all repos — mgba @ dc5d1b40ee7b27fb441c9db743842407fc99248d

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "Display.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class GameController;
 32class GIFView;
 33class LogView;
 34class ShortcutController;
 35class VideoView;
 36class WindowBackground;
 37
 38class Window : public QMainWindow {
 39Q_OBJECT
 40
 41public:
 42	Window(ConfigController* config, QWidget* parent = nullptr);
 43	virtual ~Window();
 44
 45	GameController* controller() { return m_controller; }
 46
 47	void setConfig(ConfigController*);
 48	void argumentsPassed(GBAArguments*);
 49
 50	void resizeFrame(int width, int height);
 51
 52signals:
 53	void startDrawing(const uint32_t*, GBAThread*);
 54	void shutdown();
 55	void audioBufferSamplesChanged(int samples);
 56	void fpsTargetChanged(float target);
 57
 58public slots:
 59	void selectROM();
 60	void selectBIOS();
 61	void selectPatch();
 62	void toggleFullScreen();
 63	void loadConfig();
 64	void saveConfig();
 65
 66	void openKeymapWindow();
 67	void openSettingsWindow();
 68	void openShortcutWindow();
 69
 70	void openGamePakWindow();
 71
 72#ifdef BUILD_SDL
 73	void openGamepadWindow();
 74#endif
 75
 76#ifdef USE_FFMPEG
 77	void openVideoWindow();
 78#endif
 79
 80#ifdef USE_MAGICK
 81	void openGIFWindow();
 82#endif
 83
 84#ifdef USE_GDB_STUB
 85	void gdbOpen();
 86#endif
 87
 88protected:
 89	virtual void keyPressEvent(QKeyEvent* event) override;
 90	virtual void keyReleaseEvent(QKeyEvent* event) override;
 91	virtual void resizeEvent(QResizeEvent*) override;
 92	virtual void closeEvent(QCloseEvent*) override;
 93	virtual void focusOutEvent(QFocusEvent*) override;
 94
 95private slots:
 96	void gameStarted(GBAThread*);
 97	void gameStopped();
 98	void gameCrashed(const QString&);
 99	void gameFailed();
100	void redoLogo();
101
102	void recordFrame();
103	void showFPS();
104
105private:
106	static const int FPS_TIMER_INTERVAL = 2000;
107	static const int FRAME_LIST_SIZE = 120;
108
109	void setupMenu(QMenuBar*);
110	void openStateWindow(LoadSave);
111
112	void attachWidget(QWidget* widget);
113	void detachWidget(QWidget* widget);
114
115	void appendMRU(const QString& fname);
116	void updateMRU();
117
118	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
119
120	GameController* m_controller;
121	Display* m_display;
122	QList<QAction*> m_gameActions;
123	LogView* m_logView;
124	LoadSaveState* m_stateWindow;
125	WindowBackground* m_screenWidget;
126	QPixmap m_logo;
127	ConfigController* m_config;
128	InputController m_inputController;
129	QList<QDateTime> m_frameList;
130	QTimer m_fpsTimer;
131	QList<QString> m_mruFiles;
132	QMenu* m_mruMenu;
133	ShortcutController* m_shortcutController;
134
135#ifdef USE_FFMPEG
136	VideoView* m_videoView;
137#endif
138
139#ifdef USE_MAGICK
140	GIFView* m_gifView;
141#endif
142
143#ifdef USE_GDB_STUB
144	GDBController* m_gdbController;
145#endif
146};
147
148class WindowBackground : public QLabel {
149Q_OBJECT
150
151public:
152	WindowBackground(QWidget* parent = 0);
153
154	void setSizeHint(const QSize& size);
155	virtual QSize sizeHint() const override;
156
157private:
158	QSize m_sizeHint;
159};
160
161}
162
163#endif