 when switching speeds
800 - GB: Properly unload save files when unloading a ROM
801 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
802 - GB MBC: Fix MBC7 when size is incorrectly specified
803 - GB MBC: Fix RTC access when no save file is loaded
804 - GB SIO: Don't auto-clock external shift clock
805 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
806 - GB Video: Fix video frames getting missed when LCDC is off
807 - GB Video: Clear screen when LCDC is off
808 - GBA Cheats: Fix holding onto pointers that may get invalidated
809 - GBA Cheats: Fix key-activated CodeBreaker cheats
810 - GBA Cheats: Fix uninitialized memory getting freed when saving
811 - GBA Hardware: Improve Game Boy Player rumble behavior
812 - GBA Memory: Fix several unused I/O register read values
813 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
814 - LR35902: Fix events running with the wrong cycle active
815 - Qt: Fix "close" button on Overrides view
816 - Qt: Fix saving overrides
817 - Qt: Fix directory set unloading when replacing the ROM
818 - Qt: Fix patch loading
819 - Qt: Fix crash when saving an override if a game isn't loaded
820 - Qt: Fix showing default display driver as OpenGL (force 1.x)
821 - SDL: Attach rumble in SDL frontend
822 - Util: Fix PNG identification on files too small to be a PNG
823Misc:
824 - All: Only update version info if needed
825 - All: Split out install locations for Libretro and OpenEmu
826 - FFmpeg: Encoding cleanup
827 - GB: Reset active region when reloading ROM
828 - GB Memory: Initialize RAM pattern for GBC
829 - GB Video: Improved video timings
830 - Qt: Manage window sizes slightly better
831 - Qt: Remember scale option independent of core dimensions
832
8330.5.0: (2016-09-19)
834Features:
835 - Game Boy support
836 - Support for encrypted CodeBreaker GBA cheats
837 - Emulation of Vast Fame protected GBA carts (taizou)
838 - Tile viewer
839 - Threaded rendering mode
840 - Libretro: Memory map and achievement support (leiradel)
841 - GUI: Add UI control remapping
842 - GUI: Add fast-forward
843 - Wii: 240p support
844 - 3DS: Adjustable screen darkening
845 - Ability to temporarily load a savegame
846 - Load specific files out of archives
847 - Automatic BIOS detection
848Bugfixes:
849 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
850 - Debugger: Fix GDB breakpoints
851 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
852 - GBA: Fix filehandle leak with savegames
853 - GBA: Timer 0 cannot be count up
854 - GBA: Count up timers should not count themselves
855 - GBA Memory: Fix mirror on non-overdumped Classic NES games
856 - GBA Memory: Fix ldm {pc}
857 - GBA Savedata: Fix savedata sync timer
858 - GBA Savedata: Only unmap savedata if present
859 - GBA Serialize: Savestates now properly store prefetch
860 - GBA Video: WIN0/1 take priority over OBJWIN
861 - GBA Video: Fix out-of-order OBJWIN
862 - PSP2: Fix GPU crash while exiting
863 - PSP2: Fix VSync
864 - PSP2: Fix accelerometer range
865 - PSP2: Actually load screen mode setting
866 - PSP2: Fix gyroscope direction
867 - PSP2: Delete threads after they return
868 - PSP2: Fix mapping/unmapping from not at 0
869 - Qt: Fix bug in software renderer scaling
870 - Qt: Fix hanging key press after disabling autofire
871 - Qt: Fix being unable to pause manually when using auto-pausing
872 - SDL: Fix axes being mapped wrong
873 - Util: Fix realloc semantics in utf16to8
874 - Util: Fix inserting too many items into a hash table
875 - VFS: Fix uninitialized varaible reading from 7z
876 - VFS: Fix reading multiple files from a 7z archive
877 - Wii: Fix framelimiting after a slowdown
878 - Wii: Fix garbage flash at startup
879Misc:
880 - 3DS: Use blip_add_delta_fast for a small speed improvement
881 - 3DS: Allow UTF-16 filenames
882 - 3DS: Port to using citro3D
883 - 3DS: Use system font for menus
884 - 3DS: Attempt to use Core 2 for threads
885 - 3DS: Adjustable filering
886 - 3DS: 3D banner
887 - All: Add QUIET parameter to silence CMake
888 - All: Faster memory read/write
889 - ARM7: Support forcing Thumb mode via MSR
890 - ARM7: Flush prefetch cache when loading CPSR via MSR
891 - ARM7: Clean up instruction decoding for future expandability
892 - Debugger: Support register and memory writes via GDB stub
893 - Debugger: Add software breakpoint support to gdb
894 - FFmpeg: Full support for libavcodec 56+
895 - GBA: Better debug logging if event processing breaks
896 - GBA Audio: Force audio DMAs to not increment destination
