CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BS
12Misc:
13 - GBA: Slightly optimize GBAProcessEvents
14 - Qt: Add preset for DualShock 4
15
160.4.0: (2016-02-02)
17Features:
18 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
19 - I/O viewer
20 - Booting of multiboot images
21 - Customization of GIF recording
22 - Libretro: Cheat code support
23 - Support for GLSL shaders
24 - ROM information view
25 - Support for VBA-style cheat codes
26 - Savestates now store creation timestamps
27 - Key autofire
28 - Libretro: Allow blocking opposing directional input
29 - OpenEmu core for OS X
30 - Libretro: Settings for using BIOS and skipping intro
31 - Libretro: Customizable idle loop removal
32 - Implemented cycle counting for sprite rendering
33 - Cleaner, unified settings window
34 - Added a setting for pausing when the emulator is not in focus
35 - Customizable paths for save games, save states, screenshots and patches
36 - Controller hotplugging
37 - Ability to store save games and active cheats within savestates
38Bugfixes:
39 - ARM7: Fix sign of unaligned LDRSH
40 - ARM7: Fix decoding of some ARM ALU instructions with shifters
41 - Debugger: Fix watchpoints in gdb
42 - GBA: Fix warnings when creating and loading savestates
43 - GBA: Fix Iridion II savetype
44 - GBA BIOS: Fix misaligned CpuSet
45 - GBA Cheats: Fix cheats setting the Action Replay version
46 - GBA Hardware: Fix GPIO on big endian
47 - GBA Memory: Fix DMA register writing behavior
48 - GBA Memory: Fix DMAs triggering two cycles early
49 - Libretro: Fix aspect ratio
50 - Qt: Fix some potential crashes with the gamepad mapping
51 - Qt: Fix keys being mapped incorrectly when loading configuration file
52 - Util: Fix PowerPC PNG read/write pixel order
53 - Util: Fix excessive memory allocation when decoding a PNG
54 - VFS: Fix VFileReadline and remove _vfdReadline
55Misc:
56 - All: Improved PowerPC support
57 - All: Fix some undefined behavior warnings
58 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
59 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
60 - GBA: Implement bad I/O register loading
61 - GBA: Allow jumping to OAM and palette RAM
62 - GBA BIOS: Finish implementing RegisterRamReset
63 - GBA Config: Add "override" layer for better one-time configuration
64 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
65 - GBA Memory: Use a dynamically sized mask for ROM memory
66 - GBA Memory: Implement several unimplemented memory access types
67 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
68 - GBA RR: Starting from savestate now embeds the savegame
69 - GBA RR: Add preliminary SRAM support for VBM loading
70 - GBA RR: Add support for resets in movies
71 - GBA Video: Remove lastHblank, as it is implied
72 - Libretro: Use anonymous memory mappers for large blocks of memory
73 - Libretro: Add install target for libretro core
74 - Qt: Window size command line options are now supported
75 - Qt: Increase usability of key mapper
76 - Qt: Add 'Apply' button to settings window
77 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
78 - Qt: Allow use of modifier keys as input
79 - Qt: Optimize log viewer
80 - Qt: Added button for breaking into the GDB debugger
81 - Qt: Add box for showing duration of rewind
82 - SDL: Support fullscreen in SDL 1.2
83 - SDL: Allow GBASDLAudio to be used without a thread context
84 - Util: Use VFile for configuration
85 - Util: Add MutexTryLock
86
870.3.2: (2015-12-16)
88Bugfixes:
89 - ARM7: Fix STRT/STRBT
90 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
91 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
92 - Libretro: Fix problems with rumble not turning off
93 - GBA: Fix idle skip state being retained between games
94 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
95 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
96 - GBA BIOS: Fix Sqrt sign
97 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
98 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
99 - GBA Memory: Fix DMA behavior for SRAM accesses
100 - GBA Memory: Fix Store8 to OBJ VRAM
101 - GBA Memory: Fix alignment of LDM/STM on SRAM
102 - GBA Memory: Fix unaligned out-of-bounds ROM loads
103 - GBA Memory: Fix timing of DMAs
104 - GBA Video: Fix _mix for 15-bit color
105 - GBA Video: Fix OAM and palette initialization
106 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
107 - Qt: Use safer isLoaded check in GameController
108 - Qt: Fix a race condition in PainterGL that could lead to a crash
109 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
110 - Qt: Fix font size in memory viewer
