src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba-thread.h"
7#include "gba-config.h"
8#include "gba.h"
9#include "renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57
58 struct GBAOptions opts = {};
59 struct GBAArguments args = {};
60 if (!parseArguments(&args, &config, argc, argv, &subparser)) {
61 usage(argv[0], PERF_USAGE);
62 freeArguments(&args);
63 GBAConfigFreeOpts(&opts);
64 GBAConfigDeinit(&config);
65 return 1;
66 }
67
68 renderer.outputBuffer = malloc(256 * 256 * 4);
69 renderer.outputBufferStride = 256;
70
71 struct GBAThread context = { };
72 _thread = &context;
73
74 if (!perfOpts.noVideo) {
75 context.renderer = &renderer.d;
76 }
77
78 context.debugger = createDebugger(&args, &context);
79 context.overrides = &config.configTable;
80 char gameCode[5] = { 0 };
81
82 GBAConfigMap(&config, &opts);
83 opts.audioSync = false;
84 opts.videoSync = false;
85 GBAMapArgumentsToContext(&args, &context);
86 GBAMapOptionsToContext(&opts, &context);
87
88 GBAThreadStart(&context);
89 GBAGetGameCode(context.gba, gameCode);
90
91 int frames = perfOpts.frames;
92 if (!frames) {
93 frames = perfOpts.duration * 60;
94 }
95 struct timeval tv;
96 gettimeofday(&tv, 0);
97 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
98 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
99 gettimeofday(&tv, 0);
100 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
101 uint64_t duration = end - start;
102
103 GBAThreadJoin(&context);
104 GBAConfigFreeOpts(&opts);
105 freeArguments(&args);
106 GBAConfigDeinit(&config);
107 free(context.debugger);
108
109 free(renderer.outputBuffer);
110
111 float scaledFrames = frames * 1000000.f;
112 if (perfOpts.csv) {
113 puts("game_code,frames,duration,renderer");
114 const char* rendererName;
115 if (perfOpts.noVideo) {
116 rendererName = "none";
117 } else {
118 rendererName = "software";
119 }
120 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
121 } else {
122 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
123 }
124
125 return GBAThreadHasCrashed(&context);
126}
127
128static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
129 struct timeval lastEcho;
130 gettimeofday(&lastEcho, 0);
131 int duration = *frames;
132 *frames = 0;
133 int lastFrames = 0;
134 while (context->state < THREAD_EXITING) {
135 if (GBASyncWaitFrameStart(&context->sync, 0)) {
136 ++*frames;
137 ++lastFrames;
138 if (!quiet) {
139 struct timeval currentTime;
140 long timeDiff;
141 gettimeofday(¤tTime, 0);
142 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
143 timeDiff *= 1000;
144 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
145 if (timeDiff >= 1000) {
146 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
147 fflush(stdout);
148 lastEcho = currentTime;
149 lastFrames = 0;
150 }
151 }
152 }
153 GBASyncWaitFrameEnd(&context->sync);
154 if (*frames == duration) {
155 _GBAPerfShutdown(0);
156 }
157 if (_dispatchExiting) {
158 GBAThreadEnd(context);
159 }
160 }
161 if (!quiet) {
162 printf("\033[2K\r");
163 }
164}
165
166static void _GBAPerfShutdown(int signal) {
167 UNUSED(signal);
168 // This will come in ON the GBA thread, so we have to handle it carefully
169 _dispatchExiting = true;
170 ConditionWake(&_thread->sync.videoFrameAvailableCond);
171}
172
173static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
174 UNUSED(config);
175 struct PerfOpts* opts = parser->opts;
176 errno = 0;
177 switch (option) {
178 case 'F':
179 opts->frames = strtoul(arg, 0, 10);
180 return !errno;
181 case 'N':
182 opts->noVideo = true;
183 return true;
184 case 'P':
185 opts->csv = true;
186 return true;
187 case 'S':
188 opts->duration = strtoul(arg, 0, 10);
189 return !errno;
190 default:
191 return false;
192 }
193}