897 - GBA BIOS: Use custom ArcTan, not relying on OS
898 - GBA Hardware: Clean up dead code in GBP
899 - GBA Memory: Optimize stalling behavior
900 - GBA Memory: Optimize Load-/StoreMultiple
901 - GBA Savedata: Add realistic timing for EEPROM
902 - GBA Serialize: Savestates now store if CPU was halted
903 - GBA Video: Remove old slow path fallback
904 - GBA Video: Optimize sprite drawing
905 - GBA Video: Optimize mode 0 rendering
906 - GBA Video: Optimize compositing cases slightly
907 - GUI: Screenshot dimensions are now passed through
908 - GUI: Add back logging
909 - GUI: Only reload config if manually saved
910 - GUI: Increase scrolling speed
911 - OpenGL: Log shader compilation failure
912 - OpenGL: Add texSize uniform
913 - Qt: Make -g flag work in Qt build
914 - Qt: Simplify OpenGL context creation
915 - Qt: Thread startup improvements
916 - Qt: Make audio channel/video layer options shortcut mappable
917 - Qt: Remove some C99isms from C++ code
918 - Qt: Remove default autofire mappings
919 - Qt: Make reseting when pasued frame-accurate
920 - Qt: Rearchitect game closing codepath
921 - PSP2: Use system font for menus
922 - PSP2: Add rumble for PS TV
923 - PSP2: Add fit-to-height screen mode
924 - PSP2: Sync files per descriptor
925 - PSP2: Allow UTF-8 filenames
926 - PSP2: Screenshots are now saved into the Photo Gallery
927 - PSP2: Stop underclocking when menuing
928 - SDL: Increase default audio buffer size to 1024 samples
929 - SDL: More responsive rumble
930 - Util: Add Vector GetConstPointer
931 - Util: Add rtrim
932 - Util: Add endswith
933 - VFS: Improve zip file detection
934 - Wii: Add pixelated resample filter
935 - Windows: Add native VDir support
936 - Util: Add PRIz macro for libc versions that don't support %z
937
9380.4.1: (2016-07-11)
939Bugfixes:
940 - All: Fix several file handle leaks
941 - All: Fix instruction tables getting zeroed when linking sometimes
942 - ARM7: Fix flags on SBC/RSC
943 - ARM7: Fix setting spsr privilege bits when spsr is empty
944 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
945 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
946 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
947 - GBA Memory: Fix executing code from OBJ region of VRAM
948 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
949 - GBA Serialize: Fix loading savegames from savestates
950 - OpenGL: Correct boolean vector strcmp strings for uniforms
951 - Qt: Fix sending gameStopped twice
952 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
953 - Qt: Fix initial state of key mapping
954 - Qt: Initialize m_useBios
955 - SDL: Fix joystick initialization on BSD
956 - SDL: Fix potential joystick crash in games with rumble
957 - SDL: Fix SDL 1.2 build
958 - SDL: Fix sporadic crash when deinitializing audio
959 - Shaders: Fix AGS-001 shader with some bad drivers
960 - Util: Use closesocket on Windows
961 - Util: Fix socket bind addresses
962 - VFS: Fix reading 7z archives without rewinding first
963 - VFS: VFileFromFD should not open directories
964 - Wii: Fix tilting direction
965 - Util: Fix realloc semantics in utf16to8
966Misc:
967 - All: Allow use of external minizip library
968 - Debugger: CLI debugger now exits when end-of-stream is reached
969 - FFmpeg: Update dependencies on Ubuntu
970 - GBA: Slightly optimize GBAProcessEvents
971 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
972 - GBA Video: Null renderer should return proper register values
973 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
974 - Qt: Add preset for DualShock 4
975 - Qt: Update 360 input profile on OS X to reflect newer drivers
976 - Qt: Remove use of NaN
977 - Qt: Canonicalize file paths when loading games
978 - Qt: Add refresh button to controller editing
979 - SDL: Remove default gamepad mappings
980 - Util: Fix intermittent build failure on OS X
981 - VFS: VFile.sync now updates modified time
982
9830.4.0: (2016-02-02)
984Features:
985 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
986 - I/O viewer
987 - Booting of multiboot images
988 - Customization of GIF recording
989 - Libretro: Cheat code support
990 - Support for GLSL shaders
991 - ROM information view
992 - Support for VBA-style cheat codes
993 - Savestates now store creation timestamps
994 - Key autofire
995 - Libretro: Allow blocking opposing directional input
996 - OpenEmu core for OS X
997 - Libretro: Settings for using BIOS and skipping intro
998 - Libretro: Customizable idle loop removal
999 - Implemented cycle counting for sprite rendering
