CHANGES (view raw)
10.6.0: (Future)
2Misc:
3 - All: Only update version info if needed
4
50.5.0: (2016-09-19)
6Features:
7 - Game Boy support
8 - Support for encrypted CodeBreaker GBA cheats
9 - Emulation of Vast Fame protected GBA carts (taizou)
10 - Tile viewer
11 - Threaded rendering mode
12 - Libretro: Memory map and achievement support (leiradel)
13 - GUI: Add UI control remapping
14 - GUI: Add fast-forward
15 - Wii: 240p support
16 - 3DS: Adjustable screen darkening
17 - Ability to temporarily load a savegame
18 - Load specific files out of archives
19 - Automatic BIOS detection
20Bugfixes:
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - Debugger: Fix GDB breakpoints
23 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
24 - GBA: Fix filehandle leak with savegames
25 - GBA: Timer 0 cannot be count up
26 - GBA: Count up timers should not count themselves
27 - GBA Memory: Fix mirror on non-overdumped Classic NES games
28 - GBA Memory: Fix ldm {pc}
29 - GBA Savedata: Fix savedata sync timer
30 - GBA Savedata: Only unmap savedata if present
31 - GBA Serialize: Savestates now properly store prefetch
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - GBA Video: Fix out-of-order OBJWIN
34 - PSP2: Fix GPU crash while exiting
35 - PSP2: Fix VSync
36 - PSP2: Fix accelerometer range
37 - PSP2: Actually load screen mode setting
38 - PSP2: Fix gyroscope direction
39 - PSP2: Delete threads after they return
40 - PSP2: Fix mapping/unmapping from not at 0
41 - Qt: Fix bug in software renderer scaling
42 - Qt: Fix hanging key press after disabling autofire
43 - Qt: Fix being unable to pause manually when using auto-pausing
44 - SDL: Fix axes being mapped wrong
45 - Util: Fix realloc semantics in utf16to8
46 - Util: Fix inserting too many items into a hash table
47 - VFS: Fix uninitialized varaible reading from 7z
48 - VFS: Fix reading multiple files from a 7z archive
49 - Wii: Fix framelimiting after a slowdown
50 - Wii: Fix garbage flash at startup
51Misc:
52 - 3DS: Use blip_add_delta_fast for a small speed improvement
53 - 3DS: Allow UTF-16 filenames
54 - 3DS: Port to using citro3D
55 - 3DS: Use system font for menus
56 - 3DS: Attempt to use Core 2 for threads
57 - 3DS: Adjustable filering
58 - 3DS: 3D banner
59 - All: Add QUIET parameter to silence CMake
60 - All: Faster memory read/write
61 - ARM7: Support forcing Thumb mode via MSR
62 - ARM7: Flush prefetch cache when loading CPSR via MSR
63 - ARM7: Clean up instruction decoding for future expandability
64 - Debugger: Support register and memory writes via GDB stub
65 - Debugger: Add software breakpoint support to gdb
66 - FFmpeg: Full support for libavcodec 56+
67 - GBA: Better debug logging if event processing breaks
68 - GBA Audio: Force audio DMAs to not increment destination
69 - GBA BIOS: Use custom ArcTan, not relying on OS
70 - GBA Hardware: Clean up dead code in GBP
71 - GBA Memory: Optimize stalling behavior
72 - GBA Memory: Optimize Load-/StoreMultiple
73 - GBA Savedata: Add realistic timing for EEPROM
74 - GBA Serialize: Savestates now store if CPU was halted
75 - GBA Video: Remove old slow path fallback
76 - GBA Video: Optimize sprite drawing
77 - GBA Video: Optimize mode 0 rendering
78 - GBA Video: Optimize compositing cases slightly
79 - GUI: Screenshot dimensions are now passed through
80 - GUI: Add back logging
81 - GUI: Only reload config if manually saved
82 - GUI: Increase scrolling speed
83 - OpenGL: Log shader compilation failure
84 - OpenGL: Add texSize uniform
85 - Qt: Make -g flag work in Qt build
86 - Qt: Simplify OpenGL context creation
87 - Qt: Thread startup improvements
88 - Qt: Make audio channel/video layer options shortcut mappable
89 - Qt: Remove some C99isms from C++ code
90 - Qt: Remove default autofire mappings
91 - Qt: Make reseting when pasued frame-accurate
92 - Qt: Rearchitect game closing codepath
93 - PSP2: Use system font for menus
94 - PSP2: Add rumble for PS TV
95 - PSP2: Add fit-to-height screen mode
96 - PSP2: Sync files per descriptor
97 - PSP2: Allow UTF-8 filenames
98 - PSP2: Screenshots are now saved into the Photo Gallery
99 - PSP2: Stop underclocking when menuing
100 - SDL: Increase default audio buffer size to 1024 samples
