all repos — mgba @ dc5d1b40ee7b27fb441c9db743842407fc99248d

mGBA Game Boy Advance Emulator

src/platform/qt/GDBController.cpp (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include "GDBController.h"
 7
 8#include "GameController.h"
 9
10using namespace QGBA;
11
12GDBController::GDBController(GameController* controller, QObject* parent)
13	: QObject(parent)
14	, m_gameController(controller)
15	, m_port(2345)
16	, m_bindAddress({ IPV4, 0 })
17{
18	GDBStubCreate(&m_gdbStub);
19}
20
21ushort GDBController::port() {
22	return m_port;
23}
24
25bool GDBController::isAttached() {
26	return m_gameController->debugger() == &m_gdbStub.d;
27}
28
29void GDBController::setPort(ushort port) {
30	m_port = port;
31}
32
33void GDBController::setBindAddress(uint32_t bindAddress) {
34	m_bindAddress.version = IPV4;
35	m_bindAddress.ipv4 = htonl(bindAddress);
36}
37
38void GDBController::attach() {
39	if (isAttached()) {
40		return;
41	}
42	m_gameController->setDebugger(&m_gdbStub.d);
43}
44
45void GDBController::detach() {
46	if (!isAttached()) {
47		return;
48	}
49	disconnect(m_gameController, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updateGDB()));
50	m_gameController->threadInterrupt();
51	GDBStubShutdown(&m_gdbStub);
52	m_gameController->setDebugger(nullptr);
53	m_gameController->threadContinue();
54}
55
56void GDBController::listen() {
57	m_gameController->threadInterrupt();
58	if (!isAttached()) {
59		attach();
60	}
61	connect(m_gameController, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updateGDB()));
62	GDBStubListen(&m_gdbStub, m_port, &m_bindAddress);
63	m_gameController->threadContinue();
64}
65
66void GDBController::updateGDB() {
67	m_gameController->threadInterrupt();
68	GDBStubUpdate(&m_gdbStub);
69	m_gameController->threadContinue();
70}