src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#ifdef M_CORE_GB
42#include "gb/gb.h"
43#endif
44#include "platform/commandline.h"
45#include "util/nointro.h"
46#include "util/vfs.h"
47}
48
49using namespace QGBA;
50
51#if defined(__WIN32) || defined(__OpenBSD__)
52// This is a macro everywhere except MinGW and OpenBSD, it seems
53using std::isnan;
54#endif
55
56Window::Window(ConfigController* config, int playerId, QWidget* parent)
57 : QMainWindow(parent)
58 , m_log(0)
59 , m_logView(new LogView(&m_log))
60 , m_stateWindow(nullptr)
61 , m_screenWidget(new WindowBackground())
62 , m_logo(":/res/mgba-1024.png")
63 , m_config(config)
64 , m_inputController(playerId, this)
65#ifdef USE_FFMPEG
66 , m_videoView(nullptr)
67#endif
68#ifdef USE_MAGICK
69 , m_gifView(nullptr)
70#endif
71#ifdef USE_GDB_STUB
72 , m_gdbController(nullptr)
73#endif
74 , m_mruMenu(nullptr)
75 , m_shortcutController(new ShortcutController(this))
76 , m_playerId(playerId)
77 , m_fullscreenOnStart(false)
78 , m_autoresume(false)
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 m_controller = new GameController(this);
84 m_controller->setInputController(&m_inputController);
85 updateTitle();
86
87 m_display = Display::create(this);
88 m_shaderView = new ShaderSelector(m_display, m_config);
89
90 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
91 m_logo = m_logo; // Free memory left over in old pixmap
92
93 m_screenWidget->setMinimumSize(m_display->minimumSize());
94 m_screenWidget->setSizePolicy(m_display->sizePolicy());
95 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
96 m_screenWidget->setPixmap(m_logo);
97 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
98 setCentralWidget(m_screenWidget);
99
100 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
101 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
102 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
103 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
104 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
105 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
106 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
107 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
108 unsigned width, height;
109 context->core->desiredVideoDimensions(context->core, &width, &height);
110 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
111 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
112 QPixmap pixmap;
113 pixmap.convertFromImage(currentImage);
114 m_screenWidget->setPixmap(pixmap);
115 m_screenWidget->setLockAspectRatio(width, height);
116 });
117 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
118#ifndef Q_OS_MAC
119 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
120 connect(m_controller, &GameController::gameUnpaused, [this]() {
121 if(isFullScreen()) {
122 menuBar()->hide();
123 }
124 });
125#endif
126 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
127 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
128 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
129 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
130 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
131 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
132 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
133 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
134 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
135 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
136 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
137 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
138 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
139 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
140 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
141 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
142 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
143 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
144 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
145 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
146 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
147 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
148 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
149 connect(m_display, &Display::hideCursor, [this]() {
150 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
151 m_screenWidget->setCursor(Qt::BlankCursor);
152 }
153 });
154 connect(m_display, &Display::showCursor, [this]() {
155 m_screenWidget->unsetCursor();
156 });
157 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
158
159 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
160 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
161 m_focusCheck.setInterval(200);
162
163 m_shortcutController->setConfigController(m_config);
164 setupMenu(menuBar());
165}
166
167Window::~Window() {
168 delete m_logView;
169
170#ifdef USE_FFMPEG
171 delete m_videoView;
172#endif
173
174#ifdef USE_MAGICK
175 delete m_gifView;
176#endif
177}
178
179void Window::argumentsPassed(mArguments* args) {
180 loadConfig();
181
182 if (args->patch) {
183 m_controller->loadPatch(args->patch);
184 }
185
186 if (args->fname) {
187 m_controller->loadGame(args->fname);
188 }
189}
190
191void Window::resizeFrame(const QSize& size) {
192 QSize newSize(size);
193 m_screenWidget->setSizeHint(newSize);
194 newSize -= m_screenWidget->size();
195 newSize += this->size();
196 resize(newSize);
197}
198
199void Window::setConfig(ConfigController* config) {
200 m_config = config;
201}
202
203void Window::loadConfig() {
204 const mCoreOptions* opts = m_config->options();
205 reloadConfig();
206
207 // TODO: Move these to ConfigController
208 if (opts->fpsTarget) {
209 emit fpsTargetChanged(opts->fpsTarget);
210 }
211
212 if (opts->audioBuffers) {
213 emit audioBufferSamplesChanged(opts->audioBuffers);
214 }
215
216 if (opts->sampleRate) {
217 emit sampleRateChanged(opts->sampleRate);
218 }
219
220 if (opts->width && opts->height) {
221 resizeFrame(QSize(opts->width, opts->height));
222 }
223
224 if (opts->fullscreen) {