101 - SDL: More responsive rumble
102 - Util: Add Vector GetConstPointer
103 - Util: Add rtrim
104 - Util: Add endswith
105 - VFS: Improve zip file detection
106 - Wii: Add pixelated resample filter
107 - Windows: Add native VDir support
108 - Util: Add PRIz macro for libc versions that don't support %z
109
1100.4.1: (2016-07-11)
111Bugfixes:
112 - All: Fix several file handle leaks
113 - All: Fix instruction tables getting zeroed when linking sometimes
114 - ARM7: Fix flags on SBC/RSC
115 - ARM7: Fix setting spsr privilege bits when spsr is empty
116 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
117 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
118 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
119 - GBA Memory: Fix executing code from OBJ region of VRAM
120 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
121 - GBA Serialize: Fix loading savegames from savestates
122 - OpenGL: Correct boolean vector strcmp strings for uniforms
123 - Qt: Fix sending gameStopped twice
124 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
125 - Qt: Fix initial state of key mapping
126 - Qt: Initialize m_useBios
127 - SDL: Fix joystick initialization on BSD
128 - SDL: Fix potential joystick crash in games with rumble
129 - SDL: Fix SDL 1.2 build
130 - SDL: Fix sporadic crash when deinitializing audio
131 - Shaders: Fix AGS-001 shader with some bad drivers
132 - Util: Use closesocket on Windows
133 - Util: Fix socket bind addresses
134 - VFS: Fix reading 7z archives without rewinding first
135 - VFS: VFileFromFD should not open directories
136 - Wii: Fix tilting direction
137 - Util: Fix realloc semantics in utf16to8
138Misc:
139 - All: Allow use of external minizip library
140 - Debugger: CLI debugger now exits when end-of-stream is reached
141 - FFmpeg: Update dependencies on Ubuntu
142 - GBA: Slightly optimize GBAProcessEvents
143 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
144 - GBA Video: Null renderer should return proper register values
145 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
146 - Qt: Add preset for DualShock 4
147 - Qt: Update 360 input profile on OS X to reflect newer drivers
148 - Qt: Remove use of NaN
149 - Qt: Canonicalize file paths when loading games
150 - Qt: Add refresh button to controller editing
151 - SDL: Remove default gamepad mappings
152 - Util: Fix intermittent build failure on OS X
153 - VFS: VFile.sync now updates modified time
154
1550.4.0: (2016-02-02)
156Features:
157 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
158 - I/O viewer
159 - Booting of multiboot images
160 - Customization of GIF recording
161 - Libretro: Cheat code support
162 - Support for GLSL shaders
163 - ROM information view
164 - Support for VBA-style cheat codes
165 - Savestates now store creation timestamps
166 - Key autofire
167 - Libretro: Allow blocking opposing directional input
168 - OpenEmu core for OS X
169 - Libretro: Settings for using BIOS and skipping intro
170 - Libretro: Customizable idle loop removal
171 - Implemented cycle counting for sprite rendering
172 - Cleaner, unified settings window
173 - Added a setting for pausing when the emulator is not in focus
174 - Customizable paths for save games, save states, screenshots and patches
175 - Controller hotplugging
176 - Ability to store save games and active cheats within savestates
177Bugfixes:
178 - ARM7: Fix sign of unaligned LDRSH
179 - ARM7: Fix decoding of some ARM ALU instructions with shifters
180 - Debugger: Fix watchpoints in gdb
181 - GBA: Fix warnings when creating and loading savestates
182 - GBA: Fix Iridion II savetype
183 - GBA BIOS: Fix misaligned CpuSet
184 - GBA Cheats: Fix cheats setting the Action Replay version
185 - GBA Hardware: Fix GPIO on big endian
186 - GBA Memory: Fix DMA register writing behavior
187 - GBA Memory: Fix DMAs triggering two cycles early
188 - Libretro: Fix aspect ratio
189 - Qt: Fix some potential crashes with the gamepad mapping
190 - Qt: Fix keys being mapped incorrectly when loading configuration file
191 - Util: Fix PowerPC PNG read/write pixel order
192 - Util: Fix excessive memory allocation when decoding a PNG
193 - VFS: Fix VFileReadline and remove _vfdReadline
194Misc:
195 - All: Improved PowerPC support
