all repos — mgba @ dd76386f4cee134237f6a86c37f178eeca8bd44b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15 - Automatic BIOS detection
 16Bugfixes:
 17 - SDL: Fix axes being mapped wrong
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Util: Fix realloc semantics in utf16to8
 20 - PSP2: Fix GPU crash while exiting
 21 - PSP2: Fix VSync
 22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 23 - GBA Serialize: Savestates now properly store prefetch
 24 - PSP2: Fix accelerometer range
 25 - PSP2: Actually load screen mode setting
 26 - Qt: Fix bug in software renderer scaling
 27 - Debugger: Fix GDB breakpoints
 28 - Wii: Fix framelimiting after a slowdown
 29 - PSP2: Fix gyroscope direction
 30 - Qt: Fix hanging key press after disabling autofire
 31 - PSP2: Delete threads after they return
 32 - GBA Video: WIN0/1 take priority over OBJWIN
 33 - PSP2: Fix mapping/unmapping from not at 0
 34 - Wii: Fix garbage flash at startup
 35 - VFS: Fix uninitialized varaible reading from 7z
 36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 37 - VFS: Fix reading multiple files from a 7z archive
 38 - GBA: Fix filehandle leak with savegames
 39 - GBA: Timer 0 cannot be count up
 40 - Qt: Fix being unable to pause manually when using auto-pausing
 41 - GBA Memory: Fix ldm {pc}
 42 - GBA Video: Fix out-of-order OBJWIN
 43Misc:
 44 - 3DS: Use blip_add_delta_fast for a small speed improvement
 45 - OpenGL: Log shader compilation failure
 46 - Qt: Remove some C99isms from C++ code
 47 - Windows: Add native VDir support
 48 - All: Add QUIET parameter to silence CMake
 49 - ARM7: Support forcing Thumb mode via MSR
 50 - ARM7: Flush prefetch cache when loading CPSR via MSR
 51 - OpenGL: Add texSize uniform
 52 - ARM7: Clean up instruction decoding for future expandability
 53 - Qt: Make -g flag work in Qt build
 54 - Qt: Simplify OpenGL context creation
 55 - Debugger: Support register and memory writes via GDB stub
 56 - GBA Audio: Force audio DMAs to not increment destination
 57 - Qt: Thread startup improvements
 58 - 3DS: Allow UTF-16 filenames
 59 - 3DS: Port to using citro3D
 60 - 3DS: Use system font for menus
 61 - PSP2: Use system font for menus
 62 - All: Faster memory read/write
 63 - Qt: Make audio channel/video layer options shortcut mappable
 64 - GBA Memory: Optimize stalling behavior
 65 - 3DS: Attempt to use Core 2 for threads
 66 - GUI: Screenshot dimensions are now passed through
 67 - GUI: Add back logging
 68 - PSP2: Add rumble for PS TV
 69 - PSP2: Add fit-to-height screen mode
 70 - GBA Video: Remove old slow path fallback
 71 - GBA Video: Optimize sprite drawing
 72 - GBA BIOS: Use custom ArcTan, not relying on OS
 73 - PSP2: Sync files per descriptor
 74 - GBA Savedata: Add realistic timing for EEPROM
 75 - GBA Video: Optimize mode 0 rendering
 76 - Qt: Remove default autofire mappings
 77 - PSP2: Allow UTF-8 filenames
 78 - Util: Add Vector GetConstPointer
 79 - Util: Add rtrim
 80 - GBA Memory: Optimize Load-/StoreMultiple
 81 - 3DS: Adjustable filering
 82 - PSP2: Screenshots are now saved into the Photo Gallery
 83 - Qt: Make reseting when pasued frame-accurate
 84 - GBA Video: Optimize compositing cases slightly
 85 - VFS: Improve zip file detection
 86 - Util: Add endswith
 87 - GUI: Only reload config if manually saved
 88 - GBA Serialize: Savestates now store if CPU was halted
 89 - PSP2: Stop underclocking when menuing
 90 - GUI: Increase scrolling speed
 91 - Qt: Rearchitect game closing codepath
 92 - Wii: Add pixelated resample filter
 93 - GBA: Better debug logging if event processing breaks
 94 - 3DS: 3D banner
 95 - FFmpeg: Full support for libavcodec 56+
 96 - Util: PNG utils should support 16-bit when applicable
 97 - Debugger: Add software breakpoint support to gdb
 98 - Util: Add PRIz macro for libc versions that don't support %z
 99 - SDL: Increase default audio buffer size to 1024 samples
100
1010.4.1: (2016-07-11)
102Bugfixes:
103 - All: Fix several file handle leaks
104 - All: Fix instruction tables getting zeroed when linking sometimes
105 - ARM7: Fix flags on SBC/RSC
106 - ARM7: Fix setting spsr privilege bits when spsr is empty