111 - Qt: Fix a crash in the memory viewer
112 - Qt: Add additional checks in CheatModel to prevent crashes
113 - Qt: Fix race condition with setting sample rate
114 - Qt: Fix crash when closing multiplayer windows
115 - Qt: Fix resetting while paused
116Misc:
117 - GBA Audio: Implement missing flags on SOUNDCNT_X register
118 - Qt: Add mute option to menu
119
1200.3.1: (2015-10-24)
121Bugfixes:
122 - ARM7: Fix instruction decoding of Thumb shifts
123 - GBA: Deinit savegame when unloading a ROM
124 - GBA: Fix BIOS check on big endian
125 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
126 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
127 - GBA Audio: Fix audio channels being silenced at the wrong time
128 - GBA Memory: Fix bad BIOS Load16 on big endian
129 - GBA Memory: Fix bad Load8 on big endian
130 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
131 - GBA Video: Fix edge case with sprite blend modes and semitransparency
132 - GBA Video: Fix objwin and blending interaction on sprites
133 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
134 - Libretro: Fix a memory leak with the render buffer
135 - Qt: Windows no longer spawn in the top left on first launch
136 - Qt: Fix install path of XDG desktop file with DESTDIR
137 - Qt: Fix drag and drop on Windows
138 - Qt: Reenable double buffering, as disabling it broke some Windows configs
139 - VFS: Fix return values of VFileFILE.read and .write
140Misc:
141 - All: Reset next event to cycles instead of zero to interrupt
142 - All: Add --version flag
143 - ARM7: Force disable LTO on two files to work around a GCC bug
144 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
145 - GBA: Better memory handling with PNG savestates
146 - GBA: Additional savestate sanity checks
147 - GBA: Check for cycle count being too high
148 - GBA Audio: Allow GBAAVStream to have no video callback
149 - GBA BIOS: Implement RegisterRamReset for SIO registers
150 - Qt: Remove useless help icons in dialogs
151 - Qt: Prevent savestate window from opening while in multiplayer
152 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
153 - Qt: Dropping multiplayer windows works more cleanly now
154
1550.3.0: (2015-08-16)
156Features:
157 - Ability to hide individual background layers, or OBJs
158 - Ability to mute individual audio channels
159 - Palette viewer and exporter
160 - Volume control
161 - More shortcuts are editable (e.g. quick save/load)
162 - Rewind now shows the frame after rewinding
163 - Import/Export of GameShark/Action Replay snapshots
164 - Add "Step backwards" item for single increment rewind
165 - Deadzone estimation for game controllers
166 - Analog inputs can be used for shortcuts
167 - Menu items for specific solar sensor brightness levels
168 - Remappable controls for tilt and gyroscope sensors
169 - Status messages for actions taken while a game is running (e.g. save/load state)
170 - Memory inspector
171 - Screensaver can now be suspended while a game is running
172 - Load/save the most recent savestate slot
173 - Support varible speed (PWM) rumble
174 - Ability to cap fast forward speed
175 - Finer control over FPS target
176 - Holdable shortcut for rewinding one frame at a time
177 - Ability to boot directly into the BIOS
178 - Preliminary support for yanking out the game pak while a game is running
179 - Thumb-drive mode by putting a file called portable.ini in the same folder
180 - Configurable display driver, between software and OpenGL
181 - Undo-able savestate loading and saving
182 - Controller profiles now store shortcut settings
183 - Default controller profiles for several common controllers
184 - Libretro now supports BIOS, rumble and solar sensor
185 - Implement BIOS call Stop, for sleep mode
186 - Automatically load patches, if found
187 - Improved video synchronization
188 - Configurable audio output sample rate
189Bugfixes:
190 - ARM7: Fix SWI and IRQ timings
191 - ARM7: Fix Thumb MUL timing
192 - ARM7: Fix timing of multiplies to use N cycles
193 - ARM7: ARMHotplugDetach should call deinit
194 - Debugger: Fix use-after-free in breakpoint clearing code
195 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
196 - GBA: Cap audio FIFO read size during deserialization
197 - GBA: Check for corrupted savestates when loading
198 - GBA: Check for improperly sized savestates when loading
199 - GBA: Check for savestates made from differently sized ROMs
200 - GBA: Fix calls to endian-independent loadstores
201 - GBA: Fix timing of reading from timer registers
202 - GBA: Ensure cycles never go negative
203 - GBA Audio: Force audio FIFOs to 32-bit