196 - All: Fix some undefined behavior warnings
197 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
198 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
199 - GBA: Implement bad I/O register loading
200 - GBA: Allow jumping to OAM and palette RAM
201 - GBA BIOS: Finish implementing RegisterRamReset
202 - GBA Config: Add "override" layer for better one-time configuration
203 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
204 - GBA Memory: Use a dynamically sized mask for ROM memory
205 - GBA Memory: Implement several unimplemented memory access types
206 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
207 - GBA RR: Starting from savestate now embeds the savegame
208 - GBA RR: Add preliminary SRAM support for VBM loading
209 - GBA RR: Add support for resets in movies
210 - GBA Video: Remove lastHblank, as it is implied
211 - Libretro: Use anonymous memory mappers for large blocks of memory
212 - Libretro: Add install target for libretro core
213 - Qt: Window size command line options are now supported
214 - Qt: Increase usability of key mapper
215 - Qt: Add 'Apply' button to settings window
216 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
217 - Qt: Allow use of modifier keys as input
218 - Qt: Optimize log viewer
219 - Qt: Added button for breaking into the GDB debugger
220 - Qt: Add box for showing duration of rewind
221 - SDL: Support fullscreen in SDL 1.2
222 - SDL: Allow GBASDLAudio to be used without a thread context
223 - Util: Use VFile for configuration
224 - Util: Add MutexTryLock
225
2260.3.2: (2015-12-16)
227Bugfixes:
228 - ARM7: Fix STRT/STRBT
229 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
230 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
231 - Libretro: Fix problems with rumble not turning off
232 - GBA: Fix idle skip state being retained between games
233 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
234 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
235 - GBA BIOS: Fix Sqrt sign
236 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
237 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
238 - GBA Memory: Fix DMA behavior for SRAM accesses
239 - GBA Memory: Fix Store8 to OBJ VRAM
240 - GBA Memory: Fix alignment of LDM/STM on SRAM
241 - GBA Memory: Fix unaligned out-of-bounds ROM loads
242 - GBA Memory: Fix timing of DMAs
243 - GBA Video: Fix _mix for 15-bit color
244 - GBA Video: Fix OAM and palette initialization
245 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
246 - Qt: Use safer isLoaded check in GameController
247 - Qt: Fix a race condition in PainterGL that could lead to a crash
248 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
249 - Qt: Fix font size in memory viewer
250 - Qt: Fix a crash in the memory viewer
251 - Qt: Add additional checks in CheatModel to prevent crashes
252 - Qt: Fix race condition with setting sample rate
253 - Qt: Fix crash when closing multiplayer windows
254 - Qt: Fix resetting while paused
255Misc:
256 - GBA Audio: Implement missing flags on SOUNDCNT_X register
257 - Qt: Add mute option to menu
258
2590.3.1: (2015-10-24)
260Bugfixes:
261 - ARM7: Fix instruction decoding of Thumb shifts
262 - GBA: Deinit savegame when unloading a ROM
263 - GBA: Fix BIOS check on big endian
264 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
265 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
266 - GBA Audio: Fix audio channels being silenced at the wrong time
267 - GBA Memory: Fix bad BIOS Load16 on big endian
268 - GBA Memory: Fix bad Load8 on big endian
269 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
270 - GBA Video: Fix edge case with sprite blend modes and semitransparency
271 - GBA Video: Fix objwin and blending interaction on sprites
272 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
273 - Libretro: Fix a memory leak with the render buffer
274 - Qt: Windows no longer spawn in the top left on first launch
275 - Qt: Fix install path of XDG desktop file with DESTDIR
276 - Qt: Fix drag and drop on Windows
277 - Qt: Reenable double buffering, as disabling it broke some Windows configs
278 - VFS: Fix return values of VFileFILE.read and .write
279Misc:
280 - All: Reset next event to cycles instead of zero to interrupt