225 enterFullScreen();
226 }
227
228 if (opts->shader) {
229 struct VDir* shader = VDirOpen(opts->shader);
230 if (shader) {
231 m_display->setShaders(shader);
232 m_shaderView->refreshShaders();
233 shader->close(shader);
234 }
235 }
236
237 m_mruFiles = m_config->getMRU();
238 updateMRU();
239
240 m_inputController.setConfiguration(m_config);
241}
242
243void Window::reloadConfig() {
244 const mCoreOptions* opts = m_config->options();
245
246 m_log.setLevels(opts->logLevel);
247
248 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
249 bool ok;
250 int flags = saveStateExtdata.toInt(&ok);
251 if (ok) {
252 m_controller->setSaveStateExtdata(flags);
253 }
254
255 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
256 flags = loadStateExtdata.toInt(&ok);
257 if (ok) {
258 m_controller->setLoadStateExtdata(flags);
259 }
260
261 m_controller->setConfig(m_config->config());
262 m_display->lockAspectRatio(opts->lockAspectRatio);
263 m_display->filter(opts->resampleVideo);
264
265 if (opts->bios) {
266 m_controller->loadBIOS(opts->bios);
267 }
268
269 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
270}
271
272void Window::saveConfig() {
273 m_inputController.saveConfiguration();
274 m_config->write();
275}
276
277void Window::selectROM() {
278 QStringList formats{
279 "*.gba",
280 "*.gb",
281 "*.gbc",
282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
283 "*.zip",
284#endif
285#ifdef USE_LZMA
286 "*.7z",
287#endif
288 "*.agb",
289 "*.mb",
290 "*.rom",
291 "*.bin"};
292 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
293 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
294 if (!filename.isEmpty()) {
295 m_controller->loadGame(filename);
296 }
297}
298
299void Window::replaceROM() {
300 QStringList formats{
301 "*.gba",
302 "*.gb",
303 "*.gbc",
304#if defined(USE_LIBZIP) || defined(USE_ZLIB)
305 "*.zip",
306#endif
307#ifdef USE_LZMA
308 "*.7z",
309#endif
310 "*.rom",
311 "*.bin"};
312 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
313 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
314 if (!filename.isEmpty()) {
315 m_controller->replaceGame(filename);
316 }
317}
318
319void Window::multiplayerChanged() {
320 disconnect(nullptr, this, SLOT(multiplayerChanged()));
321 int attached = 1;
322 MultiplayerController* multiplayer = m_controller->multiplayerController();
323 if (multiplayer) {
324 attached = multiplayer->attached();
325 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
326 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
327 m_playerId = multiplayer->playerId(m_controller);
328 }
329 if (m_controller->isLoaded()) {
330 for (QAction* action : m_nonMpActions) {
331 action->setDisabled(attached > 1);
332 }
333 }
334}
335
336void Window::selectBIOS() {
337 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
338 if (!filename.isEmpty()) {
339 m_config->setOption("bios", filename);
340 m_config->updateOption("bios");
341 m_config->setOption("useBios", true);
342 m_config->updateOption("useBios");
343 m_controller->loadBIOS(filename);
344 }
345}
346
347void Window::selectPatch() {
348 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
349 if (!filename.isEmpty()) {
350 m_controller->loadPatch(filename);
351 }
352}
353
354void Window::openView(QWidget* widget) {
355 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
356 widget->setAttribute(Qt::WA_DeleteOnClose);
357 widget->show();
358}
359
360void Window::importSharkport() {
361 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
362 if (!filename.isEmpty()) {
363 m_controller->importSharkport(filename);
364 }
365}
366
367void Window::exportSharkport() {
368 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
369 if (!filename.isEmpty()) {
370 m_controller->exportSharkport(filename);
371 }
372}
373
374void Window::openSettingsWindow() {
375 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
376 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
377 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
378 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
379 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
380 openView(settingsWindow);
381}
382
383void Window::openOverrideWindow() {
384 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
385 openView(overrideWindow);
386}
387
388void Window::openSensorWindow() {
389 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
390 openView(sensorWindow);
391}
392
393void Window::openCheatsWindow() {
394 CheatsView* cheatsWindow = new CheatsView(m_controller);
395 openView(cheatsWindow);
396}
397
398void Window::openPaletteWindow() {
399 PaletteView* paletteWindow = new PaletteView(m_controller);
400 openView(paletteWindow);
401}
402
403void Window::openMemoryWindow() {
404 MemoryView* memoryWindow = new MemoryView(m_controller);
405 openView(memoryWindow);
406}
407
408void Window::openIOViewer() {
409 IOViewer* ioViewer = new IOViewer(m_controller);
410 openView(ioViewer);
411}
412
413void Window::openAboutScreen() {
414 AboutScreen* about = new AboutScreen();
415 openView(about);
416}
417
418void Window::openROMInfo() {
419 ROMInfo* romInfo = new ROMInfo(m_controller);
420 openView(romInfo);
421}
422
423#ifdef USE_FFMPEG
424void Window::openVideoWindow() {
425 if (!m_videoView) {
426 m_videoView = new VideoView();
427 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
428 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
429 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
430 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
431 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
432 }
433 m_videoView->show();
434}
435#endif
436
437#ifdef USE_MAGICK
438void Window::openGIFWindow() {
439 if (!m_gifView) {
440 m_gifView = new GIFView();
441 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
442 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
443 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
444 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
445 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
