all repos — mgba @ dc317e952eb2ecef09c4cbb8d3ca57c1a2267af5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11Bugfixes:
 12 - LR35902: Fix core never exiting with certain event patterns
 13 - GB Timer: Improve DIV reset behavior
 14 - GBA Memory: Improve initial skipped BIOS state
 15 - GBA BIOS: Implement BitUnPack
 16 - ARM7: Fix MLA/*MULL/*MLAL timing
 17 - GBA: Fix multiboot ROM loading
 18 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 19 - LR35902: Fix pc overflowing current region off-by-one
 20 - GB MBC: Fix ROM bank overflows getting set to bank 0
 21 - Qt: Fix timing issues on high refresh rate monitors
 22 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 23Misc:
 24 - SDL: Remove scancode key input
 25 - GBA Video: Clean up unused timers
 26 - Test: Add a basic test suite
 27 - GBA Video: Allow multiple handles into the same tile cache
 28 - VFS: Call msync when syncing mapped data
 29 - GBA Video, GB Video: Colors are now fully scaled
 30 - VFS: Allow truncating memory chunk VFiles
 31 - Debugger: Modularize CLI debugger
 32 - Core: Clean up some thread state checks
 33 - Debugger: Make building with debugging aspects optional
 34 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 35 - GBA Memory: Support reading/writing POSTFLG
 36 - Util: Add size counting to Table
 37 - Qt: Move last directory setting from qt.ini to config.ini
 38 - 3DS, PSP2, Wii: Last directory loaded is saved
 39 - GB Audio: Simplify envelope code
 40 - GB Audio: Improve initial envelope samples
 41 - Debugger: Add functions for read- or write-only watchpoints
 42 - GBA DMA: Refactor DMA out of memory.c
 43 - GBA DMA: Move DMAs to using absolute timing
 44 - All: Add C++ header guards
 45 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 46 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 47 - Qt: Improved HiDPI support
 48 - Qt: Expose configuration directory
 49 - Feature: Move game database from flatfile to SQLite3
 50 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 51 - VFS: Fix some minor VFile issues with FILEs
 52 - Core: Add generic checksum function
 53 - Feature: Support ImageMagick 7
 54 - All: Move time.h include to common.h
 55 - CMake: Add ability to just print version string
 56 - Qt: Merge "Save" and "OK" buttons in shader options
 57 - SDL: Automatically map controllers when plugged in
 58 - Qt: Automatically load controller profile when plugged in
 59 - OpenGL: Add xBR-lv2 shader
 60 - ARM: Overhaul PSR bit access
 61
 620.5.2: (2016-12-31)
 63Bugfixes:
 64 - All: Fix fullscreen config option being ignored
 65 - ARM7: PSR mode bits should not get sign extended
 66 - GB: Fix audio not being deinitialized
 67 - GB: Fix crash when masking savedata
 68 - GB: Properly initialize sramRealVf variable
 69 - GB Audio: Fix serialization of channel 3 and NR52 properties
 70 - GB Audio: Reset envelope timer when reseting sound channel
 71 - GB MBC: Fix SRAM dangling pointer with RTC games
 72 - GB MBC: Fix initializing MBC when no ROM is loaded
 73 - GB Memory: Fix patching ROM bank 0
 74 - GB Memory: Fix starting HDMAs during mode 0
 75 - GB Memory: Fix HDMA5 value after DMA completes
 76 - GB Video: Initialize LCDC in renderer
 77 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 78 - GBA: Fix IRQs firing after already being cleared
 79 - GBA: Only unhalt CPU if appropriate bit is set in IE
 80 - GBA: Add savegame override for Crash Bandicoot 2
 81 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 82 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 83 - GBA Cheats: Fix GameShark ROM patches
 84 - GBA I/O: Mask off WAITCNT bits that cannot be written
 85 - GBA Memory: Fix misaligned BIOS reads
 86 - GBA Memory: Fix VCOUNT being writable
 87 - GBA Video: Fix out of bounds sprite transforms
 88 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 89 - Libretro: Fix disabling BIOS
 90 - Libretro: Fix Game Boy savestates and audio
 91 - Qt: Fix changing resolution of software renderer
 92 - Qt: Fix setting overrides
 93 - Qt: Fix cut off tiles and alignment issues in tile viewer
 94 - Qt: Only reset window dimensions when first shown
 95 - Qt: Fix Qt Multimedia audio driver on big endian
 96 - Qt: Fix Apply button for key and controller configurations
 97 - VFS: Fix resizing memory chunks when not needed
 98 - Windows: Fix Unicode directory handling
 99Misc:
100 - GB, GBA: Prevent loading null ROMs
101 - GB Audio: Initialize wave RAM to GBC values
102 - GB Memory: Reset ROM bank when loading a ROM