281 - All: Add --version flag
282 - ARM7: Force disable LTO on two files to work around a GCC bug
283 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
284 - GBA: Better memory handling with PNG savestates
285 - GBA: Additional savestate sanity checks
286 - GBA: Check for cycle count being too high
287 - GBA Audio: Allow GBAAVStream to have no video callback
288 - GBA BIOS: Implement RegisterRamReset for SIO registers
289 - Qt: Remove useless help icons in dialogs
290 - Qt: Prevent savestate window from opening while in multiplayer
291 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
292 - Qt: Dropping multiplayer windows works more cleanly now
293
2940.3.0: (2015-08-16)
295Features:
296 - Ability to hide individual background layers, or OBJs
297 - Ability to mute individual audio channels
298 - Palette viewer and exporter
299 - Volume control
300 - More shortcuts are editable (e.g. quick save/load)
301 - Rewind now shows the frame after rewinding
302 - Import/Export of GameShark/Action Replay snapshots
303 - Add "Step backwards" item for single increment rewind
304 - Deadzone estimation for game controllers
305 - Analog inputs can be used for shortcuts
306 - Menu items for specific solar sensor brightness levels
307 - Remappable controls for tilt and gyroscope sensors
308 - Status messages for actions taken while a game is running (e.g. save/load state)
309 - Memory inspector
310 - Screensaver can now be suspended while a game is running
311 - Load/save the most recent savestate slot
312 - Support varible speed (PWM) rumble
313 - Ability to cap fast forward speed
314 - Finer control over FPS target
315 - Holdable shortcut for rewinding one frame at a time
316 - Ability to boot directly into the BIOS
317 - Preliminary support for yanking out the game pak while a game is running
318 - Thumb-drive mode by putting a file called portable.ini in the same folder
319 - Configurable display driver, between software and OpenGL
320 - Undo-able savestate loading and saving
321 - Controller profiles now store shortcut settings
322 - Default controller profiles for several common controllers
323 - Libretro now supports BIOS, rumble and solar sensor
324 - Implement BIOS call Stop, for sleep mode
325 - Automatically load patches, if found
326 - Improved video synchronization
327 - Configurable audio output sample rate
328Bugfixes:
329 - ARM7: Fix SWI and IRQ timings
330 - ARM7: Fix Thumb MUL timing
331 - ARM7: Fix timing of multiplies to use N cycles
332 - ARM7: ARMHotplugDetach should call deinit
333 - Debugger: Fix use-after-free in breakpoint clearing code
334 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
335 - GBA: Cap audio FIFO read size during deserialization
336 - GBA: Check for corrupted savestates when loading
337 - GBA: Check for improperly sized savestates when loading
338 - GBA: Check for savestates made from differently sized ROMs
339 - GBA: Fix calls to endian-independent loadstores
340 - GBA: Fix timing of reading from timer registers
341 - GBA: Ensure cycles never go negative
342 - GBA Audio: Force audio FIFOs to 32-bit
343 - GBA Audio: Fix audio pitch changing when adjusting buffer size
344 - GBA Audio: Fix sample order in audio channel 3
345 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
346 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
347 - GBA Memory: Improve Thumb open bus behavior
348 - GBA Memory: Fix potential DMA issue when loading a savestate
349 - GBA Memory: Fix load/store multiple video memory waitstates
350 - GBA SIO: Fix reseting when there are SIO devices attached
351 - GBA Video: Blended sprites should never have other effects applied
352 - GBA Video: Fix out-of-bounds tiles in mosaic
353 - GBA Video: Fix windows not affecting sprites
354 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
355 - GBA Video: Fix timing on first scanline
356 - Qt: Better cleanup when a game crashes
357 - Qt: Fix open ROM dialog filtering for archive formats
358 - Qt: Cap the maximum number of multiplayer windows
359 - Qt: Fix maximum year in sensor override
360 - Qt: Fix window being too tall after exiting fullscreen
361 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