446 }
447 m_gifView->show();
448}
449#endif
450
451#ifdef USE_GDB_STUB
452void Window::gdbOpen() {
453 if (!m_gdbController) {
454 m_gdbController = new GDBController(m_controller, this);
455 }
456 GDBWindow* window = new GDBWindow(m_gdbController);
457 openView(window);
458}
459#endif
460
461void Window::keyPressEvent(QKeyEvent* event) {
462 if (event->isAutoRepeat()) {
463 QWidget::keyPressEvent(event);
464 return;
465 }
466 GBAKey key = m_inputController.mapKeyboard(event->key());
467 if (key == GBA_KEY_NONE) {
468 QWidget::keyPressEvent(event);
469 return;
470 }
471 m_controller->keyPressed(key);
472 event->accept();
473}
474
475void Window::keyReleaseEvent(QKeyEvent* event) {
476 if (event->isAutoRepeat()) {
477 QWidget::keyReleaseEvent(event);
478 return;
479 }
480 GBAKey key = m_inputController.mapKeyboard(event->key());
481 if (key == GBA_KEY_NONE) {
482 QWidget::keyPressEvent(event);
483 return;
484 }
485 m_controller->keyReleased(key);
486 event->accept();
487}
488
489void Window::resizeEvent(QResizeEvent* event) {
490 if (!isFullScreen()) {
491 m_config->setOption("height", m_screenWidget->height());
492 m_config->setOption("width", m_screenWidget->width());
493 }
494
495 int factor = 0;
496 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
497 if (m_controller->isLoaded()) {
498 size = m_controller->screenDimensions();
499 }
500 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
501 event->size().width() / size.width() == event->size().height() / size.height()) {
502 factor = event->size().width() / size.width();
503 }
504 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
505 bool enableSignals = iter.value()->blockSignals(true);
506 if (iter.key() == factor) {
507 iter.value()->setChecked(true);
508 } else {
509 iter.value()->setChecked(false);
510 }
511 iter.value()->blockSignals(enableSignals);
512 }
513
514 m_config->setOption("fullscreen", isFullScreen());
515}
516
517void Window::showEvent(QShowEvent* event) {
518 resizeFrame(m_screenWidget->sizeHint());
519 QVariant windowPos = m_config->getQtOption("windowPos");
520 if (!windowPos.isNull()) {
521 move(windowPos.toPoint());
522 } else {
523 QRect rect = frameGeometry();
524 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
525 move(rect.topLeft());
526 }
527 if (m_fullscreenOnStart) {
528 enterFullScreen();
529 m_fullscreenOnStart = false;
530 }
531}
532
533void Window::closeEvent(QCloseEvent* event) {
534 emit shutdown();
535 m_config->setQtOption("windowPos", pos());
536 saveConfig();
537 QMainWindow::closeEvent(event);
538}
539
540void Window::focusInEvent(QFocusEvent*) {
541 m_display->forceDraw();
542}
543
544void Window::focusOutEvent(QFocusEvent*) {
545 m_controller->setTurbo(false, false);
546 m_controller->stopRewinding();
547 m_controller->clearKeys();
548}
549
550void Window::dragEnterEvent(QDragEnterEvent* event) {
551 if (event->mimeData()->hasFormat("text/uri-list")) {
552 event->acceptProposedAction();
553 }
554}
555
556void Window::dropEvent(QDropEvent* event) {
557 QString uris = event->mimeData()->data("text/uri-list");
558 uris = uris.trimmed();
559 if (uris.contains("\n")) {
560 // Only one file please
561 return;
562 }
563 QUrl url(uris);
564 if (!url.isLocalFile()) {
565 // No remote loading
566 return;
567 }
568 event->accept();
569 m_controller->loadGame(url.toLocalFile());
570}
571
572void Window::mouseDoubleClickEvent(QMouseEvent* event) {
573 if (event->button() != Qt::LeftButton) {
574 return;
575 }
576 toggleFullScreen();
577}
578
579void Window::enterFullScreen() {
580 if (!isVisible()) {
581 m_fullscreenOnStart = true;
582 return;
583 }
584 if (isFullScreen()) {
585 return;
586 }
587 showFullScreen();
588#ifndef Q_OS_MAC
589 if (m_controller->isLoaded() && !m_controller->isPaused()) {
590 menuBar()->hide();
591 }
592#endif
593}
594
595void Window::exitFullScreen() {
596 if (!isFullScreen()) {
597 return;
598 }
599 m_screenWidget->unsetCursor();
600 menuBar()->show();
601 showNormal();
602}
603
604void Window::toggleFullScreen() {
605 if (isFullScreen()) {
606 exitFullScreen();
607 } else {
608 enterFullScreen();
609 }
610}
611
612void Window::gameStarted(mCoreThread* context, const QString& fname) {
613 MutexLock(&context->stateMutex);
614 if (context->state < THREAD_EXITING) {
615 emit startDrawing(context);
616 } else {
617 MutexUnlock(&context->stateMutex);
618 return;
619 }
620 MutexUnlock(&context->stateMutex);
621 foreach (QAction* action, m_gameActions) {
622 action->setDisabled(false);
623 }
624 foreach (QAction* action, m_gbaActions) {
625 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
626 }
627 multiplayerChanged();
628 if (!fname.isEmpty()) {
629 setWindowFilePath(fname);
630 appendMRU(fname);
631 }
632 updateTitle();
633 unsigned width, height;
634 context->core->desiredVideoDimensions(context->core, &width, &height);
635 m_display->setMinimumSize(width, height);
636 attachWidget(m_display);
637
638#ifndef Q_OS_MAC
639 if (isFullScreen()) {
640 menuBar()->hide();
641 }
642#endif
643
644 m_hitUnimplementedBiosCall = false;
645 m_fpsTimer.start();
646 m_focusCheck.start();
647}
648
649void Window::gameStopped() {
650 foreach (QAction* action, m_gbaActions) {
651 action->setDisabled(false);
652 }
653 foreach (QAction* action, m_gameActions) {
654 action->setDisabled(true);
655 }
656 setWindowFilePath(QString());
657 updateTitle();
658 detachWidget(m_display);
659 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
660 m_screenWidget->setPixmap(m_logo);
661 m_screenWidget->unsetCursor();
662
663 m_fpsTimer.stop();
664 m_focusCheck.stop();
665}
666
667void Window::gameCrashed(const QString& errorMessage) {
668 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
669 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
670 QMessageBox::Ok, this, Qt::Sheet);
671 crash->setAttribute(Qt::WA_DeleteOnClose);
672 crash->show();
673}
674
675void Window::gameFailed() {
676 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