1000 - Cleaner, unified settings window
1001 - Added a setting for pausing when the emulator is not in focus
1002 - Customizable paths for save games, save states, screenshots and patches
1003 - Controller hotplugging
1004 - Ability to store save games and active cheats within savestates
1005Bugfixes:
1006 - ARM7: Fix sign of unaligned LDRSH
1007 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1008 - Debugger: Fix watchpoints in gdb
1009 - GBA: Fix warnings when creating and loading savestates
1010 - GBA: Fix Iridion II savetype
1011 - GBA BIOS: Fix misaligned CpuSet
1012 - GBA Cheats: Fix cheats setting the Action Replay version
1013 - GBA Hardware: Fix GPIO on big endian
1014 - GBA Memory: Fix DMA register writing behavior
1015 - GBA Memory: Fix DMAs triggering two cycles early
1016 - Libretro: Fix aspect ratio
1017 - Qt: Fix some potential crashes with the gamepad mapping
1018 - Qt: Fix keys being mapped incorrectly when loading configuration file
1019 - Util: Fix PowerPC PNG read/write pixel order
1020 - Util: Fix excessive memory allocation when decoding a PNG
1021 - VFS: Fix VFileReadline and remove _vfdReadline
1022Misc:
1023 - All: Improved PowerPC support
1024 - All: Fix some undefined behavior warnings
1025 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1026 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1027 - GBA: Implement bad I/O register loading
1028 - GBA: Allow jumping to OAM and palette RAM
1029 - GBA BIOS: Finish implementing RegisterRamReset
1030 - GBA Config: Add "override" layer for better one-time configuration
1031 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1032 - GBA Memory: Use a dynamically sized mask for ROM memory
1033 - GBA Memory: Implement several unimplemented memory access types
1034 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1035 - GBA RR: Starting from savestate now embeds the savegame
1036 - GBA RR: Add preliminary SRAM support for VBM loading
1037 - GBA RR: Add support for resets in movies
1038 - GBA Video: Remove lastHblank, as it is implied
1039 - Libretro: Use anonymous memory mappers for large blocks of memory
1040 - Libretro: Add install target for libretro core
1041 - Qt: Window size command line options are now supported
1042 - Qt: Increase usability of key mapper
1043 - Qt: Add 'Apply' button to settings window
1044 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1045 - Qt: Allow use of modifier keys as input
1046 - Qt: Optimize log viewer
1047 - Qt: Added button for breaking into the GDB debugger
1048 - Qt: Add box for showing duration of rewind
1049 - SDL: Support fullscreen in SDL 1.2
1050 - SDL: Allow GBASDLAudio to be used without a thread context
1051 - Util: Use VFile for configuration
1052 - Util: Add MutexTryLock
1053
10540.3.2: (2015-12-16)
1055Bugfixes:
1056 - ARM7: Fix STRT/STRBT
1057 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1058 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1059 - Libretro: Fix problems with rumble not turning off
1060 - GBA: Fix idle skip state being retained between games
1061 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1062 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1063 - GBA BIOS: Fix Sqrt sign
1064 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1065 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1066 - GBA Memory: Fix DMA behavior for SRAM accesses
1067 - GBA Memory: Fix Store8 to OBJ VRAM
1068 - GBA Memory: Fix alignment of LDM/STM on SRAM
1069 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1070 - GBA Memory: Fix timing of DMAs
1071 - GBA Video: Fix _mix for 15-bit color
1072 - GBA Video: Fix OAM and palette initialization
1073 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1074 - Qt: Use safer isLoaded check in GameController
1075 - Qt: Fix a race condition in PainterGL that could lead to a crash
1076 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1077 - Qt: Fix font size in memory viewer
1078 - Qt: Fix a crash in the memory viewer
1079 - Qt: Add additional checks in CheatModel to prevent crashes
1080 - Qt: Fix race condition with setting sample rate
1081 - Qt: Fix crash when closing multiplayer windows
1082 - Qt: Fix resetting while paused
1083Misc:
1084 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1085 - Qt: Add mute option to menu
1086
10870.3.1: (2015-10-24)
1088Bugfixes:
1089 - ARM7: Fix instruction decoding of Thumb shifts
1090 - GBA: Deinit savegame when unloading a ROM
1091 - GBA: Fix BIOS check on big endian