107 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
108 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
109 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
110 - GBA Memory: Fix executing code from OBJ region of VRAM
111 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
112 - GBA Serialize: Fix loading savegames from savestates
113 - OpenGL: Correct boolean vector strcmp strings for uniforms
114 - Qt: Fix sending gameStopped twice
115 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
116 - Qt: Fix initial state of key mapping
117 - Qt: Initialize m_useBios
118 - SDL: Fix joystick initialization on BSD
119 - SDL: Fix potential joystick crash in games with rumble
120 - SDL: Fix SDL 1.2 build
121 - SDL: Fix sporadic crash when deinitializing audio
122 - Shaders: Fix AGS-001 shader with some bad drivers
123 - Util: Use closesocket on Windows
124 - Util: Fix socket bind addresses
125 - VFS: Fix reading 7z archives without rewinding first
126 - VFS: VFileFromFD should not open directories
127 - Wii: Fix tilting direction
128 - Util: Fix realloc semantics in utf16to8
129Misc:
130 - All: Allow use of external minizip library
131 - Debugger: CLI debugger now exits when end-of-stream is reached
132 - FFmpeg: Update dependencies on Ubuntu
133 - GBA: Slightly optimize GBAProcessEvents
134 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
135 - GBA Video: Null renderer should return proper register values
136 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
137 - Qt: Add preset for DualShock 4
138 - Qt: Update 360 input profile on OS X to reflect newer drivers
139 - Qt: Remove use of NaN
140 - Qt: Canonicalize file paths when loading games
141 - Qt: Add refresh button to controller editing
142 - SDL: Remove default gamepad mappings
143 - Util: Fix intermittent build failure on OS X
144 - VFS: VFile.sync now updates modified time
145
1460.4.0: (2016-02-02)
147Features:
148 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
149 - I/O viewer
150 - Booting of multiboot images
151 - Customization of GIF recording
152 - Libretro: Cheat code support
153 - Support for GLSL shaders
154 - ROM information view
155 - Support for VBA-style cheat codes
156 - Savestates now store creation timestamps
157 - Key autofire
158 - Libretro: Allow blocking opposing directional input
159 - OpenEmu core for OS X
160 - Libretro: Settings for using BIOS and skipping intro
161 - Libretro: Customizable idle loop removal
162 - Implemented cycle counting for sprite rendering
163 - Cleaner, unified settings window
164 - Added a setting for pausing when the emulator is not in focus
165 - Customizable paths for save games, save states, screenshots and patches
166 - Controller hotplugging
167 - Ability to store save games and active cheats within savestates
168Bugfixes:
169 - ARM7: Fix sign of unaligned LDRSH
170 - ARM7: Fix decoding of some ARM ALU instructions with shifters
171 - Debugger: Fix watchpoints in gdb
172 - GBA: Fix warnings when creating and loading savestates
173 - GBA: Fix Iridion II savetype
174 - GBA BIOS: Fix misaligned CpuSet
175 - GBA Cheats: Fix cheats setting the Action Replay version
176 - GBA Hardware: Fix GPIO on big endian
177 - GBA Memory: Fix DMA register writing behavior
178 - GBA Memory: Fix DMAs triggering two cycles early
179 - Libretro: Fix aspect ratio
180 - Qt: Fix some potential crashes with the gamepad mapping
181 - Qt: Fix keys being mapped incorrectly when loading configuration file
182 - Util: Fix PowerPC PNG read/write pixel order
183 - Util: Fix excessive memory allocation when decoding a PNG
184 - VFS: Fix VFileReadline and remove _vfdReadline
185Misc:
186 - All: Improved PowerPC support
187 - All: Fix some undefined behavior warnings
188 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
189 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
190 - GBA: Implement bad I/O register loading
191 - GBA: Allow jumping to OAM and palette RAM
192 - GBA BIOS: Finish implementing RegisterRamReset
193 - GBA Config: Add "override" layer for better one-time configuration
194 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