677 tr("Could not load game. Are you sure it's in the correct format?"),
678 QMessageBox::Ok, this, Qt::Sheet);
679 fail->setAttribute(Qt::WA_DeleteOnClose);
680 fail->show();
681}
682
683void Window::unimplementedBiosCall(int call) {
684 if (m_hitUnimplementedBiosCall) {
685 return;
686 }
687 m_hitUnimplementedBiosCall = true;
688
689 QMessageBox* fail = new QMessageBox(
690 QMessageBox::Warning, tr("Unimplemented BIOS call"),
691 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
692 QMessageBox::Ok, this, Qt::Sheet);
693 fail->setAttribute(Qt::WA_DeleteOnClose);
694 fail->show();
695}
696
697void Window::tryMakePortable() {
698 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
699 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
700 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
701 confirm->setAttribute(Qt::WA_DeleteOnClose);
702 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
703 confirm->show();
704}
705
706void Window::mustRestart() {
707 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
708 tr("Some changes will not take effect until the emulator is restarted."),
709 QMessageBox::Ok, this, Qt::Sheet);
710 dialog->setAttribute(Qt::WA_DeleteOnClose);
711 dialog->show();
712}
713
714void Window::recordFrame() {
715 m_frameList.append(QDateTime::currentDateTime());
716 while (m_frameList.count() > FRAME_LIST_SIZE) {
717 m_frameList.removeFirst();
718 }
719}
720
721void Window::showFPS() {
722 if (m_frameList.isEmpty()) {
723 updateTitle();
724 return;
725 }
726 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
727 float fps = (m_frameList.count() - 1) * 10000.f / interval;
728 fps = round(fps) / 10.f;
729 updateTitle(fps);
730}
731
732void Window::updateTitle(float fps) {
733 QString title;
734
735 m_controller->threadInterrupt();
736 if (m_controller->isLoaded()) {
737 const NoIntroDB* db = GBAApp::app()->gameDB();
738 NoIntroGame game;
739 uint32_t crc32 = 0;
740
741 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
742 #ifdef M_CORE_GBA
743 case PLATFORM_GBA: {
744 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
745 crc32 = gba->romCrc32;
746 break;
747 }
748 #endif
749 #ifdef M_CORE_GB
750 case PLATFORM_GB: {
751 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
752 crc32 = gb->romCrc32;
753 break;
754 }
755 #endif
756 default:
757 break;
758 }
759
760 if (db && crc32) {
761 NoIntroDBLookupGameByCRC(db, crc32, &game);
762 title = QLatin1String(game.name);
763 } else {
764 char gameTitle[17] = { '\0' };
765 mCore* core = m_controller->thread()->core;
766 core->getGameTitle(core, gameTitle);
767 title = gameTitle;
768 }
769 }
770 MultiplayerController* multiplayer = m_controller->multiplayerController();
771 if (multiplayer && multiplayer->attached() > 1) {
772 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
773 }
774 m_controller->threadContinue();
775 if (title.isNull()) {
776 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
777 } else if (isnan(fps)) {
778 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
779 } else {
780 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
781 }
782}
783
784void Window::openStateWindow(LoadSave ls) {
785 if (m_stateWindow) {
786 return;
787 }
788 MultiplayerController* multiplayer = m_controller->multiplayerController();
789 if (multiplayer && multiplayer->attached() > 1) {
790 return;
791 }
792 bool wasPaused = m_controller->isPaused();
793 m_stateWindow = new LoadSaveState(m_controller);
794 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
795 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
796 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
797 detachWidget(m_stateWindow);
798 m_stateWindow = nullptr;
799 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
800 });
801 if (!wasPaused) {
802 m_controller->setPaused(true);
803 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
804 }
805 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
806 m_stateWindow->setMode(ls);
807 attachWidget(m_stateWindow);
808}
809
810void Window::setupMenu(QMenuBar* menubar) {
811 menubar->clear();
812 QMenu* fileMenu = menubar->addMenu(tr("&File"));
813 m_shortcutController->addMenu(fileMenu);
814 installEventFilter(m_shortcutController);
815 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
816 "loadROM");
817 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
818 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
819 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
820
821 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
822
823 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
824 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
825 m_gameActions.append(romInfo);
826 addControlledAction(fileMenu, romInfo, "romInfo");
827
828 m_mruMenu = fileMenu->addMenu(tr("Recent"));
829
830 fileMenu->addSeparator();
831
832 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
833
834 fileMenu->addSeparator();
835
836 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
837 loadState->setShortcut(tr("F10"));
838 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
839 m_gameActions.append(loadState);
840 m_nonMpActions.append(loadState);
841 m_gbaActions.append(loadState);
842 addControlledAction(fileMenu, loadState, "loadState");
843
844 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
845 saveState->setShortcut(tr("Shift+F10"));
846 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
847 m_gameActions.append(saveState);
848 m_nonMpActions.append(saveState);
849 m_gbaActions.append(saveState);
850 addControlledAction(fileMenu, saveState, "saveState");
851
852 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
853 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
854 m_shortcutController->addMenu(quickLoadMenu);
855 m_shortcutController->addMenu(quickSaveMenu);
856
857 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
858 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
859 m_gameActions.append(quickLoad);
860 m_nonMpActions.append(quickLoad);