103 - PSP2: Improved controller rumble
104
1050.5.1: (2016-10-05)
106Bugfixes:
107 - Core: Fix importing save games as read-only
108 - FFmpeg: Fix encoding AAC
109 - GB: Fix invalid STOP behavior on Game Boy Color
110 - GB: Initialize audio properly
111 - GB: Properly clear KEY1 bit 0 when switching speeds
112 - GB: Properly unload save files when unloading a ROM
113 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
114 - GB MBC: Fix MBC7 when size is incorrectly specified
115 - GB MBC: Fix RTC access when no save file is loaded
116 - GB SIO: Don't auto-clock external shift clock
117 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
118 - GB Video: Fix video frames getting missed when LCDC is off
119 - GB Video: Clear screen when LCDC is off
120 - GBA Cheats: Fix holding onto pointers that may get invalidated
121 - GBA Cheats: Fix key-activated CodeBreaker cheats
122 - GBA Cheats: Fix uninitialized memory getting freed when saving
123 - GBA Hardware: Improve Game Boy Player rumble behavior
124 - GBA Memory: Fix several unused I/O register read values
125 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
126 - LR35902: Fix events running with the wrong cycle active
127 - Qt: Fix "close" button on Overrides view
128 - Qt: Fix saving overrides
129 - Qt: Fix directory set unloading when replacing the ROM
130 - Qt: Fix patch loading
131 - Qt: Fix crash when saving an override if a game isn't loaded
132 - Qt: Fix showing default display driver as OpenGL (force 1.x)
133 - SDL: Attach rumble in SDL frontend
134 - Util: Fix PNG identification on files too small to be a PNG
135Misc:
136 - All: Only update version info if needed
137 - All: Split out install locations for Libretro and OpenEmu
138 - FFmpeg: Encoding cleanup
139 - GB: Reset active region when reloading ROM
140 - GB Memory: Initialize RAM pattern for GBC
141 - GB Video: Improved video timings
142 - Qt: Manage window sizes slightly better
143 - Qt: Remember scale option independent of core dimensions
144
1450.5.0: (2016-09-19)
146Features:
147 - Game Boy support
148 - Support for encrypted CodeBreaker GBA cheats
149 - Emulation of Vast Fame protected GBA carts (taizou)
150 - Tile viewer
151 - Threaded rendering mode
152 - Libretro: Memory map and achievement support (leiradel)
153 - GUI: Add UI control remapping
154 - GUI: Add fast-forward
155 - Wii: 240p support
156 - 3DS: Adjustable screen darkening
157 - Ability to temporarily load a savegame
158 - Load specific files out of archives
159 - Automatic BIOS detection
160Bugfixes:
161 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
162 - Debugger: Fix GDB breakpoints
163 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
164 - GBA: Fix filehandle leak with savegames
165 - GBA: Timer 0 cannot be count up
166 - GBA: Count up timers should not count themselves
167 - GBA Memory: Fix mirror on non-overdumped Classic NES games
168 - GBA Memory: Fix ldm {pc}
169 - GBA Savedata: Fix savedata sync timer
170 - GBA Savedata: Only unmap savedata if present
171 - GBA Serialize: Savestates now properly store prefetch
172 - GBA Video: WIN0/1 take priority over OBJWIN
173 - GBA Video: Fix out-of-order OBJWIN
174 - PSP2: Fix GPU crash while exiting
175 - PSP2: Fix VSync
176 - PSP2: Fix accelerometer range
177 - PSP2: Actually load screen mode setting
178 - PSP2: Fix gyroscope direction
179 - PSP2: Delete threads after they return
180 - PSP2: Fix mapping/unmapping from not at 0
181 - Qt: Fix bug in software renderer scaling
182 - Qt: Fix hanging key press after disabling autofire
183 - Qt: Fix being unable to pause manually when using auto-pausing
184 - SDL: Fix axes being mapped wrong
185 - Util: Fix realloc semantics in utf16to8
186 - Util: Fix inserting too many items into a hash table
187 - VFS: Fix uninitialized varaible reading from 7z
188 - VFS: Fix reading multiple files from a 7z archive
189 - Wii: Fix framelimiting after a slowdown
190 - Wii: Fix garbage flash at startup
191Misc:
192 - 3DS: Use blip_add_delta_fast for a small speed improvement
193 - 3DS: Allow UTF-16 filenames
194 - 3DS: Port to using citro3D
195 - 3DS: Use system font for menus
196 - 3DS: Attempt to use Core 2 for threads
197 - 3DS: Adjustable filering
198 - 3DS: 3D banner
199 - All: Add QUIET parameter to silence CMake
200 - All: Faster memory read/write
201 - ARM7: Support forcing Thumb mode via MSR
202 - ARM7: Flush prefetch cache when loading CPSR via MSR
203 - ARM7: Clean up instruction decoding for future expandability