204 - GBA Audio: Fix audio pitch changing when adjusting buffer size
205 - GBA Audio: Fix sample order in audio channel 3
206 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
207 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
208 - GBA Memory: Improve Thumb open bus behavior
209 - GBA Memory: Fix potential DMA issue when loading a savestate
210 - GBA Memory: Fix load/store multiple video memory waitstates
211 - GBA SIO: Fix reseting when there are SIO devices attached
212 - GBA Video: Blended sprites should never have other effects applied
213 - GBA Video: Fix out-of-bounds tiles in mosaic
214 - GBA Video: Fix windows not affecting sprites
215 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
216 - GBA Video: Fix timing on first scanline
217 - Qt: Better cleanup when a game crashes
218 - Qt: Fix open ROM dialog filtering for archive formats
219 - Qt: Cap the maximum number of multiplayer windows
220 - Qt: Fix maximum year in sensor override
221 - Qt: Fix window being too tall after exiting fullscreen
222 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
223 - Qt: Fix analog buttons not getting unmapped
224 - Qt: Fix passing command line options
225 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
226 - SDL: Fix SDL build when OpenGL is missing
227 - Util: Allow loading IPS patches that grow the ROM
228 - VFS: Fix resource leaks if some allocations fail
229 - VFS: Fix line-reading to return proper values
230 - Video: Fix an issue with very long filenames
231 - Util: Fix formatting of floats
232Misc:
233 - All: Add --help flag for command line programs
234 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
235 - All: Enable static linking for Windows
236 - All: Enable static linking for OS X
237 - All: Threads are now named
238 - All: Proper handling of Unicode file paths
239 - ARM7: Add emulation for Undefined CPU mode
240 - ARM7: Reduce the size of the Thumb instruction table
241 - GBA: Add status log level
242 - GBA: GBARewind now returns how many states it has rewound
243 - GBA: SIO logging layer
244 - GBA BIOS: Stub out SoundBias
245 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
246 - GBA: Don't include GBACLIDebugger struct unless needed
247 - GBA: Savedata is now synced shortly after data finishes being written
248 - GBA: Process multiple timer events at once, if necessary
249 - GBA Audio: Implement audio reset for channels A/B
250 - GBA Audio: Process multiple audio events at once, if necessary
251 - GBA Hardware: Backport generic RTC source into core
252 - GBA Input: Allow axes and buttons to be mapped to the same key
253 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
254 - GBA SIO: Add a dummy driver for Normal mode
255 - GBA Thread: Add functionality for running callbacks on the GBA thread
256 - GBA Thread: Split GBASync into a separate file
257 - GBA Video: Refactor software renderer into separate files
258 - GBA Video: Slightly optimize mode 0 mosaic rendering
259 - Debugger: Free watchpoints in addition to breakpoints
260 - Qt: Handle saving input settings better
261 - Qt: Move GL frame drawing back onto its own thread
262 - Qt: Fast forward (held) option moved from Other to Emulation menu
263 - Qt: Show version info in window title
264 - Qt: Migrate multiplayer window handling into GBAApp
265 - Qt: Unified file opening and saving with last location
266 - Qt: Fix windows being resizable when they shouldn't have been
267 - Qt: Only hide cursor in full screen
268 - Qt: Replace pause-after-frame mutex with an atomic
269 - Qt: Add application icon and XDG desktop files
270 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
271 - Qt: Don't save window size when entering fullscreen
272 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
273 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
274 - Qt: Increase usability of key mapper
275 - Qt: Show checkmark for window sizes
276 - Qt: Set window path to loaded ROM
277 - Perf: Ability to load savestates immediately on launch
278 - SDL: Properly check for initialization
279 - SDL: Clean up initialization functions
280 - SDL: Clean up GL context
281 - Util: Allow disabling the threading code entirely
282 - VFS: Add sync method to force syncing with backing
283
2840.2.1: (2015-05-13)
285Bugfixes:
286 - All: Fix sanitize-deb script not cleaning up after itself
287 - All: Fix dependencies for libavcodec on Debian-derived platforms
288 - ARM7: Handle writeback for PC in addressing modes 2 and 3
289 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
290 - ARM7: Fix ARM multiply instructions when PC is a destination register