861 m_gbaActions.append(quickLoad);
862 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
863
864 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
865 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
866 m_gameActions.append(quickSave);
867 m_nonMpActions.append(quickSave);
868 m_gbaActions.append(quickSave);
869 addControlledAction(quickSaveMenu, quickSave, "quickSave");
870
871 quickLoadMenu->addSeparator();
872 quickSaveMenu->addSeparator();
873
874 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
875 undoLoadState->setShortcut(tr("F11"));
876 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
877 m_gameActions.append(undoLoadState);
878 m_nonMpActions.append(undoLoadState);
879 m_gbaActions.append(undoLoadState);
880 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
881
882 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
883 undoSaveState->setShortcut(tr("Shift+F11"));
884 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
885 m_gameActions.append(undoSaveState);
886 m_nonMpActions.append(undoSaveState);
887 m_gbaActions.append(undoSaveState);
888 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
889
890 quickLoadMenu->addSeparator();
891 quickSaveMenu->addSeparator();
892
893 int i;
894 for (i = 1; i < 10; ++i) {
895 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
896 quickLoad->setShortcut(tr("F%1").arg(i));
897 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
898 m_gameActions.append(quickLoad);
899 m_nonMpActions.append(quickLoad);
900 m_gbaActions.append(quickLoad);
901 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
902
903 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
904 quickSave->setShortcut(tr("Shift+F%1").arg(i));
905 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
906 m_gameActions.append(quickSave);
907 m_nonMpActions.append(quickSave);
908 m_gbaActions.append(quickSave);
909 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
910 }
911
912 fileMenu->addSeparator();
913 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
914 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
915 m_gameActions.append(importShark);
916 m_gbaActions.append(importShark);
917 addControlledAction(fileMenu, importShark, "importShark");
918
919 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
920 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
921 m_gameActions.append(exportShark);
922 m_gbaActions.append(exportShark);
923 addControlledAction(fileMenu, exportShark, "exportShark");
924
925 fileMenu->addSeparator();
926 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
927 connect(multiWindow, &QAction::triggered, [this]() {
928 GBAApp::app()->newWindow();
929 });
930 addControlledAction(fileMenu, multiWindow, "multiWindow");
931
932#ifndef Q_OS_MAC
933 fileMenu->addSeparator();
934#endif
935
936 QAction* about = new QAction(tr("About"), fileMenu);
937 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
938 fileMenu->addAction(about);
939
940#ifndef Q_OS_MAC
941 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
942#endif
943
944 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
945 m_shortcutController->addMenu(emulationMenu);
946 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
947 reset->setShortcut(tr("Ctrl+R"));
948 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
949 m_gameActions.append(reset);
950 addControlledAction(emulationMenu, reset, "reset");
951
952 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
953 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
954 m_gameActions.append(shutdown);
955 addControlledAction(emulationMenu, shutdown, "shutdown");
956
957 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
958 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
959 m_gameActions.append(yank);
960 m_gbaActions.append(yank);
961 addControlledAction(emulationMenu, yank, "yank");
962 emulationMenu->addSeparator();
963
964 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
965 pause->setChecked(false);
966 pause->setCheckable(true);
967 pause->setShortcut(tr("Ctrl+P"));
968 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
969 connect(m_controller, &GameController::gamePaused, [this, pause]() {
970 pause->setChecked(true);
971 });
972 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
973 m_gameActions.append(pause);
974 addControlledAction(emulationMenu, pause, "pause");
975
976 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
977 frameAdvance->setShortcut(tr("Ctrl+N"));
978 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
979 m_gameActions.append(frameAdvance);
980 m_nonMpActions.append(frameAdvance);
981 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
982
983 emulationMenu->addSeparator();
984
985 m_shortcutController->addFunctions(emulationMenu, [this]() {
986 m_controller->setTurbo(true, false);
987 }, [this]() {
988 m_controller->setTurbo(false, false);
989 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
990
991 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
992 turbo->setCheckable(true);
993 turbo->setChecked(false);
994 turbo->setShortcut(tr("Shift+Tab"));
995 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
996 addControlledAction(emulationMenu, turbo, "fastForward");
997
998 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
999 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1000 ffspeed->connect([this](const QVariant& value) {
1001 m_controller->setTurboSpeed(value.toFloat());
1002 }, this);
1003 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1004 ffspeed->setValue(QVariant(-1.0f));
1005 ffspeedMenu->addSeparator();
1006 for (i = 2; i < 11; ++i) {
1007 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1008 }
1009 m_config->updateOption("fastForwardRatio");
1010
1011 m_shortcutController->addFunctions(emulationMenu, [this]() {
1012 m_controller->startRewinding();
1013 }, [this]() {
1014 m_controller->stopRewinding();
1015 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1016