195 - GBA Memory: Use a dynamically sized mask for ROM memory
196 - GBA Memory: Implement several unimplemented memory access types
197 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
198 - GBA RR: Starting from savestate now embeds the savegame
199 - GBA RR: Add preliminary SRAM support for VBM loading
200 - GBA RR: Add support for resets in movies
201 - GBA Video: Remove lastHblank, as it is implied
202 - Libretro: Use anonymous memory mappers for large blocks of memory
203 - Libretro: Add install target for libretro core
204 - Qt: Window size command line options are now supported
205 - Qt: Increase usability of key mapper
206 - Qt: Add 'Apply' button to settings window
207 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
208 - Qt: Allow use of modifier keys as input
209 - Qt: Optimize log viewer
210 - Qt: Added button for breaking into the GDB debugger
211 - Qt: Add box for showing duration of rewind
212 - SDL: Support fullscreen in SDL 1.2
213 - SDL: Allow GBASDLAudio to be used without a thread context
214 - Util: Use VFile for configuration
215 - Util: Add MutexTryLock
216
2170.3.2: (2015-12-16)
218Bugfixes:
219 - ARM7: Fix STRT/STRBT
220 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
221 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
222 - Libretro: Fix problems with rumble not turning off
223 - GBA: Fix idle skip state being retained between games
224 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
225 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
226 - GBA BIOS: Fix Sqrt sign
227 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
228 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
229 - GBA Memory: Fix DMA behavior for SRAM accesses
230 - GBA Memory: Fix Store8 to OBJ VRAM
231 - GBA Memory: Fix alignment of LDM/STM on SRAM
232 - GBA Memory: Fix unaligned out-of-bounds ROM loads
233 - GBA Memory: Fix timing of DMAs
234 - GBA Video: Fix _mix for 15-bit color
235 - GBA Video: Fix OAM and palette initialization
236 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
237 - Qt: Use safer isLoaded check in GameController
238 - Qt: Fix a race condition in PainterGL that could lead to a crash
239 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
240 - Qt: Fix font size in memory viewer
241 - Qt: Fix a crash in the memory viewer
242 - Qt: Add additional checks in CheatModel to prevent crashes
243 - Qt: Fix race condition with setting sample rate
244 - Qt: Fix crash when closing multiplayer windows
245 - Qt: Fix resetting while paused
246Misc:
247 - GBA Audio: Implement missing flags on SOUNDCNT_X register
248 - Qt: Add mute option to menu
249
2500.3.1: (2015-10-24)
251Bugfixes:
252 - ARM7: Fix instruction decoding of Thumb shifts
253 - GBA: Deinit savegame when unloading a ROM
254 - GBA: Fix BIOS check on big endian
255 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
256 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
257 - GBA Audio: Fix audio channels being silenced at the wrong time
258 - GBA Memory: Fix bad BIOS Load16 on big endian
259 - GBA Memory: Fix bad Load8 on big endian
260 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
261 - GBA Video: Fix edge case with sprite blend modes and semitransparency
262 - GBA Video: Fix objwin and blending interaction on sprites
263 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
264 - Libretro: Fix a memory leak with the render buffer
265 - Qt: Windows no longer spawn in the top left on first launch
266 - Qt: Fix install path of XDG desktop file with DESTDIR
267 - Qt: Fix drag and drop on Windows
268 - Qt: Reenable double buffering, as disabling it broke some Windows configs
269 - VFS: Fix return values of VFileFILE.read and .write
270Misc:
271 - All: Reset next event to cycles instead of zero to interrupt
272 - All: Add --version flag
273 - ARM7: Force disable LTO on two files to work around a GCC bug
274 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
275 - GBA: Better memory handling with PNG savestates
276 - GBA: Additional savestate sanity checks
277 - GBA: Check for cycle count being too high