362 - Qt: Fix analog buttons not getting unmapped
363 - Qt: Fix passing command line options
364 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
365 - SDL: Fix SDL build when OpenGL is missing
366 - Util: Allow loading IPS patches that grow the ROM
367 - VFS: Fix resource leaks if some allocations fail
368 - VFS: Fix line-reading to return proper values
369 - Video: Fix an issue with very long filenames
370 - Util: Fix formatting of floats
371Misc:
372 - All: Add --help flag for command line programs
373 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
374 - All: Enable static linking for Windows
375 - All: Enable static linking for OS X
376 - All: Threads are now named
377 - All: Proper handling of Unicode file paths
378 - ARM7: Add emulation for Undefined CPU mode
379 - ARM7: Reduce the size of the Thumb instruction table
380 - GBA: Add status log level
381 - GBA: GBARewind now returns how many states it has rewound
382 - GBA: SIO logging layer
383 - GBA BIOS: Stub out SoundBias
384 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
385 - GBA: Don't include GBACLIDebugger struct unless needed
386 - GBA: Savedata is now synced shortly after data finishes being written
387 - GBA: Process multiple timer events at once, if necessary
388 - GBA Audio: Implement audio reset for channels A/B
389 - GBA Audio: Process multiple audio events at once, if necessary
390 - GBA Hardware: Backport generic RTC source into core
391 - GBA Input: Allow axes and buttons to be mapped to the same key
392 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
393 - GBA SIO: Add a dummy driver for Normal mode
394 - GBA Thread: Add functionality for running callbacks on the GBA thread
395 - GBA Thread: Split GBASync into a separate file
396 - GBA Video: Refactor software renderer into separate files
397 - GBA Video: Slightly optimize mode 0 mosaic rendering
398 - Debugger: Free watchpoints in addition to breakpoints
399 - Qt: Handle saving input settings better
400 - Qt: Move GL frame drawing back onto its own thread
401 - Qt: Fast forward (held) option moved from Other to Emulation menu
402 - Qt: Show version info in window title
403 - Qt: Migrate multiplayer window handling into GBAApp
404 - Qt: Unified file opening and saving with last location
405 - Qt: Fix windows being resizable when they shouldn't have been
406 - Qt: Only hide cursor in full screen
407 - Qt: Replace pause-after-frame mutex with an atomic
408 - Qt: Add application icon and XDG desktop files
409 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
410 - Qt: Don't save window size when entering fullscreen
411 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
412 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
413 - Qt: Increase usability of key mapper
414 - Qt: Show checkmark for window sizes
415 - Qt: Set window path to loaded ROM
416 - Perf: Ability to load savestates immediately on launch
417 - SDL: Properly check for initialization
418 - SDL: Clean up initialization functions
419 - SDL: Clean up GL context
420 - Util: Allow disabling the threading code entirely
421 - VFS: Add sync method to force syncing with backing
422
4230.2.1: (2015-05-13)
424Bugfixes:
425 - All: Fix sanitize-deb script not cleaning up after itself
426 - All: Fix dependencies for libavcodec on Debian-derived platforms
427 - ARM7: Handle writeback for PC in addressing modes 2 and 3
428 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
429 - ARM7: Fix ARM multiply instructions when PC is a destination register
430 - Debugger: Fix use-after-free in breakpoint clearing code
431 - Debugger: Fix boundary conditions in tab completion
432 - GBA: Fix timers not updating timing when writing to only the reload register
433 - GBA: Fix rewind boundary conditions
434 - GBA: Add initial I/O register settings for background matrix registers
435 - GBA: Fix hang when loading a savestate if sync to video is enabled
436 - GBA: Handle out-of-bounds I/O access
437 - GBA: Fix bounds-checking on EEPROM access
438 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
439 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
440 - GBA Memory: Allow SRAM to be 64kB
441 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