291 - Debugger: Fix use-after-free in breakpoint clearing code
292 - Debugger: Fix boundary conditions in tab completion
293 - GBA: Fix timers not updating timing when writing to only the reload register
294 - GBA: Fix rewind boundary conditions
295 - GBA: Add initial I/O register settings for background matrix registers
296 - GBA: Fix hang when loading a savestate if sync to video is enabled
297 - GBA: Handle out-of-bounds I/O access
298 - GBA: Fix bounds-checking on EEPROM access
299 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
300 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
301 - GBA Memory: Allow SRAM to be 64kB
302 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
303 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
304 - GBA Video: Fix second frame mode 5
305 - Perf: Fix race condition if a game crashes immediately on start
306 - Qt: Fix Display object leak when closing a window
307 - Qt: Fix .deb dependencies
308 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
309 - Qt: Fix window not regaining focus after exiting savestate window
310 - Qt: Fix regression where video would not record if the game had already started
311 - Qt: Fix potential crash if a gamepad causes focus to change
312 - Qt: Fix controller axis querying
313 - Qt: Fix multiplayer windows opening as the wrong size
314 - Qt: Fix controllers sometimes not loading the right profile
315 - SDL: Fix boundary conditions for joystick adjustments
316 - SDL: Allocate properly sized input maps
317 - SDL: Fix potential build issues when Qt and SDL2 are in use
318 - Util: Fix resource leak in UTF-8 handling code
319 - Util: Fix a null-pointer issue when attempting to delete a key
320 - VFS: Fix resource leaks if some allocations fail
321 - Video: Fix an issue with very long filenames
322Misc:
323 - GBA Memory: Soft-crash if jumping past the end of a ROM
324 - Qt: Show multiplayer numbers in window title
325 - Qt: Solar sensor can have shortcuts set
326
3270.2.0: (2015-04-03)
328Features:
329 - Support for gamepad axes, e.g. analog sticks or triggers
330 - Add scale presets for up to 6x
331 - Settings window
332 - Bilinear resampling option
333 - Add option to skip BIOS start screen
334 - List of recently opened games
335 - Support for games using the Solar Sensor
336 - Better audio resampling via blip-buf
337 - Game Pak overrides dialog for setting savetype and sensor values
338 - Support for games using the tilt sensor
339 - Remappable shortcuts for keyboard and gamepad
340 - Rewinding of emulation
341 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
342 - Support IPv6
343 - Save directory of last loaded file
344 - Support BPS patches
345 - Automatically detect and optimize out idle loops
346 - Configurable game overrides
347 - Support loading 7-Zip files
348 - Drag and drop game loading
349 - Cheat code support
350 - Runtime configurable audio driver
351 - Libretro core for use with RetroArch and other front-ends
352 - Controller profiles for setting different bindings for different controllers
353 - Ability to lock aspect ratio
354 - Local link cable support
355 - Ability to switch which game controller is in use per instance
356 - Ability to prevent opposing directional input
357 - Warning dialog if an unimplemented BIOS feature is called
358 - Debugger: Add CLI "frame", frame advance command
359 - Debugger: Add CLI functions for writing to memory
360 - Debugger: Add CLI functions for examining memory regions
361 - Debugger: Add CLI function for writing a register
362Bugfixes:
363 - ARM7: Extend prefetch by one stage
364 - ARM7: Fix cycle counting for loads
365 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
366 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
367 - GBA: Initialize gba.sync to null
368 - GBA: Fix timer initialization
369 - GBA Audio: Support 16-bit writes to FIFO audio
370 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
371 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
372 - GBA BIOS: Fix BIOS prefetch after reset
373 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
374 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
375 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
376 - GBA Memory: Fix I cycles that had been moved to ARM7 core
377 - GBA Memory: Fix cycle counting for 32-bit load/stores
378 - GBA RR: Fix fallthrough error when reading tags from a movie
379 - GBA Thread: Fix possible hang when loading an archive
380 - GBA Thread: Fix possible deadlock in video sync
381 - Perf: Fix crash when the GBA thread fails to start