1092 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1093 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1094 - GBA Audio: Fix audio channels being silenced at the wrong time
1095 - GBA Memory: Fix bad BIOS Load16 on big endian
1096 - GBA Memory: Fix bad Load8 on big endian
1097 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1098 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1099 - GBA Video: Fix objwin and blending interaction on sprites
1100 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1101 - Libretro: Fix a memory leak with the render buffer
1102 - Qt: Windows no longer spawn in the top left on first launch
1103 - Qt: Fix install path of XDG desktop file with DESTDIR
1104 - Qt: Fix drag and drop on Windows
1105 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1106 - VFS: Fix return values of VFileFILE.read and .write
1107Misc:
1108 - All: Reset next event to cycles instead of zero to interrupt
1109 - All: Add --version flag
1110 - ARM7: Force disable LTO on two files to work around a GCC bug
1111 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1112 - GBA: Better memory handling with PNG savestates
1113 - GBA: Additional savestate sanity checks
1114 - GBA: Check for cycle count being too high
1115 - GBA Audio: Allow GBAAVStream to have no video callback
1116 - GBA BIOS: Implement RegisterRamReset for SIO registers
1117 - Qt: Remove useless help icons in dialogs
1118 - Qt: Prevent savestate window from opening while in multiplayer
1119 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1120 - Qt: Dropping multiplayer windows works more cleanly now
1121
11220.3.0: (2015-08-16)
1123Features:
1124 - Ability to hide individual background layers, or OBJs
1125 - Ability to mute individual audio channels
1126 - Palette viewer and exporter
1127 - Volume control
1128 - More shortcuts are editable (e.g. quick save/load)
1129 - Rewind now shows the frame after rewinding
1130 - Import/Export of GameShark/Action Replay snapshots
1131 - Add "Step backwards" item for single increment rewind
1132 - Deadzone estimation for game controllers
1133 - Analog inputs can be used for shortcuts
1134 - Menu items for specific solar sensor brightness levels
1135 - Remappable controls for tilt and gyroscope sensors
1136 - Status messages for actions taken while a game is running (e.g. save/load state)
1137 - Memory inspector
1138 - Screensaver can now be suspended while a game is running
1139 - Load/save the most recent savestate slot
1140 - Support varible speed (PWM) rumble
1141 - Ability to cap fast forward speed
1142 - Finer control over FPS target
1143 - Holdable shortcut for rewinding one frame at a time
1144 - Ability to boot directly into the BIOS
1145 - Preliminary support for yanking out the game pak while a game is running
1146 - Thumb-drive mode by putting a file called portable.ini in the same folder
1147 - Configurable display driver, between software and OpenGL
1148 - Undo-able savestate loading and saving
1149 - Controller profiles now store shortcut settings
1150 - Default controller profiles for several common controllers
1151 - Libretro now supports BIOS, rumble and solar sensor
1152 - Implement BIOS call Stop, for sleep mode
1153 - Automatically load patches, if found
1154 - Improved video synchronization
1155 - Configurable audio output sample rate
1156Bugfixes:
1157 - ARM7: Fix SWI and IRQ timings
1158 - ARM7: Fix Thumb MUL timing
1159 - ARM7: Fix timing of multiplies to use N cycles
1160 - ARM7: ARMHotplugDetach should call deinit
1161 - Debugger: Fix use-after-free in breakpoint clearing code
1162 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1163 - GBA: Cap audio FIFO read size during deserialization
1164 - GBA: Check for corrupted savestates when loading
1165 - GBA: Check for improperly sized savestates when loading
1166 - GBA: Check for savestates made from differently sized ROMs
1167 - GBA: Fix calls to endian-independent loadstores
1168 - GBA: Fix timing of reading from timer registers
1169 - GBA: Ensure cycles never go negative
1170 - GBA Audio: Force audio FIFOs to 32-bit
1171 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1172 - GBA Audio: Fix sample order in audio channel 3
1173 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1174 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1175 - GBA Memory: Improve Thumb open bus behavior
1176 - GBA Memory: Fix potential DMA issue when loading a savestate
1177 - GBA Memory: Fix load/store multiple video memory waitstates
