src/platform/sdl/sdl-events.h (view raw)
1#ifndef SDL_EVENTS_H
2#define SDL_EVENTS_H
3
4#include "common.h"
5
6#include "gba-thread.h"
7
8#include <SDL.h>
9
10struct GBAVideoSoftwareRenderer;
11
12struct GBASDLEvents {
13 struct GBAInputMap* bindings;
14 SDL_Joystick* joystick;
15#if SDL_VERSION_ATLEAST(2, 0, 0)
16 SDL_Window* window;
17 int fullscreen;
18 int windowUpdated;
19#endif
20};
21
22bool GBASDLInitEvents(struct GBASDLEvents*);
23void GBASDLDeinitEvents(struct GBASDLEvents*);
24
25void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event);
26
27enum GBAKey GBASDLMapButtonToKey(int button);
28
29#endif