204 - Debugger: Support register and memory writes via GDB stub
205 - Debugger: Add software breakpoint support to gdb
206 - FFmpeg: Full support for libavcodec 56+
207 - GBA: Better debug logging if event processing breaks
208 - GBA Audio: Force audio DMAs to not increment destination
209 - GBA BIOS: Use custom ArcTan, not relying on OS
210 - GBA Hardware: Clean up dead code in GBP
211 - GBA Memory: Optimize stalling behavior
212 - GBA Memory: Optimize Load-/StoreMultiple
213 - GBA Savedata: Add realistic timing for EEPROM
214 - GBA Serialize: Savestates now store if CPU was halted
215 - GBA Video: Remove old slow path fallback
216 - GBA Video: Optimize sprite drawing
217 - GBA Video: Optimize mode 0 rendering
218 - GBA Video: Optimize compositing cases slightly
219 - GUI: Screenshot dimensions are now passed through
220 - GUI: Add back logging
221 - GUI: Only reload config if manually saved
222 - GUI: Increase scrolling speed
223 - OpenGL: Log shader compilation failure
224 - OpenGL: Add texSize uniform
225 - Qt: Make -g flag work in Qt build
226 - Qt: Simplify OpenGL context creation
227 - Qt: Thread startup improvements
228 - Qt: Make audio channel/video layer options shortcut mappable
229 - Qt: Remove some C99isms from C++ code
230 - Qt: Remove default autofire mappings
231 - Qt: Make reseting when pasued frame-accurate
232 - Qt: Rearchitect game closing codepath
233 - PSP2: Use system font for menus
234 - PSP2: Add rumble for PS TV
235 - PSP2: Add fit-to-height screen mode
236 - PSP2: Sync files per descriptor
237 - PSP2: Allow UTF-8 filenames
238 - PSP2: Screenshots are now saved into the Photo Gallery
239 - PSP2: Stop underclocking when menuing
240 - SDL: Increase default audio buffer size to 1024 samples
241 - SDL: More responsive rumble
242 - Util: Add Vector GetConstPointer
243 - Util: Add rtrim
244 - Util: Add endswith
245 - VFS: Improve zip file detection
246 - Wii: Add pixelated resample filter
247 - Windows: Add native VDir support
248 - Util: Add PRIz macro for libc versions that don't support %z
249
2500.4.1: (2016-07-11)
251Bugfixes:
252 - All: Fix several file handle leaks
253 - All: Fix instruction tables getting zeroed when linking sometimes
254 - ARM7: Fix flags on SBC/RSC
255 - ARM7: Fix setting spsr privilege bits when spsr is empty
256 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
257 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
258 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
259 - GBA Memory: Fix executing code from OBJ region of VRAM
260 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
261 - GBA Serialize: Fix loading savegames from savestates
262 - OpenGL: Correct boolean vector strcmp strings for uniforms
263 - Qt: Fix sending gameStopped twice
264 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
265 - Qt: Fix initial state of key mapping
266 - Qt: Initialize m_useBios
267 - SDL: Fix joystick initialization on BSD
268 - SDL: Fix potential joystick crash in games with rumble
269 - SDL: Fix SDL 1.2 build
270 - SDL: Fix sporadic crash when deinitializing audio
271 - Shaders: Fix AGS-001 shader with some bad drivers
272 - Util: Use closesocket on Windows
273 - Util: Fix socket bind addresses
274 - VFS: Fix reading 7z archives without rewinding first
275 - VFS: VFileFromFD should not open directories
276 - Wii: Fix tilting direction
277 - Util: Fix realloc semantics in utf16to8
278Misc:
279 - All: Allow use of external minizip library
280 - Debugger: CLI debugger now exits when end-of-stream is reached
281 - FFmpeg: Update dependencies on Ubuntu
282 - GBA: Slightly optimize GBAProcessEvents
283 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
284 - GBA Video: Null renderer should return proper register values
285 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
286 - Qt: Add preset for DualShock 4
287 - Qt: Update 360 input profile on OS X to reflect newer drivers
288 - Qt: Remove use of NaN
289 - Qt: Canonicalize file paths when loading games
290 - Qt: Add refresh button to controller editing
291 - SDL: Remove default gamepad mappings
292 - Util: Fix intermittent build failure on OS X
293 - VFS: VFile.sync now updates modified time
294
2950.4.0: (2016-02-02)
296Features:
297 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
298 - I/O viewer
299 - Booting of multiboot images
300 - Customization of GIF recording
301 - Libretro: Cheat code support
302 - Support for GLSL shaders
303 - ROM information view
304 - Support for VBA-style cheat codes
305 - Savestates now store creation timestamps