278 - GBA Audio: Allow GBAAVStream to have no video callback
279 - GBA BIOS: Implement RegisterRamReset for SIO registers
280 - Qt: Remove useless help icons in dialogs
281 - Qt: Prevent savestate window from opening while in multiplayer
282 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
283 - Qt: Dropping multiplayer windows works more cleanly now
284
2850.3.0: (2015-08-16)
286Features:
287 - Ability to hide individual background layers, or OBJs
288 - Ability to mute individual audio channels
289 - Palette viewer and exporter
290 - Volume control
291 - More shortcuts are editable (e.g. quick save/load)
292 - Rewind now shows the frame after rewinding
293 - Import/Export of GameShark/Action Replay snapshots
294 - Add "Step backwards" item for single increment rewind
295 - Deadzone estimation for game controllers
296 - Analog inputs can be used for shortcuts
297 - Menu items for specific solar sensor brightness levels
298 - Remappable controls for tilt and gyroscope sensors
299 - Status messages for actions taken while a game is running (e.g. save/load state)
300 - Memory inspector
301 - Screensaver can now be suspended while a game is running
302 - Load/save the most recent savestate slot
303 - Support varible speed (PWM) rumble
304 - Ability to cap fast forward speed
305 - Finer control over FPS target
306 - Holdable shortcut for rewinding one frame at a time
307 - Ability to boot directly into the BIOS
308 - Preliminary support for yanking out the game pak while a game is running
309 - Thumb-drive mode by putting a file called portable.ini in the same folder
310 - Configurable display driver, between software and OpenGL
311 - Undo-able savestate loading and saving
312 - Controller profiles now store shortcut settings
313 - Default controller profiles for several common controllers
314 - Libretro now supports BIOS, rumble and solar sensor
315 - Implement BIOS call Stop, for sleep mode
316 - Automatically load patches, if found
317 - Improved video synchronization
318 - Configurable audio output sample rate
319Bugfixes:
320 - ARM7: Fix SWI and IRQ timings
321 - ARM7: Fix Thumb MUL timing
322 - ARM7: Fix timing of multiplies to use N cycles
323 - ARM7: ARMHotplugDetach should call deinit
324 - Debugger: Fix use-after-free in breakpoint clearing code
325 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
326 - GBA: Cap audio FIFO read size during deserialization
327 - GBA: Check for corrupted savestates when loading
328 - GBA: Check for improperly sized savestates when loading
329 - GBA: Check for savestates made from differently sized ROMs
330 - GBA: Fix calls to endian-independent loadstores
331 - GBA: Fix timing of reading from timer registers
332 - GBA: Ensure cycles never go negative
333 - GBA Audio: Force audio FIFOs to 32-bit
334 - GBA Audio: Fix audio pitch changing when adjusting buffer size
335 - GBA Audio: Fix sample order in audio channel 3
336 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
337 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
338 - GBA Memory: Improve Thumb open bus behavior
339 - GBA Memory: Fix potential DMA issue when loading a savestate
340 - GBA Memory: Fix load/store multiple video memory waitstates
341 - GBA SIO: Fix reseting when there are SIO devices attached
342 - GBA Video: Blended sprites should never have other effects applied
343 - GBA Video: Fix out-of-bounds tiles in mosaic
344 - GBA Video: Fix windows not affecting sprites
345 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
346 - GBA Video: Fix timing on first scanline
347 - Qt: Better cleanup when a game crashes
348 - Qt: Fix open ROM dialog filtering for archive formats
349 - Qt: Cap the maximum number of multiplayer windows
350 - Qt: Fix maximum year in sensor override
351 - Qt: Fix window being too tall after exiting fullscreen
352 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
353 - Qt: Fix analog buttons not getting unmapped
354 - Qt: Fix passing command line options
355 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
356 - SDL: Fix SDL build when OpenGL is missing
357 - Util: Allow loading IPS patches that grow the ROM