1178 - GBA SIO: Fix reseting when there are SIO devices attached
1179 - GBA Video: Blended sprites should never have other effects applied
1180 - GBA Video: Fix out-of-bounds tiles in mosaic
1181 - GBA Video: Fix windows not affecting sprites
1182 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1183 - GBA Video: Fix timing on first scanline
1184 - Qt: Better cleanup when a game crashes
1185 - Qt: Fix open ROM dialog filtering for archive formats
1186 - Qt: Cap the maximum number of multiplayer windows
1187 - Qt: Fix maximum year in sensor override
1188 - Qt: Fix window being too tall after exiting fullscreen
1189 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1190 - Qt: Fix analog buttons not getting unmapped
1191 - Qt: Fix passing command line options
1192 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1193 - SDL: Fix SDL build when OpenGL is missing
1194 - Util: Allow loading IPS patches that grow the ROM
1195 - VFS: Fix resource leaks if some allocations fail
1196 - VFS: Fix line-reading to return proper values
1197 - Video: Fix an issue with very long filenames
1198 - Util: Fix formatting of floats
1199Misc:
1200 - All: Add --help flag for command line programs
1201 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1202 - All: Enable static linking for Windows
1203 - All: Enable static linking for OS X
1204 - All: Threads are now named
1205 - All: Proper handling of Unicode file paths
1206 - ARM7: Add emulation for Undefined CPU mode
1207 - ARM7: Reduce the size of the Thumb instruction table
1208 - GBA: Add status log level
1209 - GBA: GBARewind now returns how many states it has rewound
1210 - GBA: SIO logging layer
1211 - GBA BIOS: Stub out SoundBias
1212 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1213 - GBA: Don't include GBACLIDebugger struct unless needed
1214 - GBA: Savedata is now synced shortly after data finishes being written
1215 - GBA: Process multiple timer events at once, if necessary
1216 - GBA Audio: Implement audio reset for channels A/B
1217 - GBA Audio: Process multiple audio events at once, if necessary
1218 - GBA Hardware: Backport generic RTC source into core
1219 - GBA Input: Allow axes and buttons to be mapped to the same key
1220 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1221 - GBA SIO: Add a dummy driver for Normal mode
1222 - GBA Thread: Add functionality for running callbacks on the GBA thread
1223 - GBA Thread: Split GBASync into a separate file
1224 - GBA Video: Refactor software renderer into separate files
1225 - GBA Video: Slightly optimize mode 0 mosaic rendering
1226 - Debugger: Free watchpoints in addition to breakpoints
1227 - Qt: Handle saving input settings better
1228 - Qt: Move GL frame drawing back onto its own thread
1229 - Qt: Fast forward (held) option moved from Other to Emulation menu
1230 - Qt: Show version info in window title
1231 - Qt: Migrate multiplayer window handling into GBAApp
1232 - Qt: Unified file opening and saving with last location
1233 - Qt: Fix windows being resizable when they shouldn't have been
1234 - Qt: Only hide cursor in full screen
1235 - Qt: Replace pause-after-frame mutex with an atomic
1236 - Qt: Add application icon and XDG desktop files
1237 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1238 - Qt: Don't save window size when entering fullscreen
1239 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1240 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1241 - Qt: Increase usability of key mapper
1242 - Qt: Show checkmark for window sizes
1243 - Qt: Set window path to loaded ROM
1244 - Perf: Ability to load savestates immediately on launch
1245 - SDL: Properly check for initialization
1246 - SDL: Clean up initialization functions
1247 - SDL: Clean up GL context
1248 - Util: Allow disabling the threading code entirely
1249 - VFS: Add sync method to force syncing with backing
1250
12510.2.1: (2015-05-13)
1252Bugfixes:
1253 - All: Fix sanitize-deb script not cleaning up after itself
1254 - All: Fix dependencies for libavcodec on Debian-derived platforms
1255 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1256 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1257 - ARM7: Fix ARM multiply instructions when PC is a destination register
1258 - Debugger: Fix use-after-free in breakpoint clearing code
1259 - Debugger: Fix boundary conditions in tab completion
1260 - GBA: Fix timers not updating timing when writing to only the reload register
1261 - GBA: Fix rewind boundary conditions