306 - Key autofire
307 - Libretro: Allow blocking opposing directional input
308 - OpenEmu core for OS X
309 - Libretro: Settings for using BIOS and skipping intro
310 - Libretro: Customizable idle loop removal
311 - Implemented cycle counting for sprite rendering
312 - Cleaner, unified settings window
313 - Added a setting for pausing when the emulator is not in focus
314 - Customizable paths for save games, save states, screenshots and patches
315 - Controller hotplugging
316 - Ability to store save games and active cheats within savestates
317Bugfixes:
318 - ARM7: Fix sign of unaligned LDRSH
319 - ARM7: Fix decoding of some ARM ALU instructions with shifters
320 - Debugger: Fix watchpoints in gdb
321 - GBA: Fix warnings when creating and loading savestates
322 - GBA: Fix Iridion II savetype
323 - GBA BIOS: Fix misaligned CpuSet
324 - GBA Cheats: Fix cheats setting the Action Replay version
325 - GBA Hardware: Fix GPIO on big endian
326 - GBA Memory: Fix DMA register writing behavior
327 - GBA Memory: Fix DMAs triggering two cycles early
328 - Libretro: Fix aspect ratio
329 - Qt: Fix some potential crashes with the gamepad mapping
330 - Qt: Fix keys being mapped incorrectly when loading configuration file
331 - Util: Fix PowerPC PNG read/write pixel order
332 - Util: Fix excessive memory allocation when decoding a PNG
333 - VFS: Fix VFileReadline and remove _vfdReadline
334Misc:
335 - All: Improved PowerPC support
336 - All: Fix some undefined behavior warnings
337 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
338 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
339 - GBA: Implement bad I/O register loading
340 - GBA: Allow jumping to OAM and palette RAM
341 - GBA BIOS: Finish implementing RegisterRamReset
342 - GBA Config: Add "override" layer for better one-time configuration
343 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
344 - GBA Memory: Use a dynamically sized mask for ROM memory
345 - GBA Memory: Implement several unimplemented memory access types
346 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
347 - GBA RR: Starting from savestate now embeds the savegame
348 - GBA RR: Add preliminary SRAM support for VBM loading
349 - GBA RR: Add support for resets in movies
350 - GBA Video: Remove lastHblank, as it is implied
351 - Libretro: Use anonymous memory mappers for large blocks of memory
352 - Libretro: Add install target for libretro core
353 - Qt: Window size command line options are now supported
354 - Qt: Increase usability of key mapper
355 - Qt: Add 'Apply' button to settings window
356 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
357 - Qt: Allow use of modifier keys as input
358 - Qt: Optimize log viewer
359 - Qt: Added button for breaking into the GDB debugger
360 - Qt: Add box for showing duration of rewind
361 - SDL: Support fullscreen in SDL 1.2
362 - SDL: Allow GBASDLAudio to be used without a thread context
363 - Util: Use VFile for configuration
364 - Util: Add MutexTryLock
365
3660.3.2: (2015-12-16)
367Bugfixes:
368 - ARM7: Fix STRT/STRBT
369 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
370 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
371 - Libretro: Fix problems with rumble not turning off
372 - GBA: Fix idle skip state being retained between games
373 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
374 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
375 - GBA BIOS: Fix Sqrt sign
376 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
377 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
378 - GBA Memory: Fix DMA behavior for SRAM accesses
379 - GBA Memory: Fix Store8 to OBJ VRAM
380 - GBA Memory: Fix alignment of LDM/STM on SRAM
381 - GBA Memory: Fix unaligned out-of-bounds ROM loads
382 - GBA Memory: Fix timing of DMAs
383 - GBA Video: Fix _mix for 15-bit color
384 - GBA Video: Fix OAM and palette initialization
385 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
386 - Qt: Use safer isLoaded check in GameController
387 - Qt: Fix a race condition in PainterGL that could lead to a crash
388 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
389 - Qt: Fix font size in memory viewer
390 - Qt: Fix a crash in the memory viewer
391 - Qt: Add additional checks in CheatModel to prevent crashes
392 - Qt: Fix race condition with setting sample rate
393 - Qt: Fix crash when closing multiplayer windows
394 - Qt: Fix resetting while paused
395Misc:
396 - GBA Audio: Implement missing flags on SOUNDCNT_X register