1017 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1018 rewind->setShortcut(tr("`"));
1019 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1020 m_gameActions.append(rewind);
1021 m_nonMpActions.append(rewind);
1022 addControlledAction(emulationMenu, rewind, "rewind");
1023
1024 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1025 frameRewind->setShortcut(tr("Ctrl+B"));
1026 connect(frameRewind, &QAction::triggered, [this] () {
1027 m_controller->rewind(1);
1028 });
1029 m_gameActions.append(frameRewind);
1030 m_nonMpActions.append(frameRewind);
1031 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1032
1033 ConfigOption* videoSync = m_config->addOption("videoSync");
1034 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1035 videoSync->connect([this](const QVariant& value) {
1036 reloadConfig();
1037 }, this);
1038 m_config->updateOption("videoSync");
1039
1040 ConfigOption* audioSync = m_config->addOption("audioSync");
1041 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1042 audioSync->connect([this](const QVariant& value) {
1043 reloadConfig();
1044 }, this);
1045 m_config->updateOption("audioSync");
1046
1047 emulationMenu->addSeparator();
1048
1049 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1050 m_shortcutController->addMenu(solarMenu);
1051 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1052 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1053 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1054
1055 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1056 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1057 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1058
1059 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1060 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1061 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1062
1063 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1064 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1065 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1066
1067 solarMenu->addSeparator();
1068 for (int i = 0; i <= 10; ++i) {
1069 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1070 connect(setSolar, &QAction::triggered, [this, i]() {
1071 m_controller->setLuminanceLevel(i);
1072 });
1073 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1074 }
1075
1076 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1077 m_shortcutController->addMenu(avMenu);
1078 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1079 m_shortcutController->addMenu(frameMenu, avMenu);
1080 for (int i = 1; i <= 6; ++i) {
1081 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1082 setSize->setCheckable(true);
1083 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1084 showNormal();
1085 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1086 if (m_controller->isLoaded()) {
1087 size = m_controller->screenDimensions();
1088 }
1089 size *= i;
1090 resizeFrame(size);
1091 bool enableSignals = setSize->blockSignals(true);
1092 setSize->setChecked(true);
1093 setSize->blockSignals(enableSignals);
1094 });
1095 m_frameSizes[i] = setSize;
1096 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1097 }
1098 QKeySequence fullscreenKeys;
1099#ifdef Q_OS_WIN
1100 fullscreenKeys = QKeySequence("Alt+Return");
1101#else
1102 fullscreenKeys = QKeySequence("Ctrl+F");
1103#endif
1104 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1105
1106 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1107 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1108 lockAspectRatio->connect([this](const QVariant& value) {
1109 m_display->lockAspectRatio(value.toBool());
1110 }, this);
1111 m_config->updateOption("lockAspectRatio");
1112
1113 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1114 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1115 resampleVideo->connect([this](const QVariant& value) {
1116 m_display->filter(value.toBool());
1117 }, this);
1118 m_config->updateOption("resampleVideo");
1119
1120 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1121 ConfigOption* skip = m_config->addOption("frameskip");
1122 skip->connect([this](const QVariant& value) {
1123 reloadConfig();
1124 }, this);
1125 for (int i = 0; i <= 10; ++i) {
1126 skip->addValue(QString::number(i), i, skipMenu);
1127 }
1128 m_config->updateOption("frameskip");
1129
1130 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1131 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1132 if (!m_display->supportsShaders()) {
1133 shaderView->setEnabled(false);
1134 }
1135 addControlledAction(avMenu, shaderView, "shaderSelector");
1136
1137 avMenu->addSeparator();
1138
1139 ConfigOption* mute = m_config->addOption("mute");
1140 mute->addBoolean(tr("Mute"), avMenu);
1141 mute->connect([this](const QVariant& value) {
1142 m_controller->setMute(value.toBool());
1143 }, this);
1144 m_config->updateOption("mute");
1145
1146 QMenu* target = avMenu->addMenu(tr("FPS target"));
1147 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1148 fpsTargetOption->connect([this](const QVariant& value) {
1149 emit fpsTargetChanged(value.toFloat());
1150 }, this);
1151 fpsTargetOption->addValue(tr("15"), 15, target);
1152 fpsTargetOption->addValue(tr("30"), 30, target);
1153 fpsTargetOption->addValue(tr("45"), 45, target);
1154 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1155 fpsTargetOption->addValue(tr("60"), 60, target);
1156 fpsTargetOption->addValue(tr("90"), 90, target);
1157 fpsTargetOption->addValue(tr("120"), 120, target);
1158 fpsTargetOption->addValue(tr("240"), 240, target);
1159 m_config->updateOption("fpsTarget");
1160
1161#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1162 avMenu->addSeparator();
1163#endif
1164
1165#ifdef USE_PNG
1166 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1167 screenshot->setShortcut(tr("F12"));
1168 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1169 m_gameActions.append(screenshot);
1170 addControlledAction(avMenu, screenshot, "screenshot");
1171#endif
1172
1173#ifdef USE_FFMPEG