382 - Qt: Fix crash starting a GDB stub if a game isn't loaded
383 - Qt: Fix crash when adjusting settings after closing a game
384 - Qt: Fix crash when starting GDB stub after closing a game
385 - Qt: Fix patch loading while a game is running
386 - Qt: Fix crash when loading a game after stopping GDB server
387 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
388 - Qt: Fix crash when attempting to pause if a game is not running
389 - SDL: Properly clean up if a game doesn't launch
390 - Util: Fix sockets on Windows
391Misc:
392 - All: Enable link-time optimization
393 - Debugger: Watchpoints now work on STM/LDM instructions
394 - Debugger: Clean up GDB stub network interfacing
395 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
396 - Debugger: Merge Thumb BL instructions when disassembling
397 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
398 - Debugger: Watchpoints now report address watched (fixes #68)
399 - Debugger: Add support for soft breakpoints
400 - Debugger: Make I/O register names be addresses instead of values
401 - Debugger: Rename read/write commands
402 - GBA: Improve accuracy of event timing
403 - GBA: Add API for getting Configuration structs for overrides and input
404 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
405 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
406 - GBA: Move A/V stream interface into core
407 - GBA: Savestates now take into account savedata state machines (fixes #109)
408 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
409 - GBA Memory: Simplify memory API and use fixed bus width
410 - GBA Thread: Make GBASyncWaitFrameStart time out
411 - GBA Video: Start video at the last scanline instead of the first
412 - Qt: Optimize logo drawing
413 - Qt: Move frame upload back onto main thread
414 - Qt: Remember window position
415 - Qt: Double-clicking on the window toggles full screen
416 - Util: Use proper locale for reading and writing float values
417
4180.1.1: (2015-01-24)
419Bugfixes:
420 - ARM7: Fix LDM writeback to a register already written
421 - GBA: Fix timers 2 and 3 updating incorrectly
422 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
423 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
424 - GBA Audio: Properly initialize audio FIFO channels
425 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
426 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
427 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
428 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
429 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
430 - GBA BIOS: Fix HuffUnComp boundary conditions
431 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
432 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
433 - GBA Memory: Filter out top nybble of DMA addresses
434 - GBA Memory: Properly bounds-check VRAM accesses
435 - GBA Memory: Fix initial DMA state
436 - GBA Thread: Allow halted games to exit cleanly
437 - GBA Video: Fix blend issues with obscured middle layers
438 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
439 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
440 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
441 - GBA Video: Fix sprite boundary conditions with mosaic
442 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
443 - Qt: Fix issue with set frame sizes being the wrong height
444 - Qt: Fix emulator crashing when full screen if a game is not running
445 - Qt: Fix window focus issues
446 - Qt: Properly set default video recording settings
447 - Qt: Fix a race condition when a game crashes immediately
448 - Qt: Fix some cases where key mapping can break if focus is adjusted
449 - Qt: Fix crash if a game pauses before any frames are shown
450 - Debugger: Negative PC-relative loads now properly subtract the offset
451 - Debugger: Align PC-relative loads in Thumb
452 - Debugger: Fix watchpoints triggering too late
453 - Debugger: Fix binary print putting spaces between digits
454 - Video: Ensure FFmpeg encoder has audio frames
455 - Video: Fix uncompressed PCM audio recording
456 - Video: Fix FFmpeg crashing when the file extension is wrong
457 - Util: Fix SOCKET_FAILED macro
458Misc:
459 - GBA: Exit cleanly on FATAL if the port supports it
460 - GBA Memory: Implement 16- and 32-bit loads from SRAM
461 - Qt: Disable sync to video by default
462 - Qt: Handle a game crash without crashing
463 - Qt: Set default log level to FATAL, ERROR and WARN
464 - Qt: Clarify some phrasing in the menus
465 - Qt: Clear active buttons when focus is lost
466
4670.1.0: (2014-12-13)
468 - Initial release