358 - VFS: Fix resource leaks if some allocations fail
359 - VFS: Fix line-reading to return proper values
360 - Video: Fix an issue with very long filenames
361 - Util: Fix formatting of floats
362Misc:
363 - All: Add --help flag for command line programs
364 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
365 - All: Enable static linking for Windows
366 - All: Enable static linking for OS X
367 - All: Threads are now named
368 - All: Proper handling of Unicode file paths
369 - ARM7: Add emulation for Undefined CPU mode
370 - ARM7: Reduce the size of the Thumb instruction table
371 - GBA: Add status log level
372 - GBA: GBARewind now returns how many states it has rewound
373 - GBA: SIO logging layer
374 - GBA BIOS: Stub out SoundBias
375 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
376 - GBA: Don't include GBACLIDebugger struct unless needed
377 - GBA: Savedata is now synced shortly after data finishes being written
378 - GBA: Process multiple timer events at once, if necessary
379 - GBA Audio: Implement audio reset for channels A/B
380 - GBA Audio: Process multiple audio events at once, if necessary
381 - GBA Hardware: Backport generic RTC source into core
382 - GBA Input: Allow axes and buttons to be mapped to the same key
383 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
384 - GBA SIO: Add a dummy driver for Normal mode
385 - GBA Thread: Add functionality for running callbacks on the GBA thread
386 - GBA Thread: Split GBASync into a separate file
387 - GBA Video: Refactor software renderer into separate files
388 - GBA Video: Slightly optimize mode 0 mosaic rendering
389 - Debugger: Free watchpoints in addition to breakpoints
390 - Qt: Handle saving input settings better
391 - Qt: Move GL frame drawing back onto its own thread
392 - Qt: Fast forward (held) option moved from Other to Emulation menu
393 - Qt: Show version info in window title
394 - Qt: Migrate multiplayer window handling into GBAApp
395 - Qt: Unified file opening and saving with last location
396 - Qt: Fix windows being resizable when they shouldn't have been
397 - Qt: Only hide cursor in full screen
398 - Qt: Replace pause-after-frame mutex with an atomic
399 - Qt: Add application icon and XDG desktop files
400 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
401 - Qt: Don't save window size when entering fullscreen
402 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
403 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
404 - Qt: Increase usability of key mapper
405 - Qt: Show checkmark for window sizes
406 - Qt: Set window path to loaded ROM
407 - Perf: Ability to load savestates immediately on launch
408 - SDL: Properly check for initialization
409 - SDL: Clean up initialization functions
410 - SDL: Clean up GL context
411 - Util: Allow disabling the threading code entirely
412 - VFS: Add sync method to force syncing with backing
413
4140.2.1: (2015-05-13)
415Bugfixes:
416 - All: Fix sanitize-deb script not cleaning up after itself
417 - All: Fix dependencies for libavcodec on Debian-derived platforms
418 - ARM7: Handle writeback for PC in addressing modes 2 and 3
419 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
420 - ARM7: Fix ARM multiply instructions when PC is a destination register
421 - Debugger: Fix use-after-free in breakpoint clearing code
422 - Debugger: Fix boundary conditions in tab completion
423 - GBA: Fix timers not updating timing when writing to only the reload register
424 - GBA: Fix rewind boundary conditions
425 - GBA: Add initial I/O register settings for background matrix registers
426 - GBA: Fix hang when loading a savestate if sync to video is enabled
427 - GBA: Handle out-of-bounds I/O access
428 - GBA: Fix bounds-checking on EEPROM access
429 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
430 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
431 - GBA Memory: Allow SRAM to be 64kB
432 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
433 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
434 - GBA Video: Fix second frame mode 5
435 - Perf: Fix race condition if a game crashes immediately on start