442 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
443 - GBA Video: Fix second frame mode 5
444 - Perf: Fix race condition if a game crashes immediately on start
445 - Qt: Fix Display object leak when closing a window
446 - Qt: Fix .deb dependencies
447 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
448 - Qt: Fix window not regaining focus after exiting savestate window
449 - Qt: Fix regression where video would not record if the game had already started
450 - Qt: Fix potential crash if a gamepad causes focus to change
451 - Qt: Fix controller axis querying
452 - Qt: Fix multiplayer windows opening as the wrong size
453 - Qt: Fix controllers sometimes not loading the right profile
454 - SDL: Fix boundary conditions for joystick adjustments
455 - SDL: Allocate properly sized input maps
456 - SDL: Fix potential build issues when Qt and SDL2 are in use
457 - Util: Fix resource leak in UTF-8 handling code
458 - Util: Fix a null-pointer issue when attempting to delete a key
459 - VFS: Fix resource leaks if some allocations fail
460 - Video: Fix an issue with very long filenames
461Misc:
462 - GBA Memory: Soft-crash if jumping past the end of a ROM
463 - Qt: Show multiplayer numbers in window title
464 - Qt: Solar sensor can have shortcuts set
465
4660.2.0: (2015-04-03)
467Features:
468 - Support for gamepad axes, e.g. analog sticks or triggers
469 - Add scale presets for up to 6x
470 - Settings window
471 - Bilinear resampling option
472 - Add option to skip BIOS start screen
473 - List of recently opened games
474 - Support for games using the Solar Sensor
475 - Better audio resampling via blip-buf
476 - Game Pak overrides dialog for setting savetype and sensor values
477 - Support for games using the tilt sensor
478 - Remappable shortcuts for keyboard and gamepad
479 - Rewinding of emulation
480 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
481 - Support IPv6
482 - Save directory of last loaded file
483 - Support BPS patches
484 - Automatically detect and optimize out idle loops
485 - Configurable game overrides
486 - Support loading 7-Zip files
487 - Drag and drop game loading
488 - Cheat code support
489 - Runtime configurable audio driver
490 - Libretro core for use with RetroArch and other front-ends
491 - Controller profiles for setting different bindings for different controllers
492 - Ability to lock aspect ratio
493 - Local link cable support
494 - Ability to switch which game controller is in use per instance
495 - Ability to prevent opposing directional input
496 - Warning dialog if an unimplemented BIOS feature is called
497 - Debugger: Add CLI "frame", frame advance command
498 - Debugger: Add CLI functions for writing to memory
499 - Debugger: Add CLI functions for examining memory regions
500 - Debugger: Add CLI function for writing a register
501Bugfixes:
502 - ARM7: Extend prefetch by one stage
503 - ARM7: Fix cycle counting for loads
504 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
505 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
506 - GBA: Initialize gba.sync to null
507 - GBA: Fix timer initialization
508 - GBA Audio: Support 16-bit writes to FIFO audio
509 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
510 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
511 - GBA BIOS: Fix BIOS prefetch after reset
512 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
513 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
514 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
515 - GBA Memory: Fix I cycles that had been moved to ARM7 core
516 - GBA Memory: Fix cycle counting for 32-bit load/stores
517 - GBA RR: Fix fallthrough error when reading tags from a movie
518 - GBA Thread: Fix possible hang when loading an archive
519 - GBA Thread: Fix possible deadlock in video sync
520 - Perf: Fix crash when the GBA thread fails to start
521 - Qt: Fix crash starting a GDB stub if a game isn't loaded
522 - Qt: Fix crash when adjusting settings after closing a game
523 - Qt: Fix crash when starting GDB stub after closing a game
524 - Qt: Fix patch loading while a game is running
525 - Qt: Fix crash when loading a game after stopping GDB server
526 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