1174 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1175 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1176 addControlledAction(avMenu, recordOutput, "recordOutput");
1177#endif
1178
1179#ifdef USE_MAGICK
1180 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1181 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1182 addControlledAction(avMenu, recordGIF, "recordGIF");
1183#endif
1184
1185 avMenu->addSeparator();
1186 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1187
1188 for (int i = 0; i < 4; ++i) {
1189 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1190 enableBg->setCheckable(true);
1191 enableBg->setChecked(true);
1192 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1193 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1194 }
1195
1196 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1197 enableObj->setCheckable(true);
1198 enableObj->setChecked(true);
1199 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1200 addControlledAction(videoLayers, enableObj, "enableOBJ");
1201
1202 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1203
1204 for (int i = 0; i < 4; ++i) {
1205 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1206 enableCh->setCheckable(true);
1207 enableCh->setChecked(true);
1208 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1209 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1210 }
1211
1212 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1213 enableChA->setCheckable(true);
1214 enableChA->setChecked(true);
1215 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1216 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1217
1218 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1219 enableChB->setCheckable(true);
1220 enableChB->setChecked(true);
1221 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1222 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1223
1224 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1225 m_shortcutController->addMenu(toolsMenu);
1226 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1227 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1228 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1229
1230 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1231 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1232 m_gbaActions.append(overrides);
1233 addControlledAction(toolsMenu, overrides, "overrideWindow");
1234
1235 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1236 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1237 addControlledAction(toolsMenu, sensors, "sensorWindow");
1238
1239 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1240 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1241 m_gbaActions.append(cheats);
1242 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1243
1244#ifdef USE_GDB_STUB
1245 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1246 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1247 m_gbaActions.append(gdbWindow);
1248 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1249#endif
1250
1251 toolsMenu->addSeparator();
1252 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1253 "settings");
1254
1255 toolsMenu->addSeparator();
1256
1257 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1258 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1259 m_gameActions.append(paletteView);
1260 m_gbaActions.append(paletteView);
1261 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1262
1263 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1264 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1265 m_gameActions.append(memoryView);
1266 m_gbaActions.append(memoryView);
1267 addControlledAction(toolsMenu, memoryView, "memoryView");
1268
1269 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1270 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1271 m_gameActions.append(ioViewer);
1272 m_gbaActions.append(ioViewer);
1273 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1274
1275 ConfigOption* skipBios = m_config->addOption("skipBios");
1276 skipBios->connect([this](const QVariant& value) {
1277 reloadConfig();
1278 }, this);
1279
1280 ConfigOption* useBios = m_config->addOption("useBios");
1281 useBios->connect([this](const QVariant& value) {
1282 reloadConfig();
1283 }, this);
1284
1285 ConfigOption* buffers = m_config->addOption("audioBuffers");
1286 buffers->connect([this](const QVariant& value) {
1287 emit audioBufferSamplesChanged(value.toInt());
1288 }, this);
1289
1290 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1291 sampleRate->connect([this](const QVariant& value) {
1292 emit sampleRateChanged(value.toUInt());
1293 }, this);
1294
1295 ConfigOption* volume = m_config->addOption("volume");
1296 volume->connect([this](const QVariant& value) {
1297 reloadConfig();
1298 }, this);
1299
1300 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1301 rewindEnable->connect([this](const QVariant& value) {
1302 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1303 }, this);
1304
1305 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1306 rewindBufferCapacity->connect([this](const QVariant& value) {
1307 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1308 }, this);
1309
1310 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1311 rewindBufferInterval->connect([this](const QVariant& value) {
1312 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1313 }, this);
1314
1315 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1316 allowOpposingDirections->connect([this](const QVariant& value) {
1317 m_inputController.setAllowOpposing(value.toBool());
1318 }, this);
1319
1320 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1321 saveStateExtdata->connect([this](const QVariant& value) {
1322 m_controller->setSaveStateExtdata(value.toInt());
1323 }, this);
1324
1325 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1326 loadStateExtdata->connect([this](const QVariant& value) {
1327 m_controller->setLoadStateExtdata(value.toInt());
1328 }, this);
1329