397 - Qt: Add mute option to menu
398
3990.3.1: (2015-10-24)
400Bugfixes:
401 - ARM7: Fix instruction decoding of Thumb shifts
402 - GBA: Deinit savegame when unloading a ROM
403 - GBA: Fix BIOS check on big endian
404 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
405 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
406 - GBA Audio: Fix audio channels being silenced at the wrong time
407 - GBA Memory: Fix bad BIOS Load16 on big endian
408 - GBA Memory: Fix bad Load8 on big endian
409 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
410 - GBA Video: Fix edge case with sprite blend modes and semitransparency
411 - GBA Video: Fix objwin and blending interaction on sprites
412 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
413 - Libretro: Fix a memory leak with the render buffer
414 - Qt: Windows no longer spawn in the top left on first launch
415 - Qt: Fix install path of XDG desktop file with DESTDIR
416 - Qt: Fix drag and drop on Windows
417 - Qt: Reenable double buffering, as disabling it broke some Windows configs
418 - VFS: Fix return values of VFileFILE.read and .write
419Misc:
420 - All: Reset next event to cycles instead of zero to interrupt
421 - All: Add --version flag
422 - ARM7: Force disable LTO on two files to work around a GCC bug
423 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
424 - GBA: Better memory handling with PNG savestates
425 - GBA: Additional savestate sanity checks
426 - GBA: Check for cycle count being too high
427 - GBA Audio: Allow GBAAVStream to have no video callback
428 - GBA BIOS: Implement RegisterRamReset for SIO registers
429 - Qt: Remove useless help icons in dialogs
430 - Qt: Prevent savestate window from opening while in multiplayer
431 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
432 - Qt: Dropping multiplayer windows works more cleanly now
433
4340.3.0: (2015-08-16)
435Features:
436 - Ability to hide individual background layers, or OBJs
437 - Ability to mute individual audio channels
438 - Palette viewer and exporter
439 - Volume control
440 - More shortcuts are editable (e.g. quick save/load)
441 - Rewind now shows the frame after rewinding
442 - Import/Export of GameShark/Action Replay snapshots
443 - Add "Step backwards" item for single increment rewind
444 - Deadzone estimation for game controllers
445 - Analog inputs can be used for shortcuts
446 - Menu items for specific solar sensor brightness levels
447 - Remappable controls for tilt and gyroscope sensors
448 - Status messages for actions taken while a game is running (e.g. save/load state)
449 - Memory inspector
450 - Screensaver can now be suspended while a game is running
451 - Load/save the most recent savestate slot
452 - Support varible speed (PWM) rumble
453 - Ability to cap fast forward speed
454 - Finer control over FPS target
455 - Holdable shortcut for rewinding one frame at a time
456 - Ability to boot directly into the BIOS
457 - Preliminary support for yanking out the game pak while a game is running
458 - Thumb-drive mode by putting a file called portable.ini in the same folder
459 - Configurable display driver, between software and OpenGL
460 - Undo-able savestate loading and saving
461 - Controller profiles now store shortcut settings
462 - Default controller profiles for several common controllers
463 - Libretro now supports BIOS, rumble and solar sensor
464 - Implement BIOS call Stop, for sleep mode
465 - Automatically load patches, if found
466 - Improved video synchronization
467 - Configurable audio output sample rate
468Bugfixes:
469 - ARM7: Fix SWI and IRQ timings
470 - ARM7: Fix Thumb MUL timing
471 - ARM7: Fix timing of multiplies to use N cycles
472 - ARM7: ARMHotplugDetach should call deinit
473 - Debugger: Fix use-after-free in breakpoint clearing code
474 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
475 - GBA: Cap audio FIFO read size during deserialization
476 - GBA: Check for corrupted savestates when loading
477 - GBA: Check for improperly sized savestates when loading
478 - GBA: Check for savestates made from differently sized ROMs
479 - GBA: Fix calls to endian-independent loadstores
480 - GBA: Fix timing of reading from timer registers
481 - GBA: Ensure cycles never go negative
482 - GBA Audio: Force audio FIFOs to 32-bit
483 - GBA Audio: Fix audio pitch changing when adjusting buffer size
484 - GBA Audio: Fix sample order in audio channel 3
485 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
486 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