436 - Qt: Fix Display object leak when closing a window
437 - Qt: Fix .deb dependencies
438 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
439 - Qt: Fix window not regaining focus after exiting savestate window
440 - Qt: Fix regression where video would not record if the game had already started
441 - Qt: Fix potential crash if a gamepad causes focus to change
442 - Qt: Fix controller axis querying
443 - Qt: Fix multiplayer windows opening as the wrong size
444 - Qt: Fix controllers sometimes not loading the right profile
445 - SDL: Fix boundary conditions for joystick adjustments
446 - SDL: Allocate properly sized input maps
447 - SDL: Fix potential build issues when Qt and SDL2 are in use
448 - Util: Fix resource leak in UTF-8 handling code
449 - Util: Fix a null-pointer issue when attempting to delete a key
450 - VFS: Fix resource leaks if some allocations fail
451 - Video: Fix an issue with very long filenames
452Misc:
453 - GBA Memory: Soft-crash if jumping past the end of a ROM
454 - Qt: Show multiplayer numbers in window title
455 - Qt: Solar sensor can have shortcuts set
456
4570.2.0: (2015-04-03)
458Features:
459 - Support for gamepad axes, e.g. analog sticks or triggers
460 - Add scale presets for up to 6x
461 - Settings window
462 - Bilinear resampling option
463 - Add option to skip BIOS start screen
464 - List of recently opened games
465 - Support for games using the Solar Sensor
466 - Better audio resampling via blip-buf
467 - Game Pak overrides dialog for setting savetype and sensor values
468 - Support for games using the tilt sensor
469 - Remappable shortcuts for keyboard and gamepad
470 - Rewinding of emulation
471 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
472 - Support IPv6
473 - Save directory of last loaded file
474 - Support BPS patches
475 - Automatically detect and optimize out idle loops
476 - Configurable game overrides
477 - Support loading 7-Zip files
478 - Drag and drop game loading
479 - Cheat code support
480 - Runtime configurable audio driver
481 - Libretro core for use with RetroArch and other front-ends
482 - Controller profiles for setting different bindings for different controllers
483 - Ability to lock aspect ratio
484 - Local link cable support
485 - Ability to switch which game controller is in use per instance
486 - Ability to prevent opposing directional input
487 - Warning dialog if an unimplemented BIOS feature is called
488 - Debugger: Add CLI "frame", frame advance command
489 - Debugger: Add CLI functions for writing to memory
490 - Debugger: Add CLI functions for examining memory regions
491 - Debugger: Add CLI function for writing a register
492Bugfixes:
493 - ARM7: Extend prefetch by one stage
494 - ARM7: Fix cycle counting for loads
495 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
496 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
497 - GBA: Initialize gba.sync to null
498 - GBA: Fix timer initialization
499 - GBA Audio: Support 16-bit writes to FIFO audio
500 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
501 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
502 - GBA BIOS: Fix BIOS prefetch after reset
503 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
504 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
505 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
506 - GBA Memory: Fix I cycles that had been moved to ARM7 core
507 - GBA Memory: Fix cycle counting for 32-bit load/stores
508 - GBA RR: Fix fallthrough error when reading tags from a movie
509 - GBA Thread: Fix possible hang when loading an archive
510 - GBA Thread: Fix possible deadlock in video sync
511 - Perf: Fix crash when the GBA thread fails to start
512 - Qt: Fix crash starting a GDB stub if a game isn't loaded
513 - Qt: Fix crash when adjusting settings after closing a game
514 - Qt: Fix crash when starting GDB stub after closing a game
515 - Qt: Fix patch loading while a game is running
516 - Qt: Fix crash when loading a game after stopping GDB server
517 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
518 - Qt: Fix crash when attempting to pause if a game is not running