1262 - GBA: Add initial I/O register settings for background matrix registers
1263 - GBA: Fix hang when loading a savestate if sync to video is enabled
1264 - GBA: Handle out-of-bounds I/O access
1265 - GBA: Fix bounds-checking on EEPROM access
1266 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1267 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1268 - GBA Memory: Allow SRAM to be 64kB
1269 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1270 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1271 - GBA Video: Fix second frame mode 5
1272 - Perf: Fix race condition if a game crashes immediately on start
1273 - Qt: Fix Display object leak when closing a window
1274 - Qt: Fix .deb dependencies
1275 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1276 - Qt: Fix window not regaining focus after exiting savestate window
1277 - Qt: Fix regression where video would not record if the game had already started
1278 - Qt: Fix potential crash if a gamepad causes focus to change
1279 - Qt: Fix controller axis querying
1280 - Qt: Fix multiplayer windows opening as the wrong size
1281 - Qt: Fix controllers sometimes not loading the right profile
1282 - SDL: Fix boundary conditions for joystick adjustments
1283 - SDL: Allocate properly sized input maps
1284 - SDL: Fix potential build issues when Qt and SDL2 are in use
1285 - Util: Fix resource leak in UTF-8 handling code
1286 - Util: Fix a null-pointer issue when attempting to delete a key
1287 - VFS: Fix resource leaks if some allocations fail
1288 - Video: Fix an issue with very long filenames
1289Misc:
1290 - GBA Memory: Soft-crash if jumping past the end of a ROM
1291 - Qt: Show multiplayer numbers in window title
1292 - Qt: Solar sensor can have shortcuts set
1293
12940.2.0: (2015-04-03)
1295Features:
1296 - Support for gamepad axes, e.g. analog sticks or triggers
1297 - Add scale presets for up to 6x
1298 - Settings window
1299 - Bilinear resampling option
1300 - Add option to skip BIOS start screen
1301 - List of recently opened games
1302 - Support for games using the Solar Sensor
1303 - Better audio resampling via blip-buf
1304 - Game Pak overrides dialog for setting savetype and sensor values
1305 - Support for games using the tilt sensor
1306 - Remappable shortcuts for keyboard and gamepad
1307 - Rewinding of emulation
1308 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1309 - Support IPv6
1310 - Save directory of last loaded file
1311 - Support BPS patches
1312 - Automatically detect and optimize out idle loops
1313 - Configurable game overrides
1314 - Support loading 7-Zip files
1315 - Drag and drop game loading
1316 - Cheat code support
1317 - Runtime configurable audio driver
1318 - Libretro core for use with RetroArch and other front-ends
1319 - Controller profiles for setting different bindings for different controllers
1320 - Ability to lock aspect ratio
1321 - Local link cable support
1322 - Ability to switch which game controller is in use per instance
1323 - Ability to prevent opposing directional input
1324 - Warning dialog if an unimplemented BIOS feature is called
1325 - Debugger: Add CLI "frame", frame advance command
1326 - Debugger: Add CLI functions for writing to memory
1327 - Debugger: Add CLI functions for examining memory regions
1328 - Debugger: Add CLI function for writing a register
1329Bugfixes:
1330 - ARM7: Extend prefetch by one stage
1331 - ARM7: Fix cycle counting for loads
1332 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1333 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1334 - GBA: Initialize gba.sync to null
1335 - GBA: Fix timer initialization
1336 - GBA Audio: Support 16-bit writes to FIFO audio
1337 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1338 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1339 - GBA BIOS: Fix BIOS prefetch after reset
1340 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1341 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1342 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1343 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1344 - GBA Memory: Fix cycle counting for 32-bit load/stores
1345 - GBA RR: Fix fallthrough error when reading tags from a movie
1346 - GBA Thread: Fix possible hang when loading an archive
1347 - GBA Thread: Fix possible deadlock in video sync
1348 - Perf: Fix crash when the GBA thread fails to start
1349 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1350 - Qt: Fix crash when adjusting settings after closing a game