487 - GBA Memory: Improve Thumb open bus behavior
488 - GBA Memory: Fix potential DMA issue when loading a savestate
489 - GBA Memory: Fix load/store multiple video memory waitstates
490 - GBA SIO: Fix reseting when there are SIO devices attached
491 - GBA Video: Blended sprites should never have other effects applied
492 - GBA Video: Fix out-of-bounds tiles in mosaic
493 - GBA Video: Fix windows not affecting sprites
494 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
495 - GBA Video: Fix timing on first scanline
496 - Qt: Better cleanup when a game crashes
497 - Qt: Fix open ROM dialog filtering for archive formats
498 - Qt: Cap the maximum number of multiplayer windows
499 - Qt: Fix maximum year in sensor override
500 - Qt: Fix window being too tall after exiting fullscreen
501 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
502 - Qt: Fix analog buttons not getting unmapped
503 - Qt: Fix passing command line options
504 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
505 - SDL: Fix SDL build when OpenGL is missing
506 - Util: Allow loading IPS patches that grow the ROM
507 - VFS: Fix resource leaks if some allocations fail
508 - VFS: Fix line-reading to return proper values
509 - Video: Fix an issue with very long filenames
510 - Util: Fix formatting of floats
511Misc:
512 - All: Add --help flag for command line programs
513 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
514 - All: Enable static linking for Windows
515 - All: Enable static linking for OS X
516 - All: Threads are now named
517 - All: Proper handling of Unicode file paths
518 - ARM7: Add emulation for Undefined CPU mode
519 - ARM7: Reduce the size of the Thumb instruction table
520 - GBA: Add status log level
521 - GBA: GBARewind now returns how many states it has rewound
522 - GBA: SIO logging layer
523 - GBA BIOS: Stub out SoundBias
524 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
525 - GBA: Don't include GBACLIDebugger struct unless needed
526 - GBA: Savedata is now synced shortly after data finishes being written
527 - GBA: Process multiple timer events at once, if necessary
528 - GBA Audio: Implement audio reset for channels A/B
529 - GBA Audio: Process multiple audio events at once, if necessary
530 - GBA Hardware: Backport generic RTC source into core
531 - GBA Input: Allow axes and buttons to be mapped to the same key
532 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
533 - GBA SIO: Add a dummy driver for Normal mode
534 - GBA Thread: Add functionality for running callbacks on the GBA thread
535 - GBA Thread: Split GBASync into a separate file
536 - GBA Video: Refactor software renderer into separate files
537 - GBA Video: Slightly optimize mode 0 mosaic rendering
538 - Debugger: Free watchpoints in addition to breakpoints
539 - Qt: Handle saving input settings better
540 - Qt: Move GL frame drawing back onto its own thread
541 - Qt: Fast forward (held) option moved from Other to Emulation menu
542 - Qt: Show version info in window title
543 - Qt: Migrate multiplayer window handling into GBAApp
544 - Qt: Unified file opening and saving with last location
545 - Qt: Fix windows being resizable when they shouldn't have been
546 - Qt: Only hide cursor in full screen
547 - Qt: Replace pause-after-frame mutex with an atomic
548 - Qt: Add application icon and XDG desktop files
549 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
550 - Qt: Don't save window size when entering fullscreen
551 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
552 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
553 - Qt: Increase usability of key mapper
554 - Qt: Show checkmark for window sizes
555 - Qt: Set window path to loaded ROM
556 - Perf: Ability to load savestates immediately on launch
557 - SDL: Properly check for initialization
558 - SDL: Clean up initialization functions
559 - SDL: Clean up GL context
560 - Util: Allow disabling the threading code entirely
561 - VFS: Add sync method to force syncing with backing
562
5630.2.1: (2015-05-13)
564Bugfixes:
565 - All: Fix sanitize-deb script not cleaning up after itself
566 - All: Fix dependencies for libavcodec on Debian-derived platforms
567 - ARM7: Handle writeback for PC in addressing modes 2 and 3
568 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
569 - ARM7: Fix ARM multiply instructions when PC is a destination register
570 - Debugger: Fix use-after-free in breakpoint clearing code
571 - Debugger: Fix boundary conditions in tab completion