1330 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1331 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1332 exitFullScreen->setShortcut(QKeySequence("Esc"));
1333 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1334
1335 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1336 m_shortcutController->addMenu(autofireMenu);
1337
1338 m_shortcutController->addFunctions(autofireMenu, [this]() {
1339 m_controller->setAutofire(GBA_KEY_A, true);
1340 }, [this]() {
1341 m_controller->setAutofire(GBA_KEY_A, false);
1342 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1343
1344 m_shortcutController->addFunctions(autofireMenu, [this]() {
1345 m_controller->setAutofire(GBA_KEY_B, true);
1346 }, [this]() {
1347 m_controller->setAutofire(GBA_KEY_B, false);
1348 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1349
1350 m_shortcutController->addFunctions(autofireMenu, [this]() {
1351 m_controller->setAutofire(GBA_KEY_L, true);
1352 }, [this]() {
1353 m_controller->setAutofire(GBA_KEY_L, false);
1354 }, QKeySequence(), tr("Autofire L"), "autofireL");
1355
1356 m_shortcutController->addFunctions(autofireMenu, [this]() {
1357 m_controller->setAutofire(GBA_KEY_R, true);
1358 }, [this]() {
1359 m_controller->setAutofire(GBA_KEY_R, false);
1360 }, QKeySequence(), tr("Autofire R"), "autofireR");
1361
1362 m_shortcutController->addFunctions(autofireMenu, [this]() {
1363 m_controller->setAutofire(GBA_KEY_START, true);
1364 }, [this]() {
1365 m_controller->setAutofire(GBA_KEY_START, false);
1366 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1367
1368 m_shortcutController->addFunctions(autofireMenu, [this]() {
1369 m_controller->setAutofire(GBA_KEY_SELECT, true);
1370 }, [this]() {
1371 m_controller->setAutofire(GBA_KEY_SELECT, false);
1372 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1373
1374 m_shortcutController->addFunctions(autofireMenu, [this]() {
1375 m_controller->setAutofire(GBA_KEY_UP, true);
1376 }, [this]() {
1377 m_controller->setAutofire(GBA_KEY_UP, false);
1378 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1379
1380 m_shortcutController->addFunctions(autofireMenu, [this]() {
1381 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1382 }, [this]() {
1383 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1384 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1385
1386 m_shortcutController->addFunctions(autofireMenu, [this]() {
1387 m_controller->setAutofire(GBA_KEY_DOWN, true);
1388 }, [this]() {
1389 m_controller->setAutofire(GBA_KEY_DOWN, false);
1390 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1391
1392 m_shortcutController->addFunctions(autofireMenu, [this]() {
1393 m_controller->setAutofire(GBA_KEY_LEFT, true);
1394 }, [this]() {
1395 m_controller->setAutofire(GBA_KEY_LEFT, false);
1396 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1397
1398 foreach (QAction* action, m_gameActions) {
1399 action->setDisabled(true);
1400 }
1401}
1402
1403void Window::attachWidget(QWidget* widget) {
1404 m_screenWidget->layout()->addWidget(widget);
1405 m_screenWidget->unsetCursor();
1406 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1407}
1408
1409void Window::detachWidget(QWidget* widget) {
1410 m_screenWidget->layout()->removeWidget(widget);
1411}
1412
1413void Window::appendMRU(const QString& fname) {
1414 int index = m_mruFiles.indexOf(fname);
1415 if (index >= 0) {
1416 m_mruFiles.removeAt(index);
1417 }
1418 m_mruFiles.prepend(fname);
1419 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1420 m_mruFiles.removeLast();
1421 }
1422 updateMRU();
1423}
1424
1425void Window::updateMRU() {
1426 if (!m_mruMenu) {
1427 return;
1428 }
1429 m_mruMenu->clear();
1430 int i = 0;
1431 for (const QString& file : m_mruFiles) {
1432 QAction* item = new QAction(file, m_mruMenu);
1433 item->setShortcut(QString("Ctrl+%1").arg(i));
1434 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1435 m_mruMenu->addAction(item);
1436 ++i;
1437 }
1438 m_config->setMRU(m_mruFiles);
1439 m_config->write();
1440 m_mruMenu->setEnabled(i > 0);
1441}
1442
1443QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1444 addHiddenAction(menu, action, name);
1445 menu->addAction(action);
1446 return action;
1447}
1448
1449QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1450 m_shortcutController->addAction(menu, action, name);
1451 action->setShortcutContext(Qt::WidgetShortcut);
1452 addAction(action);
1453 return action;
1454}
1455
1456void Window::focusCheck() {
1457 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1458 return;
1459 }
1460 if (QGuiApplication::focusWindow() && m_autoresume) {
1461 m_controller->setPaused(false);
1462 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1463 m_autoresume = true;
1464 m_controller->setPaused(true);
1465 }
1466}
1467
1468WindowBackground::WindowBackground(QWidget* parent)
1469 : QLabel(parent)
1470{
1471 setLayout(new QStackedLayout());
1472 layout()->setContentsMargins(0, 0, 0, 0);
1473 setAlignment(Qt::AlignCenter);
1474}
1475
1476void WindowBackground::setSizeHint(const QSize& hint) {
1477 m_sizeHint = hint;
1478}
1479
1480QSize WindowBackground::sizeHint() const {
1481 return m_sizeHint;
1482}
1483
1484void WindowBackground::setLockAspectRatio(int width, int height) {
1485 m_aspectWidth = width;
1486 m_aspectHeight = height;
1487}
1488
1489void WindowBackground::paintEvent(QPaintEvent*) {
1490 const QPixmap* logo = pixmap();
1491 if (!logo) {
1492 return;
1493 }
1494 QPainter painter(this);
1495 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1496 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1497 QSize s = size();
1498 QSize ds = s;
1499 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1500 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1501 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1502 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1503 }
1504 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1505 QRect full(origin, ds);
1506 painter.drawPixmap(full, *logo);
1507}