1351 - Qt: Fix crash when starting GDB stub after closing a game
1352 - Qt: Fix patch loading while a game is running
1353 - Qt: Fix crash when loading a game after stopping GDB server
1354 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1355 - Qt: Fix crash when attempting to pause if a game is not running
1356 - SDL: Properly clean up if a game doesn't launch
1357 - Util: Fix sockets on Windows
1358Misc:
1359 - All: Enable link-time optimization
1360 - Debugger: Watchpoints now work on STM/LDM instructions
1361 - Debugger: Clean up GDB stub network interfacing
1362 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1363 - Debugger: Merge Thumb BL instructions when disassembling
1364 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1365 - Debugger: Watchpoints now report address watched (fixes #68)
1366 - Debugger: Add support for soft breakpoints
1367 - Debugger: Make I/O register names be addresses instead of values
1368 - Debugger: Rename read/write commands
1369 - GBA: Improve accuracy of event timing
1370 - GBA: Add API for getting Configuration structs for overrides and input
1371 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1372 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1373 - GBA: Move A/V stream interface into core
1374 - GBA: Savestates now take into account savedata state machines (fixes #109)
1375 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1376 - GBA Memory: Simplify memory API and use fixed bus width
1377 - GBA Thread: Make GBASyncWaitFrameStart time out
1378 - GBA Video: Start video at the last scanline instead of the first
1379 - Qt: Optimize logo drawing
1380 - Qt: Move frame upload back onto main thread
1381 - Qt: Remember window position
1382 - Qt: Double-clicking on the window toggles full screen
1383 - Util: Use proper locale for reading and writing float values
1384
13850.1.1: (2015-01-24)
1386Bugfixes:
1387 - ARM7: Fix LDM writeback to a register already written
1388 - GBA: Fix timers 2 and 3 updating incorrectly
1389 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1390 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1391 - GBA Audio: Properly initialize audio FIFO channels
1392 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1393 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1394 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1395 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1396 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1397 - GBA BIOS: Fix HuffUnComp boundary conditions
1398 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1399 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1400 - GBA Memory: Filter out top nybble of DMA addresses
1401 - GBA Memory: Properly bounds-check VRAM accesses
1402 - GBA Memory: Fix initial DMA state
1403 - GBA Thread: Allow halted games to exit cleanly
1404 - GBA Video: Fix blend issues with obscured middle layers
1405 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1406 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1407 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1408 - GBA Video: Fix sprite boundary conditions with mosaic
1409 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1410 - Qt: Fix issue with set frame sizes being the wrong height
1411 - Qt: Fix emulator crashing when full screen if a game is not running
1412 - Qt: Fix window focus issues
1413 - Qt: Properly set default video recording settings
1414 - Qt: Fix a race condition when a game crashes immediately
1415 - Qt: Fix some cases where key mapping can break if focus is adjusted
1416 - Qt: Fix crash if a game pauses before any frames are shown
1417 - Debugger: Negative PC-relative loads now properly subtract the offset
1418 - Debugger: Align PC-relative loads in Thumb
1419 - Debugger: Fix watchpoints triggering too late
1420 - Debugger: Fix binary print putting spaces between digits
1421 - Video: Ensure FFmpeg encoder has audio frames
1422 - Video: Fix uncompressed PCM audio recording
1423 - Video: Fix FFmpeg crashing when the file extension is wrong
1424 - Util: Fix SOCKET_FAILED macro
1425Misc:
1426 - GBA: Exit cleanly on FATAL if the port supports it
1427 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1428 - Qt: Disable sync to video by default
1429 - Qt: Handle a game crash without crashing
1430 - Qt: Set default log level to FATAL, ERROR and WARN
1431 - Qt: Clarify some phrasing in the menus
1432 - Qt: Clear active buttons when focus is lost
1433
14340.1.0: (2014-12-13)
1435 - Initial release