572 - GBA: Fix timers not updating timing when writing to only the reload register
573 - GBA: Fix rewind boundary conditions
574 - GBA: Add initial I/O register settings for background matrix registers
575 - GBA: Fix hang when loading a savestate if sync to video is enabled
576 - GBA: Handle out-of-bounds I/O access
577 - GBA: Fix bounds-checking on EEPROM access
578 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
579 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
580 - GBA Memory: Allow SRAM to be 64kB
581 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
582 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
583 - GBA Video: Fix second frame mode 5
584 - Perf: Fix race condition if a game crashes immediately on start
585 - Qt: Fix Display object leak when closing a window
586 - Qt: Fix .deb dependencies
587 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
588 - Qt: Fix window not regaining focus after exiting savestate window
589 - Qt: Fix regression where video would not record if the game had already started
590 - Qt: Fix potential crash if a gamepad causes focus to change
591 - Qt: Fix controller axis querying
592 - Qt: Fix multiplayer windows opening as the wrong size
593 - Qt: Fix controllers sometimes not loading the right profile
594 - SDL: Fix boundary conditions for joystick adjustments
595 - SDL: Allocate properly sized input maps
596 - SDL: Fix potential build issues when Qt and SDL2 are in use
597 - Util: Fix resource leak in UTF-8 handling code
598 - Util: Fix a null-pointer issue when attempting to delete a key
599 - VFS: Fix resource leaks if some allocations fail
600 - Video: Fix an issue with very long filenames
601Misc:
602 - GBA Memory: Soft-crash if jumping past the end of a ROM
603 - Qt: Show multiplayer numbers in window title
604 - Qt: Solar sensor can have shortcuts set
605
6060.2.0: (2015-04-03)
607Features:
608 - Support for gamepad axes, e.g. analog sticks or triggers
609 - Add scale presets for up to 6x
610 - Settings window
611 - Bilinear resampling option
612 - Add option to skip BIOS start screen
613 - List of recently opened games
614 - Support for games using the Solar Sensor
615 - Better audio resampling via blip-buf
616 - Game Pak overrides dialog for setting savetype and sensor values
617 - Support for games using the tilt sensor
618 - Remappable shortcuts for keyboard and gamepad
619 - Rewinding of emulation
620 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
621 - Support IPv6
622 - Save directory of last loaded file
623 - Support BPS patches
624 - Automatically detect and optimize out idle loops
625 - Configurable game overrides
626 - Support loading 7-Zip files
627 - Drag and drop game loading
628 - Cheat code support
629 - Runtime configurable audio driver
630 - Libretro core for use with RetroArch and other front-ends
631 - Controller profiles for setting different bindings for different controllers
632 - Ability to lock aspect ratio
633 - Local link cable support
634 - Ability to switch which game controller is in use per instance
635 - Ability to prevent opposing directional input
636 - Warning dialog if an unimplemented BIOS feature is called
637 - Debugger: Add CLI "frame", frame advance command
638 - Debugger: Add CLI functions for writing to memory
639 - Debugger: Add CLI functions for examining memory regions
640 - Debugger: Add CLI function for writing a register
641Bugfixes:
642 - ARM7: Extend prefetch by one stage
643 - ARM7: Fix cycle counting for loads
644 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
645 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
646 - GBA: Initialize gba.sync to null
647 - GBA: Fix timer initialization
648 - GBA Audio: Support 16-bit writes to FIFO audio
649 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
650 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
651 - GBA BIOS: Fix BIOS prefetch after reset
652 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
653 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
654 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
655 - GBA Memory: Fix I cycles that had been moved to ARM7 core
656 - GBA Memory: Fix cycle counting for 32-bit load/stores
657 - GBA RR: Fix fallthrough error when reading tags from a movie
658 - GBA Thread: Fix possible hang when loading an archive
659 - GBA Thread: Fix possible deadlock in video sync
660 - Perf: Fix crash when the GBA thread fails to start
661 - Qt: Fix crash starting a GDB stub if a game isn't loaded