519 - SDL: Properly clean up if a game doesn't launch
520 - Util: Fix sockets on Windows
521Misc:
522 - All: Enable link-time optimization
523 - Debugger: Watchpoints now work on STM/LDM instructions
524 - Debugger: Clean up GDB stub network interfacing
525 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
526 - Debugger: Merge Thumb BL instructions when disassembling
527 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
528 - Debugger: Watchpoints now report address watched (fixes #68)
529 - Debugger: Add support for soft breakpoints
530 - Debugger: Make I/O register names be addresses instead of values
531 - Debugger: Rename read/write commands
532 - GBA: Improve accuracy of event timing
533 - GBA: Add API for getting Configuration structs for overrides and input
534 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
535 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
536 - GBA: Move A/V stream interface into core
537 - GBA: Savestates now take into account savedata state machines (fixes #109)
538 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
539 - GBA Memory: Simplify memory API and use fixed bus width
540 - GBA Thread: Make GBASyncWaitFrameStart time out
541 - GBA Video: Start video at the last scanline instead of the first
542 - Qt: Optimize logo drawing
543 - Qt: Move frame upload back onto main thread
544 - Qt: Remember window position
545 - Qt: Double-clicking on the window toggles full screen
546 - Util: Use proper locale for reading and writing float values
547
5480.1.1: (2015-01-24)
549Bugfixes:
550 - ARM7: Fix LDM writeback to a register already written
551 - GBA: Fix timers 2 and 3 updating incorrectly
552 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
553 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
554 - GBA Audio: Properly initialize audio FIFO channels
555 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
556 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
557 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
558 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
559 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
560 - GBA BIOS: Fix HuffUnComp boundary conditions
561 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
562 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
563 - GBA Memory: Filter out top nybble of DMA addresses
564 - GBA Memory: Properly bounds-check VRAM accesses
565 - GBA Memory: Fix initial DMA state
566 - GBA Thread: Allow halted games to exit cleanly
567 - GBA Video: Fix blend issues with obscured middle layers
568 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
569 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
570 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
571 - GBA Video: Fix sprite boundary conditions with mosaic
572 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
573 - Qt: Fix issue with set frame sizes being the wrong height
574 - Qt: Fix emulator crashing when full screen if a game is not running
575 - Qt: Fix window focus issues
576 - Qt: Properly set default video recording settings
577 - Qt: Fix a race condition when a game crashes immediately
578 - Qt: Fix some cases where key mapping can break if focus is adjusted
579 - Qt: Fix crash if a game pauses before any frames are shown
580 - Debugger: Negative PC-relative loads now properly subtract the offset
581 - Debugger: Align PC-relative loads in Thumb
582 - Debugger: Fix watchpoints triggering too late
583 - Debugger: Fix binary print putting spaces between digits
584 - Video: Ensure FFmpeg encoder has audio frames
585 - Video: Fix uncompressed PCM audio recording
586 - Video: Fix FFmpeg crashing when the file extension is wrong
587 - Util: Fix SOCKET_FAILED macro
588Misc:
589 - GBA: Exit cleanly on FATAL if the port supports it
590 - GBA Memory: Implement 16- and 32-bit loads from SRAM
591 - Qt: Disable sync to video by default
592 - Qt: Handle a game crash without crashing
593 - Qt: Set default log level to FATAL, ERROR and WARN
594 - Qt: Clarify some phrasing in the menus
595 - Qt: Clear active buttons when focus is lost
596
5970.1.0: (2014-12-13)
598 - Initial release