src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba.h"
18}
19
20#include "GDBController.h"
21#include "Display.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class GameController;
32class GIFView;
33class LogView;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(GBAArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(const uint32_t*, GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectBIOS();
61 void selectPatch();
62 void toggleFullScreen();
63 void loadConfig();
64 void saveConfig();
65
66 void openKeymapWindow();
67 void openSettingsWindow();
68 void openShortcutWindow();
69
70 void openGamePakWindow();
71
72#ifdef BUILD_SDL
73 void openGamepadWindow();
74#endif
75
76#ifdef USE_FFMPEG
77 void openVideoWindow();
78#endif
79
80#ifdef USE_MAGICK
81 void openGIFWindow();
82#endif
83
84#ifdef USE_GDB_STUB
85 void gdbOpen();
86#endif
87
88protected:
89 virtual void keyPressEvent(QKeyEvent* event) override;
90 virtual void keyReleaseEvent(QKeyEvent* event) override;
91 virtual void resizeEvent(QResizeEvent*) override;
92 virtual void closeEvent(QCloseEvent*) override;
93 virtual void focusOutEvent(QFocusEvent*) override;
94
95private slots:
96 void gameStarted(GBAThread*);
97 void gameStopped();
98 void gameCrashed(const QString&);
99 void gameFailed();
100 void redoLogo();
101
102 void recordFrame();
103 void showFPS();
104
105private:
106 static const int FPS_TIMER_INTERVAL = 2000;
107 static const int FRAME_LIST_SIZE = 120;
108
109 void setupMenu(QMenuBar*);
110 void openStateWindow(LoadSave);
111
112 void attachWidget(QWidget* widget);
113 void detachWidget(QWidget* widget);
114
115 void appendMRU(const QString& fname);
116 void updateMRU();
117
118 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
119
120 GameController* m_controller;
121 Display* m_display;
122 QList<QAction*> m_gameActions;
123 LogView* m_logView;
124 LoadSaveState* m_stateWindow;
125 WindowBackground* m_screenWidget;
126 QPixmap m_logo;
127 ConfigController* m_config;
128 InputController m_inputController;
129 QList<QDateTime> m_frameList;
130 QTimer m_fpsTimer;
131 QList<QString> m_mruFiles;
132 QMenu* m_mruMenu;
133 ShortcutController* m_shortcutController;
134
135#ifdef USE_FFMPEG
136 VideoView* m_videoView;
137#endif
138
139#ifdef USE_MAGICK
140 GIFView* m_gifView;
141#endif
142
143#ifdef USE_GDB_STUB
144 GDBController* m_gdbController;
145#endif
146};
147
148class WindowBackground : public QLabel {
149Q_OBJECT
150
151public:
152 WindowBackground(QWidget* parent = 0);
153
154 void setSizeHint(const QSize& size);
155 virtual QSize sizeHint() const override;
156
157private:
158 QSize m_sizeHint;
159};
160
161}
162
163#endif