662 - Qt: Fix crash when adjusting settings after closing a game
663 - Qt: Fix crash when starting GDB stub after closing a game
664 - Qt: Fix patch loading while a game is running
665 - Qt: Fix crash when loading a game after stopping GDB server
666 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
667 - Qt: Fix crash when attempting to pause if a game is not running
668 - SDL: Properly clean up if a game doesn't launch
669 - Util: Fix sockets on Windows
670Misc:
671 - All: Enable link-time optimization
672 - Debugger: Watchpoints now work on STM/LDM instructions
673 - Debugger: Clean up GDB stub network interfacing
674 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
675 - Debugger: Merge Thumb BL instructions when disassembling
676 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
677 - Debugger: Watchpoints now report address watched (fixes #68)
678 - Debugger: Add support for soft breakpoints
679 - Debugger: Make I/O register names be addresses instead of values
680 - Debugger: Rename read/write commands
681 - GBA: Improve accuracy of event timing
682 - GBA: Add API for getting Configuration structs for overrides and input
683 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
684 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
685 - GBA: Move A/V stream interface into core
686 - GBA: Savestates now take into account savedata state machines (fixes #109)
687 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
688 - GBA Memory: Simplify memory API and use fixed bus width
689 - GBA Thread: Make GBASyncWaitFrameStart time out
690 - GBA Video: Start video at the last scanline instead of the first
691 - Qt: Optimize logo drawing
692 - Qt: Move frame upload back onto main thread
693 - Qt: Remember window position
694 - Qt: Double-clicking on the window toggles full screen
695 - Util: Use proper locale for reading and writing float values
696
6970.1.1: (2015-01-24)
698Bugfixes:
699 - ARM7: Fix LDM writeback to a register already written
700 - GBA: Fix timers 2 and 3 updating incorrectly
701 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
702 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
703 - GBA Audio: Properly initialize audio FIFO channels
704 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
705 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
706 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
707 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
708 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
709 - GBA BIOS: Fix HuffUnComp boundary conditions
710 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
711 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
712 - GBA Memory: Filter out top nybble of DMA addresses
713 - GBA Memory: Properly bounds-check VRAM accesses
714 - GBA Memory: Fix initial DMA state
715 - GBA Thread: Allow halted games to exit cleanly
716 - GBA Video: Fix blend issues with obscured middle layers
717 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
718 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
719 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
720 - GBA Video: Fix sprite boundary conditions with mosaic
721 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
722 - Qt: Fix issue with set frame sizes being the wrong height
723 - Qt: Fix emulator crashing when full screen if a game is not running
724 - Qt: Fix window focus issues
725 - Qt: Properly set default video recording settings
726 - Qt: Fix a race condition when a game crashes immediately
727 - Qt: Fix some cases where key mapping can break if focus is adjusted
728 - Qt: Fix crash if a game pauses before any frames are shown
729 - Debugger: Negative PC-relative loads now properly subtract the offset
730 - Debugger: Align PC-relative loads in Thumb
731 - Debugger: Fix watchpoints triggering too late
732 - Debugger: Fix binary print putting spaces between digits
733 - Video: Ensure FFmpeg encoder has audio frames
734 - Video: Fix uncompressed PCM audio recording
735 - Video: Fix FFmpeg crashing when the file extension is wrong
736 - Util: Fix SOCKET_FAILED macro
737Misc:
738 - GBA: Exit cleanly on FATAL if the port supports it
739 - GBA Memory: Implement 16- and 32-bit loads from SRAM
740 - Qt: Disable sync to video by default
741 - Qt: Handle a game crash without crashing
742 - Qt: Set default log level to FATAL, ERROR and WARN
743 - Qt: Clarify some phrasing in the menus
744 - Qt: Clear active buttons when focus is lost
745
7460.1.0: (2014-12-13)
747 - Initial release