527 - Qt: Fix crash when attempting to pause if a game is not running
528 - SDL: Properly clean up if a game doesn't launch
529 - Util: Fix sockets on Windows
530Misc:
531 - All: Enable link-time optimization
532 - Debugger: Watchpoints now work on STM/LDM instructions
533 - Debugger: Clean up GDB stub network interfacing
534 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
535 - Debugger: Merge Thumb BL instructions when disassembling
536 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
537 - Debugger: Watchpoints now report address watched (fixes #68)
538 - Debugger: Add support for soft breakpoints
539 - Debugger: Make I/O register names be addresses instead of values
540 - Debugger: Rename read/write commands
541 - GBA: Improve accuracy of event timing
542 - GBA: Add API for getting Configuration structs for overrides and input
543 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
544 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
545 - GBA: Move A/V stream interface into core
546 - GBA: Savestates now take into account savedata state machines (fixes #109)
547 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
548 - GBA Memory: Simplify memory API and use fixed bus width
549 - GBA Thread: Make GBASyncWaitFrameStart time out
550 - GBA Video: Start video at the last scanline instead of the first
551 - Qt: Optimize logo drawing
552 - Qt: Move frame upload back onto main thread
553 - Qt: Remember window position
554 - Qt: Double-clicking on the window toggles full screen
555 - Util: Use proper locale for reading and writing float values
556
5570.1.1: (2015-01-24)
558Bugfixes:
559 - ARM7: Fix LDM writeback to a register already written
560 - GBA: Fix timers 2 and 3 updating incorrectly
561 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
562 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
563 - GBA Audio: Properly initialize audio FIFO channels
564 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
565 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
566 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
567 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
568 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
569 - GBA BIOS: Fix HuffUnComp boundary conditions
570 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
571 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
572 - GBA Memory: Filter out top nybble of DMA addresses
573 - GBA Memory: Properly bounds-check VRAM accesses
574 - GBA Memory: Fix initial DMA state
575 - GBA Thread: Allow halted games to exit cleanly
576 - GBA Video: Fix blend issues with obscured middle layers
577 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
578 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
579 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
580 - GBA Video: Fix sprite boundary conditions with mosaic
581 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
582 - Qt: Fix issue with set frame sizes being the wrong height
583 - Qt: Fix emulator crashing when full screen if a game is not running
584 - Qt: Fix window focus issues
585 - Qt: Properly set default video recording settings
586 - Qt: Fix a race condition when a game crashes immediately
587 - Qt: Fix some cases where key mapping can break if focus is adjusted
588 - Qt: Fix crash if a game pauses before any frames are shown
589 - Debugger: Negative PC-relative loads now properly subtract the offset
590 - Debugger: Align PC-relative loads in Thumb
591 - Debugger: Fix watchpoints triggering too late
592 - Debugger: Fix binary print putting spaces between digits
593 - Video: Ensure FFmpeg encoder has audio frames
594 - Video: Fix uncompressed PCM audio recording
595 - Video: Fix FFmpeg crashing when the file extension is wrong
596 - Util: Fix SOCKET_FAILED macro
597Misc:
598 - GBA: Exit cleanly on FATAL if the port supports it
599 - GBA Memory: Implement 16- and 32-bit loads from SRAM
600 - Qt: Disable sync to video by default
601 - Qt: Handle a game crash without crashing
602 - Qt: Set default log level to FATAL, ERROR and WARN
603 - Qt: Clarify some phrasing in the menus
604 - Qt: Clear active buttons when focus is lost
605
6060.1.0: (2014-12-13)
607 - Initial release